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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  sprite_frames.cpp                                                    */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
											2022-01-03 21:27:34 +01:00
										 |  |  | /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | 
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							|  |  |  | #include "sprite_frames.h"
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							|  |  |  | 
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							|  |  |  | #include "scene/scene_string_names.h"
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							|  |  |  | 
 | 
					
						
							|  |  |  | void SpriteFrames::add_frame(const StringName &p_anim, const Ref<Texture2D> &p_frame, int p_at_pos) { | 
					
						
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										 |  |  | 	HashMap<StringName, Anim>::Iterator E = animations.find(p_anim); | 
					
						
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										 |  |  | 	ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist."); | 
					
						
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										 |  |  | 	if (p_at_pos >= 0 && p_at_pos < E->value.frames.size()) { | 
					
						
							|  |  |  | 		E->value.frames.insert(p_at_pos, p_frame); | 
					
						
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										 |  |  | 	} else { | 
					
						
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										 |  |  | 		E->value.frames.push_back(p_frame); | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	emit_changed(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | int SpriteFrames::get_frame_count(const StringName &p_anim) const { | 
					
						
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										 |  |  | 	HashMap<StringName, Anim>::ConstIterator E = animations.find(p_anim); | 
					
						
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										 |  |  | 	ERR_FAIL_COND_V_MSG(!E, 0, "Animation '" + String(p_anim) + "' doesn't exist."); | 
					
						
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										 |  |  | 	return E->value.frames.size(); | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void SpriteFrames::remove_frame(const StringName &p_anim, int p_idx) { | 
					
						
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										 |  |  | 	HashMap<StringName, Anim>::Iterator E = animations.find(p_anim); | 
					
						
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										 |  |  | 	ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist."); | 
					
						
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										 |  |  | 	E->value.frames.remove_at(p_idx); | 
					
						
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										 |  |  | 	emit_changed(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void SpriteFrames::clear(const StringName &p_anim) { | 
					
						
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										 |  |  | 	HashMap<StringName, Anim>::Iterator E = animations.find(p_anim); | 
					
						
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										 |  |  | 	ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist."); | 
					
						
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										 |  |  | 	E->value.frames.clear(); | 
					
						
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										 |  |  | 	emit_changed(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void SpriteFrames::clear_all() { | 
					
						
							|  |  |  | 	animations.clear(); | 
					
						
							|  |  |  | 	add_animation("default"); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void SpriteFrames::add_animation(const StringName &p_anim) { | 
					
						
							|  |  |  | 	ERR_FAIL_COND_MSG(animations.has(p_anim), "SpriteFrames already has animation '" + p_anim + "'."); | 
					
						
							|  |  |  | 
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							|  |  |  | 	animations[p_anim] = Anim(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | bool SpriteFrames::has_animation(const StringName &p_anim) const { | 
					
						
							|  |  |  | 	return animations.has(p_anim); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void SpriteFrames::remove_animation(const StringName &p_anim) { | 
					
						
							|  |  |  | 	animations.erase(p_anim); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void SpriteFrames::rename_animation(const StringName &p_prev, const StringName &p_next) { | 
					
						
							|  |  |  | 	ERR_FAIL_COND_MSG(!animations.has(p_prev), "SpriteFrames doesn't have animation '" + String(p_prev) + "'."); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_MSG(animations.has(p_next), "Animation '" + String(p_next) + "' already exists."); | 
					
						
							|  |  |  | 
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							|  |  |  | 	Anim anim = animations[p_prev]; | 
					
						
							|  |  |  | 	animations.erase(p_prev); | 
					
						
							|  |  |  | 	animations[p_next] = anim; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void SpriteFrames::get_animation_list(List<StringName> *r_animations) const { | 
					
						
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										 |  |  | 	for (const KeyValue<StringName, Anim> &E : animations) { | 
					
						
							|  |  |  | 		r_animations->push_back(E.key); | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | Vector<String> SpriteFrames::get_animation_names() const { | 
					
						
							|  |  |  | 	Vector<String> names; | 
					
						
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										 |  |  | 	for (const KeyValue<StringName, Anim> &E : animations) { | 
					
						
							|  |  |  | 		names.push_back(E.key); | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 	names.sort(); | 
					
						
							|  |  |  | 	return names; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | void SpriteFrames::set_animation_speed(const StringName &p_anim, double p_fps) { | 
					
						
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										 |  |  | 	ERR_FAIL_COND_MSG(p_fps < 0, "Animation speed cannot be negative (" + itos(p_fps) + ")."); | 
					
						
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										 |  |  | 	HashMap<StringName, Anim>::Iterator E = animations.find(p_anim); | 
					
						
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										 |  |  | 	ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist."); | 
					
						
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										 |  |  | 	E->value.speed = p_fps; | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | double SpriteFrames::get_animation_speed(const StringName &p_anim) const { | 
					
						
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										 |  |  | 	HashMap<StringName, Anim>::ConstIterator E = animations.find(p_anim); | 
					
						
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										 |  |  | 	ERR_FAIL_COND_V_MSG(!E, 0, "Animation '" + String(p_anim) + "' doesn't exist."); | 
					
