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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  bone_map.cpp                                                          */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
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							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
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										 |  |  | 
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							|  |  |  | #include "bone_map.h"
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							|  |  |  | bool BoneMap::_set(const StringName &p_path, const Variant &p_value) { | 
					
						
							|  |  |  | 	String path = p_path; | 
					
						
							|  |  |  | 	if (path.begins_with("bone_map/")) { | 
					
						
							|  |  |  | 		String which = path.get_slicec('/', 1); | 
					
						
							|  |  |  | 		set_skeleton_bone_name(which, p_value); | 
					
						
							|  |  |  | 		return true; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	return false; | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | bool BoneMap::_get(const StringName &p_path, Variant &r_ret) const { | 
					
						
							|  |  |  | 	String path = p_path; | 
					
						
							|  |  |  | 	if (path.begins_with("bone_map/")) { | 
					
						
							|  |  |  | 		String which = path.get_slicec('/', 1); | 
					
						
							|  |  |  | 		r_ret = get_skeleton_bone_name(which); | 
					
						
							|  |  |  | 		return true; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	return false; | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void BoneMap::_get_property_list(List<PropertyInfo> *p_list) const { | 
					
						
							|  |  |  | 	HashMap<StringName, StringName>::ConstIterator E = bone_map.begin(); | 
					
						
							|  |  |  | 	while (E) { | 
					
						
							|  |  |  | 		p_list->push_back(PropertyInfo(Variant::STRING_NAME, "bone_map/" + E->key, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); | 
					
						
							|  |  |  | 		++E; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | Ref<SkeletonProfile> BoneMap::get_profile() const { | 
					
						
							|  |  |  | 	return profile; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void BoneMap::set_profile(const Ref<SkeletonProfile> &p_profile) { | 
					
						
							|  |  |  | 	bool is_changed = profile != p_profile; | 
					
						
							|  |  |  | 	if (is_changed) { | 
					
						
							|  |  |  | 		if (!profile.is_null() && profile->is_connected("profile_updated", callable_mp(this, &BoneMap::_update_profile))) { | 
					
						
							|  |  |  | 			profile->disconnect("profile_updated", callable_mp(this, &BoneMap::_update_profile)); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		profile = p_profile; | 
					
						
							|  |  |  | 		if (!profile.is_null()) { | 
					
						
							|  |  |  | 			profile->connect("profile_updated", callable_mp(this, &BoneMap::_update_profile)); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		_update_profile(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	notify_property_list_changed(); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | StringName BoneMap::get_skeleton_bone_name(const StringName &p_profile_bone_name) const { | 
					
						
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										 |  |  | 	ERR_FAIL_COND_V(!bone_map.has(p_profile_bone_name), StringName()); | 
					
						
							|  |  |  | 	return bone_map.get(p_profile_bone_name); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void BoneMap::_set_skeleton_bone_name(const StringName &p_profile_bone_name, const StringName &p_skeleton_bone_name) { | 
					
						
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										 |  |  | 	ERR_FAIL_COND(!bone_map.has(p_profile_bone_name)); | 
					
						
							|  |  |  | 	bone_map.insert(p_profile_bone_name, p_skeleton_bone_name); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void BoneMap::set_skeleton_bone_name(const StringName &p_profile_bone_name, const StringName &p_skeleton_bone_name) { | 
					
						
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										 |  |  | 	_set_skeleton_bone_name(p_profile_bone_name, p_skeleton_bone_name); | 
					
						
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										 |  |  | 	emit_signal("bone_map_updated"); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | StringName BoneMap::find_profile_bone_name(const StringName &p_skeleton_bone_name) const { | 
					
						
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										 |  |  | 	StringName profile_bone_name; | 
					
						
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										 |  |  | 	HashMap<StringName, StringName>::ConstIterator E = bone_map.begin(); | 
					
						
							|  |  |  | 	while (E) { | 
					
						
							|  |  |  | 		if (E->value == p_skeleton_bone_name) { | 
					
						
							|  |  |  | 			profile_bone_name = E->key; | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		++E; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return profile_bone_name; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | int BoneMap::get_skeleton_bone_name_count(const StringName &p_skeleton_bone_name) const { | 
					
