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								/*************************************************************************/
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								/*  godot_nativescript.cpp                                               */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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											2017-08-27 14:16:55 +02:00
										 
									 
								 
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2021-01-01 20:13:46 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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											2018-01-05 00:50:27 +01:00
										 
									 
								 
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								#include "nativescript/godot_nativescript.h"
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											2018-09-11 18:13:45 +02:00
										 
									 
								 
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								#include "core/class_db.h"
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								#include "core/error_macros.h"
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								#include "core/global_constants.h"
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								#include "core/project_settings.h"
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								#include "core/variant.h"
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								#include "gdnative/gdnative.h"
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								#include "nativescript.h"
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								#ifdef __cplusplus
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								extern "C" {
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								#endif
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								extern "C" void _native_script_hook() {
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								}
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								#define NSL NativeScriptLanguage::get_singleton()
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								// Script API
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								void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) {
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									String *s = (String *)p_gdnative_handle;
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									Map<StringName, NativeScriptDesc> *classes = &NSL->library_classes[*s];
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									NativeScriptDesc desc;
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									desc.create_func = p_create_func;
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									desc.destroy_func = p_destroy_func;
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									desc.is_tool = false;
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									desc.base = p_base;
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									if (classes->has(p_base)) {
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										desc.base_data = &(*classes)[p_base];
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										desc.base_native_type = desc.base_data->base_native_type;
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									} else {
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										desc.base_data = nullptr;
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										desc.base_native_type = p_base;
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									}
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									classes->insert(p_name, desc);
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								}
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								void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) {
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									String *s = (String *)p_gdnative_handle;
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									Map<StringName, NativeScriptDesc> *classes = &NSL->library_classes[*s];
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									NativeScriptDesc desc;
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									desc.create_func = p_create_func;
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									desc.destroy_func = p_destroy_func;
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									desc.is_tool = true;
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									desc.base = p_base;
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									if (classes->has(p_base)) {
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										desc.base_data = &(*classes)[p_base];
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										desc.base_native_type = desc.base_data->base_native_type;
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									} else {
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										desc.base_data = nullptr;
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										desc.base_native_type = p_base;
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									}
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									classes->insert(p_name, desc);
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								}
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								void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method) {
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									String *s = (String *)p_gdnative_handle;
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									Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
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									ERR_FAIL_COND_MSG(!E, "Attempted to register method on non-existent class.");
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									NativeScriptDesc::Method method;
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									method.method = p_method;
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									method.rpc_mode = p_attr.rpc_type;
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									method.info = MethodInfo(p_function_name);
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									E->get().methods.insert(p_function_name, method);
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								}
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								void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func) {
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									String *s = (String *)p_gdnative_handle;
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									Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
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									ERR_FAIL_COND_MSG(!E, "Attempted to register method on non-existent class.");
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									NativeScriptDesc::Property property;
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									property.default_value = *(Variant *)&p_attr->default_value;
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									property.getter = p_get_func;
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									property.rset_mode = p_attr->rset_type;
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									property.setter = p_set_func;
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									property.info = PropertyInfo((Variant::Type)p_attr->type,
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											p_path,
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											(PropertyHint)p_attr->hint,
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											*(String *)&p_attr->hint_string,
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											(PropertyUsageFlags)p_attr->usage);
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									E->get().properties.insert(p_path, property);
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								}
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								void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const char *p_name, const godot_signal *p_signal) {
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									String *s = (String *)p_gdnative_handle;
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									Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
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							 | 
							
								
							 | 
							
							
									ERR_FAIL_COND_MSG(!E, "Attempted to register method on non-existent class.");
							 | 
						
					
						
							
								
									
										
										
										
											2017-07-14 01:44:14 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									List<PropertyInfo> args;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									Vector<Variant> default_args;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									for (int i = 0; i < p_signal->num_args; i++) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										PropertyInfo info;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										godot_signal_argument arg = p_signal->args[i];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										info.hint = (PropertyHint)arg.hint;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										info.hint_string = *(String *)&arg.hint_string;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										info.name = *(String *)&arg.name;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										info.type = (Variant::Type)arg.type;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										info.usage = (PropertyUsageFlags)arg.usage;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										args.push_back(info);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									for (int i = 0; i < p_signal->num_default_args; i++) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										Variant *v;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										godot_signal_argument attrib = p_signal->args[i];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										v = (Variant *)&attrib.default_value;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										default_args.push_back(*v);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									MethodInfo method_info;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									method_info.name = *(String *)&p_signal->name;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									method_info.arguments = args;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									method_info.default_arguments = default_args;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									NativeScriptDesc::Signal signal;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									signal.signal = method_info;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									E->get().signals_.insert(*(String *)&p_signal->name, signal);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void GDAPI *godot_nativescript_get_userdata(godot_object *p_instance) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									Object *instance = (Object *)p_instance;
							 | 
						
