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								/*************************************************************************/
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								/*  context_gl_windows.h                                                 */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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											2017-08-27 14:16:55 +02:00
										 
									 
								 
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2020-01-01 11:16:22 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#if defined(OPENGL_ENABLED) || defined(GLES_ENABLED)
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								// Author: Juan Linietsky <reduzio@gmail.com>, (C) 2008
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								#ifndef CONTEXT_GL_WIN_H
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								#define CONTEXT_GL_WIN_H
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								#include "core/error_list.h"
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								#include "core/os/os.h"
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								#include <windows.h>
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								typedef bool(APIENTRY *PFNWGLSWAPINTERVALEXTPROC)(int interval);
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								typedef int(APIENTRY *PFNWGLGETSWAPINTERVALEXTPROC)(void);
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								class ContextGL_Windows {
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									HDC hDC;
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									HGLRC hRC;
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									unsigned int pixel_format;
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									HWND hWnd;
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									bool opengl_3_context;
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									bool use_vsync;
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									bool vsync_via_compositor;
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									PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT;
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									PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT;
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									static bool should_vsync_via_compositor();
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								public:
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									void release_current();
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									void make_current();
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									HDC get_hdc();
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									HGLRC get_hglrc();
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									int get_window_width();
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									int get_window_height();
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									void swap_buffers();
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									Error initialize();
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									void set_use_vsync(bool p_use);
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									bool is_using_vsync() const;
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									ContextGL_Windows(HWND hwnd, bool p_opengl_3_context);
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									~ContextGL_Windows();
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								};
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								#endif
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								#endif
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