| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  rasterizer_gles2.cpp                                                 */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                    http://www.godotengine.org                         */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | #ifdef GLES2_ENABLED
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include "rasterizer_gles2.h"
 | 
					
						
							|  |  |  | #include "os/os.h"
 | 
					
						
							|  |  |  | #include "globals.h"
 | 
					
						
							|  |  |  | #include <stdio.h>
 | 
					
						
							|  |  |  | #include "servers/visual/shader_language.h"
 | 
					
						
							|  |  |  | #include "servers/visual/particle_system_sw.h"
 | 
					
						
							|  |  |  | #include "gl_context/context_gl.h"
 | 
					
						
							|  |  |  | #include <string.h>
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifdef GLEW_ENABLED
 | 
					
						
							|  |  |  | #define   _GL_HALF_FLOAT_OES      0x140B
 | 
					
						
							|  |  |  | #else
 | 
					
						
							|  |  |  | #define   _GL_HALF_FLOAT_OES      0x8D61
 | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | #define _GL_RGBA16F_EXT                                  0x881A
 | 
					
						
							|  |  |  | #define _GL_RGB16F_EXT                                   0x881B
 | 
					
						
							|  |  |  | #define _GL_RG16F_EXT                                    0x822F
 | 
					
						
							|  |  |  | #define _GL_R16F_EXT                                     0x822D
 | 
					
						
							|  |  |  | #define _GL_R32F_EXT 0x822E
 | 
					
						
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							|  |  |  | #define _GL_RED_EXT                 0x1903
 | 
					
						
							|  |  |  | #define _GL_RG_EXT                  0x8227
 | 
					
						
							|  |  |  | #define _GL_R8_EXT                  0x8229
 | 
					
						
							|  |  |  | #define _GL_RG8_EXT                 0x822B
 | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | #define _DEPTH_COMPONENT24_OES                 0x81A6
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifdef GLEW_ENABLED
 | 
					
						
							|  |  |  | #define _glClearDepth glClearDepth
 | 
					
						
							|  |  |  | #else
 | 
					
						
							|  |  |  | #define _glClearDepth glClearDepthf
 | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | #define _GL_SRGB_EXT 0x8C40
 | 
					
						
							|  |  |  | #define _GL_SRGB_ALPHA_EXT 0x8C42
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define _GL_TEXTURE_MAX_ANISOTROPY_EXT          0x84FE
 | 
					
						
							|  |  |  | #define _GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT      0x84FF
 | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | //#define DEBUG_OPENGL
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifdef DEBUG_OPENGL
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define DEBUG_TEST_ERROR(m_section)\
 | 
					
						
							|  |  |  | {\ | 
					
						
							|  |  |  | 	print_line("AT: "+String(m_section)); glFlush();\ | 
					
						
							|  |  |  | 	uint32_t err = glGetError();\ | 
					
						
							|  |  |  | 	if (err) {\ | 
					
						
							|  |  |  | 		print_line("OpenGL Error #"+itos(err)+" at: "+m_section);\ | 
					
						
							|  |  |  | 	}\ | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #else
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define DEBUG_TEST_ERROR(m_section)
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | static RasterizerGLES2* _singleton = NULL; | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | static const GLenum prim_type[]={GL_POINTS,GL_LINES,GL_TRIANGLES,GL_TRIANGLE_FAN}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | _FORCE_INLINE_ static void _set_color_attrib(const Color& p_color) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GLfloat c[4]= { p_color.r, p_color.g, p_color.b, p_color.a }; | 
					
						
							|  |  |  | 	glVertexAttrib4fv( VS::ARRAY_COLOR, c ); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static _FORCE_INLINE_ uint16_t make_half_float(float f) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     union { | 
					
						
							|  |  |  |        float fv; | 
					
						
							|  |  |  |        uint32_t ui; | 
					
						
							|  |  |  |     } ci; | 
					
						
							|  |  |  |     ci.fv=f; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     unsigned int    x = ci.ui; | 
					
						
							|  |  |  |     unsigned int    sign = (unsigned short)(x >> 31); | 
					
						
							|  |  |  |     unsigned int    mantissa; | 
					
						
							|  |  |  |     unsigned int    exp; | 
					
						
							|  |  |  |     uint16_t          hf; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     // get mantissa
 | 
					
						
							|  |  |  |     mantissa = x & ((1 << 23) - 1); | 
					
						
							|  |  |  |     // get exponent bits
 | 
					
						
							|  |  |  |     exp = x & (0xFF << 23); | 
					
						
							|  |  |  |     if (exp >= 0x47800000) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  | 	// check if the original single precision float number is a NaN
 | 
					
						
							|  |  |  | 	if (mantissa && (exp == (0xFF << 23))) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 	    // we have a single precision NaN
 | 
					
						
							|  |  |  | 	    mantissa = (1 << 23) - 1; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	else | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 	    // 16-bit half-float representation stores number as Inf
 | 
					
						
							|  |  |  | 	    mantissa = 0; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	hf = (((uint16_t)sign) << 15) | (uint16_t)((0x1F << 10)) | | 
					
						
							|  |  |  | 	      (uint16_t)(mantissa >> 13); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     // check if exponent is <= -15
 | 
					
						
							|  |  |  |     else if (exp <= 0x38000000) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	/*// store a denorm half-float value or zero
 | 
					
						
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										 |  |  | 	exp = (0x38000000 - exp) >> 23; | 
					
						
							|  |  |  | 	mantissa >>= (14 + exp); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	hf = (((uint16_t)sign) << 15) | (uint16_t)(mantissa); | 
					
						
							| 
									
										
										
										
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										 |  |  | 	*/ | 
					
						
							| 
									
										
										
										
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										 |  |  | 	hf=0; //denormals do not work for 3D, convert to zero
 | 
					
						
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										 |  |  |     } | 
					
						
							|  |  |  |     else | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  | 	hf = (((uint16_t)sign) << 15) | | 
					
						
							|  |  |  | 	      (uint16_t)((exp - 0x38000000) >> 13) | | 
					
						
							|  |  |  | 	      (uint16_t)(mantissa >> 13); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     return hf; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::_draw_primitive(int p_points, const Vector3 *p_vertices, const Vector3 *p_normals, const Color* p_colors, const Vector3 *p_uvs,const Plane *p_tangents,int p_instanced) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!p_vertices); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(p_points <1 || p_points>4); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	bool quad=false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GLenum type; | 
					
						
							|  |  |  | 	switch(p_points) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		case 1: type=GL_POINTS; break; | 
					
						
							|  |  |  | 		case 2: type=GL_LINES; break; | 
					
						
							|  |  |  | 		case 4: quad=true; p_points=3; | 
					
						
							|  |  |  | 		case 3: type=GL_TRIANGLES; break; | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glBindBuffer(GL_ARRAY_BUFFER,0); | 
					
						
							|  |  |  | 	glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GLfloat vert_array[18]; | 
					
						
							|  |  |  | 	GLfloat normal_array[18]; | 
					
						
							|  |  |  | 	GLfloat color_array[24]; | 
					
						
							|  |  |  | 	GLfloat tangent_array[24]; | 
					
						
							|  |  |  | 	GLfloat uv_array[18]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glEnableVertexAttribArray(VS::ARRAY_VERTEX); | 
					
						
							|  |  |  | 	glVertexAttribPointer( VS::ARRAY_VERTEX, 3 ,GL_FLOAT, false, 0, vert_array ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i=0;i<p_points;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		vert_array[i*3+0]=p_vertices[i].x; | 
					
						
							|  |  |  | 		vert_array[i*3+1]=p_vertices[i].y; | 
					
						
							|  |  |  | 		vert_array[i*3+2]=p_vertices[i].z; | 
					
						
							|  |  |  | 		if (quad) { | 
					
						
							|  |  |  | 			int idx=2+i; | 
					
						
							|  |  |  | 			if (idx==4) | 
					
						
							|  |  |  | 				idx=0; | 
					
						
							|  |  |  | 			vert_array[9+i*3+0]=p_vertices[idx].x; | 
					
						
							|  |  |  | 			vert_array[9+i*3+1]=p_vertices[idx].y; | 
					
						
							|  |  |  | 			vert_array[9+i*3+2]=p_vertices[idx].z; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_normals) { | 
					
						
							|  |  |  | 		glEnableVertexAttribArray(VS::ARRAY_NORMAL); | 
					
						
							|  |  |  | 		glVertexAttribPointer( VS::ARRAY_NORMAL, 3 ,GL_FLOAT, false, 0, normal_array ); | 
					
						
							|  |  |  | 		for (int i=0;i<p_points;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			normal_array[i*3+0]=p_normals[i].x; | 
					
						
							|  |  |  | 			normal_array[i*3+1]=p_normals[i].y; | 
					
						
							|  |  |  | 			normal_array[i*3+2]=p_normals[i].z; | 
					
						
							|  |  |  | 			if (quad) { | 
					
						
							|  |  |  | 				int idx=2+i; | 
					
						
							|  |  |  | 				if (idx==4) | 
					
						
							|  |  |  | 					idx=0; | 
					
						
							|  |  |  | 				normal_array[9+i*3+0]=p_normals[idx].x; | 
					
						
							|  |  |  | 				normal_array[9+i*3+1]=p_normals[idx].y; | 
					
						
							|  |  |  | 				normal_array[9+i*3+2]=p_normals[idx].z; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		glDisableVertexAttribArray(VS::ARRAY_NORMAL); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_colors) { | 
					
						
							|  |  |  | 		glEnableVertexAttribArray(VS::ARRAY_COLOR); | 
					
						
							|  |  |  | 		glVertexAttribPointer( VS::ARRAY_COLOR, 4 ,GL_FLOAT, false, 0, color_array ); | 
					
						
							|  |  |  | 		for (int i=0;i<p_points;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			color_array[i*4+0]=p_colors[i].r; | 
					
						
							|  |  |  | 			color_array[i*4+1]=p_colors[i].g; | 
					
						
							|  |  |  | 			color_array[i*4+2]=p_colors[i].b; | 
					
						
							|  |  |  | 			color_array[i*4+3]=p_colors[i].a; | 
					
						
							|  |  |  | 			if (quad) { | 
					
						
							|  |  |  | 				int idx=2+i; | 
					
						
							|  |  |  | 				if (idx==4) | 
					
						
							|  |  |  | 					idx=0; | 
					
						
							|  |  |  | 				color_array[12+i*4+0]=p_colors[idx].r; | 
					
						
							|  |  |  | 				color_array[12+i*4+1]=p_colors[idx].g; | 
					
						
							|  |  |  | 				color_array[12+i*4+2]=p_colors[idx].b; | 
					
						
							|  |  |  | 				color_array[12+i*4+3]=p_colors[idx].a; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		glDisableVertexAttribArray(VS::ARRAY_COLOR); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_tangents) { | 
					
						
							|  |  |  | 		glEnableVertexAttribArray(VS::ARRAY_TANGENT); | 
					
						
							|  |  |  | 		glVertexAttribPointer( VS::ARRAY_TANGENT, 4 ,GL_FLOAT, false, 0, tangent_array ); | 
					
						
							|  |  |  | 		for (int i=0;i<p_points;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			tangent_array[i*4+0]=p_tangents[i].normal.x; | 
					
						
							|  |  |  | 			tangent_array[i*4+1]=p_tangents[i].normal.y; | 
					
						
							|  |  |  | 			tangent_array[i*4+2]=p_tangents[i].normal.z; | 
					
						
							|  |  |  | 			tangent_array[i*4+3]=p_tangents[i].d; | 
					
						
							|  |  |  | 			if (quad) { | 
					
						
							|  |  |  | 				int idx=2+i; | 
					
						
							|  |  |  | 				if (idx==4) | 
					
						
							|  |  |  | 					idx=0; | 
					
						
							|  |  |  | 				tangent_array[12+i*4+0]=p_tangents[idx].normal.x; | 
					
						
							|  |  |  | 				tangent_array[12+i*4+1]=p_tangents[idx].normal.y; | 
					
						
							|  |  |  | 				tangent_array[12+i*4+2]=p_tangents[idx].normal.z; | 
					
						
							|  |  |  | 				tangent_array[12+i*4+3]=p_tangents[idx].d; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		glDisableVertexAttribArray(VS::ARRAY_TANGENT); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_uvs) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glEnableVertexAttribArray(VS::ARRAY_TEX_UV); | 
					
						
							|  |  |  | 		glVertexAttribPointer( VS::ARRAY_TEX_UV, 3 ,GL_FLOAT, false, 0, uv_array ); | 
					
						
							|  |  |  | 		for (int i=0;i<p_points;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			uv_array[i*3+0]=p_uvs[i].x; | 
					
						
							|  |  |  | 			uv_array[i*3+1]=p_uvs[i].y; | 
					
						
							|  |  |  | 			uv_array[i*3+2]=p_uvs[i].z; | 
					
						
							|  |  |  | 			if (quad) { | 
					
						
							|  |  |  | 				int idx=2+i; | 
					
						
							|  |  |  | 				if (idx==4) | 
					
						
							|  |  |  | 					idx=0; | 
					
						
							|  |  |  | 				uv_array[9+i*3+0]=p_uvs[idx].x; | 
					
						
							|  |  |  | 				uv_array[9+i*3+1]=p_uvs[idx].y; | 
					
						
							|  |  |  | 				uv_array[9+i*3+2]=p_uvs[idx].z; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		glDisableVertexAttribArray(VS::ARRAY_TEX_UV); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/*
 | 
					
						
							|  |  |  | 	if (p_instanced>1) | 
					
						
							|  |  |  | 		glDrawArraysInstanced(type,0,p_points,p_instanced); | 
					
						
							|  |  |  | 	else | 
					
						
							|  |  |  | 	*/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glDrawArrays(type,0,quad?6:p_points); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* TEXTURE API */ | 
					
						
							|  |  |  | #define _EXT_COMPRESSED_RGB_PVRTC_4BPPV1_IMG                   0x8C00
 | 
					
						
							|  |  |  | #define _EXT_COMPRESSED_RGB_PVRTC_2BPPV1_IMG                   0x8C01
 | 
					
						
							|  |  |  | #define _EXT_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG                  0x8C02
 | 
					
						
							|  |  |  | #define _EXT_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG                  0x8C03
 | 
					
						
							| 
									
										
										
										
											2014-10-03 08:58:41 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | #define _EXT_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT               0x8A54
 | 
					
						
							|  |  |  | #define _EXT_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT               0x8A55
 | 
					
						
							|  |  |  | #define _EXT_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT         0x8A56
 | 
					
						
							|  |  |  | #define _EXT_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT         0x8A57
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | #define _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
 | 
					
						
							|  |  |  | #define _EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
 | 
					
						
							|  |  |  | #define _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
 | 
					
						
							| 
									
										
										
										
											2014-10-03 08:58:41 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | #define _EXT_COMPRESSED_LUMINANCE_LATC1_EXT                 0x8C70
 | 
					
						
							|  |  |  | #define _EXT_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT          0x8C71
 | 
					
						
							|  |  |  | #define _EXT_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT           0x8C72
 | 
					
						
							|  |  |  | #define _EXT_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT    0x8C73
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | #define _EXT_COMPRESSED_RED_RGTC1_EXT 0x8DBB
 | 
					
						
							|  |  |  | #define _EXT_COMPRESSED_RED_RGTC1 0x8DBB
 | 
					
						
							|  |  |  | #define _EXT_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
 | 
					
						
							|  |  |  | #define _EXT_COMPRESSED_RG_RGTC2 0x8DBD
 | 
					
						
							|  |  |  | #define _EXT_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
 | 
					
						
							|  |  |  | #define _EXT_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
 | 
					
						
							|  |  |  | #define _EXT_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
 | 
					
						
							|  |  |  | #define _EXT_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
 | 
					
						
							|  |  |  | #define _EXT_ETC1_RGB8_OES           0x8D64
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-10-03 08:58:41 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define _EXT_SLUMINANCE_NV                                  0x8C46
 | 
					
						
							|  |  |  | #define _EXT_SLUMINANCE_ALPHA_NV                            0x8C44
 | 
					
						
							|  |  |  | #define _EXT_SRGB8_NV                                       0x8C41
 | 
					
						
							|  |  |  | #define _EXT_SLUMINANCE8_NV                                 0x8C47
 | 
					
						
							|  |  |  | #define _EXT_SLUMINANCE8_ALPHA8_NV                          0x8C45
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define _EXT_COMPRESSED_SRGB_S3TC_DXT1_NV                   0x8C4C
 | 
					
						
							|  |  |  | #define _EXT_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV             0x8C4D
 | 
					
						
							|  |  |  | #define _EXT_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV             0x8C4E
 | 
					
						
							|  |  |  | #define _EXT_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV             0x8C4F
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-26 10:08:17 -03:00
										 |  |  | #define _EXT_ATC_RGB_AMD                        0x8C92
 | 
					
						
							|  |  |  | #define _EXT_ATC_RGBA_EXPLICIT_ALPHA_AMD        0x8C93
 | 
					
						
							|  |  |  | #define _EXT_ATC_RGBA_INTERPOLATED_ALPHA_AMD    0x87EE
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | /* TEXTURE API */ | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-11-02 11:31:01 -03:00
										 |  |  | Image RasterizerGLES2::_get_gl_image_and_format(const Image& p_image, Image::Format p_format, uint32_t p_flags,GLenum& r_gl_format,GLenum& r_gl_internal_format,int &r_gl_components,bool &r_has_alpha_cache,bool &r_compressed) { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	r_has_alpha_cache=false; | 
					
						
							|  |  |  | 	r_compressed=false; | 
					
						
							| 
									
										
										
										
											2014-11-02 11:31:01 -03:00
										 |  |  | 	r_gl_format=0; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	Image image=p_image; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	switch(p_format) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		case Image::FORMAT_GRAYSCALE: { | 
					
						
							|  |  |  | 			r_gl_components=1; | 
					
						
							| 
									
										
										
										
											2014-11-02 11:31:01 -03:00
										 |  |  | 			r_gl_format=GL_LUMINANCE; | 
					
						
							|  |  |  | 			r_gl_internal_format=(srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)?_EXT_SLUMINANCE_NV:GL_LUMINANCE; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case Image::FORMAT_INTENSITY: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (!image.empty()) | 
					
						
							|  |  |  | 				image.convert(Image::FORMAT_RGBA); | 
					
						
							|  |  |  | 			r_gl_components=4; | 
					
						
							| 
									
										
										
										
											2014-11-02 11:31:01 -03:00
										 |  |  | 			r_gl_format=GL_RGBA; | 
					
						
							|  |  |  | 			r_gl_internal_format=(srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)?_GL_SRGB_ALPHA_EXT:GL_RGBA; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			r_has_alpha_cache=true; | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case Image::FORMAT_GRAYSCALE_ALPHA: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			//image.convert(Image::FORMAT_RGBA);
 | 
					
						
							|  |  |  | 			r_gl_components=2; | 
					
						
							| 
									
										
										
										
											2014-11-02 11:31:01 -03:00
										 |  |  | 			r_gl_format=GL_LUMINANCE_ALPHA; | 
					
						
							|  |  |  | 			r_gl_internal_format=(srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)?_EXT_SLUMINANCE_ALPHA_NV:GL_LUMINANCE_ALPHA; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			r_has_alpha_cache=true; | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		case Image::FORMAT_INDEXED: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (!image.empty()) | 
					
						
							|  |  |  | 				image.convert(Image::FORMAT_RGB); | 
					
						
							|  |  |  | 			r_gl_components=3; | 
					
						
							| 
									
										
										
										
											2014-11-02 11:31:01 -03:00
										 |  |  | 			r_gl_format=GL_RGB; | 
					
						
							|  |  |  | 			r_gl_internal_format=(srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)?_GL_SRGB_EXT:GL_RGB; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		case Image::FORMAT_INDEXED_ALPHA: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (!image.empty()) | 
					
						
							|  |  |  | 				image.convert(Image::FORMAT_RGBA); | 
					
						
							|  |  |  | 			r_gl_components=4; | 
					
						
							| 
									
										
										
										
											2014-10-12 02:13:22 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			if (p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (srgb_supported) { | 
					
						
							|  |  |  | 					r_gl_format=GL_RGBA; | 
					
						
							| 
									
										
										
										
											2014-11-02 11:31:01 -03:00
										 |  |  | 					r_gl_internal_format=_GL_SRGB_ALPHA_EXT; | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 					r_gl_internal_format=GL_RGBA; | 
					
						
							| 
									
										
										
										
											2014-10-12 02:13:22 -03:00
										 |  |  | 					if (!image.empty()) | 
					
						
							|  |  |  | 						image.srgb_to_linear(); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} else { | 
					
						
							| 
									
										
										
										
											2014-11-02 11:31:01 -03:00
										 |  |  | 				r_gl_internal_format=GL_RGBA; | 
					
						
							| 
									
										
										
										
											2014-10-12 02:13:22 -03:00
										 |  |  | 			} | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			r_has_alpha_cache=true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case Image::FORMAT_RGB: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			r_gl_components=3; | 
					
						
							| 
									
										
										
										
											2014-10-12 02:13:22 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			if (p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (srgb_supported) { | 
					
						
							| 
									
										
										
										
											2014-11-02 11:31:01 -03:00
										 |  |  | 					r_gl_internal_format=_GL_SRGB_EXT; | 
					
						
							| 
									
										
										
										
											2014-10-12 02:13:22 -03:00
										 |  |  | 					r_gl_format=GL_RGB; | 
					
						
							| 
									
										
										
										
											2014-11-02 11:31:01 -03:00
										 |  |  | 				} else { | 
					
						
							|  |  |  | 					r_gl_internal_format=GL_RGB; | 
					
						
							| 
									
										
										
										
											2014-10-12 02:13:22 -03:00
										 |  |  | 					if (!image.empty()) | 
					
						
							|  |  |  | 						image.srgb_to_linear(); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} else { | 
					
						
							| 
									
										
										
										
											2014-11-02 11:31:01 -03:00
										 |  |  | 				r_gl_internal_format=GL_RGB; | 
					
						
							| 
									
										
										
										
											2014-10-12 02:13:22 -03:00
										 |  |  | 			} | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		} break; | 
					
						
							|  |  |  | 		case Image::FORMAT_RGBA: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			r_gl_components=4; | 
					
						
							| 
									
										
										
										
											2014-10-12 02:13:22 -03:00
										 |  |  | 			if (p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (srgb_supported) { | 
					
						
							| 
									
										
										
										
											2014-11-02 11:31:01 -03:00
										 |  |  | 					r_gl_internal_format=_GL_SRGB_ALPHA_EXT; | 
					
						
							| 
									
										
										
										
											2014-10-12 02:13:22 -03:00
										 |  |  | 					r_gl_format=GL_RGBA; | 
					
						
							| 
									
										
										
										
											2014-11-02 11:31:01 -03:00
										 |  |  | 					//r_gl_internal_format=GL_RGBA;
 | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 					r_gl_internal_format=GL_RGBA; | 
					
						
							| 
									
										
										
										
											2014-10-12 02:13:22 -03:00
										 |  |  | 					if (!image.empty()) | 
					
						
							|  |  |  | 						image.srgb_to_linear(); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} else { | 
					
						
							| 
									
										
										
										
											2014-11-02 11:31:01 -03:00
										 |  |  | 				r_gl_internal_format=GL_RGBA; | 
					
						
							| 
									
										
										
										
											2014-10-12 02:13:22 -03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			r_has_alpha_cache=true; | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case Image::FORMAT_BC1: { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-10-03 08:58:41 -03:00
										 |  |  | 			if (!s3tc_supported || (!s3tc_srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) { | 
					
						
							| 
									
										
										
										
											2014-08-14 10:31:38 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 				if (!image.empty()) { | 
					
						
							|  |  |  | 					image.decompress(); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				r_gl_components=4; | 
					
						
							| 
									
										
										
										
											2014-10-12 02:13:22 -03:00
										 |  |  | 				if (p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					if (srgb_supported) { | 
					
						
							|  |  |  | 						r_gl_format=GL_RGBA; | 
					
						
							| 
									
										
										
										
											2014-11-02 11:31:01 -03:00
										 |  |  | 						r_gl_internal_format=_GL_SRGB_ALPHA_EXT; | 
					
						
							|  |  |  | 					} else { | 
					
						
							|  |  |  | 						r_gl_internal_format=GL_RGBA; | 
					
						
							| 
									
										
										
										
											2014-10-12 02:13:22 -03:00
										 |  |  | 						if (!image.empty()) | 
					
						
							|  |  |  | 							image.srgb_to_linear(); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} else { | 
					
						
							| 
									
										
										
										
											2014-11-02 11:31:01 -03:00
										 |  |  | 					r_gl_internal_format=GL_RGBA; | 
					
						
							| 
									
										
										
										
											2014-10-12 02:13:22 -03:00
										 |  |  | 				} | 
					
						
							| 
									
										
										
										
											2014-08-14 10:31:38 -03:00
										 |  |  | 				r_has_alpha_cache=true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				r_gl_components=1; //doesn't matter much
 | 
					
						
							| 
									
										
										
										
											2014-11-02 11:31:01 -03:00
										 |  |  | 				r_gl_internal_format=(srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)?_EXT_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV:_EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT; | 
					
						
							| 
									
										
										
										
											2014-08-14 10:31:38 -03:00
										 |  |  | 				r_compressed=true; | 
					
						
							|  |  |  | 			}; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case Image::FORMAT_BC2: { | 
					
						
							| 
									
										
										
										
											2014-08-14 10:31:38 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-10-03 08:58:41 -03:00
										 |  |  | 			if (!s3tc_supported || (!s3tc_srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) { | 
					
						
							| 
									
										
										
										
											2014-08-14 10:31:38 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 				if (!image.empty()) { | 
					
						
							|  |  |  | 					image.decompress(); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				r_gl_components=4; | 
					
						
							| 
									
										
										
										
											2014-10-12 02:13:22 -03:00
										 |  |  | 				if (p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					if (srgb_supported) { | 
					
						
							|  |  |  | 						r_gl_format=GL_RGBA; | 
					
						
							| 
									
										
										
										
											2014-11-02 11:31:01 -03:00
										 |  |  | 						r_gl_internal_format=_GL_SRGB_ALPHA_EXT; | 
					
						
							|  |  |  | 					} else { | 
					
						
							|  |  |  | 						r_gl_internal_format=GL_RGBA; | 
					
						
							| 
									
										
										
										
											2014-10-12 02:13:22 -03:00
										 |  |  | 						if (!image.empty()) | 
					
						
							|  |  |  | 							image.srgb_to_linear(); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} else { | 
					
						
							| 
									
										
										
										
											2014-11-02 11:31:01 -03:00
										 |  |  | 					r_gl_internal_format=GL_RGBA; | 
					
						
							| 
									
										
										
										
											2014-10-12 02:13:22 -03:00
										 |  |  | 				} | 
					
						
							| 
									
										
										
										
											2014-08-14 10:31:38 -03:00
										 |  |  | 				r_has_alpha_cache=true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 				r_gl_components=1; //doesn't matter much
 | 
					
						
							| 
									
										
										
										
											2014-11-02 11:31:01 -03:00
										 |  |  | 				r_gl_internal_format=(srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)?_EXT_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV:_EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT; | 
					
						
							| 
									
										
										
										
											2014-10-03 08:58:41 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-08-14 10:31:38 -03:00
										 |  |  | 				r_has_alpha_cache=true; | 
					
						
							|  |  |  | 				r_compressed=true; | 
					
						
							|  |  |  | 			}; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case Image::FORMAT_BC3: { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-10-03 08:58:41 -03:00
										 |  |  | 			if (!s3tc_supported || (!s3tc_srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) { | 
					
						
							| 
									
										
										
										
											2014-08-14 10:31:38 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 				if (!image.empty()) { | 
					
						
							|  |  |  | 					image.decompress(); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				r_gl_components=4; | 
					
						
							| 
									
										
										
										
											2014-10-12 02:13:22 -03:00
										 |  |  | 				if (p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					if (srgb_supported) { | 
					
						
							|  |  |  | 						r_gl_format=GL_RGBA; | 
					
						
							| 
									
										
										
										
											2014-11-02 11:31:01 -03:00
										 |  |  | 						r_gl_internal_format=_GL_SRGB_ALPHA_EXT; | 
					
						
							|  |  |  | 					} else { | 
					
						
							|  |  |  | 						r_gl_internal_format=GL_RGBA; | 
					
						
							| 
									
										
										
										
											2014-10-12 02:13:22 -03:00
										 |  |  | 						if (!image.empty()) | 
					
						
							|  |  |  | 							image.srgb_to_linear(); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} else { | 
					
						
							| 
									
										
										
										
											2014-11-02 11:31:01 -03:00
										 |  |  | 					r_gl_internal_format=GL_RGBA; | 
					
						
							| 
									
										
										
										
											2014-10-12 02:13:22 -03:00
										 |  |  | 				} | 
					
						
							| 
									
										
										
										
											2014-08-14 10:31:38 -03:00
										 |  |  | 				r_has_alpha_cache=true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 				r_gl_components=1; //doesn't matter much
 | 
					
						
							| 
									
										
										
										
											2014-11-02 11:31:01 -03:00
										 |  |  | 				r_gl_internal_format=(srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)?_EXT_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV:_EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT; | 
					
						
							| 
									
										
										
										
											2014-08-14 10:31:38 -03:00
										 |  |  | 				r_has_alpha_cache=true; | 
					
						
							|  |  |  | 				r_compressed=true; | 
					
						
							|  |  |  | 			}; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case Image::FORMAT_BC4: { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-10-03 08:58:41 -03:00
										 |  |  | 			if (!latc_supported) { | 
					
						
							| 
									
										
										
										
											2014-08-14 10:31:38 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 				if (!image.empty()) { | 
					
						
							|  |  |  | 					image.decompress(); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				r_gl_components=4; | 
					
						
							| 
									
										
										
										
											2014-10-12 02:13:22 -03:00
										 |  |  | 				if (p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					if (srgb_supported) { | 
					
						
							|  |  |  | 						r_gl_format=GL_RGBA; | 
					
						
							| 
									
										
										
										
											2014-11-02 11:31:01 -03:00
										 |  |  | 						r_gl_internal_format=_GL_SRGB_ALPHA_EXT; | 
					
						
							|  |  |  | 					} else { | 
					
						
							|  |  |  | 						r_gl_internal_format=GL_RGBA; | 
					
						
							| 
									
										
										
										
											2014-10-12 02:13:22 -03:00
										 |  |  | 						if (!image.empty()) | 
					
						
							|  |  |  | 							image.srgb_to_linear(); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} else { | 
					
						
							| 
									
										
										
										
											2014-11-02 11:31:01 -03:00
										 |  |  | 					r_gl_internal_format=GL_RGBA; | 
					
						
							| 
									
										
										
										
											2014-10-12 02:13:22 -03:00
										 |  |  | 				} | 
					
						
							| 
									
										
										
										
											2014-08-14 10:31:38 -03:00
										 |  |  | 				r_has_alpha_cache=true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-11-02 11:31:01 -03:00
										 |  |  | 				r_gl_internal_format=_EXT_COMPRESSED_LUMINANCE_LATC1_EXT; | 
					
						
							| 
									
										
										
										
											2014-08-14 10:31:38 -03:00
										 |  |  | 				r_gl_components=1; //doesn't matter much
 | 
					
						
							|  |  |  | 				r_compressed=true; | 
					
						
							|  |  |  | 			}; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case Image::FORMAT_BC5: { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-10-03 08:58:41 -03:00
										 |  |  | 			if (!latc_supported ) { | 
					
						
							| 
									
										
										
										
											2014-02-26 10:08:17 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-08-14 10:31:38 -03:00
										 |  |  | 				if (!image.empty()) { | 
					
						
							|  |  |  | 					image.decompress(); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				r_gl_components=4; | 
					
						
							| 
									
										
										
										
											2014-10-12 02:13:22 -03:00
										 |  |  | 				if (p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					if (srgb_supported) { | 
					
						
							|  |  |  | 						r_gl_format=GL_RGBA; | 
					
						
							| 
									
										
										
										
											2014-11-02 11:31:01 -03:00
										 |  |  | 						r_gl_internal_format=_GL_SRGB_ALPHA_EXT; | 
					
						
							|  |  |  | 					} else { | 
					
						
							|  |  |  | 						r_gl_internal_format=GL_RGBA; | 
					
						
							| 
									
										
										
										
											2014-10-12 02:13:22 -03:00
										 |  |  | 						if (!image.empty()) | 
					
						
							|  |  |  | 							image.srgb_to_linear(); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} else { | 
					
						
							| 
									
										
										
										
											2014-11-02 11:31:01 -03:00
										 |  |  | 					r_gl_internal_format=GL_RGBA; | 
					
						
							| 
									
										
										
										
											2014-10-12 02:13:22 -03:00
										 |  |  | 				} | 
					
						
							| 
									
										
										
										
											2014-08-14 10:31:38 -03:00
										 |  |  | 				r_has_alpha_cache=true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} else { | 
					
						
							| 
									
										
										
										
											2014-11-02 11:31:01 -03:00
										 |  |  | 				r_gl_internal_format=_EXT_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT; | 
					
						
							| 
									
										
										
										
											2014-08-14 10:31:38 -03:00
										 |  |  | 				r_gl_components=1; //doesn't matter much
 | 
					
						
							|  |  |  | 				r_compressed=true; | 
					
						
							|  |  |  | 			}; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		} break; | 
					
						
							|  |  |  | 		case Image::FORMAT_PVRTC2: { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-10-03 08:58:41 -03:00
										 |  |  | 			if (!pvr_supported || (!pvr_srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 				if (!image.empty()) { | 
					
						
							|  |  |  | 					image.decompress(); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				r_gl_components=4; | 
					
						
							| 
									
										
										
										
											2014-10-12 02:13:22 -03:00
										 |  |  | 				if (p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					if (srgb_supported) { | 
					
						
							|  |  |  | 						r_gl_format=GL_RGBA; | 
					
						
							| 
									
										
										
										
											2014-11-02 11:31:01 -03:00
										 |  |  | 						r_gl_internal_format=_GL_SRGB_ALPHA_EXT; | 
					
						
							|  |  |  | 					} else { | 
					
						
							|  |  |  | 						r_gl_internal_format=GL_RGBA; | 
					
						
							| 
									
										
										
										
											2014-10-12 02:13:22 -03:00
										 |  |  | 						if (!image.empty()) | 
					
						
							|  |  |  | 							image.srgb_to_linear(); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} else { | 
					
						
							| 
									
										
										
										
											2014-11-02 11:31:01 -03:00
										 |  |  | 					r_gl_internal_format=GL_RGBA; | 
					
						
							| 
									
										
										
										
											2014-10-12 02:13:22 -03:00
										 |  |  | 				} | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 				r_has_alpha_cache=true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-11-02 11:31:01 -03:00
										 |  |  | 				r_gl_internal_format=(srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)?_EXT_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT:_EXT_COMPRESSED_RGB_PVRTC_2BPPV1_IMG; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 				r_gl_components=1; //doesn't matter much
 | 
					
						
							|  |  |  | 				r_compressed=true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case Image::FORMAT_PVRTC2_ALPHA: { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-10-03 08:58:41 -03:00
										 |  |  | 			if (!pvr_supported || (!pvr_srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 				if (!image.empty()) | 
					
						
							|  |  |  | 					image.decompress(); | 
					
						
							|  |  |  | 				r_gl_components=4; | 
					
						
							| 
									
										
										
										
											2014-10-12 02:13:22 -03:00
										 |  |  | 				if (p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					if (srgb_supported) { | 
					
						
							|  |  |  | 						r_gl_format=GL_RGBA; | 
					
						
							| 
									
										
										
										
											2014-11-02 11:31:01 -03:00
										 |  |  | 						r_gl_internal_format=_GL_SRGB_ALPHA_EXT; | 
					
						
							|  |  |  | 					} else { | 
					
						
							|  |  |  | 						r_gl_internal_format=GL_RGBA; | 
					
						
							| 
									
										
										
										
											2014-10-12 02:13:22 -03:00
										 |  |  | 						if (!image.empty()) | 
					
						
							|  |  |  | 							image.srgb_to_linear(); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} else { | 
					
						
							| 
									
										
										
										
											2014-11-02 11:31:01 -03:00
										 |  |  | 					r_gl_internal_format=GL_RGBA; | 
					
						
							| 
									
										
										
										
											2014-10-12 02:13:22 -03:00
										 |  |  | 				} | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 				r_has_alpha_cache=true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-11-02 11:31:01 -03:00
										 |  |  | 				r_gl_internal_format=_EXT_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG; | 
					
						
							|  |  |  | 				r_gl_internal_format=(srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)?_EXT_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT:_EXT_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 				r_gl_components=1; //doesn't matter much
 | 
					
						
							|  |  |  | 				r_compressed=true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case Image::FORMAT_PVRTC4: { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-10-03 08:58:41 -03:00
										 |  |  | 			if (!pvr_supported || (!pvr_srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 				if (!image.empty()) | 
					
						
							|  |  |  | 					image.decompress(); | 
					
						
							|  |  |  | 				r_gl_components=4; | 
					
						
							| 
									
										
										
										
											2014-10-12 02:13:22 -03:00
										 |  |  | 				if (p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					if (srgb_supported) { | 
					
						
							|  |  |  | 						r_gl_format=GL_RGBA; | 
					
						
							| 
									
										
										
										
											2014-11-02 11:31:01 -03:00
										 |  |  | 						r_gl_internal_format=_GL_SRGB_ALPHA_EXT; | 
					
						
							|  |  |  | 					} else { | 
					
						
							|  |  |  | 						r_gl_internal_format=GL_RGBA; | 
					
						
							| 
									
										
										
										
											2014-10-12 02:13:22 -03:00
										 |  |  | 						if (!image.empty()) | 
					
						
							|  |  |  | 							image.srgb_to_linear(); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} else { | 
					
						
							| 
									
										
										
										
											2014-11-02 11:31:01 -03:00
										 |  |  | 					r_gl_internal_format=GL_RGBA; | 
					
						
							| 
									
										
										
										
											2014-10-12 02:13:22 -03:00
										 |  |  | 				} | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 				r_has_alpha_cache=true; | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-11-02 11:31:01 -03:00
										 |  |  | 				r_gl_internal_format=(srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)?_EXT_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT:_EXT_COMPRESSED_RGB_PVRTC_4BPPV1_IMG; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 				r_gl_components=1; //doesn't matter much
 | 
					
						
							|  |  |  | 				r_compressed=true; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case Image::FORMAT_PVRTC4_ALPHA: { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-10-03 08:58:41 -03:00
										 |  |  | 			if (!pvr_supported  || (!pvr_srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 				if (!image.empty()) | 
					
						
							|  |  |  | 					image.decompress(); | 
					
						
							|  |  |  | 				r_gl_components=4; | 
					
						
							| 
									
										
										
										
											2014-10-12 02:13:22 -03:00
										 |  |  | 				if (p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					if (srgb_supported) { | 
					
						
							|  |  |  | 						r_gl_format=GL_RGBA; | 
					
						
							| 
									
										
										
										
											2014-11-02 11:31:01 -03:00
										 |  |  | 						r_gl_internal_format=_GL_SRGB_ALPHA_EXT; | 
					
						
							|  |  |  | 					} else { | 
					
						
							|  |  |  | 						r_gl_internal_format=GL_RGBA; | 
					
						
							| 
									
										
										
										
											2014-10-12 02:13:22 -03:00
										 |  |  | 						if (!image.empty()) | 
					
						
							|  |  |  | 							image.srgb_to_linear(); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} else { | 
					
						
							| 
									
										
										
										
											2014-11-02 11:31:01 -03:00
										 |  |  | 					r_gl_internal_format=GL_RGBA; | 
					
						
							| 
									
										
										
										
											2014-10-12 02:13:22 -03:00
										 |  |  | 				} | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 				r_has_alpha_cache=true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} else { | 
					
						
							| 
									
										
										
										
											2014-11-02 11:31:01 -03:00
										 |  |  | 				r_gl_internal_format=(srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)?_EXT_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT:_EXT_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 				r_gl_components=1; //doesn't matter much
 | 
					
						
							|  |  |  | 				r_compressed=true; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case Image::FORMAT_ETC: { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-10-12 02:13:22 -03:00
										 |  |  | 			if (!etc_supported || p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 				if (!image.empty()) { | 
					
						
							|  |  |  | 					image.decompress(); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				r_gl_components=3; | 
					
						
							| 
									
										
										
										
											2014-10-12 02:13:22 -03:00
										 |  |  | 				if (p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					if (srgb_supported) { | 
					
						
							|  |  |  | 						r_gl_format=GL_RGB; | 
					
						
							| 
									
										
										
										
											2014-11-02 11:31:01 -03:00
										 |  |  | 						r_gl_internal_format=_GL_SRGB_EXT; | 
					
						
							|  |  |  | 					} else { | 
					
						
							|  |  |  | 						r_gl_internal_format=GL_RGB; | 
					
						
							| 
									
										
										
										
											2014-10-12 02:13:22 -03:00
										 |  |  | 						if (!image.empty()) | 
					
						
							|  |  |  | 							image.srgb_to_linear(); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} else { | 
					
						
							| 
									
										
										
										
											2014-11-02 11:31:01 -03:00
										 |  |  | 					r_gl_internal_format=GL_RGB; | 
					
						
							| 
									
										
										
										
											2014-10-12 02:13:22 -03:00
										 |  |  | 				} | 
					
						
							| 
									
										
										
										
											2014-11-02 11:31:01 -03:00
										 |  |  | 				r_gl_internal_format=GL_RGB; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-11-02 11:31:01 -03:00
										 |  |  | 				r_gl_internal_format=_EXT_ETC1_RGB8_OES; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 				r_gl_components=1; //doesn't matter much
 | 
					
						
							|  |  |  | 				r_compressed=true; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-26 10:08:17 -03:00
										 |  |  | 		} break; | 
					
						
							|  |  |  | 		case Image::FORMAT_ATC: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (!atitc_supported) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (!image.empty()) { | 
					
						
							|  |  |  | 					image.decompress(); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				r_gl_components=3; | 
					
						
							| 
									
										
										
										
											2014-11-02 11:31:01 -03:00
										 |  |  | 				r_gl_internal_format=GL_RGB; | 
					
						
							| 
									
										
										
										
											2014-02-26 10:08:17 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-11-02 11:31:01 -03:00
										 |  |  | 				r_gl_internal_format=_EXT_ATC_RGB_AMD; | 
					
						
							| 
									
										
										
										
											2014-02-26 10:08:17 -03:00
										 |  |  | 				r_gl_components=1; //doesn't matter much
 | 
					
						
							|  |  |  | 				r_compressed=true; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case Image::FORMAT_ATC_ALPHA_EXPLICIT: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (!atitc_supported) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (!image.empty()) { | 
					
						
							|  |  |  | 					image.decompress(); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				r_gl_components=4; | 
					
						
							| 
									
										
										
										
											2014-11-02 11:31:01 -03:00
										 |  |  | 				r_gl_internal_format=GL_RGBA; | 
					
						
							| 
									
										
										
										
											2014-02-26 10:08:17 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-11-02 11:31:01 -03:00
										 |  |  | 				r_gl_internal_format=_EXT_ATC_RGBA_EXPLICIT_ALPHA_AMD; | 
					
						
							| 
									
										
										
