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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  transform_2d.cpp                                                     */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
											2022-01-13 09:45:09 +01:00
										 |  |  | /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | 
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							|  |  |  | #include "transform_2d.h"
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							|  |  |  | 
 | 
					
						
							|  |  |  | void Transform2D::invert() { | 
					
						
							|  |  |  | 	// FIXME: this function assumes the basis is a rotation matrix, with no scaling.
 | 
					
						
							|  |  |  | 	// Transform2D::affine_inverse can handle matrices with scaling, so GDScript should eventually use that.
 | 
					
						
							|  |  |  | 	SWAP(elements[0][1], elements[1][0]); | 
					
						
							|  |  |  | 	elements[2] = basis_xform(-elements[2]); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Transform2D Transform2D::inverse() const { | 
					
						
							|  |  |  | 	Transform2D inv = *this; | 
					
						
							|  |  |  | 	inv.invert(); | 
					
						
							|  |  |  | 	return inv; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void Transform2D::affine_invert() { | 
					
						
							|  |  |  | 	real_t det = basis_determinant(); | 
					
						
							|  |  |  | #ifdef MATH_CHECKS
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND(det == 0); | 
					
						
							|  |  |  | #endif
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										 |  |  | 	real_t idet = 1 / det; | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	SWAP(elements[0][0], elements[1][1]); | 
					
						
							|  |  |  | 	elements[0] *= Vector2(idet, -idet); | 
					
						
							|  |  |  | 	elements[1] *= Vector2(-idet, idet); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	elements[2] = basis_xform(-elements[2]); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Transform2D Transform2D::affine_inverse() const { | 
					
						
							|  |  |  | 	Transform2D inv = *this; | 
					
						
							|  |  |  | 	inv.affine_invert(); | 
					
						
							|  |  |  | 	return inv; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void Transform2D::rotate(real_t p_phi) { | 
					
						
							|  |  |  | 	*this = Transform2D(p_phi, Vector2()) * (*this); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | real_t Transform2D::get_rotation() const { | 
					
						
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										 |  |  | 	return Math::atan2(elements[0].y, elements[0].x); | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void Transform2D::set_rotation(real_t p_rot) { | 
					
						
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										 |  |  | 	Size2 scale = get_scale(); | 
					
						
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										 |  |  | 	real_t cr = Math::cos(p_rot); | 
					
						
							|  |  |  | 	real_t sr = Math::sin(p_rot); | 
					
						
							|  |  |  | 	elements[0][0] = cr; | 
					
						
							|  |  |  | 	elements[0][1] = sr; | 
					
						
							|  |  |  | 	elements[1][0] = -sr; | 
					
						
							|  |  |  | 	elements[1][1] = cr; | 
					
						
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										 |  |  | 	set_scale(scale); | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Transform2D::Transform2D(real_t p_rot, const Vector2 &p_pos) { | 
					
						
							|  |  |  | 	real_t cr = Math::cos(p_rot); | 
					
						
							|  |  |  | 	real_t sr = Math::sin(p_rot); | 
					
						
							|  |  |  | 	elements[0][0] = cr; | 
					
						
							|  |  |  | 	elements[0][1] = sr; | 
					
						
							|  |  |  | 	elements[1][0] = -sr; | 
					
						
							|  |  |  | 	elements[1][1] = cr; | 
					
						
							|  |  |  | 	elements[2] = p_pos; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Size2 Transform2D::get_scale() const { | 
					
						
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										 |  |  | 	real_t det_sign = SGN(basis_determinant()); | 
					
						
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										 |  |  | 	return Size2(elements[0].length(), det_sign * elements[1].length()); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | void Transform2D::set_scale(const Size2 &p_scale) { | 
					
						
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										 |  |  | 	elements[0].normalize(); | 
					
						
							|  |  |  | 	elements[1].normalize(); | 
					
						
							|  |  |  | 	elements[0] *= p_scale.x; | 
					
						
							|  |  |  | 	elements[1] *= p_scale.y; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | void Transform2D::scale(const Size2 &p_scale) { | 
					
						
							|  |  |  | 	scale_basis(p_scale); | 
					
						
							|  |  |  | 	elements[2] *= p_scale; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void Transform2D::scale_basis(const Size2 &p_scale) { | 
					
						
							|  |  |  | 	elements[0][0] *= p_scale.x; | 
					
						
							|  |  |  | 	elements[0][1] *= p_scale.y; | 
					
						
							|  |  |  | 	elements[1][0] *= p_scale.x; | 
					
						
							|  |  |  | 	elements[1][1] *= p_scale.y; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void Transform2D::translate(real_t p_tx, real_t p_ty) { | 
					
						
							|  |  |  | 	translate(Vector2(p_tx, p_ty)); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void Transform2D::translate(const Vector2 &p_translation) { | 
					
						
							|  |  |  | 	elements[2] += basis_xform(p_translation); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void Transform2D::orthonormalize() { | 
					
						
							|  |  |  | 	// Gram-Schmidt Process
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							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector2 x = elements[0]; | 
					
						
							|  |  |  | 	Vector2 y = elements[1]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	x.normalize(); | 
					
						
							|  |  |  | 	y = (y - x * (x.dot(y))); | 
					
						
							|  |  |  | 	y.normalize(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	elements[0] = x; | 
					
						
							|  |  |  | 	elements[1] = y; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | 
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										 |  |  | Transform2D Transform2D::orthonormalized() const { | 
					
						
							|  |  |  | 	Transform2D on = *this; | 
					
						
							|  |  |  | 	on.orthonormalize(); | 
					
						
							|  |  |  | 	return on; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | bool Transform2D::is_equal_approx(const Transform2D &p_transform) const { | 
					
						
							|  |  |  | 	return elements[0].is_equal_approx(p_transform.elements[0]) && elements[1].is_equal_approx(p_transform.elements[1]) && elements[2].is_equal_approx(p_transform.elements[2]); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | bool Transform2D::operator==(const Transform2D &p_transform) const { | 
					
						
							|  |  |  | 	for (int i = 0; i < 3; i++) { | 
					
						
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										 |  |  | 		if (elements[i] != p_transform.elements[i]) { | 
					
