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								/*************************************************************************/ 
							 
						 
					
						
							
								
									
										
										
										
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								/*  physics_body_3d.cpp                                                  */ 
							 
						 
					
						
							
								
									
										
										
										
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								/*************************************************************************/ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/*                       This file is part of:                           */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/*                           GODOT ENGINE                                */ 
							 
						 
					
						
							
								
									
										
										
										
											2017-08-27 14:16:55 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								/*                      https://godotengine.org                          */ 
							 
						 
					
						
							
								
									
										
										
										
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								/*************************************************************************/ 
							 
						 
					
						
							
								
									
										
										
										
											2020-01-01 11:16:22 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */ 
							 
						 
					
						
							
								
									
										
										
										
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								/*                                                                       */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* Permission is hereby granted, free of charge, to any person obtaining */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* a copy of this software and associated documentation files (the       */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* "Software"), to deal in the Software without restriction, including   */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* without limitation the rights to use, copy, modify, merge, publish,   */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* distribute, sublicense, and/or sell copies of the Software, and to    */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* permit persons to whom the Software is furnished to do so, subject to */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* the following conditions:                                             */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/*                                                                       */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* The above copyright notice and this permission notice shall be        */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* included in all copies or substantial portions of the Software.       */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/*                                                                       */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/*************************************************************************/ 
							 
						 
					
						
							
								
									
										
										
										
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								# include  "physics_body_3d.h" 
 
							 
						 
					
						
							
								
									
										
										
										
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								# include  "core/core_string_names.h" 
 
							 
						 
					
						
							
								
									
										
										
										
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								# include  "core/engine.h" 
 
							 
						 
					
						
							
								
									
										
										
										
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								# include  "core/list.h" 
 
							 
						 
					
						
							
								
									
										
										
										
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								# include  "core/method_bind_ext.gen.inc" 
 
							 
						 
					
						
							
								
									
										
										
										
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								# include  "core/object.h" 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# include  "core/rid.h" 
 
							 
						 
					
						
							
								
									
										
										
										
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								# include  "scene/3d/collision_shape_3d.h" 
 
							 
						 
					
						
							
								
									
										
										
										
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								# include  "scene/scene_string_names.h" 
 
							 
						 
					
						
							
								
									
										
										
										
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								# include  "servers/navigation_server_3d.h" 
 
							 
						 
					
						
							
								
									
										
										
										
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								# ifdef TOOLS_ENABLED 
 
							 
						 
					
						
							
								
									
										
										
										
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								# include  "editor/plugins/node_3d_editor_plugin.h" 
 
							 
						 
					
						
							
								
									
										
										
										
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								# endif 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								Vector3  PhysicsBody3D : : get_linear_velocity ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
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									return  Vector3 ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
									
										
										
										
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								Vector3  PhysicsBody3D : : get_angular_velocity ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
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									return  Vector3 ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								float  PhysicsBody3D : : get_inverse_mass ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
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									return  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								void  PhysicsBody3D : : set_collision_layer ( uint32_t  p_layer )  { 
							 
						 
					
						
							
								
									
										
										
										
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									collision_layer  =  p_layer ; 
							 
						 
					
						
							
								
									
										
										
										
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									PhysicsServer3D : : get_singleton ( ) - > body_set_collision_layer ( get_rid ( ) ,  p_layer ) ; 
							 
						 
					
						
							
								
									
										
										
										
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								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								uint32_t  PhysicsBody3D : : get_collision_layer ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
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									return  collision_layer ; 
							 
						 
					
						
							
								
									
										
										
										
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								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								void  PhysicsBody3D : : set_collision_mask ( uint32_t  p_mask )  { 
							 
						 
					
						
							
								
									
										
										
										
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									collision_mask  =  p_mask ; 
							 
						 
					
						
							
								
									
										
										
										
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									PhysicsServer3D : : get_singleton ( ) - > body_set_collision_mask ( get_rid ( ) ,  p_mask ) ; 
							 
						 
					
						
							
								
									
										
										
										
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								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								uint32_t  PhysicsBody3D : : get_collision_mask ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
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									return  collision_mask ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								void  PhysicsBody3D : : set_collision_mask_bit ( int  p_bit ,  bool  p_value )  { 
							 
						 
					
						
							
								
									
										
										
										
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									uint32_t  mask  =  get_collision_mask ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									if  ( p_value )  { 
							 
						 
					
						
							
								
									
										
										
										
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										mask  | =  1  < <  p_bit ; 
							 
						 
					
						
							
								
									
										
										
										
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									}  else  { 
							 
						 
					
						
							
								
									
										
										
										
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										mask  & =  ~ ( 1  < <  p_bit ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									} 
							 
						 
					
						
							
								
									
										
										
										
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									set_collision_mask ( mask ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								bool  PhysicsBody3D : : get_collision_mask_bit ( int  p_bit )  const  { 
							 
						 
					
						
							
								
									
										
										
										
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									return  get_collision_mask ( )  &  ( 1  < <  p_bit ) ; 
							 
						 
					
						
							
								
									
										
										
										
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								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								void  PhysicsBody3D : : set_collision_layer_bit ( int  p_bit ,  bool  p_value )  { 
							 
						 
					
						
							
								
									
										
										
										
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									uint32_t  mask  =  get_collision_layer ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									if  ( p_value )  { 
							 
						 
					
						
							
								
									
										
										
										
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										mask  | =  1  < <  p_bit ; 
							 
						 
					
						
							
								
									
										
										
										
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									}  else  { 
							 
						 
					
						
							
								
									
										
										
										
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										mask  & =  ~ ( 1  < <  p_bit ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									} 
							 
						 
					
						
							
								
									
										
										
										
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									set_collision_layer ( mask ) ; 
							 
						 
					
						
							
								
									
										
										
										
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								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								bool  PhysicsBody3D : : get_collision_layer_bit ( int  p_bit )  const  { 
							 
						 
					
						
							
								
									
										
										
										
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									return  get_collision_layer ( )  &  ( 1  < <  p_bit ) ; 
							 
						 
					
						
							
								
									
										
										
										
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								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								TypedArray < PhysicsBody3D >  PhysicsBody3D : : get_collision_exceptions ( )  { 
							 
						 
					
						
							
								
									
										
										
										
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									List < RID >  exceptions ; 
							 
						 
					
						
							
								
									
										
										
										
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									PhysicsServer3D : : get_singleton ( ) - > body_get_collision_exceptions ( get_rid ( ) ,  & exceptions ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									Array  ret ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									for  ( List < RID > : : Element  * E  =  exceptions . front ( ) ;  E ;  E  =  E - > next ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										RID  body  =  E - > get ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
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										ObjectID  instance_id  =  PhysicsServer3D : : get_singleton ( ) - > body_get_object_instance_id ( body ) ; 
							 
						 
					
						
							
								
									
										
										
										
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										Object  * obj  =  ObjectDB : : get_instance ( instance_id ) ; 
							 
						 
					
						
							
								
									
										
										
										
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										PhysicsBody3D  * physics_body  =  Object : : cast_to < PhysicsBody3D > ( obj ) ; 
							 
						 
					
						
							
								
									
										
										
										
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										ret . append ( physics_body ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return  ret ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								void  PhysicsBody3D : : add_collision_exception_with ( Node  * p_node )  { 
							 
						 
					
						
							
								
									
										
										
										
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									ERR_FAIL_NULL ( p_node ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									CollisionObject3D  * collision_object  =  Object : : cast_to < CollisionObject3D > ( p_node ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									ERR_FAIL_COND_MSG ( ! collision_object ,  " Collision exception only works between two CollisionObject3Ds. " ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									PhysicsServer3D : : get_singleton ( ) - > body_add_collision_exception ( get_rid ( ) ,  collision_object - > get_rid ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
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								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								void  PhysicsBody3D : : remove_collision_exception_with ( Node  * p_node )  { 
							 
						 
					
						
							
								
									
										
										
										
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									ERR_FAIL_NULL ( p_node ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									CollisionObject3D  * collision_object  =  Object : : cast_to < CollisionObject3D > ( p_node ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-30 18:22:57 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND_MSG ( ! collision_object ,  " Collision exception only works between two CollisionObject3Ds. " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									PhysicsServer3D : : get_singleton ( ) - > body_remove_collision_exception ( get_rid ( ) ,  collision_object - > get_rid ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-09-22 01:03:56 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  PhysicsBody3D : : _bind_methods ( )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_collision_layer " ,  " layer " ) ,  & PhysicsBody3D : : set_collision_layer ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_collision_layer " ) ,  & PhysicsBody3D : : get_collision_layer ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-04-09 21:54:09 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_collision_mask " ,  " mask " ) ,  & PhysicsBody3D : : set_collision_mask ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_collision_mask " ) ,  & PhysicsBody3D : : get_collision_mask ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-04-09 21:54:09 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_collision_mask_bit " ,  " bit " ,  " value " ) ,  & PhysicsBody3D : : set_collision_mask_bit ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_collision_mask_bit " ,  " bit " ) ,  & PhysicsBody3D : : get_collision_mask_bit ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-04-09 21:54:09 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_collision_layer_bit " ,  " bit " ,  " value " ) ,  & PhysicsBody3D : : set_collision_layer_bit ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_collision_layer_bit " ,  " bit " ) ,  & PhysicsBody3D : : get_collision_layer_bit ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-04-09 21:54:09 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ADD_GROUP ( " Collision " ,  " collision_ " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : INT ,  " collision_layer " ,  PROPERTY_HINT_LAYERS_3D_PHYSICS ) ,  " set_collision_layer " ,  " get_collision_layer " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : INT ,  " collision_mask " ,  PROPERTY_HINT_LAYERS_3D_PHYSICS ) ,  " set_collision_mask " ,  " get_collision_mask " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								PhysicsBody3D : : PhysicsBody3D ( PhysicsServer3D : : BodyMode  p_mode )  : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										CollisionObject3D ( PhysicsServer3D : : get_singleton ( ) - > body_create ( p_mode ) ,  false )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-13 22:45:01 +07:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									collision_layer  =  1 ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									collision_mask  =  1 ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-09-02 23:13:40 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  StaticBody3D : : set_physics_material_override ( const  Ref < PhysicsMaterial >  & p_physics_material_override )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-24 18:10:30 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( physics_material_override . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( physics_material_override - > is_connected ( CoreStringNames : : get_singleton ( ) - > changed ,  callable_mp ( this ,  & StaticBody3D : : _reload_physics_characteristics ) ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											physics_material_override - > disconnect ( CoreStringNames : : get_singleton ( ) - > changed ,  callable_mp ( this ,  & StaticBody3D : : _reload_physics_characteristics ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-21 23:26:13 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-24 18:10:30 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									physics_material_override  =  p_physics_material_override ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if  ( physics_material_override . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										physics_material_override - > connect ( CoreStringNames : : get_singleton ( ) - > changed ,  callable_mp ( this ,  & StaticBody3D : : _reload_physics_characteristics ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-24 18:10:30 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									_reload_physics_characteristics ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								Ref < PhysicsMaterial >  StaticBody3D : : get_physics_material_override ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-24 18:10:30 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									return  physics_material_override ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-09-02 23:13:40 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  StaticBody3D : : set_constant_linear_velocity ( const  Vector3  & p_vel )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									constant_linear_velocity  =  p_vel ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									PhysicsServer3D : : get_singleton ( ) - > body_set_state ( get_rid ( ) ,  PhysicsServer3D : : BODY_STATE_LINEAR_VELOCITY ,  constant_linear_velocity ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-09-02 23:13:40 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  StaticBody3D : : set_constant_angular_velocity ( const  Vector3  & p_vel )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									constant_angular_velocity  =  p_vel ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									PhysicsServer3D : : get_singleton ( ) - > body_set_state ( get_rid ( ) ,  PhysicsServer3D : : BODY_STATE_ANGULAR_VELOCITY ,  constant_angular_velocity ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								Vector3  StaticBody3D : : get_constant_linear_velocity ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-09-02 23:13:40 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									return  constant_linear_velocity ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 14:29:06 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								Vector3  StaticBody3D : : get_constant_angular_velocity ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-09-02 23:13:40 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									return  constant_angular_velocity ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  StaticBody3D : : _bind_methods ( )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_constant_linear_velocity " ,  " vel " ) ,  & StaticBody3D : : set_constant_linear_velocity ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_constant_angular_velocity " ,  " vel " ) ,  & StaticBody3D : : set_constant_angular_velocity ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_constant_linear_velocity " ) ,  & StaticBody3D : : get_constant_linear_velocity ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_constant_angular_velocity " ) ,  & StaticBody3D : : get_constant_angular_velocity ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_physics_material_override " ,  " physics_material_override " ) ,  & StaticBody3D : : set_physics_material_override ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_physics_material_override " ) ,  & StaticBody3D : : get_physics_material_override ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-24 18:10:30 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_collision_exceptions " ) ,  & PhysicsBody3D : : get_collision_exceptions ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " add_collision_exception_with " ,  " body " ) ,  & PhysicsBody3D : : add_collision_exception_with ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " remove_collision_exception_with " ,  " body " ) ,  & PhysicsBody3D : : remove_collision_exception_with ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-09-22 01:03:56 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-11-08 11:30:02 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : OBJECT ,  " physics_material_override " ,  PROPERTY_HINT_RESOURCE_TYPE ,  " PhysicsMaterial " ) ,  " set_physics_material_override " ,  " get_physics_material_override " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : VECTOR3 ,  " constant_linear_velocity " ) ,  " set_constant_linear_velocity " ,  " get_constant_linear_velocity " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : VECTOR3 ,  " constant_angular_velocity " ) ,  " set_constant_angular_velocity " ,  " get_constant_angular_velocity " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								StaticBody3D : : StaticBody3D ( )  : 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										PhysicsBody3D ( PhysicsServer3D : : BODY_MODE_STATIC )  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								StaticBody3D : : ~ StaticBody3D ( )  { } 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-24 18:10:30 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  StaticBody3D : : _reload_physics_characteristics ( )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-24 18:10:30 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( physics_material_override . is_null ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										PhysicsServer3D : : get_singleton ( ) - > body_set_param ( get_rid ( ) ,  PhysicsServer3D : : BODY_PARAM_BOUNCE ,  0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										PhysicsServer3D : : get_singleton ( ) - > body_set_param ( get_rid ( ) ,  PhysicsServer3D : : BODY_PARAM_FRICTION ,  1 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-24 18:10:30 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										PhysicsServer3D : : get_singleton ( ) - > body_set_param ( get_rid ( ) ,  PhysicsServer3D : : BODY_PARAM_BOUNCE ,  physics_material_override - > computed_bounce ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										PhysicsServer3D : : get_singleton ( ) - > body_set_param ( get_rid ( ) ,  PhysicsServer3D : : BODY_PARAM_FRICTION ,  physics_material_override - > computed_friction ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-24 18:10:30 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  RigidBody3D : : _body_enter_tree ( ObjectID  p_id )  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									Object  * obj  =  ObjectDB : : get_instance ( p_id ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-08-24 22:58:51 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									Node  * node  =  Object : : cast_to < Node > ( obj ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND ( ! node ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-01-21 12:46:13 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND ( ! contact_monitor ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									Map < ObjectID ,  BodyState > : : Element  * E  =  contact_monitor - > body_map . find ( p_id ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND ( ! E ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-11-05 21:20:42 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND ( E - > get ( ) . in_tree ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									E - > get ( ) . in_tree  =  true ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-01-12 06:14:15 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									contact_monitor - > locked  =  true ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-01-12 06:14:15 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									emit_signal ( SceneStringNames : : get_singleton ( ) - > body_entered ,  node ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									for  ( int  i  =  0 ;  i  <  E - > get ( ) . shapes . size ( ) ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										emit_signal ( SceneStringNames : : get_singleton ( ) - > body_shape_entered ,  p_id ,  node ,  E - > get ( ) . shapes [ i ] . body_shape ,  E - > get ( ) . shapes [ i ] . local_shape ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									contact_monitor - > locked  =  false ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  RigidBody3D : : _body_exit_tree ( ObjectID  p_id )  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									Object  * obj  =  ObjectDB : : get_instance ( p_id ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-08-24 22:58:51 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									Node  * node  =  Object : : cast_to < Node > ( obj ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND ( ! node ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-21 12:46:13 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND ( ! contact_monitor ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									Map < ObjectID ,  BodyState > : : Element  * E  =  contact_monitor - > body_map . find ( p_id ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND ( ! E ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-11-05 21:20:42 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND ( ! E - > get ( ) . in_tree ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									E - > get ( ) . in_tree  =  false ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-01-12 06:14:15 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									contact_monitor - > locked  =  true ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-01-12 06:14:15 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									emit_signal ( SceneStringNames : : get_singleton ( ) - > body_exited ,  node ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-01-12 06:14:15 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									for  ( int  i  =  0 ;  i  <  E - > get ( ) . shapes . size ( ) ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										emit_signal ( SceneStringNames : : get_singleton ( ) - > body_shape_exited ,  p_id ,  node ,  E - > get ( ) . shapes [ i ] . body_shape ,  E - > get ( ) . shapes [ i ] . local_shape ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2016-01-12 06:14:15 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									contact_monitor - > locked  =  false ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  RigidBody3D : : _body_inout ( int  p_status ,  ObjectID  p_instance ,  int  p_body_shape ,  int  p_local_shape )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									bool  body_in  =  p_status  = =  1 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ObjectID  objid  =  p_instance ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									Object  * obj  =  ObjectDB : : get_instance ( objid ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-08-24 22:58:51 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									Node  * node  =  Object : : cast_to < Node > ( obj ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-01-21 12:46:13 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND ( ! contact_monitor ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									Map < ObjectID ,  BodyState > : : Element  * E  =  contact_monitor - > body_map . find ( objid ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND ( ! body_in  & &  ! E ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if  ( body_in )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										if  ( ! E )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											E  =  contact_monitor - > body_map . insert ( objid ,  BodyState ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-10-03 08:58:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											//E->get().rc=0;
 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											E - > get ( ) . in_tree  =  node  & &  node - > is_inside_tree ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
											if  ( node )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												node - > connect ( SceneStringNames : : get_singleton ( ) - > tree_entered ,  callable_mp ( this ,  & RigidBody3D : : _body_enter_tree ) ,  make_binds ( objid ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												node - > connect ( SceneStringNames : : get_singleton ( ) - > tree_exiting ,  callable_mp ( this ,  & RigidBody3D : : _body_exit_tree ) ,  make_binds ( objid ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-11-05 21:20:42 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												if  ( E - > get ( ) . in_tree )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													emit_signal ( SceneStringNames : : get_singleton ( ) - > body_entered ,  node ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2014-10-03 08:58:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										//E->get().rc++;
 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( node )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											E - > get ( ) . shapes . insert ( ShapePair ( p_body_shape ,  p_local_shape ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2014-11-05 21:20:42 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( E - > get ( ) . in_tree )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											emit_signal ( SceneStringNames : : get_singleton ( ) - > body_shape_entered ,  objid ,  node ,  p_body_shape ,  p_local_shape ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-10-03 08:58:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										//E->get().rc--;
 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( node )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											E - > get ( ) . shapes . erase ( ShapePair ( p_body_shape ,  p_local_shape ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2014-11-05 21:20:42 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										bool  in_tree  =  E - > get ( ) . in_tree ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-10-03 08:58:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										if  ( E - > get ( ) . shapes . empty ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
											if  ( node )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												node - > disconnect ( SceneStringNames : : get_singleton ( ) - > tree_entered ,  callable_mp ( this ,  & RigidBody3D : : _body_enter_tree ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												node - > disconnect ( SceneStringNames : : get_singleton ( ) - > tree_exiting ,  callable_mp ( this ,  & RigidBody3D : : _body_exit_tree ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												if  ( in_tree )  { 
							 
