| 
									
										
										
										
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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  rasterizer_scene_gles3.cpp                                           */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
											2022-01-03 21:27:34 +01:00
										 |  |  | /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
							| 
									
										
										
										
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include "rasterizer_scene_gles3.h"
 | 
					
						
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										 |  |  | #include "core/config/project_settings.h"
 | 
					
						
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										 |  |  | #include "core/templates/sort_array.h"
 | 
					
						
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										 |  |  | #include "servers/rendering/rendering_server_default.h"
 | 
					
						
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										 |  |  | #include "servers/rendering/rendering_server_globals.h"
 | 
					
						
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										 |  |  | #include "storage/config.h"
 | 
					
						
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										 |  |  | #include "storage/mesh_storage.h"
 | 
					
						
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										 |  |  | #include "storage/particles_storage.h"
 | 
					
						
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										 |  |  | #include "storage/texture_storage.h"
 | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | #ifdef GLES3_ENABLED
 | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | RasterizerSceneGLES3 *RasterizerSceneGLES3::singleton = nullptr; | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | RenderGeometryInstance *RasterizerSceneGLES3::geometry_instance_create(RID p_base) { | 
					
						
							| 
									
										
										
										
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										 |  |  | 	RS::InstanceType type = RSG::utilities->get_base_type(p_base); | 
					
						
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										 |  |  | 	ERR_FAIL_COND_V(!((1 << type) & RS::INSTANCE_GEOMETRY_MASK), nullptr); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GeometryInstanceGLES3 *ginstance = geometry_instance_alloc.alloc(); | 
					
						
							|  |  |  | 	ginstance->data = memnew(GeometryInstanceGLES3::Data); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ginstance->data->base = p_base; | 
					
						
							|  |  |  | 	ginstance->data->base_type = type; | 
					
						
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										 |  |  | 	ginstance->data->dependency_tracker.userdata = ginstance; | 
					
						
							|  |  |  | 	ginstance->data->dependency_tracker.changed_callback = _geometry_instance_dependency_changed; | 
					
						
							|  |  |  | 	ginstance->data->dependency_tracker.deleted_callback = _geometry_instance_dependency_deleted; | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	ginstance->_mark_dirty(); | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	return ginstance; | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | uint32_t RasterizerSceneGLES3::geometry_instance_get_pair_mask() { | 
					
						
							| 
									
										
										
										
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										 |  |  | 	return (1 << RS::INSTANCE_LIGHT); | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | void RasterizerSceneGLES3::GeometryInstanceGLES3::pair_light_instances(const RID *p_light_instances, uint32_t p_light_instance_count) { | 
					
						
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										 |  |  | 	GLES3::Config *config = GLES3::Config::get_singleton(); | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	omni_light_count = 0; | 
					
						
							|  |  |  | 	spot_light_count = 0; | 
					
						
							|  |  |  | 	omni_lights.clear(); | 
					
						
							|  |  |  | 	spot_lights.clear(); | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	for (uint32_t i = 0; i < p_light_instance_count; i++) { | 
					
						
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										 |  |  | 		RS::LightType type = GLES3::LightStorage::get_singleton()->light_instance_get_type(p_light_instances[i]); | 
					
						
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										 |  |  | 		switch (type) { | 
					
						
							|  |  |  | 			case RS::LIGHT_OMNI: { | 
					
						
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										 |  |  | 				if (omni_light_count < (uint32_t)config->max_lights_per_object) { | 
					
						
							|  |  |  | 					omni_lights.push_back(p_light_instances[i]); | 
					
						
							|  |  |  | 					omni_light_count++; | 
					
						
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										 |  |  | 				} | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case RS::LIGHT_SPOT: { | 
					
						
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										 |  |  | 				if (spot_light_count < (uint32_t)config->max_lights_per_object) { | 
					
						
							|  |  |  | 					spot_lights.push_back(p_light_instances[i]); | 
					
						
							|  |  |  | 					spot_light_count++; | 
					
						
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										 |  |  | 				} | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			default: | 
					
						
							|  |  |  | 				break; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | void RasterizerSceneGLES3::geometry_instance_free(RenderGeometryInstance *p_geometry_instance) { | 
					
						
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										 |  |  | 	GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!ginstance); | 
					
						
							|  |  |  | 	GeometryInstanceSurface *surf = ginstance->surface_caches; | 
					
						
							|  |  |  | 	while (surf) { | 
					
						
							|  |  |  | 		GeometryInstanceSurface *next = surf->next; | 
					
						
							|  |  |  | 		geometry_instance_surface_alloc.free(surf); | 
					
						
							|  |  |  | 		surf = next; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	memdelete(ginstance->data); | 
					
						
							|  |  |  | 	geometry_instance_alloc.free(ginstance); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | void RasterizerSceneGLES3::GeometryInstanceGLES3::_mark_dirty() { | 
					
						
							|  |  |  | 	if (dirty_list_element.in_list()) { | 
					
						
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										 |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//clear surface caches
 | 
					
						
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										 |  |  | 	GeometryInstanceSurface *surf = surface_caches; | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	while (surf) { | 
					
						
							|  |  |  | 		GeometryInstanceSurface *next = surf->next; | 
					
						
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										 |  |  | 		RasterizerSceneGLES3::get_singleton()->geometry_instance_surface_alloc.free(surf); | 
					
						
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										 |  |  | 		surf = next; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	surface_caches = nullptr; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RasterizerSceneGLES3::get_singleton()->geometry_instance_dirty_list.add(&dirty_list_element); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerSceneGLES3::GeometryInstanceGLES3::set_use_lightmap(RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) { | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | void RasterizerSceneGLES3::GeometryInstanceGLES3::set_lightmap_capture(const Color *p_sh9) { | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerSceneGLES3::_update_dirty_geometry_instances() { | 
					
						
							|  |  |  | 	while (geometry_instance_dirty_list.first()) { | 
					
						
							|  |  |  | 		_geometry_instance_update(geometry_instance_dirty_list.first()->self()); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | void RasterizerSceneGLES3::_geometry_instance_dependency_changed(Dependency::DependencyChangedNotification p_notification, DependencyTracker *p_tracker) { | 
					
						
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										 |  |  | 	switch (p_notification) { | 
					
						
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										 |  |  | 		case Dependency::DEPENDENCY_CHANGED_MATERIAL: | 
					
						
							|  |  |  | 		case Dependency::DEPENDENCY_CHANGED_MESH: | 
					
						
							|  |  |  | 		case Dependency::DEPENDENCY_CHANGED_PARTICLES: | 
					
						
							|  |  |  | 		case Dependency::DEPENDENCY_CHANGED_MULTIMESH: | 
					
						
							|  |  |  | 		case Dependency::DEPENDENCY_CHANGED_SKELETON_DATA: { | 
					
						
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										 |  |  | 			static_cast<RenderGeometryInstance *>(p_tracker->userdata)->_mark_dirty(); | 
					
						
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										 |  |  | 		} break; | 
					
						
							| 
									
										
										
										
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										 |  |  | 		case Dependency::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES: { | 
					
						
							| 
									
										
										
										
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										 |  |  | 			GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_tracker->userdata); | 
					
						
							|  |  |  | 			if (ginstance->data->base_type == RS::INSTANCE_MULTIMESH) { | 
					
						
							|  |  |  | 				ginstance->instance_count = GLES3::MeshStorage::get_singleton()->multimesh_get_instances_to_draw(ginstance->data->base); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		default: { | 
					
						
							|  |  |  | 			//rest of notifications of no interest
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | void RasterizerSceneGLES3::_geometry_instance_dependency_deleted(const RID &p_dependency, DependencyTracker *p_tracker) { | 
					
						
							| 
									
										
										
										
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										 |  |  | 	static_cast<RenderGeometryInstance *>(p_tracker->userdata)->_mark_dirty(); | 
					
						
							| 
									
										
										
										
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerSceneGLES3::_geometry_instance_add_surface_with_material(GeometryInstanceGLES3 *ginstance, uint32_t p_surface, GLES3::SceneMaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh) { | 
					
						
							|  |  |  | 	GLES3::MeshStorage *mesh_storage = GLES3::MeshStorage::get_singleton(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	bool has_read_screen_alpha = p_material->shader_data->uses_screen_texture || p_material->shader_data->uses_depth_texture || p_material->shader_data->uses_normal_texture; | 
					
						
							|  |  |  | 	bool has_base_alpha = ((p_material->shader_data->uses_alpha && !p_material->shader_data->uses_alpha_clip) || has_read_screen_alpha); | 
					
						
							|  |  |  | 	bool has_blend_alpha = p_material->shader_data->uses_blend_alpha; | 
					
						
							|  |  |  | 	bool has_alpha = has_base_alpha || has_blend_alpha; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	uint32_t flags = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_material->shader_data->uses_screen_texture) { | 
					
						
							|  |  |  | 		flags |= GeometryInstanceSurface::FLAG_USES_SCREEN_TEXTURE; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_material->shader_data->uses_depth_texture) { | 
					
						
							|  |  |  | 		flags |= GeometryInstanceSurface::FLAG_USES_DEPTH_TEXTURE; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_material->shader_data->uses_normal_texture) { | 
					
						
							|  |  |  | 		flags |= GeometryInstanceSurface::FLAG_USES_NORMAL_TEXTURE; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (ginstance->data->cast_double_sided_shadows) { | 
					
						
							|  |  |  | 		flags |= GeometryInstanceSurface::FLAG_USES_DOUBLE_SIDED_SHADOWS; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (has_alpha || has_read_screen_alpha || p_material->shader_data->depth_draw == GLES3::SceneShaderData::DEPTH_DRAW_DISABLED || p_material->shader_data->depth_test == GLES3::SceneShaderData::DEPTH_TEST_DISABLED) { | 
					
						
							|  |  |  | 		//material is only meant for alpha pass
 | 
					
						
							|  |  |  | 		flags |= GeometryInstanceSurface::FLAG_PASS_ALPHA; | 
					
						
							|  |  |  | 		if (p_material->shader_data->uses_depth_pre_pass && !(p_material->shader_data->depth_draw == GLES3::SceneShaderData::DEPTH_DRAW_DISABLED || p_material->shader_data->depth_test == GLES3::SceneShaderData::DEPTH_TEST_DISABLED)) { | 
					
						
							|  |  |  | 			flags |= GeometryInstanceSurface::FLAG_PASS_DEPTH; | 
					
						
							|  |  |  | 			flags |= GeometryInstanceSurface::FLAG_PASS_SHADOW; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		flags |= GeometryInstanceSurface::FLAG_PASS_OPAQUE; | 
					
						
							|  |  |  | 		flags |= GeometryInstanceSurface::FLAG_PASS_DEPTH; | 
					
						
							|  |  |  | 		flags |= GeometryInstanceSurface::FLAG_PASS_SHADOW; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GLES3::SceneMaterialData *material_shadow = nullptr; | 
					
						
							|  |  |  | 	void *surface_shadow = nullptr; | 
					
						
							|  |  |  | 	if (!p_material->shader_data->uses_particle_trails && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_pre_pass && !p_material->shader_data->uses_alpha_clip) { | 
					
						
							|  |  |  | 		flags |= GeometryInstanceSurface::FLAG_USES_SHARED_SHADOW_MATERIAL; | 
					
						
							|  |  |  | 		material_shadow = static_cast<GLES3::SceneMaterialData *>(GLES3::MaterialStorage::get_singleton()->material_get_data(scene_globals.default_material, RS::SHADER_SPATIAL)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		RID shadow_mesh = mesh_storage->mesh_get_shadow_mesh(p_mesh); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (shadow_mesh.is_valid()) { | 
					
						
							|  |  |  | 			surface_shadow = mesh_storage->mesh_get_surface(shadow_mesh, p_surface); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		material_shadow = p_material; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GeometryInstanceSurface *sdcache = geometry_instance_surface_alloc.alloc(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	sdcache->flags = flags; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	sdcache->shader = p_material->shader_data; | 
					
						
							|  |  |  | 	sdcache->material = p_material; | 
					
						
							|  |  |  | 	sdcache->surface = mesh_storage->mesh_get_surface(p_mesh, p_surface); | 
					
						
							|  |  |  | 	sdcache->primitive = mesh_storage->mesh_surface_get_primitive(sdcache->surface); | 
					
						
							|  |  |  | 	sdcache->surface_index = p_surface; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (ginstance->data->dirty_dependencies) { | 
					
						
							| 
									
										
										
										
											2022-06-21 10:08:33 +10:00
										 |  |  | 		RSG::utilities->base_update_dependency(p_mesh, &ginstance->data->dependency_tracker); | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//shadow
 | 
					
						
							|  |  |  | 	sdcache->shader_shadow = material_shadow->shader_data; | 
					
						
							|  |  |  | 	sdcache->material_shadow = material_shadow; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	sdcache->surface_shadow = surface_shadow ? surface_shadow : sdcache->surface; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	sdcache->owner = ginstance; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	sdcache->next = ginstance->surface_caches; | 
					
						
							|  |  |  | 	ginstance->surface_caches = sdcache; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//sortkey
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	sdcache->sort.sort_key1 = 0; | 
					
						
							|  |  |  | 	sdcache->sort.sort_key2 = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	sdcache->sort.surface_index = p_surface; | 
					
						
							|  |  |  | 	sdcache->sort.material_id_low = p_material_id & 0x0000FFFF; | 
					
						
							|  |  |  | 	sdcache->sort.material_id_hi = p_material_id >> 16; | 
					
						
							|  |  |  | 	sdcache->sort.shader_id = p_shader_id; | 
					
						
							|  |  |  | 	sdcache->sort.geometry_id = p_mesh.get_local_index(); | 
					
						
							|  |  |  | 	sdcache->sort.priority = p_material->priority; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerSceneGLES3::_geometry_instance_add_surface_with_material_chain(GeometryInstanceGLES3 *ginstance, uint32_t p_surface, GLES3::SceneMaterialData *p_material_data, RID p_mat_src, RID p_mesh) { | 
					
						
							|  |  |  | 	GLES3::SceneMaterialData *material_data = p_material_data; | 
					
						
							|  |  |  | 	GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_geometry_instance_add_surface_with_material(ginstance, p_surface, material_data, p_mat_src.get_local_index(), material_storage->material_get_shader_id(p_mat_src), p_mesh); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	while (material_data->next_pass.is_valid()) { | 
					
						
							|  |  |  | 		RID next_pass = material_data->next_pass; | 
					
						
							|  |  |  | 		material_data = static_cast<GLES3::SceneMaterialData *>(material_storage->material_get_data(next_pass, RS::SHADER_SPATIAL)); | 
					
						
							|  |  |  | 		if (!material_data || !material_data->shader_data->valid) { | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		if (ginstance->data->dirty_dependencies) { | 
					
						
							|  |  |  | 			material_storage->material_update_dependency(next_pass, &ginstance->data->dependency_tracker); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		_geometry_instance_add_surface_with_material(ginstance, p_surface, material_data, next_pass.get_local_index(), material_storage->material_get_shader_id(next_pass), p_mesh); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerSceneGLES3::_geometry_instance_add_surface(GeometryInstanceGLES3 *ginstance, uint32_t p_surface, RID p_material, RID p_mesh) { | 
					
						
							|  |  |  | 	GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton(); | 
					
						
							|  |  |  | 	RID m_src; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	m_src = ginstance->data->material_override.is_valid() ? ginstance->data->material_override : p_material; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GLES3::SceneMaterialData *material_data = nullptr; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (m_src.is_valid()) { | 
					
						
							|  |  |  | 		material_data = static_cast<GLES3::SceneMaterialData *>(material_storage->material_get_data(m_src, RS::SHADER_SPATIAL)); | 
					
						
							|  |  |  | 		if (!material_data || !material_data->shader_data->valid) { | 
					
						
							|  |  |  | 			material_data = nullptr; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (material_data) { | 
					
						
							|  |  |  | 		if (ginstance->data->dirty_dependencies) { | 
					
						
							|  |  |  | 			material_storage->material_update_dependency(m_src, &ginstance->data->dependency_tracker); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		material_data = static_cast<GLES3::SceneMaterialData *>(material_storage->material_get_data(scene_globals.default_material, RS::SHADER_SPATIAL)); | 
					
						
							|  |  |  | 		m_src = scene_globals.default_material; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!material_data); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_geometry_instance_add_surface_with_material_chain(ginstance, p_surface, material_data, m_src, p_mesh); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (ginstance->data->material_overlay.is_valid()) { | 
					
						
							|  |  |  | 		m_src = ginstance->data->material_overlay; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		material_data = static_cast<GLES3::SceneMaterialData *>(material_storage->material_get_data(m_src, RS::SHADER_SPATIAL)); | 
					
						
							|  |  |  | 		if (material_data && material_data->shader_data->valid) { | 
					
						
							|  |  |  | 			if (ginstance->data->dirty_dependencies) { | 
					
						
							|  |  |  | 				material_storage->material_update_dependency(m_src, &ginstance->data->dependency_tracker); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			_geometry_instance_add_surface_with_material_chain(ginstance, p_surface, material_data, m_src, p_mesh); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-07-24 00:01:53 +10:00
										 |  |  | void RasterizerSceneGLES3::_geometry_instance_update(RenderGeometryInstance *p_geometry_instance) { | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 	GLES3::MeshStorage *mesh_storage = GLES3::MeshStorage::get_singleton(); | 
					
						
							| 
									
										
										
										
											2022-11-07 22:40:03 -08:00
										 |  |  | 	GLES3::ParticlesStorage *particles_storage = GLES3::ParticlesStorage::get_singleton(); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 	GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (ginstance->data->dirty_dependencies) { | 
					
						
							|  |  |  | 		ginstance->data->dependency_tracker.update_begin(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//add geometry for drawing
 | 
					
						
							|  |  |  | 	switch (ginstance->data->base_type) { | 
					
						
							|  |  |  | 		case RS::INSTANCE_MESH: { | 
					
						
							|  |  |  | 			const RID *materials = nullptr; | 
					
						
							|  |  |  | 			uint32_t surface_count; | 
					
						
							|  |  |  | 			RID mesh = ginstance->data->base; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			materials = mesh_storage->mesh_get_surface_count_and_materials(mesh, surface_count); | 
					
						
							|  |  |  | 			if (materials) { | 
					
						
							|  |  |  | 				//if no materials, no surfaces.
 | 
					
						
							|  |  |  | 				const RID *inst_materials = ginstance->data->surface_materials.ptr(); | 
					
						
							|  |  |  | 				uint32_t surf_mat_count = ginstance->data->surface_materials.size(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				for (uint32_t j = 0; j < surface_count; j++) { | 
					
						
							|  |  |  | 					RID material = (j < surf_mat_count && inst_materials[j].is_valid()) ? inst_materials[j] : materials[j]; | 
					
						
							|  |  |  | 					_geometry_instance_add_surface(ginstance, j, material, mesh); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-06-14 20:55:07 -07:00
										 |  |  | 			ginstance->instance_count = -1; | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		case RS::INSTANCE_MULTIMESH: { | 
					
						
							|  |  |  | 			RID mesh = mesh_storage->multimesh_get_mesh(ginstance->data->base); | 
					
						
							|  |  |  | 			if (mesh.is_valid()) { | 
					
						
							|  |  |  | 				const RID *materials = nullptr; | 
					
						
							|  |  |  | 				uint32_t surface_count; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				materials = mesh_storage->mesh_get_surface_count_and_materials(mesh, surface_count); | 
					
						
							|  |  |  | 				if (materials) { | 
					
						
							|  |  |  | 					for (uint32_t j = 0; j < surface_count; j++) { | 
					
						
							|  |  |  | 						_geometry_instance_add_surface(ginstance, j, materials[j], mesh); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				ginstance->instance_count = mesh_storage->multimesh_get_instances_to_draw(ginstance->data->base); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case RS::INSTANCE_PARTICLES: { | 
					
						
							| 
									
										
										
										
											2022-11-07 22:40:03 -08:00
										 |  |  | 			int draw_passes = particles_storage->particles_get_draw_passes(ginstance->data->base); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			for (int j = 0; j < draw_passes; j++) { | 
					
						
							|  |  |  | 				RID mesh = particles_storage->particles_get_draw_pass_mesh(ginstance->data->base, j); | 
					
						
							|  |  |  | 				if (!mesh.is_valid()) { | 
					
						
							|  |  |  | 					continue; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				const RID *materials = nullptr; | 
					
						
							|  |  |  | 				uint32_t surface_count; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				materials = mesh_storage->mesh_get_surface_count_and_materials(mesh, surface_count); | 
					
						
							|  |  |  | 				if (materials) { | 
					
						
							|  |  |  | 					for (uint32_t k = 0; k < surface_count; k++) { | 
					
						
							|  |  |  | 						_geometry_instance_add_surface(ginstance, k, materials[k], mesh); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			ginstance->instance_count = particles_storage->particles_get_amount(ginstance->data->base); | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 		} break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		default: { | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	bool store_transform = true; | 
					
						
							|  |  |  | 	ginstance->base_flags = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (ginstance->data->base_type == RS::INSTANCE_MULTIMESH) { | 
					
						
							|  |  |  | 		ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH; | 
					
						
							|  |  |  | 		if (mesh_storage->multimesh_get_transform_format(ginstance->data->base) == RS::MULTIMESH_TRANSFORM_2D) { | 
					
						
							|  |  |  | 			ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		if (mesh_storage->multimesh_uses_colors(ginstance->data->base)) { | 
					
						
							|  |  |  | 			ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		if (mesh_storage->multimesh_uses_custom_data(ginstance->data->base)) { | 
					
						
							|  |  |  | 			ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_CUSTOM_DATA; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} else if (ginstance->data->base_type == RS::INSTANCE_PARTICLES) { | 
					
						
							| 
									
										
										
