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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  godot_js.h                                                            */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
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							|  |  |  | #ifndef GODOT_JS_H
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							|  |  |  | #define GODOT_JS_H
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							|  |  |  | #ifdef __cplusplus
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							|  |  |  | extern "C" { | 
					
						
							|  |  |  | #endif
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							|  |  |  | #include "stddef.h"
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							|  |  |  | // Config
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							|  |  |  | extern void godot_js_config_locale_get(char *p_ptr, int p_ptr_max); | 
					
						
							|  |  |  | extern void godot_js_config_canvas_id_get(char *p_ptr, int p_ptr_max); | 
					
						
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							|  |  |  | // OS
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							|  |  |  | extern void godot_js_os_finish_async(void (*p_callback)()); | 
					
						
							|  |  |  | extern void godot_js_os_request_quit_cb(void (*p_callback)()); | 
					
						
							|  |  |  | extern int godot_js_os_fs_is_persistent(); | 
					
						
							|  |  |  | extern void godot_js_os_fs_sync(void (*p_callback)()); | 
					
						
							|  |  |  | extern int godot_js_os_execute(const char *p_json); | 
					
						
							|  |  |  | extern void godot_js_os_shell_open(const char *p_uri); | 
					
						
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										 |  |  | extern int godot_js_os_hw_concurrency_get(); | 
					
						
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										 |  |  | extern int godot_js_pwa_cb(void (*p_callback)()); | 
					
						
							|  |  |  | extern int godot_js_pwa_update(); | 
					
						
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										 |  |  | // Input
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							|  |  |  | extern void godot_js_input_mouse_button_cb(int (*p_callback)(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers)); | 
					
						
							|  |  |  | extern void godot_js_input_mouse_move_cb(void (*p_callback)(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers)); | 
					
						
							|  |  |  | extern void godot_js_input_mouse_wheel_cb(int (*p_callback)(double p_delta_x, double p_delta_y)); | 
					
						
							|  |  |  | extern void godot_js_input_touch_cb(void (*p_callback)(int p_type, int p_count), uint32_t *r_identifiers, double *r_coords); | 
					
						
							|  |  |  | extern void godot_js_input_key_cb(void (*p_callback)(int p_type, int p_repeat, int p_modifiers), char r_code[32], char r_key[32]); | 
					
						
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										 |  |  | extern void godot_js_input_vibrate_handheld(int p_duration_ms); | 
					
						
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							|  |  |  | // Input gamepad
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							|  |  |  | extern void godot_js_input_gamepad_cb(void (*p_on_change)(int p_index, int p_connected, const char *p_id, const char *p_guid)); | 
					
						
							|  |  |  | extern int godot_js_input_gamepad_sample(); | 
					
						
							|  |  |  | extern int godot_js_input_gamepad_sample_count(); | 
					
						
							|  |  |  | extern int godot_js_input_gamepad_sample_get(int p_idx, float r_btns[16], int32_t *r_btns_num, float r_axes[10], int32_t *r_axes_num, int32_t *r_standard); | 
					
						
							|  |  |  | extern void godot_js_input_paste_cb(void (*p_callback)(const char *p_text)); | 
					
						
							|  |  |  | extern void godot_js_input_drop_files_cb(void (*p_callback)(char **p_filev, int p_filec)); | 
					
						
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										 |  |  | // Display
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										 |  |  | extern int godot_js_display_screen_dpi_get(); | 
					
						
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										 |  |  | extern double godot_js_display_pixel_ratio_get(); | 
					
						
							|  |  |  | extern void godot_js_display_alert(const char *p_text); | 
					
						
							|  |  |  | extern int godot_js_display_touchscreen_is_available(); | 
					
						
							|  |  |  | extern int godot_js_display_is_swap_ok_cancel(); | 
					
						
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										 |  |  | extern void godot_js_display_setup_canvas(int p_width, int p_height, int p_fullscreen, int p_hidpi); | 
					
						
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							|  |  |  | // Display canvas
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							|  |  |  | extern void godot_js_display_canvas_focus(); | 
					
						
							|  |  |  | extern int godot_js_display_canvas_is_focused(); | 
					
						
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							|  |  |  | // Display window
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										 |  |  | extern void godot_js_display_desired_size_set(int p_width, int p_height); | 
					
						
							|  |  |  | extern int godot_js_display_size_update(); | 
					
						
							|  |  |  | extern void godot_js_display_window_size_get(int32_t *p_x, int32_t *p_y); | 
					
						
							|  |  |  | extern void godot_js_display_screen_size_get(int32_t *p_x, int32_t *p_y); | 
					
						
							|  |  |  | extern int godot_js_display_fullscreen_request(); | 
					
						
							|  |  |  | extern int godot_js_display_fullscreen_exit(); | 
					
						
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										 |  |  | extern void godot_js_display_window_title_set(const char *p_text); | 
					
						
							|  |  |  | extern void godot_js_display_window_icon_set(const uint8_t *p_ptr, int p_len); | 
					
						
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										 |  |  | extern int godot_js_display_has_webgl(int p_version); | 
					
						
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							|  |  |  | // Display clipboard
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							|  |  |  | extern int godot_js_display_clipboard_set(const char *p_text); | 
					
						
							|  |  |  | extern int godot_js_display_clipboard_get(void (*p_callback)(const char *p_text)); | 
					
						
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							|  |  |  | // Display cursor
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							|  |  |  | extern void godot_js_display_cursor_set_shape(const char *p_cursor); | 
					
						
							|  |  |  | extern int godot_js_display_cursor_is_hidden(); | 
					
						
							|  |  |  | extern void godot_js_display_cursor_set_custom_shape(const char *p_shape, const uint8_t *p_ptr, int p_len, int p_hotspot_x, int p_hotspot_y); | 
					
						
							|  |  |  | extern void godot_js_display_cursor_set_visible(int p_visible); | 
					
						
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										 |  |  | extern void godot_js_display_cursor_lock_set(int p_lock); | 
					
						
							|  |  |  | extern int godot_js_display_cursor_is_locked(); | 
					
						
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							|  |  |  | // Display listeners
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										 |  |  | extern void godot_js_display_fullscreen_cb(void (*p_callback)(int p_fullscreen)); | 
					
						
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										 |  |  | extern void godot_js_display_window_blur_cb(void (*p_callback)()); | 
					
						
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										 |  |  | extern void godot_js_display_notification_cb(void (*p_callback)(int p_notification), int p_enter, int p_exit, int p_in, int p_out); | 
					
						
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							|  |  |  | // Display Virtual Keyboard
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							|  |  |  | extern int godot_js_display_vk_available(); | 
					
						
							|  |  |  | extern void godot_js_display_vk_cb(void (*p_input)(const char *p_text, int p_cursor)); | 
					
						
							|  |  |  | extern void godot_js_display_vk_show(const char *p_text, int p_multiline, int p_start, int p_end); | 
					
						
							|  |  |  | extern void godot_js_display_vk_hide(); | 
					
						
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										 |  |  | #ifdef __cplusplus
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							|  |  |  | } | 
					
						
							|  |  |  | #endif
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										 |  |  | #endif // GODOT_JS_H
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