						 
					
						
							
								
									
										
										
										
											2018-09-01 18:05:51 +08:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													emit_signal ( SceneStringNames : : get_singleton ( ) - > body_exited ,  node ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											contact_monitor - > body_map . erase ( E ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2014-11-05 21:20:42 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( node  & &  in_tree )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											emit_signal ( SceneStringNames : : get_singleton ( ) - > body_shape_exited ,  objid ,  obj ,  p_body_shape ,  p_local_shape ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								struct  _RigidBodyInOut  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ObjectID  id ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									int  shape ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									int  local_shape ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  RigidBody3D : : _direct_state_changed ( Object  * p_state )  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								# ifdef DEBUG_ENABLED 
 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									state  =  Object : : cast_to < PhysicsDirectBodyState3D > ( p_state ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								# else 
 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-28 01:50:00 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									state  =  ( PhysicsDirectBodyState3D  * ) p_state ;  //trust it
 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								# endif 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2016-06-17 16:45:10 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									set_ignore_transform_notification ( true ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									set_global_transform ( state - > get_transform ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									linear_velocity  =  state - > get_linear_velocity ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									angular_velocity  =  state - > get_angular_velocity ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-07-19 13:45:36 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									inverse_inertia_tensor  =  state - > get_inverse_inertia_tensor ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( sleeping  ! =  state - > is_sleeping ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										sleeping  =  state - > is_sleeping ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-06-17 16:45:10 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										emit_signal ( SceneStringNames : : get_singleton ( ) - > sleeping_state_changed ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( get_script_instance ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										get_script_instance ( ) - > call ( " _integrate_forces " ,  state ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2016-06-17 16:45:10 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									set_ignore_transform_notification ( false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									if  ( contact_monitor )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										contact_monitor - > locked  =  true ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-01-12 06:14:15 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
										//untag all
 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										int  rc  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										for  ( Map < ObjectID ,  BodyState > : : Element  * E  =  contact_monitor - > body_map . front ( ) ;  E ;  E  =  E - > next ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											for  ( int  i  =  0 ;  i  <  E - > get ( ) . shapes . size ( ) ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												E - > get ( ) . shapes [ i ] . tagged  =  false ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
												rc + + ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										_RigidBodyInOut  * toadd  =  ( _RigidBodyInOut  * ) alloca ( state - > get_contact_count ( )  *  sizeof ( _RigidBodyInOut ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										int  toadd_count  =  0 ;  //state->get_contact_count();
 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-30 18:22:57 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										RigidBody3D_RemoveAction  * toremove  =  ( RigidBody3D_RemoveAction  * ) alloca ( rc  *  sizeof ( RigidBody3D_RemoveAction ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										int  toremove_count  =  0 ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										//put the ones to add
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										for  ( int  i  =  0 ;  i  <  state - > get_contact_count ( ) ;  i + + )  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
											ObjectID  obj  =  state - > get_contact_collider_id ( i ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											int  local_shape  =  state - > get_contact_local_shape ( i ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											int  shape  =  state - > get_contact_collider_shape ( i ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-01-14 12:26:56 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											//bool found=false;
 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											Map < ObjectID ,  BodyState > : : Element  * E  =  contact_monitor - > body_map . find ( obj ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
											if  ( ! E )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												toadd [ toadd_count ] . local_shape  =  local_shape ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												toadd [ toadd_count ] . id  =  obj ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												toadd [ toadd_count ] . shape  =  shape ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
												toadd_count + + ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												continue ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											ShapePair  sp ( shape ,  local_shape ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
											int  idx  =  E - > get ( ) . shapes . find ( sp ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											if  ( idx  = =  - 1 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												toadd [ toadd_count ] . local_shape  =  local_shape ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												toadd [ toadd_count ] . id  =  obj ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												toadd [ toadd_count ] . shape  =  shape ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
												toadd_count + + ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												continue ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											E - > get ( ) . shapes [ idx ] . tagged  =  true ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										//put the ones to remove
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										for  ( Map < ObjectID ,  BodyState > : : Element  * E  =  contact_monitor - > body_map . front ( ) ;  E ;  E  =  E - > next ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											for  ( int  i  =  0 ;  i  <  E - > get ( ) . shapes . size ( ) ;  i + + )  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
												if  ( ! E - > get ( ) . shapes [ i ] . tagged )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													toremove [ toremove_count ] . body_id  =  E - > key ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													toremove [ toremove_count ] . pair  =  E - > get ( ) . shapes [ i ] ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
													toremove_count + + ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										//process remotions
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										for  ( int  i  =  0 ;  i  <  toremove_count ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											_body_inout ( 0 ,  toremove [ i ] . body_id ,  toremove [ i ] . pair . body_shape ,  toremove [ i ] . pair . local_shape ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										//process aditions
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										for  ( int  i  =  0 ;  i  <  toadd_count ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											_body_inout ( 1 ,  toadd [ i ] . id ,  toadd [ i ] . shape ,  toadd [ i ] . local_shape ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										contact_monitor - > locked  =  false ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-04-02 01:20:12 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									state  =  nullptr ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  RigidBody3D : : _notification ( int  p_what )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-08-05 16:06:15 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								# ifdef TOOLS_ENABLED 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if  ( p_what  = =  NOTIFICATION_ENTER_TREE )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-08-19 01:02:56 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( Engine : : get_singleton ( ) - > is_editor_hint ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-08-05 16:06:15 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											set_notify_local_transform ( true ) ;  //used for warnings and only in editor
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if  ( p_what  = =  NOTIFICATION_LOCAL_TRANSFORM_CHANGED )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-08-19 01:02:56 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( Engine : : get_singleton ( ) - > is_editor_hint ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-08-05 16:06:15 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											update_configuration_warning ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# endif 
 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  RigidBody3D : : set_mode ( Mode  p_mode )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									mode  =  p_mode ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									switch  ( p_mode )  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
										case  MODE_RIGID :  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > body_set_mode ( get_rid ( ) ,  PhysicsServer3D : : BODY_MODE_RIGID ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
										}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										case  MODE_STATIC :  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > body_set_mode ( get_rid ( ) ,  PhysicsServer3D : : BODY_MODE_STATIC ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										case  MODE_CHARACTER :  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > body_set_mode ( get_rid ( ) ,  PhysicsServer3D : : BODY_MODE_CHARACTER ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										}  break ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-19 11:57:14 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										case  MODE_KINEMATIC :  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > body_set_mode ( get_rid ( ) ,  PhysicsServer3D : : BODY_MODE_KINEMATIC ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
										}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-03 17:05:10 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									update_configuration_warning ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								RigidBody3D : : Mode  RigidBody3D : : get_mode ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									return  mode ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  RigidBody3D : : set_mass ( real_t  p_mass )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND ( p_mass  < =  0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									mass  =  p_mass ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									_change_notify ( " mass " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									_change_notify ( " weight " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									PhysicsServer3D : : get_singleton ( ) - > body_set_param ( get_rid ( ) ,  PhysicsServer3D : : BODY_PARAM_MASS ,  mass ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 14:29:06 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								real_t  RigidBody3D : : get_mass ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									return  mass ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  RigidBody3D : : set_weight ( real_t  p_weight )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-04 14:57:15 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									set_mass ( p_weight  /  real_t ( GLOBAL_DEF ( " physics/3d/default_gravity " ,  9.8 ) ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 14:29:06 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								real_t  RigidBody3D : : get_weight ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-04 14:57:15 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									return  mass  *  real_t ( GLOBAL_DEF ( " physics/3d/default_gravity " ,  9.8 ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  RigidBody3D : : set_physics_material_override ( const  Ref < PhysicsMaterial >  & p_physics_material_override )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-24 18:10:30 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( physics_material_override . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( physics_material_override - > is_connected ( CoreStringNames : : get_singleton ( ) - > changed ,  callable_mp ( this ,  & RigidBody3D : : _reload_physics_characteristics ) ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											physics_material_override - > disconnect ( CoreStringNames : : get_singleton ( ) - > changed ,  callable_mp ( this ,  & RigidBody3D : : _reload_physics_characteristics ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-21 23:26:13 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-24 18:10:30 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									physics_material_override  =  p_physics_material_override ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if  ( physics_material_override . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										physics_material_override - > connect ( CoreStringNames : : get_singleton ( ) - > changed ,  callable_mp ( this ,  & RigidBody3D : : _reload_physics_characteristics ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-24 18:10:30 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									_reload_physics_characteristics ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								Ref < PhysicsMaterial >  RigidBody3D : : get_physics_material_override ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-24 18:10:30 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									return  physics_material_override ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  RigidBody3D : : set_gravity_scale ( real_t  p_gravity_scale )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									gravity_scale  =  p_gravity_scale ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									PhysicsServer3D : : get_singleton ( ) - > body_set_param ( get_rid ( ) ,  PhysicsServer3D : : BODY_PARAM_GRAVITY_SCALE ,  gravity_scale ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2015-08-30 18:57:17 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 14:29:06 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								real_t  RigidBody3D : : get_gravity_scale ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2015-08-30 18:57:17 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									return  gravity_scale ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  RigidBody3D : : set_linear_damp ( real_t  p_linear_damp )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND ( p_linear_damp  <  - 1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									linear_damp  =  p_linear_damp ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									PhysicsServer3D : : get_singleton ( ) - > body_set_param ( get_rid ( ) ,  PhysicsServer3D : : BODY_PARAM_LINEAR_DAMP ,  linear_damp ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2015-08-30 18:57:17 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 14:29:06 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								real_t  RigidBody3D : : get_linear_damp ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2015-08-30 18:57:17 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									return  linear_damp ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  RigidBody3D : : set_angular_damp ( real_t  p_angular_damp )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND ( p_angular_damp  <  - 1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									angular_damp  =  p_angular_damp ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									PhysicsServer3D : : get_singleton ( ) - > body_set_param ( get_rid ( ) ,  PhysicsServer3D : : BODY_PARAM_ANGULAR_DAMP ,  angular_damp ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2015-08-30 18:57:17 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 14:29:06 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								real_t  RigidBody3D : : get_angular_damp ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2015-08-30 18:57:17 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									return  angular_damp ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  RigidBody3D : : set_axis_velocity ( const  Vector3  & p_axis )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									Vector3  v  =  state  ?  state - > get_linear_velocity ( )  :  linear_velocity ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									Vector3  axis  =  p_axis . normalized ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									v  - =  axis  *  axis . dot ( v ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									v  + =  p_axis ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									if  ( state )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										set_linear_velocity ( v ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										PhysicsServer3D : : get_singleton ( ) - > body_set_axis_velocity ( get_rid ( ) ,  p_axis ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										linear_velocity  =  v ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  RigidBody3D : : set_linear_velocity ( const  Vector3  & p_velocity )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									linear_velocity  =  p_velocity ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( state )  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
										state - > set_linear_velocity ( linear_velocity ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										PhysicsServer3D : : get_singleton ( ) - > body_set_state ( get_rid ( ) ,  PhysicsServer3D : : BODY_STATE_LINEAR_VELOCITY ,  linear_velocity ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								Vector3  RigidBody3D : : get_linear_velocity ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									return  linear_velocity ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  RigidBody3D : : set_angular_velocity ( const  Vector3  & p_velocity )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									angular_velocity  =  p_velocity ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( state )  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
										state - > set_angular_velocity ( angular_velocity ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										PhysicsServer3D : : get_singleton ( ) - > body_set_state ( get_rid ( ) ,  PhysicsServer3D : : BODY_STATE_ANGULAR_VELOCITY ,  angular_velocity ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 14:29:06 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								Vector3  RigidBody3D : : get_angular_velocity ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									return  angular_velocity ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-07-19 13:45:36 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								Basis  RigidBody3D : : get_inverse_inertia_tensor ( )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return  inverse_inertia_tensor ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  RigidBody3D : : set_use_custom_integrator ( bool  p_enable )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( custom_integrator  = =  p_enable )  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
										return ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									custom_integrator  =  p_enable ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									PhysicsServer3D : : get_singleton ( ) - > body_set_omit_force_integration ( get_rid ( ) ,  p_enable ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 14:29:06 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								bool  RigidBody3D : : is_using_custom_integrator ( )  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									return  custom_integrator ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  RigidBody3D : : set_sleeping ( bool  p_sleeping )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									sleeping  =  p_sleeping ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									PhysicsServer3D : : get_singleton ( ) - > body_set_state ( get_rid ( ) ,  PhysicsServer3D : : BODY_STATE_SLEEPING ,  sleeping ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  RigidBody3D : : set_can_sleep ( bool  p_active )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									can_sleep  =  p_active ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									PhysicsServer3D : : get_singleton ( ) - > body_set_state ( get_rid ( ) ,  PhysicsServer3D : : BODY_STATE_CAN_SLEEP ,  p_active ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								bool  RigidBody3D : : is_able_to_sleep ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									return  can_sleep ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								bool  RigidBody3D : : is_sleeping ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-09-22 00:50:48 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									return  sleeping ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  RigidBody3D : : set_max_contacts_reported ( int  p_amount )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									max_contacts_reported  =  p_amount ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									PhysicsServer3D : : get_singleton ( ) - > body_set_max_contacts_reported ( get_rid ( ) ,  p_amount ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								int  RigidBody3D : : get_max_contacts_reported ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									return  max_contacts_reported ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  RigidBody3D : : add_central_force ( const  Vector3  & p_force )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									PhysicsServer3D : : get_singleton ( ) - > body_add_central_force ( get_rid ( ) ,  p_force ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-07-24 03:49:12 -04:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 00:23:34 -04:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  RigidBody3D : : add_force ( const  Vector3  & p_force ,  const  Vector3  & p_position )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									PhysicsServer3D  * singleton  =  PhysicsServer3D : : get_singleton ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									singleton - > body_add_force ( get_rid ( ) ,  p_force ,  p_position ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-07-24 03:49:12 -04:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  RigidBody3D : : add_torque ( const  Vector3  & p_torque )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									PhysicsServer3D : : get_singleton ( ) - > body_add_torque ( get_rid ( ) ,  p_torque ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-07-24 03:49:12 -04:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  RigidBody3D : : apply_central_impulse ( const  Vector3  & p_impulse )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									PhysicsServer3D : : get_singleton ( ) - > body_apply_central_impulse ( get_rid ( ) ,  p_impulse ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-07-24 03:49:12 -04:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 00:23:34 -04:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  RigidBody3D : : apply_impulse ( const  Vector3  & p_impulse ,  const  Vector3  & p_position )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									PhysicsServer3D  * singleton  =  PhysicsServer3D : : get_singleton ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									singleton - > body_apply_impulse ( get_rid ( ) ,  p_impulse ,  p_position ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  RigidBody3D : : apply_torque_impulse ( const  Vector3  & p_impulse )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									PhysicsServer3D : : get_singleton ( ) - > body_apply_torque_impulse ( get_rid ( ) ,  p_impulse ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-25 09:45:00 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  RigidBody3D : : set_use_continuous_collision_detection ( bool  p_enable )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ccd  =  p_enable ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									PhysicsServer3D : : get_singleton ( ) - > body_set_enable_continuous_collision_detection ( get_rid ( ) ,  p_enable ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								bool  RigidBody3D : : is_using_continuous_collision_detection ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									return  ccd ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  RigidBody3D : : set_contact_monitor ( bool  p_enabled )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( p_enabled  = =  is_contact_monitor_enabled ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
										return ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if  ( ! p_enabled )  { 
							 
						 
					
						
							
								
									
										
										
										
											2019-08-08 22:11:48 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										ERR_FAIL_COND_MSG ( contact_monitor - > locked ,  " Can't disable contact monitoring during in/out callback. Use call_deferred( \" set_contact_monitor \" , false) instead. " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-01-12 06:14:15 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										for  ( Map < ObjectID ,  BodyState > : : Element  * E  =  contact_monitor - > body_map . front ( ) ;  E ;  E  =  E - > next ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
											//clean up mess
 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-21 12:46:13 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											Object  * obj  =  ObjectDB : : get_instance ( E - > key ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											Node  * node  =  Object : : cast_to < Node > ( obj ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											if  ( node )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												node - > disconnect ( SceneStringNames : : get_singleton ( ) - > tree_entered ,  callable_mp ( this ,  & RigidBody3D : : _body_enter_tree ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												node - > disconnect ( SceneStringNames : : get_singleton ( ) - > tree_exiting ,  callable_mp ( this ,  & RigidBody3D : : _body_exit_tree ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-21 12:46:13 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											} 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										memdelete ( contact_monitor ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-04-02 01:20:12 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										contact_monitor  =  nullptr ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										contact_monitor  =  memnew ( ContactMonitor ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										contact_monitor - > locked  =  false ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								bool  RigidBody3D : : is_contact_monitor_enabled ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-04-02 01:20:12 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									return  contact_monitor  ! =  nullptr ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  RigidBody3D : : set_axis_lock ( PhysicsServer3D : : BodyAxis  p_axis ,  bool  p_lock )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									PhysicsServer3D : : get_singleton ( ) - > body_set_axis_lock ( get_rid ( ) ,  p_axis ,  p_lock ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-08 22:35:47 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								bool  RigidBody3D : : get_axis_lock ( PhysicsServer3D : : BodyAxis  p_axis )  const  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return  PhysicsServer3D : : get_singleton ( ) - > body_is_axis_locked ( get_rid ( ) ,  p_axis ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-05-14 01:22:15 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								Array  RigidBody3D : : get_colliding_bodies ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND_V ( ! contact_monitor ,  Array ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-11-13 00:53:12 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									Array  ret ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ret . resize ( contact_monitor - > body_map . size ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									int  idx  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									for  ( const  Map < ObjectID ,  BodyState > : : Element  * E  =  contact_monitor - > body_map . front ( ) ;  E ;  E  =  E - > next ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-11-13 00:53:12 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										Object  * obj  =  ObjectDB : : get_instance ( E - > key ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										if  ( ! obj )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											ret . resize ( ret . size ( )  -  1 ) ;  //ops
 
							 
						 
					
						
							
								
									
										
										
										