										
											2014-02-26 10:08:17 -03:00
										 |  |  | 				r_gl_components=1; //doesn't matter much
 | 
					
						
							|  |  |  | 				r_compressed=true; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case Image::FORMAT_ATC_ALPHA_INTERPOLATED: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (!atitc_supported) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (!image.empty()) { | 
					
						
							|  |  |  | 					image.decompress(); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				r_gl_components=4; | 
					
						
							| 
									
										
										
										
											2014-11-02 11:31:01 -03:00
										 |  |  | 				r_gl_internal_format=GL_RGBA; | 
					
						
							| 
									
										
										
										
											2014-02-26 10:08:17 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-11-02 11:31:01 -03:00
										 |  |  | 				r_gl_internal_format=_EXT_ATC_RGBA_INTERPOLATED_ALPHA_AMD; | 
					
						
							| 
									
										
										
										
											2014-02-26 10:08:17 -03:00
										 |  |  | 				r_gl_components=1; //doesn't matter much
 | 
					
						
							|  |  |  | 				r_compressed=true; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		} break; | 
					
						
							|  |  |  | 		case Image::FORMAT_YUV_422: | 
					
						
							|  |  |  | 		case Image::FORMAT_YUV_444: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (!image.empty()) | 
					
						
							|  |  |  | 				image.convert(Image::FORMAT_RGB); | 
					
						
							| 
									
										
										
										
											2014-11-02 11:31:01 -03:00
										 |  |  | 			r_gl_internal_format=GL_RGB; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			r_gl_components=3; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		default: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			ERR_FAIL_V(Image()); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-11-02 11:31:01 -03:00
										 |  |  | 	if (r_gl_format==0) { | 
					
						
							|  |  |  | 		r_gl_format=r_gl_internal_format; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	return image; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static const GLenum _cube_side_enum[6]={ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GL_TEXTURE_CUBE_MAP_NEGATIVE_X, | 
					
						
							|  |  |  | 	GL_TEXTURE_CUBE_MAP_POSITIVE_X, | 
					
						
							|  |  |  | 	GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, | 
					
						
							|  |  |  | 	GL_TEXTURE_CUBE_MAP_POSITIVE_Y, | 
					
						
							|  |  |  | 	GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, | 
					
						
							|  |  |  | 	GL_TEXTURE_CUBE_MAP_POSITIVE_Z, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RID RasterizerGLES2::texture_create() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Texture *texture = memnew(Texture); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!texture,RID()); | 
					
						
							|  |  |  | 	glGenTextures(1, &texture->tex_id); | 
					
						
							|  |  |  | 	texture->active=false; | 
					
						
							|  |  |  | 	texture->total_data_size=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return texture_owner.make_rid( texture ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::texture_allocate(RID p_texture,int p_width, int p_height,Image::Format p_format,uint32_t p_flags) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	bool has_alpha_cache; | 
					
						
							|  |  |  | 	int components; | 
					
						
							|  |  |  | 	GLenum format; | 
					
						
							| 
									
										
										
										
											2014-11-02 11:31:01 -03:00
										 |  |  | 	GLenum internal_format; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	bool compressed; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	int po2_width =  nearest_power_of_2(p_width); | 
					
						
							|  |  |  | 	int po2_height =  nearest_power_of_2(p_height); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_flags&VS::TEXTURE_FLAG_VIDEO_SURFACE) { | 
					
						
							|  |  |  | 		p_flags&=~VS::TEXTURE_FLAG_MIPMAPS; // no mipies for video
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Texture *texture = texture_owner.get( p_texture ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!texture); | 
					
						
							|  |  |  | 	texture->width=p_width; | 
					
						
							|  |  |  | 	texture->height=p_height; | 
					
						
							|  |  |  | 	texture->format=p_format; | 
					
						
							|  |  |  | 	texture->flags=p_flags; | 
					
						
							|  |  |  | 	texture->target = (p_flags & VS::TEXTURE_FLAG_CUBEMAP) ? GL_TEXTURE_CUBE_MAP : GL_TEXTURE_2D; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-11-02 11:31:01 -03:00
										 |  |  | 	_get_gl_image_and_format(Image(),texture->format,texture->flags,format,internal_format,components,has_alpha_cache,compressed); | 
					
						
							| 
									
										
										
										
											2014-02-26 10:08:17 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	bool scale_textures = !compressed && !(p_flags&VS::TEXTURE_FLAG_VIDEO_SURFACE) && (!npo2_textures_available || p_flags&VS::TEXTURE_FLAG_MIPMAPS); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (scale_textures) { | 
					
						
							|  |  |  | 		texture->alloc_width = po2_width; | 
					
						
							|  |  |  | 		texture->alloc_height = po2_height; | 
					
						
							|  |  |  | 	//	print_line("scale because npo2: "+itos(npo2_textures_available)+" mm: "+itos(p_format&VS::TEXTURE_FLAG_MIPMAPS)+" "+itos(p_mipmap_count) );
 | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		texture->alloc_width = texture->width; | 
					
						
							|  |  |  | 		texture->alloc_height = texture->height; | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	texture->gl_components_cache=components; | 
					
						
							|  |  |  | 	texture->gl_format_cache=format; | 
					
						
							| 
									
										
										
										
											2014-11-02 11:31:01 -03:00
										 |  |  | 	texture->gl_internal_format_cache=internal_format; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	texture->format_has_alpha=has_alpha_cache; | 
					
						
							|  |  |  | 	texture->compressed=compressed; | 
					
						
							|  |  |  | 	texture->has_alpha=false; //by default it doesn't have alpha unless something with alpha is blitteds
 | 
					
						
							|  |  |  | 	texture->data_size=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glActiveTexture(GL_TEXTURE0); | 
					
						
							|  |  |  | 	glBindTexture(texture->target, texture->tex_id); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_flags&VS::TEXTURE_FLAG_VIDEO_SURFACE) { | 
					
						
							|  |  |  | 		//prealloc if video
 | 
					
						
							| 
									
										
										
										
											2014-11-02 11:31:01 -03:00
										 |  |  | 		glTexImage2D(texture->target, 0, internal_format, p_width, p_height, 0, format, GL_UNSIGNED_BYTE,NULL); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	texture->active=true; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::texture_set_data(RID p_texture,const Image& p_image,VS::CubeMapSide p_cube_side) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Texture * texture = texture_owner.get(p_texture); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!texture); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!texture->active); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(texture->render_target); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(texture->format != p_image.get_format() ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND( p_image.empty() ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	int components; | 
					
						
							|  |  |  | 	GLenum format; | 
					
						
							| 
									
										
										
										
											2014-11-02 11:31:01 -03:00
										 |  |  | 	GLenum internal_format; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	bool alpha; | 
					
						
							|  |  |  | 	bool compressed; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (keep_copies && !(texture->flags&VS::TEXTURE_FLAG_VIDEO_SURFACE) && !(use_reload_hooks && texture->reloader)) { | 
					
						
							|  |  |  | 		texture->image[p_cube_side]=p_image; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-11-02 11:31:01 -03:00
										 |  |  | 	Image img = _get_gl_image_and_format(p_image, p_image.get_format(),texture->flags,format,internal_format,components,alpha,compressed); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	if (texture->alloc_width != img.get_width() || texture->alloc_height != img.get_height()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (img.get_format() <= Image::FORMAT_INDEXED_ALPHA) | 
					
						
							|  |  |  | 			img.resize(texture->alloc_width, texture->alloc_height, Image::INTERPOLATE_BILINEAR); | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-01-03 16:52:37 -03:00
										 |  |  | 	if ((!texture->flags&VS::TEXTURE_FLAG_VIDEO_SURFACE) && img.detect_alpha()==Image::ALPHA_BLEND) { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		texture->has_alpha=true; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-26 10:08:17 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	GLenum blit_target = (texture->target == GL_TEXTURE_CUBE_MAP)?_cube_side_enum[p_cube_side]:GL_TEXTURE_2D; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	texture->data_size=img.get_data().size(); | 
					
						
							|  |  |  | 	DVector<uint8_t>::Read read = img.get_data().read(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glActiveTexture(GL_TEXTURE0); | 
					
						
							|  |  |  | 	glBindTexture(texture->target, texture->tex_id); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-26 10:08:17 -03:00
										 |  |  | 	texture->ignore_mipmaps = compressed && img.get_mipmaps()==0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (texture->flags&VS::TEXTURE_FLAG_MIPMAPS && !texture->ignore_mipmaps) | 
					
						
							|  |  |  | 		glTexParameteri(texture->target,GL_TEXTURE_MIN_FILTER,use_fast_texture_filter?GL_LINEAR_MIPMAP_NEAREST:GL_LINEAR_MIPMAP_LINEAR); | 
					
						
							|  |  |  | 	else | 
					
						
							|  |  |  | 		glTexParameteri(texture->target,GL_TEXTURE_MIN_FILTER,GL_LINEAR); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (texture->flags&VS::TEXTURE_FLAG_FILTER) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glTexParameteri(texture->target,GL_TEXTURE_MAG_FILTER,GL_LINEAR);	// Linear Filtering
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glTexParameteri(texture->target,GL_TEXTURE_MAG_FILTER,GL_NEAREST);	// raw Filtering
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	bool force_clamp_to_edge = !(texture->flags&VS::TEXTURE_FLAG_MIPMAPS && !texture->ignore_mipmaps) && (nearest_power_of_2(texture->alloc_height)!=texture->alloc_height || nearest_power_of_2(texture->alloc_width)!=texture->alloc_width); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!force_clamp_to_edge && texture->flags&VS::TEXTURE_FLAG_REPEAT && texture->target != GL_TEXTURE_CUBE_MAP) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); | 
					
						
							|  |  |  | 		glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		//glTexParameterf( texture->target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE );
 | 
					
						
							|  |  |  | 		glTexParameterf( texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); | 
					
						
							|  |  |  | 		glTexParameterf( texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-10-03 08:58:41 -03:00
										 |  |  | 	if (use_anisotropic_filter) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (texture->flags&VS::TEXTURE_FLAG_ANISOTROPIC_FILTER) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			glTexParameterf(texture->target, _GL_TEXTURE_MAX_ANISOTROPY_EXT, anisotropic_level); | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			glTexParameterf(texture->target, _GL_TEXTURE_MAX_ANISOTROPY_EXT, 1); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	int mipmaps= (texture->flags&VS::TEXTURE_FLAG_MIPMAPS && img.get_mipmaps()>0) ? img.get_mipmaps() +1 : 1; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	int w=img.get_width(); | 
					
						
							|  |  |  | 	int h=img.get_height(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	int tsize=0; | 
					
						
							|  |  |  | 	for(int i=0;i<mipmaps;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		int size,ofs; | 
					
						
							|  |  |  | 		img.get_mipmap_offset_and_size(i,ofs,size); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (texture->compressed) { | 
					
						
							|  |  |  | 			glPixelStorei(GL_UNPACK_ALIGNMENT, 4); | 
					
						
							|  |  |  | 			glCompressedTexImage2D( blit_target, i, format,w,h,0,size,&read[ofs] ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			glPixelStorei(GL_UNPACK_ALIGNMENT, 1); | 
					
						
							|  |  |  | 			if (texture->flags&VS::TEXTURE_FLAG_VIDEO_SURFACE) { | 
					
						
							|  |  |  | 				glTexSubImage2D( blit_target, i, 0,0,w,h,format,GL_UNSIGNED_BYTE,&read[ofs] ); | 
					
						
							|  |  |  | 			} else { | 
					
						
							| 
									
										
										
										
											2014-11-02 11:31:01 -03:00
										 |  |  | 				glTexImage2D(blit_target, i, internal_format, w, h, 0, format, GL_UNSIGNED_BYTE,&read[ofs]); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		tsize+=size; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		w = MAX(1,w>>1); | 
					
						
							|  |  |  | 		h = MAX(1,h>>1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_rinfo.texture_mem-=texture->total_data_size; | 
					
						
							|  |  |  | 	texture->total_data_size=tsize; | 
					
						
							|  |  |  | 	_rinfo.texture_mem+=texture->total_data_size; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//printf("texture: %i x %i - size: %i - total: %i\n",texture->width,texture->height,tsize,_rinfo.texture_mem);
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-26 10:08:17 -03:00
										 |  |  | 	if (texture->flags&VS::TEXTURE_FLAG_MIPMAPS && mipmaps==1 && !texture->ignore_mipmaps) { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		//generate mipmaps if they were requested and the image does not contain them
 | 
					
						
							|  |  |  | 		glGenerateMipmap(texture->target); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (mipmaps>1) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		//glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, mipmaps-1 ); - assumed to have all, always
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//texture_set_flags(p_texture,texture->flags);
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Image RasterizerGLES2::texture_get_data(RID p_texture,VS::CubeMapSide p_cube_side) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Texture * texture = texture_owner.get(p_texture); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!texture,Image()); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!texture->active,Image()); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(texture->data_size==0,Image()); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(texture->render_target,Image()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return texture->image[p_cube_side]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #if 0
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Texture * texture = texture_owner.get(p_texture); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!texture,Image()); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!texture->active,Image()); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(texture->data_size==0,Image()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	DVector<uint8_t> data; | 
					
						
							|  |  |  | 	GLenum format,type=GL_UNSIGNED_BYTE; | 
					
						
							|  |  |  | 	Image::Format fmt; | 
					
						
							|  |  |  | 	int pixelsize=0; | 
					
						
							|  |  |  | 	int pixelshift=0; | 
					
						
							|  |  |  | 	int minw=1,minh=1; | 
					
						
							|  |  |  | 	bool compressed=false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	fmt=texture->format; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	switch(texture->format) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		case Image::FORMAT_GRAYSCALE: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			format=GL_LUMINANCE; | 
					
						
							|  |  |  | 			type=GL_UNSIGNED_BYTE; | 
					
						
							|  |  |  | 			data.resize(texture->alloc_width*texture->alloc_height); | 
					
						
							|  |  |  | 			pixelsize=1; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case Image::FORMAT_INTENSITY: { | 
					
						
							|  |  |  | 			return Image(); | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case Image::FORMAT_GRAYSCALE_ALPHA: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			format=GL_LUMINANCE_ALPHA; | 
					
						
							|  |  |  | 			type=GL_UNSIGNED_BYTE; | 
					
						
							|  |  |  | 			pixelsize=2; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case Image::FORMAT_RGB: { | 
					
						
							|  |  |  | 			format=GL_RGB; | 
					
						
							|  |  |  | 			type=GL_UNSIGNED_BYTE; | 
					
						
							|  |  |  | 			pixelsize=3; | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case Image::FORMAT_RGBA: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			format=GL_RGBA; | 
					
						
							|  |  |  | 			type=GL_UNSIGNED_BYTE; | 
					
						
							|  |  |  | 			pixelsize=4; | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case Image::FORMAT_INDEXED: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			format=GL_RGB; | 
					
						
							|  |  |  | 			type=GL_UNSIGNED_BYTE; | 
					
						
							|  |  |  | 			fmt=Image::FORMAT_RGB; | 
					
						
							|  |  |  | 			pixelsize=3; | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case Image::FORMAT_INDEXED_ALPHA: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			format=GL_RGBA; | 
					
						
							|  |  |  | 			type=GL_UNSIGNED_BYTE; | 
					
						
							|  |  |  | 			fmt=Image::FORMAT_RGBA; | 
					
						
							|  |  |  | 			pixelsize=4; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case Image::FORMAT_BC1: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			pixelsize=1; //doesn't matter much
 | 
					
						
							|  |  |  | 			format=GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; | 
					
						
							|  |  |  | 			compressed=true; | 
					
						
							|  |  |  | 			pixelshift=1; | 
					
						
							|  |  |  | 			minw=minh=4; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case Image::FORMAT_BC2: { | 
					
						
							|  |  |  | 			pixelsize=1; //doesn't matter much
 | 
					
						
							|  |  |  | 			format=GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; | 
					
						
							|  |  |  | 			compressed=true; | 
					
						
							|  |  |  | 			minw=minh=4; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case Image::FORMAT_BC3: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			pixelsize=1; //doesn't matter much
 | 
					
						
							|  |  |  | 			format=GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; | 
					
						
							|  |  |  | 			compressed=true; | 
					
						
							|  |  |  | 			minw=minh=4; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case Image::FORMAT_BC4: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			format=GL_COMPRESSED_RED_RGTC1; | 
					
						
							|  |  |  | 			pixelsize=1; //doesn't matter much
 | 
					
						
							|  |  |  | 			compressed=true; | 
					
						
							|  |  |  | 			pixelshift=1; | 
					
						
							|  |  |  | 			minw=minh=4; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case Image::FORMAT_BC5: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			format=GL_COMPRESSED_RG_RGTC2; | 
					
						
							|  |  |  | 			pixelsize=1; //doesn't matter much
 | 
					
						
							|  |  |  | 			compressed=true; | 
					
						
							|  |  |  | 			minw=minh=4; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		default:{} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	data.resize(texture->data_size); | 
					
						
							|  |  |  | 	DVector<uint8_t>::Write wb = data.write(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glActiveTexture(GL_TEXTURE0); | 
					
						
							|  |  |  | 	int ofs=0; | 
					
						
							|  |  |  | 	glBindTexture(texture->target,texture->tex_id); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	int w=texture->alloc_width; | 
					
						
							|  |  |  | 	int h=texture->alloc_height; | 
					
						
							|  |  |  | 	for(int i=0;i<texture->mipmaps+1;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (compressed) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			glPixelStorei(GL_PACK_ALIGNMENT, 4); | 
					
						
							|  |  |  | 			glGetCompressedTexImage(texture->target,i,&wb[ofs]); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			glPixelStorei(GL_PACK_ALIGNMENT, 1); | 
					
						
							|  |  |  | 			glGetTexImage(texture->target,i,format,type,&wb[ofs]); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		int size = (w*h*pixelsize)>>pixelshift; | 
					
						
							|  |  |  | 		ofs+=size; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		w=MAX(minw,w>>1); | 
					
						
							|  |  |  | 		h=MAX(minh,h>>1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	wb=DVector<uint8_t>::Write(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Image img(texture->alloc_width,texture->alloc_height,texture->mipmaps,fmt,data); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (texture->format<Image::FORMAT_INDEXED && (texture->alloc_width!=texture->width || texture->alloc_height!=texture->height)) | 
					
						
							|  |  |  | 		img.resize(texture->width,texture->height); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return img; | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::texture_set_flags(RID p_texture,uint32_t p_flags) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Texture *texture = texture_owner.get( p_texture ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!texture); | 
					
						
							| 
									
										
										
										
											2014-05-14 01:22:15 -03:00
										 |  |  | 	if (texture->render_target) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		p_flags&=VS::TEXTURE_FLAG_FILTER;//can change only filter
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	glActiveTexture(GL_TEXTURE0); | 
					
						
							|  |  |  | 	glBindTexture(texture->target, texture->tex_id); | 
					
						
							|  |  |  | 	uint32_t cube = texture->flags & VS::TEXTURE_FLAG_CUBEMAP; | 
					
						
							|  |  |  | 	texture->flags=p_flags|cube; // can't remove a cube from being a cube
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-26 10:08:17 -03:00
										 |  |  | 	bool force_clamp_to_edge = !(p_flags&VS::TEXTURE_FLAG_MIPMAPS && !texture->ignore_mipmaps) && (nearest_power_of_2(texture->alloc_height)!=texture->alloc_height || nearest_power_of_2(texture->alloc_width)!=texture->alloc_width); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	if (!force_clamp_to_edge && texture->flags&VS::TEXTURE_FLAG_REPEAT && texture->target != GL_TEXTURE_CUBE_MAP) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); | 
					
						
							|  |  |  | 		glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		//glTexParameterf( texture->target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE );
 | 
					
						
							|  |  |  | 		glTexParameterf( texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); | 
					
						
							|  |  |  | 		glTexParameterf( texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-10-03 08:58:41 -03:00
										 |  |  | 	if (use_anisotropic_filter) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (texture->flags&VS::TEXTURE_FLAG_ANISOTROPIC_FILTER) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			glTexParameterf(texture->target, _GL_TEXTURE_MAX_ANISOTROPY_EXT, anisotropic_level); | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			glTexParameterf(texture->target, _GL_TEXTURE_MAX_ANISOTROPY_EXT, 1); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-26 10:08:17 -03:00
										 |  |  | 	if (texture->flags&VS::TEXTURE_FLAG_MIPMAPS && !texture->ignore_mipmaps) | 
					
						
							|  |  |  | 		glTexParameteri(texture->target,GL_TEXTURE_MIN_FILTER,use_fast_texture_filter?GL_LINEAR_MIPMAP_NEAREST:GL_LINEAR_MIPMAP_LINEAR); | 
					
						
							|  |  |  | 	else | 
					
						
							|  |  |  | 		glTexParameteri(texture->target,GL_TEXTURE_MIN_FILTER,GL_LINEAR); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	if (texture->flags&VS::TEXTURE_FLAG_FILTER) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glTexParameteri(texture->target,GL_TEXTURE_MAG_FILTER,GL_LINEAR);	// Linear Filtering
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-26 10:08:17 -03:00
										 |  |  | 		glTexParameteri(texture->target,GL_TEXTURE_MAG_FILTER,GL_NEAREST);	// raw Filtering
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | uint32_t RasterizerGLES2::texture_get_flags(RID p_texture) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Texture * texture = texture_owner.get(p_texture); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!texture,0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return texture->flags; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | Image::Format RasterizerGLES2::texture_get_format(RID p_texture) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Texture * texture = texture_owner.get(p_texture); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!texture,Image::FORMAT_GRAYSCALE); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return texture->format; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | uint32_t RasterizerGLES2::texture_get_width(RID p_texture) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Texture * texture = texture_owner.get(p_texture); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!texture,0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return texture->width; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | uint32_t RasterizerGLES2::texture_get_height(RID p_texture) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Texture * texture = texture_owner.get(p_texture); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!texture,0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return texture->height; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool RasterizerGLES2::texture_has_alpha(RID p_texture) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Texture * texture = texture_owner.get(p_texture); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!texture,0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return texture->has_alpha; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::texture_set_size_override(RID p_texture,int p_width, int p_height) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Texture * texture = texture_owner.get(p_texture); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!texture); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(texture->render_target); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-06-11 10:41:03 -03:00
										 |  |  | 	ERR_FAIL_COND(p_width<=0 || p_width>16384); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(p_height<=0 || p_height>16384); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	//real texture size is in alloc width and height
 | 
					
						
							|  |  |  | 	texture->width=p_width; | 
					
						
							|  |  |  | 	texture->height=p_height; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::texture_set_reload_hook(RID p_texture,ObjectID p_owner,const StringName& p_function) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Texture * texture = texture_owner.get(p_texture); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!texture); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(texture->render_target); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	texture->reloader=p_owner; | 
					
						
							|  |  |  | 	texture->reloader_func=p_function; | 
					
						
							|  |  |  | 	if (use_reload_hooks && p_owner && keep_copies) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for(int i=0;i<6;i++) | 
					
						
							|  |  |  | 			texture->image[i]=Image(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-08-14 10:31:38 -03:00
										 |  |  | GLuint RasterizerGLES2::_texture_get_name(RID p_tex) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Texture * texture = texture_owner.get(p_tex); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!texture, 0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return texture->tex_id; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | /* SHADER API */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RID RasterizerGLES2::shader_create(VS::ShaderMode p_mode) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Shader *shader = memnew( Shader ); | 
					
						
							|  |  |  | 	shader->mode=p_mode; | 
					
						
							|  |  |  | 	RID rid = shader_owner.make_rid(shader); | 
					
						
							|  |  |  | 	shader_set_mode(rid,p_mode); | 
					
						
							|  |  |  | 	_shader_make_dirty(shader); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return rid; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::shader_set_mode(RID p_shader,VS::ShaderMode p_mode) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX(p_mode,3); | 
					
						
							|  |  |  | 	Shader *shader=shader_owner.get(p_shader); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!shader); | 
					
						
							|  |  |  | 	if (shader->custom_code_id && p_mode==shader->mode) | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (shader->custom_code_id) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		switch(shader->mode) { | 
					
						
							|  |  |  | 			case VS::SHADER_MATERIAL: { | 
					
						
							|  |  |  | 				material_shader.free_custom_shader(shader->custom_code_id); | 
					
						
							|  |  |  | 			} break; | 
					
						
							| 
									
										
										
										
											2015-01-11 11:43:31 -03:00
										 |  |  | 			case VS::SHADER_CANVAS_ITEM: { | 
					
						
							|  |  |  | 				canvas_shader.free_custom_shader(shader->custom_code_id); | 
					
						
							|  |  |  | 			} break; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		shader->custom_code_id=0; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	shader->mode=p_mode; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	switch(shader->mode) { | 
					
						
							|  |  |  | 		case VS::SHADER_MATERIAL: { | 
					
						
							|  |  |  | 			shader->custom_code_id=material_shader.create_custom_shader(); | 
					
						
							|  |  |  | 		} break; | 
					
						
							| 
									
										
										
										
											2015-01-11 11:43:31 -03:00
										 |  |  | 		case VS::SHADER_CANVAS_ITEM: { | 
					
						
							|  |  |  | 			shader->custom_code_id=canvas_shader.create_custom_shader(); | 
					
						
							|  |  |  | 		} break; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 	_shader_make_dirty(shader); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | VS::ShaderMode RasterizerGLES2::shader_get_mode(RID p_shader) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Shader *shader=shader_owner.get(p_shader); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!shader,VS::SHADER_MATERIAL); | 
					
						
							|  |  |  | 	return shader->mode; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-06-27 23:21:45 -03:00
										 |  |  | void RasterizerGLES2::shader_set_code(RID p_shader, const String& p_vertex, const String& p_fragment,const String& p_light,int p_vertex_ofs,int p_fragment_ofs,int p_light_ofs) { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Shader *shader=shader_owner.get(p_shader); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!shader); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifdef DEBUG_ENABLED
 | 
					
						
							| 
									
										
										
										
											2014-06-27 23:21:45 -03:00
										 |  |  | 	if (shader->vertex_code==p_vertex && shader->fragment_code==p_fragment && shader->light_code==p_light) | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		return; | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 	shader->fragment_code=p_fragment; | 
					
						
							|  |  |  | 	shader->vertex_code=p_vertex; | 
					
						
							| 
									
										
										
										
											2014-06-27 23:21:45 -03:00
										 |  |  | 	shader->light_code=p_light; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	shader->fragment_line=p_fragment_ofs; | 
					
						
							|  |  |  | 	shader->vertex_line=p_vertex_ofs; | 
					
						
							| 
									
										
										
										
											2014-06-27 23:21:45 -03:00
										 |  |  | 	shader->light_line=p_light_ofs; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	_shader_make_dirty(shader); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | String RasterizerGLES2::shader_get_vertex_code(RID p_shader) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Shader *shader=shader_owner.get(p_shader); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!shader,String()); | 
					
						
							|  |  |  | 	return shader->vertex_code; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | String RasterizerGLES2::shader_get_fragment_code(RID p_shader) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Shader *shader=shader_owner.get(p_shader); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!shader,String()); | 
					
						
							|  |  |  | 	return shader->fragment_code; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-06-27 23:21:45 -03:00
										 |  |  | String RasterizerGLES2::shader_get_light_code(RID p_shader) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Shader *shader=shader_owner.get(p_shader); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!shader,String()); | 
					
						
							|  |  |  | 	return shader->light_code; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | void RasterizerGLES2::_shader_make_dirty(Shader* p_shader) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_shader->dirty_list.in_list()) | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_shader_dirty_list.add(&p_shader->dirty_list); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Shader *shader=shader_owner.get(p_shader); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!shader); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (shader->dirty_list.in_list()) | 
					
						
							|  |  |  | 		_update_shader(shader); // ok should be not anymore dirty
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Map<int,StringName> order; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for(Map<StringName,ShaderLanguage::Uniform>::Element *E=shader->uniforms.front();E;E=E->next()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		order[E->get().order]=E->key(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for(Map<int,StringName>::Element *E=order.front();E;E=E->next()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		PropertyInfo pi; | 
					
						
							|  |  |  | 		ShaderLanguage::Uniform &u=shader->uniforms[E->get()]; | 
					
						
							|  |  |  | 		pi.name=E->get(); | 
					
						
							|  |  |  | 		switch(u.type) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			case ShaderLanguage::TYPE_VOID: | 
					
						
							|  |  |  | 			case ShaderLanguage::TYPE_BOOL: | 
					
						
							|  |  |  | 			case ShaderLanguage::TYPE_FLOAT: | 
					
						
							|  |  |  | 			case ShaderLanguage::TYPE_VEC2: | 
					
						
							|  |  |  | 			case ShaderLanguage::TYPE_VEC3: | 
					
						
							|  |  |  | 			case ShaderLanguage::TYPE_MAT3: | 
					
						
							|  |  |  | 			case ShaderLanguage::TYPE_MAT4: | 
					
						
							|  |  |  | 			case ShaderLanguage::TYPE_VEC4: | 
					
						
							|  |  |  | 				pi.type=u.default_value.get_type(); | 
					
						
							|  |  |  | 				break; | 
					
						
							|  |  |  | 			case ShaderLanguage::TYPE_TEXTURE: | 
					
						
							|  |  |  | 				pi.type=Variant::_RID; | 
					
						
							|  |  |  | 				pi.hint=PROPERTY_HINT_RESOURCE_TYPE; | 
					
						
							|  |  |  | 				pi.hint_string="Texture"; | 
					
						
							|  |  |  | 				break; | 
					
						
							|  |  |  | 			case ShaderLanguage::TYPE_CUBEMAP: | 
					
						
							|  |  |  | 				pi.type=Variant::_RID; | 
					
						
							|  |  |  | 				pi.hint=PROPERTY_HINT_RESOURCE_TYPE; | 
					
						
							|  |  |  | 				pi.hint_string="CubeMap"; | 
					
						
							|  |  |  | 				break; | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		p_param_list->push_back(pi); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-12-21 11:42:44 -03:00
										 |  |  | void RasterizerGLES2::shader_set_default_texture_param(RID p_shader, const StringName& p_name, RID p_texture) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Shader *shader=shader_owner.get(p_shader); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!shader); | 
					
						
							| 
									
										
										
										
											2015-01-07 01:45:46 -03:00
										 |  |  | 	ERR_FAIL_COND(p_texture.is_valid() && !texture_owner.owns(p_texture)); | 
					
						
							| 
									
										
										
										
											2014-12-21 11:42:44 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	if (p_texture.is_valid()) | 
					
						
							|  |  |  | 		shader->default_textures[p_name]=p_texture; | 
					
						
							|  |  |  | 	else | 
					
						
							|  |  |  | 		shader->default_textures.erase(p_name); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-01-07 01:45:46 -03:00
										 |  |  | 	_shader_make_dirty(shader); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-12-21 11:42:44 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RID RasterizerGLES2::shader_get_default_texture_param(RID p_shader, const StringName& p_name) const{ | 
					
						
							|  |  |  | 	const Shader *shader=shader_owner.get(p_shader); | 
					
						
							| 
									
										
										
										
											2015-01-12 10:19:09 -03:00
										 |  |  | 	ERR_FAIL_COND_V(!shader,RID()); | 
					
						
							| 
									
										
										
										
											2014-12-21 11:42:44 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	const Map<StringName,RID>::Element *E=shader->default_textures.find(p_name); | 
					
						
							|  |  |  | 	if (!E) | 
					
						
							|  |  |  | 		return RID(); | 
					
						
							|  |  |  | 	return E->get(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-01-12 10:19:09 -03:00
										 |  |  | Variant RasterizerGLES2::shader_get_default_param(RID p_shader, const StringName& p_name) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Shader *shader=shader_owner.get(p_shader); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!shader,Variant()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//update shader params if necesary
 | 
					
						
							|  |  |  | 	//make sure the shader is compiled and everything
 | 
					
						
							|  |  |  | 	//so the actual parameters can be properly retrieved!
 | 
					
						
							|  |  |  | 	if (shader->dirty_list.in_list()) { | 
					
						
							|  |  |  | 		_update_shader(shader); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if (shader->valid && shader->uniforms.has(p_name)) | 
					
						
							|  |  |  | 		return shader->uniforms[p_name].default_value; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return Variant(); | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2014-12-21 11:42:44 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | /* COMMON MATERIAL API */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RID RasterizerGLES2::material_create() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return material_owner.make_rid( memnew( Material ) ); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::material_set_shader(RID p_material, RID p_shader) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Material *material = material_owner.get(p_material); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!material); | 
					
						
							|  |  |  | 	if (material->shader==p_shader) | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	material->shader=p_shader; | 
					
						
							|  |  |  | 	material->shader_version=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RID RasterizerGLES2::material_get_shader(RID p_material) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Material *material = material_owner.get(p_material); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!material,RID()); | 
					
						
							|  |  |  | 	return material->shader; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::material_set_param(RID p_material, const StringName& p_param, const Variant& p_value) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Material *material = material_owner.get(p_material); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!material); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Map<StringName,Material::UniformData>::Element *E=material->shader_params.find(p_param); | 
					
						
							|  |  |  | 	if (E) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (p_value.get_type()==Variant::NIL) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			material->shader_params.erase(E); | 
					
						
							|  |  |  | 			material->shader_version=0; //get default!
 | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			E->get().value=p_value; | 
					
						
							| 
									
										
										
										
											2015-01-07 01:45:46 -03:00
										 |  |  | 			E->get().inuse=true; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Material::UniformData ud; | 
					
						
							|  |  |  | 		ud.index=-1; | 
					
						
							|  |  |  | 		ud.value=p_value; | 
					
						
							|  |  |  | 		ud.istexture=p_value.get_type()==Variant::_RID; /// cache it being texture
 | 
					
						
							| 
									
										
										
										
											2015-01-07 01:45:46 -03:00
										 |  |  | 		ud.inuse=true; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		material->shader_params[p_param]=ud; //may be got at some point, or erased
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | Variant RasterizerGLES2::material_get_param(RID p_material, const StringName& p_param) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Material *material = material_owner.get(p_material); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!material,Variant()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (material->shader.is_valid()) { | 
					
						
							|  |  |  | 		//update shader params if necesary
 | 
					
						
							|  |  |  | 		//make sure the shader is compiled and everything
 | 
					
						
							|  |  |  | 		//so the actual parameters can be properly retrieved!
 | 
					
						
							|  |  |  | 		material->shader_cache=shader_owner.get( material->shader ); | 
					
						
							|  |  |  | 		if (!material->shader_cache) { | 
					
						
							|  |  |  | 			//invalidate
 | 
					
						
							|  |  |  | 			material->shader=RID(); | 
					
						
							|  |  |  | 			material->shader_cache=NULL; | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (material->shader_cache->dirty_list.in_list()) | 
					
						
							|  |  |  | 				_update_shader(material->shader_cache); | 
					
						
							|  |  |  | 			if (material->shader_cache->valid && material->shader_cache->version!=material->shader_version) { | 
					
						
							|  |  |  | 				//validate
 | 
					
						
							|  |  |  | 				_update_material_shader_params(material); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-01-07 01:45:46 -03:00
										 |  |  | 	if (material->shader_params.has(p_param) && material->shader_params[p_param].inuse) | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		return material->shader_params[p_param].value; | 
					
						
							|  |  |  | 	else | 
					
						
							|  |  |  | 		return Variant(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::material_set_flag(RID p_material, VS::MaterialFlag p_flag,bool p_enabled) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Material *material = material_owner.get(p_material); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!material); | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX(p_flag,VS::MATERIAL_FLAG_MAX); | 
					
						
							| 
									
										
										
										
											2014-10-12 02:13:22 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	material->flags[p_flag]=p_enabled; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | bool RasterizerGLES2::material_get_flag(RID p_material,VS::MaterialFlag p_flag) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Material *material = material_owner.get(p_material); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!material,false); | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX_V(p_flag,VS::MATERIAL_FLAG_MAX,false); | 
					
						
							|  |  |  | 	return material->flags[p_flag]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-06-27 23:21:45 -03:00
										 |  |  | void RasterizerGLES2::material_set_depth_draw_mode(RID p_material, VS::MaterialDepthDrawMode p_mode) { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	Material *material = material_owner.get(p_material); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!material); | 
					
						
							| 
									
										
										
										
											2014-06-27 23:21:45 -03:00
										 |  |  | 	material->depth_draw_mode=p_mode; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-06-27 23:21:45 -03:00
										 |  |  | VS::MaterialDepthDrawMode RasterizerGLES2::material_get_depth_draw_mode(RID p_material) const { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	Material *material = material_owner.get(p_material); | 
					
						
							| 
									
										
										
										
											2014-06-27 23:21:45 -03:00
										 |  |  | 	ERR_FAIL_COND_V(!material,VS::MATERIAL_DEPTH_DRAW_ALWAYS); | 
					
						
							|  |  |  | 	return material->depth_draw_mode; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::material_set_blend_mode(RID p_material,VS::MaterialBlendMode p_mode) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Material *material = material_owner.get(p_material); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!material); | 
					
						
							|  |  |  | 	material->blend_mode=p_mode; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | VS::MaterialBlendMode RasterizerGLES2::material_get_blend_mode(RID p_material) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Material *material = material_owner.get(p_material); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!material,VS::MATERIAL_BLEND_MODE_ADD); | 
					
						
							|  |  |  | 	return material->blend_mode; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::material_set_line_width(RID p_material,float p_line_width) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Material *material = material_owner.get(p_material); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!material); | 
					
						
							|  |  |  | 	material->line_width=p_line_width; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | float RasterizerGLES2::material_get_line_width(RID p_material) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Material *material = material_owner.get(p_material); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!material,0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return material->line_width; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* MESH API */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RID RasterizerGLES2::mesh_create() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return mesh_owner.make_rid( memnew( Mesh ) ); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::mesh_add_surface(RID p_mesh,VS::PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes,bool p_alpha_sort) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Mesh *mesh = mesh_owner.get( p_mesh ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!mesh); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX( p_primitive, VS::PRIMITIVE_MAX ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(p_arrays.size()!=VS::ARRAY_MAX); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	uint32_t format=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// validation
 | 
					
						
							|  |  |  | 	int index_array_len=0; | 
					
						
							|  |  |  | 	int array_len=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for(int i=0;i<p_arrays.size();i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (p_arrays[i].get_type()==Variant::NIL) | 
					
						
							|  |  |  | 			continue; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		format|=(1<<i); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (i==VS::ARRAY_VERTEX) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			array_len=Vector3Array(p_arrays[i]).size(); | 
					
						
							|  |  |  | 			ERR_FAIL_COND(array_len==0); | 
					
						
							|  |  |  | 		} else if (i==VS::ARRAY_INDEX) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			index_array_len=IntArray(p_arrays[i]).size(); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND((format&VS::ARRAY_FORMAT_VERTEX)==0); // mandatory
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-09-02 23:13:40 -03:00
										 |  |  | 	ERR_FAIL_COND( mesh->morph_target_count!=p_blend_shapes.size() ); | 
					
						
							|  |  |  | 	if (mesh->morph_target_count) { | 
					
						
							|  |  |  | 		//validate format for morphs
 | 
					
						
							|  |  |  | 		for(int i=0;i<p_blend_shapes.size();i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			uint32_t bsformat=0; | 
					
						
							|  |  |  | 			Array arr = p_blend_shapes[i]; | 
					
						
							|  |  |  | 			for(int j=0;j<arr.size();j++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (arr[j].get_type()!=Variant::NIL) | 
					
						
							|  |  |  | 					bsformat|=(1<<j); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			ERR_FAIL_COND( (bsformat)!=(format&(VS::ARRAY_FORMAT_BONES-1))); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	Surface *surface = memnew( Surface ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND( !surface ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	bool use_VBO=true; //glGenBuffersARB!=NULL; // TODO detect if it's in there
 | 
					
						
							|  |  |  | 	if ((!use_hw_skeleton_xform && format&VS::ARRAY_FORMAT_WEIGHTS) || mesh->morph_target_count>0) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		use_VBO=false; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | //	surface->packed=pack_arrays && use_VBO;
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	int total_elem_size=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i=0;i<VS::ARRAY_MAX;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Surface::ArrayData&ad=surface->array[i]; | 
					
						
							|  |  |  | 		ad.size=0; | 
					
						
							|  |  |  | 		ad.ofs=0; | 
					
						
							|  |  |  | 		int elem_size=0; | 
					
						
							|  |  |  | 		int elem_count=0; | 
					
						
							|  |  |  | 		bool valid_local=true; | 
					
						
							|  |  |  | 		GLenum datatype; | 
					
						
							|  |  |  | 		bool normalize=false; | 
					
						
							|  |  |  | 		bool bind=false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (!(format&(1<<i))) // no array
 | 
					
						
							|  |  |  | 			continue; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		switch(i) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			case VS::ARRAY_VERTEX: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (use_VBO && use_half_float) { | 
					
						
							|  |  |  | 					elem_size=3*sizeof(int16_t); // vertex
 | 
					
						
							|  |  |  | 					datatype=_GL_HALF_FLOAT_OES; | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					elem_size=3*sizeof(GLfloat); // vertex
 | 
					
						
							|  |  |  | 					datatype=GL_FLOAT; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				bind=true; | 
					
						
							|  |  |  | 				elem_count=3; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case VS::ARRAY_NORMAL: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (use_VBO) { | 
					
						
							|  |  |  | 					elem_size=4*sizeof(int8_t); // vertex
 | 
					
						
							|  |  |  | 					datatype=GL_BYTE; | 
					
						
							|  |  |  | 					normalize=true; | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 					elem_size=3*sizeof(GLfloat); // vertex
 | 
					
						
							|  |  |  | 					datatype=GL_FLOAT; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				bind=true; | 
					
						
							|  |  |  | 				elem_count=3; | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case VS::ARRAY_TANGENT: { | 
					
						
							|  |  |  | 				if (use_VBO) { | 
					
						
							|  |  |  | 					elem_size=4*sizeof(int8_t); // vertex
 | 
					
						
							|  |  |  | 					datatype=GL_BYTE; | 
					
						
							|  |  |  | 					normalize=true; | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 					elem_size=4*sizeof(GLfloat); // vertex
 | 
					
						
							|  |  |  | 					datatype=GL_FLOAT; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				bind=true; | 
					
						
							|  |  |  | 				elem_count=4; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case VS::ARRAY_COLOR: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				elem_size=4*sizeof(uint8_t); /* RGBA */ | 
					
						
							|  |  |  | 				datatype=GL_UNSIGNED_BYTE; | 
					
						
							|  |  |  | 				elem_count=4; | 
					
						
							|  |  |  | 				bind=true; | 
					
						
							|  |  |  | 				normalize=true; | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case VS::ARRAY_TEX_UV: | 
					
						
							|  |  |  | 			case VS::ARRAY_TEX_UV2: { | 
					
						
							|  |  |  | 				if (use_VBO && use_half_float) { | 
					
						
							|  |  |  | 					elem_size=2*sizeof(int16_t); // vertex
 | 
					
						
							|  |  |  | 					datatype=_GL_HALF_FLOAT_OES; | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 					elem_size=2*sizeof(GLfloat); // vertex
 | 
					
						
							|  |  |  | 					datatype=GL_FLOAT; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				bind=true; | 
					
						
							|  |  |  | 				elem_count=2; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case VS::ARRAY_WEIGHTS: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (use_VBO) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					elem_size=VS::ARRAY_WEIGHTS_SIZE*sizeof(GLushort); | 
					
						
							|  |  |  | 					elem_count=VS::ARRAY_WEIGHTS_SIZE; | 
					
						
							|  |  |  | 					valid_local=false; | 
					
						
							|  |  |  | 					bind=true; | 
					
						
							|  |  |  | 					normalize=true; | 
					
						
							|  |  |  | 					datatype=GL_UNSIGNED_SHORT; | 
					
						
							|  |  |  | 					elem_count=4; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 					elem_size=VS::ARRAY_WEIGHTS_SIZE*sizeof(GLfloat); | 
					
						
							|  |  |  | 					elem_count=VS::ARRAY_WEIGHTS_SIZE; | 
					
						
							|  |  |  | 					valid_local=false; | 
					
						
							|  |  |  | 					bind=false; | 
					
						
							|  |  |  | 					datatype=GL_FLOAT; | 
					
						
							|  |  |  | 					elem_count=4; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case VS::ARRAY_BONES: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (use_VBO) { | 
					
						
							|  |  |  | 					elem_size=VS::ARRAY_WEIGHTS_SIZE*sizeof(GLubyte); | 
					
						
							|  |  |  | 					elem_count=VS::ARRAY_WEIGHTS_SIZE; | 
					
						
							|  |  |  | 					valid_local=false; | 
					
						
							|  |  |  | 					bind=true; | 
					
						
							|  |  |  | 					datatype=GL_UNSIGNED_BYTE; | 
					
						
							|  |  |  | 					elem_count=4; | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					elem_size=VS::ARRAY_WEIGHTS_SIZE*sizeof(GLushort); | 
					
						
							|  |  |  | 					elem_count=VS::ARRAY_WEIGHTS_SIZE; | 
					
						
							|  |  |  | 					valid_local=false; | 
					
						
							|  |  |  | 					bind=false; | 
					
						
							|  |  |  | 					datatype=GL_UNSIGNED_SHORT; | 
					
						
							|  |  |  | 					elem_count=4; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case VS::ARRAY_INDEX: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (index_array_len<=0) { | 
					
						
							|  |  |  | 					ERR_PRINT("index_array_len==NO_INDEX_ARRAY"); | 
					
						
							|  |  |  | 					break; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				/* determine wether using 16 or 32 bits indices */ | 
					
						
							|  |  |  | 				if (array_len>(1<<16)) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					elem_size=4; | 
					
						
							|  |  |  | 					datatype=GL_UNSIGNED_INT; | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 					elem_size=2; | 
					
						
							|  |  |  | 					datatype=GL_UNSIGNED_SHORT; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /*
 | 
					
						
							|  |  |  | 				if (use_VBO) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					glGenBuffers(1,&surface->index_id); | 
					
						
							|  |  |  | 					ERR_FAIL_COND(surface->index_id==0); | 
					
						
							|  |  |  | 					glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,surface->index_id); | 
					
						
							|  |  |  | 					glBufferData(GL_ELEMENT_ARRAY_BUFFER,index_array_len*elem_size,NULL,GL_STATIC_DRAW); | 
					
						
							|  |  |  | 					glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0); //unbind
 | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 					surface->index_array_local = (uint8_t*)memalloc(index_array_len*elem_size); | 
					
						
							|  |  |  | 				}; | 
					
						
							|  |  |  | */ | 
					
						
							|  |  |  | 				surface->index_array_len=index_array_len; // only way it can exist
 | 
					
						
							|  |  |  | 				ad.ofs=0; | 
					
						
							|  |  |  | 				ad.size=elem_size; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				continue; | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			default: { | 
					
						
							|  |  |  | 				ERR_FAIL( ); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		ad.ofs=total_elem_size; | 
					
						
							|  |  |  | 		ad.size=elem_size; | 
					
						
							|  |  |  | 		ad.datatype=datatype; | 
					
						
							|  |  |  | 		ad.normalize=normalize; | 
					
						
							|  |  |  | 		ad.bind=bind; | 
					
						
							|  |  |  | 		ad.count=elem_count; | 
					
						
							|  |  |  | 		total_elem_size+=elem_size; | 
					
						
							|  |  |  | 		if (valid_local) { | 
					
						
							|  |  |  | 			surface->local_stride+=elem_size; | 
					
						
							|  |  |  | 			surface->morph_format|=(1<<i); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	surface->stride=total_elem_size; | 
					
						
							|  |  |  | 	surface->array_len=array_len; | 
					
						
							|  |  |  | 	surface->format=format; | 
					
						
							|  |  |  | 	surface->primitive=p_primitive; | 
					
						
							| 
									
										
										
