2024-05-21 15:14:59 +02:00
										 
									 
								 
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								import json
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								import os
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											2020-03-11 11:55:28 +01:00
										 
									 
								 
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											2020-10-03 15:46:52 +02:00
										 
									 
								 
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								from SCons.Util import WhereIs
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											2020-03-11 11:55:28 +01:00
										 
									 
								 
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											2024-10-31 12:54:00 +02:00
										 
									 
								 
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								from platform_methods import get_build_version
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											2020-03-11 11:55:28 +01:00
										 
									 
								 
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								def run_closure_compiler(target, source, env, for_signature):
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											2023-12-01 13:39:09 -05:00
										 
									 
								 
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								    closure_bin = os.path.join(
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								        os.path.dirname(WhereIs("emcc")),
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								        "node_modules",
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								        ".bin",
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								        "google-closure-compiler",
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								    )
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											2020-10-03 15:46:52 +02:00
										 
									 
								 
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								    cmd = [WhereIs("node"), closure_bin]
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											2020-03-30 08:28:32 +02:00
										 
									 
								 
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								    cmd.extend(["--compilation_level", "ADVANCED_OPTIMIZATIONS"])
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								    for f in env["JSEXTERNS"]:
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								        cmd.extend(["--externs", f.get_abspath()])
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											2020-03-11 11:55:28 +01:00
										 
									 
								 
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								    for f in source:
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											2020-03-30 08:28:32 +02:00
										 
									 
								 
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								        cmd.extend(["--js", f.get_abspath()])
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								    cmd.extend(["--js_output_file", target[0].get_abspath()])
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								    return " ".join(cmd)
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											2020-03-11 11:55:28 +01:00
										 
									 
								 
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											2023-12-01 13:39:09 -05:00
										 
									 
								 
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								def create_engine_file(env, target, source, externs, threads_enabled):
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											2020-03-30 08:28:32 +02:00
										 
									 
								 
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								    if env["use_closure_compiler"]:
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											2020-03-11 11:55:28 +01:00
										 
									 
								 
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								        return env.BuildJS(target, source, JSEXTERNS=externs)
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											2023-12-01 13:39:09 -05:00
										 
									 
								 
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								    subst_dict = {"___GODOT_THREADS_ENABLED": "true" if threads_enabled else "false"}
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								    return env.Substfile(target=target, source=[env.File(s) for s in source], SUBST_DICT=subst_dict)
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											2020-10-23 18:33:20 +02:00
										 
									 
								 
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											2022-08-29 15:56:28 +02:00
										 
									 
								 
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								def create_template_zip(env, js, wasm, worker, side):
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												SCons: Unify tools/target build type configuration
Implements https://github.com/godotengine/godot-proposals/issues/3371.
New `target` presets
====================
The `tools` option is removed and `target` changes to use three new presets,
which match the builds users are familiar with. These targets control the
default optimization level and enable editor-specific and debugging code:
- `editor`: Replaces `tools=yes target=release_debug`.
  * Defines: `TOOLS_ENABLED`, `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_debug`: Replaces `tools=no target=release_debug`.
  * Defines: `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_release`: Replaces `tools=no target=release`.
  * Defines: `-O3`/`/O2`
New `dev_build` option
======================
The previous `target=debug` is now replaced by a separate `dev_build=yes`
option, which can be used in combination with either of the three targets,
and changes the following:
- `dev_build`: Defines `DEV_ENABLED`, disables optimization (`-O0`/`/0d`),
  enables generating debug symbols, does not define `NDEBUG` so `assert()`
  works in thirdparty libraries, adds a `.dev` suffix to the binary name.
Note: Unlike previously, `dev_build` defaults to off so that users who
compile Godot from source get an optimized and small build by default.
Engine contributors should now set `dev_build=yes` in their build scripts or
IDE configuration manually.
Changed binary names
====================
The name of generated binaries and object files are changed too, to follow
this format:
`godot.<platform>.<target>[.dev][.double].<arch>[.<extra_suffix>][.<ext>]`
For example:
- `godot.linuxbsd.editor.dev.arm64`
- `godot.windows.template_release.double.x86_64.mono.exe`
Be sure to update your links/scripts/IDE config accordingly.
More flexible `optimize` and `debug_symbols` options
====================================================
The optimization level and whether to generate debug symbols can be further
specified with the `optimize` and `debug_symbols` options. So the default
values listed above for the various `target` and `dev_build` combinations
are indicative and can be replaced when compiling, e.g.:
`scons p=linuxbsd target=template_debug dev_build=yes optimize=debug`
will make a "debug" export template with dev-only code enabled, `-Og`
optimization level for GCC/Clang, and debug symbols. Perfect for debugging
complex crashes at runtime in an exported project.
											
