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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  pluginscript_instance.cpp                                            */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
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										 |  |  | /*                      https://godotengine.org                          */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | #include "pluginscript_instance.h"
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										 |  |  | // Godot imports
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							|  |  |  | #include "core/os/os.h"
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							|  |  |  | #include "core/variant.h"
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										 |  |  | 
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										 |  |  | // PluginScript imports
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							|  |  |  | #include "pluginscript_language.h"
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							|  |  |  | #include "pluginscript_script.h"
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							|  |  |  | bool PluginScriptInstance::set(const StringName &p_name, const Variant &p_value) { | 
					
						
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										 |  |  | 	return _desc->set_prop(_data, (const godot_string_name *)&p_name, (const godot_variant *)&p_value); | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | bool PluginScriptInstance::get(const StringName &p_name, Variant &r_ret) const { | 
					
						
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										 |  |  | 	return _desc->get_prop(_data, (const godot_string_name *)&p_name, (godot_variant *)&r_ret); | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | Ref<Script> PluginScriptInstance::get_script() const { | 
					
						
							|  |  |  | 	return _script; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | ScriptLanguage *PluginScriptInstance::get_language() { | 
					
						
							|  |  |  | 	return _script->get_language(); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | Variant::Type PluginScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const { | 
					
						
							|  |  |  | 	if (!_script->has_property(p_name)) { | 
					
						
							|  |  |  | 		if (r_is_valid) { | 
					
						
							|  |  |  | 			*r_is_valid = false; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		return Variant::NIL; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if (r_is_valid) { | 
					
						
							|  |  |  | 		*r_is_valid = true; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return _script->get_property_info(p_name).type; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void PluginScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const { | 
					
						
							|  |  |  | 	_script->get_script_property_list(p_properties); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void PluginScriptInstance::get_method_list(List<MethodInfo> *p_list) const { | 
					
						
							|  |  |  | 	_script->get_script_method_list(p_list); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | bool PluginScriptInstance::has_method(const StringName &p_method) const { | 
					
						
							|  |  |  | 	return _script->has_method(p_method); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | Variant PluginScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) { | 
					
						
							|  |  |  | 	// TODO: optimize when calling a Godot method from Godot to avoid param conversion ?
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							|  |  |  | 	godot_variant ret = _desc->call_method( | 
					
						
							|  |  |  | 			_data, (godot_string_name *)&p_method, (const godot_variant **)p_args, | 
					
						
							|  |  |  | 			p_argcount, (godot_variant_call_error *)&r_error); | 
					
						
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										 |  |  | 	Variant var_ret = *(Variant *)&ret; | 
					
						
							|  |  |  | 	godot_variant_destroy(&ret); | 
					
						
							|  |  |  | 	return var_ret; | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | void PluginScriptInstance::notification(int p_notification) { | 
					
						
							|  |  |  | 	_desc->notification(_data, p_notification); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | Vector<ScriptNetData> PluginScriptInstance::get_rpc_methods() const { | 
					
						
							|  |  |  | 	return _script->get_rpc_methods(); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | uint16_t PluginScriptInstance::get_rpc_method_id(const StringName &p_variable) const { | 
					
						
							|  |  |  | 	return _script->get_rpc_method_id(p_variable); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | StringName PluginScriptInstance::get_rpc_method(uint16_t p_id) const { | 
					
						
							|  |  |  | 	return _script->get_rpc_method(p_id); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | MultiplayerAPI::RPCMode PluginScriptInstance::get_rpc_mode_by_id(uint16_t p_id) const { | 
					
						
							|  |  |  | 	return _script->get_rpc_mode_by_id(p_id); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | MultiplayerAPI::RPCMode PluginScriptInstance::get_rpc_mode(const StringName &p_method) const { | 
					
						
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										 |  |  | 	return _script->get_rpc_mode(p_method); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | Vector<ScriptNetData> PluginScriptInstance::get_rset_properties() const { | 
					
						
							|  |  |  | 	return _script->get_rset_properties(); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | uint16_t PluginScriptInstance::get_rset_property_id(const StringName &p_variable) const { | 
					
						
							|  |  |  | 	return _script->get_rset_property_id(p_variable); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | StringName PluginScriptInstance::get_rset_property(uint16_t p_id) const { | 
					
						
							|  |  |  | 	return _script->get_rset_property(p_id); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | MultiplayerAPI::RPCMode PluginScriptInstance::get_rset_mode_by_id(uint16_t p_id) const { | 
					
						
							|  |  |  | 	return _script->get_rset_mode_by_id(p_id); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | MultiplayerAPI::RPCMode PluginScriptInstance::get_rset_mode(const StringName &p_variable) const { | 
					
						
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										 |  |  | 	return _script->get_rset_mode(p_variable); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void PluginScriptInstance::refcount_incremented() { | 
					
						
							|  |  |  | 	if (_desc->refcount_decremented) { | 
					
						
							|  |  |  | 		_desc->refcount_incremented(_data); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | bool PluginScriptInstance::refcount_decremented() { | 
					
						
							|  |  |  | 	// Return true if it can die
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							|  |  |  | 	if (_desc->refcount_decremented) { | 
					
						
							|  |  |  | 		return _desc->refcount_decremented(_data); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return true; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | PluginScriptInstance::PluginScriptInstance() { | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | bool PluginScriptInstance::init(PluginScript *p_script, Object *p_owner) { | 
					
						
							|  |  |  | 	_owner = p_owner; | 
					
						
							|  |  |  | 	_owner_variant = Variant(p_owner); | 
					
						
							|  |  |  | 	_script = Ref<PluginScript>(p_script); | 
					
						
							|  |  |  | 	_desc = &p_script->_desc->instance_desc; | 
					
						
							|  |  |  | 	_data = _desc->init(p_script->_data, (godot_object *)p_owner); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(_data == NULL, false); | 
					
						
							|  |  |  | 	p_owner->set_script_instance(this); | 
					
						
							|  |  |  | 	return true; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | PluginScriptInstance::~PluginScriptInstance() { | 
					
						
							|  |  |  | 	_desc->finish(_data); | 
					
						
							|  |  |  | 	_script->_language->lock(); | 
					
						
							|  |  |  | 	_script->_instances.erase(_owner); | 
					
						
							|  |  |  | 	_script->_language->unlock(); | 
					
						
							|  |  |  | } |