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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  translation.h                                                        */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
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										 |  |  | /*                      https://godotengine.org                          */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | #ifndef TRANSLATION_H
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							|  |  |  | #define TRANSLATION_H
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										 |  |  | #include "core/resource.h"
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										 |  |  | 
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							|  |  |  | class Translation : public Resource { | 
					
						
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										 |  |  | 	GDCLASS(Translation, Resource); | 
					
						
							|  |  |  | 	OBJ_SAVE_TYPE(Translation); | 
					
						
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										 |  |  | 	RES_BASE_EXTENSION("translation"); | 
					
						
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 | 
					
						
							|  |  |  | 	String locale; | 
					
						
							|  |  |  | 	Map<StringName, StringName> translation_map; | 
					
						
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										 |  |  | 	PoolVector<String> _get_message_list() const; | 
					
						
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										 |  |  | 	PoolVector<String> _get_messages() const; | 
					
						
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										 |  |  | 	void _set_messages(const PoolVector<String> &p_messages); | 
					
						
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										 |  |  | protected: | 
					
						
							|  |  |  | 	static void _bind_methods(); | 
					
						
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							|  |  |  | public: | 
					
						
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										 |  |  | 	void set_locale(const String &p_locale); | 
					
						
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										 |  |  | 	_FORCE_INLINE_ String get_locale() const { return locale; } | 
					
						
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										 |  |  | 	void add_message(const StringName &p_src_text, const StringName &p_xlated_text); | 
					
						
							|  |  |  | 	virtual StringName get_message(const StringName &p_src_text) const; //overridable for other implementations
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							|  |  |  | 	void erase_message(const StringName &p_src_text); | 
					
						
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							|  |  |  | 	void get_message_list(List<StringName> *r_messages) const; | 
					
						
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										 |  |  | 	int get_message_count() const; | 
					
						
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							|  |  |  | 	Translation(); | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | class TranslationServer : public Object { | 
					
						
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										 |  |  | 	GDCLASS(TranslationServer, Object); | 
					
						
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							|  |  |  | 	String locale; | 
					
						
							|  |  |  | 	String fallback; | 
					
						
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										 |  |  | 	Set<Ref<Translation> > translations; | 
					
						
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										 |  |  | 	Ref<Translation> tool_translation; | 
					
						
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										 |  |  | 	Map<String, String> locale_name_map; | 
					
						
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										 |  |  | 	bool enabled; | 
					
						
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							|  |  |  | 	static TranslationServer *singleton; | 
					
						
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										 |  |  | 	bool _load_translations(const String &p_from); | 
					
						
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							|  |  |  | 	static void _bind_methods(); | 
					
						
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										 |  |  | public: | 
					
						
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										 |  |  | 	_FORCE_INLINE_ static TranslationServer *get_singleton() { return singleton; } | 
					
						
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										 |  |  | 	void set_enabled(bool p_enabled) { enabled = p_enabled; } | 
					
						
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										 |  |  | 	_FORCE_INLINE_ bool is_enabled() const { return enabled; } | 
					
						
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										 |  |  | 	void set_locale(const String &p_locale); | 
					
						
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										 |  |  | 	String get_locale() const; | 
					
						
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										 |  |  | 	String get_locale_name(const String &p_locale) const; | 
					
						
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										 |  |  | 	Array get_loaded_locales() const; | 
					
						
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										 |  |  | 	void add_translation(const Ref<Translation> &p_translation); | 
					
						
							|  |  |  | 	void remove_translation(const Ref<Translation> &p_translation); | 
					
						
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										 |  |  | 	StringName translate(const StringName &p_message) const; | 
					
						
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							|  |  |  | 	static Vector<String> get_all_locales(); | 
					
						
							|  |  |  | 	static Vector<String> get_all_locale_names(); | 
					
						
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										 |  |  | 	static bool is_locale_valid(const String &p_locale); | 
					
						
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										 |  |  | 	static String standardize_locale(const String &p_locale); | 
					
						
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										 |  |  | 	static String get_language_code(const String &p_locale); | 
					
						
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										 |  |  | 	void set_tool_translation(const Ref<Translation> &p_translation); | 
					
						
							|  |  |  | 	StringName tool_translate(const StringName &p_message) const; | 
					
						
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										 |  |  | 	void setup(); | 
					
						
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										 |  |  | 	void clear(); | 
					
						
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										 |  |  | 	void load_translations(); | 
					
						
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							|  |  |  | 	TranslationServer(); | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | #endif // TRANSLATION_H
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