										
											2014-09-02 23:13:40 -03:00
										 |  |  | 	surface->morph_target_count=mesh->morph_target_count; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	surface->configured_format=0; | 
					
						
							| 
									
										
										
										
											2014-09-02 23:13:40 -03:00
										 |  |  | 	surface->mesh=mesh; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	if (keep_copies) { | 
					
						
							|  |  |  | 		surface->data=p_arrays; | 
					
						
							|  |  |  | 		surface->morph_data=p_blend_shapes; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	uint8_t *array_ptr=NULL; | 
					
						
							|  |  |  | 	uint8_t *index_array_ptr=NULL; | 
					
						
							|  |  |  | 	DVector<uint8_t> array_pre_vbo; | 
					
						
							|  |  |  | 	DVector<uint8_t>::Write vaw; | 
					
						
							|  |  |  | 	DVector<uint8_t> index_array_pre_vbo; | 
					
						
							|  |  |  | 	DVector<uint8_t>::Write iaw; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/* create pointers */ | 
					
						
							|  |  |  | 	if (use_VBO) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		array_pre_vbo.resize(surface->array_len*surface->stride); | 
					
						
							|  |  |  | 		vaw = array_pre_vbo.write(); | 
					
						
							|  |  |  | 		array_ptr=vaw.ptr(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (surface->index_array_len) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			index_array_pre_vbo.resize(surface->index_array_len*surface->array[VS::ARRAY_INDEX].size); | 
					
						
							|  |  |  | 			iaw = index_array_pre_vbo.write(); | 
					
						
							|  |  |  | 			index_array_ptr=iaw.ptr(); | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2014-09-17 20:03:10 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		_surface_set_arrays(surface,array_ptr,index_array_ptr,p_arrays,true); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		surface->array_local = (uint8_t*)memalloc(surface->array_len*surface->stride); | 
					
						
							|  |  |  | 		array_ptr=(uint8_t*)surface->array_local; | 
					
						
							|  |  |  | 		if (surface->index_array_len) { | 
					
						
							|  |  |  | 			surface->index_array_local = (uint8_t*)memalloc(index_array_len*surface->array[VS::ARRAY_INDEX].size); | 
					
						
							|  |  |  | 			index_array_ptr=(uint8_t*)surface->index_array_local; | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2014-09-02 23:13:40 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-09-17 20:03:10 -03:00
										 |  |  | 		_surface_set_arrays(surface,array_ptr,index_array_ptr,p_arrays,true); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-09-02 23:13:40 -03:00
										 |  |  | 		if (mesh->morph_target_count) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			surface->morph_targets_local = memnew_arr(Surface::MorphTarget,mesh->morph_target_count); | 
					
						
							|  |  |  | 			for(int i=0;i<mesh->morph_target_count;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				surface->morph_targets_local[i].array=memnew_arr(uint8_t,surface->local_stride*surface->array_len); | 
					
						
							|  |  |  | 				surface->morph_targets_local[i].configured_format=surface->morph_format; | 
					
						
							|  |  |  | 				_surface_set_arrays(surface,surface->morph_targets_local[i].array,NULL,p_blend_shapes[i],false); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/* create buffers!! */ | 
					
						
							|  |  |  | 	if (use_VBO) { | 
					
						
							|  |  |  | 		glGenBuffers(1,&surface->vertex_id); | 
					
						
							|  |  |  | 		ERR_FAIL_COND(surface->vertex_id==0); | 
					
						
							|  |  |  | 		glBindBuffer(GL_ARRAY_BUFFER,surface->vertex_id); | 
					
						
							|  |  |  | 		glBufferData(GL_ARRAY_BUFFER,surface->array_len*surface->stride,array_ptr,GL_STATIC_DRAW); | 
					
						
							|  |  |  | 		glBindBuffer(GL_ARRAY_BUFFER,0); //unbind
 | 
					
						
							|  |  |  | 		if (surface->index_array_len) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			glGenBuffers(1,&surface->index_id); | 
					
						
							|  |  |  | 			ERR_FAIL_COND(surface->index_id==0); | 
					
						
							|  |  |  | 			glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,surface->index_id); | 
					
						
							|  |  |  | 			glBufferData(GL_ELEMENT_ARRAY_BUFFER,index_array_len*surface->array[VS::ARRAY_INDEX].size,index_array_ptr,GL_STATIC_DRAW); | 
					
						
							|  |  |  | 			glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0); //unbind
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	mesh->surfaces.push_back(surface); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Error RasterizerGLES2::_surface_set_arrays(Surface *p_surface, uint8_t *p_mem,uint8_t *p_index_mem,const Array& p_arrays,bool p_main) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	uint32_t stride = p_main ? p_surface->stride : p_surface->local_stride; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for(int ai=0;ai<VS::ARRAY_MAX;ai++) { | 
					
						
							|  |  |  | 		if (ai>=p_arrays.size()) | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		if (p_arrays[ai].get_type()==Variant::NIL) | 
					
						
							|  |  |  | 			continue; | 
					
						
							|  |  |  | 		Surface::ArrayData &a=p_surface->array[ai]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		switch(ai) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			case VS::ARRAY_VERTEX: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::VECTOR3_ARRAY, ERR_INVALID_PARAMETER ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				DVector<Vector3> array = p_arrays[ai]; | 
					
						
							|  |  |  | 				ERR_FAIL_COND_V( array.size() != p_surface->array_len, ERR_INVALID_PARAMETER ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				DVector<Vector3>::Read read = array.read(); | 
					
						
							|  |  |  | 				const Vector3* src=read.ptr(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				// setting vertices means regenerating the AABB
 | 
					
						
							|  |  |  | 				AABB aabb; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				float scale=1; | 
					
						
							|  |  |  | 				float max=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (p_surface->array[VS::ARRAY_VERTEX].datatype==_GL_HALF_FLOAT_OES) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					for (int i=0;i<p_surface->array_len;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						uint16_t vector[3]={ make_half_float(src[i].x), make_half_float(src[i].y), make_half_float(src[i].z) }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						copymem(&p_mem[a.ofs+i*stride], vector, a.size); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						if (i==0) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 							aabb=AABB(src[i],Vector3()); | 
					
						
							|  |  |  | 						} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 							aabb.expand_to( src[i] ); | 
					
						
							|  |  |  | 						} | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 					for (int i=0;i<p_surface->array_len;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						GLfloat vector[3]={ src[i].x, src[i].y, src[i].z }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						copymem(&p_mem[a.ofs+i*stride], vector, a.size); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						if (i==0) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 							aabb=AABB(src[i],Vector3()); | 
					
						
							|  |  |  | 						} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 							aabb.expand_to( src[i] ); | 
					
						
							|  |  |  | 						} | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (p_main) { | 
					
						
							|  |  |  | 					p_surface->aabb=aabb; | 
					
						
							|  |  |  | 					p_surface->vertex_scale=scale; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case VS::ARRAY_NORMAL: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::VECTOR3_ARRAY, ERR_INVALID_PARAMETER ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				DVector<Vector3> array = p_arrays[ai]; | 
					
						
							|  |  |  | 				ERR_FAIL_COND_V( array.size() != p_surface->array_len, ERR_INVALID_PARAMETER ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				DVector<Vector3>::Read read = array.read(); | 
					
						
							|  |  |  | 				const Vector3* src=read.ptr(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				// setting vertices means regenerating the AABB
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (p_surface->array[VS::ARRAY_NORMAL].datatype==GL_BYTE) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					for (int i=0;i<p_surface->array_len;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						GLbyte vector[4]={ | 
					
						
							|  |  |  | 							CLAMP(src[i].x*127,-128,127), | 
					
						
							|  |  |  | 							CLAMP(src[i].y*127,-128,127), | 
					
						
							|  |  |  | 							CLAMP(src[i].z*127,-128,127), | 
					
						
							|  |  |  | 							0, | 
					
						
							|  |  |  | 						}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						copymem(&p_mem[a.ofs+i*stride], vector, a.size); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 					for (int i=0;i<p_surface->array_len;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						GLfloat vector[3]={ src[i].x, src[i].y, src[i].z }; | 
					
						
							|  |  |  | 						copymem(&p_mem[a.ofs+i*stride], vector, a.size); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case VS::ARRAY_TANGENT: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::REAL_ARRAY, ERR_INVALID_PARAMETER ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				DVector<real_t> array = p_arrays[ai]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				ERR_FAIL_COND_V( array.size() != p_surface->array_len*4, ERR_INVALID_PARAMETER ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				DVector<real_t>::Read read = array.read(); | 
					
						
							|  |  |  | 				const real_t* src = read.ptr(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (p_surface->array[VS::ARRAY_TANGENT].datatype==GL_BYTE) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					for (int i=0;i<p_surface->array_len;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						GLbyte xyzw[4]={ | 
					
						
							|  |  |  | 							CLAMP(src[i*4+0]*127,-128,127), | 
					
						
							|  |  |  | 							CLAMP(src[i*4+1]*127,-128,127), | 
					
						
							|  |  |  | 							CLAMP(src[i*4+2]*127,-128,127), | 
					
						
							|  |  |  | 							CLAMP(src[i*4+3]*127,-128,127) | 
					
						
							|  |  |  | 						}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						copymem(&p_mem[a.ofs+i*stride], xyzw, a.size); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 					for (int i=0;i<p_surface->array_len;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						GLfloat xyzw[4]={ | 
					
						
							|  |  |  | 							src[i*4+0], | 
					
						
							|  |  |  | 							src[i*4+1], | 
					
						
							|  |  |  | 							src[i*4+2], | 
					
						
							|  |  |  | 							src[i*4+3] | 
					
						
							|  |  |  | 						}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						copymem(&p_mem[a.ofs+i*stride], xyzw, a.size); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case VS::ARRAY_COLOR: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::COLOR_ARRAY, ERR_INVALID_PARAMETER ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				DVector<Color> array = p_arrays[ai]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				ERR_FAIL_COND_V( array.size() != p_surface->array_len, ERR_INVALID_PARAMETER ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				DVector<Color>::Read read = array.read(); | 
					
						
							|  |  |  | 				const Color* src = read.ptr(); | 
					
						
							|  |  |  | 				bool alpha=false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				for (int i=0;i<p_surface->array_len;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					if (src[i].a<0.98) // tolerate alpha a bit, for crappy exporters
 | 
					
						
							|  |  |  | 						alpha=true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					uint8_t colors[4]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					for(int j=0;j<4;j++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						colors[j]=CLAMP( int((src[i][j])*255.0), 0,255 ); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						copymem(&p_mem[a.ofs+i*stride], colors, a.size); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (p_main) | 
					
						
							|  |  |  | 					p_surface->has_alpha=alpha; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case VS::ARRAY_TEX_UV: | 
					
						
							|  |  |  | 			case VS::ARRAY_TEX_UV2: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::VECTOR3_ARRAY && p_arrays[ai].get_type() != Variant::VECTOR2_ARRAY, ERR_INVALID_PARAMETER ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				DVector<Vector2> array = p_arrays[ai]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				ERR_FAIL_COND_V( array.size() != p_surface->array_len , ERR_INVALID_PARAMETER); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				DVector<Vector2>::Read read = array.read(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				const Vector2 * src=read.ptr(); | 
					
						
							|  |  |  | 				float scale=1.0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (p_surface->array[ai].datatype==_GL_HALF_FLOAT_OES) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					for (int i=0;i<p_surface->array_len;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						uint16_t uv[2]={ make_half_float(src[i].x) , make_half_float(src[i].y) }; | 
					
						
							|  |  |  | 						copymem(&p_mem[a.ofs+i*stride], uv, a.size); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 					for (int i=0;i<p_surface->array_len;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						GLfloat uv[2]={ src[i].x , src[i].y }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						copymem(&p_mem[a.ofs+i*stride], uv, a.size); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (p_main) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					if  (ai==VS::ARRAY_TEX_UV) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						p_surface->uv_scale=scale; | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 					if  (ai==VS::ARRAY_TEX_UV2) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						p_surface->uv2_scale=scale; | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case VS::ARRAY_WEIGHTS: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::REAL_ARRAY, ERR_INVALID_PARAMETER ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				DVector<real_t> array = p_arrays[ai]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				ERR_FAIL_COND_V( array.size() != p_surface->array_len*VS::ARRAY_WEIGHTS_SIZE, ERR_INVALID_PARAMETER ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				DVector<real_t>::Read read = array.read(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				const real_t * src = read.ptr(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (p_surface->array[VS::ARRAY_WEIGHTS].datatype==GL_UNSIGNED_SHORT) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					for (int i=0;i<p_surface->array_len;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						GLushort data[VS::ARRAY_WEIGHTS_SIZE]; | 
					
						
							|  |  |  | 						for (int j=0;j<VS::ARRAY_WEIGHTS_SIZE;j++) { | 
					
						
							|  |  |  | 							data[j]=CLAMP(src[i*VS::ARRAY_WEIGHTS_SIZE+j]*65535,0,65535); | 
					
						
							|  |  |  | 						} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						copymem(&p_mem[a.ofs+i*stride], data, a.size); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					for (int i=0;i<p_surface->array_len;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						GLfloat data[VS::ARRAY_WEIGHTS_SIZE]; | 
					
						
							|  |  |  | 						for (int j=0;j<VS::ARRAY_WEIGHTS_SIZE;j++) { | 
					
						
							|  |  |  | 							data[j]=src[i*VS::ARRAY_WEIGHTS_SIZE+j]; | 
					
						
							|  |  |  | 						} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						copymem(&p_mem[a.ofs+i*stride], data, a.size); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case VS::ARRAY_BONES: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::REAL_ARRAY, ERR_INVALID_PARAMETER ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				DVector<int> array = p_arrays[ai]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				ERR_FAIL_COND_V( array.size() != p_surface->array_len*VS::ARRAY_WEIGHTS_SIZE, ERR_INVALID_PARAMETER ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				DVector<int>::Read read = array.read(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				const int * src = read.ptr(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				p_surface->max_bone=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (p_surface->array[VS::ARRAY_BONES].datatype==GL_UNSIGNED_BYTE) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					for (int i=0;i<p_surface->array_len;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						GLubyte data[VS::ARRAY_WEIGHTS_SIZE]; | 
					
						
							|  |  |  | 						for (int j=0;j<VS::ARRAY_WEIGHTS_SIZE;j++) { | 
					
						
							|  |  |  | 							data[j]=CLAMP(src[i*VS::ARRAY_WEIGHTS_SIZE+j],0,255); | 
					
						
							|  |  |  | 							p_surface->max_bone=MAX(data[j],p_surface->max_bone); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						copymem(&p_mem[a.ofs+i*stride], data, a.size); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 					for (int i=0;i<p_surface->array_len;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						GLushort data[VS::ARRAY_WEIGHTS_SIZE]; | 
					
						
							|  |  |  | 						for (int j=0;j<VS::ARRAY_WEIGHTS_SIZE;j++) { | 
					
						
							|  |  |  | 							data[j]=src[i*VS::ARRAY_WEIGHTS_SIZE+j]; | 
					
						
							|  |  |  | 							p_surface->max_bone=MAX(data[j],p_surface->max_bone); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						copymem(&p_mem[a.ofs+i*stride], data, a.size); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case VS::ARRAY_INDEX: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				ERR_FAIL_COND_V( p_surface->index_array_len<=0, ERR_INVALID_DATA ); | 
					
						
							|  |  |  | 				ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::INT_ARRAY, ERR_INVALID_PARAMETER ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				DVector<int> indices = p_arrays[ai]; | 
					
						
							|  |  |  | 				ERR_FAIL_COND_V( indices.size() == 0, ERR_INVALID_PARAMETER ); | 
					
						
							|  |  |  | 				ERR_FAIL_COND_V( indices.size() != p_surface->index_array_len, ERR_INVALID_PARAMETER ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				/* determine wether using 16 or 32 bits indices */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				DVector<int>::Read read = indices.read(); | 
					
						
							|  |  |  | 				const int *src=read.ptr(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				for (int i=0;i<p_surface->index_array_len;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					if (a.size==2) { | 
					
						
							|  |  |  | 						uint16_t v=src[i]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						copymem(&p_index_mem[i*a.size], &v, a.size); | 
					
						
							|  |  |  | 					} else { | 
					
						
							|  |  |  | 						uint32_t v=src[i]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						copymem(&p_index_mem[i*a.size], &v, a.size); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			default: { ERR_FAIL_V(ERR_INVALID_PARAMETER);} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		p_surface->configured_format|=(1<<ai); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-09-17 20:03:10 -03:00
										 |  |  | 	if (p_surface->format&VS::ARRAY_FORMAT_BONES) { | 
					
						
							|  |  |  | 		//create AABBs for each detected bone
 | 
					
						
							|  |  |  | 		int total_bones = p_surface->max_bone+1; | 
					
						
							|  |  |  | 		if (p_main) { | 
					
						
							|  |  |  | 			p_surface->skeleton_bone_aabb.resize(total_bones); | 
					
						
							|  |  |  | 			p_surface->skeleton_bone_used.resize(total_bones); | 
					
						
							|  |  |  | 			for(int i=0;i<total_bones;i++) | 
					
						
							|  |  |  | 				p_surface->skeleton_bone_used[i]=false; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		DVector<Vector3> vertices = p_arrays[VS::ARRAY_VERTEX]; | 
					
						
							|  |  |  | 		DVector<int> bones = p_arrays[VS::ARRAY_BONES]; | 
					
						
							|  |  |  | 		DVector<float> weights = p_arrays[VS::ARRAY_WEIGHTS]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		bool any_valid=false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (vertices.size() && bones.size()==vertices.size()*4 && weights.size()==bones.size()) { | 
					
						
							|  |  |  | 			//print_line("MAKING SKELETHONG");
 | 
					
						
							|  |  |  | 			int vs = vertices.size(); | 
					
						
							|  |  |  | 			DVector<Vector3>::Read rv =vertices.read(); | 
					
						
							|  |  |  | 			DVector<int>::Read rb=bones.read(); | 
					
						
							|  |  |  | 			DVector<float>::Read rw=weights.read(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Vector<bool> first; | 
					
						
							|  |  |  | 			first.resize(total_bones); | 
					
						
							|  |  |  | 			for(int i=0;i<total_bones;i++) { | 
					
						
							|  |  |  | 				first[i]=p_main; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			AABB *bptr = p_surface->skeleton_bone_aabb.ptr(); | 
					
						
							|  |  |  | 			bool *fptr=first.ptr(); | 
					
						
							|  |  |  | 			bool *usedptr=p_surface->skeleton_bone_used.ptr(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			for(int i=0;i<vs;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				Vector3 v = rv[i]; | 
					
						
							|  |  |  | 				for(int j=0;j<4;j++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					int idx = rb[i*4+j]; | 
					
						
							|  |  |  | 					float w = rw[i*4+j]; | 
					
						
							|  |  |  | 					if (w==0) | 
					
						
							|  |  |  | 						continue;//break;
 | 
					
						
							|  |  |  | 					ERR_FAIL_INDEX_V(idx,total_bones,ERR_INVALID_DATA); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					if (fptr[idx]) { | 
					
						
							|  |  |  | 						bptr[idx].pos=v; | 
					
						
							|  |  |  | 						fptr[idx]=false; | 
					
						
							|  |  |  | 						any_valid=true; | 
					
						
							|  |  |  | 					} else { | 
					
						
							|  |  |  | 						bptr[idx].expand_to(v); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 					usedptr[idx]=true; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (p_main && !any_valid) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			p_surface->skeleton_bone_aabb.clear(); | 
					
						
							|  |  |  | 			p_surface->skeleton_bone_used.clear(); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	return OK; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::mesh_add_custom_surface(RID p_mesh,const Variant& p_dat) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_EXPLAIN("OpenGL Rasterizer does not support custom surfaces. Running on wrong platform?"); | 
					
						
							|  |  |  | 	ERR_FAIL_V(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Array RasterizerGLES2::mesh_get_surface_arrays(RID p_mesh,int p_surface) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Mesh *mesh = mesh_owner.get( p_mesh ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!mesh,Array()); | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Array() ); | 
					
						
							|  |  |  | 	Surface *surface = mesh->surfaces[p_surface]; | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V( !surface, Array() ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return surface->data; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | Array RasterizerGLES2::mesh_get_surface_morph_arrays(RID p_mesh,int p_surface) const{ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Mesh *mesh = mesh_owner.get( p_mesh ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!mesh,Array()); | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Array() ); | 
					
						
							|  |  |  | 	Surface *surface = mesh->surfaces[p_surface]; | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V( !surface, Array() ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return surface->morph_data; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::mesh_set_morph_target_count(RID p_mesh,int p_amount) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Mesh *mesh = mesh_owner.get( p_mesh ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!mesh); | 
					
						
							|  |  |  | 	ERR_FAIL_COND( mesh->surfaces.size()!=0 ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	mesh->morph_target_count=p_amount; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | int RasterizerGLES2::mesh_get_morph_target_count(RID p_mesh) const{ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Mesh *mesh = mesh_owner.get( p_mesh ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!mesh,-1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return mesh->morph_target_count; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::mesh_set_morph_target_mode(RID p_mesh,VS::MorphTargetMode p_mode) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX(p_mode,2); | 
					
						
							|  |  |  | 	Mesh *mesh = mesh_owner.get( p_mesh ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!mesh); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	mesh->morph_target_mode=p_mode; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | VS::MorphTargetMode RasterizerGLES2::mesh_get_morph_target_mode(RID p_mesh) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Mesh *mesh = mesh_owner.get( p_mesh ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!mesh,VS::MORPH_MODE_NORMALIZED); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return mesh->morph_target_mode; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material,bool p_owned) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Mesh *mesh = mesh_owner.get( p_mesh ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!mesh); | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX(p_surface, mesh->surfaces.size() ); | 
					
						
							|  |  |  | 	Surface *surface = mesh->surfaces[p_surface]; | 
					
						
							|  |  |  | 	ERR_FAIL_COND( !surface); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (surface->material_owned && surface->material.is_valid()) | 
					
						
							|  |  |  | 		free(surface->material); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	surface->material_owned=p_owned; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	surface->material=p_material; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RID RasterizerGLES2::mesh_surface_get_material(RID p_mesh, int p_surface) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Mesh *mesh = mesh_owner.get( p_mesh ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!mesh,RID()); | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), RID() ); | 
					
						
							|  |  |  | 	Surface *surface = mesh->surfaces[p_surface]; | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V( !surface, RID() ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return surface->material; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | int RasterizerGLES2::mesh_surface_get_array_len(RID p_mesh, int p_surface) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Mesh *mesh = mesh_owner.get( p_mesh ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!mesh,-1); | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), -1 ); | 
					
						
							|  |  |  | 	Surface *surface = mesh->surfaces[p_surface]; | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V( !surface, -1 ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return surface->array_len; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | int RasterizerGLES2::mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Mesh *mesh = mesh_owner.get( p_mesh ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!mesh,-1); | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), -1 ); | 
					
						
							|  |  |  | 	Surface *surface = mesh->surfaces[p_surface]; | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V( !surface, -1 ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return surface->index_array_len; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | uint32_t RasterizerGLES2::mesh_surface_get_format(RID p_mesh, int p_surface) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Mesh *mesh = mesh_owner.get( p_mesh ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!mesh,0); | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), 0 ); | 
					
						
							|  |  |  | 	Surface *surface = mesh->surfaces[p_surface]; | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V( !surface, 0 ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return surface->format; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | VS::PrimitiveType RasterizerGLES2::mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Mesh *mesh = mesh_owner.get( p_mesh ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!mesh,VS::PRIMITIVE_POINTS); | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), VS::PRIMITIVE_POINTS ); | 
					
						
							|  |  |  | 	Surface *surface = mesh->surfaces[p_surface]; | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V( !surface, VS::PRIMITIVE_POINTS ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return surface->primitive; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::mesh_remove_surface(RID p_mesh,int p_index) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Mesh *mesh = mesh_owner.get( p_mesh ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!mesh); | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX(p_index, mesh->surfaces.size() ); | 
					
						
							|  |  |  | 	Surface *surface = mesh->surfaces[p_index]; | 
					
						
							|  |  |  | 	ERR_FAIL_COND( !surface); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (surface->vertex_id) | 
					
						
							|  |  |  | 		glDeleteBuffers(1,&surface->vertex_id); | 
					
						
							|  |  |  | 	if (surface->index_id) | 
					
						
							|  |  |  | 		glDeleteBuffers(1,&surface->index_id); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (mesh->morph_target_count) { | 
					
						
							|  |  |  | 		for(int i=0;i<mesh->morph_target_count;i++) | 
					
						
							|  |  |  | 			memfree(surface->morph_targets_local[i].array); | 
					
						
							|  |  |  | 		memfree( surface->morph_targets_local ); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	memdelete( mesh->surfaces[p_index] ); | 
					
						
							|  |  |  | 	mesh->surfaces.remove(p_index); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | int RasterizerGLES2::mesh_get_surface_count(RID p_mesh) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Mesh *mesh = mesh_owner.get( p_mesh ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!mesh,-1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return mesh->surfaces.size(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-09-17 20:03:10 -03:00
										 |  |  | AABB RasterizerGLES2::mesh_get_aabb(RID p_mesh, RID p_skeleton) const { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	Mesh *mesh = mesh_owner.get( p_mesh ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!mesh,AABB()); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-05-04 22:50:23 -03:00
										 |  |  | 	if (mesh->custom_aabb!=AABB()) | 
					
						
							|  |  |  | 		return mesh->custom_aabb; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-09-17 20:03:10 -03:00
										 |  |  | 	Skeleton *sk=NULL; | 
					
						
							|  |  |  | 	if (p_skeleton.is_valid()) | 
					
						
							|  |  |  | 		sk=skeleton_owner.get(p_skeleton); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	AABB aabb; | 
					
						
							| 
									
										
										
										
											2014-09-18 00:18:57 -03:00
										 |  |  | 	if (sk && sk->bones.size()!=0) { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-09-17 20:03:10 -03:00
										 |  |  | 		for (int i=0;i<mesh->surfaces.size();i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			AABB laabb; | 
					
						
							|  |  |  | 			if (mesh->surfaces[i]->format&VS::ARRAY_FORMAT_BONES && mesh->surfaces[i]->skeleton_bone_aabb.size()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				int bs = mesh->surfaces[i]->skeleton_bone_aabb.size(); | 
					
						
							|  |  |  | 				const AABB *skbones = mesh->surfaces[i]->skeleton_bone_aabb.ptr(); | 
					
						
							|  |  |  | 				const bool *skused = mesh->surfaces[i]->skeleton_bone_used.ptr(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				int sbs = sk->bones.size(); | 
					
						
							|  |  |  | 				ERR_CONTINUE(bs>sbs); | 
					
						
							|  |  |  | 				Skeleton::Bone *skb = sk->bones.ptr(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				bool first=true; | 
					
						
							|  |  |  | 				for(int j=0;j<bs;j++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					if (!skused[j]) | 
					
						
							|  |  |  | 						continue; | 
					
						
							|  |  |  | 					AABB baabb = skb[ j ].transform_aabb ( skbones[j] ); | 
					
						
							|  |  |  | 					if (first) { | 
					
						
							|  |  |  | 						laabb=baabb; | 
					
						
							|  |  |  | 						first=false; | 
					
						
							|  |  |  | 					} else { | 
					
						
							|  |  |  | 						laabb.merge_with(baabb); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				laabb=mesh->surfaces[i]->aabb; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (i==0) | 
					
						
							|  |  |  | 				aabb=laabb; | 
					
						
							|  |  |  | 			else | 
					
						
							|  |  |  | 				aabb.merge_with(laabb); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for (int i=0;i<mesh->surfaces.size();i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (i==0) | 
					
						
							|  |  |  | 				aabb=mesh->surfaces[i]->aabb; | 
					
						
							|  |  |  | 			else | 
					
						
							|  |  |  | 				aabb.merge_with(mesh->surfaces[i]->aabb); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return aabb; | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2014-05-04 22:50:23 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::mesh_set_custom_aabb(RID p_mesh,const AABB& p_aabb) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Mesh *mesh = mesh_owner.get( p_mesh ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!mesh); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	mesh->custom_aabb=p_aabb; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | AABB RasterizerGLES2::mesh_get_custom_aabb(RID p_mesh) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	const Mesh *mesh = mesh_owner.get( p_mesh ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!mesh,AABB()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return mesh->custom_aabb; | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | /* MULTIMESH API */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RID RasterizerGLES2::multimesh_create() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return multimesh_owner.make_rid( memnew( MultiMesh )); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::multimesh_set_instance_count(RID p_multimesh,int p_count) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	MultiMesh *multimesh = multimesh_owner.get(p_multimesh); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!multimesh); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//multimesh->elements.clear(); // make sure to delete everything, so it "fails" in all implementations
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (use_texture_instancing) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (nearest_power_of_2(p_count)!=nearest_power_of_2(multimesh->elements.size())) { | 
					
						
							|  |  |  | 			if (multimesh->tex_id) { | 
					
						
							|  |  |  | 				glDeleteTextures(1,&multimesh->tex_id); | 
					
						
							|  |  |  | 				multimesh->tex_id=0; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (p_count) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				uint32_t po2 = nearest_power_of_2(p_count); | 
					
						
							|  |  |  | 				if (po2&0xAAAAAAAA) { | 
					
						
							|  |  |  | 					//half width
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					multimesh->tw=Math::sqrt(po2*2); | 
					
						
							|  |  |  | 					multimesh->th=multimesh->tw/2; | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					multimesh->tw=Math::sqrt(po2); | 
					
						
							|  |  |  | 					multimesh->th=multimesh->tw; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				multimesh->tw*=4; | 
					
						
							|  |  |  | 				if (multimesh->th==0) | 
					
						
							|  |  |  | 					multimesh->th=1; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				glGenTextures(1, &multimesh->tex_id); | 
					
						
							|  |  |  | 				glActiveTexture(GL_TEXTURE0); | 
					
						
							|  |  |  | 				glBindTexture(GL_TEXTURE_2D,multimesh->tex_id); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifdef GLEW_ENABLED
 | 
					
						
							|  |  |  | 				glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, multimesh->tw, multimesh->th, 0, GL_RGBA, GL_FLOAT,NULL); | 
					
						
							|  |  |  | #else
 | 
					
						
							|  |  |  | 				glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, multimesh->tw, multimesh->th, 0, GL_RGBA, GL_FLOAT,NULL); | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 				glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 
					
						
							|  |  |  | 				glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 
					
						
							|  |  |  | 				glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 
					
						
							|  |  |  | 				glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 
					
						
							|  |  |  | 				//multimesh->pixel_size=1.0/ps;
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				glBindTexture(GL_TEXTURE_2D,0); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (!multimesh->dirty_list.in_list()) { | 
					
						
							|  |  |  | 			_multimesh_dirty_list.add(&multimesh->dirty_list); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	multimesh->elements.resize(p_count); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | int RasterizerGLES2::multimesh_get_instance_count(RID p_multimesh) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	MultiMesh *multimesh = multimesh_owner.get(p_multimesh); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!multimesh,-1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return multimesh->elements.size(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::multimesh_set_mesh(RID p_multimesh,RID p_mesh) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	MultiMesh *multimesh = multimesh_owner.get(p_multimesh); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!multimesh); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	multimesh->mesh=p_mesh; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void RasterizerGLES2::multimesh_set_aabb(RID p_multimesh,const AABB& p_aabb) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	MultiMesh *multimesh = multimesh_owner.get(p_multimesh); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!multimesh); | 
					
						
							|  |  |  | 	multimesh->aabb=p_aabb; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void RasterizerGLES2::multimesh_instance_set_transform(RID p_multimesh,int p_index,const Transform& p_transform) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	MultiMesh *multimesh = multimesh_owner.get(p_multimesh); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!multimesh); | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX(p_index,multimesh->elements.size()); | 
					
						
							|  |  |  | 	MultiMesh::Element &e=multimesh->elements[p_index]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	e.matrix[0]=p_transform.basis.elements[0][0]; | 
					
						
							|  |  |  | 	e.matrix[1]=p_transform.basis.elements[1][0]; | 
					
						
							|  |  |  | 	e.matrix[2]=p_transform.basis.elements[2][0]; | 
					
						
							|  |  |  | 	e.matrix[3]=0; | 
					
						
							|  |  |  | 	e.matrix[4]=p_transform.basis.elements[0][1]; | 
					
						
							|  |  |  | 	e.matrix[5]=p_transform.basis.elements[1][1]; | 
					
						
							|  |  |  | 	e.matrix[6]=p_transform.basis.elements[2][1]; | 
					
						
							|  |  |  | 	e.matrix[7]=0; | 
					
						
							|  |  |  | 	e.matrix[8]=p_transform.basis.elements[0][2]; | 
					
						
							|  |  |  | 	e.matrix[9]=p_transform.basis.elements[1][2]; | 
					
						
							|  |  |  | 	e.matrix[10]=p_transform.basis.elements[2][2]; | 
					
						
							|  |  |  | 	e.matrix[11]=0; | 
					
						
							|  |  |  | 	e.matrix[12]=p_transform.origin.x; | 
					
						
							|  |  |  | 	e.matrix[13]=p_transform.origin.y; | 
					
						
							|  |  |  | 	e.matrix[14]=p_transform.origin.z; | 
					
						
							|  |  |  | 	e.matrix[15]=1; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!multimesh->dirty_list.in_list()) { | 
					
						
							|  |  |  | 		_multimesh_dirty_list.add(&multimesh->dirty_list); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void RasterizerGLES2::multimesh_instance_set_color(RID p_multimesh,int p_index,const Color& p_color) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	MultiMesh *multimesh = multimesh_owner.get(p_multimesh); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!multimesh) | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX(p_index,multimesh->elements.size()); | 
					
						
							|  |  |  | 	MultiMesh::Element &e=multimesh->elements[p_index]; | 
					
						
							|  |  |  | 	e.color[0]=CLAMP(p_color.r*255,0,255); | 
					
						
							|  |  |  | 	e.color[1]=CLAMP(p_color.g*255,0,255); | 
					
						
							|  |  |  | 	e.color[2]=CLAMP(p_color.b*255,0,255); | 
					
						
							|  |  |  | 	e.color[3]=CLAMP(p_color.a*255,0,255); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!multimesh->dirty_list.in_list()) { | 
					
						
							|  |  |  | 		_multimesh_dirty_list.add(&multimesh->dirty_list); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RID RasterizerGLES2::multimesh_get_mesh(RID p_multimesh) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	MultiMesh *multimesh = multimesh_owner.get(p_multimesh); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!multimesh,RID()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return multimesh->mesh; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | AABB RasterizerGLES2::multimesh_get_aabb(RID p_multimesh) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	MultiMesh *multimesh = multimesh_owner.get(p_multimesh); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!multimesh,AABB()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return multimesh->aabb; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Transform RasterizerGLES2::multimesh_instance_get_transform(RID p_multimesh,int p_index) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	MultiMesh *multimesh = multimesh_owner.get(p_multimesh); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!multimesh,Transform()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX_V(p_index,multimesh->elements.size(),Transform()); | 
					
						
							|  |  |  | 	MultiMesh::Element &e=multimesh->elements[p_index]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Transform tr; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	tr.basis.elements[0][0]=e.matrix[0]; | 
					
						
							|  |  |  | 	tr.basis.elements[1][0]=e.matrix[1]; | 
					
						
							|  |  |  | 	tr.basis.elements[2][0]=e.matrix[2]; | 
					
						
							|  |  |  | 	tr.basis.elements[0][1]=e.matrix[4]; | 
					
						
							|  |  |  | 	tr.basis.elements[1][1]=e.matrix[5]; | 
					
						
							|  |  |  | 	tr.basis.elements[2][1]=e.matrix[6]; | 
					
						
							|  |  |  | 	tr.basis.elements[0][2]=e.matrix[8]; | 
					
						
							|  |  |  | 	tr.basis.elements[1][2]=e.matrix[9]; | 
					
						
							|  |  |  | 	tr.basis.elements[2][2]=e.matrix[10]; | 
					
						
							|  |  |  | 	tr.origin.x=e.matrix[12]; | 
					
						
							|  |  |  | 	tr.origin.y=e.matrix[13]; | 
					
						
							|  |  |  | 	tr.origin.z=e.matrix[14]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return tr; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | Color RasterizerGLES2::multimesh_instance_get_color(RID p_multimesh,int p_index) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	MultiMesh *multimesh = multimesh_owner.get(p_multimesh); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!multimesh,Color()); | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX_V(p_index,multimesh->elements.size(),Color()); | 
					
						
							|  |  |  | 	MultiMesh::Element &e=multimesh->elements[p_index]; | 
					
						
							|  |  |  | 	Color c; | 
					
						
							|  |  |  | 	c.r=e.color[0]/255.0; | 
					
						
							|  |  |  | 	c.g=e.color[1]/255.0; | 
					
						
							|  |  |  | 	c.b=e.color[2]/255.0; | 
					
						
							|  |  |  | 	c.a=e.color[3]/255.0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return c; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::multimesh_set_visible_instances(RID p_multimesh,int p_visible) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	MultiMesh *multimesh = multimesh_owner.get(p_multimesh); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!multimesh); | 
					
						
							|  |  |  | 	multimesh->visible=p_visible; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | int RasterizerGLES2::multimesh_get_visible_instances(RID p_multimesh) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	MultiMesh *multimesh = multimesh_owner.get(p_multimesh); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!multimesh,-1); | 
					
						
							|  |  |  | 	return multimesh->visible; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-05-29 10:56:39 -03:00
										 |  |  | /* IMMEDIATE API */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RID RasterizerGLES2::immediate_create() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Immediate *im = memnew( Immediate ); | 
					
						
							|  |  |  | 	return immediate_owner.make_rid(im); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::immediate_begin(RID p_immediate, VS::PrimitiveType p_rimitive, RID p_texture){ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Immediate *im = immediate_owner.get(p_immediate); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!im); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(im->building); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Immediate::Chunk ic; | 
					
						
							|  |  |  | 	ic.texture=p_texture; | 
					
						
							|  |  |  | 	ic.primitive=p_rimitive; | 
					
						
							|  |  |  | 	im->chunks.push_back(ic); | 
					
						
							|  |  |  | 	im->mask=0; | 
					
						
							|  |  |  | 	im->building=true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void RasterizerGLES2::immediate_vertex(RID p_immediate,const Vector3& p_vertex){ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Immediate *im = immediate_owner.get(p_immediate); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!im); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!im->building); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Immediate::Chunk *c = &im->chunks.back()->get(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (c->vertices.empty() && im->chunks.size()==1) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		im->aabb.pos=p_vertex; | 
					
						
							|  |  |  | 		im->aabb.size=Vector3(); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		im->aabb.expand_to(p_vertex); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (im->mask&VS::ARRAY_FORMAT_NORMAL) | 
					
