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50 lines
2.7 KiB
JavaScript
50 lines
2.7 KiB
JavaScript
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/**************************************************************************/
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/* patch_em_gl.js */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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addOnPostRun(function () {
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GL.getSource = (shader, count, string, length) => {
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let source = '';
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for (let i = 0; i < count; ++i) {
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const ptr = HEAPU32[(string + i * 4) >> 2];
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const len = length ? HEAPU32[(length + i * 4) >> 2] : undefined;
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if (len) {
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const endPtr = ptr + len;
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const slice = HEAPU8.buffer instanceof ArrayBuffer
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? HEAPU8.subarray(ptr, endPtr)
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: HEAPU8.slice(ptr, endPtr);
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source += UTF8Decoder.decode(slice);
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} else {
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source += UTF8ToString(ptr, len);
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}
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}
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return source;
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};
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});
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