						
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										 |  |  | 	return E->value.speed; | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void SpriteFrames::set_animation_loop(const StringName &p_anim, bool p_loop) { | 
					
						
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										 |  |  | 	HashMap<StringName, Anim>::Iterator E = animations.find(p_anim); | 
					
						
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										 |  |  | 	ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist."); | 
					
						
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										 |  |  | 	E->value.loop = p_loop; | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | bool SpriteFrames::get_animation_loop(const StringName &p_anim) const { | 
					
						
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										 |  |  | 	HashMap<StringName, Anim>::ConstIterator E = animations.find(p_anim); | 
					
						
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										 |  |  | 	ERR_FAIL_COND_V_MSG(!E, false, "Animation '" + String(p_anim) + "' doesn't exist."); | 
					
						
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										 |  |  | 	return E->value.loop; | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | Array SpriteFrames::_get_animations() const { | 
					
						
							|  |  |  | 	Array anims; | 
					
						
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										 |  |  | 
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							|  |  |  | 	List<StringName> sorted_names; | 
					
						
							|  |  |  | 	get_animation_list(&sorted_names); | 
					
						
							|  |  |  | 	sorted_names.sort_custom<StringName::AlphCompare>(); | 
					
						
							|  |  |  | 
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							|  |  |  | 	for (const StringName &name : sorted_names) { | 
					
						
							|  |  |  | 		const Anim &anim = animations[name]; | 
					
						
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										 |  |  | 		Dictionary d; | 
					
						
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										 |  |  | 		d["name"] = name; | 
					
						
							|  |  |  | 		d["speed"] = anim.speed; | 
					
						
							|  |  |  | 		d["loop"] = anim.loop; | 
					
						
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										 |  |  | 		Array frames; | 
					
						
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										 |  |  | 		for (int i = 0; i < anim.frames.size(); i++) { | 
					
						
							|  |  |  | 			frames.push_back(anim.frames[i]); | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 		d["frames"] = frames; | 
					
						
							|  |  |  | 		anims.push_back(d); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	return anims; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void SpriteFrames::_set_animations(const Array &p_animations) { | 
					
						
							|  |  |  | 	animations.clear(); | 
					
						
							|  |  |  | 	for (int i = 0; i < p_animations.size(); i++) { | 
					
						
							|  |  |  | 		Dictionary d = p_animations[i]; | 
					
						
							|  |  |  | 
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							|  |  |  | 		ERR_CONTINUE(!d.has("name")); | 
					
						
							|  |  |  | 		ERR_CONTINUE(!d.has("speed")); | 
					
						
							|  |  |  | 		ERR_CONTINUE(!d.has("loop")); | 
					
						
							|  |  |  | 		ERR_CONTINUE(!d.has("frames")); | 
					
						
							|  |  |  | 
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							|  |  |  | 		Anim anim; | 
					
						
							|  |  |  | 		anim.speed = d["speed"]; | 
					
						
							|  |  |  | 		anim.loop = d["loop"]; | 
					
						
							|  |  |  | 		Array frames = d["frames"]; | 
					
						
							|  |  |  | 		for (int j = 0; j < frames.size(); j++) { | 
					
						
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										 |  |  | 			Ref<Resource> res = frames[j]; | 
					
						
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										 |  |  | 			anim.frames.push_back(res); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		animations[d["name"]] = anim; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void SpriteFrames::_bind_methods() { | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("add_animation", "anim"), &SpriteFrames::add_animation); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("has_animation", "anim"), &SpriteFrames::has_animation); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("remove_animation", "anim"), &SpriteFrames::remove_animation); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("rename_animation", "anim", "newname"), &SpriteFrames::rename_animation); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_animation_names"), &SpriteFrames::get_animation_names); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_animation_speed", "anim", "speed"), &SpriteFrames::set_animation_speed); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_animation_speed", "anim"), &SpriteFrames::get_animation_speed); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_animation_loop", "anim", "loop"), &SpriteFrames::set_animation_loop); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_animation_loop", "anim"), &SpriteFrames::get_animation_loop); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("add_frame", "anim", "frame", "at_position"), &SpriteFrames::add_frame, DEFVAL(-1)); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_frame_count", "anim"), &SpriteFrames::get_frame_count); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_frame", "anim", "idx"), &SpriteFrames::get_frame); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_frame", "anim", "idx", "txt"), &SpriteFrames::set_frame); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("remove_frame", "anim", "idx"), &SpriteFrames::remove_frame); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("clear", "anim"), &SpriteFrames::clear); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("clear_all"), &SpriteFrames::clear_all); | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	// `animations` property is for serialization.
 | 
					
						
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										 |  |  | 
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										 |  |  | 	ClassDB::bind_method(D_METHOD("_set_animations", "animations"), &SpriteFrames::_set_animations); | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("_get_animations"), &SpriteFrames::_get_animations); | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "animations", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_animations", "_get_animations"); | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | SpriteFrames::SpriteFrames() { | 
					
						
							|  |  |  | 	add_animation(SceneStringNames::get_singleton()->_default); | 
					
						
							|  |  |  | } |