						
							|  |  |  | 		c->normals.push_back(chunk_normal); | 
					
						
							|  |  |  | 	if (im->mask&VS::ARRAY_FORMAT_TANGENT) | 
					
						
							|  |  |  | 		c->tangents.push_back(chunk_tangent); | 
					
						
							|  |  |  | 	if (im->mask&VS::ARRAY_FORMAT_COLOR) | 
					
						
							|  |  |  | 		c->colors.push_back(chunk_color); | 
					
						
							|  |  |  | 	if (im->mask&VS::ARRAY_FORMAT_TEX_UV) | 
					
						
							|  |  |  | 		c->uvs.push_back(chunk_uv); | 
					
						
							|  |  |  | 	if (im->mask&VS::ARRAY_FORMAT_TEX_UV2) | 
					
						
							|  |  |  | 		c->uvs2.push_back(chunk_uv2); | 
					
						
							|  |  |  | 	im->mask|=VS::ARRAY_FORMAT_VERTEX; | 
					
						
							|  |  |  | 	c->vertices.push_back(p_vertex); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::immediate_normal(RID p_immediate,const Vector3& p_normal){ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Immediate *im = immediate_owner.get(p_immediate); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!im); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!im->building); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	im->mask|=VS::ARRAY_FORMAT_NORMAL; | 
					
						
							|  |  |  | 	chunk_normal=p_normal; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void RasterizerGLES2::immediate_tangent(RID p_immediate,const Plane& p_tangent){ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Immediate *im = immediate_owner.get(p_immediate); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!im); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!im->building); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	im->mask|=VS::ARRAY_FORMAT_TANGENT; | 
					
						
							|  |  |  | 	chunk_tangent=p_tangent; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void RasterizerGLES2::immediate_color(RID p_immediate,const Color& p_color){ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Immediate *im = immediate_owner.get(p_immediate); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!im); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!im->building); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	im->mask|=VS::ARRAY_FORMAT_COLOR; | 
					
						
							|  |  |  | 	chunk_color=p_color; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void RasterizerGLES2::immediate_uv(RID p_immediate,const Vector2& tex_uv){ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Immediate *im = immediate_owner.get(p_immediate); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!im); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!im->building); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	im->mask|=VS::ARRAY_FORMAT_TEX_UV; | 
					
						
							|  |  |  | 	chunk_uv=tex_uv; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void RasterizerGLES2::immediate_uv2(RID p_immediate,const Vector2& tex_uv){ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Immediate *im = immediate_owner.get(p_immediate); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!im); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!im->building); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	im->mask|=VS::ARRAY_FORMAT_TEX_UV2; | 
					
						
							|  |  |  | 	chunk_uv2=tex_uv; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::immediate_end(RID p_immediate){ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Immediate *im = immediate_owner.get(p_immediate); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!im); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!im->building); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	im->building=false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void RasterizerGLES2::immediate_clear(RID p_immediate) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Immediate *im = immediate_owner.get(p_immediate); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!im); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(im->building); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	im->chunks.clear(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | AABB RasterizerGLES2::immediate_get_aabb(RID p_immediate) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Immediate *im = immediate_owner.get(p_immediate); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!im,AABB()); | 
					
						
							|  |  |  | 	return im->aabb; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::immediate_set_material(RID p_immediate,RID p_material) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Immediate *im = immediate_owner.get(p_immediate); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!im); | 
					
						
							|  |  |  | 	im->material=p_material; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RID RasterizerGLES2::immediate_get_material(RID p_immediate) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	const Immediate *im = immediate_owner.get(p_immediate); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!im,RID()); | 
					
						
							|  |  |  | 	return im->material; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | /* PARTICLES API */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RID RasterizerGLES2::particles_create() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Particles *particles = memnew( Particles ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!particles,RID()); | 
					
						
							|  |  |  | 	return particles_owner.make_rid(particles); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::particles_set_amount(RID p_particles, int p_amount) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND(p_amount<1); | 
					
						
							|  |  |  | 	Particles* particles = particles_owner.get( p_particles ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!particles); | 
					
						
							|  |  |  | 	particles->data.amount=p_amount; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | int RasterizerGLES2::particles_get_amount(RID p_particles) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Particles* particles = particles_owner.get( p_particles ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!particles,-1); | 
					
						
							|  |  |  | 	return particles->data.amount; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::particles_set_emitting(RID p_particles, bool p_emitting) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Particles* particles = particles_owner.get( p_particles ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!particles); | 
					
						
							|  |  |  | 	particles->data.emitting=p_emitting;; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | bool RasterizerGLES2::particles_is_emitting(RID p_particles) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	const Particles* particles = particles_owner.get( p_particles ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!particles,false); | 
					
						
							|  |  |  | 	return particles->data.emitting; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::particles_set_visibility_aabb(RID p_particles, const AABB& p_visibility) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Particles* particles = particles_owner.get( p_particles ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!particles); | 
					
						
							|  |  |  | 	particles->data.visibility_aabb=p_visibility; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::particles_set_emission_half_extents(RID p_particles, const Vector3& p_half_extents) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Particles* particles = particles_owner.get( p_particles ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!particles); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	particles->data.emission_half_extents=p_half_extents; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | Vector3 RasterizerGLES2::particles_get_emission_half_extents(RID p_particles) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Particles* particles = particles_owner.get( p_particles ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!particles,Vector3()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return particles->data.emission_half_extents; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::particles_set_emission_base_velocity(RID p_particles, const Vector3& p_base_velocity) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Particles* particles = particles_owner.get( p_particles ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!particles); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	particles->data.emission_base_velocity=p_base_velocity; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Vector3 RasterizerGLES2::particles_get_emission_base_velocity(RID p_particles) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Particles* particles = particles_owner.get( p_particles ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!particles,Vector3()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return particles->data.emission_base_velocity; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::particles_set_emission_points(RID p_particles, const DVector<Vector3>& p_points) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Particles* particles = particles_owner.get( p_particles ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!particles); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	particles->data.emission_points=p_points; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | DVector<Vector3> RasterizerGLES2::particles_get_emission_points(RID p_particles) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Particles* particles = particles_owner.get( p_particles ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!particles,DVector<Vector3>()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return particles->data.emission_points; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::particles_set_gravity_normal(RID p_particles, const Vector3& p_normal) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Particles* particles = particles_owner.get( p_particles ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!particles); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	particles->data.gravity_normal=p_normal; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | Vector3 RasterizerGLES2::particles_get_gravity_normal(RID p_particles) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Particles* particles = particles_owner.get( p_particles ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!particles,Vector3()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return particles->data.gravity_normal; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | AABB RasterizerGLES2::particles_get_visibility_aabb(RID p_particles) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	const Particles* particles = particles_owner.get( p_particles ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!particles,AABB()); | 
					
						
							|  |  |  | 	return particles->data.visibility_aabb; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::particles_set_variable(RID p_particles, VS::ParticleVariable p_variable,float p_value) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX(p_variable,VS::PARTICLE_VAR_MAX); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Particles* particles = particles_owner.get( p_particles ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!particles); | 
					
						
							|  |  |  | 	particles->data.particle_vars[p_variable]=p_value; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | float RasterizerGLES2::particles_get_variable(RID p_particles, VS::ParticleVariable p_variable) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	const Particles* particles = particles_owner.get( p_particles ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!particles,-1); | 
					
						
							|  |  |  | 	return particles->data.particle_vars[p_variable]; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::particles_set_randomness(RID p_particles, VS::ParticleVariable p_variable,float p_randomness) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Particles* particles = particles_owner.get( p_particles ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!particles); | 
					
						
							|  |  |  | 	particles->data.particle_randomness[p_variable]=p_randomness; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | float RasterizerGLES2::particles_get_randomness(RID p_particles, VS::ParticleVariable p_variable) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	const Particles* particles = particles_owner.get( p_particles ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!particles,-1); | 
					
						
							|  |  |  | 	return particles->data.particle_randomness[p_variable]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::particles_set_color_phases(RID p_particles, int p_phases) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Particles* particles = particles_owner.get( p_particles ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!particles); | 
					
						
							|  |  |  | 	ERR_FAIL_COND( p_phases<0 || p_phases>VS::MAX_PARTICLE_COLOR_PHASES ); | 
					
						
							|  |  |  | 	particles->data.color_phase_count=p_phases; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | int RasterizerGLES2::particles_get_color_phases(RID p_particles) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Particles* particles = particles_owner.get( p_particles ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!particles,-1); | 
					
						
							|  |  |  | 	return particles->data.color_phase_count; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::particles_set_color_phase_pos(RID p_particles, int p_phase, float p_pos) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX(p_phase, VS::MAX_PARTICLE_COLOR_PHASES); | 
					
						
							|  |  |  | 	if (p_pos<0.0) | 
					
						
							|  |  |  | 		p_pos=0.0; | 
					
						
							|  |  |  | 	if (p_pos>1.0) | 
					
						
							|  |  |  | 		p_pos=1.0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Particles* particles = particles_owner.get( p_particles ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!particles); | 
					
						
							|  |  |  | 	particles->data.color_phases[p_phase].pos=p_pos; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | float RasterizerGLES2::particles_get_color_phase_pos(RID p_particles, int p_phase) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX_V(p_phase, VS::MAX_PARTICLE_COLOR_PHASES, -1.0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	const Particles* particles = particles_owner.get( p_particles ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!particles,-1); | 
					
						
							|  |  |  | 	return particles->data.color_phases[p_phase].pos; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::particles_set_color_phase_color(RID p_particles, int p_phase, const Color& p_color) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX(p_phase, VS::MAX_PARTICLE_COLOR_PHASES); | 
					
						
							|  |  |  | 	Particles* particles = particles_owner.get( p_particles ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!particles); | 
					
						
							|  |  |  | 	particles->data.color_phases[p_phase].color=p_color; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//update alpha
 | 
					
						
							|  |  |  | 	particles->has_alpha=false; | 
					
						
							|  |  |  | 	for(int i=0;i<VS::MAX_PARTICLE_COLOR_PHASES;i++) { | 
					
						
							|  |  |  | 		if (particles->data.color_phases[i].color.a<0.99) | 
					
						
							|  |  |  | 			particles->has_alpha=true; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Color RasterizerGLES2::particles_get_color_phase_color(RID p_particles, int p_phase) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX_V(p_phase, VS::MAX_PARTICLE_COLOR_PHASES, Color()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	const Particles* particles = particles_owner.get( p_particles ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!particles,Color()); | 
					
						
							|  |  |  | 	return particles->data.color_phases[p_phase].color; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::particles_set_attractors(RID p_particles, int p_attractors) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Particles* particles = particles_owner.get( p_particles ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!particles); | 
					
						
							|  |  |  | 	ERR_FAIL_COND( p_attractors<0 || p_attractors>VisualServer::MAX_PARTICLE_ATTRACTORS ); | 
					
						
							|  |  |  | 	particles->data.attractor_count=p_attractors; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | int RasterizerGLES2::particles_get_attractors(RID p_particles) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Particles* particles = particles_owner.get( p_particles ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!particles,-1); | 
					
						
							|  |  |  | 	return particles->data.attractor_count; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3& p_pos) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Particles* particles = particles_owner.get( p_particles ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!particles); | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX(p_attractor,particles->data.attractor_count); | 
					
						
							|  |  |  | 	particles->data.attractors[p_attractor].pos=p_pos;; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | Vector3 RasterizerGLES2::particles_get_attractor_pos(RID p_particles,int p_attractor) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Particles* particles = particles_owner.get( p_particles ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!particles,Vector3()); | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX_V(p_attractor,particles->data.attractor_count,Vector3()); | 
					
						
							|  |  |  | 	return particles->data.attractors[p_attractor].pos; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::particles_set_attractor_strength(RID p_particles, int p_attractor, float p_force) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Particles* particles = particles_owner.get( p_particles ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!particles); | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX(p_attractor,particles->data.attractor_count); | 
					
						
							|  |  |  | 	particles->data.attractors[p_attractor].force=p_force; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float RasterizerGLES2::particles_get_attractor_strength(RID p_particles,int p_attractor) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Particles* particles = particles_owner.get( p_particles ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!particles,0); | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX_V(p_attractor,particles->data.attractor_count,0); | 
					
						
							|  |  |  | 	return particles->data.attractors[p_attractor].force; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::particles_set_material(RID p_particles, RID p_material,bool p_owned) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Particles* particles = particles_owner.get( p_particles ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!particles); | 
					
						
							|  |  |  | 	if (particles->material_owned && particles->material.is_valid()) | 
					
						
							|  |  |  | 		free(particles->material); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	particles->material_owned=p_owned; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	particles->material=p_material; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | RID RasterizerGLES2::particles_get_material(RID p_particles) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	const Particles* particles = particles_owner.get( p_particles ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!particles,RID()); | 
					
						
							|  |  |  | 	return particles->material; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::particles_set_use_local_coordinates(RID p_particles, bool p_enable) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Particles* particles = particles_owner.get( p_particles ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!particles); | 
					
						
							|  |  |  | 	particles->data.local_coordinates=p_enable; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool RasterizerGLES2::particles_is_using_local_coordinates(RID p_particles) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	const Particles* particles = particles_owner.get( p_particles ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!particles,false); | 
					
						
							|  |  |  | 	return particles->data.local_coordinates; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | bool RasterizerGLES2::particles_has_height_from_velocity(RID p_particles) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	const Particles* particles = particles_owner.get( p_particles ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!particles,false); | 
					
						
							|  |  |  | 	return particles->data.height_from_velocity; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::particles_set_height_from_velocity(RID p_particles, bool p_enable) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Particles* particles = particles_owner.get( p_particles ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!particles); | 
					
						
							|  |  |  | 	particles->data.height_from_velocity=p_enable; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | AABB RasterizerGLES2::particles_get_aabb(RID p_particles) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	const Particles* particles = particles_owner.get( p_particles ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!particles,AABB()); | 
					
						
							|  |  |  | 	return particles->data.visibility_aabb; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* SKELETON API */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RID RasterizerGLES2::skeleton_create() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Skeleton *skeleton = memnew( Skeleton ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!skeleton,RID()); | 
					
						
							|  |  |  | 	return skeleton_owner.make_rid( skeleton ); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void RasterizerGLES2::skeleton_resize(RID p_skeleton,int p_bones) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Skeleton *skeleton = skeleton_owner.get( p_skeleton ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!skeleton); | 
					
						
							|  |  |  | 	if (p_bones == skeleton->bones.size()) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 	if (use_hw_skeleton_xform) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (nearest_power_of_2(p_bones)!=nearest_power_of_2(skeleton->bones.size())) { | 
					
						
							|  |  |  | 			if (skeleton->tex_id) { | 
					
						
							|  |  |  | 				glDeleteTextures(1,&skeleton->tex_id); | 
					
						
							|  |  |  | 				skeleton->tex_id=0; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (p_bones) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				glGenTextures(1, &skeleton->tex_id); | 
					
						
							|  |  |  | 				glActiveTexture(GL_TEXTURE0); | 
					
						
							|  |  |  | 				glBindTexture(GL_TEXTURE_2D,skeleton->tex_id); | 
					
						
							|  |  |  | 				int ps = nearest_power_of_2(p_bones*3); | 
					
						
							|  |  |  | #ifdef GLEW_ENABLED
 | 
					
						
							|  |  |  | 				glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, ps, 1, 0, GL_RGBA, GL_FLOAT,skel_default.ptr()); | 
					
						
							|  |  |  | #else
 | 
					
						
							|  |  |  | 				glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, ps, 1, 0, GL_RGBA, GL_FLOAT,skel_default.ptr()); | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 				glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 
					
						
							|  |  |  | 				glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 
					
						
							|  |  |  | 				glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 
					
						
							|  |  |  | 				glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 
					
						
							|  |  |  | 				skeleton->pixel_size=1.0/ps; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				glBindTexture(GL_TEXTURE_2D,0); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (!skeleton->dirty_list.in_list()) { | 
					
						
							|  |  |  | 			_skeleton_dirty_list.add(&skeleton->dirty_list); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	skeleton->bones.resize(p_bones); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | int RasterizerGLES2::skeleton_get_bone_count(RID p_skeleton) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Skeleton *skeleton = skeleton_owner.get( p_skeleton ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!skeleton, -1); | 
					
						
							|  |  |  | 	return skeleton->bones.size(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void RasterizerGLES2::skeleton_bone_set_transform(RID p_skeleton,int p_bone, const Transform& p_transform) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Skeleton *skeleton = skeleton_owner.get( p_skeleton ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!skeleton); | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX( p_bone, skeleton->bones.size() ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Skeleton::Bone &b = skeleton->bones[p_bone]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	b.mtx[0][0]=p_transform.basis[0][0]; | 
					
						
							|  |  |  | 	b.mtx[0][1]=p_transform.basis[1][0]; | 
					
						
							|  |  |  | 	b.mtx[0][2]=p_transform.basis[2][0]; | 
					
						
							|  |  |  | 	b.mtx[1][0]=p_transform.basis[0][1]; | 
					
						
							|  |  |  | 	b.mtx[1][1]=p_transform.basis[1][1]; | 
					
						
							|  |  |  | 	b.mtx[1][2]=p_transform.basis[2][1]; | 
					
						
							|  |  |  | 	b.mtx[2][0]=p_transform.basis[0][2]; | 
					
						
							|  |  |  | 	b.mtx[2][1]=p_transform.basis[1][2]; | 
					
						
							|  |  |  | 	b.mtx[2][2]=p_transform.basis[2][2]; | 
					
						
							|  |  |  | 	b.mtx[3][0]=p_transform.origin[0]; | 
					
						
							|  |  |  | 	b.mtx[3][1]=p_transform.origin[1]; | 
					
						
							|  |  |  | 	b.mtx[3][2]=p_transform.origin[2]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (skeleton->tex_id) { | 
					
						
							|  |  |  | 		if (!skeleton->dirty_list.in_list()) { | 
					
						
							|  |  |  | 			_skeleton_dirty_list.add(&skeleton->dirty_list); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Transform RasterizerGLES2::skeleton_bone_get_transform(RID p_skeleton,int p_bone) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Skeleton *skeleton = skeleton_owner.get( p_skeleton ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!skeleton, Transform()); | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX_V( p_bone, skeleton->bones.size(), Transform() ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	const Skeleton::Bone &b = skeleton->bones[p_bone]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Transform t; | 
					
						
							|  |  |  | 	t.basis[0][0]=b.mtx[0][0]; | 
					
						
							|  |  |  | 	t.basis[1][0]=b.mtx[0][1]; | 
					
						
							|  |  |  | 	t.basis[2][0]=b.mtx[0][2]; | 
					
						
							|  |  |  | 	t.basis[0][1]=b.mtx[1][0]; | 
					
						
							|  |  |  | 	t.basis[1][1]=b.mtx[1][1]; | 
					
						
							|  |  |  | 	t.basis[2][1]=b.mtx[1][2]; | 
					
						
							|  |  |  | 	t.basis[0][2]=b.mtx[2][0]; | 
					
						
							|  |  |  | 	t.basis[1][2]=b.mtx[2][1]; | 
					
						
							|  |  |  | 	t.basis[2][2]=b.mtx[2][2]; | 
					
						
							|  |  |  | 	t.origin[0]=b.mtx[3][0]; | 
					
						
							|  |  |  | 	t.origin[1]=b.mtx[3][1]; | 
					
						
							|  |  |  | 	t.origin[2]=b.mtx[3][2]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return t; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* LIGHT API */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RID RasterizerGLES2::light_create(VS::LightType p_type) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Light *light = memnew( Light ); | 
					
						
							|  |  |  | 	light->type=p_type; | 
					
						
							|  |  |  | 	return light_owner.make_rid(light); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | VS::LightType RasterizerGLES2::light_get_type(RID p_light) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Light *light = light_owner.get(p_light); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!light,VS::LIGHT_OMNI); | 
					
						
							|  |  |  | 	return light->type; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::light_set_color(RID p_light,VS::LightColor p_type, const Color& p_color) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Light *light = light_owner.get(p_light); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!light); | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX( p_type, 3 ); | 
					
						
							|  |  |  | 	light->colors[p_type]=p_color; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | Color RasterizerGLES2::light_get_color(RID p_light,VS::LightColor p_type) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Light *light = light_owner.get(p_light); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!light, Color()); | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX_V( p_type, 3, Color() ); | 
					
						
							|  |  |  | 	return light->colors[p_type]; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::light_set_shadow(RID p_light,bool p_enabled) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Light *light = light_owner.get(p_light); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!light); | 
					
						
							|  |  |  | 	light->shadow_enabled=p_enabled; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool RasterizerGLES2::light_has_shadow(RID p_light) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Light *light = light_owner.get(p_light); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!light,false); | 
					
						
							|  |  |  | 	return light->shadow_enabled; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::light_set_volumetric(RID p_light,bool p_enabled) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Light *light = light_owner.get(p_light); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!light); | 
					
						
							|  |  |  | 	light->volumetric_enabled=p_enabled; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | bool RasterizerGLES2::light_is_volumetric(RID p_light) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Light *light = light_owner.get(p_light); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!light,false); | 
					
						
							|  |  |  | 	return light->volumetric_enabled; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::light_set_projector(RID p_light,RID p_texture) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Light *light = light_owner.get(p_light); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!light); | 
					
						
							|  |  |  | 	light->projector=p_texture; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | RID RasterizerGLES2::light_get_projector(RID p_light) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Light *light = light_owner.get(p_light); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!light,RID()); | 
					
						
							|  |  |  | 	return light->projector; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::light_set_var(RID p_light, VS::LightParam p_var, float p_value) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Light * light = light_owner.get( p_light ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!light); | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX( p_var, VS::LIGHT_PARAM_MAX ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	light->vars[p_var]=p_value; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | float RasterizerGLES2::light_get_var(RID p_light, VS::LightParam p_var) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Light * light = light_owner.get( p_light ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!light,0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX_V( p_var, VS::LIGHT_PARAM_MAX,0 ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return light->vars[p_var]; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::light_set_operator(RID p_light,VS::LightOp p_op) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | VS::LightOp RasterizerGLES2::light_get_operator(RID p_light) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return VS::LightOp(); | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::light_omni_set_shadow_mode(RID p_light,VS::LightOmniShadowMode p_mode) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Light * light = light_owner.get( p_light ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!light); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	light->omni_shadow_mode=p_mode; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | VS::LightOmniShadowMode RasterizerGLES2::light_omni_get_shadow_mode(RID p_light) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	const Light * light = light_owner.get( p_light ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!light,VS::LIGHT_OMNI_SHADOW_DEFAULT); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return light->omni_shadow_mode; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::light_directional_set_shadow_mode(RID p_light,VS::LightDirectionalShadowMode p_mode) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Light * light = light_owner.get( p_light ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!light); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	light->directional_shadow_mode=p_mode; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | VS::LightDirectionalShadowMode RasterizerGLES2::light_directional_get_shadow_mode(RID p_light) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	const Light * light = light_owner.get( p_light ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!light,VS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return light->directional_shadow_mode; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::light_directional_set_shadow_param(RID p_light,VS::LightDirectionalShadowParam p_param, float p_value) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Light * light = light_owner.get( p_light ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!light); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	light->directional_shadow_param[p_param]=p_value; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float RasterizerGLES2::light_directional_get_shadow_param(RID p_light,VS::LightDirectionalShadowParam p_param) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	const Light * light = light_owner.get( p_light ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!light,0); | 
					
						
							|  |  |  | 	return light->directional_shadow_param[p_param]; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | AABB RasterizerGLES2::light_get_aabb(RID p_light) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Light *light = light_owner.get( p_light ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!light,AABB()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	switch( light->type ) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		case VS::LIGHT_SPOT: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			float len=light->vars[VS::LIGHT_PARAM_RADIUS]; | 
					
						
							|  |  |  | 			float size=Math::tan(Math::deg2rad(light->vars[VS::LIGHT_PARAM_SPOT_ANGLE]))*len; | 
					
						
							|  |  |  | 			return AABB( Vector3( -size,-size,-len ), Vector3( size*2, size*2, len ) ); | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case VS::LIGHT_OMNI: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			float r = light->vars[VS::LIGHT_PARAM_RADIUS]; | 
					
						
							|  |  |  | 			return AABB( -Vector3(r,r,r), Vector3(r,r,r)*2 ); | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case VS::LIGHT_DIRECTIONAL: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			return AABB(); | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		default: {} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_V( AABB() ); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RID RasterizerGLES2::light_instance_create(RID p_light) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Light *light = light_owner.get( p_light ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!light, RID()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	LightInstance *light_instance = memnew( LightInstance ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	light_instance->light=p_light; | 
					
						
							|  |  |  | 	light_instance->base=light; | 
					
						
							|  |  |  | 	light_instance->last_pass=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return light_instance_owner.make_rid( light_instance ); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void RasterizerGLES2::light_instance_set_transform(RID p_light_instance,const Transform& p_transform) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	LightInstance *lighti = light_instance_owner.get( p_light_instance ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!lighti); | 
					
						
							|  |  |  | 	lighti->transform=p_transform; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Rasterizer::ShadowType RasterizerGLES2::light_instance_get_shadow_type(RID p_light_instance, bool p_far) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	LightInstance *lighti = light_instance_owner.get( p_light_instance ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!lighti,Rasterizer::SHADOW_NONE); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	switch(lighti->base->type) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		case VS::LIGHT_DIRECTIONAL: { | 
					
						
							|  |  |  | 			switch(lighti->base->directional_shadow_mode) { | 
					
						
							|  |  |  | 				case VS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL: { | 
					
						
							|  |  |  | 					return SHADOW_ORTHOGONAL; | 
					
						
							|  |  |  | 				} break; | 
					
						
							|  |  |  | 				case VS::LIGHT_DIRECTIONAL_SHADOW_PERSPECTIVE:{ | 
					
						
							|  |  |  | 					return SHADOW_PSM; | 
					
						
							|  |  |  | 				} break; | 
					
						
							| 
									
										
										
										
											2014-05-04 22:50:23 -03:00
										 |  |  | 				case VS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS: | 
					
						
							|  |  |  | 				case VS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS:{ | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 					return SHADOW_PSSM; | 
					
						
							|  |  |  | 				} break; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		}break; | 
					
						
							|  |  |  | 		case VS::LIGHT_OMNI: return SHADOW_DUAL_PARABOLOID; break; | 
					
						
							|  |  |  | 		case VS::LIGHT_SPOT: return SHADOW_SIMPLE; break; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return Rasterizer::SHADOW_NONE; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | int RasterizerGLES2::light_instance_get_shadow_passes(RID p_light_instance) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	LightInstance *lighti = light_instance_owner.get( p_light_instance ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!lighti,0); | 
					
						
							| 
									
										
										
										
											2014-05-04 22:50:23 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	if (lighti->base->type==VS::LIGHT_DIRECTIONAL && lighti->base->directional_shadow_mode==VS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		return 4; // dp4
 | 
					
						
							|  |  |  | 	} else if (lighti->base->type==VS::LIGHT_OMNI || (lighti->base->type==VS::LIGHT_DIRECTIONAL && lighti->base->directional_shadow_mode==VS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS)) { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		return 2; // dp
 | 
					
						
							| 
									
										
										
										
											2014-05-04 22:50:23 -03:00
										 |  |  | 	} else | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		return 1; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-06-16 10:22:26 -03:00
										 |  |  | bool RasterizerGLES2::light_instance_get_pssm_shadow_overlap(RID p_light_instance) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return shadow_filter>=SHADOW_FILTER_ESM; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | void RasterizerGLES2::light_instance_set_shadow_transform(RID p_light_instance, int p_index, const CameraMatrix& p_camera, const Transform& p_transform, float p_split_near,float p_split_far) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	LightInstance *lighti = light_instance_owner.get( p_light_instance ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!lighti); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND(lighti->base->type!=VS::LIGHT_DIRECTIONAL); | 
					
						
							|  |  |  | //	ERR_FAIL_INDEX(p_index,1);
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-05-04 22:50:23 -03:00
										 |  |  | 	lighti->custom_projection[p_index]=p_camera; | 
					
						
							|  |  |  | 	lighti->custom_transform[p_index]=p_transform; | 
					
						
							|  |  |  | 	lighti->shadow_split[p_index]=1.0/p_split_far; | 
					
						
							|  |  |  | #if 0
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	if (p_index==0) { | 
					
						
							|  |  |  | 		lighti->custom_projection=p_camera; | 
					
						
							|  |  |  | 		lighti->custom_transform=p_transform; | 
					
						
							|  |  |  | 		//Plane p(0,0,-p_split_far,1);
 | 
					
						
							|  |  |  | 		//p=camera_projection.xform4(p);
 | 
					
						
							|  |  |  | 		//lighti->shadow_split=p.normal.z/p.d;
 | 
					
						
							|  |  |  | 		lighti->shadow_split=1.0/p_split_far; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		//lighti->shadow_split=-p_split_far;
 | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		lighti->custom_projection2=p_camera; | 
					
						
							|  |  |  | 		lighti->custom_transform2=p_transform; | 
					
						
							|  |  |  | 		lighti->shadow_split2=p_split_far; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2014-05-04 22:50:23 -03:00
										 |  |  | #endif
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | int RasterizerGLES2::light_instance_get_shadow_size(RID p_light_instance, int p_index) const{ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	LightInstance *lighti = light_instance_owner.get( p_light_instance ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!lighti,1); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!lighti->near_shadow_buffer,256); | 
					
						
							|  |  |  | 	return lighti->near_shadow_buffer->size/2; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::shadow_clear_near() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for(int i=0;i<near_shadow_buffers.size();i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (near_shadow_buffers[i].owner) | 
					
						
							|  |  |  | 			near_shadow_buffers[i].owner->clear_near_shadow_buffers(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool RasterizerGLES2::shadow_allocate_near(RID p_light) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!use_shadow_mapping || !use_framebuffers) | 
					
						
							|  |  |  | 		return false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	LightInstance *li = light_instance_owner.get(p_light); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!li,false); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V( li->near_shadow_buffer, false); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	int skip=0; | 
					
						
							|  |  |  | 	if (framebuffer.active) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		int sc = framebuffer.scale; | 
					
						
							|  |  |  | 		while(sc>1) { | 
					
						
							|  |  |  | 			sc/=2; | 
					
						
							|  |  |  | 			skip++; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for(int i=0;i<near_shadow_buffers.size();i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (skip>0) { | 
					
						
							|  |  |  | 			skip--; | 
					
						
							|  |  |  | 			continue; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (near_shadow_buffers[i].owner!=NULL) | 
					
						
							|  |  |  | 			continue; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		near_shadow_buffers[i].owner=li; | 
					
						
							|  |  |  | 		li->near_shadow_buffer=&near_shadow_buffers[i]; | 
					
						
							|  |  |  | 		return true; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return false; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool RasterizerGLES2::shadow_allocate_far(RID p_light) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return false; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* PARTICLES INSTANCE */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RID RasterizerGLES2::particles_instance_create(RID p_particles) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!particles_owner.owns(p_particles),RID()); | 
					
						
							|  |  |  | 	ParticlesInstance *particles_instance = memnew( ParticlesInstance ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!particles_instance, RID() ); | 
					
						
							|  |  |  | 	particles_instance->particles=p_particles; | 
					
						
							|  |  |  | 	return particles_instance_owner.make_rid(particles_instance); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::particles_instance_set_transform(RID p_particles_instance,const Transform& p_transform) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ParticlesInstance *particles_instance=particles_instance_owner.get(p_particles_instance); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!particles_instance); | 
					
						
							|  |  |  | 	particles_instance->transform=p_transform; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RID RasterizerGLES2::viewport_data_create() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ViewportData *vd = memnew( ViewportData ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glActiveTexture(GL_TEXTURE0); | 
					
						
							|  |  |  | 	glGenFramebuffers(1, &vd->lum_fbo); | 
					
						
							|  |  |  | 	glBindFramebuffer(GL_FRAMEBUFFER, vd->lum_fbo); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-06-27 23:21:45 -03:00
										 |  |  | 	GLuint format_luminance = use_fp16_fb?_GL_RG_EXT:GL_RGBA; | 
					
						
							|  |  |  | 	GLuint format_luminance_type = use_fp16_fb?(full_float_fb_supported?GL_FLOAT:_GL_HALF_FLOAT_OES):GL_UNSIGNED_BYTE; | 
					
						
							|  |  |  | 	GLuint format_luminance_components = use_fp16_fb?_GL_RG_EXT:GL_RGBA; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	glGenTextures(1, &vd->lum_color); | 
					
						
							|  |  |  | 	glBindTexture(GL_TEXTURE_2D, vd->lum_color); | 
					
						
							| 
									
										
										
										
											2014-06-27 23:21:45 -03:00
										 |  |  | 	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 
					
						
							|  |  |  | 	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 
					
						
							|  |  |  | 	glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 
					
						
							| 
									
										
										
										
											2014-06-27 23:21:45 -03:00
										 |  |  | 	//glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0,
 | 
					
						
							|  |  |  | 	//	     GL_RGBA, GL_UNSIGNED_BYTE, NULL);
 | 
					
						
							|  |  |  | 	glTexImage2D(GL_TEXTURE_2D, 0, format_luminance, 1, 1, 0, | 
					
						
							|  |  |  | 		     format_luminance_components, format_luminance_type, NULL); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, | 
					
						
							|  |  |  | 			       GL_TEXTURE_2D, vd->lum_color, 0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glBindFramebuffer(GL_FRAMEBUFFER, base_framebuffer); | 
					
						
							|  |  |  | 	DEBUG_TEST_ERROR("Viewport Data Init"); | 
					
						
							|  |  |  | 	if (status != GL_FRAMEBUFFER_COMPLETE) { | 
					
						
							|  |  |  | 		WARN_PRINT("Can't create framebuffer for vd"); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return viewport_data_owner.make_rid(vd); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RID RasterizerGLES2::render_target_create(){ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RenderTarget *rt = memnew( RenderTarget ); | 
					
						
							|  |  |  | 	rt->fbo=0; | 
					
						
							|  |  |  | 	rt->width=0; | 
					
						
							|  |  |  | 	rt->height=0; | 
					
						
							|  |  |  | 	rt->last_pass=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Texture *texture = memnew(Texture); | 
					
						
							|  |  |  | 	texture->active=false; | 
					
						
							|  |  |  | 	texture->total_data_size=0; | 
					
						
							|  |  |  | 	texture->render_target=rt; | 
					
						
							| 
									
										
										
										
											2014-04-19 16:46:52 -03:00
										 |  |  | 	texture->ignore_mipmaps=true; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	rt->texture_ptr=texture; | 
					
						
							|  |  |  | 	rt->texture=texture_owner.make_rid( texture ); | 
					
						
							|  |  |  | 	rt->texture_ptr->active=false; | 
					
						
							|  |  |  | 	return render_target_owner.make_rid(rt); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void RasterizerGLES2::render_target_set_size(RID p_render_target,int p_width,int p_height){ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RenderTarget *rt = render_target_owner.get(p_render_target); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_width==rt->width && p_height==rt->height) | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (rt->width!=0 && rt->height!=0) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glDeleteFramebuffers(1,&rt->fbo); | 
					
						
							|  |  |  | 		glDeleteRenderbuffers(1,&rt->depth); | 
					
						
							|  |  |  | 		glDeleteTextures(1,&rt->color); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		rt->fbo=0; | 
					
						
							|  |  |  | 		rt->width=0; | 
					
						
							|  |  |  | 		rt->height=0; | 
					
						
							|  |  |  | 		rt->texture_ptr->tex_id=0; | 
					
						
							|  |  |  | 		rt->texture_ptr->active=false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_width==0 || p_height==0) | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-04-10 00:18:27 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	rt->width=p_width; | 
					
						
							|  |  |  | 	rt->height=p_height; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//fbo
 | 
					
						
							|  |  |  | 	glGenFramebuffers(1, &rt->fbo); | 
					
						
							|  |  |  | 	glBindFramebuffer(GL_FRAMEBUFFER, rt->fbo); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//depth
 | 
					
						
							|  |  |  | 	glGenRenderbuffers(1, &rt->depth); | 
					
						
							|  |  |  | 	glBindRenderbuffer(GL_RENDERBUFFER, rt->depth ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glRenderbufferStorage(GL_RENDERBUFFER, use_depth24?_DEPTH_COMPONENT24_OES:GL_DEPTH_COMPONENT16, rt->width,rt->height); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//color
 | 
					
						
							|  |  |  | 	glGenTextures(1, &rt->color); | 
					
						
							|  |  |  | 	glBindTexture(GL_TEXTURE_2D, rt->color); | 
					
						
							|  |  |  | 	glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,  rt->width, rt->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); | 
					
						
							| 
									
										
										
										
											2015-01-20 20:01:58 +08:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	if (rt->texture_ptr->flags&VS::TEXTURE_FLAG_FILTER) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | 
					
						
							|  |  |  | 		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 
					
						
							|  |  |  | 		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 
					
						
							|  |  |  | 	glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 
					
						
							|  |  |  | 	glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->color, 0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	rt->texture_ptr->tex_id=rt->color; | 
					
						
							|  |  |  | 	rt->texture_ptr->active=true; | 
					
						
							|  |  |  | 	rt->texture_ptr->width=p_width; | 
					
						
							|  |  |  | 	rt->texture_ptr->height=p_height; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #
 | 
					
						
							|  |  |  | 	GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (status != GL_FRAMEBUFFER_COMPLETE) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glDeleteRenderbuffers(1,&rt->fbo); | 
					
						
							|  |  |  | 		glDeleteTextures(1,&rt->depth); | 
					
						
							|  |  |  | 		glDeleteTextures(1,&rt->color); | 
					
						
							|  |  |  | 		rt->fbo=0; | 
					
						
							|  |  |  | 		rt->width=0; | 
					
						
							|  |  |  | 		rt->height=0; | 
					
						
							|  |  |  | 		rt->color=0; | 
					
						
							|  |  |  | 		rt->depth=0; | 
					
						
							|  |  |  | 		rt->texture_ptr->tex_id=0; | 
					
						
							|  |  |  | 		rt->texture_ptr->active=false; | 
					
						
							|  |  |  | 		WARN_PRINT("Could not create framebuffer!!"); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glBindFramebuffer(GL_FRAMEBUFFER, base_framebuffer); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RID RasterizerGLES2::render_target_get_texture(RID p_render_target) const{ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	const RenderTarget *rt = render_target_owner.get(p_render_target); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!rt,RID()); | 
					
						
							|  |  |  | 	return rt->texture; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | bool RasterizerGLES2::render_target_renedered_in_frame(RID p_render_target){ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RenderTarget *rt = render_target_owner.get(p_render_target); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!rt,false); | 
					
						
							|  |  |  | 	return rt->last_pass==frame; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* RENDER API */ | 
					
						
							|  |  |  | /* all calls (inside begin/end shadow) are always warranted to be in the following order: */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::begin_frame() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_update_framebuffer(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glDepthFunc(GL_LEQUAL); | 
					
						
							|  |  |  | 	glFrontFace(GL_CW); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//fragment_lighting=Globals::get_singleton()->get("rasterizer/use_fragment_lighting");
 | 
					
						
							| 
									
										
										
										
											2014-06-16 10:22:26 -03:00
										 |  |  | #ifdef TOOLS_ENABLED
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	canvas_shader.set_conditional(CanvasShaderGLES2::USE_PIXEL_SNAP,GLOBAL_DEF("rasterizer/use_pixel_snap",false)); | 
					
						
							| 
									
										
										
										
											2014-05-04 22:50:23 -03:00
										 |  |  | 	shadow_filter=ShadowFilterTechnique(int(Globals::get_singleton()->get("rasterizer/shadow_filter"))); | 
					
						
							| 
									
										
										
										
											2014-06-16 10:22:26 -03:00
										 |  |  | #endif
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	window_size = Size2( OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	double time = (OS::get_singleton()->get_ticks_usec()/1000); // get msec
 | 
					
						
							|  |  |  | 	time/=1000.0; // make secs
 | 
					
						
							|  |  |  | 	time_delta=time-last_time; | 
					
						
							|  |  |  | 	last_time=time; | 
					
						
							|  |  |  | 	frame++; | 
					
						
							|  |  |  | 	clear_viewport(Color(1,0,0.5)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_rinfo.vertex_count=0; | 
					
						
							|  |  |  | 	_rinfo.object_count=0; | 
					
						
							|  |  |  | 	_rinfo.mat_change_count=0; | 
					
						
							|  |  |  | 	_rinfo.shader_change_count=0; | 
					
						
							|  |  |  | 	_rinfo.ci_draw_commands=0; | 
					
						
							|  |  |  | 	_rinfo.surface_count=0; | 
					
						
							|  |  |  | 	_rinfo.draw_calls=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_update_fixed_materials(); | 
					
						
							|  |  |  | 	while(_shader_dirty_list.first()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		_update_shader(_shader_dirty_list.first()->self()); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	while(_skeleton_dirty_list.first()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Skeleton *s=_skeleton_dirty_list.first()->self(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		float *sk_float = (float*)skinned_buffer; | 
					
						
							|  |  |  | 		for(int i=0;i<s->bones.size();i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			float *m = &sk_float[i*12]; | 
					
						
							|  |  |  | 			const Skeleton::Bone &b=s->bones[i]; | 
					
						
							|  |  |  | 			m[0]=b.mtx[0][0]; | 
					
						
							|  |  |  | 			m[1]=b.mtx[1][0]; | 
					
						
							|  |  |  | 			m[2]=b.mtx[2][0]; | 
					
						
							|  |  |  | 			m[3]=b.mtx[3][0]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			m[4]=b.mtx[0][1]; | 
					
						
							|  |  |  | 			m[5]=b.mtx[1][1]; | 
					
						
							|  |  |  | 			m[6]=b.mtx[2][1]; | 
					
						
							|  |  |  | 			m[7]=b.mtx[3][1]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			m[8]=b.mtx[0][2]; | 
					
						
							|  |  |  | 			m[9]=b.mtx[1][2]; | 
					
						
							|  |  |  | 			m[10]=b.mtx[2][2]; | 
					
						
							|  |  |  | 			m[11]=b.mtx[3][2]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glActiveTexture(GL_TEXTURE0); | 
					
						
							|  |  |  | 		glBindTexture(GL_TEXTURE_2D,s->tex_id); | 
					
						
							|  |  |  | 		glTexSubImage2D(GL_TEXTURE_2D,0,0,0,nearest_power_of_2(s->bones.size()*3),1,GL_RGBA,GL_FLOAT,sk_float); | 
					
						
							|  |  |  | 		_skeleton_dirty_list.remove( _skeleton_dirty_list.first() ); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	while(_multimesh_dirty_list.first()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		MultiMesh *s=_multimesh_dirty_list.first()->self(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		float *sk_float = (float*)skinned_buffer; | 
					
						
							|  |  |  | 		for(int i=0;i<s->elements.size();i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			float *m = &sk_float[i*16]; | 
					
						
							|  |  |  | 			const float *im=s->elements[i].matrix; | 
					
						
							|  |  |  | 			for(int j=0;j<16;j++) { | 
					
						
							|  |  |  | 				m[j]=im[j]; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glActiveTexture(GL_TEXTURE0); | 
					
						
							|  |  |  | 		glBindTexture(GL_TEXTURE_2D,s->tex_id); | 
					
						
							|  |  |  | 		glTexSubImage2D(GL_TEXTURE_2D,0,0,0,s->tw,s->th,GL_RGBA,GL_FLOAT,sk_float); | 
					
						
							|  |  |  | 		_multimesh_dirty_list.remove( _multimesh_dirty_list.first() ); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	draw_next_frame=false; | 
					
						
							|  |  |  | //	material_shader.set_uniform_default(MaterialShaderGLES2::SCREENZ_SCALE, Math::fmod(time, 3600.0));
 | 
					
						
							|  |  |  | 	/* nehe ?*/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | //	glClearColor(0,0,1,1);
 | 
					
						
							|  |  |  | //	glClear(GL_COLOR_BUFFER_BIT); //should not clear if anything else cleared..
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::capture_viewport(Image* r_capture) { | 
					
						
							|  |  |  | #if 0
 | 
					
						
							|  |  |  | 	DVector<uint8_t> pixels; | 
					
						
							|  |  |  | 	pixels.resize(viewport.width*viewport.height*3); | 
					
						
							|  |  |  | 	DVector<uint8_t>::Write w = pixels.write(); | 
					
						
							|  |  |  | #ifdef GLEW_ENABLED
 | 
					
						
							|  |  |  | 	glReadBuffer(GL_COLOR_ATTACHMENT0); | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 	glPixelStorei(GL_PACK_ALIGNMENT, 1); | 
					
						
							|  |  |  | 	if (current_rt) | 
					
						
							|  |  |  | 		glReadPixels( 0, 0, viewport.width, viewport.height,GL_RGB,GL_UNSIGNED_BYTE,w.ptr() ); | 
					
						
							|  |  |  | 	else | 
					
						
							|  |  |  | 		glReadPixels( viewport.x, window_size.height-(viewport.height+viewport.y), viewport.width,viewport.height,GL_RGB,GL_UNSIGNED_BYTE,w.ptr()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glPixelStorei(GL_PACK_ALIGNMENT, 4); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	w=DVector<uint8_t>::Write(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	r_capture->create(viewport.width,viewport.height,0,Image::FORMAT_RGB,pixels); | 
					
						
							|  |  |  | #else
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	DVector<uint8_t> pixels; | 
					
						
							|  |  |  | 	pixels.resize(viewport.width*viewport.height*4); | 
					
						
							|  |  |  | 	DVector<uint8_t>::Write w = pixels.write(); | 
					
						
							|  |  |  | 	glPixelStorei(GL_PACK_ALIGNMENT, 4); | 
					
						
							| 
									
										
										
