2018-07-26 11:56:21 +02:00
										 
									 
								 
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								<?xml version="1.0" encoding="UTF-8" ?>
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								<class name="VisualShader" inherits="Shader" version="3.2">
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									<brief_description>
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											2019-10-11 12:06:57 -03:00
										 
									 
								 
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										A custom shader program with a visual editor.
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									</brief_description>
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									<description>
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											2019-10-11 12:06:57 -03:00
										 
									 
								 
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										This class allows you to define a custom shader program that can be used for various materials to render objects.
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										The visual shader editor creates the shader.
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									</description>
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									<tutorials>
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									</tutorials>
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									<methods>
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										<method name="add_node">
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											<return type="void">
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											</return>
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											<argument index="0" name="type" type="int" enum="VisualShader.Type">
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											</argument>
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											<argument index="1" name="node" type="VisualShaderNode">
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											</argument>
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											<argument index="2" name="position" type="Vector2">
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											</argument>
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											<argument index="3" name="id" type="int">
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											</argument>
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											<description>
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												Adds the specified node to the shader.
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											</description>
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										</method>
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										<method name="can_connect_nodes" qualifiers="const">
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											<return type="bool">
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											</return>
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											<argument index="0" name="type" type="int" enum="VisualShader.Type">
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											</argument>
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											<argument index="1" name="from_node" type="int">
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											</argument>
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											<argument index="2" name="from_port" type="int">
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											</argument>
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											<argument index="3" name="to_node" type="int">
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											</argument>
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											<argument index="4" name="to_port" type="int">
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											</argument>
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											<description>
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												Returns [code]true[/code] if the specified nodes and ports can be connected together.
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											</description>
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										</method>
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										<method name="connect_nodes">
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											<return type="int" enum="Error">
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											</return>
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											<argument index="0" name="type" type="int" enum="VisualShader.Type">
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											</argument>
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											<argument index="1" name="from_node" type="int">
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											</argument>
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											<argument index="2" name="from_port" type="int">
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											</argument>
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											<argument index="3" name="to_node" type="int">
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											</argument>
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											<argument index="4" name="to_port" type="int">
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											</argument>
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											<description>
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												Connects the specified nodes and ports.
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											</description>
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										</method>
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										<method name="connect_nodes_forced">
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											<return type="void">
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											</return>
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											<argument index="0" name="type" type="int" enum="VisualShader.Type">
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											</argument>
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											<argument index="1" name="from_node" type="int">
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											</argument>
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											<argument index="2" name="from_port" type="int">
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											</argument>
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											<argument index="3" name="to_node" type="int">
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											</argument>
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											<argument index="4" name="to_port" type="int">
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											</argument>
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											<description>
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												Connects the specified nodes and ports, even if they can't be connected. Such connection is invalid and will not function properly.
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											</description>
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										</method>
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										<method name="disconnect_nodes">
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											<return type="void">
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											</return>
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											<argument index="0" name="type" type="int" enum="VisualShader.Type">
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											</argument>
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											<argument index="1" name="from_node" type="int">
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											</argument>
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											<argument index="2" name="from_port" type="int">
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											</argument>
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											<argument index="3" name="to_node" type="int">
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											</argument>
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											<argument index="4" name="to_port" type="int">
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											</argument>
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											<description>
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												Connects the specified nodes and ports.
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											</description>
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										</method>
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										<method name="get_node" qualifiers="const">
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											<return type="VisualShaderNode">
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											</return>
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											<argument index="0" name="type" type="int" enum="VisualShader.Type">
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											</argument>
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											<argument index="1" name="id" type="int">
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											</argument>
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											<description>
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												Returns the shader node instance with specified [code]type[/code] and [code]id[/code].
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											</description>
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										</method>
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										<method name="get_node_connections" qualifiers="const">
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											<return type="Array">
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											</return>
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											<argument index="0" name="type" type="int" enum="VisualShader.Type">
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											</argument>
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											<description>
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												Returns the list of connected nodes with the specified type.
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											</description>
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										</method>
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										<method name="get_node_list" qualifiers="const">
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											<return type="PoolIntArray">
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											</return>
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											<argument index="0" name="type" type="int" enum="VisualShader.Type">
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											</argument>
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											<description>
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												Returns the list of all nodes in the shader with the specified type.
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											</description>
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										</method>
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										<method name="get_node_position" qualifiers="const">
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											<return type="Vector2">
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											</return>
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											<argument index="0" name="type" type="int" enum="VisualShader.Type">
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											</argument>
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											<argument index="1" name="id" type="int">
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											</argument>
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											<description>
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												Returns the position of the specified node within the shader graph.
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											</description>
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										</method>
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										<method name="get_valid_node_id" qualifiers="const">
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											<return type="int">
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											</return>
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											<argument index="0" name="type" type="int" enum="VisualShader.Type">
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							 | 
							
							
											</argument>
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											<description>
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											</description>
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										</method>
							 | 
						
					
						
							| 
								
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							 | 
							
							
										<method name="is_node_connection" qualifiers="const">
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											<return type="bool">
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							 | 
							
							
											</return>
							 | 
						
					
						
							| 
								
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							 | 
							
							
											<argument index="0" name="type" type="int" enum="VisualShader.Type">
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											</argument>
							 | 
						
					
						