										
											2022-11-07 22:40:03 -08:00
										 |  |  | 		ginstance->base_flags |= INSTANCE_DATA_FLAG_PARTICLES; | 
					
						
							|  |  |  | 		ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR; | 
					
						
							|  |  |  | 		ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_CUSTOM_DATA; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (!particles_storage->particles_is_using_local_coords(ginstance->data->base)) { | 
					
						
							|  |  |  | 			store_transform = false; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 	} else if (ginstance->data->base_type == RS::INSTANCE_MESH) { | 
					
						
							| 
									
										
										
										
											2022-11-25 15:30:36 -08:00
										 |  |  | 		if (mesh_storage->skeleton_is_valid(ginstance->data->skeleton)) { | 
					
						
							|  |  |  | 			if (ginstance->data->dirty_dependencies) { | 
					
						
							|  |  |  | 				mesh_storage->skeleton_update_dependency(ginstance->data->skeleton, &ginstance->data->dependency_tracker); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ginstance->store_transform_cache = store_transform; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (ginstance->data->dirty_dependencies) { | 
					
						
							|  |  |  | 		ginstance->data->dependency_tracker.update_end(); | 
					
						
							|  |  |  | 		ginstance->data->dirty_dependencies = false; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ginstance->dirty_list_element.remove_from_list(); | 
					
						
							| 
									
										
										
										
											2021-10-26 08:18:39 -07:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-02-19 16:08:53 -08:00
										 |  |  | /* SKY API */ | 
					
						
							| 
									
										
										
										
											2021-10-26 08:18:39 -07:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | void RasterizerSceneGLES3::_free_sky_data(Sky *p_sky) { | 
					
						
							|  |  |  | 	if (p_sky->radiance != 0) { | 
					
						
							|  |  |  | 		glDeleteTextures(1, &p_sky->radiance); | 
					
						
							|  |  |  | 		p_sky->radiance = 0; | 
					
						
							|  |  |  | 		glDeleteFramebuffers(1, &p_sky->radiance_framebuffer); | 
					
						
							|  |  |  | 		p_sky->radiance_framebuffer = 0; | 
					
						
							| 
									
										
										
										
											2022-02-19 16:08:53 -08:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2021-10-26 08:18:39 -07:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-02-19 16:08:53 -08:00
										 |  |  | RID RasterizerSceneGLES3::sky_allocate() { | 
					
						
							|  |  |  | 	return sky_owner.allocate_rid(); | 
					
						
							| 
									
										
										
										
											2021-10-26 08:18:39 -07:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-02-19 16:08:53 -08:00
										 |  |  | void RasterizerSceneGLES3::sky_initialize(RID p_rid) { | 
					
						
							|  |  |  | 	sky_owner.initialize_rid(p_rid); | 
					
						
							| 
									
										
										
										
											2021-10-26 08:18:39 -07:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-02-19 16:08:53 -08:00
										 |  |  | void RasterizerSceneGLES3::sky_set_radiance_size(RID p_sky, int p_radiance_size) { | 
					
						
							|  |  |  | 	Sky *sky = sky_owner.get_or_null(p_sky); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!sky); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_MSG(p_radiance_size < 32 || p_radiance_size > 2048, "Sky radiance size must be between 32 and 2048"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (sky->radiance_size == p_radiance_size) { | 
					
						
							|  |  |  | 		return; // No need to update
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	sky->radiance_size = p_radiance_size; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 	_free_sky_data(sky); | 
					
						
							|  |  |  | 	_invalidate_sky(sky); | 
					
						
							| 
									
										
										
										
											2021-10-26 08:18:39 -07:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-02-19 16:08:53 -08:00
										 |  |  | void RasterizerSceneGLES3::sky_set_mode(RID p_sky, RS::SkyMode p_mode) { | 
					
						
							|  |  |  | 	Sky *sky = sky_owner.get_or_null(p_sky); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!sky); | 
					
						
							| 
									
										
										
										
											2021-10-26 08:18:39 -07:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-02-19 16:08:53 -08:00
										 |  |  | 	if (sky->mode == p_mode) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	sky->mode = p_mode; | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 	_invalidate_sky(sky); | 
					
						
							| 
									
										
										
										
											2021-10-26 08:18:39 -07:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-02-19 16:08:53 -08:00
										 |  |  | void RasterizerSceneGLES3::sky_set_material(RID p_sky, RID p_material) { | 
					
						
							|  |  |  | 	Sky *sky = sky_owner.get_or_null(p_sky); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!sky); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (sky->material == p_material) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	sky->material = p_material; | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 	_invalidate_sky(sky); | 
					
						
							| 
									
										
										
										
											2021-10-26 08:18:39 -07:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-07-31 16:20:24 -07:00
										 |  |  | float RasterizerSceneGLES3::sky_get_baked_exposure(RID p_sky) const { | 
					
						
							|  |  |  | 	Sky *sky = sky_owner.get_or_null(p_sky); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!sky, 1.0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return sky->baked_exposure; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-02-19 16:08:53 -08:00
										 |  |  | void RasterizerSceneGLES3::_invalidate_sky(Sky *p_sky) { | 
					
						
							|  |  |  | 	if (!p_sky->dirty) { | 
					
						
							|  |  |  | 		p_sky->dirty = true; | 
					
						
							|  |  |  | 		p_sky->dirty_list = dirty_sky_list; | 
					
						
							|  |  |  | 		dirty_sky_list = p_sky; | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2021-10-26 08:18:39 -07:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-02-19 16:08:53 -08:00
										 |  |  | void RasterizerSceneGLES3::_update_dirty_skys() { | 
					
						
							|  |  |  | 	Sky *sky = dirty_sky_list; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	while (sky) { | 
					
						
							|  |  |  | 		if (sky->radiance == 0) { | 
					
						
							| 
									
										
										
										
											2022-08-01 16:14:41 -04:00
										 |  |  | 			sky->mipmap_count = Image::get_image_required_mipmaps(sky->radiance_size, sky->radiance_size, Image::FORMAT_RGBA8) - 1; | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 			// Left uninitialized, will attach a texture at render time
 | 
					
						
							| 
									
										
										
										
											2022-02-19 16:08:53 -08:00
										 |  |  | 			glGenFramebuffers(1, &sky->radiance_framebuffer); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 			GLenum internal_format = GL_RGB10_A2; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-02-19 16:08:53 -08:00
										 |  |  | 			glGenTextures(1, &sky->radiance); | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 			glBindTexture(GL_TEXTURE_CUBE_MAP, sky->radiance); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifdef GLES_OVER_GL
 | 
					
						
							|  |  |  | 			GLenum format = GL_RGBA; | 
					
						
							|  |  |  | 			GLenum type = GL_UNSIGNED_INT_2_10_10_10_REV; | 
					
						
							|  |  |  | 			//TODO, on low-end compare this to allocating each face of each mip individually
 | 
					
						
							|  |  |  | 			// see: https://www.khronos.org/registry/OpenGL-Refpages/es3.0/html/glTexStorage2D.xhtml
 | 
					
						
							|  |  |  | 			for (int i = 0; i < 6; i++) { | 
					
						
							|  |  |  | 				glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, internal_format, sky->radiance_size, sky->radiance_size, 0, format, type, nullptr); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			glGenerateMipmap(GL_TEXTURE_CUBE_MAP); | 
					
						
							|  |  |  | #else
 | 
					
						
							|  |  |  | 			glTexStorage2D(GL_TEXTURE_CUBE_MAP, sky->mipmap_count, internal_format, sky->radiance_size, sky->radiance_size); | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 			glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); | 
					
						
							|  |  |  | 			glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | 
					
						
							|  |  |  | 			glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 
					
						
							|  |  |  | 			glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 
					
						
							|  |  |  | 			glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BASE_LEVEL, 0); | 
					
						
							| 
									
										
										
										
											2022-08-01 16:14:41 -04:00
										 |  |  | 			glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, sky->mipmap_count - 1); | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			glGenTextures(1, &sky->raw_radiance); | 
					
						
							|  |  |  | 			glBindTexture(GL_TEXTURE_CUBE_MAP, sky->raw_radiance); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifdef GLES_OVER_GL
 | 
					
						
							|  |  |  | 			//TODO, on low-end compare this to allocating each face of each mip individually
 | 
					
						
							|  |  |  | 			// see: https://www.khronos.org/registry/OpenGL-Refpages/es3.0/html/glTexStorage2D.xhtml
 | 
					
						
							|  |  |  | 			for (int i = 0; i < 6; i++) { | 
					
						
							|  |  |  | 				glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, internal_format, sky->radiance_size, sky->radiance_size, 0, format, type, nullptr); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			glGenerateMipmap(GL_TEXTURE_CUBE_MAP); | 
					
						
							|  |  |  | #else
 | 
					
						
							|  |  |  | 			glTexStorage2D(GL_TEXTURE_CUBE_MAP, sky->mipmap_count, internal_format, sky->radiance_size, sky->radiance_size); | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 			glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); | 
					
						
							|  |  |  | 			glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | 
					
						
							|  |  |  | 			glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 
					
						
							|  |  |  | 			glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 
					
						
							|  |  |  | 			glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BASE_LEVEL, 0); | 
					
						
							| 
									
										
										
										
											2022-08-01 16:14:41 -04:00
										 |  |  | 			glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, sky->mipmap_count - 1); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 			glBindTexture(GL_TEXTURE_CUBE_MAP, 0); | 
					
						
							| 
									
										
										
										
											2022-02-19 16:08:53 -08:00
										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		sky->reflection_dirty = true; | 
					
						
							|  |  |  | 		sky->processing_layer = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Sky *next = sky->dirty_list; | 
					
						
							|  |  |  | 		sky->dirty_list = nullptr; | 
					
						
							|  |  |  | 		sky->dirty = false; | 
					
						
							|  |  |  | 		sky = next; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	dirty_sky_list = nullptr; | 
					
						
							| 
									
										
										
										
											2021-10-26 08:18:39 -07:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-08-04 18:40:39 +10:00
										 |  |  | void RasterizerSceneGLES3::_setup_sky(const RenderDataGLES3 *p_render_data, const PagedArray<RID> &p_lights, const Projection &p_projection, const Transform3D &p_transform, const Size2i p_screen_size) { | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 	GLES3::LightStorage *light_storage = GLES3::LightStorage::get_singleton(); | 
					
						
							|  |  |  | 	GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton(); | 
					
						
							| 
									
										
										
										
											2022-07-31 16:20:24 -07:00
										 |  |  | 	ERR_FAIL_COND(p_render_data->environment.is_null()); | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	GLES3::SkyMaterialData *material = nullptr; | 
					
						
							| 
									
										
										
										
											2022-07-31 16:20:24 -07:00
										 |  |  | 	Sky *sky = sky_owner.get_or_null(environment_get_sky(p_render_data->environment)); | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	RID sky_material; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GLES3::SkyShaderData *shader_data = nullptr; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (sky) { | 
					
						
							|  |  |  | 		sky_material = sky->material; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (sky_material.is_valid()) { | 
					
						
							|  |  |  | 			material = static_cast<GLES3::SkyMaterialData *>(material_storage->material_get_data(sky_material, RS::SHADER_SKY)); | 
					
						
							|  |  |  | 			if (!material || !material->shader_data->valid) { | 
					
						
							|  |  |  | 				material = nullptr; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (!material) { | 
					
						
							|  |  |  | 			sky_material = sky_globals.default_material; | 
					
						
							|  |  |  | 			material = static_cast<GLES3::SkyMaterialData *>(material_storage->material_get_data(sky_material, RS::SHADER_SKY)); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		ERR_FAIL_COND(!material); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		shader_data = material->shader_data; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		ERR_FAIL_COND(!shader_data); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (shader_data->uses_time && time - sky->prev_time > 0.00001) { | 
					
						
							|  |  |  | 			sky->prev_time = time; | 
					
						
							|  |  |  | 			sky->reflection_dirty = true; | 
					
						
							|  |  |  | 			RenderingServerDefault::redraw_request(); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (material != sky->prev_material) { | 
					
						
							|  |  |  | 			sky->prev_material = material; | 
					
						
							|  |  |  | 			sky->reflection_dirty = true; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (material->uniform_set_updated) { | 
					
						
							|  |  |  | 			material->uniform_set_updated = false; | 
					
						
							|  |  |  | 			sky->reflection_dirty = true; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (!p_transform.origin.is_equal_approx(sky->prev_position) && shader_data->uses_position) { | 
					
						
							|  |  |  | 			sky->prev_position = p_transform.origin; | 
					
						
							|  |  |  | 			sky->reflection_dirty = true; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-11-02 10:38:59 -07:00
										 |  |  | 		glBindBufferBase(GL_UNIFORM_BUFFER, SKY_DIRECTIONAL_LIGHT_UNIFORM_LOCATION, sky_globals.directional_light_buffer); | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 		if (shader_data->uses_light) { | 
					
						
							|  |  |  | 			sky_globals.directional_light_count = 0; | 
					
						
							|  |  |  | 			for (int i = 0; i < (int)p_lights.size(); i++) { | 
					
						
							| 
									
										
										
										
											2022-09-12 19:44:48 +10:00
										 |  |  | 				GLES3::LightInstance *li = GLES3::LightStorage::get_singleton()->get_light_instance(p_lights[i]); | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 				if (!li) { | 
					
						
							|  |  |  | 					continue; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				RID base = li->light; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				ERR_CONTINUE(base.is_null()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				RS::LightType type = light_storage->light_get_type(base); | 
					
						
							|  |  |  | 				if (type == RS::LIGHT_DIRECTIONAL && light_storage->light_directional_get_sky_mode(base) != RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_ONLY) { | 
					
						
							|  |  |  | 					DirectionalLightData &sky_light_data = sky_globals.directional_lights[sky_globals.directional_light_count]; | 
					
						
							|  |  |  | 					Transform3D light_transform = li->transform; | 
					
						
							|  |  |  | 					Vector3 world_direction = light_transform.basis.xform(Vector3(0, 0, 1)).normalized(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					sky_light_data.direction[0] = world_direction.x; | 
					
						
							|  |  |  | 					sky_light_data.direction[1] = world_direction.y; | 
					
						
							|  |  |  | 					sky_light_data.direction[2] = world_direction.z; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					float sign = light_storage->light_is_negative(base) ? -1 : 1; | 
					
						
							|  |  |  | 					sky_light_data.energy = sign * light_storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-07-31 16:20:24 -07:00
										 |  |  | 					if (is_using_physical_light_units()) { | 
					
						
							|  |  |  | 						sky_light_data.energy *= light_storage->light_get_param(base, RS::LIGHT_PARAM_INTENSITY); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					if (p_render_data->camera_attributes.is_valid()) { | 
					
						
							|  |  |  | 						sky_light_data.energy *= RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_render_data->camera_attributes); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 					Color linear_col = light_storage->light_get_color(base); | 
					
						
							|  |  |  | 					sky_light_data.color[0] = linear_col.r; | 
					
						
							|  |  |  | 					sky_light_data.color[1] = linear_col.g; | 
					
						
							|  |  |  | 					sky_light_data.color[2] = linear_col.b; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					sky_light_data.enabled = true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					float angular_diameter = light_storage->light_get_param(base, RS::LIGHT_PARAM_SIZE); | 
					
						
							|  |  |  | 					if (angular_diameter > 0.0) { | 
					
						
							| 
									
										
										
										
											2022-08-13 17:45:42 +02:00
										 |  |  | 						angular_diameter = Math::tan(Math::deg_to_rad(angular_diameter)); | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 					} else { | 
					
						
							|  |  |  | 						angular_diameter = 0.0; | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 					sky_light_data.size = angular_diameter; | 
					
						
							|  |  |  | 					sky_globals.directional_light_count++; | 
					
						
							|  |  |  | 					if (sky_globals.directional_light_count >= sky_globals.max_directional_lights) { | 
					
						
							|  |  |  | 						break; | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			// Check whether the directional_light_buffer changes
 | 
					
						
							|  |  |  | 			bool light_data_dirty = false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			// Light buffer is dirty if we have fewer or more lights
 | 
					
						
							|  |  |  | 			// If we have fewer lights, make sure that old lights are disabled
 | 
					
						
							|  |  |  | 			if (sky_globals.directional_light_count != sky_globals.last_frame_directional_light_count) { | 
					
						
							|  |  |  | 				light_data_dirty = true; | 
					
						
							|  |  |  | 				for (uint32_t i = sky_globals.directional_light_count; i < sky_globals.max_directional_lights; i++) { | 
					
						
							|  |  |  | 					sky_globals.directional_lights[i].enabled = false; | 
					
						
							| 
									
										
										
										
											2022-09-14 08:30:35 -07:00
										 |  |  | 					sky_globals.last_frame_directional_lights[i].enabled = false; | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (!light_data_dirty) { | 
					
						
							|  |  |  | 				for (uint32_t i = 0; i < sky_globals.directional_light_count; i++) { | 
					
						
							|  |  |  | 					if (sky_globals.directional_lights[i].direction[0] != sky_globals.last_frame_directional_lights[i].direction[0] || | 
					
						
							|  |  |  | 							sky_globals.directional_lights[i].direction[1] != sky_globals.last_frame_directional_lights[i].direction[1] || | 
					
						
							|  |  |  | 							sky_globals.directional_lights[i].direction[2] != sky_globals.last_frame_directional_lights[i].direction[2] || | 
					
						
							|  |  |  | 							sky_globals.directional_lights[i].energy != sky_globals.last_frame_directional_lights[i].energy || | 
					
						
							|  |  |  | 							sky_globals.directional_lights[i].color[0] != sky_globals.last_frame_directional_lights[i].color[0] || | 
					
						
							|  |  |  | 							sky_globals.directional_lights[i].color[1] != sky_globals.last_frame_directional_lights[i].color[1] || | 
					
						
							|  |  |  | 							sky_globals.directional_lights[i].color[2] != sky_globals.last_frame_directional_lights[i].color[2] || | 
					
						
							|  |  |  | 							sky_globals.directional_lights[i].enabled != sky_globals.last_frame_directional_lights[i].enabled || | 
					
						
							|  |  |  | 							sky_globals.directional_lights[i].size != sky_globals.last_frame_directional_lights[i].size) { | 
					
						
							|  |  |  | 						light_data_dirty = true; | 
					
						
							|  |  |  | 						break; | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (light_data_dirty) { | 
					
						
							| 
									
										
										
										
											2022-05-19 17:38:59 -07:00
										 |  |  | 				glBufferData(GL_UNIFORM_BUFFER, sizeof(DirectionalLightData) * sky_globals.max_directional_lights, sky_globals.directional_lights, GL_STREAM_DRAW); | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 				glBindBuffer(GL_UNIFORM_BUFFER, 0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				DirectionalLightData *temp = sky_globals.last_frame_directional_lights; | 
					
						
							|  |  |  | 				sky_globals.last_frame_directional_lights = sky_globals.directional_lights; | 
					
						
							|  |  |  | 				sky_globals.directional_lights = temp; | 
					
						
							|  |  |  | 				sky_globals.last_frame_directional_light_count = sky_globals.directional_light_count; | 
					
						
							|  |  |  | 				sky->reflection_dirty = true; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (!sky->radiance) { | 
					
						
							| 
									
										
										
										
											2022-08-01 16:14:41 -04:00
										 |  |  | 			_invalidate_sky(sky); | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 			_update_dirty_skys(); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-07-31 16:20:24 -07:00
										 |  |  | void RasterizerSceneGLES3::_draw_sky(RID p_env, const Projection &p_projection, const Transform3D &p_transform, float p_luminance_multiplier) { | 
					
						
							| 
									
										
										
										
											2022-04-29 15:34:01 -07:00
										 |  |  | 	GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton(); | 
					
						
							| 
									
										
										
										
											2022-07-27 16:14:23 +10:00
										 |  |  | 	ERR_FAIL_COND(p_env.is_null()); | 
					
						
							| 
									
										
										
										
											2022-02-19 16:08:53 -08:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-07-27 16:14:23 +10:00
										 |  |  | 	Sky *sky = sky_owner.get_or_null(environment_get_sky(p_env)); | 
					
						
							| 
									
										
										
										
											2022-04-29 15:34:01 -07:00
										 |  |  | 	ERR_FAIL_COND(!sky); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GLES3::SkyMaterialData *material_data = nullptr; | 
					
						
							|  |  |  | 	RID sky_material; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-07-27 16:14:23 +10:00
										 |  |  | 	RS::EnvironmentBG background = environment_get_background(p_env); | 
					
						
							| 
									
										
										
										
											2022-04-29 15:34:01 -07:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	if (sky) { | 
					
						
							|  |  |  | 		sky_material = sky->material; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (sky_material.is_valid()) { | 
					
						
							|  |  |  | 			material_data = static_cast<GLES3::SkyMaterialData *>(material_storage->material_get_data(sky_material, RS::SHADER_SKY)); | 
					
						
							|  |  |  | 			if (!material_data || !material_data->shader_data->valid) { | 
					
						
							|  |  |  | 				material_data = nullptr; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (!material_data) { | 
					
						
							|  |  |  | 			sky_material = sky_globals.default_material; | 
					
						
							|  |  |  | 			material_data = static_cast<GLES3::SkyMaterialData *>(material_storage->material_get_data(sky_material, RS::SHADER_SKY)); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} else if (background == RS::ENV_BG_CLEAR_COLOR || background == RS::ENV_BG_COLOR) { | 
					
						
							|  |  |  | 		sky_material = sky_globals.fog_material; | 
					
						
							|  |  |  | 		material_data = static_cast<GLES3::SkyMaterialData *>(material_storage->material_get_data(sky_material, RS::SHADER_SKY)); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!material_data); | 
					
						
							|  |  |  | 	material_data->bind_uniforms(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GLES3::SkyShaderData *shader_data = material_data->shader_data; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!shader_data); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-02-19 16:08:53 -08:00
										 |  |  | 	// Camera
 | 
					
						
							| 
									
										
										