										
											2014-11-12 11:23:23 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-11-13 00:53:12 -03:00
										 |  |  | //	uint64_t time = OS::get_singleton()->get_ticks_usec();
 | 
					
						
							| 
									
										
										
										
											2014-11-12 11:23:23 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	if (current_rt) { | 
					
						
							|  |  |  | #ifdef GLEW_ENABLED
 | 
					
						
							|  |  |  | 		glReadBuffer(GL_COLOR_ATTACHMENT0); | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 		glReadPixels( 0, 0, viewport.width, viewport.height,GL_RGBA,GL_UNSIGNED_BYTE,w.ptr() ); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		// back?
 | 
					
						
							|  |  |  | 		glReadPixels( viewport.x, window_size.height-(viewport.height+viewport.y), viewport.width,viewport.height,GL_RGBA,GL_UNSIGNED_BYTE,w.ptr()); | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2014-11-13 00:53:12 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	uint32_t *imgptr = (uint32_t*)w.ptr(); | 
					
						
							|  |  |  | 	for(int y=0;y<(viewport.height/2);y++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		uint32_t *ptr1 = &imgptr[y*viewport.width]; | 
					
						
							|  |  |  | 		uint32_t *ptr2 = &imgptr[(viewport.height-y-1)*viewport.width]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for(int x=0;x<viewport.width;x++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			uint32_t tmp = ptr1[x]; | 
					
						
							|  |  |  | 			ptr1[x]=ptr2[x]; | 
					
						
							|  |  |  | 			ptr2[x]=tmp; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	w=DVector<uint8_t>::Write(); | 
					
						
							|  |  |  | 	r_capture->create(viewport.width,viewport.height,0,Image::FORMAT_RGBA,pixels); | 
					
						
							| 
									
										
										
										
											2014-11-13 00:53:12 -03:00
										 |  |  | 	//r_capture->flip_y();
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::clear_viewport(const Color& p_color) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (current_rt) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glScissor( 0, 0, viewport.width, viewport.height ); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		glScissor( viewport.x, window_size.height-(viewport.height+viewport.y), viewport.width,viewport.height ); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glEnable(GL_SCISSOR_TEST); | 
					
						
							|  |  |  | 	glClearColor(p_color.r,p_color.g,p_color.b,1.0); | 
					
						
							|  |  |  | 	glClear(GL_COLOR_BUFFER_BIT); //should not clear if anything else cleared..
 | 
					
						
							|  |  |  | 	glDisable(GL_SCISSOR_TEST); | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-04-10 00:18:27 -03:00
										 |  |  | void RasterizerGLES2::set_render_target(RID p_render_target, bool p_transparent_bg, bool p_vflip) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	if (!p_render_target.is_valid()) { | 
					
						
							|  |  |  | 		glBindFramebuffer(GL_FRAMEBUFFER,base_framebuffer); | 
					
						
							|  |  |  | 		current_rt=NULL; | 
					
						
							| 
									
										
										
										
											2014-04-10 00:18:27 -03:00
										 |  |  | 		current_rt_vflip=false; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		RenderTarget *rt = render_target_owner.get(p_render_target); | 
					
						
							|  |  |  | 		ERR_FAIL_COND(!rt); | 
					
						
							|  |  |  | 		ERR_FAIL_COND(rt->fbo==0); | 
					
						
							|  |  |  | 		glBindFramebuffer(GL_FRAMEBUFFER,rt->fbo); | 
					
						
							|  |  |  | 		current_rt=rt; | 
					
						
							| 
									
										
										
										
											2014-04-10 00:18:27 -03:00
										 |  |  | 		current_rt_transparent=p_transparent_bg; | 
					
						
							|  |  |  | 		current_rt_vflip=!p_vflip; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::set_viewport(const VS::ViewportRect& p_viewport) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	viewport=p_viewport; | 
					
						
							|  |  |  | 	//viewport.width/=2;
 | 
					
						
							|  |  |  | 	//viewport.height/=2;
 | 
					
						
							|  |  |  | 	//print_line("viewport: "+itos(p_viewport.x)+","+itos(p_viewport.y)+","+itos(p_viewport.width)+","+itos(p_viewport.height));
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (current_rt) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glViewport( 0, 0,viewport.width, viewport.height ); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		glViewport( viewport.x, window_size.height-(viewport.height+viewport.y), viewport.width,viewport.height ); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::begin_scene(RID p_viewport_data,RID p_env,VS::ScenarioDebugMode p_debug) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	current_debug=p_debug; | 
					
						
							|  |  |  | 	opaque_render_list.clear(); | 
					
						
							|  |  |  | 	alpha_render_list.clear(); | 
					
						
							|  |  |  | 	light_instance_count=0; | 
					
						
							|  |  |  | 	current_env = p_env.is_valid() ? environment_owner.get(p_env) : NULL; | 
					
						
							|  |  |  | 	scene_pass++; | 
					
						
							|  |  |  | 	last_light_id=0; | 
					
						
							|  |  |  | 	directional_light_count=0; | 
					
						
							|  |  |  | 	lights_use_shadow=false; | 
					
						
							|  |  |  | 	texscreen_used=false; | 
					
						
							|  |  |  | 	current_vd=viewport_data_owner.get(p_viewport_data); | 
					
						
							|  |  |  | 	if (current_debug==VS::SCENARIO_DEBUG_WIREFRAME) { | 
					
						
							|  |  |  | #ifdef GLEW_ENABLED
 | 
					
						
							|  |  |  | 		glPolygonMode(GL_FRONT_AND_BACK,GL_LINE); | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//set state
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glCullFace(GL_FRONT); | 
					
						
							|  |  |  | 	cull_front=true; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::begin_shadow_map( RID p_light_instance, int p_shadow_pass ) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND(shadow); | 
					
						
							|  |  |  | 	shadow = light_instance_owner.get(p_light_instance); | 
					
						
							|  |  |  | 	shadow_pass=p_shadow_pass; | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!shadow); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	opaque_render_list.clear(); | 
					
						
							|  |  |  | 	alpha_render_list.clear(); | 
					
						
							|  |  |  | //	pre_zpass_render_list.clear();
 | 
					
						
							|  |  |  | 	light_instance_count=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glCullFace(GL_FRONT); | 
					
						
							|  |  |  | 	cull_front=true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::set_camera(const Transform& p_world,const CameraMatrix& p_projection) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	camera_transform=p_world; | 
					
						
							| 
									
										
										
										
											2014-04-10 00:18:27 -03:00
										 |  |  | 	if (current_rt && current_rt_vflip) { | 
					
						
							|  |  |  | 		camera_transform.basis.set_axis(1,-camera_transform.basis.get_axis(1)); | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	camera_transform_inverse=camera_transform.inverse(); | 
					
						
							|  |  |  | 	camera_projection=p_projection; | 
					
						
							|  |  |  | 	camera_plane = Plane( camera_transform.origin, camera_transform.basis.get_axis(2) ); | 
					
						
							|  |  |  | 	camera_z_near=camera_projection.get_z_near(); | 
					
						
							|  |  |  | 	camera_z_far=camera_projection.get_z_far(); | 
					
						
							|  |  |  | 	camera_projection.get_viewport_size(camera_vp_size.x,camera_vp_size.y); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::add_light( RID p_light_instance ) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define LIGHT_FADE_TRESHOLD 0.05
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND( light_instance_count >= MAX_SCENE_LIGHTS ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	LightInstance *li = light_instance_owner.get(p_light_instance); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!li); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	switch(li->base->type) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		case VS::LIGHT_DIRECTIONAL: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			ERR_FAIL_COND( directional_light_count >= RenderList::MAX_LIGHTS); | 
					
						
							|  |  |  | 			directional_lights[directional_light_count++]=li; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (li->base->shadow_enabled) { | 
					
						
							|  |  |  | 				CameraMatrix bias; | 
					
						
							|  |  |  | 				bias.set_light_bias(); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-05-04 22:50:23 -03:00
										 |  |  | 				int passes=light_instance_get_shadow_passes(p_light_instance); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				for(int i=0;i<passes;i++) { | 
					
						
							|  |  |  | 					Transform modelview=Transform(camera_transform_inverse * li->custom_transform[i]).inverse(); | 
					
						
							|  |  |  | 					li->shadow_projection[i] = bias * li->custom_projection[i] * modelview; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 				lights_use_shadow=true; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case VS::LIGHT_OMNI: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (li->base->shadow_enabled) { | 
					
						
							| 
									
										
										
										
											2014-05-04 22:50:23 -03:00
										 |  |  | 				li->shadow_projection[0] = Transform(camera_transform_inverse * li->transform).inverse(); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 				lights_use_shadow=true; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case VS::LIGHT_SPOT: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (li->base->shadow_enabled) { | 
					
						
							|  |  |  | 				CameraMatrix bias; | 
					
						
							|  |  |  | 				bias.set_light_bias(); | 
					
						
							|  |  |  | 				Transform modelview=Transform(camera_transform_inverse * li->transform).inverse(); | 
					
						
							| 
									
										
										
										
											2014-05-04 22:50:23 -03:00
										 |  |  | 				li->shadow_projection[0] = bias * li->projection * modelview; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 				lights_use_shadow=true; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/* make light hash */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// actually, not really a hash, but helps to sort the lights
 | 
					
						
							|  |  |  | 	// and avoid recompiling redudant shader versions
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	li->last_pass=scene_pass; | 
					
						
							|  |  |  | 	li->sort_key=light_instance_count; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	light_instances[light_instance_count++]=li; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::_update_shader( Shader* p_shader) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_shader_dirty_list.remove( &p_shader->dirty_list ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	p_shader->valid=false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	p_shader->uniforms.clear(); | 
					
						
							|  |  |  | 	Vector<StringName> uniform_names; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	String vertex_code; | 
					
						
							|  |  |  | 	String vertex_globals; | 
					
						
							| 
									
										
										
										
											2014-06-27 23:21:45 -03:00
										 |  |  | 	ShaderCompilerGLES2::Flags vertex_flags; | 
					
						
							|  |  |  | 	ShaderCompilerGLES2::Flags fragment_flags; | 
					
						
							|  |  |  | 	ShaderCompilerGLES2::Flags light_flags; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	if (p_shader->mode==VS::SHADER_MATERIAL) { | 
					
						
							| 
									
										
										
										
											2014-06-27 23:21:45 -03:00
										 |  |  | 		Error err = shader_precompiler.compile(p_shader->vertex_code,ShaderLanguage::SHADER_MATERIAL_VERTEX,vertex_code,vertex_globals,vertex_flags,&p_shader->uniforms); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		if (err) { | 
					
						
							|  |  |  | 			return; //invalid
 | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2015-01-11 20:52:42 -03:00
										 |  |  | 	} else if (p_shader->mode==VS::SHADER_CANVAS_ITEM) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Error err = shader_precompiler.compile(p_shader->vertex_code,ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX,vertex_code,vertex_globals,vertex_flags,&p_shader->uniforms); | 
					
						
							|  |  |  | 		if (err) { | 
					
						
							|  |  |  | 			return; //invalid
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//print_line("compiled vertex: "+vertex_code);
 | 
					
						
							|  |  |  | 	//print_line("compiled vertex globals: "+vertex_globals);
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//print_line("UCV: "+itos(p_shader->uniforms.size()));
 | 
					
						
							|  |  |  | 	String fragment_code; | 
					
						
							|  |  |  | 	String fragment_globals; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-01-11 20:52:42 -03:00
										 |  |  | 	if (p_shader->mode==VS::SHADER_MATERIAL) { | 
					
						
							|  |  |  | 		Error err = shader_precompiler.compile(p_shader->fragment_code,ShaderLanguage::SHADER_MATERIAL_FRAGMENT,fragment_code,fragment_globals,fragment_flags,&p_shader->uniforms); | 
					
						
							|  |  |  | 		if (err) { | 
					
						
							|  |  |  | 			return; //invalid
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} else if (p_shader->mode==VS::SHADER_CANVAS_ITEM) { | 
					
						
							|  |  |  | 		Error err = shader_precompiler.compile(p_shader->fragment_code,ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT,fragment_code,fragment_globals,fragment_flags,&p_shader->uniforms); | 
					
						
							|  |  |  | 		if (err) { | 
					
						
							|  |  |  | 			return; //invalid
 | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-06-27 23:21:45 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	String light_code; | 
					
						
							|  |  |  | 	String light_globals; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_shader->mode==VS::SHADER_MATERIAL) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Error err = shader_precompiler.compile(p_shader->light_code,(ShaderLanguage::SHADER_MATERIAL_LIGHT),light_code,light_globals,light_flags,&p_shader->uniforms); | 
					
						
							|  |  |  | 		if (err) { | 
					
						
							|  |  |  | 			return; //invalid
 | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2015-01-11 20:52:42 -03:00
										 |  |  | 	} else if (p_shader->mode==VS::SHADER_CANVAS_ITEM) { | 
					
						
							|  |  |  | 		Error err = shader_precompiler.compile(p_shader->light_code,(ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT),light_code,light_globals,light_flags,&p_shader->uniforms); | 
					
						
							|  |  |  | 		if (err) { | 
					
						
							|  |  |  | 			return; //invalid
 | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2014-06-27 23:21:45 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	fragment_globals+=light_globals; //both fragment anyway
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	//print_line("compiled fragment: "+fragment_code);
 | 
					
						
							| 
									
										
										
										
											2014-04-10 00:18:27 -03:00
										 |  |  | 	//	("compiled fragment globals: "+fragment_globals);
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	//print_line("UCF: "+itos(p_shader->uniforms.size()));
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-05-29 10:56:39 -03:00
										 |  |  | 	int first_tex_index=0xFFFFF; | 
					
						
							|  |  |  | 	p_shader->first_texture=StringName(); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	for(Map<StringName,ShaderLanguage::Uniform>::Element *E=p_shader->uniforms.front();E;E=E->next()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		uniform_names.push_back("_"+String(E->key())); | 
					
						
							| 
									
										
										
										
											2014-05-29 10:56:39 -03:00
										 |  |  | 		if (E->get().type==ShaderLanguage::TYPE_TEXTURE && E->get().order<first_tex_index) { | 
					
						
							|  |  |  | 			p_shader->first_texture=E->key(); | 
					
						
							|  |  |  | 			first_tex_index=E->get().order; | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-08-01 22:10:38 -03:00
										 |  |  | 	bool uses_time=false; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	if (p_shader->mode==VS::SHADER_MATERIAL) { | 
					
						
							|  |  |  | 		//print_line("setting code to id.. "+itos(p_shader->custom_code_id));
 | 
					
						
							|  |  |  | 		Vector<const char*> enablers; | 
					
						
							| 
									
										
										
										
											2014-08-14 10:31:38 -03:00
										 |  |  | 		if (fragment_flags.use_color_interp || vertex_flags.use_color_interp) | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			enablers.push_back("#define ENABLE_COLOR_INTERP\n"); | 
					
						
							| 
									
										
										
										
											2014-08-14 10:31:38 -03:00
										 |  |  | 		if (fragment_flags.use_uv_interp || vertex_flags.use_uv_interp) | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			enablers.push_back("#define ENABLE_UV_INTERP\n"); | 
					
						
							| 
									
										
										
										
											2014-08-14 10:31:38 -03:00
										 |  |  | 		if (fragment_flags.use_uv2_interp || vertex_flags.use_uv2_interp) | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			enablers.push_back("#define ENABLE_UV2_INTERP\n"); | 
					
						
							| 
									
										
										
										
											2014-10-14 01:01:25 -03:00
										 |  |  | 		if (fragment_flags.use_tangent_interp || vertex_flags.use_tangent_interp || fragment_flags.uses_normalmap) | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			enablers.push_back("#define ENABLE_TANGENT_INTERP\n"); | 
					
						
							| 
									
										
										
										
											2014-08-14 10:31:38 -03:00
										 |  |  | 		if (fragment_flags.use_var1_interp || vertex_flags.use_var1_interp) | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			enablers.push_back("#define ENABLE_VAR1_INTERP\n"); | 
					
						
							| 
									
										
										
										
											2014-08-14 10:31:38 -03:00
										 |  |  | 		if (fragment_flags.use_var2_interp || vertex_flags.use_var2_interp) | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			enablers.push_back("#define ENABLE_VAR2_INTERP\n"); | 
					
						
							| 
									
										
										
										
											2014-06-27 23:21:45 -03:00
										 |  |  | 		if (fragment_flags.uses_texscreen) { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			enablers.push_back("#define ENABLE_TEXSCREEN\n"); | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2014-06-27 23:21:45 -03:00
										 |  |  | 		if (fragment_flags.uses_screen_uv) { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			enablers.push_back("#define ENABLE_SCREEN_UV\n"); | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2014-06-27 23:21:45 -03:00
										 |  |  | 		if (fragment_flags.uses_discard) { | 
					
						
							| 
									
										
										
										
											2014-05-29 10:56:39 -03:00
										 |  |  | 			enablers.push_back("#define ENABLE_DISCARD\n"); | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2014-10-14 01:01:25 -03:00
										 |  |  | 		if (fragment_flags.uses_normalmap) { | 
					
						
							|  |  |  | 			enablers.push_back("#define ENABLE_NORMALMAP\n"); | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2014-06-27 23:21:45 -03:00
										 |  |  | 		if (light_flags.uses_light) { | 
					
						
							|  |  |  | 			enablers.push_back("#define USE_LIGHT_SHADER_CODE\n"); | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2014-08-01 22:10:38 -03:00
										 |  |  | 		if (light_flags.uses_time || fragment_flags.uses_time || vertex_flags.uses_time) { | 
					
						
							|  |  |  | 			enablers.push_back("#define USE_TIME\n"); | 
					
						
							|  |  |  | 			uses_time=true; | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-06-27 23:21:45 -03:00
										 |  |  | 		material_shader.set_custom_shader_code(p_shader->custom_code_id,vertex_code, vertex_globals,fragment_code, light_code, fragment_globals,uniform_names,enablers); | 
					
						
							| 
									
										
										
										
											2015-01-11 11:43:31 -03:00
										 |  |  | 	} else if (p_shader->mode==VS::SHADER_CANVAS_ITEM) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector<const char*> enablers; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (light_flags.uses_time || fragment_flags.uses_time || vertex_flags.uses_time) { | 
					
						
							|  |  |  | 			enablers.push_back("#define USE_TIME\n"); | 
					
						
							|  |  |  | 			uses_time=true; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		if (fragment_flags.uses_normal) { | 
					
						
							|  |  |  | 			enablers.push_back("#define NORMAL_USED\n"); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		if (light_flags.uses_light) { | 
					
						
							|  |  |  | 			enablers.push_back("#define USE_LIGHT_SHADER_CODE\n"); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		if (fragment_flags.use_var1_interp || vertex_flags.use_var1_interp) | 
					
						
							|  |  |  | 			enablers.push_back("#define ENABLE_VAR1_INTERP\n"); | 
					
						
							|  |  |  | 		if (fragment_flags.use_var2_interp || vertex_flags.use_var2_interp) | 
					
						
							|  |  |  | 			enablers.push_back("#define ENABLE_VAR2_INTERP\n"); | 
					
						
							|  |  |  | 		if (fragment_flags.uses_texscreen) { | 
					
						
							|  |  |  | 			enablers.push_back("#define ENABLE_TEXSCREEN\n"); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		if (fragment_flags.uses_screen_uv) { | 
					
						
							|  |  |  | 			enablers.push_back("#define ENABLE_SCREEN_UV\n"); | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2015-01-12 10:19:09 -03:00
										 |  |  | 		if (fragment_flags.uses_texpixel_size) { | 
					
						
							|  |  |  | 			enablers.push_back("#define USE_TEXPIXEL_SIZE\n"); | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2015-01-11 11:43:31 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-01-21 00:57:37 -03:00
										 |  |  | 		if (vertex_flags.uses_worldvec) { | 
					
						
							| 
									
										
										
										
											2015-01-20 20:25:19 -03:00
										 |  |  | 			enablers.push_back("#define USE_WORLD_VEC\n"); | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2015-01-11 11:43:31 -03:00
										 |  |  | 		canvas_shader.set_custom_shader_code(p_shader->custom_code_id,vertex_code, vertex_globals,fragment_code, light_code, fragment_globals,uniform_names,enablers); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		//postprocess_shader.set_custom_shader_code(p_shader->custom_code_id,vertex_code, vertex_globals,fragment_code, fragment_globals,uniform_names);
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	p_shader->valid=true; | 
					
						
							| 
									
										
										
										
											2014-06-27 23:21:45 -03:00
										 |  |  | 	p_shader->has_alpha=fragment_flags.uses_alpha || fragment_flags.uses_texscreen; | 
					
						
							|  |  |  | 	p_shader->writes_vertex=vertex_flags.vertex_code_writes_vertex; | 
					
						
							|  |  |  | 	p_shader->uses_discard=fragment_flags.uses_discard; | 
					
						
							|  |  |  | 	p_shader->has_texscreen=fragment_flags.uses_texscreen; | 
					
						
							|  |  |  | 	p_shader->has_screen_uv=fragment_flags.uses_screen_uv; | 
					
						
							|  |  |  | 	p_shader->can_zpass=!fragment_flags.uses_discard && !vertex_flags.vertex_code_writes_vertex; | 
					
						
							| 
									
										
										
										
											2015-01-11 11:43:31 -03:00
										 |  |  | 	p_shader->uses_normal=fragment_flags.uses_normal || light_flags.uses_normal; | 
					
						
							| 
									
										
										
										
											2014-08-01 22:10:38 -03:00
										 |  |  | 	p_shader->uses_time=uses_time; | 
					
						
							| 
									
										
										
										
											2015-01-12 10:19:09 -03:00
										 |  |  | 	p_shader->uses_texpixel_size=fragment_flags.uses_texpixel_size; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	p_shader->version++; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::_add_geometry( const Geometry* p_geometry, const InstanceData *p_instance, const Geometry *p_geometry_cmp, const GeometryOwner *p_owner) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Material *m=NULL; | 
					
						
							|  |  |  | 	RID m_src=p_instance->material_override.is_valid() ? p_instance->material_override : p_geometry->material; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifdef DEBUG_ENABLED
 | 
					
						
							|  |  |  | 	if (current_debug==VS::SCENARIO_DEBUG_OVERDRAW) { | 
					
						
							|  |  |  | 		m_src=overdraw_material; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (m_src) | 
					
						
							|  |  |  | 		m=material_owner.get( m_src ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!m) { | 
					
						
							|  |  |  | 		m=material_owner.get( default_material ); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!m); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (m->last_pass!=frame) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (m->shader.is_valid()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			m->shader_cache=shader_owner.get(m->shader); | 
					
						
							|  |  |  | 			if (m->shader_cache) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (!m->shader_cache->valid) { | 
					
						
							|  |  |  | 					m->shader_cache=NULL; | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 					if (m->shader_cache->has_texscreen) | 
					
						
							|  |  |  | 						texscreen_used=true; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 				m->shader=RID(); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			m->shader_cache=NULL; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		m->last_pass=frame; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RenderList *render_list=NULL; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-05-29 10:56:39 -03:00
										 |  |  | 	bool has_base_alpha=(m->shader_cache && m->shader_cache->has_alpha); | 
					
						
							|  |  |  | 	bool has_blend_alpha=m->blend_mode!=VS::MATERIAL_BLEND_MODE_MIX || m->flags[VS::MATERIAL_FLAG_ONTOP]; | 
					
						
							|  |  |  | 	bool has_alpha = has_base_alpha || has_blend_alpha; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (shadow) { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-06-27 23:21:45 -03:00
										 |  |  | 		if (has_blend_alpha || (has_base_alpha && m->depth_draw_mode!=VS::MATERIAL_DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA)) | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			return; //bye
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-06-27 23:21:45 -03:00
										 |  |  | 		if (m->shader_cache && !m->shader_cache->writes_vertex && !m->shader_cache->uses_discard && m->depth_draw_mode!=VS::MATERIAL_DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA) { | 
					
						
							| 
									
										
										
										
											2014-05-29 10:56:39 -03:00
										 |  |  | 			//shader does not use discard and does not write a vertex position, use generic material
 | 
					
						
							|  |  |  | 			m = shadow_mat_ptr; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			if (m->last_pass!=frame) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (m->shader.is_valid()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					m->shader_cache=shader_owner.get(m->shader); | 
					
						
							|  |  |  | 					if (m->shader_cache) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						if (!m->shader_cache->valid) | 
					
						
							|  |  |  | 							m->shader_cache=NULL; | 
					
						
							|  |  |  | 					} else { | 
					
						
							|  |  |  | 						m->shader=RID(); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 					m->shader_cache=NULL; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				m->last_pass=frame; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		render_list = &opaque_render_list; | 
					
						
							|  |  |  | 	/* notyet
 | 
					
						
							|  |  |  | 		if (!m->shader_cache || m->shader_cache->can_zpass) | 
					
						
							|  |  |  | 			render_list = &alpha_render_list; | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			render_list = &opaque_render_list; | 
					
						
							|  |  |  | 		}*/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		if (has_alpha) { | 
					
						
							|  |  |  | 			render_list = &alpha_render_list; | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			render_list = &opaque_render_list; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RenderList::Element *e = render_list->add_element(); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-05-29 10:56:39 -03:00
										 |  |  | 	if (!e) | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	e->geometry=p_geometry; | 
					
						
							|  |  |  | 	e->geometry_cmp=p_geometry_cmp; | 
					
						
							|  |  |  | 	e->material=m; | 
					
						
							|  |  |  | 	e->instance=p_instance; | 
					
						
							|  |  |  | 	//e->depth=camera_plane.distance_to(p_world->origin);
 | 
					
						
							|  |  |  | 	e->depth=camera_transform.origin.distance_to(p_instance->transform.origin); | 
					
						
							|  |  |  | 	e->owner=p_owner; | 
					
						
							|  |  |  | 	e->light_type=0; | 
					
						
							|  |  |  | 	e->additive=false; | 
					
						
							|  |  |  | 	e->additive_ptr=&e->additive; | 
					
						
							|  |  |  | 	e->sort_flags=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_instance->skeleton.is_valid()) { | 
					
						
							|  |  |  | 		e->skeleton=skeleton_owner.get(p_instance->skeleton); | 
					
						
							|  |  |  | 		if (!e->skeleton) | 
					
						
							|  |  |  | 			const_cast<InstanceData*>(p_instance)->skeleton=RID(); | 
					
						
							|  |  |  | 		else | 
					
						
							|  |  |  | 			e->sort_flags|=RenderList::SORT_FLAG_SKELETON; | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		e->skeleton=NULL; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (e->geometry->type==Geometry::GEOMETRY_MULTISURFACE) | 
					
						
							|  |  |  | 		e->sort_flags|=RenderList::SORT_FLAG_INSTANCING; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	e->mirror=p_instance->mirror; | 
					
						
							|  |  |  | 	if (m->flags[VS::MATERIAL_FLAG_INVERT_FACES]) | 
					
						
							|  |  |  | 		e->mirror=!e->mirror; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-12-07 02:04:20 -03:00
										 |  |  | 	//e->light_type=0xFF; // no lights!
 | 
					
						
							|  |  |  | 	e->light_type=3; //light type 3 is no light?
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	e->light=0xFFFF; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-06-27 23:21:45 -03:00
										 |  |  | 	if (!shadow && !has_blend_alpha && has_alpha && m->depth_draw_mode==VS::MATERIAL_DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA) { | 
					
						
							| 
									
										
										
										
											2014-05-29 10:56:39 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		//if nothing exists, add this element as opaque too
 | 
					
						
							|  |  |  | 		RenderList::Element *oe = opaque_render_list.add_element(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (!oe) | 
					
						
							|  |  |  | 			return; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		memcpy(oe,e,sizeof(RenderList::Element)); | 
					
						
							|  |  |  | 		oe->additive_ptr=&oe->additive; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-09-18 00:18:57 -03:00
										 |  |  | 	if (shadow || m->flags[VS::MATERIAL_FLAG_UNSHADED] || current_debug==VS::SCENARIO_DEBUG_SHADELESS) { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		e->light_type=0x7F; //unshaded is zero
 | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-06-29 22:41:02 -03:00
										 |  |  | 		bool duplicate=false; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-06-29 22:41:02 -03:00
										 |  |  | 		for(int i=0;i<directional_light_count;i++) { | 
					
						
							|  |  |  | 			uint16_t sort_key = directional_lights[i]->sort_key; | 
					
						
							|  |  |  | 			uint8_t light_type = VS::LIGHT_DIRECTIONAL; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			if (directional_lights[i]->base->shadow_enabled) { | 
					
						
							| 
									
										
										
										
											2014-06-29 22:41:02 -03:00
										 |  |  | 				light_type|=0x8; | 
					
						
							| 
									
										
										
										
											2014-05-04 22:50:23 -03:00
										 |  |  | 				if (directional_lights[i]->base->directional_shadow_mode==VS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS) | 
					
						
							| 
									
										
										
										
											2014-06-29 22:41:02 -03:00
										 |  |  | 					light_type|=0x10; | 
					
						
							| 
									
										
										
										
											2014-05-04 22:50:23 -03:00
										 |  |  | 				else if (directional_lights[i]->base->directional_shadow_mode==VS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS) | 
					
						
							| 
									
										
										
										
											2014-06-29 22:41:02 -03:00
										 |  |  | 					light_type|=0x30; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-06-29 22:41:02 -03:00
										 |  |  | 			RenderList::Element *ec; | 
					
						
							|  |  |  | 			if (duplicate) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				ec = render_list->add_element(); | 
					
						
							|  |  |  | 				memcpy(ec,e,sizeof(RenderList::Element)); | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				ec=e; | 
					
						
							|  |  |  | 				duplicate=true; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			ec->light_type=light_type; | 
					
						
							|  |  |  | 			ec->light=sort_key; | 
					
						
							|  |  |  | 			ec->additive_ptr=&e->additive; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		const RID *liptr = p_instance->light_instances.ptr(); | 
					
						
							|  |  |  | 		int ilc=p_instance->light_instances.size(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for(int i=0;i<ilc;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			LightInstance *li=light_instance_owner.get( liptr[i] ); | 
					
						
							|  |  |  | 			if (!li || li->last_pass!=scene_pass) //lit by light not in visible scene
 | 
					
						
							|  |  |  | 				continue; | 
					
						
							| 
									
										
										
										
											2014-07-02 00:09:36 -03:00
										 |  |  | 			uint8_t light_type=li->base->type|0x40; //penalty to ensure directionals always go first
 | 
					
						
							|  |  |  | 			if (li->base->shadow_enabled) { | 
					
						
							| 
									
										
										
										
											2014-06-29 22:41:02 -03:00
										 |  |  | 				light_type|=0x8; | 
					
						
							| 
									
										
										
										
											2014-07-02 00:09:36 -03:00
										 |  |  | 			} | 
					
						
							| 
									
										
										
										
											2014-06-29 22:41:02 -03:00
										 |  |  | 			uint16_t sort_key =li->sort_key; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			RenderList::Element *ec; | 
					
						
							| 
									
										
										
										
											2014-06-29 22:41:02 -03:00
										 |  |  | 			if (duplicate) { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 				ec = render_list->add_element(); | 
					
						
							|  |  |  | 				memcpy(ec,e,sizeof(RenderList::Element)); | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-06-29 22:41:02 -03:00
										 |  |  | 				duplicate=true; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 				ec=e; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-06-29 22:41:02 -03:00
										 |  |  | 			ec->light_type=light_type; | 
					
						
							|  |  |  | 			ec->light=sort_key; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			ec->additive_ptr=&e->additive; | 
					
						
							| 
									
										
										
										
											2014-06-29 22:41:02 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-06-29 22:41:02 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	DEBUG_TEST_ERROR("Add Geometry"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::add_mesh( const RID& p_mesh, const InstanceData *p_data) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Mesh *mesh = mesh_owner.get(p_mesh); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!mesh); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	int ssize = mesh->surfaces.size(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i=0;i<ssize;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Surface *s = mesh->surfaces[i]; | 
					
						
							|  |  |  | 		_add_geometry(s,p_data,s,NULL); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	mesh->last_pass=frame; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::add_multimesh( const RID& p_multimesh, const InstanceData *p_data){ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	MultiMesh *multimesh = multimesh_owner.get(p_multimesh); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!multimesh); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!multimesh->mesh.is_valid()) | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	if (multimesh->elements.empty()) | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Mesh *mesh = mesh_owner.get(multimesh->mesh); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!mesh); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	int surf_count = mesh->surfaces.size(); | 
					
						
							|  |  |  | 	if (multimesh->last_pass!=scene_pass) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		multimesh->cache_surfaces.resize(surf_count); | 
					
						
							|  |  |  | 		for(int i=0;i<surf_count;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			multimesh->cache_surfaces[i].material=mesh->surfaces[i]->material; | 
					
						
							|  |  |  | 			multimesh->cache_surfaces[i].has_alpha=mesh->surfaces[i]->has_alpha; | 
					
						
							|  |  |  | 			multimesh->cache_surfaces[i].surface=mesh->surfaces[i]; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		multimesh->last_pass=scene_pass; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for(int i=0;i<surf_count;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		_add_geometry(&multimesh->cache_surfaces[i],p_data,multimesh->cache_surfaces[i].surface,multimesh); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-05-29 10:56:39 -03:00
										 |  |  | void RasterizerGLES2::add_immediate( const RID& p_immediate, const InstanceData *p_data) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Immediate *immediate = immediate_owner.get(p_immediate); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!immediate); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_add_geometry(immediate,p_data,immediate,NULL); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | void RasterizerGLES2::add_particles( const RID& p_particle_instance, const InstanceData *p_data){ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//print_line("adding particles");
 | 
					
						
							|  |  |  | 	ParticlesInstance *particles_instance = particles_instance_owner.get(p_particle_instance); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!particles_instance); | 
					
						
							|  |  |  | 	Particles *p=particles_owner.get( particles_instance->particles ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!p); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_add_geometry(p,p_data,p,particles_instance); | 
					
						
							|  |  |  | 	draw_next_frame=true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-06-16 10:22:26 -03:00
										 |  |  | Color RasterizerGLES2::_convert_color(const Color& p_color) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (current_env && current_env->fx_enabled[VS::ENV_FX_SRGB]) | 
					
						
							|  |  |  | 		return p_color.to_linear(); | 
					
						
							|  |  |  | 	else | 
					
						
							|  |  |  | 		return p_color; | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::_set_cull(bool p_front,bool p_reverse_cull) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	bool front = p_front; | 
					
						
							|  |  |  | 	if (p_reverse_cull) | 
					
						
							|  |  |  | 		front=!front; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (front!=cull_front) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glCullFace(front?GL_FRONT:GL_BACK); | 
					
						
							|  |  |  | 		cull_front=front; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | _FORCE_INLINE_ void RasterizerGLES2::_update_material_shader_params(Material *p_material) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Map<StringName,Material::UniformData> old_mparams=p_material->shader_params; | 
					
						
							|  |  |  | 	Map<StringName,Material::UniformData> &mparams=p_material->shader_params; | 
					
						
							|  |  |  | 	mparams.clear(); | 
					
						
							|  |  |  | 	int idx=0; | 
					
						
							|  |  |  | 	for(Map<StringName,ShaderLanguage::Uniform>::Element *E=p_material->shader_cache->uniforms.front();E;E=E->next()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Material::UniformData ud; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-01-07 01:45:46 -03:00
										 |  |  | 		bool keep=true; //keep material value
 | 
					
						
							| 
									
										
										
										
											2015-01-20 22:31:32 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		Map<StringName,Material::UniformData>::Element *OLD=old_mparams.find(E->key()); | 
					
						
							|  |  |  | 		bool has_old = OLD; | 
					
						
							| 
									
										
										
										
											2015-01-07 01:45:46 -03:00
										 |  |  | 		bool old_inuse=has_old && old_mparams[E->key()].inuse; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-01-20 23:58:47 -03:00
										 |  |  | 		ud.istexture=(E->get().type==ShaderLanguage::TYPE_TEXTURE || E->get().type==ShaderLanguage::TYPE_CUBEMAP); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (!has_old || !old_inuse) { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			keep=false; | 
					
						
							| 
									
										
										
										
											2015-01-20 23:58:47 -03:00
										 |  |  | 		} | 
					
						
							| 
									
										
										
										
											2015-01-20 22:31:32 -03:00
										 |  |  | 		else if (OLD->get().value.get_type()!=E->value().default_value.get_type()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (OLD->get().value.get_type()==Variant::INT && E->get().type==ShaderLanguage::TYPE_FLOAT) { | 
					
						
							|  |  |  | 				//handle common mistake using shaders (feeding ints instead of float)
 | 
					
						
							|  |  |  | 				OLD->get().value=float(OLD->get().value); | 
					
						
							|  |  |  | 				keep=true; | 
					
						
							| 
									
										
										
										
											2015-01-20 23:58:47 -03:00
										 |  |  | 			} else if (!ud.istexture && E->value().default_value.get_type()!=Variant::NIL) { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-01-20 22:31:32 -03:00
										 |  |  | 				keep=false; | 
					
						
							|  |  |  | 			} | 
					
						
							| 
									
										
										
										
											2015-01-07 01:45:46 -03:00
										 |  |  | 			//type changed between old and new
 | 
					
						
							| 
									
										
										
										
											2015-01-12 20:44:02 -03:00
										 |  |  | 			/*	if (old_mparams[E->key()].value.get_type()==Variant::OBJECT) {
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 				if (E->value().default_value.get_type()!=Variant::_RID) //hackfor textures
 | 
					
						
							|  |  |  | 					keep=false; | 
					
						
							|  |  |  | 			} else if (!old_mparams[E->key()].value.is_num() || !E->value().default_value.get_type()) | 
					
						
							| 
									
										
										
										
											2015-01-07 01:45:46 -03:00
										 |  |  | 				keep=false;*/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			//value is invalid because type differs and default is not null
 | 
					
						
							| 
									
										
										
										
											2015-01-20 22:31:32 -03:00
										 |  |  | 			; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-01-07 01:45:46 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		if (keep) { | 
					
						
							|  |  |  | 			ud.value=old_mparams[E->key()].value; | 
					
						
							| 
									
										
										
										
											2015-01-07 01:45:46 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			//print_line("KEEP: "+String(E->key()));
 | 
					
						
							|  |  |  | 		} else { | 
					
						
							| 
									
										
										
										
											2015-01-07 01:45:46 -03:00
										 |  |  | 			if (ud.istexture && p_material->shader_cache->default_textures.has(E->key())) | 
					
						
							|  |  |  | 				ud.value=p_material->shader_cache->default_textures[E->key()]; | 
					
						
							|  |  |  | 			else | 
					
						
							|  |  |  | 				ud.value=E->value().default_value; | 
					
						
							|  |  |  | 			old_inuse=false; //if reverted to default, obviously did not work
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			//print_line("NEW: "+String(E->key())+" because: hasold-"+itos(old_mparams.has(E->key())));
 | 
					
						
							|  |  |  | 			//if (old_mparams.has(E->key()))
 | 
					
						
							|  |  |  | 			//	print_line(" told "+Variant::get_type_name(old_mparams[E->key()].value.get_type())+" tnew "+Variant::get_type_name(E->value().default_value.get_type()));
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-01-07 01:45:46 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		ud.index=idx++; | 
					
						
							| 
									
										
										
										
											2015-01-07 01:45:46 -03:00
										 |  |  | 		ud.inuse=old_inuse; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		mparams[E->key()]=ud; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	p_material->shader_version=p_material->shader_cache->version; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-05-29 10:56:39 -03:00
										 |  |  | bool RasterizerGLES2::_setup_material(const Geometry *p_geometry,const Material *p_material,bool p_no_const_light,bool p_opaque_pass) { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	if (p_material->flags[VS::MATERIAL_FLAG_DOUBLE_SIDED]) { | 
					
						
							|  |  |  | 		glDisable(GL_CULL_FACE); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		glEnable(GL_CULL_FACE); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/*
 | 
					
						
							|  |  |  | 	if (p_material->flags[VS::MATERIAL_FLAG_WIREFRAME]) | 
					
						
							|  |  |  | 		glPolygonMode(GL_FRONT_AND_BACK,GL_LINE); | 
					
						
							|  |  |  | 	else | 
					
						
							|  |  |  | 		glPolygonMode(GL_FRONT_AND_BACK,GL_FILL); | 
					
						
							|  |  |  | 	*/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_material->line_width) | 
					
						
							|  |  |  | 		glLineWidth(p_material->line_width); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//all goes to false by default
 | 
					
						
							|  |  |  | 	material_shader.set_conditional(MaterialShaderGLES2::USE_SHADOW_PASS,shadow!=NULL); | 
					
						
							| 
									
										
										
										
											2014-06-16 10:22:26 -03:00
										 |  |  | 	material_shader.set_conditional(MaterialShaderGLES2::USE_SHADOW_PCF,shadow_filter==SHADOW_FILTER_PCF5 || shadow_filter==SHADOW_FILTER_PCF13); | 
					
						
							|  |  |  | 	material_shader.set_conditional(MaterialShaderGLES2::USE_SHADOW_PCF_HQ,shadow_filter==SHADOW_FILTER_PCF13); | 
					
						
							|  |  |  | 	material_shader.set_conditional(MaterialShaderGLES2::USE_SHADOW_ESM,shadow_filter==SHADOW_FILTER_ESM); | 
					
						
							| 
									
										
										
										
											2014-08-14 10:31:38 -03:00
										 |  |  | 	material_shader.set_conditional(MaterialShaderGLES2::USE_LIGHTMAP_ON_UV2,p_material->flags[VS::MATERIAL_FLAG_LIGHTMAP_ON_UV2]); | 
					
						
							| 
									
										
										