											2014-11-13 00:53:12 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											ret [ idx + + ]  =  obj ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-11-13 00:53:12 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return  ret ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								String  RigidBody3D : : get_configuration_warning ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-08-05 16:06:15 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									Transform  t  =  get_transform ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									String  warning  =  CollisionObject3D : : get_configuration_warning ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-08-05 16:06:15 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-04-09 09:28:31 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( ( get_mode ( )  = =  MODE_RIGID  | |  get_mode ( )  = =  MODE_CHARACTER )  & &  ( ABS ( t . basis . get_axis ( 0 ) . length ( )  -  1.0 )  >  0.05  | |  ABS ( t . basis . get_axis ( 1 ) . length ( )  -  1.0 )  >  0.05  | |  ABS ( t . basis . get_axis ( 2 ) . length ( )  -  1.0 )  >  0.05 ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 23:59:27 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( ! warning . empty ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-09 00:17:04 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											warning  + =  " \n \n " ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-08-05 16:06:15 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-30 18:22:57 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										warning  + =  TTR ( " Size changes to RigidBody3D (in character or rigid modes) will be overridden by the physics engine when running. \n Change the size in children collision shapes instead. " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-08-05 16:06:15 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return  warning ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  RigidBody3D : : _bind_methods ( )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_mode " ,  " mode " ) ,  & RigidBody3D : : set_mode ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_mode " ) ,  & RigidBody3D : : get_mode ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_mass " ,  " mass " ) ,  & RigidBody3D : : set_mass ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_mass " ) ,  & RigidBody3D : : get_mass ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_weight " ,  " weight " ) ,  & RigidBody3D : : set_weight ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_weight " ) ,  & RigidBody3D : : get_weight ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_physics_material_override " ,  " physics_material_override " ) ,  & RigidBody3D : : set_physics_material_override ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_physics_material_override " ) ,  & RigidBody3D : : get_physics_material_override ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-24 18:10:30 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_linear_velocity " ,  " linear_velocity " ) ,  & RigidBody3D : : set_linear_velocity ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_linear_velocity " ) ,  & RigidBody3D : : get_linear_velocity ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_angular_velocity " ,  " angular_velocity " ) ,  & RigidBody3D : : set_angular_velocity ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_angular_velocity " ) ,  & RigidBody3D : : get_angular_velocity ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-07-19 13:45:36 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_inverse_inertia_tensor " ) ,  & RigidBody3D : : get_inverse_inertia_tensor ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_gravity_scale " ,  " gravity_scale " ) ,  & RigidBody3D : : set_gravity_scale ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_gravity_scale " ) ,  & RigidBody3D : : get_gravity_scale ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2015-08-30 18:57:17 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_linear_damp " ,  " linear_damp " ) ,  & RigidBody3D : : set_linear_damp ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_linear_damp " ) ,  & RigidBody3D : : get_linear_damp ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2015-08-30 18:57:17 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_angular_damp " ,  " angular_damp " ) ,  & RigidBody3D : : set_angular_damp ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_angular_damp " ) ,  & RigidBody3D : : get_angular_damp ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2015-08-30 18:57:17 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_max_contacts_reported " ,  " amount " ) ,  & RigidBody3D : : set_max_contacts_reported ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_max_contacts_reported " ) ,  & RigidBody3D : : get_max_contacts_reported ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2015-08-30 18:57:17 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_use_custom_integrator " ,  " enable " ) ,  & RigidBody3D : : set_use_custom_integrator ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " is_using_custom_integrator " ) ,  & RigidBody3D : : is_using_custom_integrator ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_contact_monitor " ,  " enabled " ) ,  & RigidBody3D : : set_contact_monitor ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " is_contact_monitor_enabled " ) ,  & RigidBody3D : : is_contact_monitor_enabled ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_use_continuous_collision_detection " ,  " enable " ) ,  & RigidBody3D : : set_use_continuous_collision_detection ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " is_using_continuous_collision_detection " ) ,  & RigidBody3D : : is_using_continuous_collision_detection ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_axis_velocity " ,  " axis_velocity " ) ,  & RigidBody3D : : set_axis_velocity ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-07-24 03:49:12 -04:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " add_central_force " ,  " force " ) ,  & RigidBody3D : : add_central_force ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 00:23:34 -04:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " add_force " ,  " force " ,  " position " ) ,  & RigidBody3D : : add_force ,  Vector3 ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " add_torque " ,  " torque " ) ,  & RigidBody3D : : add_torque ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-07-24 03:49:12 -04:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " apply_central_impulse " ,  " impulse " ) ,  & RigidBody3D : : apply_central_impulse ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 00:23:34 -04:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " apply_impulse " ,  " impulse " ,  " position " ) ,  & RigidBody3D : : apply_impulse ,  Vector3 ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " apply_torque_impulse " ,  " impulse " ) ,  & RigidBody3D : : apply_torque_impulse ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_sleeping " ,  " sleeping " ) ,  & RigidBody3D : : set_sleeping ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " is_sleeping " ) ,  & RigidBody3D : : is_sleeping ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_can_sleep " ,  " able_to_sleep " ) ,  & RigidBody3D : : set_can_sleep ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " is_able_to_sleep " ) ,  & RigidBody3D : : is_able_to_sleep ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " _direct_state_changed " ) ,  & RigidBody3D : : _direct_state_changed ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_axis_lock " ,  " axis " ,  " lock " ) ,  & RigidBody3D : : set_axis_lock ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_axis_lock " ,  " axis " ) ,  & RigidBody3D : : get_axis_lock ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_colliding_bodies " ) ,  & RigidBody3D : : get_colliding_bodies ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-05-14 01:22:15 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-30 18:22:57 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									BIND_VMETHOD ( MethodInfo ( " _integrate_forces " ,  PropertyInfo ( Variant : : OBJECT ,  " state " ,  PROPERTY_HINT_RESOURCE_TYPE ,  " PhysicsDirectBodyState3D " ) ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-11-13 00:53:12 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : INT ,  " mode " ,  PROPERTY_HINT_ENUM ,  " Rigid,Static,Character,Kinematic " ) ,  " set_mode " ,  " get_mode " ) ; 
							 
						 
					
						
							
								
									
										
										
											
												Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
											 
										 
										
											2020-02-24 15:20:53 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : FLOAT ,  " mass " ,  PROPERTY_HINT_EXP_RANGE ,  " 0.01,65535,0.01 " ) ,  " set_mass " ,  " get_mass " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : FLOAT ,  " weight " ,  PROPERTY_HINT_EXP_RANGE ,  " 0.01,65535,0.01 " ,  PROPERTY_USAGE_EDITOR ) ,  " set_weight " ,  " get_weight " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-11-08 11:30:02 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : OBJECT ,  " physics_material_override " ,  PROPERTY_HINT_RESOURCE_TYPE ,  " PhysicsMaterial " ) ,  " set_physics_material_override " ,  " get_physics_material_override " ) ; 
							 
						 
					
						
							
								
									
										
										
											
												Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
											 
										 
										
											2020-02-24 15:20:53 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : FLOAT ,  " gravity_scale " ,  PROPERTY_HINT_RANGE ,  " -128,128,0.01 " ) ,  " set_gravity_scale " ,  " get_gravity_scale " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL ,  " custom_integrator " ) ,  " set_use_custom_integrator " ,  " is_using_custom_integrator " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL ,  " continuous_cd " ) ,  " set_use_continuous_collision_detection " ,  " is_using_continuous_collision_detection " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-21 22:25:01 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : INT ,  " contacts_reported " ,  PROPERTY_HINT_RANGE ,  " 0,64,1,or_greater " ) ,  " set_max_contacts_reported " ,  " get_max_contacts_reported " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL ,  " contact_monitor " ) ,  " set_contact_monitor " ,  " is_contact_monitor_enabled " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL ,  " sleeping " ) ,  " set_sleeping " ,  " is_sleeping " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL ,  " can_sleep " ) ,  " set_can_sleep " ,  " is_able_to_sleep " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-08 22:35:47 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ADD_GROUP ( " Axis Lock " ,  " axis_lock_ " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ADD_PROPERTYI ( PropertyInfo ( Variant : : BOOL ,  " axis_lock_linear_x " ) ,  " set_axis_lock " ,  " get_axis_lock " ,  PhysicsServer3D : : BODY_AXIS_LINEAR_X ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ADD_PROPERTYI ( PropertyInfo ( Variant : : BOOL ,  " axis_lock_linear_y " ) ,  " set_axis_lock " ,  " get_axis_lock " ,  PhysicsServer3D : : BODY_AXIS_LINEAR_Y ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ADD_PROPERTYI ( PropertyInfo ( Variant : : BOOL ,  " axis_lock_linear_z " ) ,  " set_axis_lock " ,  " get_axis_lock " ,  PhysicsServer3D : : BODY_AXIS_LINEAR_Z ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ADD_PROPERTYI ( PropertyInfo ( Variant : : BOOL ,  " axis_lock_angular_x " ) ,  " set_axis_lock " ,  " get_axis_lock " ,  PhysicsServer3D : : BODY_AXIS_ANGULAR_X ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ADD_PROPERTYI ( PropertyInfo ( Variant : : BOOL ,  " axis_lock_angular_y " ) ,  " set_axis_lock " ,  " get_axis_lock " ,  PhysicsServer3D : : BODY_AXIS_ANGULAR_Y ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ADD_PROPERTYI ( PropertyInfo ( Variant : : BOOL ,  " axis_lock_angular_z " ) ,  " set_axis_lock " ,  " get_axis_lock " ,  PhysicsServer3D : : BODY_AXIS_ANGULAR_Z ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ADD_GROUP ( " Linear " ,  " linear_ " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : VECTOR3 ,  " linear_velocity " ) ,  " set_linear_velocity " ,  " get_linear_velocity " ) ; 
							 
						 
					
						
							
								
									
										
										
											
												Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
											 
										 
										
											2020-02-24 15:20:53 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : FLOAT ,  " linear_damp " ,  PROPERTY_HINT_RANGE ,  " -1,100,0.001,or_greater " ) ,  " set_linear_damp " ,  " get_linear_damp " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ADD_GROUP ( " Angular " ,  " angular_ " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : VECTOR3 ,  " angular_velocity " ) ,  " set_angular_velocity " ,  " get_angular_velocity " ) ; 
							 
						 
					
						
							
								
									
										
										
											
												Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
											 
										 
										
											2020-02-24 15:20:53 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : FLOAT ,  " angular_damp " ,  PROPERTY_HINT_RANGE ,  " -1,100,0.001,or_greater " ) ,  " set_angular_damp " ,  " get_angular_damp " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-09-01 18:05:51 +08:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ADD_SIGNAL ( MethodInfo ( " body_shape_entered " ,  PropertyInfo ( Variant : : INT ,  " body_id " ) ,  PropertyInfo ( Variant : : OBJECT ,  " body " ,  PROPERTY_HINT_RESOURCE_TYPE ,  " Node " ) ,  PropertyInfo ( Variant : : INT ,  " body_shape " ) ,  PropertyInfo ( Variant : : INT ,  " local_shape " ) ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ADD_SIGNAL ( MethodInfo ( " body_shape_exited " ,  PropertyInfo ( Variant : : INT ,  " body_id " ) ,  PropertyInfo ( Variant : : OBJECT ,  " body " ,  PROPERTY_HINT_RESOURCE_TYPE ,  " Node " ) ,  PropertyInfo ( Variant : : INT ,  " body_shape " ) ,  PropertyInfo ( Variant : : INT ,  " local_shape " ) ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ADD_SIGNAL ( MethodInfo ( " body_entered " ,  PropertyInfo ( Variant : : OBJECT ,  " body " ,  PROPERTY_HINT_RESOURCE_TYPE ,  " Node " ) ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ADD_SIGNAL ( MethodInfo ( " body_exited " ,  PropertyInfo ( Variant : : OBJECT ,  " body " ,  PROPERTY_HINT_RESOURCE_TYPE ,  " Node " ) ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ADD_SIGNAL ( MethodInfo ( " sleeping_state_changed " ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-08-20 17:45:01 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( MODE_RIGID ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-22 01:58:02 +07:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( MODE_STATIC ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-08-20 17:45:01 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( MODE_CHARACTER ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-22 01:58:02 +07:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( MODE_KINEMATIC ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								RigidBody3D : : RigidBody3D ( )  : 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										PhysicsBody3D ( PhysicsServer3D : : BODY_MODE_RIGID )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									mode  =  MODE_RIGID ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									mass  =  1 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									max_contacts_reported  =  0 ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-04-02 01:20:12 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									state  =  nullptr ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									gravity_scale  =  1 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									linear_damp  =  - 1 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									angular_damp  =  - 1 ; 
							 
						 
					
						
							
								
									
										
										
										
											2015-08-30 18:57:17 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									//angular_velocity=0;
 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									sleeping  =  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ccd  =  false ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									custom_integrator  =  false ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-04-02 01:20:12 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									contact_monitor  =  nullptr ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									can_sleep  =  true ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									PhysicsServer3D : : get_singleton ( ) - > body_set_force_integration_callback ( get_rid ( ) ,  this ,  " _direct_state_changed " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								RigidBody3D : : ~ RigidBody3D ( )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( contact_monitor )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										memdelete ( contact_monitor ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-24 18:10:30 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  RigidBody3D : : _reload_physics_characteristics ( )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-24 18:10:30 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( physics_material_override . is_null ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										PhysicsServer3D : : get_singleton ( ) - > body_set_param ( get_rid ( ) ,  PhysicsServer3D : : BODY_PARAM_BOUNCE ,  0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										PhysicsServer3D : : get_singleton ( ) - > body_set_param ( get_rid ( ) ,  PhysicsServer3D : : BODY_PARAM_FRICTION ,  1 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-24 18:10:30 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										PhysicsServer3D : : get_singleton ( ) - > body_set_param ( get_rid ( ) ,  PhysicsServer3D : : BODY_PARAM_BOUNCE ,  physics_material_override - > computed_bounce ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										PhysicsServer3D : : get_singleton ( ) - > body_set_param ( get_rid ( ) ,  PhysicsServer3D : : BODY_PARAM_FRICTION ,  physics_material_override - > computed_friction ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-24 18:10:30 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2014-09-02 23:13:40 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								//////////////////////////////////////////////////////
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								//////////////////////////
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								Ref < KinematicCollision3D >  KinematicBody3D : : _move ( const  Vector3  & p_motion ,  bool  p_infinite_inertia ,  bool  p_exclude_raycast_shapes ,  bool  p_test_only )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-15 01:23:10 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									Collision  col ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-03-03 16:10:10 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( move_and_collide ( p_motion ,  p_infinite_inertia ,  col ,  p_exclude_raycast_shapes ,  p_test_only ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-09-04 07:48:14 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( motion_cache . is_null ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											motion_cache . instance ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											motion_cache - > owner  =  this ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-15 01:23:10 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2014-09-02 23:13:40 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-09-04 07:48:14 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										motion_cache - > collision  =  col ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-09-02 23:13:40 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-09-04 07:48:14 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										return  motion_cache ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-09-02 23:13:40 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2017-09-04 07:48:14 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									return  Ref < KinematicCollision3D > ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-09-02 23:13:40 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								Vector3  KinematicBody3D : : get_linear_velocity ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-01-10 12:22:34 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									return  linear_velocity ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								Vector3  KinematicBody3D : : get_angular_velocity ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-01-10 12:22:34 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									return  angular_velocity ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								bool  KinematicBody3D : : move_and_collide ( const  Vector3  & p_motion ,  bool  p_infinite_inertia ,  Collision  & r_collision ,  bool  p_exclude_raycast_shapes ,  bool  p_test_only )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-04-13 19:37:17 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									Transform  gt  =  get_global_transform ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									PhysicsServer3D : : MotionResult  result ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									bool  colliding  =  PhysicsServer3D : : get_singleton ( ) - > body_test_motion ( get_rid ( ) ,  gt ,  p_motion ,  p_infinite_inertia ,  & result ,  p_exclude_raycast_shapes ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-15 01:23:10 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if  ( colliding )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_collision . collider_metadata  =  result . collider_metadata ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_collision . collider_shape  =  result . collider_shape ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_collision . collider_vel  =  result . collider_velocity ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_collision . collision  =  result . collision_point ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_collision . normal  =  result . collision_normal ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_collision . collider  =  result . collider_id ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-14 19:20:48 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										r_collision . collider_rid  =  result . collider ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-15 01:23:10 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										r_collision . travel  =  result . motion ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_collision . remainder  =  result . remainder ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_collision . local_shape  =  result . collision_local_shape ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-09-02 23:13:40 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-11-08 22:35:47 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									for  ( int  i  =  0 ;  i  <  3 ;  i + + )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-12-10 17:21:14 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( locked_axis  &  ( 1  < <  i ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-08 22:35:47 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											result . motion [ i ]  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-08-14 19:20:48 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( ! p_test_only )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										gt . origin  + =  result . motion ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										set_global_transform ( gt ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2014-09-02 23:13:40 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-07-15 01:23:10 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									return  colliding ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-09-02 23:13:40 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
											
												Fix misc. source comment typos
Found using `codespell -q 3 -S ./thirdparty,*.po -L ang,ba,cas,dof,doubleclick,fave,hist,leapyear,lod,nd,numer,ois,paket,seeked,sinc,switchs,te,uint -D ~/Projects/codespell/codespell_lib/data/dictionary.txt `
											 
										 
										
											2019-09-19 14:36:39 -04:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								//so, if you pass 45 as limit, avoid numerical precision errors when angle is 45.
 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-10 13:06:34 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								# define FLOOR_ANGLE_THRESHOLD 0.01 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								Vector3  KinematicBody3D : : move_and_slide ( const  Vector3  & p_linear_velocity ,  const  Vector3  & p_up_direction ,  bool  p_stop_on_slope ,  int  p_max_slides ,  float  p_floor_max_angle ,  bool  p_infinite_inertia )  { 
							 
						 
					
						
							
								
									
										
										
										
											2019-11-25 00:10:36 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									Vector3  body_velocity  =  p_linear_velocity ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									Vector3  body_velocity_normal  =  body_velocity . normalized ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-10 15:30:06 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									Vector3  up_direction  =  p_up_direction . normalized ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-04-13 19:37:17 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-11-08 22:35:47 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									for  ( int  i  =  0 ;  i  <  3 ;  i + + )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-12-10 17:21:14 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( locked_axis  &  ( 1  < <  i ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2019-11-25 00:10:36 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											body_velocity [ i ]  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-03-15 14:29:22 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									// Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky
 
							 
						 
					
						
							
								
									
										
										
										