											
												Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
											
										 
											2022-07-20 01:11:13 +02:00
										 |  |  | 	Projection camera; | 
					
						
							| 
									
										
										
										
											2022-02-19 16:08:53 -08:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-07-27 16:14:23 +10:00
										 |  |  | 	if (environment_get_sky_custom_fov(p_env)) { | 
					
						
							| 
									
										
										
										
											2022-02-19 16:08:53 -08:00
										 |  |  | 		float near_plane = p_projection.get_z_near(); | 
					
						
							|  |  |  | 		float far_plane = p_projection.get_z_far(); | 
					
						
							|  |  |  | 		float aspect = p_projection.get_aspect(); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-07-27 16:14:23 +10:00
										 |  |  | 		camera.set_perspective(environment_get_sky_custom_fov(p_env), aspect, near_plane, far_plane); | 
					
						
							| 
									
										
										
										
											2022-02-19 16:08:53 -08:00
										 |  |  | 	} else { | 
					
						
							|  |  |  | 		camera = p_projection; | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2022-07-27 16:14:23 +10:00
										 |  |  | 	Basis sky_transform = environment_get_sky_orientation(p_env); | 
					
						
							| 
									
										
										
										
											2022-04-29 15:34:01 -07:00
										 |  |  | 	sky_transform.invert(); | 
					
						
							|  |  |  | 	sky_transform = p_transform.basis * sky_transform; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-11-07 22:40:03 -08:00
										 |  |  | 	bool success = material_storage->shaders.sky_shader.version_bind_shader(shader_data->version, SkyShaderGLES3::MODE_BACKGROUND); | 
					
						
							|  |  |  | 	if (!success) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	material_storage->shaders.sky_shader.version_set_uniform(SkyShaderGLES3::ORIENTATION, sky_transform, shader_data->version, SkyShaderGLES3::MODE_BACKGROUND); | 
					
						
							|  |  |  | 	material_storage->shaders.sky_shader.version_set_uniform(SkyShaderGLES3::PROJECTION, camera.columns[2][0], camera.columns[0][0], camera.columns[2][1], camera.columns[1][1], shader_data->version, SkyShaderGLES3::MODE_BACKGROUND); | 
					
						
							|  |  |  | 	material_storage->shaders.sky_shader.version_set_uniform(SkyShaderGLES3::POSITION, p_transform.origin, shader_data->version, SkyShaderGLES3::MODE_BACKGROUND); | 
					
						
							|  |  |  | 	material_storage->shaders.sky_shader.version_set_uniform(SkyShaderGLES3::TIME, time, shader_data->version, SkyShaderGLES3::MODE_BACKGROUND); | 
					
						
							|  |  |  | 	material_storage->shaders.sky_shader.version_set_uniform(SkyShaderGLES3::LUMINANCE_MULTIPLIER, p_luminance_multiplier, shader_data->version, SkyShaderGLES3::MODE_BACKGROUND); | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	glBindVertexArray(sky_globals.screen_triangle_array); | 
					
						
							| 
									
										
										
										
											2022-02-19 16:08:53 -08:00
										 |  |  | 	glDrawArrays(GL_TRIANGLES, 0, 3); | 
					
						
							| 
									
										
										
										
											2021-10-26 08:18:39 -07:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-07-31 16:20:24 -07:00
										 |  |  | void RasterizerSceneGLES3::_update_sky_radiance(RID p_env, const Projection &p_projection, const Transform3D &p_transform, float p_luminance_multiplier) { | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 	GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton(); | 
					
						
							| 
									
										
										
										
											2022-07-27 16:14:23 +10:00
										 |  |  | 	ERR_FAIL_COND(p_env.is_null()); | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-07-27 16:14:23 +10:00
										 |  |  | 	Sky *sky = sky_owner.get_or_null(environment_get_sky(p_env)); | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 	ERR_FAIL_COND(!sky); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GLES3::SkyMaterialData *material_data = nullptr; | 
					
						
							|  |  |  | 	RID sky_material; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-07-27 16:14:23 +10:00
										 |  |  | 	RS::EnvironmentBG background = environment_get_background(p_env); | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	if (sky) { | 
					
						
							|  |  |  | 		ERR_FAIL_COND(!sky); | 
					
						
							|  |  |  | 		sky_material = sky->material; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (sky_material.is_valid()) { | 
					
						
							|  |  |  | 			material_data = static_cast<GLES3::SkyMaterialData *>(material_storage->material_get_data(sky_material, RS::SHADER_SKY)); | 
					
						
							|  |  |  | 			if (!material_data || !material_data->shader_data->valid) { | 
					
						
							|  |  |  | 				material_data = nullptr; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (!material_data) { | 
					
						
							|  |  |  | 			sky_material = sky_globals.default_material; | 
					
						
							|  |  |  | 			material_data = static_cast<GLES3::SkyMaterialData *>(material_storage->material_get_data(sky_material, RS::SHADER_SKY)); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} else if (background == RS::ENV_BG_CLEAR_COLOR || background == RS::ENV_BG_COLOR) { | 
					
						
							|  |  |  | 		sky_material = sky_globals.fog_material; | 
					
						
							|  |  |  | 		material_data = static_cast<GLES3::SkyMaterialData *>(material_storage->material_get_data(sky_material, RS::SHADER_SKY)); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!material_data); | 
					
						
							|  |  |  | 	material_data->bind_uniforms(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GLES3::SkyShaderData *shader_data = material_data->shader_data; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!shader_data); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	bool update_single_frame = sky->mode == RS::SKY_MODE_REALTIME || sky->mode == RS::SKY_MODE_QUALITY; | 
					
						
							|  |  |  | 	RS::SkyMode sky_mode = sky->mode; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (sky_mode == RS::SKY_MODE_AUTOMATIC) { | 
					
						
							|  |  |  | 		if (shader_data->uses_time || shader_data->uses_position) { | 
					
						
							|  |  |  | 			update_single_frame = true; | 
					
						
							|  |  |  | 			sky_mode = RS::SKY_MODE_REALTIME; | 
					
						
							|  |  |  | 		} else if (shader_data->uses_light || shader_data->ubo_size > 0) { | 
					
						
							|  |  |  | 			update_single_frame = false; | 
					
						
							|  |  |  | 			sky_mode = RS::SKY_MODE_INCREMENTAL; | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			update_single_frame = true; | 
					
						
							|  |  |  | 			sky_mode = RS::SKY_MODE_QUALITY; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (sky->processing_layer == 0 && sky_mode == RS::SKY_MODE_INCREMENTAL) { | 
					
						
							|  |  |  | 		// On the first frame after creating sky, rebuild in single frame
 | 
					
						
							|  |  |  | 		update_single_frame = true; | 
					
						
							|  |  |  | 		sky_mode = RS::SKY_MODE_QUALITY; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	int max_processing_layer = sky->mipmap_count; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Update radiance cubemap
 | 
					
						
							| 
									
										
										
										
											2022-06-21 22:16:02 -07:00
										 |  |  | 	if (sky->reflection_dirty && (sky->processing_layer > max_processing_layer || update_single_frame)) { | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 		static const Vector3 view_normals[6] = { | 
					
						
							|  |  |  | 			Vector3(+1, 0, 0), | 
					
						
							|  |  |  | 			Vector3(-1, 0, 0), | 
					
						
							|  |  |  | 			Vector3(0, +1, 0), | 
					
						
							|  |  |  | 			Vector3(0, -1, 0), | 
					
						
							|  |  |  | 			Vector3(0, 0, +1), | 
					
						
							|  |  |  | 			Vector3(0, 0, -1) | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 		static const Vector3 view_up[6] = { | 
					
						
							|  |  |  | 			Vector3(0, -1, 0), | 
					
						
							|  |  |  | 			Vector3(0, -1, 0), | 
					
						
							|  |  |  | 			Vector3(0, 0, +1), | 
					
						
							|  |  |  | 			Vector3(0, 0, -1), | 
					
						
							|  |  |  | 			Vector3(0, -1, 0), | 
					
						
							|  |  |  | 			Vector3(0, -1, 0) | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
											
												Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
											
										 
											2022-07-20 01:11:13 +02:00
										 |  |  | 		Projection cm; | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 		cm.set_perspective(90, 1, 0.01, 10.0); | 
					
						
							| 
									
										
										
											
												Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
											
										 
											2022-07-20 01:11:13 +02:00
										 |  |  | 		Projection correction; | 
					
						
							| 
									
										
										
										
											2022-10-22 16:01:52 -07:00
										 |  |  | 		correction.columns[1][1] = -1.0; | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 		cm = correction * cm; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-11-07 22:40:03 -08:00
										 |  |  | 		bool success = material_storage->shaders.sky_shader.version_bind_shader(shader_data->version, SkyShaderGLES3::MODE_CUBEMAP); | 
					
						
							|  |  |  | 		if (!success) { | 
					
						
							|  |  |  | 			return; | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-11-07 22:40:03 -08:00
										 |  |  | 		material_storage->shaders.sky_shader.version_set_uniform(SkyShaderGLES3::POSITION, p_transform.origin, shader_data->version, SkyShaderGLES3::MODE_CUBEMAP); | 
					
						
							|  |  |  | 		material_storage->shaders.sky_shader.version_set_uniform(SkyShaderGLES3::TIME, time, shader_data->version, SkyShaderGLES3::MODE_CUBEMAP); | 
					
						
							|  |  |  | 		material_storage->shaders.sky_shader.version_set_uniform(SkyShaderGLES3::PROJECTION, cm.columns[2][0], cm.columns[0][0], cm.columns[2][1], cm.columns[1][1], shader_data->version, SkyShaderGLES3::MODE_CUBEMAP); | 
					
						
							|  |  |  | 		material_storage->shaders.sky_shader.version_set_uniform(SkyShaderGLES3::LUMINANCE_MULTIPLIER, p_luminance_multiplier, shader_data->version, SkyShaderGLES3::MODE_CUBEMAP); | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		glBindVertexArray(sky_globals.screen_triangle_array); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glViewport(0, 0, sky->radiance_size, sky->radiance_size); | 
					
						
							|  |  |  | 		glBindFramebuffer(GL_FRAMEBUFFER, sky->radiance_framebuffer); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for (int i = 0; i < 6; i++) { | 
					
						
							|  |  |  | 			Basis local_view = Basis::looking_at(view_normals[i], view_up[i]); | 
					
						
							| 
									
										
										
										
											2022-11-07 22:40:03 -08:00
										 |  |  | 			material_storage->shaders.sky_shader.version_set_uniform(SkyShaderGLES3::ORIENTATION, local_view, shader_data->version, SkyShaderGLES3::MODE_CUBEMAP); | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 			glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, sky->raw_radiance, 0); | 
					
						
							|  |  |  | 			glDrawArrays(GL_TRIANGLES, 0, 3); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (update_single_frame) { | 
					
						
							| 
									
										
										
										
											2022-08-01 16:14:41 -04:00
										 |  |  | 			for (int i = 0; i < max_processing_layer; i++) { | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 				_filter_sky_radiance(sky, i); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			_filter_sky_radiance(sky, 0); //Just copy over the first mipmap
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		sky->processing_layer = 1; | 
					
						
							| 
									
										
										
										
											2022-07-31 16:20:24 -07:00
										 |  |  | 		sky->baked_exposure = p_luminance_multiplier; | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 		sky->reflection_dirty = false; | 
					
						
							|  |  |  | 	} else { | 
					
						
							| 
									
										
										
										
											2022-08-01 16:14:41 -04:00
										 |  |  | 		if (sky_mode == RS::SKY_MODE_INCREMENTAL && sky->processing_layer < max_processing_layer) { | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 			_filter_sky_radiance(sky, sky->processing_layer); | 
					
						
							|  |  |  | 			sky->processing_layer++; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-06-21 22:16:02 -07:00
										 |  |  | // Helper functions for IBL filtering
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Vector3 importance_sample_GGX(Vector2 xi, float roughness4) { | 
					
						
							|  |  |  | 	// Compute distribution direction
 | 
					
						
							|  |  |  | 	float phi = 2.0 * Math_PI * xi.x; | 
					
						
							|  |  |  | 	float cos_theta = sqrt((1.0 - xi.y) / (1.0 + (roughness4 - 1.0) * xi.y)); | 
					
						
							|  |  |  | 	float sin_theta = sqrt(1.0 - cos_theta * cos_theta); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Convert to spherical direction
 | 
					
						
							|  |  |  | 	Vector3 half_vector; | 
					
						
							|  |  |  | 	half_vector.x = sin_theta * cos(phi); | 
					
						
							|  |  |  | 	half_vector.y = sin_theta * sin(phi); | 
					
						
							|  |  |  | 	half_vector.z = cos_theta; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return half_vector; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float distribution_GGX(float NdotH, float roughness4) { | 
					
						
							|  |  |  | 	float NdotH2 = NdotH * NdotH; | 
					
						
							|  |  |  | 	float denom = (NdotH2 * (roughness4 - 1.0) + 1.0); | 
					
						
							|  |  |  | 	denom = Math_PI * denom * denom; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return roughness4 / denom; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float radical_inverse_vdC(uint32_t bits) { | 
					
						
							|  |  |  | 	bits = (bits << 16) | (bits >> 16); | 
					
						
							|  |  |  | 	bits = ((bits & 0x55555555) << 1) | ((bits & 0xAAAAAAAA) >> 1); | 
					
						
							|  |  |  | 	bits = ((bits & 0x33333333) << 2) | ((bits & 0xCCCCCCCC) >> 2); | 
					
						
							|  |  |  | 	bits = ((bits & 0x0F0F0F0F) << 4) | ((bits & 0xF0F0F0F0) >> 4); | 
					
						
							|  |  |  | 	bits = ((bits & 0x00FF00FF) << 8) | ((bits & 0xFF00FF00) >> 8); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return float(bits) * 2.3283064365386963e-10; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Vector2 hammersley(uint32_t i, uint32_t N) { | 
					
						
							|  |  |  | 	return Vector2(float(i) / float(N), radical_inverse_vdC(i)); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | void RasterizerSceneGLES3::_filter_sky_radiance(Sky *p_sky, int p_base_layer) { | 
					
						
							|  |  |  | 	GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glActiveTexture(GL_TEXTURE0); | 
					
						
							|  |  |  | 	glBindTexture(GL_TEXTURE_CUBE_MAP, p_sky->raw_radiance); | 
					
						
							|  |  |  | 	glBindFramebuffer(GL_FRAMEBUFFER, p_sky->radiance_framebuffer); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	CubemapFilterShaderGLES3::ShaderVariant mode = CubemapFilterShaderGLES3::MODE_DEFAULT; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_base_layer == 0) { | 
					
						
							|  |  |  | 		glGenerateMipmap(GL_TEXTURE_CUBE_MAP); | 
					
						
							| 
									
										
										
										
											2022-06-21 22:16:02 -07:00
										 |  |  | 		// Copy over base layer without filtering.
 | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 		mode = CubemapFilterShaderGLES3::MODE_COPY; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	int size = p_sky->radiance_size >> p_base_layer; | 
					
						
							|  |  |  | 	glViewport(0, 0, size, size); | 
					
						
							|  |  |  | 	glBindVertexArray(sky_globals.screen_triangle_array); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-11-07 22:40:03 -08:00
										 |  |  | 	bool success = material_storage->shaders.cubemap_filter_shader.version_bind_shader(scene_globals.cubemap_filter_shader_version, mode); | 
					
						
							|  |  |  | 	if (!success) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2022-06-21 22:16:02 -07:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	if (p_base_layer > 0) { | 
					
						
							|  |  |  | 		const uint32_t sample_counts[4] = { 1, sky_globals.ggx_samples / 4, sky_globals.ggx_samples / 2, sky_globals.ggx_samples }; | 
					
						
							|  |  |  | 		uint32_t sample_count = sample_counts[MIN(3, p_base_layer)]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		float roughness = float(p_base_layer) / (p_sky->mipmap_count); | 
					
						
							|  |  |  | 		float roughness4 = roughness * roughness; | 
					
						
							|  |  |  | 		roughness4 *= roughness4; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		float solid_angle_texel = 4.0 * Math_PI / float(6 * size * size); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		LocalVector<float> sample_directions; | 
					
						
							|  |  |  | 		sample_directions.resize(4 * sample_count); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		uint32_t index = 0; | 
					
						
							|  |  |  | 		float weight = 0.0; | 
					
						
							|  |  |  | 		for (uint32_t i = 0; i < sample_count; i++) { | 
					
						
							|  |  |  | 			Vector2 xi = hammersley(i, sample_count); | 
					
						
							|  |  |  | 			Vector3 dir = importance_sample_GGX(xi, roughness4); | 
					
						
							|  |  |  | 			Vector3 light_vec = (2.0 * dir.z * dir - Vector3(0.0, 0.0, 1.0)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (light_vec.z < 0.0) { | 
					
						
							|  |  |  | 				continue; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			sample_directions[index * 4] = light_vec.x; | 
					
						
							|  |  |  | 			sample_directions[index * 4 + 1] = light_vec.y; | 
					
						
							|  |  |  | 			sample_directions[index * 4 + 2] = light_vec.z; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			float D = distribution_GGX(dir.z, roughness4); | 
					
						
							|  |  |  | 			float pdf = D * dir.z / (4.0 * dir.z) + 0.0001; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			float solid_angle_sample = 1.0 / (float(sample_count) * pdf + 0.0001); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			float mip_level = MAX(0.5 * log2(solid_angle_sample / solid_angle_texel) + float(MAX(1, p_base_layer - 3)), 1.0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			sample_directions[index * 4 + 3] = mip_level; | 
					
						
							|  |  |  | 			weight += light_vec.z; | 
					
						
							|  |  |  | 			index++; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glUniform4fv(material_storage->shaders.cubemap_filter_shader.version_get_uniform(CubemapFilterShaderGLES3::SAMPLE_DIRECTIONS_MIP, scene_globals.cubemap_filter_shader_version, mode), sample_count, sample_directions.ptr()); | 
					
						
							|  |  |  | 		material_storage->shaders.cubemap_filter_shader.version_set_uniform(CubemapFilterShaderGLES3::WEIGHT, weight, scene_globals.cubemap_filter_shader_version, mode); | 
					
						
							|  |  |  | 		material_storage->shaders.cubemap_filter_shader.version_set_uniform(CubemapFilterShaderGLES3::SAMPLE_COUNT, index, scene_globals.cubemap_filter_shader_version, mode); | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < 6; i++) { | 
					
						
							|  |  |  | 		glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, p_sky->radiance, p_base_layer); | 
					
						
							|  |  |  | #ifdef DEBUG_ENABLED
 | 
					
						
							|  |  |  | 		GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); | 
					
						
							| 
									
										
										
										
											2022-08-01 16:14:41 -04:00
										 |  |  | 		if (status != GL_FRAMEBUFFER_COMPLETE) { | 
					
						
							|  |  |  | 			WARN_PRINT("Could not bind sky radiance face: " + itos(i) + ", status: " + GLES3::TextureStorage::get_singleton()->get_framebuffer_error(status)); | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | #endif
 | 
					
						
							|  |  |  | 		material_storage->shaders.cubemap_filter_shader.version_set_uniform(CubemapFilterShaderGLES3::FACE_ID, i, scene_globals.cubemap_filter_shader_version, mode); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glDrawArrays(GL_TRIANGLES, 0, 3); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	glBindVertexArray(0); | 
					
						
							|  |  |  | 	glViewport(0, 0, p_sky->screen_size.x, p_sky->screen_size.y); | 
					
						
							|  |  |  | 	glBindFramebuffer(GL_FRAMEBUFFER, 0); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-10-26 08:18:39 -07:00
										 |  |  | Ref<Image> RasterizerSceneGLES3::sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size) { | 
					
						
							|  |  |  | 	return Ref<Image>(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* ENVIRONMENT API */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerSceneGLES3::environment_glow_set_use_bicubic_upscale(bool p_enable) { | 
					
						
							| 
									
										
										
										
											2022-02-19 16:08:53 -08:00
										 |  |  | 	glow_bicubic_upscale = p_enable; | 
					
						
							| 
									
										
										
										
											2021-10-26 08:18:39 -07:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerSceneGLES3::environment_glow_set_use_high_quality(bool p_enable) { | 
					
						
							| 
									
										
										
										
											2022-02-19 16:08:53 -08:00
										 |  |  | 	glow_high_quality = p_enable; | 
					
						
							| 
									
										
										
										
											2021-10-26 08:18:39 -07:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerSceneGLES3::environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) { | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerSceneGLES3::environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) { | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-08-03 00:07:32 -07:00
										 |  |  | void RasterizerSceneGLES3::environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) { | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-10-26 08:18:39 -07:00
										 |  |  | void RasterizerSceneGLES3::environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) { | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerSceneGLES3::environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) { | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerSceneGLES3::environment_set_sdfgi_frames_to_update_light(RS::EnvironmentSDFGIFramesToUpdateLight p_update) { | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerSceneGLES3::environment_set_volumetric_fog_volume_size(int p_size, int p_depth) { | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerSceneGLES3::environment_set_volumetric_fog_filter_active(bool p_enable) { | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Ref<Image> RasterizerSceneGLES3::environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) { | 
					
						
							|  |  |  | 	return Ref<Image>(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-05-01 01:40:30 +02:00
										 |  |  | void RasterizerSceneGLES3::positional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) { | 
					
						
							| 
									
										
										