						
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										 |  |  | 			return false; | 
					
						
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										 |  |  | 		} | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return true; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | bool Transform2D::operator!=(const Transform2D &p_transform) const { | 
					
						
							|  |  |  | 	for (int i = 0; i < 3; i++) { | 
					
						
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										 |  |  | 		if (elements[i] != p_transform.elements[i]) { | 
					
						
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										 |  |  | 			return true; | 
					
						
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										 |  |  | 		} | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return false; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void Transform2D::operator*=(const Transform2D &p_transform) { | 
					
						
							|  |  |  | 	elements[2] = xform(p_transform.elements[2]); | 
					
						
							|  |  |  | 
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							|  |  |  | 	real_t x0, x1, y0, y1; | 
					
						
							|  |  |  | 
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							|  |  |  | 	x0 = tdotx(p_transform.elements[0]); | 
					
						
							|  |  |  | 	x1 = tdoty(p_transform.elements[0]); | 
					
						
							|  |  |  | 	y0 = tdotx(p_transform.elements[1]); | 
					
						
							|  |  |  | 	y1 = tdoty(p_transform.elements[1]); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	elements[0][0] = x0; | 
					
						
							|  |  |  | 	elements[0][1] = x1; | 
					
						
							|  |  |  | 	elements[1][0] = y0; | 
					
						
							|  |  |  | 	elements[1][1] = y1; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Transform2D Transform2D::operator*(const Transform2D &p_transform) const { | 
					
						
							|  |  |  | 	Transform2D t = *this; | 
					
						
							|  |  |  | 	t *= p_transform; | 
					
						
							|  |  |  | 	return t; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Transform2D Transform2D::scaled(const Size2 &p_scale) const { | 
					
						
							|  |  |  | 	Transform2D copy = *this; | 
					
						
							|  |  |  | 	copy.scale(p_scale); | 
					
						
							|  |  |  | 	return copy; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Transform2D Transform2D::basis_scaled(const Size2 &p_scale) const { | 
					
						
							|  |  |  | 	Transform2D copy = *this; | 
					
						
							|  |  |  | 	copy.scale_basis(p_scale); | 
					
						
							|  |  |  | 	return copy; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Transform2D Transform2D::untranslated() const { | 
					
						
							|  |  |  | 	Transform2D copy = *this; | 
					
						
							|  |  |  | 	copy.elements[2] = Vector2(); | 
					
						
							|  |  |  | 	return copy; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Transform2D Transform2D::translated(const Vector2 &p_offset) const { | 
					
						
							|  |  |  | 	Transform2D copy = *this; | 
					
						
							|  |  |  | 	copy.translate(p_offset); | 
					
						
							|  |  |  | 	return copy; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Transform2D Transform2D::rotated(real_t p_phi) const { | 
					
						
							|  |  |  | 	Transform2D copy = *this; | 
					
						
							|  |  |  | 	copy.rotate(p_phi); | 
					
						
							|  |  |  | 	return copy; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | real_t Transform2D::basis_determinant() const { | 
					
						
							|  |  |  | 	return elements[0].x * elements[1].y - elements[0].y * elements[1].x; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, real_t p_c) const { | 
					
						
							|  |  |  | 	//extract parameters
 | 
					
						
							|  |  |  | 	Vector2 p1 = get_origin(); | 
					
						
							|  |  |  | 	Vector2 p2 = p_transform.get_origin(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	real_t r1 = get_rotation(); | 
					
						
							|  |  |  | 	real_t r2 = p_transform.get_rotation(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Size2 s1 = get_scale(); | 
					
						
							|  |  |  | 	Size2 s2 = p_transform.get_scale(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//slerp rotation
 | 
					
						
							|  |  |  | 	Vector2 v1(Math::cos(r1), Math::sin(r1)); | 
					
						
							|  |  |  | 	Vector2 v2(Math::cos(r2), Math::sin(r2)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	real_t dot = v1.dot(v2); | 
					
						
							|  |  |  | 
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										 |  |  | 	dot = CLAMP(dot, -1, 1); | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	Vector2 v; | 
					
						
							|  |  |  | 
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										 |  |  | 	if (dot > 0.9995f) { | 
					
						
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										 |  |  | 		v = Vector2::linear_interpolate(v1, v2, p_c).normalized(); //linearly interpolate to avoid numerical precision issues
 | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		real_t angle = p_c * Math::acos(dot); | 
					
						
							|  |  |  | 		Vector2 v3 = (v2 - v1 * dot).normalized(); | 
					
						
							|  |  |  | 		v = v1 * Math::cos(angle) + v3 * Math::sin(angle); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//construct matrix
 | 
					
						
							|  |  |  | 	Transform2D res(Math::atan2(v.y, v.x), Vector2::linear_interpolate(p1, p2, p_c)); | 
					
						
							|  |  |  | 	res.scale_basis(Vector2::linear_interpolate(s1, s2, p_c)); | 
					
						
							|  |  |  | 	return res; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Transform2D::operator String() const { | 
					
						
							|  |  |  | 	return String(String() + elements[0] + ", " + elements[1] + ", " + elements[2]); | 
					
						
							|  |  |  | } |