						
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										 |  |  | 	int count = 0; | 
					
						
							|  |  |  | 	HashMap<StringName, StringName>::ConstIterator E = bone_map.begin(); | 
					
						
							|  |  |  | 	while (E) { | 
					
						
							|  |  |  | 		if (E->value == p_skeleton_bone_name) { | 
					
						
							|  |  |  | 			++count; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		++E; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return count; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void BoneMap::_update_profile() { | 
					
						
							|  |  |  | 	_validate_bone_map(); | 
					
						
							|  |  |  | 	emit_signal("profile_updated"); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void BoneMap::_validate_bone_map() { | 
					
						
							|  |  |  | 	Ref<SkeletonProfile> current_profile = get_profile(); | 
					
						
							|  |  |  | 	if (current_profile.is_valid()) { | 
					
						
							|  |  |  | 		// Insert missing profile bones into bone map.
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							|  |  |  | 		int len = current_profile->get_bone_size(); | 
					
						
							|  |  |  | 		StringName profile_bone_name; | 
					
						
							|  |  |  | 		for (int i = 0; i < len; i++) { | 
					
						
							|  |  |  | 			profile_bone_name = current_profile->get_bone_name(i); | 
					
						
							|  |  |  | 			if (!bone_map.has(profile_bone_name)) { | 
					
						
							|  |  |  | 				bone_map.insert(profile_bone_name, StringName()); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		// Remove bones that do not exist in the profile from the map.
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							|  |  |  | 		Vector<StringName> delete_bones; | 
					
						
							|  |  |  | 		StringName k; | 
					
						
							|  |  |  | 		HashMap<StringName, StringName>::ConstIterator E = bone_map.begin(); | 
					
						
							|  |  |  | 		while (E) { | 
					
						
							|  |  |  | 			k = E->key; | 
					
						
							|  |  |  | 			if (!current_profile->has_bone(k)) { | 
					
						
							|  |  |  | 				delete_bones.push_back(k); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			++E; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		len = delete_bones.size(); | 
					
						
							|  |  |  | 		for (int i = 0; i < len; i++) { | 
					
						
							|  |  |  | 			bone_map.erase(delete_bones[i]); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		bone_map.clear(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void BoneMap::_bind_methods() { | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_profile"), &BoneMap::get_profile); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_profile", "profile"), &BoneMap::set_profile); | 
					
						
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							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_skeleton_bone_name", "profile_bone_name"), &BoneMap::get_skeleton_bone_name); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_skeleton_bone_name", "profile_bone_name", "skeleton_bone_name"), &BoneMap::set_skeleton_bone_name); | 
					
						
							|  |  |  | 
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							|  |  |  | 	ClassDB::bind_method(D_METHOD("find_profile_bone_name", "skeleton_bone_name"), &BoneMap::find_profile_bone_name); | 
					
						
							|  |  |  | 
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							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "profile", PROPERTY_HINT_RESOURCE_TYPE, "SkeletonProfile"), "set_profile", "get_profile"); | 
					
						
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										 |  |  | 	ADD_ARRAY("bonemap", "bonemap"); | 
					
						
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							|  |  |  | 	ADD_SIGNAL(MethodInfo("bone_map_updated")); | 
					
						
							|  |  |  | 	ADD_SIGNAL(MethodInfo("profile_updated")); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void BoneMap::_validate_property(PropertyInfo &property) const { | 
					
						
							|  |  |  | 	if (property.name == "bonemap" || property.name == "profile") { | 
					
						
							|  |  |  | 		property.usage = PROPERTY_USAGE_NO_EDITOR; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | BoneMap::BoneMap() { | 
					
						
							|  |  |  | 	_validate_bone_map(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | BoneMap::~BoneMap() { | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | //////////////////////////////////////
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