										
											2021-10-26 08:18:39 -07:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-05-01 01:40:30 +02:00
										 |  |  | void RasterizerSceneGLES3::directional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) { | 
					
						
							| 
									
										
										
										
											2021-10-26 08:18:39 -07:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RID RasterizerSceneGLES3::fog_volume_instance_create(RID p_fog_volume) { | 
					
						
							|  |  |  | 	return RID(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerSceneGLES3::fog_volume_instance_set_transform(RID p_fog_volume_instance, const Transform3D &p_transform) { | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerSceneGLES3::fog_volume_instance_set_active(RID p_fog_volume_instance, bool p_active) { | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RID RasterizerSceneGLES3::fog_volume_instance_get_volume(RID p_fog_volume_instance) const { | 
					
						
							|  |  |  | 	return RID(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Vector3 RasterizerSceneGLES3::fog_volume_instance_get_position(RID p_fog_volume_instance) const { | 
					
						
							|  |  |  | 	return Vector3(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RID RasterizerSceneGLES3::voxel_gi_instance_create(RID p_voxel_gi) { | 
					
						
							|  |  |  | 	return RID(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerSceneGLES3::voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) { | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool RasterizerSceneGLES3::voxel_gi_needs_update(RID p_probe) const { | 
					
						
							|  |  |  | 	return false; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-07-24 00:01:53 +10:00
										 |  |  | void RasterizerSceneGLES3::voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RenderGeometryInstance *> &p_dynamic_objects) { | 
					
						
							| 
									
										
										
										
											2021-10-26 08:18:39 -07:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerSceneGLES3::voxel_gi_set_quality(RS::VoxelGIQuality) { | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | void RasterizerSceneGLES3::_fill_render_list(RenderListType p_render_list, const RenderDataGLES3 *p_render_data, PassMode p_pass_mode, bool p_append) { | 
					
						
							|  |  |  | 	GLES3::MeshStorage *mesh_storage = GLES3::MeshStorage::get_singleton(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_render_list == RENDER_LIST_OPAQUE) { | 
					
						
							|  |  |  | 		scene_state.used_screen_texture = false; | 
					
						
							|  |  |  | 		scene_state.used_normal_texture = false; | 
					
						
							|  |  |  | 		scene_state.used_depth_texture = false; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Plane near_plane; | 
					
						
							|  |  |  | 	if (p_render_data->cam_orthogonal) { | 
					
						
							|  |  |  | 		near_plane = Plane(-p_render_data->cam_transform.basis.get_column(Vector3::AXIS_Z), p_render_data->cam_transform.origin); | 
					
						
							|  |  |  | 		near_plane.d += p_render_data->cam_projection.get_z_near(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	float z_max = p_render_data->cam_projection.get_z_far() - p_render_data->cam_projection.get_z_near(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RenderList *rl = &render_list[p_render_list]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Parse any updates on our geometry, updates surface caches and such
 | 
					
						
							|  |  |  | 	_update_dirty_geometry_instances(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!p_append) { | 
					
						
							|  |  |  | 		rl->clear(); | 
					
						
							|  |  |  | 		if (p_render_list == RENDER_LIST_OPAQUE) { | 
					
						
							|  |  |  | 			render_list[RENDER_LIST_ALPHA].clear(); //opaque fills alpha too
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//fill list
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < (int)p_render_data->instances->size(); i++) { | 
					
						
							|  |  |  | 		GeometryInstanceGLES3 *inst = static_cast<GeometryInstanceGLES3 *>((*p_render_data->instances)[i]); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (p_render_data->cam_orthogonal) { | 
					
						
							|  |  |  | 			Vector3 support_min = inst->transformed_aabb.get_support(-near_plane.normal); | 
					
						
							|  |  |  | 			inst->depth = near_plane.distance_to(support_min); | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			Vector3 aabb_center = inst->transformed_aabb.position + (inst->transformed_aabb.size * 0.5); | 
					
						
							|  |  |  | 			inst->depth = p_render_data->cam_transform.origin.distance_to(aabb_center); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		uint32_t depth_layer = CLAMP(int(inst->depth * 16 / z_max), 0, 15); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		uint32_t flags = inst->base_flags; //fill flags if appropriate
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (inst->non_uniform_scale) { | 
					
						
							|  |  |  | 			flags |= INSTANCE_DATA_FLAGS_NON_UNIFORM_SCALE; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 		// Sets the index values for lookup in the shader
 | 
					
						
							|  |  |  | 		// This has to be done after _setup_lights was called this frame
 | 
					
						
							|  |  |  | 		// TODO, check shadow status of lights here, if using shadows, skip here and add below
 | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 		if (p_pass_mode == PASS_MODE_COLOR) { | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 			if (inst->omni_light_count) { | 
					
						
							|  |  |  | 				inst->omni_light_gl_cache.resize(inst->omni_light_count); | 
					
						
							|  |  |  | 				for (uint32_t j = 0; j < inst->omni_light_count; j++) { | 
					
						
							| 
									
										
										
										
											2022-09-12 19:44:48 +10:00
										 |  |  | 					inst->omni_light_gl_cache[j] = GLES3::LightStorage::get_singleton()->light_instance_get_gl_id(inst->omni_lights[j]); | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			if (inst->spot_light_count) { | 
					
						
							|  |  |  | 				inst->spot_light_gl_cache.resize(inst->spot_light_count); | 
					
						
							|  |  |  | 				for (uint32_t j = 0; j < inst->spot_light_count; j++) { | 
					
						
							| 
									
										
										
										
											2022-09-12 19:44:48 +10:00
										 |  |  | 					inst->spot_light_gl_cache[j] = GLES3::LightStorage::get_singleton()->light_instance_get_gl_id(inst->spot_lights[j]); | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		inst->flags_cache = flags; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		GeometryInstanceSurface *surf = inst->surface_caches; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		while (surf) { | 
					
						
							|  |  |  | 			// LOD
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (p_render_data->screen_mesh_lod_threshold > 0.0 && mesh_storage->mesh_surface_has_lod(surf->surface)) { | 
					
						
							| 
									
										
										
										
											2022-10-11 19:34:23 -06:00
										 |  |  | 				// Get the LOD support points on the mesh AABB.
 | 
					
						
							|  |  |  | 				Vector3 lod_support_min = inst->transformed_aabb.get_support(p_render_data->cam_transform.basis.get_column(Vector3::AXIS_Z)); | 
					
						
							|  |  |  | 				Vector3 lod_support_max = inst->transformed_aabb.get_support(-p_render_data->cam_transform.basis.get_column(Vector3::AXIS_Z)); | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-10-11 19:34:23 -06:00
										 |  |  | 				// Get the distances to those points on the AABB from the camera origin.
 | 
					
						
							|  |  |  | 				float distance_min = (float)p_render_data->cam_transform.origin.distance_to(lod_support_min); | 
					
						
							|  |  |  | 				float distance_max = (float)p_render_data->cam_transform.origin.distance_to(lod_support_max); | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 
 | 
					
						
							|  |  |  | 				float distance = 0.0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (distance_min * distance_max < 0.0) { | 
					
						
							|  |  |  | 					//crossing plane
 | 
					
						
							|  |  |  | 					distance = 0.0; | 
					
						
							|  |  |  | 				} else if (distance_min >= 0.0) { | 
					
						
							|  |  |  | 					distance = distance_min; | 
					
						
							|  |  |  | 				} else if (distance_max <= 0.0) { | 
					
						
							|  |  |  | 					distance = -distance_max; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (p_render_data->cam_orthogonal) { | 
					
						
							|  |  |  | 					distance = 1.0; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-10-26 19:33:35 +01:00
										 |  |  | 				uint32_t indices = 0; | 
					
						
							|  |  |  | 				surf->lod_index = mesh_storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_render_data->lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, indices); | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 				/*
 | 
					
						
							|  |  |  | 				if (p_render_data->render_info) { | 
					
						
							|  |  |  | 					indices = _indices_to_primitives(surf->primitive, indices); | 
					
						
							|  |  |  | 					if (p_render_list == RENDER_LIST_OPAQUE) { //opaque
 | 
					
						
							|  |  |  | 						p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += indices; | 
					
						
							|  |  |  | 					} else if (p_render_list == RENDER_LIST_SECONDARY) { //shadow
 | 
					
						
							|  |  |  | 						p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += indices; | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				*/ | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 				surf->lod_index = 0; | 
					
						
							|  |  |  | 				/*
 | 
					
						
							|  |  |  | 				if (p_render_data->render_info) { | 
					
						
							|  |  |  | 					uint32_t to_draw = mesh_storage->mesh_surface_get_vertices_drawn_count(surf->surface); | 
					
						
							|  |  |  | 					to_draw = _indices_to_primitives(surf->primitive, to_draw); | 
					
						
							|  |  |  | 					to_draw *= inst->instance_count; | 
					
						
							|  |  |  | 					if (p_render_list == RENDER_LIST_OPAQUE) { //opaque
 | 
					
						
							|  |  |  | 						p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += mesh_storage->mesh_surface_get_vertices_drawn_count(surf->surface); | 
					
						
							|  |  |  | 					} else if (p_render_list == RENDER_LIST_SECONDARY) { //shadow
 | 
					
						
							|  |  |  | 						p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += mesh_storage->mesh_surface_get_vertices_drawn_count(surf->surface); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				*/ | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			// ADD Element
 | 
					
						
							|  |  |  | 			if (p_pass_mode == PASS_MODE_COLOR) { | 
					
						
							|  |  |  | #ifdef DEBUG_ENABLED
 | 
					
						
							|  |  |  | 				bool force_alpha = unlikely(get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_OVERDRAW); | 
					
						
							|  |  |  | #else
 | 
					
						
							|  |  |  | 				bool force_alpha = false; | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 				if (!force_alpha && (surf->flags & GeometryInstanceSurface::FLAG_PASS_OPAQUE)) { | 
					
						
							|  |  |  | 					rl->add_element(surf); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				if (force_alpha || (surf->flags & GeometryInstanceSurface::FLAG_PASS_ALPHA)) { | 
					
						
							|  |  |  | 					render_list[RENDER_LIST_ALPHA].add_element(surf); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (surf->flags & GeometryInstanceSurface::FLAG_USES_SCREEN_TEXTURE) { | 
					
						
							|  |  |  | 					scene_state.used_screen_texture = true; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				if (surf->flags & GeometryInstanceSurface::FLAG_USES_NORMAL_TEXTURE) { | 
					
						
							|  |  |  | 					scene_state.used_normal_texture = true; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				if (surf->flags & GeometryInstanceSurface::FLAG_USES_DEPTH_TEXTURE) { | 
					
						
							|  |  |  | 					scene_state.used_depth_texture = true; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				/*
 | 
					
						
							|  |  |  | 					Add elements here if there are shadows | 
					
						
							|  |  |  | 				*/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} else if (p_pass_mode == PASS_MODE_SHADOW) { | 
					
						
							|  |  |  | 				if (surf->flags & GeometryInstanceSurface::FLAG_PASS_SHADOW) { | 
					
						
							|  |  |  | 					rl->add_element(surf); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 				if (surf->flags & (GeometryInstanceSurface::FLAG_PASS_DEPTH | GeometryInstanceSurface::FLAG_PASS_OPAQUE)) { | 
					
						
							|  |  |  | 					rl->add_element(surf); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			surf->sort.depth_layer = depth_layer; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			surf = surf->next; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | // Needs to be called after _setup_lights so that directional_light_count is accurate.
 | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | void RasterizerSceneGLES3::_setup_environment(const RenderDataGLES3 *p_render_data, bool p_no_fog, const Size2i &p_screen_size, bool p_flip_y, const Color &p_default_bg_color, bool p_pancake_shadows) { | 
					
						
							| 
									
										
										
											
												Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
											
										 
											2022-07-20 01:11:13 +02:00
										 |  |  | 	Projection correction; | 
					
						
							| 
									
										
										
										
											2022-10-22 16:01:52 -07:00
										 |  |  | 	correction.columns[1][1] = p_flip_y ? -1.0 : 1.0; | 
					
						
							| 
									
										
										
											
												Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
											
										 
											2022-07-20 01:11:13 +02:00
										 |  |  | 	Projection projection = correction * p_render_data->cam_projection; | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 	//store camera into ubo
 | 
					
						
							| 
									
										
										
										
											2022-06-21 10:08:33 +10:00
										 |  |  | 	GLES3::MaterialStorage::store_camera(projection, scene_state.ubo.projection_matrix); | 
					
						
							|  |  |  | 	GLES3::MaterialStorage::store_camera(projection.inverse(), scene_state.ubo.inv_projection_matrix); | 
					
						
							|  |  |  | 	GLES3::MaterialStorage::store_transform(p_render_data->cam_transform, scene_state.ubo.inv_view_matrix); | 
					
						
							|  |  |  | 	GLES3::MaterialStorage::store_transform(p_render_data->inv_cam_transform, scene_state.ubo.view_matrix); | 
					
						
							| 
									
										
										
										
											2022-10-12 19:33:06 -07:00
										 |  |  | 	scene_state.ubo.camera_visible_layers = p_render_data->camera_visible_layers; | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-09-04 09:56:24 -05:00
										 |  |  | 	if (p_render_data->view_count > 1) { | 
					
						
							|  |  |  | 		for (uint32_t v = 0; v < p_render_data->view_count; v++) { | 
					
						
							|  |  |  | 			projection = correction * p_render_data->view_projection[v]; | 
					
						
							|  |  |  | 			GLES3::MaterialStorage::store_camera(projection, scene_state.multiview_ubo.projection_matrix_view[v]); | 
					
						
							|  |  |  | 			GLES3::MaterialStorage::store_camera(projection.inverse(), scene_state.multiview_ubo.inv_projection_matrix_view[v]); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			scene_state.multiview_ubo.eye_offset[v][0] = p_render_data->view_eye_offset[v].x; | 
					
						
							|  |  |  | 			scene_state.multiview_ubo.eye_offset[v][1] = p_render_data->view_eye_offset[v].y; | 
					
						
							|  |  |  | 			scene_state.multiview_ubo.eye_offset[v][2] = p_render_data->view_eye_offset[v].z; | 
					
						
							|  |  |  | 			scene_state.multiview_ubo.eye_offset[v][3] = 0.0; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 	scene_state.ubo.directional_light_count = p_render_data->directional_light_count; | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	scene_state.ubo.z_far = p_render_data->z_far; | 
					
						
							|  |  |  | 	scene_state.ubo.z_near = p_render_data->z_near; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	scene_state.ubo.viewport_size[0] = p_screen_size.x; | 
					
						
							|  |  |  | 	scene_state.ubo.viewport_size[1] = p_screen_size.y; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Size2 screen_pixel_size = Vector2(1.0, 1.0) / Size2(p_screen_size); | 
					
						
							|  |  |  | 	scene_state.ubo.screen_pixel_size[0] = screen_pixel_size.x; | 
					
						
							|  |  |  | 	scene_state.ubo.screen_pixel_size[1] = screen_pixel_size.y; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//time global variables
 | 
					
						
							|  |  |  | 	scene_state.ubo.time = time; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (is_environment(p_render_data->environment)) { | 
					
						
							| 
									
										
										
										
											2022-07-27 16:14:23 +10:00
										 |  |  | 		RS::EnvironmentBG env_bg = environment_get_background(p_render_data->environment); | 
					
						
							|  |  |  | 		RS::EnvironmentAmbientSource ambient_src = environment_get_ambient_source(p_render_data->environment); | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-07-31 16:20:24 -07:00
										 |  |  | 		float bg_energy_multiplier = environment_get_bg_energy_multiplier(p_render_data->environment); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		scene_state.ubo.ambient_light_color_energy[3] = bg_energy_multiplier; | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-07-27 16:14:23 +10:00
										 |  |  | 		scene_state.ubo.ambient_color_sky_mix = environment_get_ambient_sky_contribution(p_render_data->environment); | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		//ambient
 | 
					
						
							|  |  |  | 		if (ambient_src == RS::ENV_AMBIENT_SOURCE_BG && (env_bg == RS::ENV_BG_CLEAR_COLOR || env_bg == RS::ENV_BG_COLOR)) { | 
					
						
							| 
									
										
										
										
											2022-07-27 16:14:23 +10:00
										 |  |  | 			Color color = env_bg == RS::ENV_BG_CLEAR_COLOR ? p_default_bg_color : environment_get_bg_color(p_render_data->environment); | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 			color = color.srgb_to_linear(); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-07-31 16:20:24 -07:00
										 |  |  | 			scene_state.ubo.ambient_light_color_energy[0] = color.r * bg_energy_multiplier; | 
					
						
							|  |  |  | 			scene_state.ubo.ambient_light_color_energy[1] = color.g * bg_energy_multiplier; | 
					
						
							|  |  |  | 			scene_state.ubo.ambient_light_color_energy[2] = color.b * bg_energy_multiplier; | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 			scene_state.ubo.use_ambient_light = true; | 
					
						
							|  |  |  | 			scene_state.ubo.use_ambient_cubemap = false; | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 		} else { | 
					
						
							| 
									
										
										
										
											2022-07-27 16:14:23 +10:00
										 |  |  | 			float energy = environment_get_ambient_light_energy(p_render_data->environment); | 
					
						
							|  |  |  | 			Color color = environment_get_ambient_light(p_render_data->environment); | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 			color = color.srgb_to_linear(); | 
					
						
							|  |  |  | 			scene_state.ubo.ambient_light_color_energy[0] = color.r * energy; | 
					
						
							|  |  |  | 			scene_state.ubo.ambient_light_color_energy[1] = color.g * energy; | 
					
						
							|  |  |  | 			scene_state.ubo.ambient_light_color_energy[2] = color.b * energy; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-07-27 16:14:23 +10:00
										 |  |  | 			Basis sky_transform = environment_get_sky_orientation(p_render_data->environment); | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 			sky_transform = sky_transform.inverse() * p_render_data->cam_transform.basis; | 
					
						
							| 
									
										
										
										
											2022-06-21 10:08:33 +10:00
										 |  |  | 			GLES3::MaterialStorage::store_transform_3x3(sky_transform, scene_state.ubo.radiance_inverse_xform); | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 			scene_state.ubo.use_ambient_cubemap = (ambient_src == RS::ENV_AMBIENT_SOURCE_BG && env_bg == RS::ENV_BG_SKY) || ambient_src == RS::ENV_AMBIENT_SOURCE_SKY; | 
					
						
							|  |  |  | 			scene_state.ubo.use_ambient_light = scene_state.ubo.use_ambient_cubemap || ambient_src == RS::ENV_AMBIENT_SOURCE_COLOR; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		//specular
 | 
					
						
							| 
									
										
										
										
											2022-07-27 16:14:23 +10:00
										 |  |  | 		RS::EnvironmentReflectionSource ref_src = environment_get_reflection_source(p_render_data->environment); | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 		if ((ref_src == RS::ENV_REFLECTION_SOURCE_BG && env_bg == RS::ENV_BG_SKY) || ref_src == RS::ENV_REFLECTION_SOURCE_SKY) { | 
					
						
							|  |  |  | 			scene_state.ubo.use_reflection_cubemap = true; | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			scene_state.ubo.use_reflection_cubemap = false; | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-07-27 16:14:23 +10:00
										 |  |  | 		scene_state.ubo.fog_enabled = environment_get_fog_enabled(p_render_data->environment); | 
					
						
							|  |  |  | 		scene_state.ubo.fog_density = environment_get_fog_density(p_render_data->environment); | 
					
						
							|  |  |  | 		scene_state.ubo.fog_height = environment_get_fog_height(p_render_data->environment); | 
					
						
							|  |  |  | 		scene_state.ubo.fog_height_density = environment_get_fog_height_density(p_render_data->environment); | 
					
						
							|  |  |  | 		scene_state.ubo.fog_aerial_perspective = environment_get_fog_aerial_perspective(p_render_data->environment); | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-07-27 16:14:23 +10:00
										 |  |  | 		Color fog_color = environment_get_fog_light_color(p_render_data->environment).srgb_to_linear(); | 
					
						
							|  |  |  | 		float fog_energy = environment_get_fog_light_energy(p_render_data->environment); | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		scene_state.ubo.fog_light_color[0] = fog_color.r * fog_energy; | 
					
						
							|  |  |  | 		scene_state.ubo.fog_light_color[1] = fog_color.g * fog_energy; | 
					
						
							|  |  |  | 		scene_state.ubo.fog_light_color[2] = fog_color.b * fog_energy; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-07-27 16:14:23 +10:00
										 |  |  | 		scene_state.ubo.fog_sun_scatter = environment_get_fog_sun_scatter(p_render_data->environment); | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-07-31 16:20:24 -07:00
										 |  |  | 	if (p_render_data->camera_attributes.is_valid()) { | 
					
						
							|  |  |  | 		scene_state.ubo.emissive_exposure_normalization = RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_render_data->camera_attributes); | 
					
						
							|  |  |  | 		scene_state.ubo.IBL_exposure_normalization = 1.0; | 
					
						
							|  |  |  | 		if (is_environment(p_render_data->environment)) { | 
					
						
							|  |  |  | 			RID sky_rid = environment_get_sky(p_render_data->environment); | 
					
						
							|  |  |  | 			if (sky_rid.is_valid()) { | 
					
						
							|  |  |  | 				float current_exposure = RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_render_data->camera_attributes) * environment_get_bg_intensity(p_render_data->environment); | 
					
						
							|  |  |  | 				scene_state.ubo.IBL_exposure_normalization = current_exposure / MAX(0.001, sky_get_baked_exposure(sky_rid)); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} else if (scene_state.ubo.emissive_exposure_normalization > 0.0) { | 
					
						
							|  |  |  | 		// This branch is triggered when using render_material().
 | 
					
						
							|  |  |  | 		// Emissive is set outside the function, so don't set it.
 | 
					
						
							|  |  |  | 		// IBL isn't used don't set it.
 | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		scene_state.ubo.emissive_exposure_normalization = 1.0; | 
					
						
							|  |  |  | 		scene_state.ubo.IBL_exposure_normalization = 1.0; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 	if (scene_state.ubo_buffer == 0) { | 
					
						
							|  |  |  | 		glGenBuffers(1, &scene_state.ubo_buffer); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	glBindBufferBase(GL_UNIFORM_BUFFER, SCENE_DATA_UNIFORM_LOCATION, scene_state.ubo_buffer); | 
					
						
							|  |  |  | 	glBufferData(GL_UNIFORM_BUFFER, sizeof(SceneState::UBO), &scene_state.ubo, GL_STREAM_DRAW); | 
					
						
							|  |  |  | 	glBindBuffer(GL_UNIFORM_BUFFER, 0); | 
					
						
							| 
									
										
										