										
											2014-10-12 02:13:22 -03:00
										 |  |  | 	material_shader.set_conditional(MaterialShaderGLES2::USE_COLOR_ATTRIB_SRGB_TO_LINEAR,p_material->flags[VS::MATERIAL_FLAG_COLOR_ARRAY_SRGB] && current_env && current_env->fx_enabled[VS::ENV_FX_SRGB]); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-06-27 23:21:45 -03:00
										 |  |  | 	if (p_opaque_pass && p_material->depth_draw_mode==VS::MATERIAL_DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA && p_material->shader_cache && p_material->shader_cache->has_alpha) { | 
					
						
							| 
									
										
										
										
											2014-05-29 10:56:39 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		material_shader.set_conditional(MaterialShaderGLES2::ENABLE_CLIP_ALPHA,true); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		material_shader.set_conditional(MaterialShaderGLES2::ENABLE_CLIP_ALPHA,false); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	if (!shadow) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		bool depth_test=!p_material->flags[VS::MATERIAL_FLAG_ONTOP]; | 
					
						
							| 
									
										
										
										
											2014-06-27 23:21:45 -03:00
										 |  |  | 		bool depth_write=p_material->depth_draw_mode!=VS::MATERIAL_DEPTH_DRAW_NEVER && (p_opaque_pass || p_material->depth_draw_mode==VS::MATERIAL_DEPTH_DRAW_ALWAYS); | 
					
						
							|  |  |  | 		//bool depth_write=!p_material->hints[VS::MATERIAL_HINT_NO_DEPTH_DRAW] && (p_opaque_pass || !p_material->hints[VS::MATERIAL_HINT_NO_DEPTH_DRAW_FOR_ALPHA]);
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		if (current_depth_mask!=depth_write) { | 
					
						
							|  |  |  | 			current_depth_mask=depth_write; | 
					
						
							|  |  |  | 			glDepthMask( depth_write ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (current_depth_test!=depth_test) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			current_depth_test=depth_test; | 
					
						
							|  |  |  | 			if(depth_test) | 
					
						
							|  |  |  | 				glEnable(GL_DEPTH_TEST); | 
					
						
							|  |  |  | 			else | 
					
						
							|  |  |  | 				glDisable(GL_DEPTH_TEST); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		material_shader.set_conditional(MaterialShaderGLES2::USE_FOG,current_env && current_env->fx_enabled[VS::ENV_FX_FOG]); | 
					
						
							|  |  |  | 		//glDepthMask( true );
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	DEBUG_TEST_ERROR("Pre Shader Bind"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	bool rebind=false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_material->shader_cache && p_material->shader_cache->valid) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//	// reduce amount of conditional compilations
 | 
					
						
							|  |  |  | 	//	for(int i=0;i<_tex_version_count;i++)
 | 
					
						
							|  |  |  | 	//		material_shader.set_conditional((MaterialShaderGLES2::Conditionals)_tex_version[i],false);
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//	material_shader.set_custom_shader(p_material->shader_cache->custom_code_id);
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (p_material->shader_version!=p_material->shader_cache->version) { | 
					
						
							|  |  |  | 			//shader changed somehow, must update uniforms
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			_update_material_shader_params((Material*)p_material); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		material_shader.set_custom_shader(p_material->shader_cache->custom_code_id); | 
					
						
							|  |  |  | 		rebind = material_shader.bind(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		DEBUG_TEST_ERROR("Shader Bind"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		//set uniforms!
 | 
					
						
							|  |  |  | 		int texcoord=0; | 
					
						
							|  |  |  | 		for (Map<StringName,Material::UniformData>::Element *E=p_material->shader_params.front();E;E=E->next()) { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-01-20 22:31:32 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			if (E->get().index<0) | 
					
						
							|  |  |  | 				continue; | 
					
						
							| 
									
										
										
										
											2015-01-20 22:31:32 -03:00
										 |  |  | //			print_line(String(E->key())+": "+E->get().value);
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			if (E->get().istexture) { | 
					
						
							|  |  |  | 				//clearly a texture..
 | 
					
						
							|  |  |  | 				RID rid = E->get().value; | 
					
						
							|  |  |  | 				int loc = material_shader.get_custom_uniform_location(E->get().index); //should be automatic..
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				Texture *t=NULL; | 
					
						
							|  |  |  | 				if (rid.is_valid()) { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-12-21 11:42:44 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 					t=texture_owner.get(rid); | 
					
						
							| 
									
										
										
										
											2014-12-21 11:42:44 -03:00
										 |  |  | 					if (!t) { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 						E->get().value=RID(); //nullify, invalid texture
 | 
					
						
							| 
									
										
										
										
											2014-12-21 11:42:44 -03:00
										 |  |  | 						rid=RID(); | 
					
						
							|  |  |  | 					} | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				glActiveTexture(GL_TEXTURE0+texcoord); | 
					
						
							|  |  |  | 				glUniform1i(loc,texcoord); //TODO - this could happen automatically on compile...
 | 
					
						
							|  |  |  | 				if (t) { | 
					
						
							|  |  |  | 					if (t->render_target) | 
					
						
							|  |  |  | 						t->render_target->last_pass=frame; | 
					
						
							| 
									
										
										
										
											2014-05-29 10:56:39 -03:00
										 |  |  | 					if (E->key()==p_material->shader_cache->first_texture) { | 
					
						
							|  |  |  | 						tc0_idx=texcoord; | 
					
						
							|  |  |  | 						tc0_id_cache=t->tex_id; | 
					
						
							|  |  |  | 					} | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 					glBindTexture(t->target,t->tex_id); | 
					
						
							|  |  |  | 				} else | 
					
						
							|  |  |  | 					glBindTexture(GL_TEXTURE_2D,white_tex); //no texture
 | 
					
						
							|  |  |  | 				texcoord++; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-06-16 10:22:26 -03:00
										 |  |  | 			} else if (E->get().value.get_type()==Variant::COLOR){ | 
					
						
							|  |  |  | 				Color c = E->get().value; | 
					
						
							|  |  |  | 				material_shader.set_custom_uniform(E->get().index,_convert_color(c)); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			} else { | 
					
						
							|  |  |  | 				material_shader.set_custom_uniform(E->get().index,E->get().value); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-12-21 11:42:44 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		if (p_material->shader_cache->has_texscreen && framebuffer.active) { | 
					
						
							|  |  |  | 			material_shader.set_uniform(MaterialShaderGLES2::TEXSCREEN_SCREEN_MULT,Vector2(float(viewport.width)/framebuffer.width,float(viewport.height)/framebuffer.height)); | 
					
						
							| 
									
										
										
										
											2015-01-13 10:49:26 -03:00
										 |  |  | 			material_shader.set_uniform(MaterialShaderGLES2::TEXSCREEN_SCREEN_CLAMP,Color(0,0,float(viewport.width)/framebuffer.width,float(viewport.height)/framebuffer.height)); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			material_shader.set_uniform(MaterialShaderGLES2::TEXSCREEN_TEX,texcoord); | 
					
						
							|  |  |  | 			glActiveTexture(GL_TEXTURE0+texcoord); | 
					
						
							|  |  |  | 			glBindTexture(GL_TEXTURE_2D,framebuffer.sample_color); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		if (p_material->shader_cache->has_screen_uv) { | 
					
						
							|  |  |  | 			material_shader.set_uniform(MaterialShaderGLES2::SCREEN_UV_MULT,Vector2(1.0/viewport.width,1.0/viewport.height)); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		DEBUG_TEST_ERROR("Material arameters"); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-08-01 22:10:38 -03:00
										 |  |  | 		if (p_material->shader_cache->uses_time) { | 
					
						
							|  |  |  | 			material_shader.set_uniform(MaterialShaderGLES2::TIME,Math::fmod(last_time,300.0)); | 
					
						
							|  |  |  | 			draw_next_frame=true; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 			//if uses TIME - draw_next_frame=true
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		material_shader.set_custom_shader(0); | 
					
						
							|  |  |  | 		rebind = material_shader.bind(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		DEBUG_TEST_ERROR("Shader bind2"); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (shadow) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		float zofs = shadow->base->vars[VS::LIGHT_PARAM_SHADOW_Z_OFFSET]; | 
					
						
							|  |  |  | 		float zslope = shadow->base->vars[VS::LIGHT_PARAM_SHADOW_Z_SLOPE_SCALE]; | 
					
						
							|  |  |  | 		if (shadow_pass>=1 && shadow->base->type==VS::LIGHT_DIRECTIONAL) { | 
					
						
							|  |  |  | 			float m = Math::pow(shadow->base->directional_shadow_param[VS::LIGHT_DIRECTIONAL_SHADOW_PARAM_PSSM_ZOFFSET_SCALE],shadow_pass); | 
					
						
							|  |  |  | 			zofs*=m; | 
					
						
							|  |  |  | 			zslope*=m; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		material_shader.set_uniform(MaterialShaderGLES2::SHADOW_Z_OFFSET,zofs); | 
					
						
							|  |  |  | 		material_shader.set_uniform(MaterialShaderGLES2::SHADOW_Z_SLOPE_SCALE,zslope); | 
					
						
							|  |  |  | 		if (shadow->base->type==VS::LIGHT_OMNI) | 
					
						
							|  |  |  | 			material_shader.set_uniform(MaterialShaderGLES2::DUAL_PARABOLOID,shadow->dp); | 
					
						
							|  |  |  | 		DEBUG_TEST_ERROR("Shadow uniforms"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (current_env && current_env->fx_enabled[VS::ENV_FX_FOG]) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Color col_begin = current_env->fx_param[VS::ENV_FX_PARAM_FOG_BEGIN_COLOR]; | 
					
						
							|  |  |  | 		Color col_end = current_env->fx_param[VS::ENV_FX_PARAM_FOG_END_COLOR]; | 
					
						
							| 
									
										
										
										
											2014-06-16 10:22:26 -03:00
										 |  |  | 		col_begin=_convert_color(col_begin); | 
					
						
							|  |  |  | 		col_end=_convert_color(col_end); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		float from = current_env->fx_param[VS::ENV_FX_PARAM_FOG_BEGIN]; | 
					
						
							|  |  |  | 		float zf = camera_z_far; | 
					
						
							|  |  |  | 		float curve = current_env->fx_param[VS::ENV_FX_PARAM_FOG_ATTENUATION]; | 
					
						
							|  |  |  | 		material_shader.set_uniform(MaterialShaderGLES2::FOG_PARAMS,Vector3(from,zf,curve)); | 
					
						
							|  |  |  | 		material_shader.set_uniform(MaterialShaderGLES2::FOG_COLOR_BEGIN,Vector3(col_begin.r,col_begin.g,col_begin.b)); | 
					
						
							|  |  |  | 		material_shader.set_uniform(MaterialShaderGLES2::FOG_COLOR_END,Vector3(col_end.r,col_end.g,col_end.b)); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-07-02 00:09:36 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-08-01 22:10:38 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	//material_shader.set_uniform(MaterialShaderGLES2::TIME,Math::fmod(last_time,300.0));
 | 
					
						
							|  |  |  | 	//if uses TIME - draw_next_frame=true
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return rebind; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::_setup_light(uint16_t p_light) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (shadow) | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_light==0xFFFF) | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	enum { | 
					
						
							|  |  |  | 		VL_LIGHT_POS, | 
					
						
							|  |  |  | 		VL_LIGHT_DIR, | 
					
						
							|  |  |  | 		VL_LIGHT_ATTENUATION, | 
					
						
							|  |  |  | 		VL_LIGHT_SPOT_ATTENUATION, | 
					
						
							|  |  |  | 		VL_LIGHT_DIFFUSE, | 
					
						
							|  |  |  | 		VL_LIGHT_SPECULAR, | 
					
						
							|  |  |  | 		VL_LIGHT_MAX | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	static const MaterialShaderGLES2::Uniforms light_uniforms[VL_LIGHT_MAX]={ | 
					
						
							|  |  |  | 		MaterialShaderGLES2::LIGHT_POS, | 
					
						
							|  |  |  | 		MaterialShaderGLES2::LIGHT_DIRECTION, | 
					
						
							|  |  |  | 		MaterialShaderGLES2::LIGHT_ATTENUATION, | 
					
						
							|  |  |  | 		MaterialShaderGLES2::LIGHT_SPOT_ATTENUATION, | 
					
						
							|  |  |  | 		MaterialShaderGLES2::LIGHT_DIFFUSE, | 
					
						
							|  |  |  | 		MaterialShaderGLES2::LIGHT_SPECULAR, | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GLfloat light_data[VL_LIGHT_MAX][3]; | 
					
						
							|  |  |  | 	memset(light_data,0,(VL_LIGHT_MAX)*3*sizeof(GLfloat)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	LightInstance *li=light_instances[p_light]; | 
					
						
							|  |  |  | 	Light *l=li->base; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-06-16 10:22:26 -03:00
										 |  |  | 	Color col_diffuse=_convert_color(l->colors[VS::LIGHT_COLOR_DIFFUSE]); | 
					
						
							|  |  |  | 	Color col_specular=_convert_color(l->colors[VS::LIGHT_COLOR_SPECULAR]); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	for(int j=0;j<3;j++) { | 
					
						
							| 
									
										
										
										
											2014-06-16 10:22:26 -03:00
										 |  |  | 		light_data[VL_LIGHT_DIFFUSE][j]=col_diffuse[j]; | 
					
						
							|  |  |  | 		light_data[VL_LIGHT_SPECULAR][j]=col_specular[j]; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (l->type!=VS::LIGHT_OMNI) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector3 dir = -li->transform.get_basis().get_axis(2); | 
					
						
							|  |  |  | 		dir = camera_transform_inverse.basis.xform(dir).normalized(); | 
					
						
							|  |  |  | 		for(int j=0;j<3;j++) | 
					
						
							|  |  |  | 			light_data[VL_LIGHT_DIR][j]=dir[j]; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (l->type!=VS::LIGHT_DIRECTIONAL) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector3 pos = li->transform.get_origin(); | 
					
						
							|  |  |  | 		pos = camera_transform_inverse.xform(pos); | 
					
						
							|  |  |  | 		for(int j=0;j<3;j++) | 
					
						
							|  |  |  | 			light_data[VL_LIGHT_POS][j]=pos[j]; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (li->near_shadow_buffer) { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-10-27 22:54:32 -03:00
										 |  |  | 		glActiveTexture(GL_TEXTURE0+max_texture_units-1); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		//if (read_depth_supported) {
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			glBindTexture(GL_TEXTURE_2D,li->near_shadow_buffer->depth); | 
					
						
							|  |  |  | 		//} else {
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		//}
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-05-04 22:50:23 -03:00
										 |  |  | 		material_shader.set_uniform(MaterialShaderGLES2::SHADOW_MATRIX,li->shadow_projection[0]); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		material_shader.set_uniform(MaterialShaderGLES2::SHADOW_TEXEL_SIZE,Vector2(1.0,1.0)/li->near_shadow_buffer->size); | 
					
						
							| 
									
										
										
										
											2014-10-27 22:54:32 -03:00
										 |  |  | 		material_shader.set_uniform(MaterialShaderGLES2::SHADOW_TEXTURE,max_texture_units-1); | 
					
						
							| 
									
										
										
										
											2014-06-16 10:22:26 -03:00
										 |  |  | 		if (shadow_filter==SHADOW_FILTER_ESM) | 
					
						
							|  |  |  | 			material_shader.set_uniform(MaterialShaderGLES2::ESM_MULTIPLIER,float(li->base->vars[VS::LIGHT_PARAM_SHADOW_ESM_MULTIPLIER])); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-05-04 22:50:23 -03:00
										 |  |  | 		if (li->base->type==VS::LIGHT_DIRECTIONAL) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (li->base->directional_shadow_mode==VS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				material_shader.set_uniform(MaterialShaderGLES2::SHADOW_MATRIX2,li->shadow_projection[1]); | 
					
						
							|  |  |  | 				material_shader.set_uniform(MaterialShaderGLES2::LIGHT_PSSM_SPLIT,Vector3(li->shadow_split[0],li->shadow_split[1],li->shadow_split[2])); | 
					
						
							|  |  |  | 			} else if (li->base->directional_shadow_mode==VS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				material_shader.set_uniform(MaterialShaderGLES2::SHADOW_MATRIX2,li->shadow_projection[1]); | 
					
						
							|  |  |  | 				material_shader.set_uniform(MaterialShaderGLES2::SHADOW_MATRIX3,li->shadow_projection[2]); | 
					
						
							|  |  |  | 				material_shader.set_uniform(MaterialShaderGLES2::SHADOW_MATRIX4,li->shadow_projection[3]); | 
					
						
							|  |  |  | 				material_shader.set_uniform(MaterialShaderGLES2::LIGHT_PSSM_SPLIT,Vector3(li->shadow_split[0],li->shadow_split[1],li->shadow_split[2])); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-05-04 22:50:23 -03:00
										 |  |  | 			} | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			//print_line("shadow split: "+rtos(li->shadow_split));
 | 
					
						
							| 
									
										
										
										
											2014-08-14 10:31:38 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		material_shader.set_uniform(MaterialShaderGLES2::SHADOW_DARKENING,li->base->vars[VS::LIGHT_PARAM_SHADOW_DARKENING]); | 
					
						
							|  |  |  | 		//matrix
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	light_data[VL_LIGHT_ATTENUATION][0]=l->vars[VS::LIGHT_PARAM_ENERGY]; | 
					
						
							|  |  |  | 	light_data[VL_LIGHT_ATTENUATION][1]=l->vars[VS::LIGHT_PARAM_RADIUS]; | 
					
						
							|  |  |  | 	light_data[VL_LIGHT_ATTENUATION][2]=l->vars[VS::LIGHT_PARAM_ATTENUATION]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	light_data[VL_LIGHT_SPOT_ATTENUATION][0]=Math::cos(Math::deg2rad(l->vars[VS::LIGHT_PARAM_SPOT_ANGLE])); | 
					
						
							|  |  |  | 	light_data[VL_LIGHT_SPOT_ATTENUATION][1]=l->vars[VS::LIGHT_PARAM_SPOT_ATTENUATION]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//int uf = material_shader.get_uniform(MaterialShaderGLES2::LIGHT_PARAMS);
 | 
					
						
							|  |  |  | 	for(int i=0;i<VL_LIGHT_MAX;i++) { | 
					
						
							|  |  |  | 		glUniform3f( material_shader.get_uniform(light_uniforms[i]),light_data[i][0],light_data[i][1],light_data[i][2]); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-10-09 19:44:27 -03:00
										 |  |  | template<bool USE_NORMAL, bool USE_TANGENT,bool INPLACE> | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | void RasterizerGLES2::_skeleton_xform(const uint8_t * p_src_array, int p_src_stride, uint8_t * p_dst_array, int p_dst_stride, int p_elements,const uint8_t *p_src_bones, const uint8_t *p_src_weights, const Skeleton::Bone *p_bone_xforms) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	uint32_t basesize = 3; | 
					
						
							|  |  |  | 	if (USE_NORMAL) | 
					
						
							|  |  |  | 		basesize+=3; | 
					
						
							|  |  |  | 	if (USE_TANGENT) | 
					
						
							|  |  |  | 		basesize+=4; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	uint32_t extra=(p_dst_stride-basesize*4); | 
					
						
							| 
									
										
										
										
											2014-10-09 19:44:27 -03:00
										 |  |  | 	const int dstvec_size=3+(USE_NORMAL?3:0)+(USE_TANGENT?4:0); | 
					
						
							|  |  |  | 	float dstcopy[dstvec_size]; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	for(int i=0;i<p_elements;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		uint32_t ss = p_src_stride*i; | 
					
						
							|  |  |  | 		uint32_t ds = p_dst_stride*i; | 
					
						
							|  |  |  | 		const uint16_t *bi = (const uint16_t*)&p_src_bones[ss]; | 
					
						
							|  |  |  | 		const float *bw = (const float *)&p_src_weights[ss]; | 
					
						
							|  |  |  | 		const float *src_vec=(const float *)&p_src_array[ss]; | 
					
						
							| 
									
										
										
										
											2014-10-09 19:44:27 -03:00
										 |  |  | 		float *dst_vec; | 
					
						
							|  |  |  | 		if (INPLACE) | 
					
						
							|  |  |  | 			dst_vec=dstcopy; | 
					
						
							|  |  |  | 		else | 
					
						
							|  |  |  | 			dst_vec=(float*)&p_dst_array[ds]; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		dst_vec[0]=0.0; | 
					
						
							|  |  |  | 		dst_vec[1]=0.0; | 
					
						
							|  |  |  | 		dst_vec[2]=0.0; | 
					
						
							|  |  |  | 		//conditionals simply removed by optimizer
 | 
					
						
							|  |  |  | 		if (USE_NORMAL) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			dst_vec[3]=0.0; | 
					
						
							|  |  |  | 			dst_vec[4]=0.0; | 
					
						
							|  |  |  | 			dst_vec[5]=0.0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (USE_TANGENT) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				dst_vec[6]=0.0; | 
					
						
							|  |  |  | 				dst_vec[7]=0.0; | 
					
						
							|  |  |  | 				dst_vec[8]=0.0; | 
					
						
							|  |  |  | 				dst_vec[9]=src_vec[9]; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (USE_TANGENT) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				dst_vec[3]=0.0; | 
					
						
							|  |  |  | 				dst_vec[4]=0.0; | 
					
						
							|  |  |  | 				dst_vec[5]=0.0; | 
					
						
							|  |  |  | 				dst_vec[6]=src_vec[6]; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define _XFORM_BONE(m_idx)\
 | 
					
						
							|  |  |  | 		if (bw[m_idx]==0)\ | 
					
						
							|  |  |  | 			goto end;\ | 
					
						
							|  |  |  | 		p_bone_xforms[bi[m_idx]].transform_add_mul3(&src_vec[0],&dst_vec[0],bw[m_idx]);\ | 
					
						
							|  |  |  | 		if (USE_NORMAL) {\ | 
					
						
							|  |  |  | 			p_bone_xforms[bi[m_idx]].transform3_add_mul3(&src_vec[3],&dst_vec[3],bw[m_idx]);\ | 
					
						
							|  |  |  | 			if (USE_TANGENT) {\ | 
					
						
							|  |  |  | 				p_bone_xforms[bi[m_idx]].transform3_add_mul3(&src_vec[6],&dst_vec[6],bw[m_idx]);\ | 
					
						
							|  |  |  | 			}\ | 
					
						
							|  |  |  | 		} else {\ | 
					
						
							|  |  |  | 			if (USE_TANGENT) {\ | 
					
						
							|  |  |  | 				p_bone_xforms[bi[m_idx]].transform3_add_mul3(&src_vec[3],&dst_vec[3],bw[m_idx]);\ | 
					
						
							|  |  |  | 			}\ | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		_XFORM_BONE(0); | 
					
						
							|  |  |  | 		_XFORM_BONE(1); | 
					
						
							|  |  |  | 		_XFORM_BONE(2); | 
					
						
							|  |  |  | 		_XFORM_BONE(3); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		end: | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-10-09 19:44:27 -03:00
										 |  |  | 		if (INPLACE) { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-10-09 19:44:27 -03:00
										 |  |  | 			const uint8_t *esp =(const uint8_t*) dstcopy; | 
					
						
							|  |  |  | 			uint8_t *edp =(uint8_t*)&p_dst_array[ds]; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-10-09 19:44:27 -03:00
										 |  |  | 			for(uint32_t j=0;j<dstvec_size*4;j++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				edp[j]=esp[j]; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			//copy extra stuff
 | 
					
						
							|  |  |  | 			const uint8_t *esp =(const uint8_t*) &src_vec[basesize]; | 
					
						
							|  |  |  | 			uint8_t *edp =(uint8_t*) &dst_vec[basesize]; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-10-09 19:44:27 -03:00
										 |  |  | 			for(uint32_t j=0;j<extra;j++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				edp[j]=esp[j]; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Error RasterizerGLES2::_setup_geometry(const Geometry *p_geometry, const Material* p_material, const Skeleton *p_skeleton,const float *p_morphs) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	switch(p_geometry->type) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		case Geometry::GEOMETRY_MULTISURFACE: | 
					
						
							|  |  |  | 		case Geometry::GEOMETRY_SURFACE: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			const Surface *surf=NULL; | 
					
						
							|  |  |  | 			if (p_geometry->type==Geometry::GEOMETRY_SURFACE) | 
					
						
							|  |  |  | 				surf=static_cast<const Surface*>(p_geometry); | 
					
						
							|  |  |  | 			else if (p_geometry->type==Geometry::GEOMETRY_MULTISURFACE) | 
					
						
							|  |  |  | 				surf=static_cast<const MultiMeshSurface*>(p_geometry)->surface; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (surf->format != surf->configured_format) { | 
					
						
							|  |  |  | 				if (OS::get_singleton()->is_stdout_verbose()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					print_line("has format: "+itos(surf->format)); | 
					
						
							|  |  |  | 					print_line("configured format: "+itos(surf->configured_format)); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				ERR_EXPLAIN("Missing arrays (not set) in surface"); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			ERR_FAIL_COND_V( surf->format != surf->configured_format, ERR_UNCONFIGURED ); | 
					
						
							|  |  |  | 			uint8_t *base=0; | 
					
						
							|  |  |  | 			int stride=surf->stride; | 
					
						
							|  |  |  | 			bool use_VBO = (surf->array_local==0); | 
					
						
							|  |  |  | 			_setup_geometry_vinfo=surf->array_len; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			bool skeleton_valid = p_skeleton && (surf->format&VS::ARRAY_FORMAT_BONES) && (surf->format&VS::ARRAY_FORMAT_WEIGHTS) && !p_skeleton->bones.empty() && p_skeleton->bones.size() > surf->max_bone; | 
					
						
							|  |  |  | 			/*
 | 
					
						
							|  |  |  | 			if (surf->packed) { | 
					
						
							|  |  |  | 				float scales[4]={surf->vertex_scale,surf->uv_scale,surf->uv2_scale,0.0}; | 
					
						
							|  |  |  | 				glVertexAttrib4fv( 7, scales ); | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 				glVertexAttrib4f( 7, 1,1,1,1 ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			}*/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (!use_VBO) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				DEBUG_TEST_ERROR("Draw NO VBO"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				base = surf->array_local; | 
					
						
							|  |  |  | 				glBindBuffer(GL_ARRAY_BUFFER, 0); | 
					
						
							|  |  |  | 				bool can_copy_to_local=surf->local_stride * surf->array_len <= skinned_buffer_size; | 
					
						
							| 
									
										
										
										
											2015-02-10 19:14:22 -03:00
										 |  |  | 				if (p_morphs && surf->stride * surf->array_len > skinned_buffer_size) | 
					
						
							|  |  |  | 					can_copy_to_local=false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 				if (!can_copy_to_local) | 
					
						
							|  |  |  | 					skeleton_valid=false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				/* compute morphs */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (p_morphs && surf->morph_target_count && can_copy_to_local) { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-09-02 23:13:40 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 					base = skinned_buffer; | 
					
						
							|  |  |  | 					stride=surf->local_stride; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					//copy all first
 | 
					
						
							|  |  |  | 					float coef=1.0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					for(int i=0;i<surf->morph_target_count;i++) { | 
					
						
							|  |  |  | 						if (surf->mesh->morph_target_mode==VS::MORPH_MODE_NORMALIZED) | 
					
						
							|  |  |  | 							coef-=p_morphs[i]; | 
					
						
							|  |  |  | 						ERR_FAIL_COND_V( surf->morph_format != surf->morph_targets_local[i].configured_format, ERR_INVALID_DATA ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-10-09 19:44:27 -03:00
										 |  |  | 					int16_t coeffp = CLAMP(coef*255,0,255); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 					for(int i=0;i<VS::ARRAY_MAX-1;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						const Surface::ArrayData& ad=surf->array[i]; | 
					
						
							|  |  |  | 						if (ad.size==0) | 
					
						
							|  |  |  | 							continue; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						int ofs = ad.ofs; | 
					
						
							|  |  |  | 						int src_stride=surf->stride; | 
					
						
							| 
									
										
										
										
											2014-10-09 19:44:27 -03:00
										 |  |  | 						int dst_stride=skeleton_valid?surf->stride:surf->local_stride; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 						int count = surf->array_len; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-10-09 19:44:27 -03:00
										 |  |  | 						if (!skeleton_valid && i>=VS::ARRAY_MAX-3) | 
					
						
							|  |  |  | 							break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 						switch(i) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 							case VS::ARRAY_VERTEX: | 
					
						
							|  |  |  | 							case VS::ARRAY_NORMAL: | 
					
						
							|  |  |  | 							case VS::ARRAY_TANGENT: | 
					
						
							|  |  |  | 								{ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 								for(int k=0;k<count;k++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 									const float *src = (const float*)&surf->array_local[ofs+k*src_stride]; | 
					
						
							|  |  |  | 									float *dst = (float*)&base[ofs+k*dst_stride]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 									dst[0]= src[0]*coef; | 
					
						
							|  |  |  | 									dst[1]= src[1]*coef; | 
					
						
							|  |  |  | 									dst[2]= src[2]*coef; | 
					
						
							| 
									
										
										
										
											2014-10-09 19:44:27 -03:00
										 |  |  | 								}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 							} break; | 
					
						
							|  |  |  | 							case VS::ARRAY_COLOR: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 								for(int k=0;k<count;k++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 									const uint8_t *src = (const uint8_t*)&surf->array_local[ofs+k*src_stride]; | 
					
						
							|  |  |  | 									uint8_t *dst = (uint8_t*)&base[ofs+k*dst_stride]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 									dst[0]=	(src[0]*coeffp)>>8; | 
					
						
							|  |  |  | 									dst[1]=	(src[1]*coeffp)>>8; | 
					
						
							|  |  |  | 									dst[2]=	(src[2]*coeffp)>>8; | 
					
						
							|  |  |  | 									dst[3]=	(src[3]*coeffp)>>8; | 
					
						
							|  |  |  | 								} | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 							} break; | 
					
						
							|  |  |  | 							case VS::ARRAY_TEX_UV: | 
					
						
							|  |  |  | 							case VS::ARRAY_TEX_UV2: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 								for(int k=0;k<count;k++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 									const float *src = (const float*)&surf->array_local[ofs+k*src_stride]; | 
					
						
							|  |  |  | 									float *dst = (float*)&base[ofs+k*dst_stride]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 									dst[0]= src[0]*coef; | 
					
						
							|  |  |  | 									dst[1]= src[1]*coef; | 
					
						
							| 
									
										
										
										
											2014-10-09 19:44:27 -03:00
										 |  |  | 								} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 							} break; | 
					
						
							|  |  |  | 							case VS::ARRAY_BONES: | 
					
						
							|  |  |  | 							case VS::ARRAY_WEIGHTS: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 								for(int k=0;k<count;k++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 									const float *src = (const float*)&surf->array_local[ofs+k*src_stride]; | 
					
						
							|  |  |  | 									float *dst = (float*)&base[ofs+k*dst_stride]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 									dst[0]= src[0]; | 
					
						
							|  |  |  | 									dst[1]= src[1]; | 
					
						
							|  |  |  | 									dst[2]= src[2]; | 
					
						
							|  |  |  | 									dst[3]= src[3]; | 
					
						
							|  |  |  | 								} | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 							} break; | 
					
						
							| 
									
										
										
										
											2014-10-09 19:44:27 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 						} | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					for(int j=0;j<surf->morph_target_count;j++) { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-10-09 19:44:27 -03:00
										 |  |  | 						for(int i=0;i<VS::ARRAY_MAX-3;i++) { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 							const Surface::ArrayData& ad=surf->array[i]; | 
					
						
							|  |  |  | 							if (ad.size==0) | 
					
						
							|  |  |  | 								continue; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 							int ofs = ad.ofs; | 
					
						
							| 
									
										
										
										
											2014-10-09 19:44:27 -03:00
										 |  |  | 							int src_stride=surf->local_stride; | 
					
						
							|  |  |  | 							int dst_stride=skeleton_valid?surf->stride:surf->local_stride; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 							int count = surf->array_len; | 
					
						
							|  |  |  | 							const uint8_t *morph=surf->morph_targets_local[j].array; | 
					
						
							|  |  |  | 							float w = p_morphs[j]; | 
					
						
							| 
									
										
										
										
											2014-10-09 19:44:27 -03:00
										 |  |  | 							int16_t wfp = CLAMP(w*255,0,255); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 							switch(i) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 								case VS::ARRAY_VERTEX: | 
					
						
							|  |  |  | 								case VS::ARRAY_NORMAL: | 
					
						
							|  |  |  | 								case VS::ARRAY_TANGENT: | 
					
						
							|  |  |  | 									{ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 									for(int k=0;k<count;k++) { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-10-09 19:44:27 -03:00
										 |  |  | 										const float *src_morph = (const float*)&morph[ofs+k*src_stride]; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 										float *dst = (float*)&base[ofs+k*dst_stride]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 										dst[0]+= src_morph[0]*w; | 
					
						
							|  |  |  | 										dst[1]+= src_morph[1]*w; | 
					
						
							|  |  |  | 										dst[2]+= src_morph[2]*w; | 
					
						
							| 
									
										
										
										
											2014-10-09 19:44:27 -03:00
										 |  |  | 									} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 								} break; | 
					
						
							|  |  |  | 								case VS::ARRAY_COLOR: { | 
					
						
							|  |  |  | 									for(int k=0;k<count;k++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 										const uint8_t *src = (const uint8_t*)&morph[ofs+k*src_stride]; | 
					
						
							|  |  |  | 										uint8_t *dst = (uint8_t*)&base[ofs+k*dst_stride]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 										dst[0]=	(src[0]*wfp)>>8; | 
					
						
							|  |  |  | 										dst[1]=	(src[1]*wfp)>>8; | 
					
						
							|  |  |  | 										dst[2]=	(src[2]*wfp)>>8; | 
					
						
							|  |  |  | 										dst[3]=	(src[3]*wfp)>>8; | 
					
						
							|  |  |  | 									} | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 								} break; | 
					
						
							|  |  |  | 								case VS::ARRAY_TEX_UV: | 
					
						
							|  |  |  | 								case VS::ARRAY_TEX_UV2: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 									for(int k=0;k<count;k++) { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-10-09 19:44:27 -03:00
										 |  |  | 										const float *src_morph = (const float*)&morph[ofs+k*src_stride]; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 										float *dst = (float*)&base[ofs+k*dst_stride]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 										dst[0]+= src_morph[0]*w; | 
					
						
							|  |  |  | 										dst[1]+= src_morph[1]*w; | 
					
						
							| 
									
										
										
										
											2014-10-09 19:44:27 -03:00
										 |  |  | 									} | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 								} break; | 
					
						
							|  |  |  | 							} | 
					
						
							|  |  |  | 						} | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-10-09 19:44:27 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					if (skeleton_valid) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						const uint8_t *src_weights=&surf->array_local[surf->array[VS::ARRAY_WEIGHTS].ofs]; | 
					
						
							|  |  |  | 						const uint8_t *src_bones=&surf->array_local[surf->array[VS::ARRAY_BONES].ofs]; | 
					
						
							|  |  |  | 						const Skeleton::Bone *skeleton = &p_skeleton->bones[0]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						if (surf->format&VS::ARRAY_FORMAT_NORMAL && surf->format&VS::ARRAY_FORMAT_TANGENT) | 
					
						
							|  |  |  | 							_skeleton_xform<true,true,true>(base,surf->stride,base,surf->stride,surf->array_len,src_bones,src_weights,skeleton); | 
					
						
							|  |  |  | 						else if (surf->format&(VS::ARRAY_FORMAT_NORMAL)) | 
					
						
							|  |  |  | 							_skeleton_xform<true,false,true>(base,surf->stride,base,surf->stride,surf->array_len,src_bones,src_weights,skeleton); | 
					
						
							|  |  |  | 						else if (surf->format&(VS::ARRAY_FORMAT_TANGENT)) | 
					
						
							|  |  |  | 							_skeleton_xform<false,true,true>(base,surf->stride,base,surf->stride,surf->array_len,src_bones,src_weights,skeleton); | 
					
						
							|  |  |  | 						else | 
					
						
							|  |  |  | 							_skeleton_xform<false,false,true>(base,surf->stride,base,surf->stride,surf->array_len,src_bones,src_weights,skeleton); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					stride=skeleton_valid?surf->stride:surf->local_stride; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | #if 0
 | 
					
						
							|  |  |  | 					{ | 
					
						
							|  |  |  | 						//in-place skeleton tansformation, only used for morphs, slow.
 | 
					
						
							|  |  |  | 						//should uptimize some day....
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						const uint8_t *src_weights=&surf->array_local[surf->array[VS::ARRAY_WEIGHTS].ofs]; | 
					
						
							|  |  |  | 						const uint8_t *src_bones=&surf->array_local[surf->array[VS::ARRAY_BONES].ofs]; | 
					
						
							|  |  |  | 						int src_stride = surf->stride; | 
					
						
							|  |  |  | 						int count = surf->array_len; | 
					
						
							|  |  |  | 						const Transform *skeleton = &p_skeleton->bones[0]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						for(int i=0;i<VS::ARRAY_MAX-1;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 							const Surface::ArrayData& ad=surf->array[i]; | 
					
						
							|  |  |  | 							if (ad.size==0) | 
					
						
							|  |  |  | 								continue; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 							int ofs = ad.ofs; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 							switch(i) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 								case VS::ARRAY_VERTEX: { | 
					
						
							|  |  |  | 									for(int k=0;k<count;k++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 										float *ptr=  (float*)&base[ofs+k*stride]; | 
					
						
							|  |  |  | 										const GLfloat* weights = reinterpret_cast<const GLfloat*>(&src_weights[k*src_stride]); | 
					
						
							|  |  |  | 										const GLfloat *bones = reinterpret_cast<const GLfloat*>(&src_bones[k*src_stride]); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 										Vector3 src( ptr[0], ptr[1], ptr[2] ); | 
					
						
							|  |  |  | 										Vector3 dst; | 
					
						
							|  |  |  | 										for(int j=0;j<VS::ARRAY_WEIGHTS_SIZE;j++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 											float w = weights[j]; | 
					
						
							|  |  |  | 											if (w==0) | 
					
						
							|  |  |  | 												break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 											//print_line("accum "+itos(i)+" += "+rtos(Math::ftoi(bones[j]))+" * "+skeleton[ Math::ftoi(bones[j]) ]+" * "+rtos(w));
 | 
					
						
							|  |  |  | 											int bidx = Math::fast_ftoi(bones[j]); | 
					
						
							|  |  |  | 											dst+=skeleton[ bidx ].xform(src) * w; | 
					
						
							|  |  |  | 										} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 										ptr[0]=dst.x; | 
					
						
							|  |  |  | 										ptr[1]=dst.y; | 
					
						
							|  |  |  | 										ptr[2]=dst.z; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 									} break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 								} break; | 
					
						
							|  |  |  | 								case VS::ARRAY_NORMAL: | 
					
						
							|  |  |  | 								case VS::ARRAY_TANGENT: { | 
					
						
							|  |  |  | 									for(int k=0;k<count;k++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 										float *ptr=  (float*)&base[ofs+k*stride]; | 
					
						
							|  |  |  | 										const GLfloat* weights = reinterpret_cast<const GLfloat*>(&src_weights[k*src_stride]); | 
					
						
							|  |  |  | 										const GLfloat *bones = reinterpret_cast<const GLfloat*>(&src_bones[k*src_stride]); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 										Vector3 src( ptr[0], ptr[1], ptr[2] ); | 
					
						
							|  |  |  | 										Vector3 dst; | 
					
						
							|  |  |  | 										for(int j=0;j<VS::ARRAY_WEIGHTS_SIZE;j++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 											float w = weights[j]; | 
					
						
							|  |  |  | 											if (w==0) | 
					
						
							|  |  |  | 												break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 											//print_line("accum "+itos(i)+" += "+rtos(Math::ftoi(bones[j]))+" * "+skeleton[ Math::ftoi(bones[j]) ]+" * "+rtos(w));
 | 
					
						
							|  |  |  | 											int bidx=Math::fast_ftoi(bones[j]); | 
					
						
							|  |  |  | 											dst+=skeleton[ bidx ].basis.xform(src) * w; | 
					
						
							|  |  |  | 										} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 										ptr[0]=dst.x; | 
					
						
							|  |  |  | 										ptr[1]=dst.y; | 
					
						
							|  |  |  | 										ptr[2]=dst.z; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 									} break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 								} break; | 
					
						
							|  |  |  | 							} | 
					
						
							|  |  |  | 						} | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				} else if (skeleton_valid) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					base = skinned_buffer; | 
					
						
							|  |  |  | 					//copy stuff and get it ready for the skeleton
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					int src_stride = surf->stride; | 
					
						
							|  |  |  | 						int dst_stride = surf->stride - ( surf->array[VS::ARRAY_BONES].size + surf->array[VS::ARRAY_WEIGHTS].size ); | 
					
						
							|  |  |  | 					const uint8_t *src_weights=&surf->array_local[surf->array[VS::ARRAY_WEIGHTS].ofs]; | 
					
						
							|  |  |  | 					const uint8_t *src_bones=&surf->array_local[surf->array[VS::ARRAY_BONES].ofs]; | 
					
						
							|  |  |  | 					const Skeleton::Bone *skeleton = &p_skeleton->bones[0]; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-10-09 19:44:27 -03:00
										 |  |  | 					if (surf->format&VS::ARRAY_FORMAT_NORMAL && surf->format&VS::ARRAY_FORMAT_TANGENT) | 
					
						
							|  |  |  | 						_skeleton_xform<true,true,false>(surf->array_local,surf->stride,base,dst_stride,surf->array_len,src_bones,src_weights,skeleton); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 					else if (surf->format&(VS::ARRAY_FORMAT_NORMAL)) | 
					
						
							| 
									
										
										
										
											2014-10-09 19:44:27 -03:00
										 |  |  | 						_skeleton_xform<true,false,false>(surf->array_local,surf->stride,base,dst_stride,surf->array_len,src_bones,src_weights,skeleton); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 					else if (surf->format&(VS::ARRAY_FORMAT_TANGENT)) | 
					
						
							| 
									
										
										
										
											2014-10-09 19:44:27 -03:00
										 |  |  | 						_skeleton_xform<false,true,false>(surf->array_local,surf->stride,base,dst_stride,surf->array_len,src_bones,src_weights,skeleton); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 					else | 
					
						
							| 
									
										
										