					
						
							
								
									
										
										
										
											2021-05-05 12:44:11 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									if (!instance) {
							 | 
						
					
						
							
								
									
										
										
										
											2021-05-04 16:00:45 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										return nullptr;
							 | 
						
					
						
							
								
									
										
										
										
											2021-05-05 12:44:11 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							
								
									
										
										
										
											2017-07-14 01:44:14 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (instance->get_script_instance() && instance->get_script_instance()->get_language() == NativeScriptLanguage::get_singleton()) {
							 | 
						
					
						
							
								
									
										
										
										
											2017-07-24 16:36:26 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										return ((NativeScriptInstance *)instance->get_script_instance())->userdata;
							 | 
						
					
						
							
								
									
										
										
										
											2017-07-14 01:44:14 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							
								
									
										
										
										
											2021-05-04 16:00:45 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									return nullptr;
							 | 
						
					
						
							
								
									
										
										
										
											2017-07-14 01:44:14 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2018-02-09 15:04:41 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								/*
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 *
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 *
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * NativeScript 1.1
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 *
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 *
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void GDAPI godot_nativescript_set_method_argument_information(void *p_gdnative_handle, const char *p_name, const char *p_function_name, int p_num_args, const godot_method_arg *p_args) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									String *s = (String *)p_gdnative_handle;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
							 | 
						
					
						
							
								
									
										
										
										
											2019-08-09 06:49:33 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									ERR_FAIL_COND_MSG(!E, "Attempted to add argument information for a method on a non-existent class.");
							 | 
						
					
						
							
								
									
										
										
										
											2018-02-09 15:04:41 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									Map<StringName, NativeScriptDesc::Method>::Element *method = E->get().methods.find(p_function_name);
							 | 
						
					
						
							
								
									
										
										
										
											2019-08-09 06:49:33 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									ERR_FAIL_COND_MSG(!method, "Attempted to add argument information to non-existent method.");
							 | 
						
					
						
							
								
									
										
										
										
											2018-02-09 15:04:41 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									MethodInfo *method_information = &method->get().info;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									List<PropertyInfo> args;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									for (int i = 0; i < p_num_args; i++) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										godot_method_arg arg = p_args[i];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										String name = *(String *)&arg.name;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										String hint_string = *(String *)&arg.hint_string;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										Variant::Type type = (Variant::Type)arg.type;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										PropertyHint hint = (PropertyHint)arg.hint;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										args.push_back(PropertyInfo(type, p_name, hint, hint_string));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									method_information->arguments = args;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void GDAPI godot_nativescript_set_class_documentation(void *p_gdnative_handle, const char *p_name, godot_string p_documentation) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									String *s = (String *)p_gdnative_handle;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
							 | 
						
					
						
							
								
									
										
										
										
											2019-08-09 06:49:33 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									ERR_FAIL_COND_MSG(!E, "Attempted to add documentation to a non-existent class.");
							 | 
						
					
						
							
								
									
										
										
										
											2018-02-09 15:04:41 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									E->get().documentation = *(String *)&p_documentation;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void GDAPI godot_nativescript_set_method_documentation(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_string p_documentation) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									String *s = (String *)p_gdnative_handle;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
							 | 
						
					
						
							
								
									
										
										
										
											2019-08-09 06:49:33 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									ERR_FAIL_COND_MSG(!E, "Attempted to add documentation to a method on a non-existent class.");
							 | 
						
					
						
							
								
									
										
										
										
											2018-02-09 15:04:41 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									Map<StringName, NativeScriptDesc::Method>::Element *method = E->get().methods.find(p_function_name);
							 | 
						
					
						
							
								
									
										
										
										
											2019-08-09 06:49:33 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									ERR_FAIL_COND_MSG(!method, "Attempted to add documentation to non-existent method.");
							 | 
						
					
						
							
								
									
										
										
										
											2018-02-09 15:04:41 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									method->get().documentation = *(String *)&p_documentation;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void GDAPI godot_nativescript_set_property_documentation(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_string p_documentation) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									String *s = (String *)p_gdnative_handle;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
							 | 
						
