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								/*************************************************************************/
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								/*  power_windows.cpp                                                    */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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											2017-08-27 14:16:55 +02:00
										 
									 
								 
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2020-01-01 11:16:22 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/*************************************************************************/
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											2017-05-06 23:38:44 +02:00
										 
									 
								 
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								/*
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								Adapted from corresponding SDL 2.0 code.
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								*/
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								/*
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								  Simple DirectMedia Layer
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								  Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
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								  This software is provided 'as-is', without any express or implied
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								  warranty.  In no event will the authors be held liable for any damages
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								  arising from the use of this software.
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								  Permission is granted to anyone to use this software for any purpose,
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								  including commercial applications, and to alter it and redistribute it
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								  freely, subject to the following restrictions:
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								  1. The origin of this software must not be misrepresented; you must not
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								     claim that you wrote the original software. If you use this software
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								     in a product, an acknowledgment in the product documentation would be
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								     appreciated but is not required.
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								  2. Altered source versions must be plainly marked as such, and must not be
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								     misrepresented as being the original software.
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								  3. This notice may not be removed or altered from any source distribution.
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								*/
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											2016-07-23 13:15:55 +02:00
										 
									 
								 
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								#include "power_windows.h"
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								// CODE CHUNK IMPORTED FROM SDL 2.0
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								bool PowerWindows::GetPowerInfo_Windows() {
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									SYSTEM_POWER_STATUS status;
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									bool need_details = FALSE;
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									/* This API should exist back to Win95. */
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									if (!GetSystemPowerStatus(&status)) {
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										/* !!! FIXME: push GetLastError() into GetError() */
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										power_state = OS::POWERSTATE_UNKNOWN;
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									} else if (status.BatteryFlag == 0xFF) { /* unknown state */
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										power_state = OS::POWERSTATE_UNKNOWN;
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									} else if (status.BatteryFlag & (1 << 7)) { /* no battery */
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										power_state = OS::POWERSTATE_NO_BATTERY;
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									} else if (status.BatteryFlag & (1 << 3)) { /* charging */
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										power_state = OS::POWERSTATE_CHARGING;
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										need_details = TRUE;
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									} else if (status.ACLineStatus == 1) {
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										power_state = OS::POWERSTATE_CHARGED; /* on AC, not charging. */
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										need_details = TRUE;
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									} else {
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										power_state = OS::POWERSTATE_ON_BATTERY; /* not on AC. */
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										need_details = TRUE;
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									}
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									percent_left = -1;
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									nsecs_left = -1;
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									if (need_details) {
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										const int pct = (int)status.BatteryLifePercent;
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										const int secs = (int)status.BatteryLifeTime;
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										if (pct != 255) { /* 255 == unknown */
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											percent_left = (pct > 100) ? 100 : pct; /* clamp between 0%, 100% */
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										}
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										if (secs != (int)0xFFFFFFFF) { /* ((DWORD)-1) == unknown */
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											nsecs_left = secs;
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										}
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									}
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									return TRUE; /* always the definitive answer on Windows. */
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								}
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								OS::PowerState PowerWindows::get_power_state() {
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									if (GetPowerInfo_Windows()) {
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										return power_state;
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									} else {
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										return OS::POWERSTATE_UNKNOWN;
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									}
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								}
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								int PowerWindows::get_power_seconds_left() {
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									if (GetPowerInfo_Windows()) {
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										return nsecs_left;
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									} else {
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										return -1;
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									}
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								}
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								int PowerWindows::get_power_percent_left() {
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									if (GetPowerInfo_Windows()) {
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										return percent_left;
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									} else {
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										return -1;
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									}
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								}
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											2017-12-06 21:36:34 +01:00
										 
									 
								 
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								PowerWindows::PowerWindows() :
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										nsecs_left(-1),
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										percent_left(-1),
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										power_state(OS::POWERSTATE_UNKNOWN) {
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								}
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								PowerWindows::~PowerWindows() {
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											2017-03-05 15:47:28 +01:00
										 
									 
								 
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								}
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