											2020-01-05 17:15:51 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									Vector3  motion  =  ( floor_velocity  +  body_velocity )  *  ( Engine : : get_singleton ( ) - > is_in_physics_frame ( )  ?  get_physics_process_delta_time ( )  :  get_process_delta_time ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-08 22:35:47 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-07-15 01:23:10 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									on_floor  =  false ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-11-25 00:10:36 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									on_floor_body  =  RID ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-15 01:23:10 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									on_ceiling  =  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									on_wall  =  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									colliders . clear ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-01-15 08:04:02 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									floor_normal  =  Vector3 ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-15 01:23:10 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									floor_velocity  =  Vector3 ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-04-13 19:37:17 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-09-04 07:48:14 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									while  ( p_max_slides )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-15 01:23:10 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										Collision  collision ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-14 19:20:48 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										bool  found_collision  =  false ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-04-13 19:37:17 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-03-25 22:46:26 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										for  ( int  i  =  0 ;  i  <  2 ;  + + i )  { 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-14 19:20:48 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											bool  collided ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-03-25 22:46:26 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											if  ( i  = =  0 )  {  //collide
 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-14 19:20:48 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												collided  =  move_and_collide ( motion ,  p_infinite_inertia ,  collision ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												if  ( ! collided )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													motion  =  Vector3 ( ) ;  //clear because no collision happened and motion completed
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
									
										
										
										
											2019-03-25 22:46:26 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											}  else  {  //separate raycasts (if any)
 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-14 19:20:48 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												collided  =  separate_raycast_shapes ( p_infinite_inertia ,  collision ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												if  ( collided )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													collision . remainder  =  motion ;  //keep
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													collision . travel  =  Vector3 ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											} 
							 
						 
					
						
							
								
									
										
										
										
											2017-04-13 19:37:17 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-08-14 19:20:48 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											if  ( collided )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												found_collision  =  true ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-11 10:25:56 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-08-14 19:20:48 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												colliders . push_back ( collision ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												motion  =  collision . remainder ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-11 10:25:56 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-02-10 15:30:06 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												if  ( up_direction  = =  Vector3 ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-14 19:20:48 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													//all is a wall
 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-15 01:23:10 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													on_wall  =  true ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-14 19:20:48 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-10 15:30:06 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													if  ( Math : : acos ( collision . normal . dot ( up_direction ) )  < =  p_floor_max_angle  +  FLOOR_ANGLE_THRESHOLD )  {  //floor
 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-14 19:20:48 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														on_floor  =  true ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-01-10 14:58:19 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														floor_normal  =  collision . normal ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-14 19:20:48 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														on_floor_body  =  collision . collider_rid ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														floor_velocity  =  collision . collider_vel ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														if  ( p_stop_on_slope )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-10 15:30:06 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
															if  ( ( body_velocity_normal  +  up_direction ) . length ( )  <  0.01  & &  collision . travel . length ( )  <  1 )  { 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-14 19:20:48 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
																Transform  gt  =  get_global_transform ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-10 15:30:06 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
																gt . origin  - =  collision . travel . slide ( up_direction ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-14 19:20:48 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
																set_global_transform ( gt ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
																return  Vector3 ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
															} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														} 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-10 15:30:06 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													}  else  if  ( Math : : acos ( collision . normal . dot ( - up_direction ) )  < =  p_floor_max_angle  +  FLOOR_ANGLE_THRESHOLD )  {  //ceiling
 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-14 19:20:48 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														on_ceiling  =  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														on_wall  =  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													} 
							 
						 
					
						
							
								
									
										
										
										
											2017-04-13 19:37:17 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-11-25 00:10:36 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												motion  =  motion . slide ( collision . normal ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												body_velocity  =  body_velocity . slide ( collision . normal ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-15 01:23:10 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-03-25 22:46:26 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												for  ( int  j  =  0 ;  j  <  3 ;  j + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													if  ( locked_axis  &  ( 1  < <  j ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2019-11-25 00:10:36 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														body_velocity [ j ]  =  0 ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-14 19:20:48 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													} 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-08 22:35:47 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											} 
							 
						 
					
						
							
								
									
										
										
										
											2019-03-25 22:46:26 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2017-04-13 19:37:17 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( ! found_collision  | |  motion  = =  Vector3 ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-04-13 19:37:17 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											break ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-14 19:20:48 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										- - p_max_slides ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-04-13 19:37:17 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-11-25 00:10:36 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									return  body_velocity ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-04-13 19:37:17 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								Vector3  KinematicBody3D : : move_and_slide_with_snap ( const  Vector3  & p_linear_velocity ,  const  Vector3  & p_snap ,  const  Vector3  & p_up_direction ,  bool  p_stop_on_slope ,  int  p_max_slides ,  float  p_floor_max_angle ,  bool  p_infinite_inertia )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-10 15:30:06 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									Vector3  up_direction  =  p_up_direction . normalized ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-14 19:20:48 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									bool  was_on_floor  =  on_floor ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-02-10 15:30:06 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									Vector3  ret  =  move_and_slide ( p_linear_velocity ,  up_direction ,  p_stop_on_slope ,  p_max_slides ,  p_floor_max_angle ,  p_infinite_inertia ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-14 19:20:48 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( ! was_on_floor  | |  p_snap  = =  Vector3 ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										return  ret ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									Collision  col ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									Transform  gt  =  get_global_transform ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-03-03 16:10:10 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( move_and_collide ( p_snap ,  p_infinite_inertia ,  col ,  false ,  true ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2019-02-16 15:49:55 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										bool  apply  =  true ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-10 15:30:06 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( up_direction  ! =  Vector3 ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											if  ( Math : : acos ( col . normal . dot ( up_direction ) )  < =  p_floor_max_angle  +  FLOOR_ANGLE_THRESHOLD )  { 
							 
						 
					
						
							
								
									
										
										
										
											2019-02-16 15:49:55 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												on_floor  =  true ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-01-10 14:58:19 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												floor_normal  =  col . normal ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-02-16 15:49:55 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												on_floor_body  =  col . collider_rid ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												floor_velocity  =  col . collider_vel ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-02-23 10:23:38 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												if  ( p_stop_on_slope )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													// move and collide may stray the object a bit because of pre un-stucking,
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													// so only ensure that motion happens on floor direction in this case.
 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-10 15:30:06 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													col . travel  =  col . travel . project ( up_direction ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-02-23 10:23:38 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
									
										
										
										
											2019-02-16 15:49:55 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												apply  =  false ;  //snapped with floor direction, but did not snap to a floor, do not snap.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										if  ( apply )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											gt . origin  + =  col . travel ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											set_global_transform ( gt ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-14 19:20:48 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return  ret ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								bool  KinematicBody3D : : is_on_floor ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-15 01:23:10 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									return  on_floor ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-04-13 19:37:17 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-14 19:20:48 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								bool  KinematicBody3D : : is_on_wall ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-15 01:23:10 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									return  on_wall ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-04-13 19:37:17 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 14:29:06 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								bool  KinematicBody3D : : is_on_ceiling ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-15 01:23:10 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									return  on_ceiling ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-04-13 19:37:17 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								Vector3  KinematicBody3D : : get_floor_normal ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-01-10 14:58:19 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									return  floor_normal ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								Vector3  KinematicBody3D : : get_floor_velocity ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-15 01:23:10 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									return  floor_velocity ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-09-02 23:13:40 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								bool  KinematicBody3D : : test_move ( const  Transform  & p_from ,  const  Vector3  & p_motion ,  bool  p_infinite_inertia )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND_V ( ! is_inside_tree ( ) ,  false ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-09-02 23:13:40 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									return  PhysicsServer3D : : get_singleton ( ) - > body_test_motion ( get_rid ( ) ,  p_from ,  p_motion ,  p_infinite_inertia ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-09-02 23:13:40 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								bool  KinematicBody3D : : separate_raycast_shapes ( bool  p_infinite_inertia ,  Collision  & r_collision )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									PhysicsServer3D : : SeparationResult  sep_res [ 8 ] ;  //max 8 rays
 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-14 19:20:48 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									Transform  gt  =  get_global_transform ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									Vector3  recover ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									int  hits  =  PhysicsServer3D : : get_singleton ( ) - > body_test_ray_separation ( get_rid ( ) ,  gt ,  p_infinite_inertia ,  recover ,  sep_res ,  8 ,  margin ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-14 19:20:48 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									int  deepest  =  - 1 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									float  deepest_depth ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									for  ( int  i  =  0 ;  i  <  hits ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										if  ( deepest  = =  - 1  | |  sep_res [ i ] . collision_depth  >  deepest_depth )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											deepest  =  i ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											deepest_depth  =  sep_res [ i ] . collision_depth ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									gt . origin  + =  recover ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									set_global_transform ( gt ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if  ( deepest  ! =  - 1 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_collision . collider  =  sep_res [ deepest ] . collider_id ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_collision . collider_metadata  =  sep_res [ deepest ] . collider_metadata ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_collision . collider_shape  =  sep_res [ deepest ] . collider_shape ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_collision . collider_vel  =  sep_res [ deepest ] . collider_velocity ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_collision . collision  =  sep_res [ deepest ] . collision_point ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_collision . normal  =  sep_res [ deepest ] . collision_normal ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_collision . local_shape  =  sep_res [ deepest ] . collision_local_shape ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_collision . travel  =  recover ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_collision . remainder  =  Vector3 ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										return  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										return  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  KinematicBody3D : : set_axis_lock ( PhysicsServer3D : : BodyAxis  p_axis ,  bool  p_lock )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-19 13:37:54 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( p_lock )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										locked_axis  | =  p_axis ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										locked_axis  & =  ( ~ p_axis ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									PhysicsServer3D : : get_singleton ( ) - > body_set_axis_lock ( get_rid ( ) ,  p_axis ,  p_lock ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-08 22:35:47 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								bool  KinematicBody3D : : get_axis_lock ( PhysicsServer3D : : BodyAxis  p_axis )  const  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return  PhysicsServer3D : : get_singleton ( ) - > body_is_axis_locked ( get_rid ( ) ,  p_axis ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-08 22:35:47 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  KinematicBody3D : : set_safe_margin ( float  p_margin )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-15 01:23:10 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									margin  =  p_margin ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									PhysicsServer3D : : get_singleton ( ) - > body_set_kinematic_safe_margin ( get_rid ( ) ,  margin ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-09-02 23:13:40 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								float  KinematicBody3D : : get_safe_margin ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-15 01:23:10 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									return  margin ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-09-02 23:13:40 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 14:29:06 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								int  KinematicBody3D : : get_slide_count ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-15 01:23:10 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									return  colliders . size ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-09-02 23:13:40 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								KinematicBody3D : : Collision  KinematicBody3D : : get_slide_collision ( int  p_bounce )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-09-04 07:48:14 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ERR_FAIL_INDEX_V ( p_bounce ,  colliders . size ( ) ,  Collision ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return  colliders [ p_bounce ] ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-09-02 23:13:40 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								Ref < KinematicCollision3D >  KinematicBody3D : : _get_slide_collision ( int  p_bounce )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ERR_FAIL_INDEX_V ( p_bounce ,  colliders . size ( ) ,  Ref < KinematicCollision3D > ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-09-10 13:07:47 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( p_bounce  > =  slide_colliders . size ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-09-04 07:48:14 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										slide_colliders . resize ( p_bounce  +  1 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-15 01:23:10 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2014-09-02 23:13:40 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-09-04 07:48:14 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( slide_colliders [ p_bounce ] . is_null ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2018-07-25 03:11:03 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										slide_colliders . write [ p_bounce ] . instance ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										slide_colliders . write [ p_bounce ] - > owner  =  this ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-15 01:23:10 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2014-09-02 23:13:40 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-07-25 03:11:03 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									slide_colliders . write [ p_bounce ] - > collision  =  colliders [ p_bounce ] ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-09-04 07:48:14 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									return  slide_colliders [ p_bounce ] ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-09-02 23:13:40 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  KinematicBody3D : : _notification ( int  p_what )  { 
							 
						 
					
						
							
								
									
										
										
										
											2019-08-19 11:11:14 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( p_what  = =  NOTIFICATION_ENTER_TREE )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										// Reset move_and_slide() data.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										on_floor  =  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										on_floor_body  =  RID ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										on_ceiling  =  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										on_wall  =  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										colliders . clear ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										floor_velocity  =  Vector3 ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  KinematicBody3D : : _bind_methods ( )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " _direct_state_changed " ) ,  & KinematicBody3D : : _direct_state_changed ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-01-10 12:22:34 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " move_and_collide " ,  " rel_vec " ,  " infinite_inertia " ,  " exclude_raycast_shapes " ,  " test_only " ) ,  & KinematicBody3D : : _move ,  DEFVAL ( true ) ,  DEFVAL ( true ) ,  DEFVAL ( false ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " move_and_slide " ,  " linear_velocity " ,  " up_direction " ,  " stop_on_slope " ,  " max_slides " ,  " floor_max_angle " ,  " infinite_inertia " ) ,  & KinematicBody3D : : move_and_slide ,  DEFVAL ( Vector3 ( 0 ,  0 ,  0 ) ) ,  DEFVAL ( false ) ,  DEFVAL ( 4 ) ,  DEFVAL ( Math : : deg2rad ( ( float ) 45 ) ) ,  DEFVAL ( true ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " move_and_slide_with_snap " ,  " linear_velocity " ,  " snap " ,  " up_direction " ,  " stop_on_slope " ,  " max_slides " ,  " floor_max_angle " ,  " infinite_inertia " ) ,  & KinematicBody3D : : move_and_slide_with_snap ,  DEFVAL ( Vector3 ( 0 ,  0 ,  0 ) ) ,  DEFVAL ( false ) ,  DEFVAL ( 4 ) ,  DEFVAL ( Math : : deg2rad ( ( float ) 45 ) ) ,  DEFVAL ( true ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-09-02 23:13:40 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " test_move " ,  " from " ,  " rel_vec " ,  " infinite_inertia " ) ,  & KinematicBody3D : : test_move ,  DEFVAL ( true ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-09-02 23:13:40 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " is_on_floor " ) ,  & KinematicBody3D : : is_on_floor ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " is_on_ceiling " ) ,  & KinematicBody3D : : is_on_ceiling ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " is_on_wall " ) ,  & KinematicBody3D : : is_on_wall ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_floor_normal " ) ,  & KinematicBody3D : : get_floor_normal ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_floor_velocity " ) ,  & KinematicBody3D : : get_floor_velocity ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-09-02 23:13:40 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_axis_lock " ,  " axis " ,  " lock " ) ,  & KinematicBody3D : : set_axis_lock ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_axis_lock " ,  " axis " ) ,  & KinematicBody3D : : get_axis_lock ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-08 22:35:47 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_safe_margin " ,  " pixels " ) ,  & KinematicBody3D : : set_safe_margin ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_safe_margin " ) ,  & KinematicBody3D : : get_safe_margin ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-09-02 23:13:40 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_slide_count " ) ,  & KinematicBody3D : : get_slide_count ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_slide_collision " ,  " slide_idx " ) ,  & KinematicBody3D : : _get_slide_collision ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-09-02 23:13:40 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-05-19 13:37:54 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ADD_GROUP ( " Axis Lock " ,  " axis_lock_ " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ADD_PROPERTYI ( PropertyInfo ( Variant : : BOOL ,  " axis_lock_motion_x " ) ,  " set_axis_lock " ,  " get_axis_lock " ,  PhysicsServer3D : : BODY_AXIS_LINEAR_X ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ADD_PROPERTYI ( PropertyInfo ( Variant : : BOOL ,  " axis_lock_motion_y " ) ,  " set_axis_lock " ,  " get_axis_lock " ,  PhysicsServer3D : : BODY_AXIS_LINEAR_Y ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ADD_PROPERTYI ( PropertyInfo ( Variant : : BOOL ,  " axis_lock_motion_z " ) ,  " set_axis_lock " ,  " get_axis_lock " ,  PhysicsServer3D : : BODY_AXIS_LINEAR_Z ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-08 22:35:47 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
											
												Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
											 
										 
										
											2020-02-24 15:20:53 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : FLOAT ,  " collision/safe_margin " ,  PROPERTY_HINT_RANGE ,  " 0.001,256,0.001 " ) ,  " set_safe_margin " ,  " get_safe_margin " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-09-02 23:13:40 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  KinematicBody3D : : _direct_state_changed ( Object  * p_state )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-01-10 12:22:34 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								# ifdef DEBUG_ENABLED 
 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									PhysicsDirectBodyState3D  * state  =  Object : : cast_to < PhysicsDirectBodyState3D > ( p_state ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-01-10 12:22:34 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								# else 
 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-28 01:50:00 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									PhysicsDirectBodyState3D  * state  =  ( PhysicsDirectBodyState3D  * ) p_state ;  //trust it
 
							 
						 
					
						
							
								
									
										
										
										