					
						
							
								
									
										
										
										
											2019-08-09 06:49:33 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									ERR_FAIL_COND_MSG(!E, "Attempted to add documentation to a property on a non-existent class.");
							 | 
						
					
						
							
								
									
										
										
										
											2018-02-09 15:04:41 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									OrderedHashMap<StringName, NativeScriptDesc::Property>::Element property = E->get().properties.find(p_path);
							 | 
						
					
						
							
								
									
										
										
										
											2019-08-09 06:49:33 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									ERR_FAIL_COND_MSG(!property, "Attempted to add documentation to non-existent property.");
							 | 
						
					
						
							
								
									
										
										
										
											2018-02-09 15:04:41 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									property.get().documentation = *(String *)&p_documentation;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void GDAPI godot_nativescript_set_signal_documentation(void *p_gdnative_handle, const char *p_name, const char *p_signal_name, godot_string p_documentation) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									String *s = (String *)p_gdnative_handle;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
							 | 
						
					
						
							
								
									
										
										
										
											2019-08-09 06:49:33 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									ERR_FAIL_COND_MSG(!E, "Attempted to add documentation to a signal on a non-existent class.");
							 | 
						
					
						
							
								
									
										
										
										
											2018-02-09 15:04:41 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									Map<StringName, NativeScriptDesc::Signal>::Element *signal = E->get().signals_.find(p_signal_name);
							 | 
						
					
						
							
								
									
										
										
										
											2019-08-09 06:49:33 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									ERR_FAIL_COND_MSG(!signal, "Attempted to add documentation to non-existent signal.");
							 | 
						
					
						
							
								
									
										
										
										
											2018-02-09 15:04:41 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									signal->get().documentation = *(String *)&p_documentation;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2018-04-04 21:32:49 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void GDAPI godot_nativescript_set_global_type_tag(int p_idx, const char *p_name, const void *p_type_tag) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									NativeScriptLanguage::get_singleton()->set_global_type_tag(p_idx, StringName(p_name), p_type_tag);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
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								const void GDAPI *godot_nativescript_get_global_type_tag(int p_idx, const char *p_name) {
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									return NativeScriptLanguage::get_singleton()->get_global_type_tag(p_idx, StringName(p_name));
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								}
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								void GDAPI godot_nativescript_set_type_tag(void *p_gdnative_handle, const char *p_name, const void *p_type_tag) {
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									String *s = (String *)p_gdnative_handle;
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									Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
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									ERR_FAIL_COND_MSG(!E, "Attempted to set type tag on a non-existent class.");
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									E->get().type_tag = p_type_tag;
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								}
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								const void GDAPI *godot_nativescript_get_type_tag(const godot_object *p_object) {
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									const Object *o = (Object *)p_object;
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									if (!o->get_script_instance()) {
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										return nullptr;
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									} else {
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										NativeScript *script = Object::cast_to<NativeScript>(o->get_script_instance()->get_script().ptr());
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										if (!script) {
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											return nullptr;
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										}
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											2021-05-05 12:44:11 +02:00
										 
									 
								 
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										if (script->get_script_desc()) {
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											return script->get_script_desc()->type_tag;
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										}
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									}
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									return nullptr;
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								}
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								int GDAPI godot_nativescript_register_instance_binding_data_functions(godot_instance_binding_functions p_binding_functions) {
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									return NativeScriptLanguage::get_singleton()->register_binding_functions(p_binding_functions);
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								}
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								void GDAPI godot_nativescript_unregister_instance_binding_data_functions(int p_idx) {
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									NativeScriptLanguage::get_singleton()->unregister_binding_functions(p_idx);
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								}
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								void GDAPI *godot_nativescript_get_instance_binding_data(int p_idx, godot_object *p_object) {
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									return NativeScriptLanguage::get_singleton()->get_instance_binding_data(p_idx, (Object *)p_object);
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								}
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											2018-04-04 21:32:49 +02:00
										 
									 
								 
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											2018-08-20 12:14:52 -03:00
										 
									 
								 
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								void GDAPI godot_nativescript_profiling_add_data(const char *p_signature, uint64_t p_time) {
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									NativeScriptLanguage::get_singleton()->profiling_add_data(StringName(p_signature), p_time);
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								}
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								#ifdef __cplusplus
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								}
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								#endif
							 |