										
											2022-09-04 09:56:24 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	if (p_render_data->view_count > 1) { | 
					
						
							|  |  |  | 		if (scene_state.multiview_buffer == 0) { | 
					
						
							|  |  |  | 			glGenBuffers(1, &scene_state.multiview_buffer); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		glBindBufferBase(GL_UNIFORM_BUFFER, SCENE_MULTIVIEW_UNIFORM_LOCATION, scene_state.multiview_buffer); | 
					
						
							|  |  |  | 		glBufferData(GL_UNIFORM_BUFFER, sizeof(SceneState::MultiviewUBO), &scene_state.multiview_ubo, GL_STREAM_DRAW); | 
					
						
							|  |  |  | 		glBindBuffer(GL_UNIFORM_BUFFER, 0); | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | // Puts lights into Uniform Buffers. Needs to be called before _fill_list as this caches the index of each light in the Uniform Buffer
 | 
					
						
							|  |  |  | void RasterizerSceneGLES3::_setup_lights(const RenderDataGLES3 *p_render_data, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_omni_light_count, uint32_t &r_spot_light_count) { | 
					
						
							|  |  |  | 	GLES3::LightStorage *light_storage = GLES3::LightStorage::get_singleton(); | 
					
						
							|  |  |  | 	GLES3::Config *config = GLES3::Config::get_singleton(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	const Transform3D inverse_transform = p_render_data->inv_cam_transform; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	const PagedArray<RID> &lights = *p_render_data->lights; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	r_directional_light_count = 0; | 
					
						
							|  |  |  | 	r_omni_light_count = 0; | 
					
						
							|  |  |  | 	r_spot_light_count = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	int num_lights = lights.size(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < num_lights; i++) { | 
					
						
							| 
									
										
										
										
											2022-09-12 19:44:48 +10:00
										 |  |  | 		GLES3::LightInstance *li = GLES3::LightStorage::get_singleton()->get_light_instance(lights[i]); | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 		if (!li) { | 
					
						
							|  |  |  | 			continue; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		RID base = li->light; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		ERR_CONTINUE(base.is_null()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		RS::LightType type = light_storage->light_get_type(base); | 
					
						
							|  |  |  | 		switch (type) { | 
					
						
							|  |  |  | 			case RS::LIGHT_DIRECTIONAL: { | 
					
						
							|  |  |  | 				if (r_directional_light_count >= RendererSceneRender::MAX_DIRECTIONAL_LIGHTS || light_storage->light_directional_get_sky_mode(base) == RS::LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY) { | 
					
						
							|  |  |  | 					continue; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				DirectionalLightData &light_data = scene_state.directional_lights[r_directional_light_count]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				Transform3D light_transform = li->transform; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				Vector3 direction = inverse_transform.basis.xform(light_transform.basis.xform(Vector3(0, 0, 1))).normalized(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				light_data.direction[0] = direction.x; | 
					
						
							|  |  |  | 				light_data.direction[1] = direction.y; | 
					
						
							|  |  |  | 				light_data.direction[2] = direction.z; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				float sign = light_storage->light_is_negative(base) ? -1 : 1; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-07-31 16:20:24 -07:00
										 |  |  | 				light_data.energy = sign * light_storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (is_using_physical_light_units()) { | 
					
						
							|  |  |  | 					light_data.energy *= light_storage->light_get_param(base, RS::LIGHT_PARAM_INTENSITY); | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 					light_data.energy *= Math_PI; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (p_render_data->camera_attributes.is_valid()) { | 
					
						
							|  |  |  | 					light_data.energy *= RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_render_data->camera_attributes); | 
					
						
							|  |  |  | 				} | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 
 | 
					
						
							|  |  |  | 				Color linear_col = light_storage->light_get_color(base).srgb_to_linear(); | 
					
						
							|  |  |  | 				light_data.color[0] = linear_col.r; | 
					
						
							|  |  |  | 				light_data.color[1] = linear_col.g; | 
					
						
							|  |  |  | 				light_data.color[2] = linear_col.b; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				float size = light_storage->light_get_param(base, RS::LIGHT_PARAM_SIZE); | 
					
						
							| 
									
										
										
										
											2022-08-13 17:45:42 +02:00
										 |  |  | 				light_data.size = 1.0 - Math::cos(Math::deg_to_rad(size)); //angle to cosine offset
 | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 
 | 
					
						
							|  |  |  | 				light_data.specular = light_storage->light_get_param(base, RS::LIGHT_PARAM_SPECULAR); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				r_directional_light_count++; | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case RS::LIGHT_OMNI: { | 
					
						
							|  |  |  | 				if (r_omni_light_count >= (uint32_t)config->max_renderable_lights) { | 
					
						
							|  |  |  | 					continue; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				const real_t distance = p_render_data->cam_transform.origin.distance_to(li->transform.origin); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (light_storage->light_is_distance_fade_enabled(li->light)) { | 
					
						
							|  |  |  | 					const float fade_begin = light_storage->light_get_distance_fade_begin(li->light); | 
					
						
							|  |  |  | 					const float fade_length = light_storage->light_get_distance_fade_length(li->light); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					if (distance > fade_begin) { | 
					
						
							|  |  |  | 						if (distance > fade_begin + fade_length) { | 
					
						
							|  |  |  | 							// Out of range, don't draw this light to improve performance.
 | 
					
						
							|  |  |  | 							continue; | 
					
						
							|  |  |  | 						} | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				li->gl_id = r_omni_light_count; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				scene_state.omni_light_sort[r_omni_light_count].instance = li; | 
					
						
							|  |  |  | 				scene_state.omni_light_sort[r_omni_light_count].depth = distance; | 
					
						
							|  |  |  | 				r_omni_light_count++; | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case RS::LIGHT_SPOT: { | 
					
						
							|  |  |  | 				if (r_spot_light_count >= (uint32_t)config->max_renderable_lights) { | 
					
						
							|  |  |  | 					continue; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				const real_t distance = p_render_data->cam_transform.origin.distance_to(li->transform.origin); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (light_storage->light_is_distance_fade_enabled(li->light)) { | 
					
						
							|  |  |  | 					const float fade_begin = light_storage->light_get_distance_fade_begin(li->light); | 
					
						
							|  |  |  | 					const float fade_length = light_storage->light_get_distance_fade_length(li->light); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					if (distance > fade_begin) { | 
					
						
							|  |  |  | 						if (distance > fade_begin + fade_length) { | 
					
						
							|  |  |  | 							// Out of range, don't draw this light to improve performance.
 | 
					
						
							|  |  |  | 							continue; | 
					
						
							|  |  |  | 						} | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				li->gl_id = r_spot_light_count; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				scene_state.spot_light_sort[r_spot_light_count].instance = li; | 
					
						
							|  |  |  | 				scene_state.spot_light_sort[r_spot_light_count].depth = distance; | 
					
						
							|  |  |  | 				r_spot_light_count++; | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (r_omni_light_count) { | 
					
						
							| 
									
										
										
										
											2022-09-12 19:44:48 +10:00
										 |  |  | 		SortArray<InstanceSort<GLES3::LightInstance>> sorter; | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 		sorter.sort(scene_state.omni_light_sort, r_omni_light_count); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (r_spot_light_count) { | 
					
						
							| 
									
										
										
										
											2022-09-12 19:44:48 +10:00
										 |  |  | 		SortArray<InstanceSort<GLES3::LightInstance>> sorter; | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 		sorter.sort(scene_state.spot_light_sort, r_spot_light_count); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (uint32_t i = 0; i < (r_omni_light_count + r_spot_light_count); i++) { | 
					
						
							|  |  |  | 		uint32_t index = (i < r_omni_light_count) ? i : i - (r_omni_light_count); | 
					
						
							|  |  |  | 		LightData &light_data = (i < r_omni_light_count) ? scene_state.omni_lights[index] : scene_state.spot_lights[index]; | 
					
						
							| 
									
										
										
										
											2022-07-31 16:20:24 -07:00
										 |  |  | 		RS::LightType type = (i < r_omni_light_count) ? RS::LIGHT_OMNI : RS::LIGHT_SPOT; | 
					
						
							| 
									
										
										
										
											2022-09-12 19:44:48 +10:00
										 |  |  | 		GLES3::LightInstance *li = (i < r_omni_light_count) ? scene_state.omni_light_sort[index].instance : scene_state.spot_light_sort[index].instance; | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 		RID base = li->light; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Transform3D light_transform = li->transform; | 
					
						
							|  |  |  | 		Vector3 pos = inverse_transform.xform(light_transform.origin); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		light_data.position[0] = pos.x; | 
					
						
							|  |  |  | 		light_data.position[1] = pos.y; | 
					
						
							|  |  |  | 		light_data.position[2] = pos.z; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		float radius = MAX(0.001, light_storage->light_get_param(base, RS::LIGHT_PARAM_RANGE)); | 
					
						
							|  |  |  | 		light_data.inv_radius = 1.0 / radius; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector3 direction = inverse_transform.basis.xform(light_transform.basis.xform(Vector3(0, 0, -1))).normalized(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		light_data.direction[0] = direction.x; | 
					
						
							|  |  |  | 		light_data.direction[1] = direction.y; | 
					
						
							|  |  |  | 		light_data.direction[2] = direction.z; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		float size = light_storage->light_get_param(base, RS::LIGHT_PARAM_SIZE); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		light_data.size = size; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		float sign = light_storage->light_is_negative(base) ? -1 : 1; | 
					
						
							|  |  |  | 		Color linear_col = light_storage->light_get_color(base).srgb_to_linear(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// Reuse fade begin, fade length and distance for shadow LOD determination later.
 | 
					
						
							|  |  |  | 		float fade_begin = 0.0; | 
					
						
							|  |  |  | 		float fade_length = 0.0; | 
					
						
							|  |  |  | 		real_t distance = 0.0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		float fade = 1.0; | 
					
						
							|  |  |  | 		if (light_storage->light_is_distance_fade_enabled(li->light)) { | 
					
						
							|  |  |  | 			fade_begin = light_storage->light_get_distance_fade_begin(li->light); | 
					
						
							|  |  |  | 			fade_length = light_storage->light_get_distance_fade_length(li->light); | 
					
						
							|  |  |  | 			distance = p_render_data->cam_transform.origin.distance_to(li->transform.origin); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (distance > fade_begin) { | 
					
						
							|  |  |  | 				// Use `smoothstep()` to make opacity changes more gradual and less noticeable to the player.
 | 
					
						
							|  |  |  | 				fade = Math::smoothstep(0.0f, 1.0f, 1.0f - float(distance - fade_begin) / fade_length); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-07-31 16:20:24 -07:00
										 |  |  | 		float energy = sign * light_storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY) * fade; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (is_using_physical_light_units()) { | 
					
						
							|  |  |  | 			energy *= light_storage->light_get_param(base, RS::LIGHT_PARAM_INTENSITY); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			// Convert from Luminous Power to Luminous Intensity
 | 
					
						
							|  |  |  | 			if (type == RS::LIGHT_OMNI) { | 
					
						
							|  |  |  | 				energy *= 1.0 / (Math_PI * 4.0); | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 				// Spot Lights are not physically accurate, Luminous Intensity should change in relation to the cone angle.
 | 
					
						
							|  |  |  | 				// We make this assumption to keep them easy to control.
 | 
					
						
							|  |  |  | 				energy *= 1.0 / Math_PI; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			energy *= Math_PI; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (p_render_data->camera_attributes.is_valid()) { | 
					
						
							|  |  |  | 			energy *= RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_render_data->camera_attributes); | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		light_data.color[0] = linear_col.r * energy; | 
					
						
							|  |  |  | 		light_data.color[1] = linear_col.g * energy; | 
					
						
							|  |  |  | 		light_data.color[2] = linear_col.b * energy; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		light_data.attenuation = light_storage->light_get_param(base, RS::LIGHT_PARAM_ATTENUATION); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		light_data.inv_spot_attenuation = 1.0f / light_storage->light_get_param(base, RS::LIGHT_PARAM_SPOT_ATTENUATION); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		float spot_angle = light_storage->light_get_param(base, RS::LIGHT_PARAM_SPOT_ANGLE); | 
					
						
							| 
									
										
										
										
											2022-08-13 17:45:42 +02:00
										 |  |  | 		light_data.cos_spot_angle = Math::cos(Math::deg_to_rad(spot_angle)); | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		light_data.specular_amount = light_storage->light_get_param(base, RS::LIGHT_PARAM_SPECULAR) * 2.0; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-06-10 12:47:06 +02:00
										 |  |  | 		light_data.shadow_opacity = 0.0; | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// TODO, to avoid stalls, should rotate between 3 buffers based on frame index.
 | 
					
						
							|  |  |  | 	// TODO, consider mapping the buffer as in 2D
 | 
					
						
							| 
									
										
										
										
											2022-08-12 15:23:01 -06:00
										 |  |  | 	glBindBufferBase(GL_UNIFORM_BUFFER, SCENE_OMNILIGHT_UNIFORM_LOCATION, scene_state.omni_light_buffer); | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 	if (r_omni_light_count) { | 
					
						
							|  |  |  | 		glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(LightData) * r_omni_light_count, scene_state.omni_lights); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-08-12 15:23:01 -06:00
										 |  |  | 	glBindBufferBase(GL_UNIFORM_BUFFER, SCENE_SPOTLIGHT_UNIFORM_LOCATION, scene_state.spot_light_buffer); | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 	if (r_spot_light_count) { | 
					
						
							|  |  |  | 		glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(LightData) * r_spot_light_count, scene_state.spot_lights); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-08-12 15:23:01 -06:00
										 |  |  | 	glBindBufferBase(GL_UNIFORM_BUFFER, SCENE_DIRECTIONAL_LIGHT_UNIFORM_LOCATION, scene_state.directional_light_buffer); | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 	if (r_directional_light_count) { | 
					
						
							|  |  |  | 		glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(DirectionalLightData) * r_directional_light_count, scene_state.directional_lights); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	glBindBuffer(GL_UNIFORM_BUFFER, 0); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-09-07 17:44:36 -07:00
										 |  |  | void RasterizerSceneGLES3::render_scene(const Ref<RenderSceneBuffers> &p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_attributes, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data, RenderingMethod::RenderInfo *r_render_info) { | 
					
						
							| 
									
										
										
										
											2022-02-19 16:08:53 -08:00
										 |  |  | 	GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton(); | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 	GLES3::Config *config = GLES3::Config::get_singleton(); | 
					
						
							| 
									
										
										
										
											2022-02-19 16:08:53 -08:00
										 |  |  | 	RENDER_TIMESTAMP("Setup 3D Scene"); | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-08-04 18:40:39 +10:00
										 |  |  | 	Ref<RenderSceneBuffersGLES3> rb; | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 	if (p_render_buffers.is_valid()) { | 
					
						
							| 
									
										
										
										
											2022-08-04 18:40:39 +10:00
										 |  |  | 		rb = p_render_buffers; | 
					
						
							|  |  |  | 		ERR_FAIL_COND(rb.is_null()); | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-10-22 20:29:15 -05:00
										 |  |  | 	GLES3::RenderTarget *rt = texture_storage->get_render_target(rb->render_target); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!rt); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 	// Assign render data
 | 
					
						
							| 
									
										
										
										
											2022-02-19 16:08:53 -08:00
										 |  |  | 	// Use the format from rendererRD
 | 
					
						
							|  |  |  | 	RenderDataGLES3 render_data; | 
					
						
							|  |  |  | 	{ | 
					
						
							| 
									
										
										
										
											2022-08-04 18:40:39 +10:00
										 |  |  | 		render_data.render_buffers = rb; | 
					
						
							|  |  |  | 		render_data.transparent_bg = rb.is_valid() ? rb->is_transparent : false; | 
					
						
							| 
									
										
										
										
											2022-02-19 16:08:53 -08:00
										 |  |  | 		// Our first camera is used by default
 | 
					
						
							|  |  |  | 		render_data.cam_transform = p_camera_data->main_transform; | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 		render_data.inv_cam_transform = render_data.cam_transform.affine_inverse(); | 
					
						
							| 
									
										
										
										
											2022-02-19 16:08:53 -08:00
										 |  |  | 		render_data.cam_projection = p_camera_data->main_projection; | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 		render_data.cam_orthogonal = p_camera_data->is_orthogonal; | 
					
						
							| 
									
										
										
										
											2022-10-12 19:33:06 -07:00
										 |  |  | 		render_data.camera_visible_layers = p_camera_data->visible_layers; | 
					
						
							| 
									
										
										
										
											2022-02-19 16:08:53 -08:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		render_data.view_count = p_camera_data->view_count; | 
					
						
							|  |  |  | 		for (uint32_t v = 0; v < p_camera_data->view_count; v++) { | 
					
						
							| 
									
										
										
										
											2022-06-16 22:02:18 +10:00
										 |  |  | 			render_data.view_eye_offset[v] = p_camera_data->view_offset[v].origin; | 
					
						
							| 
									
										
										
										
											2022-02-19 16:08:53 -08:00
										 |  |  | 			render_data.view_projection[v] = p_camera_data->view_projection[v]; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		render_data.z_near = p_camera_data->main_projection.get_z_near(); | 
					
						
							|  |  |  | 		render_data.z_far = p_camera_data->main_projection.get_z_far(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		render_data.instances = &p_instances; | 
					
						
							|  |  |  | 		render_data.lights = &p_lights; | 
					
						
							|  |  |  | 		render_data.reflection_probes = &p_reflection_probes; | 
					
						
							|  |  |  | 		render_data.environment = p_environment; | 
					
						
							| 
									
										
										
										
											2022-07-31 16:20:24 -07:00
										 |  |  | 		render_data.camera_attributes = p_camera_attributes; | 
					
						
							| 
									
										
										
										
											2022-02-19 16:08:53 -08:00
										 |  |  | 		render_data.reflection_probe = p_reflection_probe; | 
					
						
							|  |  |  | 		render_data.reflection_probe_pass = p_reflection_probe_pass; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// this should be the same for all cameras..
 | 
					
						
							|  |  |  | 		render_data.lod_distance_multiplier = p_camera_data->main_projection.get_lod_multiplier(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_DISABLE_LOD) { | 
					
						
							|  |  |  | 			render_data.screen_mesh_lod_threshold = 0.0; | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			render_data.screen_mesh_lod_threshold = p_screen_mesh_lod_threshold; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		render_data.render_info = r_render_info; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	PagedArray<RID> empty; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_UNSHADED) { | 
					
						
							|  |  |  | 		render_data.lights = ∅ | 
					
						
							|  |  |  | 		render_data.reflection_probes = ∅ | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 	bool reverse_cull = false; | 
					
						
							| 
									
										
										
										
											2022-02-19 16:08:53 -08:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-05-03 13:28:15 -07:00
										 |  |  | 	///////////
 | 
					
						
							|  |  |  | 	// Fill Light lists here
 | 
					
						
							|  |  |  | 	//////////
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-08-27 12:22:43 +03:00
										 |  |  | 	GLuint global_buffer = GLES3::MaterialStorage::get_singleton()->global_shader_parameters_get_uniform_buffer(); | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 	glBindBufferBase(GL_UNIFORM_BUFFER, SCENE_GLOBALS_UNIFORM_LOCATION, global_buffer); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-02-19 16:08:53 -08:00
										 |  |  | 	Color clear_color; | 
					
						
							|  |  |  | 	if (p_render_buffers.is_valid()) { | 
					
						
							|  |  |  | 		clear_color = texture_storage->render_target_get_clear_request_color(rb->render_target); | 
					
						
							|  |  |  | 	} else { | 
					
						
							| 
									
										
										
										
											2022-06-21 10:08:33 +10:00
										 |  |  | 		clear_color = texture_storage->get_default_clear_color(); | 
					
						
							| 
									
										
										
										
											2022-02-19 16:08:53 -08:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	bool fb_cleared = false; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 	Size2i screen_size; | 
					
						
							|  |  |  | 	screen_size.x = rb->width; | 
					
						
							|  |  |  | 	screen_size.y = rb->height; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 	bool use_wireframe = get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 	SceneState::TonemapUBO tonemap_ubo; | 
					
						
							| 
									
										
										