											2020-01-10 12:22:34 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								# endif 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									linear_velocity  =  state - > get_linear_velocity ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									angular_velocity  =  state - > get_angular_velocity ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								KinematicBody3D : : KinematicBody3D ( )  : 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										PhysicsBody3D ( PhysicsServer3D : : BODY_MODE_KINEMATIC )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-12-10 17:21:14 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									locked_axis  =  0 ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-15 01:23:10 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									on_floor  =  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									on_ceiling  =  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									on_wall  =  false ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-01-10 12:22:34 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-07-14 10:19:58 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									set_safe_margin ( 0.001 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									PhysicsServer3D : : get_singleton ( ) - > body_set_force_integration_callback ( get_rid ( ) ,  this ,  " _direct_state_changed " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-09-02 23:13:40 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 14:29:06 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								KinematicBody3D : : ~ KinematicBody3D ( )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-09-04 07:48:14 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( motion_cache . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-04-02 01:20:12 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										motion_cache - > owner  =  nullptr ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-09-04 07:48:14 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									for  ( int  i  =  0 ;  i  <  slide_colliders . size ( ) ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										if  ( slide_colliders [ i ] . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-04-02 01:20:12 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											slide_colliders . write [ i ] - > owner  =  nullptr ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-09-04 07:48:14 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 14:29:06 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-09-04 07:48:14 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								///////////////////////////////////////
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								Vector3  KinematicCollision3D : : get_position ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-09-04 07:48:14 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									return  collision . collision ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 14:29:06 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								Vector3  KinematicCollision3D : : get_normal ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-09-04 07:48:14 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									return  collision . normal ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 14:29:06 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								Vector3  KinematicCollision3D : : get_travel ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-09-04 07:48:14 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									return  collision . travel ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 14:29:06 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								Vector3  KinematicCollision3D : : get_remainder ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-09-04 07:48:14 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									return  collision . remainder ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 14:29:06 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								Object  * KinematicCollision3D : : get_local_shape ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( ! owner )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-10 12:56:01 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										return  nullptr ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2017-09-04 07:48:14 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									uint32_t  ownerid  =  owner - > shape_find_owner ( collision . local_shape ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return  owner - > shape_owner_get_owner ( ownerid ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								Object  * KinematicCollision3D : : get_collider ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-12 14:24:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( collision . collider . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-09-04 07:48:14 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										return  ObjectDB : : get_instance ( collision . collider ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-04-02 01:20:12 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									return  nullptr ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-09-04 07:48:14 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 14:29:06 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								ObjectID  KinematicCollision3D : : get_collider_id ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-09-04 07:48:14 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									return  collision . collider ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 14:29:06 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								Object  * KinematicCollision3D : : get_collider_shape ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-09-04 07:48:14 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									Object  * collider  =  get_collider ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if  ( collider )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										CollisionObject3D  * obj2d  =  Object : : cast_to < CollisionObject3D > ( collider ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-09-04 07:48:14 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( obj2d )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											uint32_t  ownerid  =  obj2d - > shape_find_owner ( collision . collider_shape ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											return  obj2d - > shape_owner_get_owner ( ownerid ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-04-02 01:20:12 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									return  nullptr ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-09-04 07:48:14 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 14:29:06 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								int  KinematicCollision3D : : get_collider_shape_index ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-09-04 07:48:14 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									return  collision . collider_shape ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 14:29:06 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								Vector3  KinematicCollision3D : : get_collider_velocity ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-09-04 07:48:14 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									return  collision . collider_vel ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 14:29:06 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								Variant  KinematicCollision3D : : get_collider_metadata ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-09-04 07:48:14 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									return  Variant ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  KinematicCollision3D : : _bind_methods ( )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_position " ) ,  & KinematicCollision3D : : get_position ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_normal " ) ,  & KinematicCollision3D : : get_normal ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_travel " ) ,  & KinematicCollision3D : : get_travel ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_remainder " ) ,  & KinematicCollision3D : : get_remainder ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_local_shape " ) ,  & KinematicCollision3D : : get_local_shape ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_collider " ) ,  & KinematicCollision3D : : get_collider ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_collider_id " ) ,  & KinematicCollision3D : : get_collider_id ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_collider_shape " ) ,  & KinematicCollision3D : : get_collider_shape ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_collider_shape_index " ) ,  & KinematicCollision3D : : get_collider_shape_index ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_collider_velocity " ) ,  & KinematicCollision3D : : get_collider_velocity ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_collider_metadata " ) ,  & KinematicCollision3D : : get_collider_metadata ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-09-04 07:48:14 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : VECTOR3 ,  " position " ) ,  " " ,  " get_position " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : VECTOR3 ,  " normal " ) ,  " " ,  " get_normal " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : VECTOR3 ,  " travel " ) ,  " " ,  " get_travel " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : VECTOR3 ,  " remainder " ) ,  " " ,  " get_remainder " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : OBJECT ,  " local_shape " ) ,  " " ,  " get_local_shape " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : OBJECT ,  " collider " ) ,  " " ,  " get_collider " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : INT ,  " collider_id " ) ,  " " ,  " get_collider_id " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : OBJECT ,  " collider_shape " ) ,  " " ,  " get_collider_shape " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : INT ,  " collider_shape_index " ) ,  " " ,  " get_collider_shape_index " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : VECTOR3 ,  " collider_velocity " ) ,  " " ,  " get_collider_velocity " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : NIL ,  " collider_metadata " ,  PROPERTY_HINT_NONE ,  " " ,  PROPERTY_USAGE_NIL_IS_VARIANT ) ,  " " ,  " get_collider_metadata " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								KinematicCollision3D : : KinematicCollision3D ( )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-09-04 07:48:14 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									collision . collider_shape  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									collision . local_shape  =  0 ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-04-02 01:20:12 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									owner  =  nullptr ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-09-02 23:13:40 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								///////////////////////////////////////
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								bool  PhysicalBone3D : : JointData : : _set ( const  StringName  & p_name ,  const  Variant  & p_value ,  RID  j )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									return  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								bool  PhysicalBone3D : : JointData : : _get ( const  StringName  & p_name ,  Variant  & r_ret )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									return  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  PhysicalBone3D : : JointData : : _get_property_list ( List < PropertyInfo >  * p_list )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  PhysicalBone3D : : apply_central_impulse ( const  Vector3  & p_impulse )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									PhysicsServer3D : : get_singleton ( ) - > body_apply_central_impulse ( get_rid ( ) ,  p_impulse ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-12 01:08:11 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 00:23:34 -04:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  PhysicalBone3D : : apply_impulse ( const  Vector3  & p_impulse ,  const  Vector3  & p_position )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									PhysicsServer3D : : get_singleton ( ) - > body_apply_impulse ( get_rid ( ) ,  p_impulse ,  p_position ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-12 01:08:11 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  PhysicalBone3D : : reset_physics_simulation_state ( )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-08 09:52:58 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( simulate_physics )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										_start_physics_simulation ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										_stop_physics_simulation ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  PhysicalBone3D : : reset_to_rest_position ( )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-08 09:52:58 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( parent_skeleton )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										if  ( - 1  = =  bone_id )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											set_global_transform ( parent_skeleton - > get_global_transform ( )  *  body_offset ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											set_global_transform ( parent_skeleton - > get_global_transform ( )  *  parent_skeleton - > get_bone_global_pose ( bone_id )  *  body_offset ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								bool  PhysicalBone3D : : PinJointData : : _set ( const  StringName  & p_name ,  const  Variant  & p_value ,  RID  j )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( JointData : : _set ( p_name ,  p_value ,  j ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										return  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if  ( " joint_constraints/bias "  = =  p_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										bias  =  p_value ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( j . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > pin_joint_set_param ( j ,  PhysicsServer3D : : PIN_JOINT_BIAS ,  bias ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " joint_constraints/damping "  = =  p_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										damping  =  p_value ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( j . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > pin_joint_set_param ( j ,  PhysicsServer3D : : PIN_JOINT_DAMPING ,  damping ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " joint_constraints/impulse_clamp "  = =  p_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										impulse_clamp  =  p_value ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( j . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > pin_joint_set_param ( j ,  PhysicsServer3D : : PIN_JOINT_IMPULSE_CLAMP ,  impulse_clamp ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										return  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								bool  PhysicalBone3D : : PinJointData : : _get ( const  StringName  & p_name ,  Variant  & r_ret )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( JointData : : _get ( p_name ,  r_ret ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										return  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if  ( " joint_constraints/bias "  = =  p_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_ret  =  bias ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " joint_constraints/damping "  = =  p_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_ret  =  damping ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " joint_constraints/impulse_clamp "  = =  p_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_ret  =  impulse_clamp ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										return  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  PhysicalBone3D : : PinJointData : : _get_property_list ( List < PropertyInfo >  * p_list )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									JointData : : _get_property_list ( p_list ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
											
												Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
											 
										 
										
											2020-02-24 15:20:53 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									p_list - > push_back ( PropertyInfo ( Variant : : FLOAT ,  " joint_constraints/bias " ,  PROPERTY_HINT_RANGE ,  " 0.01,0.99,0.01 " ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									p_list - > push_back ( PropertyInfo ( Variant : : FLOAT ,  " joint_constraints/damping " ,  PROPERTY_HINT_RANGE ,  " 0.01,8.0,0.01 " ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									p_list - > push_back ( PropertyInfo ( Variant : : FLOAT ,  " joint_constraints/impulse_clamp " ,  PROPERTY_HINT_RANGE ,  " 0.0,64.0,0.01 " ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								bool  PhysicalBone3D : : ConeJointData : : _set ( const  StringName  & p_name ,  const  Variant  & p_value ,  RID  j )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( JointData : : _set ( p_name ,  p_value ,  j ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										return  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if  ( " joint_constraints/swing_span "  = =  p_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										swing_span  =  Math : : deg2rad ( real_t ( p_value ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( j . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > cone_twist_joint_set_param ( j ,  PhysicsServer3D : : CONE_TWIST_JOINT_SWING_SPAN ,  swing_span ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " joint_constraints/twist_span "  = =  p_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										twist_span  =  Math : : deg2rad ( real_t ( p_value ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( j . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > cone_twist_joint_set_param ( j ,  PhysicsServer3D : : CONE_TWIST_JOINT_TWIST_SPAN ,  twist_span ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " joint_constraints/bias "  = =  p_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										bias  =  p_value ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( j . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > cone_twist_joint_set_param ( j ,  PhysicsServer3D : : CONE_TWIST_JOINT_BIAS ,  bias ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " joint_constraints/softness "  = =  p_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										softness  =  p_value ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( j . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > cone_twist_joint_set_param ( j ,  PhysicsServer3D : : CONE_TWIST_JOINT_SOFTNESS ,  softness ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " joint_constraints/relaxation "  = =  p_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										relaxation  =  p_value ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( j . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > cone_twist_joint_set_param ( j ,  PhysicsServer3D : : CONE_TWIST_JOINT_RELAXATION ,  relaxation ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										return  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								bool  PhysicalBone3D : : ConeJointData : : _get ( const  StringName  & p_name ,  Variant  & r_ret )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( JointData : : _get ( p_name ,  r_ret ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										return  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if  ( " joint_constraints/swing_span "  = =  p_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_ret  =  Math : : rad2deg ( swing_span ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " joint_constraints/twist_span "  = =  p_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_ret  =  Math : : rad2deg ( twist_span ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " joint_constraints/bias "  = =  p_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_ret  =  bias ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " joint_constraints/softness "  = =  p_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_ret  =  softness ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " joint_constraints/relaxation "  = =  p_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_ret  =  relaxation ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										return  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  PhysicalBone3D : : ConeJointData : : _get_property_list ( List < PropertyInfo >  * p_list )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									JointData : : _get_property_list ( p_list ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
											
												Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
											 
										 
										
											2020-02-24 15:20:53 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									p_list - > push_back ( PropertyInfo ( Variant : : FLOAT ,  " joint_constraints/swing_span " ,  PROPERTY_HINT_RANGE ,  " -180,180,0.01 " ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									p_list - > push_back ( PropertyInfo ( Variant : : FLOAT ,  " joint_constraints/twist_span " ,  PROPERTY_HINT_RANGE ,  " -40000,40000,0.1,or_lesser,or_greater " ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									p_list - > push_back ( PropertyInfo ( Variant : : FLOAT ,  " joint_constraints/bias " ,  PROPERTY_HINT_RANGE ,  " 0.01,16.0,0.01 " ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									p_list - > push_back ( PropertyInfo ( Variant : : FLOAT ,  " joint_constraints/softness " ,  PROPERTY_HINT_RANGE ,  " 0.01,16.0,0.01 " ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									p_list - > push_back ( PropertyInfo ( Variant : : FLOAT ,  " joint_constraints/relaxation " ,  PROPERTY_HINT_RANGE ,  " 0.01,16.0,0.01 " ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								bool  PhysicalBone3D : : HingeJointData : : _set ( const  StringName  & p_name ,  const  Variant  & p_value ,  RID  j )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( JointData : : _set ( p_name ,  p_value ,  j ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										return  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if  ( " joint_constraints/angular_limit_enabled "  = =  p_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										angular_limit_enabled  =  p_value ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( j . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > hinge_joint_set_flag ( j ,  PhysicsServer3D : : HINGE_JOINT_FLAG_USE_LIMIT ,  angular_limit_enabled ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " joint_constraints/angular_limit_upper "  = =  p_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										angular_limit_upper  =  Math : : deg2rad ( real_t ( p_value ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( j . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > hinge_joint_set_param ( j ,  PhysicsServer3D : : HINGE_JOINT_LIMIT_UPPER ,  angular_limit_upper ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " joint_constraints/angular_limit_lower "  = =  p_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										angular_limit_lower  =  Math : : deg2rad ( real_t ( p_value ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( j . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > hinge_joint_set_param ( j ,  PhysicsServer3D : : HINGE_JOINT_LIMIT_LOWER ,  angular_limit_lower ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " joint_constraints/angular_limit_bias "  = =  p_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										angular_limit_bias  =  p_value ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( j . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > hinge_joint_set_param ( j ,  PhysicsServer3D : : HINGE_JOINT_LIMIT_BIAS ,  angular_limit_bias ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " joint_constraints/angular_limit_softness "  = =  p_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										angular_limit_softness  =  p_value ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( j . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > hinge_joint_set_param ( j ,  PhysicsServer3D : : HINGE_JOINT_LIMIT_SOFTNESS ,  angular_limit_softness ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " joint_constraints/angular_limit_relaxation "  = =  p_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										angular_limit_relaxation  =  p_value ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( j . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > hinge_joint_set_param ( j ,  PhysicsServer3D : : HINGE_JOINT_LIMIT_RELAXATION ,  angular_limit_relaxation ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										return  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								bool  PhysicalBone3D : : HingeJointData : : _get ( const  StringName  & p_name ,  Variant  & r_ret )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( JointData : : _get ( p_name ,  r_ret ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										return  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if  ( " joint_constraints/angular_limit_enabled "  = =  p_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_ret  =  angular_limit_enabled ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " joint_constraints/angular_limit_upper "  = =  p_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_ret  =  Math : : rad2deg ( angular_limit_upper ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " joint_constraints/angular_limit_lower "  = =  p_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_ret  =  Math : : rad2deg ( angular_limit_lower ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " joint_constraints/angular_limit_bias "  = =  p_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_ret  =  angular_limit_bias ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " joint_constraints/angular_limit_softness "  = =  p_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_ret  =  angular_limit_softness ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " joint_constraints/angular_limit_relaxation "  = =  p_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_ret  =  angular_limit_relaxation ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										return  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  PhysicalBone3D : : HingeJointData : : _get_property_list ( List < PropertyInfo >  * p_list )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									JointData : : _get_property_list ( p_list ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									p_list - > push_back ( PropertyInfo ( Variant : : BOOL ,  " joint_constraints/angular_limit_enabled " ) ) ; 
							 
						 
					
						
							
								
									
										
										
											
												Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
											 
										 
										
											2020-02-24 15:20:53 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									p_list - > push_back ( PropertyInfo ( Variant : : FLOAT ,  " joint_constraints/angular_limit_upper " ,  PROPERTY_HINT_RANGE ,  " -180,180,0.01 " ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									p_list - > push_back ( PropertyInfo ( Variant : : FLOAT ,  " joint_constraints/angular_limit_lower " ,  PROPERTY_HINT_RANGE ,  " -180,180,0.01 " ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									p_list - > push_back ( PropertyInfo ( Variant : : FLOAT ,  " joint_constraints/angular_limit_bias " ,  PROPERTY_HINT_RANGE ,  " 0.01,0.99,0.01 " ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									p_list - > push_back ( PropertyInfo ( Variant : : FLOAT ,  " joint_constraints/angular_limit_softness " ,  PROPERTY_HINT_RANGE ,  " 0.01,16,0.01 " ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									p_list - > push_back ( PropertyInfo ( Variant : : FLOAT ,  " joint_constraints/angular_limit_relaxation " ,  PROPERTY_HINT_RANGE ,  " 0.01,16,0.01 " ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								bool  PhysicalBone3D : : SliderJointData : : _set ( const  StringName  & p_name ,  const  Variant  & p_value ,  RID  j )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( JointData : : _set ( p_name ,  p_value ,  j ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										return  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if  ( " joint_constraints/linear_limit_upper "  = =  p_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										linear_limit_upper  =  p_value ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( j . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > slider_joint_set_param ( j ,  PhysicsServer3D : : SLIDER_JOINT_LINEAR_LIMIT_UPPER ,  linear_limit_upper ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " joint_constraints/linear_limit_lower "  = =  p_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										linear_limit_lower  =  p_value ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( j . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > slider_joint_set_param ( j ,  PhysicsServer3D : : SLIDER_JOINT_LINEAR_LIMIT_LOWER ,  linear_limit_lower ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " joint_constraints/linear_limit_softness "  = =  p_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										linear_limit_softness  =  p_value ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( j . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > slider_joint_set_param ( j ,  PhysicsServer3D : : SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS ,  linear_limit_softness ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " joint_constraints/linear_limit_restitution "  = =  p_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										linear_limit_restitution  =  p_value ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( j . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > slider_joint_set_param ( j ,  PhysicsServer3D : : SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION ,  linear_limit_restitution ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " joint_constraints/linear_limit_damping "  = =  p_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										linear_limit_damping  =  p_value ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( j . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > slider_joint_set_param ( j ,  PhysicsServer3D : : SLIDER_JOINT_LINEAR_LIMIT_DAMPING ,  linear_limit_restitution ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " joint_constraints/angular_limit_upper "  = =  p_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										angular_limit_upper  =  Math : : deg2rad ( real_t ( p_value ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( j . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > slider_joint_set_param ( j ,  PhysicsServer3D : : SLIDER_JOINT_ANGULAR_LIMIT_UPPER ,  angular_limit_upper ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " joint_constraints/angular_limit_lower "  = =  p_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										angular_limit_lower  =  Math : : deg2rad ( real_t ( p_value ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( j . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > slider_joint_set_param ( j ,  PhysicsServer3D : : SLIDER_JOINT_ANGULAR_LIMIT_LOWER ,  angular_limit_lower ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " joint_constraints/angular_limit_softness "  = =  p_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										angular_limit_softness  =  p_value ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( j . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > slider_joint_set_param ( j ,  PhysicsServer3D : : SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS ,  angular_limit_softness ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " joint_constraints/angular_limit_restitution "  = =  p_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										angular_limit_restitution  =  p_value ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( j . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > slider_joint_set_param ( j ,  PhysicsServer3D : : SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS ,  angular_limit_softness ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " joint_constraints/angular_limit_damping "  = =  p_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										angular_limit_damping  =  p_value ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( j . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > slider_joint_set_param ( j ,  PhysicsServer3D : : SLIDER_JOINT_ANGULAR_LIMIT_DAMPING ,  angular_limit_damping ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										return  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								bool  PhysicalBone3D : : SliderJointData : : _get ( const  StringName  & p_name ,  Variant  & r_ret )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( JointData : : _get ( p_name ,  r_ret ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										return  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if  ( " joint_constraints/linear_limit_upper "  = =  p_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_ret  =  linear_limit_upper ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " joint_constraints/linear_limit_lower "  = =  p_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_ret  =  linear_limit_lower ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " joint_constraints/linear_limit_softness "  = =  p_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_ret  =  linear_limit_softness ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " joint_constraints/linear_limit_restitution "  = =  p_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_ret  =  linear_limit_restitution ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " joint_constraints/linear_limit_damping "  = =  p_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_ret  =  linear_limit_damping ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " joint_constraints/angular_limit_upper "  = =  p_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_ret  =  Math : : rad2deg ( angular_limit_upper ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " joint_constraints/angular_limit_lower "  = =  p_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_ret  =  Math : : rad2deg ( angular_limit_lower ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " joint_constraints/angular_limit_softness "  = =  p_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_ret  =  angular_limit_softness ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " joint_constraints/angular_limit_restitution "  = =  p_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_ret  =  angular_limit_restitution ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " joint_constraints/angular_limit_damping "  = =  p_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_ret  =  angular_limit_damping ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										return  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  PhysicalBone3D : : SliderJointData : : _get_property_list ( List < PropertyInfo >  * p_list )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									JointData : : _get_property_list ( p_list ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
											
												Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
											 
										 
										