										 
										
											2022-09-22 08:28:55 +02:00
										 
									 
								 
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								    binary_name = "godot.editor" if env.editor_build else "godot"
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											2023-12-01 13:39:09 -05:00
										 
									 
								 
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								    zip_dir = env.Dir(env.GetTemplateZipPath())
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											2021-03-08 15:39:14 +01:00
										 
									 
								 
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								    in_files = [
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								        js,
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								        wasm,
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											2022-08-28 20:27:45 +02:00
										 
									 
								 
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								        "#platform/web/js/libs/audio.worklet.js",
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											2024-08-06 09:46:37 -04:00
										 
									 
								 
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								        "#platform/web/js/libs/audio.position.worklet.js",
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											2021-03-08 15:39:14 +01:00
										 
									 
								 
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								    ]
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								    out_files = [
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								        zip_dir.File(binary_name + ".js"),
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								        zip_dir.File(binary_name + ".wasm"),
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								        zip_dir.File(binary_name + ".audio.worklet.js"),
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											2024-08-06 09:46:37 -04:00
										 
									 
								 
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								        zip_dir.File(binary_name + ".audio.position.worklet.js"),
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											2021-03-08 15:39:14 +01:00
										 
									 
								 
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								    ]
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											2023-12-01 13:39:09 -05:00
										 
									 
								 
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								    if env["threads"]:
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								        in_files.append(worker)
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								        out_files.append(zip_dir.File(binary_name + ".worker.js"))
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											2022-08-29 15:56:28 +02:00
										 
									 
								 
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								    # Dynamic linking (extensions) specific.
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								    if env["dlink_enabled"]:
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								        in_files.append(side)  # Side wasm (contains the actual Godot code).
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											2021-03-08 15:39:14 +01:00
										 
									 
								 
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								        out_files.append(zip_dir.File(binary_name + ".side.wasm"))
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								    service_worker = "#misc/dist/html/service-worker.js"
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												SCons: Unify tools/target build type configuration
Implements https://github.com/godotengine/godot-proposals/issues/3371.
New `target` presets
====================
The `tools` option is removed and `target` changes to use three new presets,
which match the builds users are familiar with. These targets control the
default optimization level and enable editor-specific and debugging code:
- `editor`: Replaces `tools=yes target=release_debug`.
  * Defines: `TOOLS_ENABLED`, `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_debug`: Replaces `tools=no target=release_debug`.
  * Defines: `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_release`: Replaces `tools=no target=release`.
  * Defines: `-O3`/`/O2`
New `dev_build` option
======================
The previous `target=debug` is now replaced by a separate `dev_build=yes`
option, which can be used in combination with either of the three targets,
and changes the following:
- `dev_build`: Defines `DEV_ENABLED`, disables optimization (`-O0`/`/0d`),
  enables generating debug symbols, does not define `NDEBUG` so `assert()`
  works in thirdparty libraries, adds a `.dev` suffix to the binary name.
Note: Unlike previously, `dev_build` defaults to off so that users who
compile Godot from source get an optimized and small build by default.
Engine contributors should now set `dev_build=yes` in their build scripts or
IDE configuration manually.
Changed binary names
====================
The name of generated binaries and object files are changed too, to follow
this format:
`godot.<platform>.<target>[.dev][.double].<arch>[.<extra_suffix>][.<ext>]`
For example:
- `godot.linuxbsd.editor.dev.arm64`
- `godot.windows.template_release.double.x86_64.mono.exe`
Be sure to update your links/scripts/IDE config accordingly.
More flexible `optimize` and `debug_symbols` options
====================================================
The optimization level and whether to generate debug symbols can be further
specified with the `optimize` and `debug_symbols` options. So the default
values listed above for the various `target` and `dev_build` combinations
are indicative and can be replaced when compiling, e.g.:
`scons p=linuxbsd target=template_debug dev_build=yes optimize=debug`
will make a "debug" export template with dev-only code enabled, `-Og`
optimization level for GCC/Clang, and debug symbols. Perfect for debugging
complex crashes at runtime in an exported project.
											