										
											2022-07-27 16:14:23 +10:00
										 |  |  | 	if (render_data.environment.is_valid()) { | 
					
						
							|  |  |  | 		tonemap_ubo.exposure = environment_get_exposure(render_data.environment); | 
					
						
							|  |  |  | 		tonemap_ubo.white = environment_get_white(render_data.environment); | 
					
						
							|  |  |  | 		tonemap_ubo.tonemapper = int32_t(environment_get_tone_mapper(render_data.environment)); | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (scene_state.tonemap_buffer == 0) { | 
					
						
							|  |  |  | 		// Only create if using 3D
 | 
					
						
							|  |  |  | 		glGenBuffers(1, &scene_state.tonemap_buffer); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	glBindBufferBase(GL_UNIFORM_BUFFER, SCENE_TONEMAP_UNIFORM_LOCATION, scene_state.tonemap_buffer); | 
					
						
							|  |  |  | 	glBufferData(GL_UNIFORM_BUFFER, sizeof(SceneState::TonemapUBO), &tonemap_ubo, GL_STREAM_DRAW); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-07-31 16:20:24 -07:00
										 |  |  | 	scene_state.ubo.emissive_exposure_normalization = -1.0; // Use default exposure normalization.
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-10-22 20:29:15 -05:00
										 |  |  | 	bool flip_y = !render_data.reflection_probe.is_valid(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (rt->overridden.color.is_valid()) { | 
					
						
							|  |  |  | 		// If we've overridden the render target's color texture, then don't render upside down.
 | 
					
						
							|  |  |  | 		// We're probably rendering directly to an XR device.
 | 
					
						
							|  |  |  | 		flip_y = false; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if (!flip_y) { | 
					
						
							|  |  |  | 		// If we're rendering right-side up, then we need to change the winding order.
 | 
					
						
							|  |  |  | 		glFrontFace(GL_CW); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 	_setup_lights(&render_data, false, render_data.directional_light_count, render_data.omni_light_count, render_data.spot_light_count); | 
					
						
							| 
									
										
										
										
											2022-10-22 20:29:15 -05:00
										 |  |  | 	_setup_environment(&render_data, render_data.reflection_probe.is_valid(), screen_size, flip_y, clear_color, false); | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	_fill_render_list(RENDER_LIST_OPAQUE, &render_data, PASS_MODE_COLOR); | 
					
						
							|  |  |  | 	render_list[RENDER_LIST_OPAQUE].sort_by_key(); | 
					
						
							|  |  |  | 	render_list[RENDER_LIST_ALPHA].sort_by_reverse_depth_and_priority(); | 
					
						
							| 
									
										
										
										
											2022-02-19 16:08:53 -08:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 	bool draw_sky = false; | 
					
						
							|  |  |  | 	bool draw_sky_fog_only = false; | 
					
						
							|  |  |  | 	bool keep_color = false; | 
					
						
							| 
									
										
										
										
											2022-07-31 16:20:24 -07:00
										 |  |  | 	float sky_energy_multiplier = 1.0; | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_OVERDRAW) { | 
					
						
							|  |  |  | 		clear_color = Color(0, 0, 0, 1); //in overdraw mode, BG should always be black
 | 
					
						
							| 
									
										
										
										
											2022-07-27 16:14:23 +10:00
										 |  |  | 	} else if (render_data.environment.is_valid()) { | 
					
						
							|  |  |  | 		RS::EnvironmentBG bg_mode = environment_get_background(render_data.environment); | 
					
						
							| 
									
										
										
										
											2022-07-31 16:20:24 -07:00
										 |  |  | 		float bg_energy_multiplier = environment_get_bg_energy_multiplier(render_data.environment); | 
					
						
							|  |  |  | 		bg_energy_multiplier *= environment_get_bg_intensity(render_data.environment); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (render_data.camera_attributes.is_valid()) { | 
					
						
							|  |  |  | 			bg_energy_multiplier *= RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(render_data.camera_attributes); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 		switch (bg_mode) { | 
					
						
							|  |  |  | 			case RS::ENV_BG_CLEAR_COLOR: { | 
					
						
							| 
									
										
										
										
											2022-07-31 16:20:24 -07:00
										 |  |  | 				clear_color.r *= bg_energy_multiplier; | 
					
						
							|  |  |  | 				clear_color.g *= bg_energy_multiplier; | 
					
						
							|  |  |  | 				clear_color.b *= bg_energy_multiplier; | 
					
						
							| 
									
										
										
										
											2022-07-27 16:14:23 +10:00
										 |  |  | 				if (environment_get_fog_enabled(render_data.environment)) { | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 					draw_sky_fog_only = true; | 
					
						
							|  |  |  | 					GLES3::MaterialStorage::get_singleton()->material_set_param(sky_globals.fog_material, "clear_color", Variant(clear_color)); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case RS::ENV_BG_COLOR: { | 
					
						
							| 
									
										
										
										
											2022-07-27 16:14:23 +10:00
										 |  |  | 				clear_color = environment_get_bg_color(render_data.environment); | 
					
						
							| 
									
										
										
										
											2022-07-31 16:20:24 -07:00
										 |  |  | 				clear_color.r *= bg_energy_multiplier; | 
					
						
							|  |  |  | 				clear_color.g *= bg_energy_multiplier; | 
					
						
							|  |  |  | 				clear_color.b *= bg_energy_multiplier; | 
					
						
							| 
									
										
										
										
											2022-07-27 16:14:23 +10:00
										 |  |  | 				if (environment_get_fog_enabled(render_data.environment)) { | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 					draw_sky_fog_only = true; | 
					
						
							|  |  |  | 					GLES3::MaterialStorage::get_singleton()->material_set_param(sky_globals.fog_material, "clear_color", Variant(clear_color)); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case RS::ENV_BG_SKY: { | 
					
						
							|  |  |  | 				draw_sky = true; | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case RS::ENV_BG_CANVAS: { | 
					
						
							|  |  |  | 				keep_color = true; | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case RS::ENV_BG_KEEP: { | 
					
						
							|  |  |  | 				keep_color = true; | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case RS::ENV_BG_CAMERA_FEED: { | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			default: { | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		// setup sky if used for ambient, reflections, or background
 | 
					
						
							| 
									
										
										
										
											2022-07-27 16:14:23 +10:00
										 |  |  | 		if (draw_sky || draw_sky_fog_only || environment_get_reflection_source(render_data.environment) == RS::ENV_REFLECTION_SOURCE_SKY || environment_get_ambient_source(render_data.environment) == RS::ENV_AMBIENT_SOURCE_SKY) { | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 			RENDER_TIMESTAMP("Setup Sky"); | 
					
						
							| 
									
										
										
											
												Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
											
										 
											2022-07-20 01:11:13 +02:00
										 |  |  | 			Projection projection = render_data.cam_projection; | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 			if (render_data.reflection_probe.is_valid()) { | 
					
						
							| 
									
										
										
											
												Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
											
										 
											2022-07-20 01:11:13 +02:00
										 |  |  | 				Projection correction; | 
					
						
							| 
									
										
										
										
											2022-10-22 16:01:52 -07:00
										 |  |  | 				correction.columns[1][1] = -1.0; | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 				projection = correction * render_data.cam_projection; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-07-31 16:20:24 -07:00
										 |  |  | 			sky_energy_multiplier *= bg_energy_multiplier; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-08-04 18:40:39 +10:00
										 |  |  | 			_setup_sky(&render_data, *render_data.lights, projection, render_data.cam_transform, screen_size); | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-07-27 16:14:23 +10:00
										 |  |  | 			if (environment_get_sky(render_data.environment).is_valid()) { | 
					
						
							|  |  |  | 				if (environment_get_reflection_source(render_data.environment) == RS::ENV_REFLECTION_SOURCE_SKY || environment_get_ambient_source(render_data.environment) == RS::ENV_AMBIENT_SOURCE_SKY || (environment_get_reflection_source(render_data.environment) == RS::ENV_REFLECTION_SOURCE_BG && environment_get_background(render_data.environment) == RS::ENV_BG_SKY)) { | 
					
						
							| 
									
										
										
										
											2022-07-31 16:20:24 -07:00
										 |  |  | 					_update_sky_radiance(render_data.environment, projection, render_data.cam_transform, sky_energy_multiplier); | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 				} | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 				// do not try to draw sky if invalid
 | 
					
						
							|  |  |  | 				draw_sky = false; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-10-22 20:29:15 -05:00
										 |  |  | 	glBindFramebuffer(GL_FRAMEBUFFER, rt->fbo); | 
					
						
							| 
									
										
										
										
											2022-04-29 15:34:01 -07:00
										 |  |  | 	glViewport(0, 0, rb->width, rb->height); | 
					
						
							| 
									
										
										
										
											2022-02-19 16:08:53 -08:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 	// Do depth prepass if it's explicitly enabled
 | 
					
						
							|  |  |  | 	bool use_depth_prepass = config->use_depth_prepass; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Don't do depth prepass we are rendering overdraw
 | 
					
						
							|  |  |  | 	use_depth_prepass = use_depth_prepass && get_debug_draw_mode() != RS::VIEWPORT_DEBUG_DRAW_OVERDRAW; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (use_depth_prepass) { | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 		RENDER_TIMESTAMP("Depth Prepass"); | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 		//pre z pass
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glDisable(GL_BLEND); | 
					
						
							|  |  |  | 		glDepthMask(GL_TRUE); | 
					
						
							|  |  |  | 		glEnable(GL_DEPTH_TEST); | 
					
						
							|  |  |  | 		glDepthFunc(GL_LEQUAL); | 
					
						
							|  |  |  | 		glDisable(GL_SCISSOR_TEST); | 
					
						
							|  |  |  | 		glCullFace(GL_BACK); | 
					
						
							|  |  |  | 		glEnable(GL_CULL_FACE); | 
					
						
							|  |  |  | 		scene_state.cull_mode = GLES3::SceneShaderData::CULL_BACK; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glColorMask(0, 0, 0, 0); | 
					
						
							|  |  |  | 		glClearDepth(1.0f); | 
					
						
							|  |  |  | 		glClear(GL_DEPTH_BUFFER_BIT); | 
					
						
							| 
									
										
										
										
											2022-11-07 22:40:03 -08:00
										 |  |  | 		uint32_t spec_constant = SceneShaderGLES3::DISABLE_FOG | SceneShaderGLES3::DISABLE_LIGHT_DIRECTIONAL | | 
					
						
							|  |  |  | 				SceneShaderGLES3::DISABLE_LIGHTMAP | SceneShaderGLES3::DISABLE_LIGHT_OMNI | | 
					
						
							|  |  |  | 				SceneShaderGLES3::DISABLE_LIGHT_SPOT; | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-11-07 22:40:03 -08:00
										 |  |  | 		RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, spec_constant, use_wireframe); | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 		_render_list_template<PASS_MODE_DEPTH>(&render_list_params, &render_data, 0, render_list[RENDER_LIST_OPAQUE].elements.size()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glColorMask(1, 1, 1, 1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		fb_cleared = true; | 
					
						
							|  |  |  | 		scene_state.used_depth_prepass = true; | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		scene_state.used_depth_prepass = false; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glBlendEquation(GL_FUNC_ADD); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (render_data.transparent_bg) { | 
					
						
							|  |  |  | 		glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); | 
					
						
							|  |  |  | 		glEnable(GL_BLEND); | 
					
						
							|  |  |  | 	} else { | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 		glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ZERO, GL_ONE); | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 		glDisable(GL_BLEND); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	scene_state.current_blend_mode = GLES3::SceneShaderData::BLEND_MODE_MIX; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glEnable(GL_DEPTH_TEST); | 
					
						
							|  |  |  | 	glDepthFunc(GL_LEQUAL); | 
					
						
							|  |  |  | 	glDepthMask(GL_TRUE); | 
					
						
							|  |  |  | 	scene_state.current_depth_test = GLES3::SceneShaderData::DEPTH_TEST_ENABLED; | 
					
						
							|  |  |  | 	scene_state.current_depth_draw = GLES3::SceneShaderData::DEPTH_DRAW_OPAQUE; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-02-19 16:08:53 -08:00
										 |  |  | 	if (!fb_cleared) { | 
					
						
							|  |  |  | 		glClearDepth(1.0f); | 
					
						
							|  |  |  | 		glClear(GL_DEPTH_BUFFER_BIT); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!keep_color) { | 
					
						
							|  |  |  | 		glClearBufferfv(GL_COLOR, 0, clear_color.components); | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 	RENDER_TIMESTAMP("Render Opaque Pass"); | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 	uint32_t spec_constant_base_flags = 0; | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		// Specialization Constants that apply for entire rendering pass.
 | 
					
						
							|  |  |  | 		if (render_data.directional_light_count == 0) { | 
					
						
							| 
									
										
										
										
											2022-11-07 22:40:03 -08:00
										 |  |  | 			spec_constant_base_flags |= SceneShaderGLES3::DISABLE_LIGHT_DIRECTIONAL; | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-07-27 16:14:23 +10:00
										 |  |  | 		if (render_data.environment.is_null() || (render_data.environment.is_valid() && !environment_get_fog_enabled(render_data.environment))) { | 
					
						
							| 
									
										
										
										
											2022-11-07 22:40:03 -08:00
										 |  |  | 			spec_constant_base_flags |= SceneShaderGLES3::DISABLE_FOG; | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	// Render Opaque Objects.
 | 
					
						
							|  |  |  | 	RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, spec_constant_base_flags, use_wireframe); | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	_render_list_template<PASS_MODE_COLOR>(&render_list_params, &render_data, 0, render_list[RENDER_LIST_OPAQUE].elements.size()); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-02-19 16:08:53 -08:00
										 |  |  | 	if (draw_sky) { | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 		RENDER_TIMESTAMP("Render Sky"); | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 		if (scene_state.current_depth_test != GLES3::SceneShaderData::DEPTH_TEST_ENABLED) { | 
					
						
							|  |  |  | 			glEnable(GL_DEPTH_TEST); | 
					
						
							|  |  |  | 			scene_state.current_depth_test = GLES3::SceneShaderData::DEPTH_TEST_ENABLED; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		glEnable(GL_DEPTH_TEST); | 
					
						
							|  |  |  | 		glDepthMask(GL_FALSE); | 
					
						
							|  |  |  | 		glDisable(GL_BLEND); | 
					
						
							|  |  |  | 		glEnable(GL_CULL_FACE); | 
					
						
							|  |  |  | 		glCullFace(GL_BACK); | 
					
						
							|  |  |  | 		scene_state.current_depth_test = GLES3::SceneShaderData::DEPTH_TEST_ENABLED; | 
					
						
							|  |  |  | 		scene_state.current_depth_draw = GLES3::SceneShaderData::DEPTH_DRAW_DISABLED; | 
					
						
							|  |  |  | 		scene_state.cull_mode = GLES3::SceneShaderData::CULL_BACK; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-07-31 16:20:24 -07:00
										 |  |  | 		_draw_sky(render_data.environment, render_data.cam_projection, render_data.cam_transform, sky_energy_multiplier); | 
					
						
							| 
									
										
										
										
											2022-02-19 16:08:53 -08:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 	RENDER_TIMESTAMP("Render 3D Transparent Pass"); | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 	glEnable(GL_BLEND); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//Render transparent pass
 | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 	RenderListParameters render_list_params_alpha(render_list[RENDER_LIST_ALPHA].elements.ptr(), render_list[RENDER_LIST_ALPHA].elements.size(), reverse_cull, spec_constant_base_flags, use_wireframe); | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	_render_list_template<PASS_MODE_COLOR_TRANSPARENT>(&render_list_params_alpha, &render_data, 0, render_list[RENDER_LIST_ALPHA].elements.size(), true); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-10-22 20:29:15 -05:00
										 |  |  | 	if (!flip_y) { | 
					
						
							|  |  |  | 		// Restore the default winding order.
 | 
					
						
							|  |  |  | 		glFrontFace(GL_CCW); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-08-04 18:40:39 +10:00
										 |  |  | 	if (rb.is_valid()) { | 
					
						
							|  |  |  | 		_render_buffers_debug_draw(rb, p_shadow_atlas, p_occluder_debug_tex); | 
					
						
							| 
									
										
										
										
											2022-02-19 16:08:53 -08:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 	glDisable(GL_BLEND); | 
					
						
							| 
									
										
										
										
											2022-02-19 16:08:53 -08:00
										 |  |  | 	texture_storage->render_target_disable_clear_request(rb->render_target); | 
					
						
							| 
									
										
										
										
											2021-10-26 08:18:39 -07:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | template <PassMode p_pass_mode> | 
					
						
							|  |  |  | void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params, const RenderDataGLES3 *p_render_data, uint32_t p_from_element, uint32_t p_to_element, bool p_alpha_pass) { | 
					
						
							|  |  |  | 	GLES3::MeshStorage *mesh_storage = GLES3::MeshStorage::get_singleton(); | 
					
						
							| 
									
										
										
										
											2022-11-07 22:40:03 -08:00
										 |  |  | 	GLES3::ParticlesStorage *particles_storage = GLES3::ParticlesStorage::get_singleton(); | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 	GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton(); | 
					
						
							|  |  |  | 	GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton(); | 
					
						
							|  |  |  | 	GLES3::Config *config = GLES3::Config::get_singleton(); | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	GLuint prev_vertex_array_gl = 0; | 
					
						
							|  |  |  | 	GLuint prev_index_array_gl = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GLES3::SceneMaterialData *prev_material_data = nullptr; | 
					
						
							|  |  |  | 	GLES3::SceneShaderData *prev_shader = nullptr; | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 	GeometryInstanceGLES3 *prev_inst = nullptr; | 
					
						
							| 
									
										
										
										
											2022-06-14 20:55:07 -07:00
										 |  |  | 	SceneShaderGLES3::ShaderVariant prev_variant = SceneShaderGLES3::ShaderVariant::MODE_COLOR; | 
					
						
							| 
									
										
										
										
											2022-09-04 09:56:24 -05:00
										 |  |  | 	SceneShaderGLES3::ShaderVariant shader_variant = SceneShaderGLES3::MODE_COLOR; // Assigned to silence wrong -Wmaybe-initialized
 | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-11-07 22:40:03 -08:00
										 |  |  | 	uint32_t base_spec_constants = p_params->spec_constant_base_flags; | 
					
						
							| 
									
										
										
										
											2022-09-04 09:56:24 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	if (p_render_data->view_count > 1) { | 
					
						
							| 
									
										
										
										
											2022-11-07 22:40:03 -08:00
										 |  |  | 		base_spec_constants |= SceneShaderGLES3::USE_MULTIVIEW; | 
					
						
							| 
									
										
										
										
											2022-09-04 09:56:24 -05:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	switch (p_pass_mode) { | 
					
						
							|  |  |  | 		case PASS_MODE_COLOR: | 
					
						
							|  |  |  | 		case PASS_MODE_COLOR_TRANSPARENT: { | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case PASS_MODE_COLOR_ADDITIVE: { | 
					
						
							|  |  |  | 			shader_variant = SceneShaderGLES3::MODE_ADDITIVE; | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case PASS_MODE_SHADOW: | 
					
						
							|  |  |  | 		case PASS_MODE_DEPTH: { | 
					
						
							|  |  |  | 			shader_variant = SceneShaderGLES3::MODE_DEPTH; | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-09-29 09:18:07 +03:00
										 |  |  | 	if constexpr (p_pass_mode == PASS_MODE_COLOR || p_pass_mode == PASS_MODE_COLOR_TRANSPARENT) { | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 		glActiveTexture(GL_TEXTURE0 + config->max_texture_image_units - 2); | 
					
						
							|  |  |  | 		GLuint texture_to_bind = texture_storage->get_texture(texture_storage->texture_gl_get_default(GLES3::DEFAULT_GL_TEXTURE_CUBEMAP_BLACK))->tex_id; | 
					
						
							| 
									
										
										
										
											2022-07-27 16:14:23 +10:00
										 |  |  | 		if (p_render_data->environment.is_valid()) { | 
					
						
							|  |  |  | 			Sky *sky = sky_owner.get_or_null(environment_get_sky(p_render_data->environment)); | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 			if (sky && sky->radiance != 0) { | 
					
						
							|  |  |  | 				texture_to_bind = sky->radiance; | 
					
						
							| 
									
										
										
										
											2022-11-07 22:40:03 -08:00
										 |  |  | 				base_spec_constants |= SceneShaderGLES3::USE_RADIANCE_MAP; | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 			} | 
					
						
							|  |  |  | 			glBindTexture(GL_TEXTURE_CUBE_MAP, texture_to_bind); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-11-08 22:52:11 -08:00
										 |  |  | 	bool should_request_redraw = false; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 	for (uint32_t i = p_from_element; i < p_to_element; i++) { | 
					
						
							|  |  |  | 		const GeometryInstanceSurface *surf = p_params->elements[i]; | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 		GeometryInstanceGLES3 *inst = surf->owner; | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		if (p_pass_mode == PASS_MODE_COLOR && !(surf->flags & GeometryInstanceSurface::FLAG_PASS_OPAQUE)) { | 
					
						
							|  |  |  | 			continue; // Objects with "Depth-prepass" transparency are included in both render lists, but should only be rendered in the transparent pass
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (inst->instance_count == 0) { | 
					
						
							|  |  |  | 			continue; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		GLES3::SceneShaderData *shader; | 
					
						
							|  |  |  | 		GLES3::SceneMaterialData *material_data; | 
					
						
							|  |  |  | 		void *mesh_surface; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-09-29 09:18:07 +03:00
										 |  |  | 		if constexpr (p_pass_mode == PASS_MODE_SHADOW) { | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 			shader = surf->shader_shadow; | 
					
						
							|  |  |  | 			material_data = surf->material_shadow; | 
					
						
							|  |  |  | 			mesh_surface = surf->surface_shadow; | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			shader = surf->shader; | 
					
						
							|  |  |  | 			material_data = surf->material; | 
					
						
							|  |  |  | 			mesh_surface = surf->surface; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (!mesh_surface) { | 
					
						
							|  |  |  | 			continue; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-11-08 22:52:11 -08:00
										 |  |  | 		//request a redraw if one of the shaders uses TIME
 | 
					
						
							|  |  |  | 		if (shader->uses_time) { | 
					
						
							|  |  |  | 			should_request_redraw = true; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-09-29 09:18:07 +03:00
										 |  |  | 		if constexpr (p_pass_mode == PASS_MODE_COLOR_TRANSPARENT) { | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 			if (scene_state.current_depth_test != shader->depth_test) { | 
					
						
							|  |  |  | 				if (shader->depth_test == GLES3::SceneShaderData::DEPTH_TEST_DISABLED) { | 
					
						
							|  |  |  | 					glDisable(GL_DEPTH_TEST); | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 					glEnable(GL_DEPTH_TEST); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				scene_state.current_depth_test = shader->depth_test; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (scene_state.current_depth_draw != shader->depth_draw) { | 
					
						
							|  |  |  | 			switch (shader->depth_draw) { | 
					
						
							|  |  |  | 				case GLES3::SceneShaderData::DEPTH_DRAW_OPAQUE: { | 
					
						
							|  |  |  | 					glDepthMask(p_pass_mode == PASS_MODE_COLOR); | 
					
						
							|  |  |  | 				} break; | 
					
						
							|  |  |  | 				case GLES3::SceneShaderData::DEPTH_DRAW_ALWAYS: { | 
					
						
							|  |  |  | 					glDepthMask(GL_TRUE); | 
					
						
							|  |  |  | 				} break; | 
					
						
							|  |  |  | 				case GLES3::SceneShaderData::DEPTH_DRAW_DISABLED: { | 
					
						
							|  |  |  | 					glDepthMask(GL_FALSE); | 
					
						
							|  |  |  | 				} break; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			scene_state.current_depth_draw = shader->depth_draw; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-09-29 09:18:07 +03:00
										 |  |  | 		if constexpr (p_pass_mode == PASS_MODE_COLOR_TRANSPARENT || p_pass_mode == PASS_MODE_COLOR_ADDITIVE) { | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 			GLES3::SceneShaderData::BlendMode desired_blend_mode; | 
					
						
							| 
									
										
										