											2020-02-24 15:20:53 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									p_list - > push_back ( PropertyInfo ( Variant : : FLOAT ,  " joint_constraints/linear_limit_upper " ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									p_list - > push_back ( PropertyInfo ( Variant : : FLOAT ,  " joint_constraints/linear_limit_lower " ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									p_list - > push_back ( PropertyInfo ( Variant : : FLOAT ,  " joint_constraints/linear_limit_softness " ,  PROPERTY_HINT_RANGE ,  " 0.01,16.0,0.01 " ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									p_list - > push_back ( PropertyInfo ( Variant : : FLOAT ,  " joint_constraints/linear_limit_restitution " ,  PROPERTY_HINT_RANGE ,  " 0.01,16.0,0.01 " ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									p_list - > push_back ( PropertyInfo ( Variant : : FLOAT ,  " joint_constraints/linear_limit_damping " ,  PROPERTY_HINT_RANGE ,  " 0,16.0,0.01 " ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
											
												Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
											 
										 
										
											2020-02-24 15:20:53 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									p_list - > push_back ( PropertyInfo ( Variant : : FLOAT ,  " joint_constraints/angular_limit_upper " ,  PROPERTY_HINT_RANGE ,  " -180,180,0.01 " ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									p_list - > push_back ( PropertyInfo ( Variant : : FLOAT ,  " joint_constraints/angular_limit_lower " ,  PROPERTY_HINT_RANGE ,  " -180,180,0.01 " ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									p_list - > push_back ( PropertyInfo ( Variant : : FLOAT ,  " joint_constraints/angular_limit_softness " ,  PROPERTY_HINT_RANGE ,  " 0.01,16.0,0.01 " ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									p_list - > push_back ( PropertyInfo ( Variant : : FLOAT ,  " joint_constraints/angular_limit_restitution " ,  PROPERTY_HINT_RANGE ,  " 0.01,16.0,0.01 " ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									p_list - > push_back ( PropertyInfo ( Variant : : FLOAT ,  " joint_constraints/angular_limit_damping " ,  PROPERTY_HINT_RANGE ,  " 0,16.0,0.01 " ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								bool  PhysicalBone3D : : SixDOFJointData : : _set ( const  StringName  & p_name ,  const  Variant  & p_value ,  RID  j )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( JointData : : _set ( p_name ,  p_value ,  j ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										return  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									String  path  =  p_name ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									Vector3 : : Axis  axis ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									{ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										const  String  axis_s  =  path . get_slicec ( ' / ' ,  1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										if  ( " x "  = =  axis_s )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											axis  =  Vector3 : : AXIS_X ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										}  else  if  ( " y "  = =  axis_s )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											axis  =  Vector3 : : AXIS_Y ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										}  else  if  ( " z "  = =  axis_s )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											axis  =  Vector3 : : AXIS_Z ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											return  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									String  var_name  =  path . get_slicec ( ' / ' ,  2 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if  ( " linear_limit_enabled "  = =  var_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										axis_data [ axis ] . linear_limit_enabled  =  p_value ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( j . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > generic_6dof_joint_set_flag ( j ,  axis ,  PhysicsServer3D : : G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT ,  axis_data [ axis ] . linear_limit_enabled ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " linear_limit_upper "  = =  var_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										axis_data [ axis ] . linear_limit_upper  =  p_value ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( j . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > generic_6dof_joint_set_param ( j ,  axis ,  PhysicsServer3D : : G6DOF_JOINT_LINEAR_UPPER_LIMIT ,  axis_data [ axis ] . linear_limit_upper ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " linear_limit_lower "  = =  var_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										axis_data [ axis ] . linear_limit_lower  =  p_value ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( j . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > generic_6dof_joint_set_param ( j ,  axis ,  PhysicsServer3D : : G6DOF_JOINT_LINEAR_LOWER_LIMIT ,  axis_data [ axis ] . linear_limit_lower ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " linear_limit_softness "  = =  var_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										axis_data [ axis ] . linear_limit_softness  =  p_value ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( j . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > generic_6dof_joint_set_param ( j ,  axis ,  PhysicsServer3D : : G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS ,  axis_data [ axis ] . linear_limit_softness ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-11-20 16:55:22 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									}  else  if  ( " linear_spring_enabled "  = =  var_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										axis_data [ axis ] . linear_spring_enabled  =  p_value ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( j . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > generic_6dof_joint_set_flag ( j ,  axis ,  PhysicsServer3D : : G6DOF_JOINT_FLAG_ENABLE_LINEAR_SPRING ,  axis_data [ axis ] . linear_spring_enabled ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2018-11-20 16:55:22 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " linear_spring_stiffness "  = =  var_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										axis_data [ axis ] . linear_spring_stiffness  =  p_value ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( j . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > generic_6dof_joint_set_param ( j ,  axis ,  PhysicsServer3D : : G6DOF_JOINT_LINEAR_SPRING_STIFFNESS ,  axis_data [ axis ] . linear_spring_stiffness ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2018-11-20 16:55:22 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " linear_spring_damping "  = =  var_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										axis_data [ axis ] . linear_spring_damping  =  p_value ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( j . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > generic_6dof_joint_set_param ( j ,  axis ,  PhysicsServer3D : : G6DOF_JOINT_LINEAR_SPRING_DAMPING ,  axis_data [ axis ] . linear_spring_damping ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2018-11-20 16:55:22 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " linear_equilibrium_point "  = =  var_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										axis_data [ axis ] . linear_equilibrium_point  =  p_value ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( j . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > generic_6dof_joint_set_param ( j ,  axis ,  PhysicsServer3D : : G6DOF_JOINT_LINEAR_SPRING_EQUILIBRIUM_POINT ,  axis_data [ axis ] . linear_equilibrium_point ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2018-11-20 16:55:22 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									}  else  if  ( " linear_restitution "  = =  var_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										axis_data [ axis ] . linear_restitution  =  p_value ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( j . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > generic_6dof_joint_set_param ( j ,  axis ,  PhysicsServer3D : : G6DOF_JOINT_LINEAR_RESTITUTION ,  axis_data [ axis ] . linear_restitution ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " linear_damping "  = =  var_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										axis_data [ axis ] . linear_damping  =  p_value ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( j . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > generic_6dof_joint_set_param ( j ,  axis ,  PhysicsServer3D : : G6DOF_JOINT_LINEAR_DAMPING ,  axis_data [ axis ] . linear_damping ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " angular_limit_enabled "  = =  var_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										axis_data [ axis ] . angular_limit_enabled  =  p_value ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( j . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > generic_6dof_joint_set_flag ( j ,  axis ,  PhysicsServer3D : : G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT ,  axis_data [ axis ] . angular_limit_enabled ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " angular_limit_upper "  = =  var_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										axis_data [ axis ] . angular_limit_upper  =  Math : : deg2rad ( real_t ( p_value ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( j . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > generic_6dof_joint_set_param ( j ,  axis ,  PhysicsServer3D : : G6DOF_JOINT_ANGULAR_UPPER_LIMIT ,  axis_data [ axis ] . angular_limit_upper ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " angular_limit_lower "  = =  var_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										axis_data [ axis ] . angular_limit_lower  =  Math : : deg2rad ( real_t ( p_value ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( j . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > generic_6dof_joint_set_param ( j ,  axis ,  PhysicsServer3D : : G6DOF_JOINT_ANGULAR_LOWER_LIMIT ,  axis_data [ axis ] . angular_limit_lower ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " angular_limit_softness "  = =  var_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										axis_data [ axis ] . angular_limit_softness  =  p_value ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( j . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > generic_6dof_joint_set_param ( j ,  axis ,  PhysicsServer3D : : G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS ,  axis_data [ axis ] . angular_limit_softness ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " angular_restitution "  = =  var_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										axis_data [ axis ] . angular_restitution  =  p_value ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( j . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > generic_6dof_joint_set_param ( j ,  axis ,  PhysicsServer3D : : G6DOF_JOINT_ANGULAR_RESTITUTION ,  axis_data [ axis ] . angular_restitution ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " angular_damping "  = =  var_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										axis_data [ axis ] . angular_damping  =  p_value ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( j . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > generic_6dof_joint_set_param ( j ,  axis ,  PhysicsServer3D : : G6DOF_JOINT_ANGULAR_DAMPING ,  axis_data [ axis ] . angular_damping ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " erp "  = =  var_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										axis_data [ axis ] . erp  =  p_value ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( j . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > generic_6dof_joint_set_param ( j ,  axis ,  PhysicsServer3D : : G6DOF_JOINT_ANGULAR_ERP ,  axis_data [ axis ] . erp ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-11-20 16:55:22 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									}  else  if  ( " angular_spring_enabled "  = =  var_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										axis_data [ axis ] . angular_spring_enabled  =  p_value ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( j . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > generic_6dof_joint_set_flag ( j ,  axis ,  PhysicsServer3D : : G6DOF_JOINT_FLAG_ENABLE_ANGULAR_SPRING ,  axis_data [ axis ] . angular_spring_enabled ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2018-11-20 16:55:22 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " angular_spring_stiffness "  = =  var_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										axis_data [ axis ] . angular_spring_stiffness  =  p_value ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( j . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > generic_6dof_joint_set_param ( j ,  axis ,  PhysicsServer3D : : G6DOF_JOINT_ANGULAR_SPRING_STIFFNESS ,  axis_data [ axis ] . angular_spring_stiffness ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2018-11-20 16:55:22 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " angular_spring_damping "  = =  var_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										axis_data [ axis ] . angular_spring_damping  =  p_value ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( j . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > generic_6dof_joint_set_param ( j ,  axis ,  PhysicsServer3D : : G6DOF_JOINT_ANGULAR_SPRING_DAMPING ,  axis_data [ axis ] . angular_spring_damping ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2018-11-20 16:55:22 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " angular_equilibrium_point "  = =  var_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										axis_data [ axis ] . angular_equilibrium_point  =  p_value ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( j . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > generic_6dof_joint_set_param ( j ,  axis ,  PhysicsServer3D : : G6DOF_JOINT_ANGULAR_SPRING_EQUILIBRIUM_POINT ,  axis_data [ axis ] . angular_equilibrium_point ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2018-11-20 16:55:22 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										return  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								bool  PhysicalBone3D : : SixDOFJointData : : _get ( const  StringName  & p_name ,  Variant  & r_ret )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( JointData : : _get ( p_name ,  r_ret ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										return  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									String  path  =  p_name ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									int  axis ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									{ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										const  String  axis_s  =  path . get_slicec ( ' / ' ,  1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										if  ( " x "  = =  axis_s )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											axis  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										}  else  if  ( " y "  = =  axis_s )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											axis  =  1 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										}  else  if  ( " z "  = =  axis_s )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											axis  =  2 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											return  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									String  var_name  =  path . get_slicec ( ' / ' ,  2 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if  ( " linear_limit_enabled "  = =  var_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_ret  =  axis_data [ axis ] . linear_limit_enabled ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " linear_limit_upper "  = =  var_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_ret  =  axis_data [ axis ] . linear_limit_upper ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " linear_limit_lower "  = =  var_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_ret  =  axis_data [ axis ] . linear_limit_lower ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " linear_limit_softness "  = =  var_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_ret  =  axis_data [ axis ] . linear_limit_softness ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-11-20 16:55:22 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									}  else  if  ( " linear_spring_enabled "  = =  var_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_ret  =  axis_data [ axis ] . linear_spring_enabled ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " linear_spring_stiffness "  = =  var_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_ret  =  axis_data [ axis ] . linear_spring_stiffness ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " linear_spring_damping "  = =  var_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_ret  =  axis_data [ axis ] . linear_spring_damping ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " linear_equilibrium_point "  = =  var_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_ret  =  axis_data [ axis ] . linear_equilibrium_point ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									}  else  if  ( " linear_restitution "  = =  var_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_ret  =  axis_data [ axis ] . linear_restitution ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " linear_damping "  = =  var_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_ret  =  axis_data [ axis ] . linear_damping ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " angular_limit_enabled "  = =  var_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_ret  =  axis_data [ axis ] . angular_limit_enabled ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " angular_limit_upper "  = =  var_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_ret  =  Math : : rad2deg ( axis_data [ axis ] . angular_limit_upper ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " angular_limit_lower "  = =  var_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_ret  =  Math : : rad2deg ( axis_data [ axis ] . angular_limit_lower ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " angular_limit_softness "  = =  var_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_ret  =  axis_data [ axis ] . angular_limit_softness ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " angular_restitution "  = =  var_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_ret  =  axis_data [ axis ] . angular_restitution ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " angular_damping "  = =  var_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_ret  =  axis_data [ axis ] . angular_damping ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " erp "  = =  var_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_ret  =  axis_data [ axis ] . erp ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-11-20 16:55:22 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									}  else  if  ( " angular_spring_enabled "  = =  var_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_ret  =  axis_data [ axis ] . angular_spring_enabled ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " angular_spring_stiffness "  = =  var_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_ret  =  axis_data [ axis ] . angular_spring_stiffness ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " angular_spring_damping "  = =  var_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_ret  =  axis_data [ axis ] . angular_spring_damping ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  if  ( " angular_equilibrium_point "  = =  var_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_ret  =  axis_data [ axis ] . angular_equilibrium_point ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										return  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  PhysicalBone3D : : SixDOFJointData : : _get_property_list ( List < PropertyInfo >  * p_list )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									const  StringName  axis_names [ ]  =  {  " x " ,  " y " ,  " z "  } ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									for  ( int  i  =  0 ;  i  <  3 ;  + + i )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										p_list - > push_back ( PropertyInfo ( Variant : : BOOL ,  " joint_constraints/ "  +  axis_names [ i ]  +  " /linear_limit_enabled " ) ) ; 
							 
						 
					
						
							
								
									
										
										
											
												Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
											 
										 
										
											2020-02-24 15:20:53 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										p_list - > push_back ( PropertyInfo ( Variant : : FLOAT ,  " joint_constraints/ "  +  axis_names [ i ]  +  " /linear_limit_upper " ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										p_list - > push_back ( PropertyInfo ( Variant : : FLOAT ,  " joint_constraints/ "  +  axis_names [ i ]  +  " /linear_limit_lower " ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										p_list - > push_back ( PropertyInfo ( Variant : : FLOAT ,  " joint_constraints/ "  +  axis_names [ i ]  +  " /linear_limit_softness " ,  PROPERTY_HINT_RANGE ,  " 0.01,16,0.01 " ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-11-20 16:55:22 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										p_list - > push_back ( PropertyInfo ( Variant : : BOOL ,  " joint_constraints/ "  +  axis_names [ i ]  +  " /linear_spring_enabled " ) ) ; 
							 
						 
					
						
							
								
									
										
										
											
												Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
											 
										 
										
											2020-02-24 15:20:53 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										p_list - > push_back ( PropertyInfo ( Variant : : FLOAT ,  " joint_constraints/ "  +  axis_names [ i ]  +  " /linear_spring_stiffness " ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										p_list - > push_back ( PropertyInfo ( Variant : : FLOAT ,  " joint_constraints/ "  +  axis_names [ i ]  +  " /linear_spring_damping " ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										p_list - > push_back ( PropertyInfo ( Variant : : FLOAT ,  " joint_constraints/ "  +  axis_names [ i ]  +  " /linear_equilibrium_point " ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										p_list - > push_back ( PropertyInfo ( Variant : : FLOAT ,  " joint_constraints/ "  +  axis_names [ i ]  +  " /linear_restitution " ,  PROPERTY_HINT_RANGE ,  " 0.01,16,0.01 " ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										p_list - > push_back ( PropertyInfo ( Variant : : FLOAT ,  " joint_constraints/ "  +  axis_names [ i ]  +  " /linear_damping " ,  PROPERTY_HINT_RANGE ,  " 0.01,16,0.01 " ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										p_list - > push_back ( PropertyInfo ( Variant : : BOOL ,  " joint_constraints/ "  +  axis_names [ i ]  +  " /angular_limit_enabled " ) ) ; 
							 
						 
					
						
							
								
									
										
										
											
												Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
											 
										 
										
											2020-02-24 15:20:53 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										p_list - > push_back ( PropertyInfo ( Variant : : FLOAT ,  " joint_constraints/ "  +  axis_names [ i ]  +  " /angular_limit_upper " ,  PROPERTY_HINT_RANGE ,  " -180,180,0.01 " ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										p_list - > push_back ( PropertyInfo ( Variant : : FLOAT ,  " joint_constraints/ "  +  axis_names [ i ]  +  " /angular_limit_lower " ,  PROPERTY_HINT_RANGE ,  " -180,180,0.01 " ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										p_list - > push_back ( PropertyInfo ( Variant : : FLOAT ,  " joint_constraints/ "  +  axis_names [ i ]  +  " /angular_limit_softness " ,  PROPERTY_HINT_RANGE ,  " 0.01,16,0.01 " ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										p_list - > push_back ( PropertyInfo ( Variant : : FLOAT ,  " joint_constraints/ "  +  axis_names [ i ]  +  " /angular_restitution " ,  PROPERTY_HINT_RANGE ,  " 0.01,16,0.01 " ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										p_list - > push_back ( PropertyInfo ( Variant : : FLOAT ,  " joint_constraints/ "  +  axis_names [ i ]  +  " /angular_damping " ,  PROPERTY_HINT_RANGE ,  " 0.01,16,0.01 " ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										p_list - > push_back ( PropertyInfo ( Variant : : FLOAT ,  " joint_constraints/ "  +  axis_names [ i ]  +  " /erp " ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-11-20 16:55:22 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										p_list - > push_back ( PropertyInfo ( Variant : : BOOL ,  " joint_constraints/ "  +  axis_names [ i ]  +  " /angular_spring_enabled " ) ) ; 
							 
						 
					
						
							
								
									
										
										
											
												Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
											 
										 
										
											2020-02-24 15:20:53 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										p_list - > push_back ( PropertyInfo ( Variant : : FLOAT ,  " joint_constraints/ "  +  axis_names [ i ]  +  " /angular_spring_stiffness " ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										p_list - > push_back ( PropertyInfo ( Variant : : FLOAT ,  " joint_constraints/ "  +  axis_names [ i ]  +  " /angular_spring_damping " ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										p_list - > push_back ( PropertyInfo ( Variant : : FLOAT ,  " joint_constraints/ "  +  axis_names [ i ]  +  " /angular_equilibrium_point " ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								bool  PhysicalBone3D : : _set ( const  StringName  & p_name ,  const  Variant  & p_value )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( p_name  = =  " bone_name " )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										set_bone_name ( p_value ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										return  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if  ( joint_data )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										if  ( joint_data - > _set ( p_name ,  p_value ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# ifdef TOOLS_ENABLED 
 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											if  ( get_gizmo ( ) . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												get_gizmo ( ) - > redraw ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											} 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								# endif 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											return  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								bool  PhysicalBone3D : : _get ( const  StringName  & p_name ,  Variant  & r_ret )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( p_name  = =  " bone_name " )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_ret  =  get_bone_name ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										return  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if  ( joint_data )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										return  joint_data - > _get ( p_name ,  r_ret ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  PhysicalBone3D : : _get_property_list ( List < PropertyInfo >  * p_list )  const  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									Skeleton3D  * parent  =  find_skeleton_parent ( get_parent ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if  ( parent )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										String  names ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										for  ( int  i  =  0 ;  i  <  parent - > get_bone_count ( ) ;  i + + )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											if  ( i  >  0 )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												names  + =  " , " ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											} 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											names  + =  parent - > get_bone_name ( i ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-02-20 18:58:05 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										p_list - > push_back ( PropertyInfo ( Variant : : STRING_NAME ,  " bone_name " ,  PROPERTY_HINT_ENUM ,  names ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-20 18:58:05 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										p_list - > push_back ( PropertyInfo ( Variant : : STRING_NAME ,  " bone_name " ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if  ( joint_data )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										joint_data - > _get_property_list ( p_list ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  PhysicalBone3D : : _notification ( int  p_what )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									switch  ( p_what )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										case  NOTIFICATION_ENTER_TREE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											parent_skeleton  =  find_skeleton_parent ( get_parent ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											update_bone_id ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											reset_to_rest_position ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-08 09:52:58 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											reset_physics_simulation_state ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-01 18:30:59 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											if  ( ! joint . is_valid ( )  & &  joint_data )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												_reload_joint ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											} 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										case  NOTIFICATION_EXIT_TREE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											if  ( parent_skeleton )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												if  ( - 1  ! =  bone_id )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													parent_skeleton - > unbind_physical_bone_from_bone ( bone_id ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											} 
							 