										 
										
											2022-09-22 08:28:55 +02:00
										 
									 
								 
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								    if env.editor_build:
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											2021-03-08 15:39:14 +01:00
										 
									 
								 
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								        # HTML
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								        html = "#misc/dist/html/editor.html"
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											2021-03-18 16:19:09 +01:00
										 
									 
								 
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								        cache = [
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												SCons: Unify tools/target build type configuration
Implements https://github.com/godotengine/godot-proposals/issues/3371.
New `target` presets
====================
The `tools` option is removed and `target` changes to use three new presets,
which match the builds users are familiar with. These targets control the
default optimization level and enable editor-specific and debugging code:
- `editor`: Replaces `tools=yes target=release_debug`.
  * Defines: `TOOLS_ENABLED`, `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_debug`: Replaces `tools=no target=release_debug`.
  * Defines: `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_release`: Replaces `tools=no target=release`.
  * Defines: `-O3`/`/O2`
New `dev_build` option
======================
The previous `target=debug` is now replaced by a separate `dev_build=yes`
option, which can be used in combination with either of the three targets,
and changes the following:
- `dev_build`: Defines `DEV_ENABLED`, disables optimization (`-O0`/`/0d`),
  enables generating debug symbols, does not define `NDEBUG` so `assert()`
  works in thirdparty libraries, adds a `.dev` suffix to the binary name.
Note: Unlike previously, `dev_build` defaults to off so that users who
compile Godot from source get an optimized and small build by default.
Engine contributors should now set `dev_build=yes` in their build scripts or
IDE configuration manually.
Changed binary names
====================
The name of generated binaries and object files are changed too, to follow
this format:
`godot.<platform>.<target>[.dev][.double].<arch>[.<extra_suffix>][.<ext>]`
For example:
- `godot.linuxbsd.editor.dev.arm64`
- `godot.windows.template_release.double.x86_64.mono.exe`
Be sure to update your links/scripts/IDE config accordingly.
More flexible `optimize` and `debug_symbols` options
====================================================
The optimization level and whether to generate debug symbols can be further
specified with the `optimize` and `debug_symbols` options. So the default
values listed above for the various `target` and `dev_build` combinations
are indicative and can be replaced when compiling, e.g.:
`scons p=linuxbsd target=template_debug dev_build=yes optimize=debug`
will make a "debug" export template with dev-only code enabled, `-Og`
optimization level for GCC/Clang, and debug symbols. Perfect for debugging
complex crashes at runtime in an exported project.
											
										 
										
											2022-09-22 08:28:55 +02:00
										 
									 
								 
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								            "godot.editor.html",
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											2021-03-18 16:19:09 +01:00
										 
									 
								 
