| 
									
										
										
										
											2019-06-02 15:09:02 -07:00
										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  multimesh_instance_2d.cpp                                            */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
											2022-01-03 21:27:34 +01:00
										 |  |  | /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
							| 
									
										
										
										
											2019-06-02 15:09:02 -07:00
										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include "multimesh_instance_2d.h"
 | 
					
						
							| 
									
										
										
										
											2021-06-12 07:44:38 +03:00
										 |  |  | #include "scene/scene_string_names.h"
 | 
					
						
							| 
									
										
										
										
											2019-06-02 15:09:02 -07:00
										 |  |  | 
 | 
					
						
							|  |  |  | void MultiMeshInstance2D::_notification(int p_what) { | 
					
						
							|  |  |  | 	if (p_what == NOTIFICATION_DRAW) { | 
					
						
							|  |  |  | 		if (multimesh.is_valid()) { | 
					
						
							| 
									
										
										
										
											2020-10-24 12:15:43 -03:00
										 |  |  | 			draw_multimesh(multimesh, texture); | 
					
						
							| 
									
										
										
										
											2019-06-02 15:09:02 -07:00
										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void MultiMeshInstance2D::_bind_methods() { | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_multimesh", "multimesh"), &MultiMeshInstance2D::set_multimesh); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_multimesh"), &MultiMeshInstance2D::get_multimesh); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_texture", "texture"), &MultiMeshInstance2D::set_texture); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_texture"), &MultiMeshInstance2D::get_texture); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_normal_map", "normal_map"), &MultiMeshInstance2D::set_normal_map); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_normal_map"), &MultiMeshInstance2D::get_normal_map); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ADD_SIGNAL(MethodInfo("texture_changed")); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multimesh", PROPERTY_HINT_RESOURCE_TYPE, "MultiMesh"), "set_multimesh", "get_multimesh"); | 
					
						
							| 
									
										
										
										
											2019-06-11 15:43:37 -03:00
										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_normal_map", "get_normal_map"); | 
					
						
							| 
									
										
										
										
											2019-06-02 15:09:02 -07:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void MultiMeshInstance2D::set_multimesh(const Ref<MultiMesh> &p_multimesh) { | 
					
						
							|  |  |  | 	multimesh = p_multimesh; | 
					
						
							|  |  |  | 	update(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Ref<MultiMesh> MultiMeshInstance2D::get_multimesh() const { | 
					
						
							|  |  |  | 	return multimesh; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-06-11 15:43:37 -03:00
										 |  |  | void MultiMeshInstance2D::set_texture(const Ref<Texture2D> &p_texture) { | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 	if (p_texture == texture) { | 
					
						
							| 
									
										
										
										
											2019-06-02 15:09:02 -07:00
										 |  |  | 		return; | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2019-06-02 15:09:02 -07:00
										 |  |  | 	texture = p_texture; | 
					
						
							|  |  |  | 	update(); | 
					
						
							| 
									
										
										
										
											2021-06-12 07:44:38 +03:00
										 |  |  | 	emit_signal(SceneStringNames::get_singleton()->texture_changed); | 
					
						
							| 
									
										
										
										
											2019-06-02 15:09:02 -07:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-06-11 15:43:37 -03:00
										 |  |  | Ref<Texture2D> MultiMeshInstance2D::get_texture() const { | 
					
						
							| 
									
										
										
										
											2019-06-02 15:09:02 -07:00
										 |  |  | 	return texture; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-06-11 15:43:37 -03:00
										 |  |  | void MultiMeshInstance2D::set_normal_map(const Ref<Texture2D> &p_texture) { | 
					
						
							| 
									
										
										
										
											2019-06-02 15:09:02 -07:00
										 |  |  | 	normal_map = p_texture; | 
					
						
							|  |  |  | 	update(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-06-11 15:43:37 -03:00
										 |  |  | Ref<Texture2D> MultiMeshInstance2D::get_normal_map() const { | 
					
						
							| 
									
										
										
										
											2019-06-02 15:09:02 -07:00
										 |  |  | 	return normal_map; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-10-21 23:37:07 +02:00
										 |  |  | #ifdef TOOLS_ENABLED
 | 
					
						
							| 
									
										
										
										
											2019-06-02 15:09:02 -07:00
										 |  |  | Rect2 MultiMeshInstance2D::_edit_get_rect() const { | 
					
						
							|  |  |  | 	if (multimesh.is_valid()) { | 
					
						
							|  |  |  | 		AABB aabb = multimesh->get_aabb(); | 
					
						
							|  |  |  | 		return Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return Node2D::_edit_get_rect(); | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2019-10-21 23:37:07 +02:00
										 |  |  | #endif
 | 
					
						
							| 
									
										
										
										
											2019-06-02 15:09:02 -07:00
										 |  |  | 
 | 
					
						
							|  |  |  | MultiMeshInstance2D::MultiMeshInstance2D() { | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | MultiMeshInstance2D::~MultiMeshInstance2D() { | 
					
						
							|  |  |  | } |