						 
					
						
							
								
									
										
										
										
											2020-04-02 01:20:12 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											parent_skeleton  =  nullptr ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-01 18:30:59 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											if  ( joint . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												PhysicsServer3D : : get_singleton ( ) - > free ( joint ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-01 18:30:59 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												joint  =  RID ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											} 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										case  NOTIFICATION_TRANSFORM_CHANGED : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											if  ( Engine : : get_singleton ( ) - > is_editor_hint ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												update_offset ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  PhysicalBone3D : : _direct_state_changed ( Object  * p_state )  { 
							 
						 
					
						
							
								
									
										
										
										
											2019-09-18 19:46:32 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( ! simulate_physics  | |  ! _internal_simulate_physics )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										return ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									/// Update bone transform
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									PhysicsDirectBodyState3D  * state ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# ifdef DEBUG_ENABLED 
 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									state  =  Object : : cast_to < PhysicsDirectBodyState3D > ( p_state ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								# else 
 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-28 01:50:00 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									state  =  ( PhysicsDirectBodyState3D  * ) p_state ;  //trust it
 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								# endif 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									Transform  global_transform ( state - > get_transform ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									set_ignore_transform_notification ( true ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									set_global_transform ( global_transform ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									set_ignore_transform_notification ( false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									// Update skeleton
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if  ( parent_skeleton )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										if  ( - 1  ! =  bone_id )  { 
							 
						 
					
						
							
								
									
										
										
										
											2019-09-18 19:46:32 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											parent_skeleton - > set_bone_global_pose_override ( bone_id ,  parent_skeleton - > get_global_transform ( ) . affine_inverse ( )  *  ( global_transform  *  body_offset_inverse ) ,  1.0 ,  true ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  PhysicalBone3D : : _bind_methods ( )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " apply_central_impulse " ,  " impulse " ) ,  & PhysicalBone3D : : apply_central_impulse ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 00:23:34 -04:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " apply_impulse " ,  " impulse " ,  " position " ) ,  & PhysicalBone3D : : apply_impulse ,  Vector3 ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-12 01:08:11 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " _direct_state_changed " ) ,  & PhysicalBone3D : : _direct_state_changed ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_joint_type " ,  " joint_type " ) ,  & PhysicalBone3D : : set_joint_type ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_joint_type " ) ,  & PhysicalBone3D : : get_joint_type ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_joint_offset " ,  " offset " ) ,  & PhysicalBone3D : : set_joint_offset ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_joint_offset " ) ,  & PhysicalBone3D : : get_joint_offset ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 12:59:21 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_joint_rotation " ,  " euler " ) ,  & PhysicalBone3D : : set_joint_rotation ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_joint_rotation " ) ,  & PhysicalBone3D : : get_joint_rotation ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_joint_rotation_degrees " ,  " euler_degrees " ) ,  & PhysicalBone3D : : set_joint_rotation_degrees ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_joint_rotation_degrees " ) ,  & PhysicalBone3D : : get_joint_rotation_degrees ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_body_offset " ,  " offset " ) ,  & PhysicalBone3D : : set_body_offset ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_body_offset " ) ,  & PhysicalBone3D : : get_body_offset ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_simulate_physics " ) ,  & PhysicalBone3D : : get_simulate_physics ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " is_simulating_physics " ) ,  & PhysicalBone3D : : is_simulating_physics ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_bone_id " ) ,  & PhysicalBone3D : : get_bone_id ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-12 18:47:21 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_mass " ,  " mass " ) ,  & PhysicalBone3D : : set_mass ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_mass " ) ,  & PhysicalBone3D : : get_mass ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_weight " ,  " weight " ) ,  & PhysicalBone3D : : set_weight ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_weight " ) ,  & PhysicalBone3D : : get_weight ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_friction " ,  " friction " ) ,  & PhysicalBone3D : : set_friction ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_friction " ) ,  & PhysicalBone3D : : get_friction ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_bounce " ,  " bounce " ) ,  & PhysicalBone3D : : set_bounce ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_bounce " ) ,  & PhysicalBone3D : : get_bounce ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_gravity_scale " ,  " gravity_scale " ) ,  & PhysicalBone3D : : set_gravity_scale ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_gravity_scale " ) ,  & PhysicalBone3D : : get_gravity_scale ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 12:59:21 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_linear_damp " ,  " linear_damp " ) ,  & PhysicalBone3D : : set_linear_damp ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_linear_damp " ) ,  & PhysicalBone3D : : get_linear_damp ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_angular_damp " ,  " angular_damp " ) ,  & PhysicalBone3D : : set_angular_damp ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_angular_damp " ) ,  & PhysicalBone3D : : get_angular_damp ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_can_sleep " ,  " able_to_sleep " ) ,  & PhysicalBone3D : : set_can_sleep ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " is_able_to_sleep " ) ,  & PhysicalBone3D : : is_able_to_sleep ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_axis_lock " ,  " axis " ,  " lock " ) ,  & PhysicalBone3D : : set_axis_lock ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_axis_lock " ,  " axis " ) ,  & PhysicalBone3D : : get_axis_lock ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ADD_GROUP ( " Joint " ,  " joint_ " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : INT ,  " joint_type " ,  PROPERTY_HINT_ENUM ,  " None,PinJoint,ConeJoint,HingeJoint,SliderJoint,6DOFJoint " ) ,  " set_joint_type " ,  " get_joint_type " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : TRANSFORM ,  " joint_offset " ) ,  " set_joint_offset " ,  " get_joint_offset " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 12:59:21 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : VECTOR3 ,  " joint_rotation_degrees " ,  PROPERTY_HINT_NONE ,  " " ,  PROPERTY_USAGE_EDITOR ) ,  " set_joint_rotation_degrees " ,  " get_joint_rotation_degrees " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : VECTOR3 ,  " joint_rotation " ,  PROPERTY_HINT_NONE ,  " " ,  0 ) ,  " set_joint_rotation " ,  " get_joint_rotation " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : TRANSFORM ,  " body_offset " ) ,  " set_body_offset " ,  " get_body_offset " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
											
												Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
											 
										 
										
											2020-02-24 15:20:53 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : FLOAT ,  " mass " ,  PROPERTY_HINT_EXP_RANGE ,  " 0.01,65535,0.01 " ) ,  " set_mass " ,  " get_mass " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : FLOAT ,  " weight " ,  PROPERTY_HINT_EXP_RANGE ,  " 0.01,65535,0.01 " ) ,  " set_weight " ,  " get_weight " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : FLOAT ,  " friction " ,  PROPERTY_HINT_RANGE ,  " 0,1,0.01 " ) ,  " set_friction " ,  " get_friction " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : FLOAT ,  " bounce " ,  PROPERTY_HINT_RANGE ,  " 0,1,0.01 " ) ,  " set_bounce " ,  " get_bounce " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : FLOAT ,  " gravity_scale " ,  PROPERTY_HINT_RANGE ,  " -10,10,0.01 " ) ,  " set_gravity_scale " ,  " get_gravity_scale " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 12:59:21 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : FLOAT ,  " linear_damp " ,  PROPERTY_HINT_RANGE ,  " -1,100,0.001,or_greater " ) ,  " set_linear_damp " ,  " get_linear_damp " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : FLOAT ,  " angular_damp " ,  PROPERTY_HINT_RANGE ,  " -1,100,0.001,or_greater " ) ,  " set_angular_damp " ,  " get_angular_damp " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL ,  " can_sleep " ) ,  " set_can_sleep " ,  " is_able_to_sleep " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ADD_GROUP ( " Axis Lock " ,  " axis_lock_ " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ADD_PROPERTYI ( PropertyInfo ( Variant : : BOOL ,  " axis_lock_linear_x " ) ,  " set_axis_lock " ,  " get_axis_lock " ,  PhysicsServer3D : : BODY_AXIS_LINEAR_X ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ADD_PROPERTYI ( PropertyInfo ( Variant : : BOOL ,  " axis_lock_linear_y " ) ,  " set_axis_lock " ,  " get_axis_lock " ,  PhysicsServer3D : : BODY_AXIS_LINEAR_Y ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ADD_PROPERTYI ( PropertyInfo ( Variant : : BOOL ,  " axis_lock_linear_z " ) ,  " set_axis_lock " ,  " get_axis_lock " ,  PhysicsServer3D : : BODY_AXIS_LINEAR_Z ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ADD_PROPERTYI ( PropertyInfo ( Variant : : BOOL ,  " axis_lock_angular_x " ) ,  " set_axis_lock " ,  " get_axis_lock " ,  PhysicsServer3D : : BODY_AXIS_ANGULAR_X ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ADD_PROPERTYI ( PropertyInfo ( Variant : : BOOL ,  " axis_lock_angular_y " ) ,  " set_axis_lock " ,  " get_axis_lock " ,  PhysicsServer3D : : BODY_AXIS_ANGULAR_Y ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ADD_PROPERTYI ( PropertyInfo ( Variant : : BOOL ,  " axis_lock_angular_z " ) ,  " set_axis_lock " ,  " get_axis_lock " ,  PhysicsServer3D : : BODY_AXIS_ANGULAR_Z ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-05-08 21:14:31 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( JOINT_TYPE_NONE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( JOINT_TYPE_PIN ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( JOINT_TYPE_CONE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( JOINT_TYPE_HINGE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( JOINT_TYPE_SLIDER ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( JOINT_TYPE_6DOF ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								Skeleton3D  * PhysicalBone3D : : find_skeleton_parent ( Node  * p_parent )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( ! p_parent )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-04-02 01:20:12 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										return  nullptr ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									Skeleton3D  * s  =  Object : : cast_to < Skeleton3D > ( p_parent ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									return  s  ?  s  :  find_skeleton_parent ( p_parent - > get_parent ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 12:59:21 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  PhysicalBone3D : : _update_joint_offset ( )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									_fix_joint_offset ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									set_ignore_transform_notification ( true ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									reset_to_rest_position ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									set_ignore_transform_notification ( false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# ifdef TOOLS_ENABLED 
 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( get_gizmo ( ) . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 12:59:21 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										get_gizmo ( ) - > redraw ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 12:59:21 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								# endif 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  PhysicalBone3D : : _fix_joint_offset ( )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									// Clamp joint origin to bone origin
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if  ( parent_skeleton )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										joint_offset . origin  =  body_offset . affine_inverse ( ) . origin ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  PhysicalBone3D : : _reload_joint ( )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( joint . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										PhysicsServer3D : : get_singleton ( ) - > free ( joint ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										joint  =  RID ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if  ( ! parent_skeleton )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										return ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									PhysicalBone3D  * body_a  =  parent_skeleton - > get_physical_bone_parent ( bone_id ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( ! body_a )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										return ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									Transform  joint_transf  =  get_global_transform ( )  *  joint_offset ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									Transform  local_a  =  body_a - > get_global_transform ( ) . affine_inverse ( )  *  joint_transf ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									local_a . orthonormalize ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									switch  ( get_joint_type ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										case  JOINT_TYPE_PIN :  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											joint  =  PhysicsServer3D : : get_singleton ( ) - > joint_create_pin ( body_a - > get_rid ( ) ,  local_a . origin ,  get_rid ( ) ,  joint_offset . origin ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											const  PinJointData  * pjd ( static_cast < const  PinJointData  * > ( joint_data ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > pin_joint_set_param ( joint ,  PhysicsServer3D : : PIN_JOINT_BIAS ,  pjd - > bias ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > pin_joint_set_param ( joint ,  PhysicsServer3D : : PIN_JOINT_DAMPING ,  pjd - > damping ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > pin_joint_set_param ( joint ,  PhysicsServer3D : : PIN_JOINT_IMPULSE_CLAMP ,  pjd - > impulse_clamp ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										case  JOINT_TYPE_CONE :  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											joint  =  PhysicsServer3D : : get_singleton ( ) - > joint_create_cone_twist ( body_a - > get_rid ( ) ,  local_a ,  get_rid ( ) ,  joint_offset ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											const  ConeJointData  * cjd ( static_cast < const  ConeJointData  * > ( joint_data ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > cone_twist_joint_set_param ( joint ,  PhysicsServer3D : : CONE_TWIST_JOINT_SWING_SPAN ,  cjd - > swing_span ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > cone_twist_joint_set_param ( joint ,  PhysicsServer3D : : CONE_TWIST_JOINT_TWIST_SPAN ,  cjd - > twist_span ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > cone_twist_joint_set_param ( joint ,  PhysicsServer3D : : CONE_TWIST_JOINT_BIAS ,  cjd - > bias ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > cone_twist_joint_set_param ( joint ,  PhysicsServer3D : : CONE_TWIST_JOINT_SOFTNESS ,  cjd - > softness ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > cone_twist_joint_set_param ( joint ,  PhysicsServer3D : : CONE_TWIST_JOINT_RELAXATION ,  cjd - > relaxation ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										case  JOINT_TYPE_HINGE :  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											joint  =  PhysicsServer3D : : get_singleton ( ) - > joint_create_hinge ( body_a - > get_rid ( ) ,  local_a ,  get_rid ( ) ,  joint_offset ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											const  HingeJointData  * hjd ( static_cast < const  HingeJointData  * > ( joint_data ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > hinge_joint_set_flag ( joint ,  PhysicsServer3D : : HINGE_JOINT_FLAG_USE_LIMIT ,  hjd - > angular_limit_enabled ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > hinge_joint_set_param ( joint ,  PhysicsServer3D : : HINGE_JOINT_LIMIT_UPPER ,  hjd - > angular_limit_upper ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > hinge_joint_set_param ( joint ,  PhysicsServer3D : : HINGE_JOINT_LIMIT_LOWER ,  hjd - > angular_limit_lower ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > hinge_joint_set_param ( joint ,  PhysicsServer3D : : HINGE_JOINT_LIMIT_BIAS ,  hjd - > angular_limit_bias ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > hinge_joint_set_param ( joint ,  PhysicsServer3D : : HINGE_JOINT_LIMIT_SOFTNESS ,  hjd - > angular_limit_softness ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > hinge_joint_set_param ( joint ,  PhysicsServer3D : : HINGE_JOINT_LIMIT_RELAXATION ,  hjd - > angular_limit_relaxation ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										case  JOINT_TYPE_SLIDER :  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											joint  =  PhysicsServer3D : : get_singleton ( ) - > joint_create_slider ( body_a - > get_rid ( ) ,  local_a ,  get_rid ( ) ,  joint_offset ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											const  SliderJointData  * sjd ( static_cast < const  SliderJointData  * > ( joint_data ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > slider_joint_set_param ( joint ,  PhysicsServer3D : : SLIDER_JOINT_LINEAR_LIMIT_UPPER ,  sjd - > linear_limit_upper ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > slider_joint_set_param ( joint ,  PhysicsServer3D : : SLIDER_JOINT_LINEAR_LIMIT_LOWER ,  sjd - > linear_limit_lower ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > slider_joint_set_param ( joint ,  PhysicsServer3D : : SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS ,  sjd - > linear_limit_softness ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > slider_joint_set_param ( joint ,  PhysicsServer3D : : SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION ,  sjd - > linear_limit_restitution ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > slider_joint_set_param ( joint ,  PhysicsServer3D : : SLIDER_JOINT_LINEAR_LIMIT_DAMPING ,  sjd - > linear_limit_restitution ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > slider_joint_set_param ( joint ,  PhysicsServer3D : : SLIDER_JOINT_ANGULAR_LIMIT_UPPER ,  sjd - > angular_limit_upper ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > slider_joint_set_param ( joint ,  PhysicsServer3D : : SLIDER_JOINT_ANGULAR_LIMIT_LOWER ,  sjd - > angular_limit_lower ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > slider_joint_set_param ( joint ,  PhysicsServer3D : : SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS ,  sjd - > angular_limit_softness ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > slider_joint_set_param ( joint ,  PhysicsServer3D : : SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS ,  sjd - > angular_limit_softness ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											PhysicsServer3D : : get_singleton ( ) - > slider_joint_set_param ( joint ,  PhysicsServer3D : : SLIDER_JOINT_ANGULAR_LIMIT_DAMPING ,  sjd - > angular_limit_damping ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										case  JOINT_TYPE_6DOF :  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											joint  =  PhysicsServer3D : : get_singleton ( ) - > joint_create_generic_6dof ( body_a - > get_rid ( ) ,  local_a ,  get_rid ( ) ,  joint_offset ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											const  SixDOFJointData  * g6dofjd ( static_cast < const  SixDOFJointData  * > ( joint_data ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											for  ( int  axis  =  0 ;  axis  <  3 ;  + + axis )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												PhysicsServer3D : : get_singleton ( ) - > generic_6dof_joint_set_flag ( joint ,  static_cast < Vector3 : : Axis > ( axis ) ,  PhysicsServer3D : : G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT ,  g6dofjd - > axis_data [ axis ] . linear_limit_enabled ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												PhysicsServer3D : : get_singleton ( ) - > generic_6dof_joint_set_param ( joint ,  static_cast < Vector3 : : Axis > ( axis ) ,  PhysicsServer3D : : G6DOF_JOINT_LINEAR_UPPER_LIMIT ,  g6dofjd - > axis_data [ axis ] . linear_limit_upper ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												PhysicsServer3D : : get_singleton ( ) - > generic_6dof_joint_set_param ( joint ,  static_cast < Vector3 : : Axis > ( axis ) ,  PhysicsServer3D : : G6DOF_JOINT_LINEAR_LOWER_LIMIT ,  g6dofjd - > axis_data [ axis ] . linear_limit_lower ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												PhysicsServer3D : : get_singleton ( ) - > generic_6dof_joint_set_param ( joint ,  static_cast < Vector3 : : Axis > ( axis ) ,  PhysicsServer3D : : G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS ,  g6dofjd - > axis_data [ axis ] . linear_limit_softness ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												PhysicsServer3D : : get_singleton ( ) - > generic_6dof_joint_set_flag ( joint ,  static_cast < Vector3 : : Axis > ( axis ) ,  PhysicsServer3D : : G6DOF_JOINT_FLAG_ENABLE_LINEAR_SPRING ,  g6dofjd - > axis_data [ axis ] . linear_spring_enabled ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												PhysicsServer3D : : get_singleton ( ) - > generic_6dof_joint_set_param ( joint ,  static_cast < Vector3 : : Axis > ( axis ) ,  PhysicsServer3D : : G6DOF_JOINT_LINEAR_SPRING_STIFFNESS ,  g6dofjd - > axis_data [ axis ] . linear_spring_stiffness ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												PhysicsServer3D : : get_singleton ( ) - > generic_6dof_joint_set_param ( joint ,  static_cast < Vector3 : : Axis > ( axis ) ,  PhysicsServer3D : : G6DOF_JOINT_LINEAR_SPRING_DAMPING ,  g6dofjd - > axis_data [ axis ] . linear_spring_damping ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												PhysicsServer3D : : get_singleton ( ) - > generic_6dof_joint_set_param ( joint ,  static_cast < Vector3 : : Axis > ( axis ) ,  PhysicsServer3D : : G6DOF_JOINT_LINEAR_SPRING_EQUILIBRIUM_POINT ,  g6dofjd - > axis_data [ axis ] . linear_equilibrium_point ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												PhysicsServer3D : : get_singleton ( ) - > generic_6dof_joint_set_param ( joint ,  static_cast < Vector3 : : Axis > ( axis ) ,  PhysicsServer3D : : G6DOF_JOINT_LINEAR_RESTITUTION ,  g6dofjd - > axis_data [ axis ] . linear_restitution ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												PhysicsServer3D : : get_singleton ( ) - > generic_6dof_joint_set_param ( joint ,  static_cast < Vector3 : : Axis > ( axis ) ,  PhysicsServer3D : : G6DOF_JOINT_LINEAR_DAMPING ,  g6dofjd - > axis_data [ axis ] . linear_damping ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												PhysicsServer3D : : get_singleton ( ) - > generic_6dof_joint_set_flag ( joint ,  static_cast < Vector3 : : Axis > ( axis ) ,  PhysicsServer3D : : G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT ,  g6dofjd - > axis_data [ axis ] . angular_limit_enabled ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												PhysicsServer3D : : get_singleton ( ) - > generic_6dof_joint_set_param ( joint ,  static_cast < Vector3 : : Axis > ( axis ) ,  PhysicsServer3D : : G6DOF_JOINT_ANGULAR_UPPER_LIMIT ,  g6dofjd - > axis_data [ axis ] . angular_limit_upper ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												PhysicsServer3D : : get_singleton ( ) - > generic_6dof_joint_set_param ( joint ,  static_cast < Vector3 : : Axis > ( axis ) ,  PhysicsServer3D : : G6DOF_JOINT_ANGULAR_LOWER_LIMIT ,  g6dofjd - > axis_data [ axis ] . angular_limit_lower ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												PhysicsServer3D : : get_singleton ( ) - > generic_6dof_joint_set_param ( joint ,  static_cast < Vector3 : : Axis > ( axis ) ,  PhysicsServer3D : : G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS ,  g6dofjd - > axis_data [ axis ] . angular_limit_softness ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												PhysicsServer3D : : get_singleton ( ) - > generic_6dof_joint_set_param ( joint ,  static_cast < Vector3 : : Axis > ( axis ) ,  PhysicsServer3D : : G6DOF_JOINT_ANGULAR_RESTITUTION ,  g6dofjd - > axis_data [ axis ] . angular_restitution ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												PhysicsServer3D : : get_singleton ( ) - > generic_6dof_joint_set_param ( joint ,  static_cast < Vector3 : : Axis > ( axis ) ,  PhysicsServer3D : : G6DOF_JOINT_ANGULAR_DAMPING ,  g6dofjd - > axis_data [ axis ] . angular_damping ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												PhysicsServer3D : : get_singleton ( ) - > generic_6dof_joint_set_param ( joint ,  static_cast < Vector3 : : Axis > ( axis ) ,  PhysicsServer3D : : G6DOF_JOINT_ANGULAR_ERP ,  g6dofjd - > axis_data [ axis ] . erp ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												PhysicsServer3D : : get_singleton ( ) - > generic_6dof_joint_set_flag ( joint ,  static_cast < Vector3 : : Axis > ( axis ) ,  PhysicsServer3D : : G6DOF_JOINT_FLAG_ENABLE_ANGULAR_SPRING ,  g6dofjd - > axis_data [ axis ] . angular_spring_enabled ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												PhysicsServer3D : : get_singleton ( ) - > generic_6dof_joint_set_param ( joint ,  static_cast < Vector3 : : Axis > ( axis ) ,  PhysicsServer3D : : G6DOF_JOINT_ANGULAR_SPRING_STIFFNESS ,  g6dofjd - > axis_data [ axis ] . angular_spring_stiffness ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												PhysicsServer3D : : get_singleton ( ) - > generic_6dof_joint_set_param ( joint ,  static_cast < Vector3 : : Axis > ( axis ) ,  PhysicsServer3D : : G6DOF_JOINT_ANGULAR_SPRING_DAMPING ,  g6dofjd - > axis_data [ axis ] . angular_spring_damping ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												PhysicsServer3D : : get_singleton ( ) - > generic_6dof_joint_set_param ( joint ,  static_cast < Vector3 : : Axis > ( axis ) ,  PhysicsServer3D : : G6DOF_JOINT_ANGULAR_SPRING_EQUILIBRIUM_POINT ,  g6dofjd - > axis_data [ axis ] . angular_equilibrium_point ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										}  break ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-09-26 13:13:56 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										case  JOINT_TYPE_NONE :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										}  break ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  PhysicalBone3D : : _on_bone_parent_changed ( )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									_reload_joint ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  PhysicalBone3D : : _set_gizmo_move_joint ( bool  p_move_joint )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								# ifdef TOOLS_ENABLED 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									gizmo_move_joint  =  p_move_joint ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									Node3DEditor : : get_singleton ( ) - > update_transform_gizmo ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								# endif 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# ifdef TOOLS_ENABLED 
 