										
											2022-09-29 09:18:07 +03:00
										 |  |  | 			if constexpr (p_pass_mode == PASS_MODE_COLOR_ADDITIVE) { | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 				desired_blend_mode = GLES3::SceneShaderData::BLEND_MODE_ADD; | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 				desired_blend_mode = shader->blend_mode; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (desired_blend_mode != scene_state.current_blend_mode) { | 
					
						
							|  |  |  | 				switch (desired_blend_mode) { | 
					
						
							|  |  |  | 					case GLES3::SceneShaderData::BLEND_MODE_MIX: { | 
					
						
							|  |  |  | 						glBlendEquation(GL_FUNC_ADD); | 
					
						
							|  |  |  | 						if (p_render_data->transparent_bg) { | 
					
						
							|  |  |  | 							glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); | 
					
						
							|  |  |  | 						} else { | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 							glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ZERO, GL_ONE); | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 						} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					} break; | 
					
						
							|  |  |  | 					case GLES3::SceneShaderData::BLEND_MODE_ADD: { | 
					
						
							|  |  |  | 						glBlendEquation(GL_FUNC_ADD); | 
					
						
							|  |  |  | 						glBlendFunc(p_pass_mode == PASS_MODE_COLOR_TRANSPARENT ? GL_SRC_ALPHA : GL_ONE, GL_ONE); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					} break; | 
					
						
							|  |  |  | 					case GLES3::SceneShaderData::BLEND_MODE_SUB: { | 
					
						
							|  |  |  | 						glBlendEquation(GL_FUNC_REVERSE_SUBTRACT); | 
					
						
							|  |  |  | 						glBlendFunc(GL_SRC_ALPHA, GL_ONE); | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 					} break; | 
					
						
							|  |  |  | 					case GLES3::SceneShaderData::BLEND_MODE_MUL: { | 
					
						
							|  |  |  | 						glBlendEquation(GL_FUNC_ADD); | 
					
						
							|  |  |  | 						if (p_render_data->transparent_bg) { | 
					
						
							|  |  |  | 							glBlendFuncSeparate(GL_DST_COLOR, GL_ZERO, GL_DST_ALPHA, GL_ZERO); | 
					
						
							|  |  |  | 						} else { | 
					
						
							|  |  |  | 							glBlendFuncSeparate(GL_DST_COLOR, GL_ZERO, GL_ZERO, GL_ONE); | 
					
						
							|  |  |  | 						} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					} break; | 
					
						
							|  |  |  | 					case GLES3::SceneShaderData::BLEND_MODE_ALPHA_TO_COVERAGE: { | 
					
						
							|  |  |  | 						// Do nothing for now.
 | 
					
						
							|  |  |  | 					} break; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				scene_state.current_blend_mode = desired_blend_mode; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		//find cull variant
 | 
					
						
							|  |  |  | 		GLES3::SceneShaderData::Cull cull_mode = shader->cull_mode; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if ((surf->flags & GeometryInstanceSurface::FLAG_USES_DOUBLE_SIDED_SHADOWS)) { | 
					
						
							|  |  |  | 			cull_mode = GLES3::SceneShaderData::CULL_DISABLED; | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			bool mirror = inst->mirror; | 
					
						
							|  |  |  | 			if (p_params->reverse_cull) { | 
					
						
							|  |  |  | 				mirror = !mirror; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			if (cull_mode == GLES3::SceneShaderData::CULL_FRONT && mirror) { | 
					
						
							|  |  |  | 				cull_mode = GLES3::SceneShaderData::CULL_BACK; | 
					
						
							|  |  |  | 			} else if (cull_mode == GLES3::SceneShaderData::CULL_BACK && mirror) { | 
					
						
							|  |  |  | 				cull_mode = GLES3::SceneShaderData::CULL_FRONT; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (scene_state.cull_mode != cull_mode) { | 
					
						
							|  |  |  | 			if (cull_mode == GLES3::SceneShaderData::CULL_DISABLED) { | 
					
						
							|  |  |  | 				glDisable(GL_CULL_FACE); | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 				if (scene_state.cull_mode == GLES3::SceneShaderData::CULL_DISABLED) { | 
					
						
							|  |  |  | 					// Last time was disabled, so enable and set proper face.
 | 
					
						
							|  |  |  | 					glEnable(GL_CULL_FACE); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				glCullFace(cull_mode == GLES3::SceneShaderData::CULL_FRONT ? GL_FRONT : GL_BACK); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			scene_state.cull_mode = cull_mode; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		RS::PrimitiveType primitive = surf->primitive; | 
					
						
							|  |  |  | 		static const GLenum prim[5] = { GL_POINTS, GL_LINES, GL_LINE_STRIP, GL_TRIANGLES, GL_TRIANGLE_STRIP }; | 
					
						
							|  |  |  | 		GLenum primitive_gl = prim[int(primitive)]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		GLuint vertex_array_gl = 0; | 
					
						
							|  |  |  | 		GLuint index_array_gl = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		//skeleton and blend shape
 | 
					
						
							|  |  |  | 		if (surf->owner->mesh_instance.is_valid()) { | 
					
						
							|  |  |  | 			mesh_storage->mesh_instance_surface_get_vertex_arrays_and_format(surf->owner->mesh_instance, surf->surface_index, shader->vertex_input_mask, vertex_array_gl); | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			mesh_storage->mesh_surface_get_vertex_arrays_and_format(mesh_surface, shader->vertex_input_mask, vertex_array_gl); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		index_array_gl = mesh_storage->mesh_surface_get_index_buffer(mesh_surface, surf->lod_index); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (prev_vertex_array_gl != vertex_array_gl) { | 
					
						
							| 
									
										
										
										
											2022-06-24 11:22:26 -07:00
										 |  |  | 			if (vertex_array_gl != 0) { | 
					
						
							|  |  |  | 				glBindVertexArray(vertex_array_gl); | 
					
						
							|  |  |  | 			} | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 			prev_vertex_array_gl = vertex_array_gl; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-06-14 20:55:07 -07:00
										 |  |  | 		bool use_index_buffer = index_array_gl != 0; | 
					
						
							| 
									
										
										
										
											2022-11-07 22:40:03 -08:00
										 |  |  | 		if (prev_index_array_gl != index_array_gl || prev_vertex_array_gl != vertex_array_gl) { | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 			if (index_array_gl != 0) { | 
					
						
							|  |  |  | 				// Bind index each time so we can use LODs
 | 
					
						
							|  |  |  | 				glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_array_gl); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			prev_index_array_gl = index_array_gl; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Transform3D world_transform; | 
					
						
							|  |  |  | 		if (inst->store_transform_cache) { | 
					
						
							|  |  |  | 			world_transform = inst->transform; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (prev_material_data != material_data) { | 
					
						
							|  |  |  | 			material_data->bind_uniforms(); | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 			prev_material_data = material_data; | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-06-14 20:55:07 -07:00
										 |  |  | 		SceneShaderGLES3::ShaderVariant instance_variant = shader_variant; | 
					
						
							|  |  |  | 		if (inst->instance_count > 0) { | 
					
						
							| 
									
										
										
										
											2022-11-07 22:40:03 -08:00
										 |  |  | 			// Will need to use instancing to draw (either MultiMesh or Particles).
 | 
					
						
							| 
									
										
										
										
											2022-06-14 20:55:07 -07:00
										 |  |  | 			instance_variant = SceneShaderGLES3::ShaderVariant(1 + int(shader_variant)); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (prev_shader != shader || prev_variant != instance_variant) { | 
					
						
							| 
									
										
										
										
											2022-11-07 22:40:03 -08:00
										 |  |  | 			bool success = material_storage->shaders.scene_shader.version_bind_shader(shader->version, instance_variant, base_spec_constants); | 
					
						
							|  |  |  | 			if (!success) { | 
					
						
							|  |  |  | 				continue; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 			float opaque_prepass_threshold = 0.0; | 
					
						
							| 
									
										
										
										
											2022-09-29 09:18:07 +03:00
										 |  |  | 			if constexpr (p_pass_mode == PASS_MODE_DEPTH) { | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 				opaque_prepass_threshold = 0.99; | 
					
						
							| 
									
										
										
										
											2022-09-29 09:18:07 +03:00
										 |  |  | 			} else if constexpr (p_pass_mode == PASS_MODE_SHADOW) { | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 				opaque_prepass_threshold = 0.1; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-09-04 09:56:24 -05:00
										 |  |  | 			material_storage->shaders.scene_shader.version_set_uniform(SceneShaderGLES3::OPAQUE_PREPASS_THRESHOLD, opaque_prepass_threshold, shader->version, instance_variant, base_spec_constants); | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			prev_shader = shader; | 
					
						
							| 
									
										
										
										
											2022-06-14 20:55:07 -07:00
										 |  |  | 			prev_variant = instance_variant; | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-06-14 20:55:07 -07:00
										 |  |  | 		if (prev_inst != inst || prev_shader != shader || prev_variant != instance_variant) { | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 			// Rebind the light indices.
 | 
					
						
							| 
									
										
										
										
											2022-09-04 09:56:24 -05:00
										 |  |  | 			material_storage->shaders.scene_shader.version_set_uniform(SceneShaderGLES3::OMNI_LIGHT_COUNT, inst->omni_light_count, shader->version, instance_variant, base_spec_constants); | 
					
						
							|  |  |  | 			material_storage->shaders.scene_shader.version_set_uniform(SceneShaderGLES3::SPOT_LIGHT_COUNT, inst->spot_light_count, shader->version, instance_variant, base_spec_constants); | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			if (inst->omni_light_count) { | 
					
						
							| 
									
										
										
										
											2022-09-04 09:56:24 -05:00
										 |  |  | 				glUniform1uiv(material_storage->shaders.scene_shader.version_get_uniform(SceneShaderGLES3::OMNI_LIGHT_INDICES, shader->version, instance_variant, base_spec_constants), inst->omni_light_count, inst->omni_light_gl_cache.ptr()); | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (inst->spot_light_count) { | 
					
						
							| 
									
										
										
										
											2022-09-04 09:56:24 -05:00
										 |  |  | 				glUniform1uiv(material_storage->shaders.scene_shader.version_get_uniform(SceneShaderGLES3::SPOT_LIGHT_INDICES, shader->version, instance_variant, base_spec_constants), inst->spot_light_count, inst->spot_light_gl_cache.ptr()); | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			prev_inst = inst; | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-09-04 09:56:24 -05:00
										 |  |  | 		material_storage->shaders.scene_shader.version_set_uniform(SceneShaderGLES3::WORLD_TRANSFORM, world_transform, shader->version, instance_variant, base_spec_constants); | 
					
						
							| 
									
										
										
										
											2022-06-14 20:55:07 -07:00
										 |  |  | 		if (inst->instance_count > 0) { | 
					
						
							| 
									
										
										
										
											2022-11-07 22:40:03 -08:00
										 |  |  | 			// Using MultiMesh or Particles.
 | 
					
						
							| 
									
										
										
										
											2022-06-14 20:55:07 -07:00
										 |  |  | 			// Bind instance buffers.
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-11-07 22:40:03 -08:00
										 |  |  | 			GLuint instance_buffer = 0; | 
					
						
							|  |  |  | 			uint32_t stride = 0; | 
					
						
							|  |  |  | 			if (inst->flags_cache & INSTANCE_DATA_FLAG_PARTICLES) { | 
					
						
							|  |  |  | 				instance_buffer = particles_storage->particles_get_gl_buffer(inst->data->base); | 
					
						
							|  |  |  | 				stride = 16; // 12 bytes for instance transform and 4 bytes for packed color and custom.
 | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 				instance_buffer = mesh_storage->multimesh_get_gl_buffer(inst->data->base); | 
					
						
							|  |  |  | 				stride = mesh_storage->multimesh_get_stride(inst->data->base); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (instance_buffer == 0) { | 
					
						
							|  |  |  | 				// Instance buffer not initialized yet. Skip rendering for now.
 | 
					
						
							|  |  |  | 				continue; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			glBindBuffer(GL_ARRAY_BUFFER, instance_buffer); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-06-14 20:55:07 -07:00
										 |  |  | 			glEnableVertexAttribArray(12); | 
					
						
							| 
									
										
										
										
											2022-11-07 22:40:03 -08:00
										 |  |  | 			glVertexAttribPointer(12, 4, GL_FLOAT, GL_FALSE, stride * sizeof(float), CAST_INT_TO_UCHAR_PTR(0)); | 
					
						
							| 
									
										
										
										
											2022-06-14 20:55:07 -07:00
										 |  |  | 			glVertexAttribDivisor(12, 1); | 
					
						
							|  |  |  | 			glEnableVertexAttribArray(13); | 
					
						
							| 
									
										
										
										
											2022-11-07 22:40:03 -08:00
										 |  |  | 			glVertexAttribPointer(13, 4, GL_FLOAT, GL_FALSE, stride * sizeof(float), CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4)); | 
					
						
							| 
									
										
										
										
											2022-06-14 20:55:07 -07:00
										 |  |  | 			glVertexAttribDivisor(13, 1); | 
					
						
							| 
									
										
										
										
											2022-11-07 22:40:03 -08:00
										 |  |  | 			if (!(inst->flags_cache & INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D)) { | 
					
						
							|  |  |  | 				glEnableVertexAttribArray(14); | 
					
						
							|  |  |  | 				glVertexAttribPointer(14, 4, GL_FLOAT, GL_FALSE, stride * sizeof(float), CAST_INT_TO_UCHAR_PTR(sizeof(float) * 8)); | 
					
						
							|  |  |  | 				glVertexAttribDivisor(14, 1); | 
					
						
							|  |  |  | 			} | 
					
						
							| 
									
										
										
										
											2022-06-14 20:55:07 -07:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-11-07 22:40:03 -08:00
										 |  |  | 			if ((inst->flags_cache & INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR) || (inst->flags_cache & INSTANCE_DATA_FLAG_MULTIMESH_HAS_CUSTOM_DATA)) { | 
					
						
							|  |  |  | 				uint32_t color_custom_offset = inst->flags_cache & INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D ? 8 : 12; | 
					
						
							| 
									
										
										
										
											2022-06-14 20:55:07 -07:00
										 |  |  | 				glEnableVertexAttribArray(15); | 
					
						
							| 
									
										
										
										
											2022-11-07 22:40:03 -08:00
										 |  |  | 				glVertexAttribIPointer(15, 4, GL_UNSIGNED_INT, stride * sizeof(float), CAST_INT_TO_UCHAR_PTR(color_custom_offset * sizeof(float))); | 
					
						
							| 
									
										
										
										
											2022-06-14 20:55:07 -07:00
										 |  |  | 				glVertexAttribDivisor(15, 1); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			if (use_index_buffer) { | 
					
						
							|  |  |  | 				glDrawElementsInstanced(primitive_gl, mesh_storage->mesh_surface_get_vertices_drawn_count(mesh_surface), mesh_storage->mesh_surface_get_index_type(mesh_surface), 0, inst->instance_count); | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 				glDrawArraysInstanced(primitive_gl, 0, mesh_storage->mesh_surface_get_vertices_drawn_count(mesh_surface), inst->instance_count); | 
					
						
							|  |  |  | 			} | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 		} else { | 
					
						
							| 
									
										
										
										
											2022-06-14 20:55:07 -07:00
										 |  |  | 			// Using regular Mesh.
 | 
					
						
							|  |  |  | 			if (use_index_buffer) { | 
					
						
							|  |  |  | 				glDrawElements(primitive_gl, mesh_storage->mesh_surface_get_vertices_drawn_count(mesh_surface), mesh_storage->mesh_surface_get_index_type(mesh_surface), 0); | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 				glDrawArrays(primitive_gl, 0, mesh_storage->mesh_surface_get_vertices_drawn_count(mesh_surface)); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		if (inst->instance_count > 0) { | 
					
						
							|  |  |  | 			glDisableVertexAttribArray(12); | 
					
						
							|  |  |  | 			glDisableVertexAttribArray(13); | 
					
						
							|  |  |  | 			glDisableVertexAttribArray(14); | 
					
						
							|  |  |  | 			glDisableVertexAttribArray(15); | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2022-11-08 22:52:11 -08:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	// Make the actual redraw request
 | 
					
						
							|  |  |  | 	if (should_request_redraw) { | 
					
						
							|  |  |  | 		RenderingServerDefault::redraw_request(); | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-07-24 00:01:53 +10:00
										 |  |  | void RasterizerSceneGLES3::render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) { | 
					
						
							| 
									
										
										
										
											2021-10-26 08:18:39 -07:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-07-24 00:01:53 +10:00
										 |  |  | void RasterizerSceneGLES3::render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<RenderGeometryInstance *> &p_instances) { | 
					
						
							| 
									
										
										
										
											2022-11-07 22:40:03 -08:00
										 |  |  | 	GLES3::ParticlesStorage *particles_storage = GLES3::ParticlesStorage::get_singleton(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!particles_storage->particles_collision_is_heightfield(p_collider)); | 
					
						
							|  |  |  | 	Vector3 extents = particles_storage->particles_collision_get_extents(p_collider) * p_transform.basis.get_scale(); | 
					
						
							|  |  |  | 	Projection cm; | 
					
						
							|  |  |  | 	cm.set_orthogonal(-extents.x, extents.x, -extents.z, extents.z, 0, extents.y * 2.0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector3 cam_pos = p_transform.origin; | 
					
						
							|  |  |  | 	cam_pos.y += extents.y; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Transform3D cam_xform; | 
					
						
							|  |  |  | 	cam_xform.set_look_at(cam_pos, cam_pos - p_transform.basis.get_column(Vector3::AXIS_Y), -p_transform.basis.get_column(Vector3::AXIS_Z).normalized()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GLuint fb = particles_storage->particles_collision_get_heightfield_framebuffer(p_collider); | 
					
						
							|  |  |  | 	Size2i fb_size = particles_storage->particles_collision_get_heightfield_size(p_collider); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RENDER_TIMESTAMP("Setup GPUParticlesCollisionHeightField3D"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RenderDataGLES3 render_data; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	render_data.cam_projection = cm; | 
					
						
							|  |  |  | 	render_data.cam_transform = cam_xform; | 
					
						
							|  |  |  | 	render_data.view_projection[0] = cm; | 
					
						
							|  |  |  | 	render_data.inv_cam_transform = render_data.cam_transform.affine_inverse(); | 
					
						
							|  |  |  | 	render_data.cam_orthogonal = true; | 
					
						
							|  |  |  | 	render_data.z_near = 0.0; | 
					
						
							|  |  |  | 	render_data.z_far = cm.get_z_far(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	render_data.instances = &p_instances; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_setup_environment(&render_data, true, Vector2(fb_size), true, Color(), false); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	PassMode pass_mode = PASS_MODE_SHADOW; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_fill_render_list(RENDER_LIST_SECONDARY, &render_data, pass_mode); | 
					
						
							|  |  |  | 	render_list[RENDER_LIST_SECONDARY].sort_by_key(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RENDER_TIMESTAMP("Render Collider Heightfield"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glBindFramebuffer(GL_FRAMEBUFFER, fb); | 
					
						
							|  |  |  | 	glViewport(0, 0, fb_size.width, fb_size.height); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GLuint global_buffer = GLES3::MaterialStorage::get_singleton()->global_shader_parameters_get_uniform_buffer(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glBindBufferBase(GL_UNIFORM_BUFFER, SCENE_GLOBALS_UNIFORM_LOCATION, global_buffer); | 
					
						
							|  |  |  | 	glBindBuffer(GL_UNIFORM_BUFFER, 0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glDisable(GL_BLEND); | 
					
						
							|  |  |  | 	glDepthMask(GL_TRUE); | 
					
						
							|  |  |  | 	glEnable(GL_DEPTH_TEST); | 
					
						
							|  |  |  | 	glDepthFunc(GL_LESS); | 
					
						
							|  |  |  | 	glDisable(GL_SCISSOR_TEST); | 
					
						
							|  |  |  | 	glCullFace(GL_BACK); | 
					
						
							|  |  |  | 	glEnable(GL_CULL_FACE); | 
					
						
							|  |  |  | 	scene_state.cull_mode = GLES3::SceneShaderData::CULL_BACK; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glColorMask(0, 0, 0, 0); | 
					
						
							|  |  |  | 	glClearDepth(1.0f); | 
					
						
							|  |  |  | 	glClear(GL_DEPTH_BUFFER_BIT); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), false, 31, false); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_render_list_template<PASS_MODE_SHADOW>(&render_list_params, &render_data, 0, render_list[RENDER_LIST_SECONDARY].elements.size()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glColorMask(1, 1, 1, 1); | 
					
						
							|  |  |  | 	glBindFramebuffer(GL_FRAMEBUFFER, 0); | 
					
						
							| 
									
										
										