										
											2014-10-09 19:44:27 -03:00
										 |  |  | 						_skeleton_xform<false,false,false>(surf->array_local,surf->stride,base,dst_stride,surf->array_len,src_bones,src_weights,skeleton); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					stride=dst_stride; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				glBindBuffer(GL_ARRAY_BUFFER, surf->vertex_id); | 
					
						
							|  |  |  | 			}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			for (int i=0;i<(VS::ARRAY_MAX-1);i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				const Surface::ArrayData& ad=surf->array[i]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | //				if (!gl_texcoord_shader[i])
 | 
					
						
							|  |  |  | //					continue;
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (ad.size==0 || ! ad.bind) { | 
					
						
							|  |  |  | 					glDisableVertexAttribArray(i); | 
					
						
							|  |  |  | 					if (i == VS::ARRAY_COLOR) { | 
					
						
							|  |  |  | 						_set_color_attrib(Color(1, 1, 1,1)); | 
					
						
							|  |  |  | 					}; | 
					
						
							|  |  |  | 					//print_line("disable: "+itos(i));
 | 
					
						
							|  |  |  | 					continue; // this one is disabled.
 | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				glEnableVertexAttribArray(i); | 
					
						
							|  |  |  | //				print_line("set: "+itos(i)+" - count: "+itos(ad.count)+" datatype: "+itos(ad.datatype)+" ofs: "+itos(ad.ofs)+" stride: "+itos(stride)+" total len: "+itos(surf->array_len));
 | 
					
						
							|  |  |  | 				glVertexAttribPointer(i, ad.count, ad.datatype, ad.normalize, stride, &base[ad.ofs]); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | #ifdef GLEW_ENABLED
 | 
					
						
							|  |  |  | //"desktop" opengl needs this.
 | 
					
						
							|  |  |  | 			if (surf->primitive==VS::PRIMITIVE_POINTS) { | 
					
						
							|  |  |  | 				glEnable(GL_POINT_SPRITE); | 
					
						
							|  |  |  | 				glEnable(GL_VERTEX_PROGRAM_POINT_SIZE); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 				glDisable(GL_POINT_SPRITE); | 
					
						
							|  |  |  | 				glDisable(GL_VERTEX_PROGRAM_POINT_SIZE); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		default: break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return OK; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static const GLenum gl_primitive[]={ | 
					
						
							|  |  |  | 	GL_POINTS, | 
					
						
							|  |  |  | 	GL_LINES, | 
					
						
							|  |  |  | 	GL_LINE_STRIP, | 
					
						
							|  |  |  | 	GL_LINE_LOOP, | 
					
						
							|  |  |  | 	GL_TRIANGLES, | 
					
						
							|  |  |  | 	GL_TRIANGLE_STRIP, | 
					
						
							|  |  |  | 	GL_TRIANGLE_FAN | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::_render(const Geometry *p_geometry,const Material *p_material, const Skeleton* p_skeleton, const GeometryOwner *p_owner,const Transform& p_xform) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_rinfo.object_count++; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	switch(p_geometry->type) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		case Geometry::GEOMETRY_SURFACE: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Surface *s = (Surface*)p_geometry; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			_rinfo.vertex_count+=s->array_len; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (s->index_array_len>0) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (s->index_array_local) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					//print_line("LOCAL F: "+itos(s->format)+" C: "+itos(s->index_array_len)+" VC: "+itos(s->array_len));
 | 
					
						
							|  |  |  | 					glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0); | 
					
						
							|  |  |  | 					glDrawElements(gl_primitive[s->primitive], s->index_array_len, (s->array_len>(1<<16))?GL_UNSIGNED_INT:GL_UNSIGNED_SHORT, s->index_array_local); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 				//	print_line("indices: "+itos(s->index_array_local) );
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					//print_line("VBO F: "+itos(s->format)+" C: "+itos(s->index_array_len)+" VC: "+itos(s->array_len));
 | 
					
						
							|  |  |  | 					glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,s->index_id); | 
					
						
							|  |  |  | 					glDrawElements(gl_primitive[s->primitive],s->index_array_len, (s->array_len>(1<<16))?GL_UNSIGNED_INT:GL_UNSIGNED_SHORT,0); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				glDrawArrays(gl_primitive[s->primitive],0,s->array_len); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			_rinfo.draw_calls++; | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		case Geometry::GEOMETRY_MULTISURFACE: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			material_shader.bind_uniforms(); | 
					
						
							|  |  |  | 			Surface *s = static_cast<const MultiMeshSurface*>(p_geometry)->surface; | 
					
						
							|  |  |  | 			const MultiMesh *mm = static_cast<const MultiMesh*>(p_owner); | 
					
						
							|  |  |  | 			int element_count=mm->elements.size(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (element_count==0) | 
					
						
							|  |  |  | 				return; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			const MultiMesh::Element *elements=&mm->elements[0]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			_rinfo.vertex_count+=s->array_len*element_count; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			_rinfo.draw_calls+=element_count; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (use_texture_instancing) { | 
					
						
							|  |  |  | 				//this is probably the fastest all around way if vertex texture fetch is supported
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				float twd=(1.0/mm->tw)*4.0; | 
					
						
							|  |  |  | 				float thd=1.0/mm->th; | 
					
						
							|  |  |  | 				float parm[3]={0.0,01.0,(1.0f/mm->tw)}; | 
					
						
							| 
									
										
										
										
											2014-10-27 22:54:32 -03:00
										 |  |  | 				glActiveTexture(GL_TEXTURE0+max_texture_units-2); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 				glDisableVertexAttribArray(6); | 
					
						
							|  |  |  | 				glBindTexture(GL_TEXTURE_2D,mm->tex_id); | 
					
						
							| 
									
										
										
										
											2014-10-27 22:54:32 -03:00
										 |  |  | 				material_shader.set_uniform(MaterialShaderGLES2::INSTANCE_MATRICES,GL_TEXTURE0+max_texture_units-2); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 				if (s->index_array_len>0) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,s->index_id); | 
					
						
							|  |  |  | 					for(int i=0;i<element_count;i++) { | 
					
						
							|  |  |  | 						parm[0]=(i%(mm->tw>>2))*twd; | 
					
						
							|  |  |  | 						parm[1]=(i/(mm->tw>>2))*thd; | 
					
						
							|  |  |  | 						glVertexAttrib3fv(6,parm); | 
					
						
							|  |  |  | 						glDrawElements(gl_primitive[s->primitive],s->index_array_len, (s->array_len>(1<<16))?GL_UNSIGNED_INT:GL_UNSIGNED_SHORT,0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					for(int i=0;i<element_count;i++) { | 
					
						
							|  |  |  | 						//parm[0]=(i%(mm->tw>>2))*twd;
 | 
					
						
							|  |  |  | 						//parm[1]=(i/(mm->tw>>2))*thd;
 | 
					
						
							|  |  |  | 						glVertexAttrib3fv(6,parm); | 
					
						
							|  |  |  | 						glDrawArrays(gl_primitive[s->primitive],0,s->array_len); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				 }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} else if (use_attribute_instancing) { | 
					
						
							|  |  |  | 				//if not, using atributes instead of uniforms can be really fast in forward rendering architectures
 | 
					
						
							|  |  |  | 				if (s->index_array_len>0) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,s->index_id); | 
					
						
							|  |  |  | 					for(int i=0;i<element_count;i++) { | 
					
						
							|  |  |  | 						glVertexAttrib4fv(8,&elements[i].matrix[0]); | 
					
						
							|  |  |  | 						glVertexAttrib4fv(9,&elements[i].matrix[4]); | 
					
						
							|  |  |  | 						glVertexAttrib4fv(10,&elements[i].matrix[8]); | 
					
						
							|  |  |  | 						glVertexAttrib4fv(11,&elements[i].matrix[12]); | 
					
						
							|  |  |  | 						glDrawElements(gl_primitive[s->primitive],s->index_array_len, (s->array_len>(1<<16))?GL_UNSIGNED_INT:GL_UNSIGNED_SHORT,0); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					for(int i=0;i<element_count;i++) { | 
					
						
							|  |  |  | 						glVertexAttrib4fv(8,&elements[i].matrix[0]); | 
					
						
							|  |  |  | 						glVertexAttrib4fv(9,&elements[i].matrix[4]); | 
					
						
							|  |  |  | 						glVertexAttrib4fv(10,&elements[i].matrix[8]); | 
					
						
							|  |  |  | 						glVertexAttrib4fv(11,&elements[i].matrix[12]); | 
					
						
							|  |  |  | 						glDrawArrays(gl_primitive[s->primitive],0,s->array_len); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				 }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				//nothing to do, slow path (hope no hardware has to use it... but you never know)
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (s->index_array_len>0) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,s->index_id); | 
					
						
							|  |  |  | 					for(int i=0;i<element_count;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						glUniformMatrix4fv(material_shader.get_uniform_location(MaterialShaderGLES2::INSTANCE_TRANSFORM), 1, false, elements[i].matrix); | 
					
						
							|  |  |  | 						glDrawElements(gl_primitive[s->primitive],s->index_array_len, (s->array_len>(1<<16))?GL_UNSIGNED_INT:GL_UNSIGNED_SHORT,0); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					for(int i=0;i<element_count;i++) { | 
					
						
							|  |  |  | 						glUniformMatrix4fv(material_shader.get_uniform_location(MaterialShaderGLES2::INSTANCE_TRANSFORM), 1, false, elements[i].matrix); | 
					
						
							|  |  |  | 						glDrawArrays(gl_primitive[s->primitive],0,s->array_len); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				 }; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		 } break; | 
					
						
							| 
									
										
										
										
											2014-05-29 10:56:39 -03:00
										 |  |  | 		case Geometry::GEOMETRY_IMMEDIATE: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			bool restore_tex=false; | 
					
						
							|  |  |  | 			const Immediate *im = static_cast<const Immediate*>( p_geometry ); | 
					
						
							|  |  |  | 			if (im->building) { | 
					
						
							|  |  |  | 				return; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			glBindBuffer(GL_ARRAY_BUFFER, 0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			for(const List<Immediate::Chunk>::Element *E=im->chunks.front();E;E=E->next()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				const Immediate::Chunk &c=E->get(); | 
					
						
							|  |  |  | 				if (c.vertices.empty()) { | 
					
						
							|  |  |  | 					continue; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				for(int i=0;i<c.vertices.size();i++) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (c.texture.is_valid() && texture_owner.owns(c.texture)) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					const Texture *t = texture_owner.get(c.texture); | 
					
						
							|  |  |  | 					glActiveTexture(GL_TEXTURE0+tc0_idx); | 
					
						
							|  |  |  | 					glBindTexture(t->target,t->tex_id); | 
					
						
							|  |  |  | 					restore_tex=true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				} else if (restore_tex) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					glActiveTexture(GL_TEXTURE0+tc0_idx); | 
					
						
							|  |  |  | 					glBindTexture(GL_TEXTURE_2D,tc0_id_cache); | 
					
						
							|  |  |  | 					restore_tex=false; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (!c.normals.empty()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					glEnableVertexAttribArray(VS::ARRAY_NORMAL); | 
					
						
							|  |  |  | 					glVertexAttribPointer(VS::ARRAY_NORMAL, 3, GL_FLOAT, false,sizeof(Vector3),c.normals.ptr()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					glDisableVertexAttribArray(VS::ARRAY_NORMAL); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (!c.tangents.empty()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					glEnableVertexAttribArray(VS::ARRAY_TANGENT); | 
					
						
							|  |  |  | 					glVertexAttribPointer(VS::ARRAY_TANGENT, 4, GL_FLOAT, false,sizeof(Plane),c.tangents.ptr()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					glDisableVertexAttribArray(VS::ARRAY_TANGENT); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (!c.colors.empty()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					glEnableVertexAttribArray(VS::ARRAY_COLOR); | 
					
						
							|  |  |  | 					glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, false,sizeof(Color),c.colors.ptr()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					glDisableVertexAttribArray(VS::ARRAY_COLOR); | 
					
						
							|  |  |  | 					_set_color_attrib(Color(1, 1, 1,1)); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (!c.uvs.empty()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					glEnableVertexAttribArray(VS::ARRAY_TEX_UV); | 
					
						
							|  |  |  | 					glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, false,sizeof(Vector2),c.uvs.ptr()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					glDisableVertexAttribArray(VS::ARRAY_TEX_UV); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (!c.uvs2.empty()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					glEnableVertexAttribArray(VS::ARRAY_TEX_UV2); | 
					
						
							|  |  |  | 					glVertexAttribPointer(VS::ARRAY_TEX_UV2, 2, GL_FLOAT, false,sizeof(Vector2),c.uvs2.ptr()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					glDisableVertexAttribArray(VS::ARRAY_TEX_UV2); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				glEnableVertexAttribArray(VS::ARRAY_VERTEX); | 
					
						
							|  |  |  | 				glVertexAttribPointer(VS::ARRAY_VERTEX, 3, GL_FLOAT, false,sizeof(Vector3),c.vertices.ptr()); | 
					
						
							|  |  |  | 				glDrawArrays(gl_primitive[c.primitive],0,c.vertices.size()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (restore_tex) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				glActiveTexture(GL_TEXTURE0+tc0_idx); | 
					
						
							|  |  |  | 				glBindTexture(GL_TEXTURE_2D,tc0_id_cache); | 
					
						
							|  |  |  | 				restore_tex=false; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		case Geometry::GEOMETRY_PARTICLES: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			//print_line("particulinas");
 | 
					
						
							|  |  |  | 			const Particles *particles = static_cast<const Particles*>( p_geometry ); | 
					
						
							|  |  |  | 			ERR_FAIL_COND(!p_owner); | 
					
						
							|  |  |  | 			ParticlesInstance *particles_instance = (ParticlesInstance*)p_owner; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			ParticleSystemProcessSW &pp = particles_instance->particles_process; | 
					
						
							|  |  |  | 			float td = time_delta; //MIN(time_delta,1.0/10.0);
 | 
					
						
							|  |  |  | 			pp.process(&particles->data,particles_instance->transform,td); | 
					
						
							|  |  |  | 			ERR_EXPLAIN("A parameter in the particle system is not correct."); | 
					
						
							|  |  |  | 			ERR_FAIL_COND(!pp.valid); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Transform camera; | 
					
						
							|  |  |  | 			if (shadow) | 
					
						
							|  |  |  | 				camera=shadow->transform; | 
					
						
							|  |  |  | 			else | 
					
						
							|  |  |  | 				camera=camera_transform; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			particle_draw_info.prepare(&particles->data,&pp,particles_instance->transform,camera); | 
					
						
							|  |  |  | 			_rinfo.draw_calls+=particles->data.amount; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			_rinfo.vertex_count+=4*particles->data.amount; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				static const Vector3 points[4]={ | 
					
						
							|  |  |  | 					Vector3(-1.0,1.0,0), | 
					
						
							|  |  |  | 					Vector3(1.0,1.0,0), | 
					
						
							|  |  |  | 					Vector3(1.0,-1.0,0), | 
					
						
							|  |  |  | 					Vector3(-1.0,-1.0,0) | 
					
						
							|  |  |  | 				}; | 
					
						
							|  |  |  | 				static const Vector3 uvs[4]={ | 
					
						
							|  |  |  | 					Vector3(0.0,0.0,0.0), | 
					
						
							|  |  |  | 					Vector3(1.0,0.0,0.0), | 
					
						
							|  |  |  | 					Vector3(1.0,1.0,0.0), | 
					
						
							|  |  |  | 					Vector3(0,1.0,0.0) | 
					
						
							|  |  |  | 				}; | 
					
						
							|  |  |  | 				static const Vector3 normals[4]={ | 
					
						
							|  |  |  | 					Vector3(0,0,1), | 
					
						
							|  |  |  | 					Vector3(0,0,1), | 
					
						
							|  |  |  | 					Vector3(0,0,1), | 
					
						
							|  |  |  | 					Vector3(0,0,1) | 
					
						
							|  |  |  | 				}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				static const Plane tangents[4]={ | 
					
						
							|  |  |  | 					Plane(Vector3(1,0,0),0), | 
					
						
							|  |  |  | 					Plane(Vector3(1,0,0),0), | 
					
						
							|  |  |  | 					Plane(Vector3(1,0,0),0), | 
					
						
							|  |  |  | 					Plane(Vector3(1,0,0),0) | 
					
						
							|  |  |  | 				}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				for(int i=0;i<particles->data.amount;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					ParticleSystemDrawInfoSW::ParticleDrawInfo &pinfo=*particle_draw_info.draw_info_order[i]; | 
					
						
							|  |  |  | 					if (!pinfo.data->active) | 
					
						
							|  |  |  | 						continue; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					material_shader.set_uniform(MaterialShaderGLES2::WORLD_TRANSFORM, pinfo.transform); | 
					
						
							|  |  |  | 					_set_color_attrib(pinfo.color); | 
					
						
							|  |  |  | 					_draw_primitive(4,points,normals,NULL,uvs,tangents); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		 default: break; | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::_setup_shader_params(const Material *p_material) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	int idx=0; | 
					
						
							|  |  |  | 	int tex_idx=0; | 
					
						
							|  |  |  | #if 0
 | 
					
						
							|  |  |  | 	for(Map<StringName,Variant>::Element *E=p_material->shader_cache->params.front();E;E=E->next(),idx++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Variant v; //
 | 
					
						
							|  |  |  | 		v = E->get(); | 
					
						
							|  |  |  | 		const Map<StringName,Variant>::Element *F=p_material->shader_params.find(E->key()); | 
					
						
							|  |  |  | 		if (F) | 
					
						
							|  |  |  | 			v=F->get(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		switch(v.get_type() ) { | 
					
						
							|  |  |  | 			case Variant::OBJECT: | 
					
						
							|  |  |  | 			case Variant::_RID: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				RID tex=v; | 
					
						
							|  |  |  | 				if (!tex.is_valid()) | 
					
						
							|  |  |  | 					break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				Texture *texture = texture_owner.get(tex); | 
					
						
							|  |  |  | 				if (!texture) | 
					
						
							|  |  |  | 					break; | 
					
						
							|  |  |  | 				glUniform1i( material_shader.get_custom_uniform_location(idx), tex_idx); | 
					
						
							|  |  |  | 				glActiveTexture(tex_idx); | 
					
						
							|  |  |  | 				glBindTexture(texture->target,texture->tex_id); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case Variant::COLOR: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				Color c=v; | 
					
						
							|  |  |  | 				material_shader.set_custom_uniform(idx,Vector3(c.r,c.g,c.b)); | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			default: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				material_shader.set_custom_uniform(idx,v); | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::_setup_skeleton(const Skeleton *p_skeleton) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	material_shader.set_conditional(MaterialShaderGLES2::USE_SKELETON,p_skeleton!=NULL); | 
					
						
							|  |  |  | 	if (p_skeleton && p_skeleton->tex_id) { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-10-27 22:54:32 -03:00
										 |  |  | 		glActiveTexture(GL_TEXTURE0+max_texture_units-2); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		glBindTexture(GL_TEXTURE_2D,p_skeleton->tex_id); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Transform& p_view_transform, const Transform& p_view_transform_inverse,const CameraMatrix& p_projection,bool p_reverse_cull,bool p_fragment_light,bool p_alpha_pass) { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-04-10 00:18:27 -03:00
										 |  |  | 	if (current_rt && current_rt_vflip) { | 
					
						
							| 
									
										
										
										
											2014-09-21 01:43:42 -03:00
										 |  |  | 		//p_reverse_cull=!p_reverse_cull;
 | 
					
						
							| 
									
										
										
										
											2014-04-10 00:18:27 -03:00
										 |  |  | 		glFrontFace(GL_CCW); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	const Material *prev_material=NULL; | 
					
						
							|  |  |  | 	uint16_t prev_light=0x777E; | 
					
						
							|  |  |  | 	const Geometry *prev_geometry_cmp=NULL; | 
					
						
							|  |  |  | 	uint8_t prev_light_type=0xEF; | 
					
						
							|  |  |  | 	const ParamOverrideMap* prev_overrides=NULL; // make it diferent than NULL
 | 
					
						
							|  |  |  | 	const Skeleton *prev_skeleton =NULL; | 
					
						
							|  |  |  | 	uint8_t prev_sort_flags=0xFF; | 
					
						
							| 
									
										
										
										
											2014-06-11 10:41:03 -03:00
										 |  |  | 	const BakedLightData *prev_baked_light=NULL; | 
					
						
							| 
									
										
										
										
											2014-08-14 10:31:38 -03:00
										 |  |  | 	RID prev_baked_light_texture; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	Geometry::Type prev_geometry_type=Geometry::GEOMETRY_INVALID; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	material_shader.set_conditional(MaterialShaderGLES2::USE_VERTEX_LIGHTING,!shadow && !p_fragment_light); | 
					
						
							|  |  |  | 	material_shader.set_conditional(MaterialShaderGLES2::USE_FRAGMENT_LIGHTING,!shadow && p_fragment_light); | 
					
						
							|  |  |  | 	material_shader.set_conditional(MaterialShaderGLES2::USE_SKELETON,false); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (shadow) { | 
					
						
							|  |  |  | 		material_shader.set_conditional(MaterialShaderGLES2::LIGHT_TYPE_DIRECTIONAL,false); | 
					
						
							|  |  |  | 		material_shader.set_conditional(MaterialShaderGLES2::LIGHT_TYPE_OMNI,false); | 
					
						
							|  |  |  | 		material_shader.set_conditional(MaterialShaderGLES2::LIGHT_TYPE_SPOT,false); | 
					
						
							|  |  |  | 		material_shader.set_conditional(MaterialShaderGLES2::LIGHT_USE_SHADOW,false); | 
					
						
							|  |  |  | 		material_shader.set_conditional(MaterialShaderGLES2::LIGHT_USE_PSSM,false); | 
					
						
							| 
									
										
										
										
											2014-05-04 22:50:23 -03:00
										 |  |  | 		material_shader.set_conditional(MaterialShaderGLES2::LIGHT_USE_PSSM4,false); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		material_shader.set_conditional(MaterialShaderGLES2::SHADELESS,false); | 
					
						
							| 
									
										
										
										
											2014-06-11 10:41:03 -03:00
										 |  |  | 		material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_OCTREE,false); | 
					
						
							| 
									
										
										
										
											2014-08-14 10:31:38 -03:00
										 |  |  | 		material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_LIGHTMAP,false); | 
					
						
							| 
									
										
										
										
											2014-06-11 10:41:03 -03:00
										 |  |  | //		material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_TEXTURE,false);
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-05-14 01:22:15 -03:00
										 |  |  | 	bool stores_glow = !shadow && (current_env && current_env->fx_enabled[VS::ENV_FX_GLOW]) && !p_alpha_pass; | 
					
						
							| 
									
										
										
										
											2014-10-27 22:54:32 -03:00
										 |  |  | 	float sampled_light_dp_multiplier=1.0; | 
					
						
							| 
									
										
										
										
											2014-06-29 22:41:02 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	bool prev_blend=false; | 
					
						
							|  |  |  | 	glDisable(GL_BLEND); | 
					
						
							|  |  |  | 	for (int i=0;i<p_render_list->element_count;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		RenderList::Element *e = p_render_list->elements[i]; | 
					
						
							|  |  |  | 		const Material *material = e->material; | 
					
						
							|  |  |  | 		uint16_t light = e->light; | 
					
						
							|  |  |  | 		uint8_t light_type = e->light_type; | 
					
						
							|  |  |  | 		uint8_t sort_flags= e->sort_flags; | 
					
						
							|  |  |  | 		const Skeleton *skeleton = e->skeleton; | 
					
						
							|  |  |  | 		const Geometry *geometry_cmp = e->geometry_cmp; | 
					
						
							| 
									
										
										
										
											2014-06-11 10:41:03 -03:00
										 |  |  | 		const BakedLightData *baked_light = e->instance->baked_light; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		bool rebind=false; | 
					
						
							| 
									
										
										
										
											2014-06-11 10:41:03 -03:00
										 |  |  | 		bool bind_baked_light_octree=false; | 
					
						
							| 
									
										
										
										
											2014-08-14 10:31:38 -03:00
										 |  |  | 		bool bind_baked_lightmap=false; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		bool additive=false; | 
					
						
							| 
									
										
										
										
											2014-10-27 22:54:32 -03:00
										 |  |  | 		bool bind_dp_sampler=false; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (!shadow) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (texscreen_used && !texscreen_copied && material->shader_cache && material->shader_cache->valid && material->shader_cache->has_texscreen) { | 
					
						
							|  |  |  | 				texscreen_copied=true; | 
					
						
							|  |  |  | 				_copy_to_texscreen(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				//force reset state
 | 
					
						
							|  |  |  | 				prev_material=NULL; | 
					
						
							|  |  |  | 				prev_light=0x777E; | 
					
						
							|  |  |  | 				prev_geometry_cmp=NULL; | 
					
						
							|  |  |  | 				prev_light_type=0xEF; | 
					
						
							|  |  |  | 				prev_overrides=NULL; // make it diferent than NULL
 | 
					
						
							|  |  |  | 				prev_skeleton =NULL; | 
					
						
							|  |  |  | 				prev_sort_flags=0xFF; | 
					
						
							|  |  |  | 				prev_geometry_type=Geometry::GEOMETRY_INVALID; | 
					
						
							|  |  |  | 				glEnable(GL_BLEND); | 
					
						
							|  |  |  | 				glDepthMask(GL_TRUE); | 
					
						
							|  |  |  | 				glEnable(GL_DEPTH_TEST); | 
					
						
							|  |  |  | 				glDisable(GL_SCISSOR_TEST); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (light_type!=prev_light_type) { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-09-18 00:18:57 -03:00
										 |  |  | 				if (material->flags[VS::MATERIAL_FLAG_UNSHADED] || current_debug==VS::SCENARIO_DEBUG_SHADELESS) { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 					material_shader.set_conditional(MaterialShaderGLES2::LIGHT_TYPE_DIRECTIONAL,false); | 
					
						
							|  |  |  | 					material_shader.set_conditional(MaterialShaderGLES2::LIGHT_TYPE_OMNI,false); | 
					
						
							|  |  |  | 					material_shader.set_conditional(MaterialShaderGLES2::LIGHT_TYPE_SPOT,false); | 
					
						
							|  |  |  | 					material_shader.set_conditional(MaterialShaderGLES2::LIGHT_USE_SHADOW,false); | 
					
						
							|  |  |  | 					material_shader.set_conditional(MaterialShaderGLES2::LIGHT_USE_PSSM,false); | 
					
						
							| 
									
										
										
										
											2014-05-04 22:50:23 -03:00
										 |  |  | 					material_shader.set_conditional(MaterialShaderGLES2::LIGHT_USE_PSSM4,false); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 					material_shader.set_conditional(MaterialShaderGLES2::SHADELESS,true); | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 					material_shader.set_conditional(MaterialShaderGLES2::LIGHT_TYPE_DIRECTIONAL,(light_type&0x3)==VS::LIGHT_DIRECTIONAL); | 
					
						
							|  |  |  | 					material_shader.set_conditional(MaterialShaderGLES2::LIGHT_TYPE_OMNI,(light_type&0x3)==VS::LIGHT_OMNI); | 
					
						
							|  |  |  | 					material_shader.set_conditional(MaterialShaderGLES2::LIGHT_TYPE_SPOT,(light_type&0x3)==VS::LIGHT_SPOT); | 
					
						
							|  |  |  | 					material_shader.set_conditional(MaterialShaderGLES2::LIGHT_USE_SHADOW,(light_type&0x8)); | 
					
						
							|  |  |  | 					material_shader.set_conditional(MaterialShaderGLES2::LIGHT_USE_PSSM,(light_type&0x10)); | 
					
						
							| 
									
										
										
										
											2014-05-04 22:50:23 -03:00
										 |  |  | 					material_shader.set_conditional(MaterialShaderGLES2::LIGHT_USE_PSSM4,(light_type&0x20)); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 					material_shader.set_conditional(MaterialShaderGLES2::SHADELESS,false); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				rebind=true; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (!*e->additive_ptr) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				additive=false; | 
					
						
							| 
									
										
										
										
											2014-05-14 01:22:15 -03:00
										 |  |  | 				*e->additive_ptr=true;				 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			} else { | 
					
						
							|  |  |  | 				additive=true; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-06-29 22:41:02 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-05-14 01:22:15 -03:00
										 |  |  | 			if (stores_glow) | 
					
						
							|  |  |  | 				material_shader.set_conditional(MaterialShaderGLES2::USE_GLOW,!additive); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			bool desired_blend=false; | 
					
						
							|  |  |  | 			VS::MaterialBlendMode desired_blend_mode=VS::MATERIAL_BLEND_MODE_MIX; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (additive) { | 
					
						
							|  |  |  | 				desired_blend=true; | 
					
						
							|  |  |  | 				desired_blend_mode=VS::MATERIAL_BLEND_MODE_ADD; | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 				desired_blend=p_alpha_pass; | 
					
						
							|  |  |  | 				desired_blend_mode=material->blend_mode; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (prev_blend!=desired_blend) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (desired_blend) { | 
					
						
							|  |  |  | 					glEnable(GL_BLEND); | 
					
						
							| 
									
										
										
										
											2014-09-21 01:43:42 -03:00
										 |  |  | 					if (!current_rt || !current_rt_transparent) | 
					
						
							|  |  |  | 						glColorMask(1,1,1,0); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 				} else { | 
					
						
							|  |  |  | 					glDisable(GL_BLEND); | 
					
						
							| 
									
										
										
										
											2014-05-29 10:56:39 -03:00
										 |  |  | 					glColorMask(1,1,1,1); | 
					
						
							| 
									
										
										
										
											2014-09-21 01:43:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				prev_blend=desired_blend; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (desired_blend && desired_blend_mode!=current_blend_mode) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-09-21 01:43:42 -03:00
										 |  |  | 				switch(desired_blend_mode) { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 					 case VS::MATERIAL_BLEND_MODE_MIX: { | 
					
						
							|  |  |  | 						glBlendEquation(GL_FUNC_ADD); | 
					
						
							|  |  |  | 						glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					 } break; | 
					
						
							|  |  |  | 					 case VS::MATERIAL_BLEND_MODE_ADD: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						glBlendEquation(GL_FUNC_ADD); | 
					
						
							| 
									
										
										
										
											2014-07-02 00:09:36 -03:00
										 |  |  | 						glBlendFunc(p_alpha_pass?GL_SRC_ALPHA:GL_ONE,GL_ONE); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 					 } break; | 
					
						
							|  |  |  | 					 case VS::MATERIAL_BLEND_MODE_SUB: { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 |  |  | 						glBlendEquation(GL_FUNC_REVERSE_SUBTRACT); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 						glBlendFunc(GL_SRC_ALPHA,GL_ONE); | 
					
						
							|  |  |  | 					 } break; | 
					
						
							|  |  |  | 					case VS::MATERIAL_BLEND_MODE_MUL: { | 
					
						
							|  |  |  | 						glBlendEquation(GL_FUNC_ADD); | 
					
						
							|  |  |  | 						glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					} break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				current_blend_mode=desired_blend_mode; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-06-11 10:41:03 -03:00
										 |  |  | 			material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_OCTREE,false); | 
					
						
							| 
									
										
										
										
											2014-08-14 10:31:38 -03:00
										 |  |  | 			material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_LIGHTMAP,false); | 
					
						
							| 
									
										
										
										
											2014-10-27 22:54:32 -03:00
										 |  |  | 			material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_DP_SAMPLER,false); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (e->instance->sampled_light.is_valid()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				SampledLight *sl = sampled_light_owner.get(e->instance->sampled_light); | 
					
						
							|  |  |  | 				if (sl) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					baked_light=NULL; //can't mix
 | 
					
						
							|  |  |  | 					material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_DP_SAMPLER,true); | 
					
						
							|  |  |  | 					glActiveTexture(GL_TEXTURE0+max_texture_units-3); | 
					
						
							|  |  |  | 					glBindTexture(GL_TEXTURE_2D,sl->texture); //bind the texture
 | 
					
						
							|  |  |  | 					sampled_light_dp_multiplier=sl->multiplier; | 
					
						
							|  |  |  | 					bind_dp_sampler=true; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-06-11 10:41:03 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			if (!additive && baked_light) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (baked_light->mode==VS::BAKED_LIGHT_OCTREE && baked_light->octree_texture.is_valid() && e->instance->baked_light_octree_xform) { | 
					
						
							|  |  |  | 					material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_OCTREE,true); | 
					
						
							|  |  |  | 					bind_baked_light_octree=true; | 
					
						
							|  |  |  | 					if (prev_baked_light!=baked_light) { | 
					
						
							|  |  |  | 						Texture *tex=texture_owner.get(baked_light->octree_texture); | 
					
						
							|  |  |  | 						if (tex) { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-10-27 22:54:32 -03:00
										 |  |  | 							glActiveTexture(GL_TEXTURE0+max_texture_units-3); | 
					
						
							| 
									
										
										
										
											2014-06-11 10:41:03 -03:00
										 |  |  | 							glBindTexture(tex->target,tex->tex_id); //bind the texture
 | 
					
						
							|  |  |  | 						} | 
					
						
							| 
									
										
										
										
											2014-10-27 22:54:32 -03:00
										 |  |  | 						if (baked_light->light_texture.is_valid()) { | 
					
						
							|  |  |  | 							Texture *texl=texture_owner.get(baked_light->light_texture); | 
					
						
							|  |  |  | 							if (texl) { | 
					
						
							|  |  |  | 								glActiveTexture(GL_TEXTURE0+max_texture_units-4); | 
					
						
							|  |  |  | 								glBindTexture(texl->target,texl->tex_id); //bind the light texture
 | 
					
						
							|  |  |  | 							} | 
					
						
							|  |  |  | 						} | 
					
						
							| 
									
										
										
										
											2014-06-11 10:41:03 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} else if (baked_light->mode==VS::BAKED_LIGHT_LIGHTMAPS) { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-08-14 10:31:38 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 					int lightmap_idx = e->instance->baked_lightmap_id; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_LIGHTMAP,false); | 
					
						
							|  |  |  | 					bind_baked_lightmap=false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					if (baked_light->lightmaps.has(lightmap_idx)) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						RID texid = baked_light->lightmaps[lightmap_idx]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						if (prev_baked_light!=baked_light || texid!=prev_baked_light_texture) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 							Texture *tex = texture_owner.get(texid); | 
					
						
							|  |  |  | 							if (tex) { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-10-27 22:54:32 -03:00
										 |  |  | 								glActiveTexture(GL_TEXTURE0+max_texture_units-3); | 
					
						
							| 
									
										
										
										
											2014-08-14 10:31:38 -03:00
										 |  |  | 								glBindTexture(tex->target,tex->tex_id); //bind the texture
 | 
					
						
							|  |  |  | 							} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 							prev_baked_light_texture=texid; | 
					
						
							|  |  |  | 						} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						if (texid.is_valid()) { | 
					
						
							|  |  |  | 							material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_LIGHTMAP,true); | 
					
						
							|  |  |  | 							bind_baked_lightmap=true; | 
					
						
							|  |  |  | 						} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					} | 
					
						
							| 
									
										
										
										
											2014-06-11 10:41:03 -03:00
										 |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (int(prev_baked_light!=NULL) ^ int(baked_light!=NULL)) { | 
					
						
							|  |  |  | 				rebind=true; | 
					
						
							|  |  |  | 			} | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (sort_flags!=prev_sort_flags) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (sort_flags&RenderList::SORT_FLAG_INSTANCING) { | 
					
						
							|  |  |  | 				material_shader.set_conditional(MaterialShaderGLES2::USE_UNIFORM_INSTANCING,!use_texture_instancing && !use_attribute_instancing); | 
					
						
							|  |  |  | 				material_shader.set_conditional(MaterialShaderGLES2::USE_ATTRIBUTE_INSTANCING,use_attribute_instancing); | 
					
						
							|  |  |  | 				material_shader.set_conditional(MaterialShaderGLES2::USE_TEXTURE_INSTANCING,use_texture_instancing); | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 				material_shader.set_conditional(MaterialShaderGLES2::USE_UNIFORM_INSTANCING,false); | 
					
						
							|  |  |  | 				material_shader.set_conditional(MaterialShaderGLES2::USE_ATTRIBUTE_INSTANCING,false); | 
					
						
							|  |  |  | 				material_shader.set_conditional(MaterialShaderGLES2::USE_TEXTURE_INSTANCING,false); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			rebind=true; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		if  (use_hw_skeleton_xform && skeleton!=prev_skeleton) { | 
					
						
							|  |  |  | 			if (!prev_skeleton || !skeleton) | 
					
						
							|  |  |  | 				rebind=true; //went from skeleton <-> no skeleton, needs rebind
 | 
					
						
							|  |  |  | 			_setup_skeleton(skeleton); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (material!=prev_material || rebind) { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-05-29 10:56:39 -03:00
										 |  |  | 			rebind = _setup_material(e->geometry,material,additive,!p_alpha_pass); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			DEBUG_TEST_ERROR("Setup material"); | 
					
						
							|  |  |  | 			_rinfo.mat_change_count++; | 
					
						
							|  |  |  | 			//_setup_material_overrides(e->material,NULL,material_overrides);
 | 
					
						
							|  |  |  | 			//_setup_material_skeleton(material,skeleton);
 | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (prev_skeleton!=skeleton) { | 
					
						
							|  |  |  | 				//_setup_material_skeleton(material,skeleton);
 | 
					
						
							|  |  |  | 			}; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (geometry_cmp!=prev_geometry_cmp || prev_skeleton!=skeleton) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			_setup_geometry(e->geometry, material,e->skeleton,e->instance->morph_values.ptr()); | 
					
						
							|  |  |  | 			_rinfo.surface_count++; | 
					
						
							|  |  |  | 			DEBUG_TEST_ERROR("Setup geometry"); | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (i==0 || light!=prev_light || rebind) {			 | 
					
						
							|  |  |  | 			if (e->light!=0xFFFF) { | 
					
						
							| 
									
										
										
										
											2014-06-29 22:41:02 -03:00
										 |  |  | 				_setup_light(e->light); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-06-11 10:41:03 -03:00
										 |  |  | 		if (bind_baked_light_octree && (baked_light!=prev_baked_light || rebind)) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_OCTREE_INVERSE_TRANSFORM, *e->instance->baked_light_octree_xform); | 
					
						
							|  |  |  | 			material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_OCTREE_LATTICE_SIZE, baked_light->octree_lattice_size); | 
					
						
							|  |  |  | 			material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_OCTREE_LATTICE_DIVIDE, baked_light->octree_lattice_divide); | 
					
						
							|  |  |  | 			material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_OCTREE_STEPS, baked_light->octree_steps); | 
					
						
							| 
									
										
										
										
											2014-10-27 22:54:32 -03:00
										 |  |  | 			material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_OCTREE_TEX,max_texture_units-3); | 
					
						
							|  |  |  | 			if (baked_light->light_texture.is_valid()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_OCTREE_LIGHT_TEX,max_texture_units-4); | 
					
						
							|  |  |  | 				material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_OCTREE_LIGHT_PIX_SIZE,baked_light->light_tex_pixel_size); | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 				material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_OCTREE_LIGHT_TEX,max_texture_units-3); | 
					
						
							|  |  |  | 				material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_OCTREE_LIGHT_PIX_SIZE,baked_light->octree_tex_pixel_size); | 
					
						
							|  |  |  | 			} | 
					
						
							| 
									
										
										
										
											2014-06-17 11:58:35 -03:00
										 |  |  | 			material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_OCTREE_MULTIPLIER,baked_light->texture_multiplier); | 
					
						
							| 
									
										
										
										
											2014-06-11 10:41:03 -03:00
										 |  |  | 			material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_OCTREE_PIX_SIZE,baked_light->octree_tex_pixel_size); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-08-14 10:31:38 -03:00
										 |  |  | 		if (bind_baked_lightmap && (baked_light!=prev_baked_light || rebind)) { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-10-27 22:54:32 -03:00
										 |  |  | 			material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_LIGHTMAP, max_texture_units-3); | 
					
						
							| 
									
										
										
										
											2014-08-14 10:31:38 -03:00
										 |  |  | 			material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_LIGHTMAP_MULTIPLIER, baked_light->lightmap_multiplier); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-10-27 22:54:32 -03:00
										 |  |  | 		if (bind_dp_sampler) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_DP_SAMPLER_MULTIPLIER,sampled_light_dp_multiplier); | 
					
						
							|  |  |  | 			material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_DP_SAMPLER,max_texture_units-3); | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2014-08-14 10:31:38 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		_set_cull(e->mirror,p_reverse_cull); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (i==0 || rebind) { | 
					
						
							|  |  |  | 			material_shader.set_uniform(MaterialShaderGLES2::CAMERA_INVERSE_TRANSFORM, p_view_transform_inverse); | 
					
						
							|  |  |  | 			material_shader.set_uniform(MaterialShaderGLES2::PROJECTION_TRANSFORM, p_projection); | 
					
						
							|  |  |  | 			if (skeleton && use_hw_skeleton_xform) { | 
					
						
							| 
									
										
										
										
											2014-10-27 22:54:32 -03:00
										 |  |  | 				material_shader.set_uniform(MaterialShaderGLES2::SKELETON_MATRICES,GL_TEXTURE0+max_texture_units-2); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 				material_shader.set_uniform(MaterialShaderGLES2::SKELTEX_PIXEL_SIZE,skeleton->pixel_size); | 
					
						
							|  |  |  | 			} | 
					
						
							| 
									
										
										
										
											2014-06-27 23:21:45 -03:00
										 |  |  | 			if (!shadow) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (!additive && current_env && current_env->fx_enabled[VS::ENV_FX_AMBIENT_LIGHT]) { | 
					
						
							| 
									
										
										
										
											2014-10-12 02:13:22 -03:00
										 |  |  | 					Color ambcolor = _convert_color(current_env->fx_param[VS::ENV_FX_PARAM_AMBIENT_LIGHT_COLOR]); | 
					
						
							| 
									
										
										
										
											2014-06-27 23:21:45 -03:00
										 |  |  | 					float ambnrg =  current_env->fx_param[VS::ENV_FX_PARAM_AMBIENT_LIGHT_ENERGY]; | 
					
						
							|  |  |  | 					material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_LIGHT,Vector3(ambcolor.r*ambnrg,ambcolor.g*ambnrg,ambcolor.b*ambnrg)); | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 					material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_LIGHT,Vector3()); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			_rinfo.shader_change_count++; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (e->instance->billboard || e->instance->depth_scale) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Transform xf=e->instance->transform; | 
					
						
							|  |  |  | 			if (e->instance->depth_scale) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (p_projection.matrix[3][3]) { | 
					
						
							|  |  |  | 					//orthogonal matrix, try to do about the same
 | 
					
						
							|  |  |  | 					//with viewport size
 | 
					
						
							|  |  |  | 					//real_t w = Math::abs( 1.0/(2.0*(p_projection.matrix[0][0])) );
 | 
					
						
							|  |  |  | 					real_t h = Math::abs( 1.0/(2.0*p_projection.matrix[1][1]) ); | 
					
						
							|  |  |  | 					float sc = (h*2.0); //consistent with Y-fov
 | 
					
						
							|  |  |  | 					xf.basis.scale( Vector3(sc,sc,sc)); | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 					//just scale by depth
 | 
					
						
							|  |  |  | 					real_t sc = -camera_plane.distance_to(xf.origin); | 
					
						
							|  |  |  | 					xf.basis.scale( Vector3(sc,sc,sc)); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (e->instance->billboard) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				Vector3 scale = xf.basis.get_scale(); | 
					
						
							|  |  |  | 				xf.set_look_at(xf.origin,xf.origin+p_view_transform.get_basis().get_axis(2),p_view_transform.get_basis().get_axis(1)); | 
					
						
							|  |  |  | 				xf.basis.scale(scale); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			material_shader.set_uniform(MaterialShaderGLES2::WORLD_TRANSFORM, xf); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			material_shader.set_uniform(MaterialShaderGLES2::WORLD_TRANSFORM, e->instance->transform); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-06-29 22:41:02 -03:00
										 |  |  | 		material_shader.set_uniform(MaterialShaderGLES2::NORMAL_MULT, e->mirror?-1.0:1.0); | 
					
						
							| 
									
										
										
										
											2014-07-02 00:09:36 -03:00
										 |  |  | 		material_shader.set_uniform(MaterialShaderGLES2::CONST_LIGHT_MULT,additive?0.0:1.0); | 
					
						
							| 
									
										
										
										
											2014-06-29 22:41:02 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		_render(e->geometry, material, skeleton,e->owner,e->instance->transform); | 
					
						
							|  |  |  | 		DEBUG_TEST_ERROR("Rendering"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		prev_material=material; | 
					
						
							|  |  |  | 		prev_skeleton=skeleton; | 
					
						
							|  |  |  | 		prev_geometry_cmp=geometry_cmp; | 
					
						
							|  |  |  | 		prev_light=e->light; | 
					
						
							|  |  |  | 		prev_light_type=e->light_type; | 
					
						
							|  |  |  | 		prev_sort_flags=sort_flags; | 
					
						
							| 
									
										
										