							 
						 
					
						
							
								
									
										
										
										
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								Transform  PhysicalBone3D : : get_global_gizmo_transform ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									return  gizmo_move_joint  ?  get_global_transform ( )  *  joint_offset  :  get_global_transform ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								Transform  PhysicalBone3D : : get_local_gizmo_transform ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
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									return  gizmo_move_joint  ?  get_transform ( )  *  joint_offset  :  get_transform ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# endif 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								const  PhysicalBone3D : : JointData  * PhysicalBone3D : : get_joint_data ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
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									return  joint_data ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								Skeleton3D  * PhysicalBone3D : : find_skeleton_parent ( )  { 
							 
						 
					
						
							
								
									
										
										
										
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									return  find_skeleton_parent ( this ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								void  PhysicalBone3D : : set_joint_type ( JointType  p_joint_type )  { 
							 
						 
					
						
							
								
									
										
										
										
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									if  ( p_joint_type  = =  get_joint_type ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
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										return ; 
							 
						 
					
						
							
								
									
										
										
										
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									} 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									if  ( joint_data )  { 
							 
						 
					
						
							
								
									
										
										
										
											2018-11-01 09:46:46 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										memdelete ( joint_data ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									} 
							 
						 
					
						
							
								
									
										
										
										
											2020-04-02 01:20:12 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									joint_data  =  nullptr ; 
							 
						 
					
						
							
								
									
										
										
										
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									switch  ( p_joint_type )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										case  JOINT_TYPE_PIN : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											joint_data  =  memnew ( PinJointData ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										case  JOINT_TYPE_CONE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											joint_data  =  memnew ( ConeJointData ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										case  JOINT_TYPE_HINGE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											joint_data  =  memnew ( HingeJointData ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										case  JOINT_TYPE_SLIDER : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											joint_data  =  memnew ( SliderJointData ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										case  JOINT_TYPE_6DOF : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											joint_data  =  memnew ( SixDOFJointData ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											break ; 
							 
						 
					
						
							
								
									
										
										
										
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										case  JOINT_TYPE_NONE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											break ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									_reload_joint ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# ifdef TOOLS_ENABLED 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									_change_notify ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									if  ( get_gizmo ( ) . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
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										get_gizmo ( ) - > redraw ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									} 
							 
						 
					
						
							
								
									
										
										
										
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								# endif 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								PhysicalBone3D : : JointType  PhysicalBone3D : : get_joint_type ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
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									return  joint_data  ?  joint_data - > get_joint_type ( )  :  JOINT_TYPE_NONE ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								void  PhysicalBone3D : : set_joint_offset ( const  Transform  & p_offset )  { 
							 
						 
					
						
							
								
									
										
										
										
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									joint_offset  =  p_offset ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									_update_joint_offset ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									_change_notify ( " joint_rotation_degrees " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 12:59:21 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								const  Transform  & PhysicalBone3D : : get_joint_offset ( )  const  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return  joint_offset ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 12:59:21 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  PhysicalBone3D : : set_joint_rotation ( const  Vector3  & p_euler_rad )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									joint_offset . basis . set_euler_scale ( p_euler_rad ,  joint_offset . basis . get_scale ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									_update_joint_offset ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									_change_notify ( " joint_offset " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								Vector3  PhysicalBone3D : : get_joint_rotation ( )  const  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return  joint_offset . basis . get_rotation ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								void  PhysicalBone3D : : set_joint_rotation_degrees ( const  Vector3  & p_euler_deg )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									set_joint_rotation ( p_euler_deg  *  Math_PI  /  180.0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								Vector3  PhysicalBone3D : : get_joint_rotation_degrees ( )  const  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return  get_joint_rotation ( )  *  180.0  /  Math_PI ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								const  Transform  & PhysicalBone3D : : get_body_offset ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									return  body_offset ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  PhysicalBone3D : : set_body_offset ( const  Transform  & p_offset )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									body_offset  =  p_offset ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									body_offset_inverse  =  body_offset . affine_inverse ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 12:59:21 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									_update_joint_offset ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  PhysicalBone3D : : set_simulate_physics ( bool  p_simulate )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( simulate_physics  = =  p_simulate )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										return ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									simulate_physics  =  p_simulate ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-08 09:52:58 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									reset_physics_simulation_state ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								bool  PhysicalBone3D : : get_simulate_physics ( )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									return  simulate_physics ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								bool  PhysicalBone3D : : is_simulating_physics ( )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-08 09:52:58 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									return  _internal_simulate_physics ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  PhysicalBone3D : : set_bone_name ( const  String  & p_name )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									bone_name  =  p_name ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									bone_id  =  - 1 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									update_bone_id ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									reset_to_rest_position ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								const  String  & PhysicalBone3D : : get_bone_name ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									return  bone_name ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  PhysicalBone3D : : set_mass ( real_t  p_mass )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND ( p_mass  < =  0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									mass  =  p_mass ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									PhysicsServer3D : : get_singleton ( ) - > body_set_param ( get_rid ( ) ,  PhysicsServer3D : : BODY_PARAM_MASS ,  mass ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								real_t  PhysicalBone3D : : get_mass ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									return  mass ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  PhysicalBone3D : : set_weight ( real_t  p_weight )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									set_mass ( p_weight  /  real_t ( GLOBAL_DEF ( " physics/3d/default_gravity " ,  9.8 ) ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								real_t  PhysicalBone3D : : get_weight ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									return  mass  *  real_t ( GLOBAL_DEF ( " physics/3d/default_gravity " ,  9.8 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  PhysicalBone3D : : set_friction ( real_t  p_friction )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND ( p_friction  <  0  | |  p_friction  >  1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									friction  =  p_friction ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									PhysicsServer3D : : get_singleton ( ) - > body_set_param ( get_rid ( ) ,  PhysicsServer3D : : BODY_PARAM_FRICTION ,  friction ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								real_t  PhysicalBone3D : : get_friction ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									return  friction ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  PhysicalBone3D : : set_bounce ( real_t  p_bounce )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND ( p_bounce  <  0  | |  p_bounce  >  1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									bounce  =  p_bounce ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									PhysicsServer3D : : get_singleton ( ) - > body_set_param ( get_rid ( ) ,  PhysicsServer3D : : BODY_PARAM_BOUNCE ,  bounce ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-24 18:10:30 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								real_t  PhysicalBone3D : : get_bounce ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									return  bounce ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  PhysicalBone3D : : set_gravity_scale ( real_t  p_gravity_scale )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									gravity_scale  =  p_gravity_scale ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									PhysicsServer3D : : get_singleton ( ) - > body_set_param ( get_rid ( ) ,  PhysicsServer3D : : BODY_PARAM_GRAVITY_SCALE ,  gravity_scale ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								real_t  PhysicalBone3D : : get_gravity_scale ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									return  gravity_scale ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 12:59:21 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  PhysicalBone3D : : set_linear_damp ( real_t  p_linear_damp )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND ( p_linear_damp  <  - 1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									linear_damp  =  p_linear_damp ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									PhysicsServer3D : : get_singleton ( ) - > body_set_param ( get_rid ( ) ,  PhysicsServer3D : : BODY_PARAM_LINEAR_DAMP ,  linear_damp ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								real_t  PhysicalBone3D : : get_linear_damp ( )  const  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return  linear_damp ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								void  PhysicalBone3D : : set_angular_damp ( real_t  p_angular_damp )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND ( p_angular_damp  <  - 1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									angular_damp  =  p_angular_damp ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									PhysicsServer3D : : get_singleton ( ) - > body_set_param ( get_rid ( ) ,  PhysicsServer3D : : BODY_PARAM_ANGULAR_DAMP ,  angular_damp ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								real_t  PhysicalBone3D : : get_angular_damp ( )  const  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return  angular_damp ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								void  PhysicalBone3D : : set_can_sleep ( bool  p_active )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									can_sleep  =  p_active ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									PhysicsServer3D : : get_singleton ( ) - > body_set_state ( get_rid ( ) ,  PhysicsServer3D : : BODY_STATE_CAN_SLEEP ,  p_active ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								bool  PhysicalBone3D : : is_able_to_sleep ( )  const  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return  can_sleep ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								void  PhysicalBone3D : : set_axis_lock ( PhysicsServer3D : : BodyAxis  p_axis ,  bool  p_lock )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									PhysicsServer3D : : get_singleton ( ) - > body_set_axis_lock ( get_rid ( ) ,  p_axis ,  p_lock ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								bool  PhysicalBone3D : : get_axis_lock ( PhysicsServer3D : : BodyAxis  p_axis )  const  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return  PhysicsServer3D : : get_singleton ( ) - > body_is_axis_locked ( get_rid ( ) ,  p_axis ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								PhysicalBone3D : : PhysicalBone3D ( )  : 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-12 17:01:17 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										PhysicsBody3D ( PhysicsServer3D : : BODY_MODE_STATIC )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-08 09:52:58 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									reset_physics_simulation_state ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								PhysicalBone3D : : ~ PhysicalBone3D ( )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( joint_data )  { 
							 
						 
					
						
							
								
									
										
										
										
											2018-11-01 09:46:46 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										memdelete ( joint_data ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  PhysicalBone3D : : update_bone_id ( )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( ! parent_skeleton )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										return ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									const  int  new_bone_id  =  parent_skeleton - > find_bone ( bone_name ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if  ( new_bone_id  ! =  bone_id )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										if  ( - 1  ! =  bone_id )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											// Assert the unbind from old node
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											parent_skeleton - > unbind_physical_bone_from_bone ( bone_id ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											parent_skeleton - > unbind_child_node_from_bone ( bone_id ,  this ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										bone_id  =  new_bone_id ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										parent_skeleton - > bind_physical_bone_to_bone ( bone_id ,  this ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										_fix_joint_offset ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-08 09:52:58 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										reset_physics_simulation_state ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  PhysicalBone3D : : update_offset ( )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								# ifdef TOOLS_ENABLED 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if  ( parent_skeleton )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										Transform  bone_transform ( parent_skeleton - > get_global_transform ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( - 1  ! =  bone_id )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											bone_transform  * =  parent_skeleton - > get_bone_global_pose ( bone_id ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										if  ( gizmo_move_joint )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											bone_transform  * =  body_offset ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											set_joint_offset ( bone_transform . affine_inverse ( )  *  get_global_transform ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											set_body_offset ( bone_transform . affine_inverse ( )  *  get_global_transform ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# endif 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  PhysicalBone3D : : _start_physics_simulation ( )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( _internal_simulate_physics  | |  ! parent_skeleton )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										return ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									reset_to_rest_position ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									PhysicsServer3D : : get_singleton ( ) - > body_set_mode ( get_rid ( ) ,  PhysicsServer3D : : BODY_MODE_RIGID ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									PhysicsServer3D : : get_singleton ( ) - > body_set_collision_layer ( get_rid ( ) ,  get_collision_layer ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									PhysicsServer3D : : get_singleton ( ) - > body_set_collision_mask ( get_rid ( ) ,  get_collision_mask ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									PhysicsServer3D : : get_singleton ( ) - > body_set_force_integration_callback ( get_rid ( ) ,  this ,  " _direct_state_changed " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-10-01 03:17:33 -04:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									set_as_top_level ( true ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									_internal_simulate_physics  =  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  PhysicalBone3D : : _stop_physics_simulation ( )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-08 09:52:58 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( ! parent_skeleton )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										return ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-08 09:52:58 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( parent_skeleton - > get_animate_physical_bones ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										PhysicsServer3D : : get_singleton ( ) - > body_set_mode ( get_rid ( ) ,  PhysicsServer3D : : BODY_MODE_KINEMATIC ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										PhysicsServer3D : : get_singleton ( ) - > body_set_collision_layer ( get_rid ( ) ,  get_collision_layer ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										PhysicsServer3D : : get_singleton ( ) - > body_set_collision_mask ( get_rid ( ) ,  get_collision_mask ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-08 09:52:58 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										PhysicsServer3D : : get_singleton ( ) - > body_set_mode ( get_rid ( ) ,  PhysicsServer3D : : BODY_MODE_STATIC ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										PhysicsServer3D : : get_singleton ( ) - > body_set_collision_layer ( get_rid ( ) ,  0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										PhysicsServer3D : : get_singleton ( ) - > body_set_collision_mask ( get_rid ( ) ,  0 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-08 09:52:58 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if  ( _internal_simulate_physics )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-04-02 01:20:12 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										PhysicsServer3D : : get_singleton ( ) - > body_set_force_integration_callback ( get_rid ( ) ,  nullptr ,  " " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-08 09:52:58 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										parent_skeleton - > set_bone_global_pose_override ( bone_id ,  Transform ( ) ,  0.0 ,  false ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-10-01 03:17:33 -04:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										set_as_top_level ( false ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-08 09:52:58 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										_internal_simulate_physics  =  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								}