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								            "offline.html",
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												SCons: Unify tools/target build type configuration
Implements https://github.com/godotengine/godot-proposals/issues/3371.
New `target` presets
====================
The `tools` option is removed and `target` changes to use three new presets,
which match the builds users are familiar with. These targets control the
default optimization level and enable editor-specific and debugging code:
- `editor`: Replaces `tools=yes target=release_debug`.
  * Defines: `TOOLS_ENABLED`, `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_debug`: Replaces `tools=no target=release_debug`.
  * Defines: `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_release`: Replaces `tools=no target=release`.
  * Defines: `-O3`/`/O2`
New `dev_build` option
======================
The previous `target=debug` is now replaced by a separate `dev_build=yes`
option, which can be used in combination with either of the three targets,
and changes the following:
- `dev_build`: Defines `DEV_ENABLED`, disables optimization (`-O0`/`/0d`),
  enables generating debug symbols, does not define `NDEBUG` so `assert()`
  works in thirdparty libraries, adds a `.dev` suffix to the binary name.
Note: Unlike previously, `dev_build` defaults to off so that users who
compile Godot from source get an optimized and small build by default.
Engine contributors should now set `dev_build=yes` in their build scripts or
IDE configuration manually.
Changed binary names
====================
The name of generated binaries and object files are changed too, to follow
this format:
`godot.<platform>.<target>[.dev][.double].<arch>[.<extra_suffix>][.<ext>]`
For example:
- `godot.linuxbsd.editor.dev.arm64`
- `godot.windows.template_release.double.x86_64.mono.exe`
Be sure to update your links/scripts/IDE config accordingly.
More flexible `optimize` and `debug_symbols` options
====================================================
The optimization level and whether to generate debug symbols can be further
specified with the `optimize` and `debug_symbols` options. So the default
values listed above for the various `target` and `dev_build` combinations
are indicative and can be replaced when compiling, e.g.:
`scons p=linuxbsd target=template_debug dev_build=yes optimize=debug`
will make a "debug" export template with dev-only code enabled, `-Og`
optimization level for GCC/Clang, and debug symbols. Perfect for debugging
complex crashes at runtime in an exported project.
											
										 
										
											2022-09-22 08:28:55 +02:00
										 
									 
								 
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								            "godot.editor.js",
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								            "godot.editor.audio.worklet.js",
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											2024-08-06 09:46:37 -04:00
										 
									 
								 
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								            "godot.editor.audio.position.worklet.js",
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											2021-03-18 16:19:09 +01:00
										 
									 
								 
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								            "logo.svg",
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								            "favicon.png",
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								        ]
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											2023-12-01 13:39:09 -05:00
										 
									 
								 
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								        if env["threads"]:
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								            cache.append("godot.editor.worker.js")
							 | 
						
					
						
							
								
									
										
											 
										 
										
											
												SCons: Unify tools/target build type configuration
Implements https://github.com/godotengine/godot-proposals/issues/3371.
New `target` presets
====================
The `tools` option is removed and `target` changes to use three new presets,
which match the builds users are familiar with. These targets control the
default optimization level and enable editor-specific and debugging code:
- `editor`: Replaces `tools=yes target=release_debug`.
  * Defines: `TOOLS_ENABLED`, `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_debug`: Replaces `tools=no target=release_debug`.
  * Defines: `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_release`: Replaces `tools=no target=release`.
  * Defines: `-O3`/`/O2`
New `dev_build` option
======================
The previous `target=debug` is now replaced by a separate `dev_build=yes`
option, which can be used in combination with either of the three targets,
and changes the following:
- `dev_build`: Defines `DEV_ENABLED`, disables optimization (`-O0`/`/0d`),
  enables generating debug symbols, does not define `NDEBUG` so `assert()`
  works in thirdparty libraries, adds a `.dev` suffix to the binary name.
Note: Unlike previously, `dev_build` defaults to off so that users who
compile Godot from source get an optimized and small build by default.
Engine contributors should now set `dev_build=yes` in their build scripts or
IDE configuration manually.
Changed binary names
====================
The name of generated binaries and object files are changed too, to follow
this format:
`godot.<platform>.<target>[.dev][.double].<arch>[.<extra_suffix>][.<ext>]`
For example:
- `godot.linuxbsd.editor.dev.arm64`
- `godot.windows.template_release.double.x86_64.mono.exe`
Be sure to update your links/scripts/IDE config accordingly.
More flexible `optimize` and `debug_symbols` options
====================================================
The optimization level and whether to generate debug symbols can be further
specified with the `optimize` and `debug_symbols` options. So the default
values listed above for the various `target` and `dev_build` combinations
are indicative and can be replaced when compiling, e.g.:
`scons p=linuxbsd target=template_debug dev_build=yes optimize=debug`
will make a "debug" export template with dev-only code enabled, `-Og`
optimization level for GCC/Clang, and debug symbols. Perfect for debugging
complex crashes at runtime in an exported project.
											