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											<argument index="1" name="from_node" type="int">
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							 | 
							
							
											</argument>
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											<argument index="2" name="from_port" type="int">
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							 | 
							
							
											</argument>
							 | 
						
					
						
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							 | 
							
							
											<argument index="3" name="to_node" type="int">
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							 | 
							
								
							 | 
							
							
											</argument>
							 | 
						
					
						
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							 | 
							
							
											<argument index="4" name="to_port" type="int">
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							 | 
							
							
											</argument>
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							 | 
							
							
											<description>
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											2020-03-03 19:21:21 +01:00
										 
									 
								 
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							 | 
							
							
												Returns [code]true[/code] if the specified node and port connection exist.
							 | 
						
					
						
							
								
									
										
										
										
											2018-07-26 11:56:21 +02:00
										 
									 
								 
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							 | 
							
							
											</description>
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							 | 
							
							
										</method>
							 | 
						
					
						
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							 | 
							
							
										<method name="remove_node">
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											<return type="void">
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							 | 
							
							
											</return>
							 | 
						
					
						
							| 
								
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							 | 
							
							
											<argument index="0" name="type" type="int" enum="VisualShader.Type">
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							 | 
							
							
											</argument>
							 | 
						
					
						
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											<argument index="1" name="id" type="int">
							 | 
						
					
						
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							 | 
							
							
											</argument>
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							| 
								
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							 | 
							
							
											<description>
							 | 
						
					
						
							
								
									
										
										
										
											2020-03-03 19:21:21 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
												Removes the specified node from the shader.
							 | 
						
					
						
							
								
									
										
										
										
											2018-07-26 11:56:21 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
											</description>
							 | 
						
					
						
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							 | 
							
							
										</method>
							 | 
						
					
						
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							 | 
							
							
										<method name="set_mode">
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											<return type="void">
							 | 
						
					
						
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							 | 
							
							
											</return>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											<argument index="0" name="mode" type="int" enum="Shader.Mode">
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
											</argument>
							 | 
						
					
						
							| 
								
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							 | 
							
							
											<description>
							 | 
						
					
						
							
								
									
										
										
										
											2020-03-03 19:21:21 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
												Sets the mode of this shader.
							 | 
						
					
						
							
								
									
										
										
										
											2018-07-26 11:56:21 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
											</description>
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
										</method>
							 | 
						
					
						
							| 
								
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							 | 
							
							
										<method name="set_node_position">
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											<return type="void">
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
											</return>
							 | 
						
					
						
							| 
								
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							 | 
							
							
											<argument index="0" name="type" type="int" enum="VisualShader.Type">
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							 | 
							
							
											</argument>
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
											<argument index="1" name="id" type="int">
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
											</argument>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											<argument index="2" name="position" type="Vector2">
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											</argument>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											<description>
							 | 
						
					
						
							
								
									
										
										
										
											2020-03-03 19:21:21 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
												Sets the position of the specified node.
							 | 
						
					
						
							
								
									
										
										
										
											2018-07-26 11:56:21 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
											</description>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										</method>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									</methods>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									<members>
							 | 
						
					
						
							
								
									
										
										
										
											2019-09-24 13:34:03 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										<member name="code" type="String" setter="set_code" getter="get_code" override="true" default=""shader_type spatial;void vertex() {// Output:0}void fragment() {// Output:0}void light() {// Output:0}"" />
							 | 
						
					
						
							
								
									
										
										
										
											2019-06-29 12:38:01 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										<member name="graph_offset" type="Vector2" setter="set_graph_offset" getter="get_graph_offset" default="Vector2( 0, 0 )">
							 | 
						
					
						
							
								
									
										
										
										
											2020-03-03 19:21:21 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											The offset vector of the whole graph.
							 | 
						
					
						
							
								
									
										
										
										
											2018-07-26 11:56:21 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
										</member>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									</members>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									<constants>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										<constant name="TYPE_VERTEX" value="0" enum="Type">
							 | 
						
					
						
							
								
									
										
										
										
											2020-03-03 19:21:21 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											A vertex shader, operating on vertices.
							 | 
						
					
						
							
								
									
										
										
										
											2018-07-26 11:56:21 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
										</constant>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										<constant name="TYPE_FRAGMENT" value="1" enum="Type">
							 | 
						
					
						
							
								
									
										
										
										
											2020-03-03 19:21:21 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											A fragment shader, operating on fragments (pixels).
							 | 
						
					
						
							
								
									
										
										
										
											2018-07-26 11:56:21 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
										</constant>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										<constant name="TYPE_LIGHT" value="2" enum="Type">
							 | 
						
					
						
							
								
									
										
										
										
											2020-03-03 19:21:21 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											A shader for light calculations.
							 | 
						
					
						
							
								
									
										
										
										
											2018-07-26 11:56:21 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
										</constant>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										<constant name="TYPE_MAX" value="3" enum="Type">
							 | 
						
					
						
							
								
									
										
										
										
											2019-06-27 11:10:53 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											Represents the size of the [enum Type] enum.
							 | 
						
					
						
							
								
									
										
										
										
											2018-07-26 11:56:21 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
										</constant>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										<constant name="NODE_ID_INVALID" value="-1">
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										</constant>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										<constant name="NODE_ID_OUTPUT" value="0">
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										</constant>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									</constants>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								</class>
							 |