										
											2021-10-26 08:18:39 -07:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerSceneGLES3::set_time(double p_time, double p_step) { | 
					
						
							| 
									
										
										
										
											2022-02-19 16:08:53 -08:00
										 |  |  | 	time = p_time; | 
					
						
							|  |  |  | 	time_step = p_step; | 
					
						
							| 
									
										
										
										
											2021-10-26 08:18:39 -07:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerSceneGLES3::set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) { | 
					
						
							| 
									
										
										
										
											2022-02-19 16:08:53 -08:00
										 |  |  | 	debug_draw = p_debug_draw; | 
					
						
							| 
									
										
										
										
											2021-10-26 08:18:39 -07:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-08-04 18:40:39 +10:00
										 |  |  | Ref<RenderSceneBuffers> RasterizerSceneGLES3::render_buffers_create() { | 
					
						
							|  |  |  | 	Ref<RenderSceneBuffersGLES3> rb; | 
					
						
							|  |  |  | 	rb.instantiate(); | 
					
						
							|  |  |  | 	return rb; | 
					
						
							| 
									
										
										
										
											2022-02-19 16:08:53 -08:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | //clear render buffers
 | 
					
						
							|  |  |  | /*
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (rt->copy_screen_effect.color) { | 
					
						
							|  |  |  | 		glDeleteFramebuffers(1, &rt->copy_screen_effect.fbo); | 
					
						
							|  |  |  | 		rt->copy_screen_effect.fbo = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glDeleteTextures(1, &rt->copy_screen_effect.color); | 
					
						
							|  |  |  | 		rt->copy_screen_effect.color = 0; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (rt->multisample_active) { | 
					
						
							|  |  |  | 		glDeleteFramebuffers(1, &rt->multisample_fbo); | 
					
						
							|  |  |  | 		rt->multisample_fbo = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glDeleteRenderbuffers(1, &rt->multisample_depth); | 
					
						
							|  |  |  | 		rt->multisample_depth = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glDeleteRenderbuffers(1, &rt->multisample_color); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		rt->multisample_color = 0; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | */ | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-08-04 18:40:39 +10:00
										 |  |  | void RasterizerSceneGLES3::_render_buffers_debug_draw(Ref<RenderSceneBuffersGLES3> p_render_buffers, RID p_shadow_atlas, RID p_occlusion_buffer) { | 
					
						
							| 
									
										
										
										
											2021-10-26 08:18:39 -07:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerSceneGLES3::gi_set_use_half_resolution(bool p_enable) { | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerSceneGLES3::screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_curve) { | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool RasterizerSceneGLES3::screen_space_roughness_limiter_is_active() const { | 
					
						
							|  |  |  | 	return false; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerSceneGLES3::sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) { | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerSceneGLES3::sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) { | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-08-31 19:24:04 +02:00
										 |  |  | TypedArray<Image> RasterizerSceneGLES3::bake_render_uv2(RID p_base, const TypedArray<RID> &p_material_overrides, const Size2i &p_image_size) { | 
					
						
							| 
									
										
										
										
											2021-10-26 08:18:39 -07:00
										 |  |  | 	return TypedArray<Image>(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool RasterizerSceneGLES3::free(RID p_rid) { | 
					
						
							| 
									
										
										
										
											2022-07-27 16:14:23 +10:00
										 |  |  | 	if (is_environment(p_rid)) { | 
					
						
							|  |  |  | 		environment_free(p_rid); | 
					
						
							| 
									
										
										
										
											2022-02-19 16:08:53 -08:00
										 |  |  | 	} else if (sky_owner.owns(p_rid)) { | 
					
						
							|  |  |  | 		Sky *sky = sky_owner.get_or_null(p_rid); | 
					
						
							|  |  |  | 		ERR_FAIL_COND_V(!sky, false); | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 		_free_sky_data(sky); | 
					
						
							| 
									
										
										
										
											2022-02-19 16:08:53 -08:00
										 |  |  | 		sky_owner.free(p_rid); | 
					
						
							| 
									
										
										
										
											2022-09-12 19:44:48 +10:00
										 |  |  | 	} else if (GLES3::LightStorage::get_singleton()->owns_light_instance(p_rid)) { | 
					
						
							|  |  |  | 		GLES3::LightStorage::get_singleton()->light_instance_free(p_rid); | 
					
						
							| 
									
										
										
										
											2022-07-31 16:20:24 -07:00
										 |  |  | 	} else if (RSG::camera_attributes->owns_camera_attributes(p_rid)) { | 
					
						
							|  |  |  | 		//not much to delete, just free it
 | 
					
						
							|  |  |  | 		RSG::camera_attributes->camera_attributes_free(p_rid); | 
					
						
							| 
									
										
										
										
											2022-02-19 16:08:53 -08:00
										 |  |  | 	} else { | 
					
						
							|  |  |  | 		return false; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return true; | 
					
						
							| 
									
										
										
										
											2021-10-26 08:18:39 -07:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerSceneGLES3::update() { | 
					
						
							| 
									
										
										
										
											2022-02-19 16:08:53 -08:00
										 |  |  | 	_update_dirty_skys(); | 
					
						
							| 
									
										
										
										
											2021-10-26 08:18:39 -07:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerSceneGLES3::sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) { | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerSceneGLES3::decals_set_filter(RS::DecalFilter p_filter) { | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerSceneGLES3::light_projectors_set_filter(RS::LightProjectorFilter p_filter) { | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-06-21 10:08:33 +10:00
										 |  |  | RasterizerSceneGLES3::RasterizerSceneGLES3() { | 
					
						
							| 
									
										
										
										
											2022-08-01 18:42:42 +10:00
										 |  |  | 	singleton = this; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-02-19 16:08:53 -08:00
										 |  |  | 	GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton(); | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 	GLES3::Config *config = GLES3::Config::get_singleton(); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-07-31 16:20:24 -07:00
										 |  |  | 	// Quality settings.
 | 
					
						
							|  |  |  | 	use_physical_light_units = GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units"); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 	{ | 
					
						
							|  |  |  | 		// Setup Lights
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		config->max_renderable_lights = MIN(config->max_renderable_lights, config->max_uniform_buffer_size / (int)sizeof(RasterizerSceneGLES3::LightData)); | 
					
						
							|  |  |  | 		config->max_lights_per_object = MIN(config->max_lights_per_object, config->max_renderable_lights); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		uint32_t light_buffer_size = config->max_renderable_lights * sizeof(LightData); | 
					
						
							|  |  |  | 		scene_state.omni_lights = memnew_arr(LightData, config->max_renderable_lights); | 
					
						
							| 
									
										
										
										
											2022-09-12 19:44:48 +10:00
										 |  |  | 		scene_state.omni_light_sort = memnew_arr(InstanceSort<GLES3::LightInstance>, config->max_renderable_lights); | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 		glGenBuffers(1, &scene_state.omni_light_buffer); | 
					
						
							|  |  |  | 		glBindBuffer(GL_UNIFORM_BUFFER, scene_state.omni_light_buffer); | 
					
						
							|  |  |  | 		glBufferData(GL_UNIFORM_BUFFER, light_buffer_size, nullptr, GL_STREAM_DRAW); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		scene_state.spot_lights = memnew_arr(LightData, config->max_renderable_lights); | 
					
						
							| 
									
										
										
										
											2022-09-12 19:44:48 +10:00
										 |  |  | 		scene_state.spot_light_sort = memnew_arr(InstanceSort<GLES3::LightInstance>, config->max_renderable_lights); | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 		glGenBuffers(1, &scene_state.spot_light_buffer); | 
					
						
							|  |  |  | 		glBindBuffer(GL_UNIFORM_BUFFER, scene_state.spot_light_buffer); | 
					
						
							|  |  |  | 		glBufferData(GL_UNIFORM_BUFFER, light_buffer_size, nullptr, GL_STREAM_DRAW); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		uint32_t directional_light_buffer_size = MAX_DIRECTIONAL_LIGHTS * sizeof(DirectionalLightData); | 
					
						
							|  |  |  | 		scene_state.directional_lights = memnew_arr(DirectionalLightData, MAX_DIRECTIONAL_LIGHTS); | 
					
						
							|  |  |  | 		glGenBuffers(1, &scene_state.directional_light_buffer); | 
					
						
							|  |  |  | 		glBindBuffer(GL_UNIFORM_BUFFER, scene_state.directional_light_buffer); | 
					
						
							|  |  |  | 		glBufferData(GL_UNIFORM_BUFFER, directional_light_buffer_size, nullptr, GL_STREAM_DRAW); | 
					
						
							|  |  |  | 		glBindBuffer(GL_UNIFORM_BUFFER, 0); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		sky_globals.max_directional_lights = 4; | 
					
						
							|  |  |  | 		uint32_t directional_light_buffer_size = sky_globals.max_directional_lights * sizeof(DirectionalLightData); | 
					
						
							|  |  |  | 		sky_globals.directional_lights = memnew_arr(DirectionalLightData, sky_globals.max_directional_lights); | 
					
						
							|  |  |  | 		sky_globals.last_frame_directional_lights = memnew_arr(DirectionalLightData, sky_globals.max_directional_lights); | 
					
						
							|  |  |  | 		sky_globals.last_frame_directional_light_count = sky_globals.max_directional_lights + 1; | 
					
						
							|  |  |  | 		glGenBuffers(1, &sky_globals.directional_light_buffer); | 
					
						
							|  |  |  | 		glBindBuffer(GL_UNIFORM_BUFFER, sky_globals.directional_light_buffer); | 
					
						
							|  |  |  | 		glBufferData(GL_UNIFORM_BUFFER, directional_light_buffer_size, nullptr, GL_STREAM_DRAW); | 
					
						
							|  |  |  | 		glBindBuffer(GL_UNIFORM_BUFFER, 0); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-05-03 13:28:15 -07:00
										 |  |  | 	{ | 
					
						
							|  |  |  | 		String global_defines; | 
					
						
							| 
									
										
										
										
											2022-04-03 18:56:43 +02:00
										 |  |  | 		global_defines += "#define MAX_GLOBAL_SHADER_UNIFORMS 256\n"; // TODO: this is arbitrary for now
 | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 		global_defines += "\n#define MAX_LIGHT_DATA_STRUCTS " + itos(config->max_renderable_lights) + "\n"; | 
					
						
							|  |  |  | 		global_defines += "\n#define MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS " + itos(MAX_DIRECTIONAL_LIGHTS) + "\n"; | 
					
						
							| 
									
										
										
										
											2022-11-07 22:40:03 -08:00
										 |  |  | 		global_defines += "\n#define MAX_FORWARD_LIGHTS uint(" + itos(config->max_lights_per_object) + ")\n"; | 
					
						
							| 
									
										
										
										
											2022-05-03 13:28:15 -07:00
										 |  |  | 		material_storage->shaders.scene_shader.initialize(global_defines); | 
					
						
							|  |  |  | 		scene_globals.shader_default_version = material_storage->shaders.scene_shader.version_create(); | 
					
						
							|  |  |  | 		material_storage->shaders.scene_shader.version_bind_shader(scene_globals.shader_default_version, SceneShaderGLES3::MODE_COLOR); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		//default material and shader
 | 
					
						
							|  |  |  | 		scene_globals.default_shader = material_storage->shader_allocate(); | 
					
						
							|  |  |  | 		material_storage->shader_initialize(scene_globals.default_shader); | 
					
						
							|  |  |  | 		material_storage->shader_set_code(scene_globals.default_shader, R"( | 
					
						
							| 
									
										
										
										
											2022-09-07 17:44:36 -07:00
										 |  |  | // Default 3D material shader.
 | 
					
						
							| 
									
										
										
										
											2022-05-03 13:28:15 -07:00
										 |  |  | 
 | 
					
						
							|  |  |  | shader_type spatial; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void vertex() { | 
					
						
							|  |  |  | 	ROUGHNESS = 0.8; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void fragment() { | 
					
						
							|  |  |  | 	ALBEDO = vec3(0.6); | 
					
						
							|  |  |  | 	ROUGHNESS = 0.8; | 
					
						
							|  |  |  | 	METALLIC = 0.2; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | )"); | 
					
						
							|  |  |  | 		scene_globals.default_material = material_storage->material_allocate(); | 
					
						
							|  |  |  | 		material_storage->material_initialize(scene_globals.default_material); | 
					
						
							|  |  |  | 		material_storage->material_set_shader(scene_globals.default_material, scene_globals.default_shader); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-02-19 16:08:53 -08:00
										 |  |  | 	{ | 
					
						
							|  |  |  | 		// Initialize Sky stuff
 | 
					
						
							|  |  |  | 		sky_globals.roughness_layers = GLOBAL_GET("rendering/reflections/sky_reflections/roughness_layers"); | 
					
						
							|  |  |  | 		sky_globals.ggx_samples = GLOBAL_GET("rendering/reflections/sky_reflections/ggx_samples"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		String global_defines; | 
					
						
							| 
									
										
										
										
											2022-04-03 18:56:43 +02:00
										 |  |  | 		global_defines += "#define MAX_GLOBAL_SHADER_UNIFORMS 256\n"; // TODO: this is arbitrary for now
 | 
					
						
							| 
									
										
										
										
											2022-02-19 16:08:53 -08:00
										 |  |  | 		global_defines += "\n#define MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS " + itos(sky_globals.max_directional_lights) + "\n"; | 
					
						
							| 
									
										
										
										
											2022-05-03 13:28:15 -07:00
										 |  |  | 		material_storage->shaders.sky_shader.initialize(global_defines); | 
					
						
							|  |  |  | 		sky_globals.shader_default_version = material_storage->shaders.sky_shader.version_create(); | 
					
						
							| 
									
										
										
										
											2022-06-21 22:16:02 -07:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-06-21 22:16:02 -07:00
										 |  |  | 	{ | 
					
						
							|  |  |  | 		String global_defines; | 
					
						
							|  |  |  | 		global_defines += "\n#define MAX_SAMPLE_COUNT " + itos(sky_globals.ggx_samples) + "\n"; | 
					
						
							|  |  |  | 		material_storage->shaders.cubemap_filter_shader.initialize(global_defines); | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 		scene_globals.cubemap_filter_shader_version = material_storage->shaders.cubemap_filter_shader.version_create(); | 
					
						
							| 
									
										
										
										
											2022-02-19 16:08:53 -08:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		sky_globals.default_shader = material_storage->shader_allocate(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		material_storage->shader_initialize(sky_globals.default_shader); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		material_storage->shader_set_code(sky_globals.default_shader, R"( | 
					
						
							|  |  |  | // Default sky shader.
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | shader_type sky; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void sky() { | 
					
						
							|  |  |  | 	COLOR = vec3(0.0); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | )"); | 
					
						
							|  |  |  | 		sky_globals.default_material = material_storage->material_allocate(); | 
					
						
							|  |  |  | 		material_storage->material_initialize(sky_globals.default_material); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		material_storage->material_set_shader(sky_globals.default_material, sky_globals.default_shader); | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2022-04-29 15:34:01 -07:00
										 |  |  | 	{ | 
					
						
							|  |  |  | 		sky_globals.fog_shader = material_storage->shader_allocate(); | 
					
						
							|  |  |  | 		material_storage->shader_initialize(sky_globals.fog_shader); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		material_storage->shader_set_code(sky_globals.fog_shader, R"( | 
					
						
							|  |  |  | // Default clear color sky shader.
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | shader_type sky; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | uniform vec4 clear_color; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void sky() { | 
					
						
							|  |  |  | 	COLOR = clear_color.rgb; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | )"); | 
					
						
							|  |  |  | 		sky_globals.fog_material = material_storage->material_allocate(); | 
					
						
							|  |  |  | 		material_storage->material_initialize(sky_globals.fog_material); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		material_storage->material_set_shader(sky_globals.fog_material, sky_globals.fog_shader); | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-04-29 15:34:01 -07:00
										 |  |  | 	{ | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 		glGenBuffers(1, &sky_globals.screen_triangle); | 
					
						
							|  |  |  | 		glBindBuffer(GL_ARRAY_BUFFER, sky_globals.screen_triangle); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		const float qv[6] = { | 
					
						
							|  |  |  | 			-1.0f, | 
					
						
							|  |  |  | 			-1.0f, | 
					
						
							|  |  |  | 			3.0f, | 
					
						
							|  |  |  | 			-1.0f, | 
					
						
							|  |  |  | 			-1.0f, | 
					
						
							|  |  |  | 			3.0f, | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 6, qv, GL_STATIC_DRAW); | 
					
						
							|  |  |  | 		glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glGenVertexArrays(1, &sky_globals.screen_triangle_array); | 
					
						
							|  |  |  | 		glBindVertexArray(sky_globals.screen_triangle_array); | 
					
						
							|  |  |  | 		glBindBuffer(GL_ARRAY_BUFFER, sky_globals.screen_triangle); | 
					
						
							|  |  |  | 		glVertexAttribPointer(RS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 2, nullptr); | 
					
						
							|  |  |  | 		glEnableVertexAttribArray(RS::ARRAY_VERTEX); | 
					
						
							|  |  |  | 		glBindVertexArray(0); | 
					
						
							|  |  |  | 		glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifdef GLES_OVER_GL
 | 
					
						
							|  |  |  | 	glEnable(_EXT_TEXTURE_CUBE_MAP_SEAMLESS); | 
					
						
							|  |  |  | #endif
 | 
					
						
							| 
									
										
										
										
											2022-06-14 20:55:07 -07:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	// MultiMesh may read from color when color is disabled, so make sure that the color defaults to white instead of black;
 | 
					
						
							|  |  |  | 	glVertexAttrib4f(RS::ARRAY_COLOR, 1.0, 1.0, 1.0, 1.0); | 
					
						
							| 
									
										
										
										
											2022-02-19 16:08:53 -08:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RasterizerSceneGLES3::~RasterizerSceneGLES3() { | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 	glDeleteBuffers(1, &scene_state.directional_light_buffer); | 
					
						
							|  |  |  | 	glDeleteBuffers(1, &scene_state.omni_light_buffer); | 
					
						
							|  |  |  | 	glDeleteBuffers(1, &scene_state.spot_light_buffer); | 
					
						
							|  |  |  | 	memdelete_arr(scene_state.directional_lights); | 
					
						
							|  |  |  | 	memdelete_arr(scene_state.omni_lights); | 
					
						
							|  |  |  | 	memdelete_arr(scene_state.spot_lights); | 
					
						
							|  |  |  | 	memdelete_arr(scene_state.omni_light_sort); | 
					
						
							|  |  |  | 	memdelete_arr(scene_state.spot_light_sort); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Scene Shader
 | 
					
						
							| 
									
										
										
										
											2022-05-03 13:28:15 -07:00
										 |  |  | 	GLES3::MaterialStorage::get_singleton()->shaders.scene_shader.version_free(scene_globals.shader_default_version); | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 	GLES3::MaterialStorage::get_singleton()->shaders.cubemap_filter_shader.version_free(scene_globals.cubemap_filter_shader_version); | 
					
						
							| 
									
										
										
										
											2022-06-21 10:08:33 +10:00
										 |  |  | 	RSG::material_storage->material_free(scene_globals.default_material); | 
					
						
							|  |  |  | 	RSG::material_storage->shader_free(scene_globals.default_shader); | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	// Sky Shader
 | 
					
						
							| 
									
										
										
										
											2022-04-29 15:34:01 -07:00
										 |  |  | 	GLES3::MaterialStorage::get_singleton()->shaders.sky_shader.version_free(sky_globals.shader_default_version); | 
					
						
							| 
									
										
										
										
											2022-06-21 10:08:33 +10:00
										 |  |  | 	RSG::material_storage->material_free(sky_globals.default_material); | 
					
						
							|  |  |  | 	RSG::material_storage->shader_free(sky_globals.default_shader); | 
					
						
							|  |  |  | 	RSG::material_storage->material_free(sky_globals.fog_material); | 
					
						
							|  |  |  | 	RSG::material_storage->shader_free(sky_globals.fog_shader); | 
					
						
							| 
									
										
										
										
											2022-05-16 11:56:03 -07:00
										 |  |  | 	glDeleteBuffers(1, &sky_globals.screen_triangle); | 
					
						
							|  |  |  | 	glDeleteVertexArrays(1, &sky_globals.screen_triangle_array); | 
					
						
							|  |  |  | 	glDeleteTextures(1, &sky_globals.radical_inverse_vdc_cache_tex); | 
					
						
							|  |  |  | 	glDeleteBuffers(1, &sky_globals.directional_light_buffer); | 
					
						
							|  |  |  | 	memdelete_arr(sky_globals.directional_lights); | 
					
						
							|  |  |  | 	memdelete_arr(sky_globals.last_frame_directional_lights); | 
					
						
							| 
									
										
										
										
											2022-08-01 18:42:42 +10:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	singleton = nullptr; | 
					
						
							| 
									
										
										
										
											2021-10-26 08:18:39 -07:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-16 07:25:42 -08:00
										 |  |  | #endif // GLES3_ENABLED
 |