										 
										
											2022-09-22 08:28:55 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        opt_cache = ["godot.editor.wasm"]
							 | 
						
					
						
							
								
									
										
										
										
											2021-03-18 16:19:09 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        subst_dict = {
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											2024-10-31 12:54:00 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            "___GODOT_VERSION___": get_build_version(False),
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											2023-12-01 13:39:09 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            "___GODOT_NAME___": "GodotEngine",
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            "___GODOT_CACHE___": json.dumps(cache),
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								            "___GODOT_OPT_CACHE___": json.dumps(opt_cache),
							 | 
						
					
						
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							 | 
							
							
								            "___GODOT_OFFLINE_PAGE___": "offline.html",
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							 | 
							
							
								            "___GODOT_THREADS_ENABLED___": "true" if env["threads"] else "false",
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											2024-11-06 13:20:51 -05:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
								            "___GODOT_ENSURE_CROSSORIGIN_ISOLATION_HEADERS___": "true",
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											2021-03-18 16:19:09 +01:00
										 
									 
								 
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							 | 
							
								
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								        }
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											2021-03-08 15:39:14 +01:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
								        html = env.Substfile(target="#bin/godot${PROGSUFFIX}.html", source=html, SUBST_DICT=subst_dict)
							 | 
						
					
						
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							 | 
							
							
								        in_files.append(html)
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								        out_files.append(zip_dir.File(binary_name + ".html"))
							 | 
						
					
						
							| 
								
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							 | 
							
							
								        # And logo/favicon
							 | 
						
					
						
							| 
								
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							 | 
							
							
								        in_files.append("#misc/dist/html/logo.svg")
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								        out_files.append(zip_dir.File("logo.svg"))
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								        in_files.append("#icon.png")
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								        out_files.append(zip_dir.File("favicon.png"))
							 | 
						
					
						
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								        # PWA
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								        service_worker = env.Substfile(
							 | 
						
					
						
							
								
									
										
										
										
											2023-12-01 13:39:09 -05:00
										 
									 
								 
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							 | 
							
								
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								            target="#bin/godot${PROGSUFFIX}.service.worker.js",
							 | 
						
					
						
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							 | 
							
							
								            source=service_worker,
							 | 
						
					
						
							| 
								
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							 | 
							
							
								            SUBST_DICT=subst_dict,
							 | 
						
					
						
							
								
									
										
										
										
											2021-03-08 15:39:14 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        )
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								        in_files.append(service_worker)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        out_files.append(zip_dir.File("service.worker.js"))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        in_files.append("#misc/dist/html/manifest.json")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        out_files.append(zip_dir.File("manifest.json"))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        in_files.append("#misc/dist/html/offline.html")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        out_files.append(zip_dir.File("offline.html"))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
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								    else:
							 | 
						
					
						
							| 
								
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							 | 
							
							
								        # HTML
							 | 
						
					
						
							| 
								
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								        in_files.append("#misc/dist/html/full-size.html")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        out_files.append(zip_dir.File(binary_name + ".html"))
							 | 
						
					
						
							
								
									
										
										
										
											2021-03-18 16:19:09 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        in_files.append(service_worker)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        out_files.append(zip_dir.File(binary_name + ".service.worker.js"))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        in_files.append("#misc/dist/html/offline-export.html")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        out_files.append(zip_dir.File("godot.offline.html"))
							 | 
						
					
						
							
								
									
										
										
										
											2021-03-08 15:39:14 +01:00
										 
									 
								 
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							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								    zip_files = env.InstallAs(out_files, in_files)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    env.Zip(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        "#bin/godot",
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        zip_files,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        ZIPROOT=zip_dir,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        ZIPSUFFIX="${PROGSUFFIX}${ZIPSUFFIX}",
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    )
							 | 
						
					
						
							| 
								
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							| 
								
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							 | 
						
					
						
							
								
									
										
										
										
											2023-12-01 13:39:09 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								def get_template_zip_path(env):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    return "#bin/.web_zip"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
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							 | 
						
					
						
							
								
									
										
										
										
											2020-10-23 18:33:20 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								def add_js_libraries(env, libraries):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    env.Append(JS_LIBS=env.File(libraries))
							 | 
						
					
						
							
								
									
										
										
										
											2020-09-26 17:15:21 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
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							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								def add_js_pre(env, js_pre):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    env.Append(JS_PRE=env.File(js_pre))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								def add_js_externs(env, externs):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    env.Append(JS_EXTERNS=env.File(externs))
							 |