										
											2014-06-11 10:41:03 -03:00
										 |  |  | 		prev_baked_light=baked_light; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | //		prev_geometry_type=geometry->type;
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//print_line("shaderchanges: "+itos(p_alpha_pass)+": "+itos(_rinfo.shader_change_count));
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-04-10 00:18:27 -03:00
										 |  |  | 	if (current_rt && current_rt_vflip) { | 
					
						
							|  |  |  | 		glFrontFace(GL_CW); | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::_copy_to_texscreen() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//what am i missing?
 | 
					
						
							|  |  |  | 	glDisable(GL_CULL_FACE); | 
					
						
							|  |  |  | 	glDisable(GL_DEPTH_TEST); | 
					
						
							|  |  |  | 	glDisable(GL_SCISSOR_TEST); | 
					
						
							|  |  |  | #ifdef GLEW_ENABLED
 | 
					
						
							|  |  |  | 	glDisable(GL_POINT_SPRITE); | 
					
						
							|  |  |  | 	glDisable(GL_VERTEX_PROGRAM_POINT_SIZE); | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 	glDisable(GL_BLEND); | 
					
						
							|  |  |  | 	glBlendEquation(GL_FUNC_ADD); | 
					
						
							|  |  |  | 	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | 
					
						
							|  |  |  | 	//glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);
 | 
					
						
							|  |  |  | 	glBindBuffer(GL_ARRAY_BUFFER,0); | 
					
						
							|  |  |  | 	glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for(int i=0;i<VS::ARRAY_MAX;i++) { | 
					
						
							|  |  |  | 		glDisableVertexAttribArray(i); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glActiveTexture(GL_TEXTURE0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.sample_fbo); | 
					
						
							|  |  |  | 	glActiveTexture(GL_TEXTURE0); | 
					
						
							|  |  |  | 	glBindTexture( GL_TEXTURE_2D, framebuffer.color ); | 
					
						
							|  |  |  | 	copy_shader.bind(); | 
					
						
							|  |  |  | 	_copy_screen_quad(); | 
					
						
							|  |  |  | 	glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.fbo); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::_copy_screen_quad() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector2 dst_pos[4]={ | 
					
						
							|  |  |  | 		Vector2(-1, 1), | 
					
						
							|  |  |  | 		Vector2( 1, 1), | 
					
						
							|  |  |  | 		Vector2( 1,-1), | 
					
						
							|  |  |  | 		Vector2(-1,-1) | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Size2 uvscale( | 
					
						
							|  |  |  | 			(viewport.width / float(framebuffer.scale)) / framebuffer.width, | 
					
						
							|  |  |  | 			(viewport.height / float(framebuffer.scale)) / framebuffer.height | 
					
						
							|  |  |  | 			); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector2 src_uv[4]={ | 
					
						
							|  |  |  | 		Vector2( 0, 1)*uvscale, | 
					
						
							|  |  |  | 		Vector2( 1, 1)*uvscale, | 
					
						
							|  |  |  | 		Vector2( 1, 0)*uvscale, | 
					
						
							|  |  |  | 		Vector2( 0, 0)*uvscale | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector2 full_uv[4]={ | 
					
						
							|  |  |  | 		Vector2( 0, 1), | 
					
						
							|  |  |  | 		Vector2( 1, 1), | 
					
						
							|  |  |  | 		Vector2( 1, 0), | 
					
						
							|  |  |  | 		Vector2( 0, 0) | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_draw_gui_primitive2(4,dst_pos,NULL,src_uv,full_uv); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::_process_glow_bloom() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.blur[0].fbo); | 
					
						
							|  |  |  | 	glActiveTexture(GL_TEXTURE0); | 
					
						
							|  |  |  | 	glBindTexture(GL_TEXTURE_2D, framebuffer.color ); | 
					
						
							|  |  |  | 	copy_shader.set_conditional(CopyShaderGLES2::USE_GLOW_COPY,true); | 
					
						
							|  |  |  | 	if (current_vd && current_env->fx_enabled[VS::ENV_FX_HDR]) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		copy_shader.set_conditional(CopyShaderGLES2::USE_HDR,true); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	copy_shader.bind(); | 
					
						
							|  |  |  | 	copy_shader.set_uniform(CopyShaderGLES2::BLOOM,float(current_env->fx_param[VS::ENV_FX_PARAM_GLOW_BLOOM])); | 
					
						
							|  |  |  | 	copy_shader.set_uniform(CopyShaderGLES2::BLOOM_TRESHOLD,float(current_env->fx_param[VS::ENV_FX_PARAM_GLOW_BLOOM_TRESHOLD])); | 
					
						
							|  |  |  | 	glUniform1i(copy_shader.get_uniform_location(CopyShaderGLES2::SOURCE),0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (current_vd && current_env->fx_enabled[VS::ENV_FX_HDR]) { | 
					
						
							|  |  |  | 		glActiveTexture(GL_TEXTURE2); | 
					
						
							|  |  |  | 		glBindTexture(GL_TEXTURE_2D, current_vd->lum_color ); | 
					
						
							|  |  |  | 		glUniform1i(copy_shader.get_uniform_location(CopyShaderGLES2::HDR_SOURCE),2); | 
					
						
							|  |  |  | 		copy_shader.set_uniform(CopyShaderGLES2::TONEMAP_EXPOSURE,float(current_env->fx_param[VS::ENV_FX_PARAM_HDR_EXPOSURE])); | 
					
						
							| 
									
										
										
										
											2014-06-27 23:21:45 -03:00
										 |  |  | 		copy_shader.set_uniform(CopyShaderGLES2::TONEMAP_WHITE,float(current_env->fx_param[VS::ENV_FX_PARAM_HDR_WHITE])); | 
					
						
							|  |  |  | //		copy_shader.set_uniform(CopyShaderGLES2::TONEMAP_WHITE,1.0);
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		copy_shader.set_uniform(CopyShaderGLES2::HDR_GLOW_TRESHOLD,float(current_env->fx_param[VS::ENV_FX_PARAM_HDR_GLOW_TRESHOLD])); | 
					
						
							|  |  |  | 		copy_shader.set_uniform(CopyShaderGLES2::HDR_GLOW_SCALE,float(current_env->fx_param[VS::ENV_FX_PARAM_HDR_GLOW_SCALE])); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glActiveTexture(GL_TEXTURE0); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glViewport( 0, 0, framebuffer.blur_size, framebuffer.blur_size ); | 
					
						
							|  |  |  | 	_copy_screen_quad(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	copy_shader.set_conditional(CopyShaderGLES2::USE_GLOW_COPY,false); | 
					
						
							| 
									
										
										
										
											2014-05-29 10:56:39 -03:00
										 |  |  | 	copy_shader.set_conditional(CopyShaderGLES2::USE_HDR,false);	 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	int passes = current_env->fx_param[VS::ENV_FX_PARAM_GLOW_BLUR_PASSES]; | 
					
						
							|  |  |  | 	Vector2 psize(1.0/framebuffer.blur_size,1.0/framebuffer.blur_size); | 
					
						
							| 
									
										
										
										
											2014-05-29 10:56:39 -03:00
										 |  |  | 	float pscale = current_env->fx_param[VS::ENV_FX_PARAM_GLOW_BLUR_SCALE]; | 
					
						
							|  |  |  | 	float pmag = current_env->fx_param[VS::ENV_FX_PARAM_GLOW_BLUR_STRENGTH]; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	for(int i=0;i<passes;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		static const Vector2 src_uv[4]={ | 
					
						
							|  |  |  | 			Vector2( 0, 1), | 
					
						
							|  |  |  | 			Vector2( 1, 1), | 
					
						
							|  |  |  | 			Vector2( 1, 0), | 
					
						
							|  |  |  | 			Vector2( 0, 0) | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 		static const Vector2 dst_pos[4]={ | 
					
						
							|  |  |  | 			Vector2(-1, 1), | 
					
						
							|  |  |  | 			Vector2( 1, 1), | 
					
						
							|  |  |  | 			Vector2( 1,-1), | 
					
						
							|  |  |  | 			Vector2(-1,-1) | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.blur[1].fbo); | 
					
						
							|  |  |  | 		glBindTexture(GL_TEXTURE_2D, framebuffer.blur[0].color ); | 
					
						
							|  |  |  | 		copy_shader.set_conditional(CopyShaderGLES2::BLUR_V_PASS,true); | 
					
						
							|  |  |  | 		copy_shader.set_conditional(CopyShaderGLES2::BLUR_H_PASS,false); | 
					
						
							|  |  |  | 		copy_shader.bind(); | 
					
						
							|  |  |  | 		copy_shader.set_uniform(CopyShaderGLES2::PIXEL_SIZE,psize); | 
					
						
							| 
									
										
										
										
											2014-05-29 10:56:39 -03:00
										 |  |  | 		copy_shader.set_uniform(CopyShaderGLES2::PIXEL_SCALE,pscale); | 
					
						
							|  |  |  | 		copy_shader.set_uniform(CopyShaderGLES2::BLUR_MAGNITUDE,pmag); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		_draw_gui_primitive(4,dst_pos,NULL,src_uv); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.blur[0].fbo); | 
					
						
							|  |  |  | 		glBindTexture(GL_TEXTURE_2D, framebuffer.blur[1].color ); | 
					
						
							|  |  |  | 		copy_shader.set_conditional(CopyShaderGLES2::BLUR_V_PASS,false); | 
					
						
							|  |  |  | 		copy_shader.set_conditional(CopyShaderGLES2::BLUR_H_PASS,true); | 
					
						
							|  |  |  | 		copy_shader.bind(); | 
					
						
							|  |  |  | 		copy_shader.set_uniform(CopyShaderGLES2::PIXEL_SIZE,psize); | 
					
						
							| 
									
										
										
										
											2014-05-29 10:56:39 -03:00
										 |  |  | 		copy_shader.set_uniform(CopyShaderGLES2::PIXEL_SCALE,pscale); | 
					
						
							|  |  |  | 		copy_shader.set_uniform(CopyShaderGLES2::BLUR_MAGNITUDE,pmag); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		_draw_gui_primitive(4,dst_pos,NULL,src_uv); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	copy_shader.set_conditional(CopyShaderGLES2::BLUR_V_PASS,false); | 
					
						
							|  |  |  | 	copy_shader.set_conditional(CopyShaderGLES2::BLUR_H_PASS,false); | 
					
						
							|  |  |  | 	copy_shader.set_conditional(CopyShaderGLES2::USE_HDR,false); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//blur it
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::_process_hdr() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.luminance[0].fbo); | 
					
						
							|  |  |  | 	glActiveTexture(GL_TEXTURE0); | 
					
						
							|  |  |  | 	glBindTexture(GL_TEXTURE_2D, framebuffer.color ); | 
					
						
							|  |  |  | 	copy_shader.set_conditional(CopyShaderGLES2::USE_HDR_COPY,true); | 
					
						
							|  |  |  | 	copy_shader.bind(); | 
					
						
							|  |  |  | 	glUniform1i(copy_shader.get_uniform_location(CopyShaderGLES2::SOURCE),0); | 
					
						
							|  |  |  | 	glViewport( 0, 0, framebuffer.luminance[0].size, framebuffer.luminance[0].size ); | 
					
						
							|  |  |  | 	_copy_screen_quad(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	copy_shader.set_conditional(CopyShaderGLES2::USE_HDR_COPY,false); | 
					
						
							| 
									
										
										
										
											2014-06-27 23:21:45 -03:00
										 |  |  | //	int passes = current_env->fx_param[VS::ENV_FX_PARAM_GLOW_BLUR_PASSES];
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	copy_shader.set_conditional(CopyShaderGLES2::USE_HDR_REDUCE,true); | 
					
						
							|  |  |  | 	copy_shader.bind(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for(int i=1;i<framebuffer.luminance.size();i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		static const Vector2 src_uv[4]={ | 
					
						
							|  |  |  | 			Vector2( 0, 1), | 
					
						
							|  |  |  | 			Vector2( 1, 1), | 
					
						
							|  |  |  | 			Vector2( 1, 0), | 
					
						
							|  |  |  | 			Vector2( 0, 0) | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 		static const Vector2 dst_pos[4]={ | 
					
						
							|  |  |  | 			Vector2(-1, 1), | 
					
						
							|  |  |  | 			Vector2( 1, 1), | 
					
						
							|  |  |  | 			Vector2( 1,-1), | 
					
						
							|  |  |  | 			Vector2(-1,-1) | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector2 psize(1.0/framebuffer.luminance[i-1].size,1.0/framebuffer.luminance[i-1].size); | 
					
						
							|  |  |  | 		glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.luminance[i].fbo); | 
					
						
							|  |  |  | 		glBindTexture(GL_TEXTURE_2D, framebuffer.luminance[i-1].color ); | 
					
						
							|  |  |  | 		glViewport( 0, 0, framebuffer.luminance[i].size, framebuffer.luminance[i].size ); | 
					
						
							|  |  |  | 		glUniform1i(copy_shader.get_uniform_location(CopyShaderGLES2::SOURCE),0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (framebuffer.luminance[i].size==1) { | 
					
						
							|  |  |  | 			//last step
 | 
					
						
							|  |  |  | 			copy_shader.set_conditional(CopyShaderGLES2::USE_HDR_STORE,true); | 
					
						
							|  |  |  | 			copy_shader.bind(); | 
					
						
							|  |  |  | 			glActiveTexture(GL_TEXTURE1); | 
					
						
							|  |  |  | 			glBindTexture(GL_TEXTURE_2D, current_vd->lum_color ); | 
					
						
							|  |  |  | 			glUniform1i(copy_shader.get_uniform_location(CopyShaderGLES2::SOURCE_VD_LUM),1); | 
					
						
							|  |  |  | 			copy_shader.set_uniform(CopyShaderGLES2::HDR_TIME_DELTA,time_delta); | 
					
						
							|  |  |  | 			copy_shader.set_uniform(CopyShaderGLES2::HDR_EXP_ADJ_SPEED,float(current_env->fx_param[VS::ENV_FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED])); | 
					
						
							|  |  |  | 			copy_shader.set_uniform(CopyShaderGLES2::MIN_LUMINANCE,float(current_env->fx_param[VS::ENV_FX_PARAM_HDR_MIN_LUMINANCE])); | 
					
						
							|  |  |  | 			copy_shader.set_uniform(CopyShaderGLES2::MAX_LUMINANCE,float(current_env->fx_param[VS::ENV_FX_PARAM_HDR_MAX_LUMINANCE])); | 
					
						
							|  |  |  | 			glUniform1i(copy_shader.get_uniform_location(CopyShaderGLES2::SOURCE),0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			//swap them
 | 
					
						
							|  |  |  | 			SWAP( current_vd->lum_color, framebuffer.luminance[i].color); | 
					
						
							|  |  |  | 			SWAP( current_vd->lum_fbo, framebuffer.luminance[i].fbo); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		copy_shader.set_uniform(CopyShaderGLES2::PIXEL_SIZE,psize); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		_draw_gui_primitive(4,dst_pos,NULL,src_uv); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	copy_shader.set_conditional(CopyShaderGLES2::USE_HDR_REDUCE,false); | 
					
						
							|  |  |  | 	copy_shader.set_conditional(CopyShaderGLES2::USE_HDR_STORE,false); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	draw_next_frame=true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::_draw_tex_bg() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glDepthMask(GL_TRUE); | 
					
						
							|  |  |  | 	glEnable(GL_DEPTH_TEST); | 
					
						
							|  |  |  | 	glDisable(GL_CULL_FACE); | 
					
						
							| 
									
										
										
										
											2014-07-02 00:09:36 -03:00
										 |  |  | 	glDisable(GL_BLEND); | 
					
						
							|  |  |  | 	glColorMask(1,1,1,1); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	RID texture; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (current_env->bg_mode==VS::ENV_BG_TEXTURE || current_env->bg_mode==VS::ENV_BG_TEXTURE_RGBE) { | 
					
						
							|  |  |  | 		texture=current_env->bg_param[VS::ENV_BG_PARAM_TEXTURE]; | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		texture=current_env->bg_param[VS::ENV_BG_PARAM_CUBEMAP]; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!texture_owner.owns(texture)) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Texture *t = texture_owner.get(texture); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glActiveTexture(GL_TEXTURE0); | 
					
						
							|  |  |  | 	glBindTexture(t->target, t->tex_id); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	copy_shader.set_conditional(CopyShaderGLES2::USE_ENERGY,true); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (current_env->bg_mode==VS::ENV_BG_TEXTURE || current_env->bg_mode==VS::ENV_BG_TEXTURE_RGBE) { | 
					
						
							|  |  |  | 		copy_shader.set_conditional(CopyShaderGLES2::USE_CUBEMAP,false); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		copy_shader.set_conditional(CopyShaderGLES2::USE_CUBEMAP,true); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (current_env->bg_mode==VS::ENV_BG_CUBEMAP_RGBE || current_env->bg_mode==VS::ENV_BG_TEXTURE_RGBE) { | 
					
						
							|  |  |  | 		copy_shader.set_conditional(CopyShaderGLES2::USE_RGBE,true); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		copy_shader.set_conditional(CopyShaderGLES2::USE_RGBE,false); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-05-29 10:56:39 -03:00
										 |  |  | 	copy_shader.set_conditional(CopyShaderGLES2::USE_CUSTOM_ALPHA,true); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-07-02 00:09:36 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	copy_shader.bind(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (current_env->bg_mode==VS::ENV_BG_TEXTURE || current_env->bg_mode==VS::ENV_BG_TEXTURE_RGBE) { | 
					
						
							|  |  |  | 		glUniform1i( copy_shader.get_uniform_location(CopyShaderGLES2::SOURCE),0); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		glUniform1i( copy_shader.get_uniform_location(CopyShaderGLES2::SOURCE_CUBE),0); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	float nrg =float(current_env->bg_param[VS::ENV_BG_PARAM_ENERGY]); | 
					
						
							| 
									
										
										
										
											2014-06-16 10:22:26 -03:00
										 |  |  | 	if (current_env->fx_enabled[VS::ENV_FX_HDR] && !use_fp16_fb) | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		nrg*=0.25; //go down a quarter for hdr
 | 
					
						
							|  |  |  | 	copy_shader.set_uniform(CopyShaderGLES2::ENERGY,nrg); | 
					
						
							| 
									
										
										
										
											2014-05-29 10:56:39 -03:00
										 |  |  | 	copy_shader.set_uniform(CopyShaderGLES2::CUSTOM_ALPHA,float(current_env->bg_param[VS::ENV_BG_PARAM_GLOW])); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	Vector3 vertices[4]={ | 
					
						
							|  |  |  | 		Vector3(-1,-1,1), | 
					
						
							|  |  |  | 		Vector3( 1,-1,1), | 
					
						
							|  |  |  | 		Vector3( 1, 1,1), | 
					
						
							|  |  |  | 		Vector3(-1, 1,1) | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector3 src_uv[4]={ | 
					
						
							|  |  |  | 		Vector3( 0, 1, 0), | 
					
						
							|  |  |  | 		Vector3( 1, 1, 0), | 
					
						
							|  |  |  | 		Vector3( 1, 0, 0), | 
					
						
							|  |  |  | 		Vector3( 0, 0, 0) | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (current_env->bg_mode==VS::ENV_BG_TEXTURE || current_env->bg_mode==VS::ENV_BG_TEXTURE_RGBE) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		//regular texture
 | 
					
						
							|  |  |  | 		//adjust aspect
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		float aspect_t = t->width / float(t->height); | 
					
						
							|  |  |  | 		float aspect_v = viewport.width / float(viewport.height); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (aspect_v > aspect_t) { | 
					
						
							|  |  |  | 			//wider than texture
 | 
					
						
							|  |  |  | 			for(int i=0;i<4;i++) { | 
					
						
							|  |  |  | 				src_uv[i].y=(src_uv[i].y-0.5)*(aspect_t/aspect_v)+0.5; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			//narrower than texture
 | 
					
						
							|  |  |  | 			for(int i=0;i<4;i++) { | 
					
						
							|  |  |  | 				src_uv[i].x=(src_uv[i].x-0.5)*(aspect_v/aspect_t)+0.5; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		float scale=current_env->bg_param[VS::ENV_BG_PARAM_SCALE]; | 
					
						
							|  |  |  | 		for(int i=0;i<4;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			src_uv[i].x*=scale; | 
					
						
							|  |  |  | 			src_uv[i].y*=scale; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		//skybox uv vectors
 | 
					
						
							|  |  |  | 		float vw,vh,zn; | 
					
						
							|  |  |  | 		camera_projection.get_viewport_size(vw,vh); | 
					
						
							|  |  |  | 		zn=camera_projection.get_z_near(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		float scale=current_env->bg_param[VS::ENV_BG_PARAM_SCALE]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for(int i=0;i<4;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Vector3 uv=src_uv[i]; | 
					
						
							|  |  |  | 			uv.x=(uv.x*2.0-1.0)*vw*scale; | 
					
						
							|  |  |  | 			uv.y=-(uv.y*2.0-1.0)*vh*scale; | 
					
						
							|  |  |  | 			uv.z=-zn; | 
					
						
							|  |  |  | 			src_uv[i] = camera_transform.basis.xform(uv).normalized(); | 
					
						
							|  |  |  | 			src_uv[i].z = -src_uv[i].z; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_draw_primitive(4,vertices,NULL,NULL,src_uv); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	copy_shader.set_conditional(CopyShaderGLES2::USE_ENERGY,false); | 
					
						
							|  |  |  | 	copy_shader.set_conditional(CopyShaderGLES2::USE_RGBE,false); | 
					
						
							|  |  |  | 	copy_shader.set_conditional(CopyShaderGLES2::USE_CUBEMAP,false); | 
					
						
							| 
									
										
										
										
											2014-05-29 10:56:39 -03:00
										 |  |  | 	copy_shader.set_conditional(CopyShaderGLES2::USE_CUSTOM_ALPHA,false); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::end_scene() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glEnable(GL_BLEND); | 
					
						
							|  |  |  | 	glDepthMask(GL_TRUE); | 
					
						
							|  |  |  | 	glEnable(GL_DEPTH_TEST); | 
					
						
							|  |  |  | 	glDisable(GL_SCISSOR_TEST); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	bool use_fb=false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (framebuffer.active) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		//detect when to use the framebuffer object
 | 
					
						
							|  |  |  | 		if (texscreen_used || framebuffer.scale!=1) { | 
					
						
							|  |  |  | 			use_fb=true; | 
					
						
							|  |  |  | 		} else if (current_env) { | 
					
						
							|  |  |  | 			use_fb=false; | 
					
						
							|  |  |  | 			for(int i=0;i<VS::ENV_FX_MAX;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (i==VS::ENV_FX_FOG) //does not need fb
 | 
					
						
							|  |  |  | 					continue; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (current_env->fx_enabled[i]) { | 
					
						
							|  |  |  | 					use_fb=true; | 
					
						
							|  |  |  | 					break; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (use_fb) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.fbo); | 
					
						
							|  |  |  | 		glViewport( 0,0,viewport.width / framebuffer.scale, viewport.height / framebuffer.scale ); | 
					
						
							|  |  |  | 		glScissor(  0,0,viewport.width / framebuffer.scale, viewport.height / framebuffer.scale ); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-06-16 10:22:26 -03:00
										 |  |  | 		material_shader.set_conditional(MaterialShaderGLES2::USE_8BIT_HDR,!use_fp16_fb && current_env && current_env->fx_enabled[VS::ENV_FX_HDR]); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		if (current_rt) { | 
					
						
							|  |  |  | 			glScissor( 0,0,viewport.width,viewport.height); | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			glScissor( viewport.x, window_size.height-(viewport.height+viewport.y), viewport.width,viewport.height ); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glEnable(GL_SCISSOR_TEST); | 
					
						
							|  |  |  | 	_glClearDepth(1.0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	bool draw_tex_background=false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (current_debug==VS::SCENARIO_DEBUG_OVERDRAW) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glClearColor(0,0,0,1); | 
					
						
							|  |  |  | 		glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); | 
					
						
							| 
									
										
										
										
											2014-04-10 00:18:27 -03:00
										 |  |  | 	} else if (current_rt && current_rt_transparent) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glClearColor(0,0,0,0); | 
					
						
							|  |  |  | 		glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	} else if (current_env) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		switch(current_env->bg_mode) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			case VS::ENV_BG_KEEP: { | 
					
						
							|  |  |  | 				//copy from framebuffer if framebuffer
 | 
					
						
							|  |  |  | 				glClear(GL_DEPTH_BUFFER_BIT); | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case VS::ENV_BG_DEFAULT_COLOR: | 
					
						
							|  |  |  | 			case VS::ENV_BG_COLOR: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				Color bgcolor; | 
					
						
							|  |  |  | 				if (current_env->bg_mode==VS::ENV_BG_COLOR) | 
					
						
							|  |  |  | 					bgcolor = current_env->bg_param[VS::ENV_BG_PARAM_COLOR]; | 
					
						
							|  |  |  | 				else | 
					
						
							|  |  |  | 					bgcolor = Globals::get_singleton()->get("render/default_clear_color"); | 
					
						
							| 
									
										
										
										
											2014-06-16 10:22:26 -03:00
										 |  |  | 				bgcolor = _convert_color(bgcolor); | 
					
						
							| 
									
										
										
										
											2014-05-29 10:56:39 -03:00
										 |  |  | 				float a = use_fb ? float(current_env->bg_param[VS::ENV_BG_PARAM_GLOW]) : 1.0; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 				glClearColor(bgcolor.r,bgcolor.g,bgcolor.b,a); | 
					
						
							|  |  |  | 				_glClearDepth(1.0); | 
					
						
							|  |  |  | 				glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case VS::ENV_BG_TEXTURE: | 
					
						
							|  |  |  | 			case VS::ENV_BG_CUBEMAP: | 
					
						
							|  |  |  | 			case VS::ENV_BG_TEXTURE_RGBE: | 
					
						
							|  |  |  | 			case VS::ENV_BG_CUBEMAP_RGBE: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				glClear(GL_DEPTH_BUFFER_BIT); | 
					
						
							|  |  |  | 				draw_tex_background=true; | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-06-16 10:22:26 -03:00
										 |  |  | 		Color c = _convert_color(Color(0.3,0.3,0.3)); | 
					
						
							|  |  |  | 		glClearColor(c.r,c.g,c.b,0.0); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glDisable(GL_SCISSOR_TEST); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//material_shader.set_uniform_camera(MaterialShaderGLES2::PROJECTION_MATRIX, camera_projection);
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/*
 | 
					
						
							|  |  |  | 	printf("setting projection to "); | 
					
						
							|  |  |  | 	for (int i=0; i<16; i++) { | 
					
						
							|  |  |  | 		printf("%f, ", ((float*)camera_projection.matrix)[i]); | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 	printf("\n"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	print_line(String("setting camera to ")+camera_transform_inverse); | 
					
						
							|  |  |  | 	*/ | 
					
						
							|  |  |  | //	material_shader.set_uniform_default(MaterialShaderGLES2::CAMERA_INVERSE, camera_transform_inverse);
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	current_depth_test=true; | 
					
						
							|  |  |  | 	current_depth_mask=true; | 
					
						
							|  |  |  | 	texscreen_copied=false; | 
					
						
							|  |  |  | 	glBlendEquation(GL_FUNC_ADD); | 
					
						
							|  |  |  | 	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | 
					
						
							|  |  |  | 	glDisable(GL_BLEND); | 
					
						
							|  |  |  | 	current_blend_mode=VS::MATERIAL_BLEND_MODE_MIX; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-05-14 01:22:15 -03:00
										 |  |  | 	//material_shader.set_conditional(MaterialShaderGLES2::USE_GLOW,current_env && current_env->fx_enabled[VS::ENV_FX_GLOW]);
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	opaque_render_list.sort_mat_light_type_flags(); | 
					
						
							|  |  |  | 	_render_list_forward(&opaque_render_list,camera_transform,camera_transform_inverse,camera_projection,false,fragment_lighting); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (draw_tex_background) { | 
					
						
							| 
									
										
										
										
											2014-07-02 00:09:36 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		//most 3D vendors recommend drawing a texture bg or skybox here,
 | 
					
						
							|  |  |  | 		//after opaque geometry has been drawn
 | 
					
						
							|  |  |  | 		//so the zbuffer can get rid of most pixels
 | 
					
						
							|  |  |  | 		_draw_tex_bg(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glBlendEquation(GL_FUNC_ADD); | 
					
						
							|  |  |  | 	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | 
					
						
							|  |  |  | 	glDisable(GL_BLEND); | 
					
						
							|  |  |  | 	current_blend_mode=VS::MATERIAL_BLEND_MODE_MIX; | 
					
						
							|  |  |  | 	material_shader.set_conditional(MaterialShaderGLES2::USE_GLOW,false); | 
					
						
							|  |  |  | 	if (current_env && current_env->fx_enabled[VS::ENV_FX_GLOW]) { | 
					
						
							|  |  |  | 		glColorMask(1,1,1,0); //don't touch alpha
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	alpha_render_list.sort_z(); | 
					
						
							| 
									
										
										
										
											2014-05-29 10:56:39 -03:00
										 |  |  | 	_render_list_forward(&alpha_render_list,camera_transform,camera_transform_inverse,camera_projection,false,fragment_lighting,true); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	glColorMask(1,1,1,1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | //	material_shader.set_conditional( MaterialShaderGLES2::USE_FOG,false);
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	DEBUG_TEST_ERROR("Drawing Scene"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifdef GLEW_ENABLED
 | 
					
						
							|  |  |  | 	glPolygonMode(GL_FRONT_AND_BACK,GL_FILL); | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (use_fb) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for(int i=0;i<VS::ARRAY_MAX;i++) { | 
					
						
							|  |  |  | 			glDisableVertexAttribArray(i); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		glBindBuffer(GL_ARRAY_BUFFER,0); | 
					
						
							|  |  |  | 		glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0); | 
					
						
							|  |  |  | 		glDisable(GL_BLEND); | 
					
						
							|  |  |  | 		glDisable(GL_DEPTH_TEST); | 
					
						
							|  |  |  | 		glDisable(GL_CULL_FACE); | 
					
						
							|  |  |  | 		glDisable(GL_SCISSOR_TEST); | 
					
						
							|  |  |  | 		glDepthMask(false); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (current_env && current_env->fx_enabled[VS::ENV_FX_HDR]) { | 
					
						
							| 
									
										
										
										
											2014-06-27 23:21:45 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			int hdr_tm = current_env->fx_param[VS::ENV_FX_PARAM_HDR_TONEMAPPER]; | 
					
						
							|  |  |  | 			switch(hdr_tm) { | 
					
						
							|  |  |  | 				case VS::ENV_FX_HDR_TONE_MAPPER_LINEAR: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				} break; | 
					
						
							|  |  |  | 				case VS::ENV_FX_HDR_TONE_MAPPER_LOG: { | 
					
						
							|  |  |  | 					copy_shader.set_conditional(CopyShaderGLES2::USE_LOG_TONEMAPPER,true); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				} break; | 
					
						
							|  |  |  | 				case VS::ENV_FX_HDR_TONE_MAPPER_REINHARDT: { | 
					
						
							|  |  |  | 					copy_shader.set_conditional(CopyShaderGLES2::USE_REINHARDT_TONEMAPPER,true); | 
					
						
							|  |  |  | 				} break; | 
					
						
							|  |  |  | 				case VS::ENV_FX_HDR_TONE_MAPPER_REINHARDT_AUTOWHITE: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					copy_shader.set_conditional(CopyShaderGLES2::USE_REINHARDT_TONEMAPPER,true); | 
					
						
							|  |  |  | 					copy_shader.set_conditional(CopyShaderGLES2::USE_AUTOWHITE,true); | 
					
						
							|  |  |  | 				} break; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			_process_hdr(); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		if (current_env && current_env->fx_enabled[VS::ENV_FX_GLOW]) { | 
					
						
							| 
									
										
										
										
											2014-05-29 10:56:39 -03:00
										 |  |  | 			_process_glow_bloom();			 | 
					
						
							|  |  |  | 			int glow_transfer_mode=current_env->fx_param[VS::ENV_FX_PARAM_GLOW_BLUR_BLEND_MODE]; | 
					
						
							|  |  |  | 			if (glow_transfer_mode==1) | 
					
						
							|  |  |  | 				copy_shader.set_conditional(CopyShaderGLES2::USE_GLOW_SCREEN,true); | 
					
						
							|  |  |  | 			if (glow_transfer_mode==2) | 
					
						
							|  |  |  | 				copy_shader.set_conditional(CopyShaderGLES2::USE_GLOW_SOFTLIGHT,true); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glBindFramebuffer(GL_FRAMEBUFFER, current_rt?current_rt->fbo:base_framebuffer); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-05-14 01:22:15 -03:00
										 |  |  | 		Size2 size; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		if (current_rt) { | 
					
						
							|  |  |  | 			glBindFramebuffer(GL_FRAMEBUFFER, current_rt->fbo); | 
					
						
							|  |  |  | 			glViewport( 0,0,viewport.width,viewport.height); | 
					
						
							| 
									
										
										
										
											2014-05-14 01:22:15 -03:00
										 |  |  | 			size=Size2(viewport.width,viewport.height); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		} else { | 
					
						
							|  |  |  | 			glBindFramebuffer(GL_FRAMEBUFFER, base_framebuffer); | 
					
						
							|  |  |  | 			glViewport( viewport.x, window_size.height-(viewport.height+viewport.y), viewport.width,viewport.height ); | 
					
						
							| 
									
										
										
										
											2014-05-14 01:22:15 -03:00
										 |  |  | 			size=Size2(viewport.width,viewport.height); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		//time to copy!!!
 | 
					
						
							|  |  |  | 		copy_shader.set_conditional(CopyShaderGLES2::USE_BCS,current_env && current_env->fx_enabled[VS::ENV_FX_BCS]); | 
					
						
							| 
									
										
										
										
											2014-06-16 10:22:26 -03:00
										 |  |  | 		copy_shader.set_conditional(CopyShaderGLES2::USE_SRGB,current_env && current_env->fx_enabled[VS::ENV_FX_SRGB]); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		copy_shader.set_conditional(CopyShaderGLES2::USE_GLOW,current_env && current_env->fx_enabled[VS::ENV_FX_GLOW]); | 
					
						
							|  |  |  | 		copy_shader.set_conditional(CopyShaderGLES2::USE_HDR,current_env && current_env->fx_enabled[VS::ENV_FX_HDR]); | 
					
						
							| 
									
										
										
										
											2014-04-19 16:46:52 -03:00
										 |  |  | 		copy_shader.set_conditional(CopyShaderGLES2::USE_NO_ALPHA,true); | 
					
						
							| 
									
										
										
										
											2014-05-14 01:22:15 -03:00
										 |  |  | 		copy_shader.set_conditional(CopyShaderGLES2::USE_FXAA,current_env && current_env->fx_enabled[VS::ENV_FX_FXAA]); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		copy_shader.bind(); | 
					
						
							|  |  |  | 		//copy_shader.set_uniform(CopyShaderGLES2::SOURCE,0);
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (current_env && current_env->fx_enabled[VS::ENV_FX_GLOW]) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			glActiveTexture(GL_TEXTURE1); | 
					
						
							|  |  |  | 			glBindTexture(GL_TEXTURE_2D, framebuffer.blur[0].color ); | 
					
						
							|  |  |  | 			glUniform1i(copy_shader.get_uniform_location(CopyShaderGLES2::GLOW_SOURCE),1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (current_env && current_env->fx_enabled[VS::ENV_FX_HDR]) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			glActiveTexture(GL_TEXTURE2); | 
					
						
							|  |  |  | 			glBindTexture(GL_TEXTURE_2D, current_vd->lum_color ); | 
					
						
							|  |  |  | 			glUniform1i(copy_shader.get_uniform_location(CopyShaderGLES2::HDR_SOURCE),2); | 
					
						
							|  |  |  | 			copy_shader.set_uniform(CopyShaderGLES2::TONEMAP_EXPOSURE,float(current_env->fx_param[VS::ENV_FX_PARAM_HDR_EXPOSURE])); | 
					
						
							| 
									
										
										
										
											2014-06-27 23:21:45 -03:00
										 |  |  | 			copy_shader.set_uniform(CopyShaderGLES2::TONEMAP_WHITE,float(current_env->fx_param[VS::ENV_FX_PARAM_HDR_WHITE])); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-05-14 01:22:15 -03:00
										 |  |  | 		if (current_env && current_env->fx_enabled[VS::ENV_FX_FXAA]) | 
					
						
							|  |  |  | 			copy_shader.set_uniform(CopyShaderGLES2::PIXEL_SIZE,Size2(1.0/size.x,1.0/size.y)); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		if (current_env && current_env->fx_enabled[VS::ENV_FX_BCS]) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Vector3 bcs; | 
					
						
							|  |  |  | 			bcs.x=current_env->fx_param[VS::ENV_FX_PARAM_BCS_BRIGHTNESS]; | 
					
						
							|  |  |  | 			bcs.y=current_env->fx_param[VS::ENV_FX_PARAM_BCS_CONTRAST]; | 
					
						
							|  |  |  | 			bcs.z=current_env->fx_param[VS::ENV_FX_PARAM_BCS_SATURATION]; | 
					
						
							|  |  |  | 			copy_shader.set_uniform(CopyShaderGLES2::BCS,bcs); | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2014-06-16 10:22:26 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		glActiveTexture(GL_TEXTURE0); | 
					
						
							|  |  |  | 		glBindTexture(GL_TEXTURE_2D, framebuffer.color ); | 
					
						
							|  |  |  | 		glUniform1i(copy_shader.get_uniform_location(CopyShaderGLES2::SOURCE),0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		_copy_screen_quad(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		copy_shader.set_conditional(CopyShaderGLES2::USE_BCS,false); | 
					
						
							| 
									
										
										
										
											2014-06-16 10:22:26 -03:00
										 |  |  | 		copy_shader.set_conditional(CopyShaderGLES2::USE_SRGB,false); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		copy_shader.set_conditional(CopyShaderGLES2::USE_GLOW,false); | 
					
						
							|  |  |  | 		copy_shader.set_conditional(CopyShaderGLES2::USE_HDR,false); | 
					
						
							| 
									
										
										
										
											2014-04-19 16:46:52 -03:00
										 |  |  | 		copy_shader.set_conditional(CopyShaderGLES2::USE_NO_ALPHA,false); | 
					
						
							| 
									
										
										
										
											2014-05-14 01:22:15 -03:00
										 |  |  | 		copy_shader.set_conditional(CopyShaderGLES2::USE_FXAA,false); | 
					
						
							| 
									
										
										
										
											2014-05-29 10:56:39 -03:00
										 |  |  | 		copy_shader.set_conditional(CopyShaderGLES2::USE_GLOW_SCREEN,false); | 
					
						
							|  |  |  | 		copy_shader.set_conditional(CopyShaderGLES2::USE_GLOW_SOFTLIGHT,false); | 
					
						
							| 
									
										
										
										
											2014-06-27 23:21:45 -03:00
										 |  |  | 		copy_shader.set_conditional(CopyShaderGLES2::USE_REINHARDT_TONEMAPPER,false); | 
					
						
							|  |  |  | 		copy_shader.set_conditional(CopyShaderGLES2::USE_AUTOWHITE,false); | 
					
						
							|  |  |  | 		copy_shader.set_conditional(CopyShaderGLES2::USE_LOG_TONEMAPPER,false); | 
					
						
							| 
									
										
										
										
											2014-04-19 16:46:52 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-06-16 10:22:26 -03:00
										 |  |  | 		material_shader.set_conditional(MaterialShaderGLES2::USE_8BIT_HDR,false); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (current_env && current_env->fx_enabled[VS::ENV_FX_HDR] && GLOBAL_DEF("rasterizer/debug_hdr",false)) { | 
					
						
							|  |  |  | 			_debug_luminances(); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	current_env=NULL; | 
					
						
							|  |  |  | 	current_debug=VS::SCENARIO_DEBUG_DISABLED; | 
					
						
							|  |  |  | 	if (GLOBAL_DEF("rasterizer/debug_shadow_maps",false)) { | 
					
						
							|  |  |  | 		_debug_shadows(); | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2014-06-27 23:21:45 -03:00
										 |  |  | //	_debug_luminances();
 | 
					
						
							| 
									
										
										
										
											2014-10-27 22:54:32 -03:00
										 |  |  | 	_debug_samplers(); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void RasterizerGLES2::end_shadow_map() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!shadow); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glDisable(GL_BLEND); | 
					
						
							|  |  |  | 	glDisable(GL_SCISSOR_TEST); | 
					
						
							|  |  |  | 	glDisable(GL_DITHER); | 
					
						
							|  |  |  | 	glEnable(GL_DEPTH_TEST); | 
					
						
							|  |  |  | 	glDepthMask(true); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ShadowBuffer *sb = shadow->near_shadow_buffer; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!sb); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glBindFramebuffer(GL_FRAMEBUFFER, sb->fbo); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!use_rgba_shadowmaps) | 
					
						
							|  |  |  | 		glColorMask(0, 0, 0, 0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//glEnable(GL_POLYGON_OFFSET_FILL);
 | 
					
						
							|  |  |  | 	//glPolygonOffset( 8.0f, 16.0f);
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	CameraMatrix cm; | 
					
						
							|  |  |  | 	float z_near,z_far; | 
					
						
							|  |  |  | 	Transform light_transform; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	float dp_direction=0.0; | 
					
						
							|  |  |  | 	bool flip_facing=false; | 
					
						
							| 
									
										
										
										
											2014-06-16 10:22:26 -03:00
										 |  |  | 	Rect2 vp_rect; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	switch(shadow->base->type) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		case VS::LIGHT_DIRECTIONAL: { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-05-04 22:50:23 -03:00
										 |  |  | 			if (shadow->base->directional_shadow_mode==VS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				cm = shadow->custom_projection[shadow_pass]; | 
					
						
							|  |  |  | 				light_transform=shadow->custom_transform[shadow_pass]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (shadow_pass==0) { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-06-16 10:22:26 -03:00
										 |  |  | 					vp_rect=Rect2(0, sb->size/2, sb->size/2, sb->size/2); | 
					
						
							|  |  |  | 					glViewport(0, sb->size/2, sb->size/2, sb->size/2); | 
					
						
							|  |  |  | 					glScissor(0, sb->size/2, sb->size/2, sb->size/2); | 
					
						
							| 
									
										
										
										
											2014-05-04 22:50:23 -03:00
										 |  |  | 				} else if (shadow_pass==1) { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-06-16 10:22:26 -03:00
										 |  |  | 					vp_rect=Rect2(0, 0, sb->size/2, sb->size/2); | 
					
						
							|  |  |  | 					glViewport(0, 0, sb->size/2, sb->size/2); | 
					
						
							|  |  |  | 					glScissor(0, 0, sb->size/2, sb->size/2); | 
					
						
							| 
									
										
										
										
											2014-05-04 22:50:23 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 				} else if (shadow_pass==2) { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-06-16 10:22:26 -03:00
										 |  |  | 					vp_rect=Rect2(sb->size/2, sb->size/2, sb->size/2, sb->size/2); | 
					
						
							|  |  |  | 					glViewport(sb->size/2, sb->size/2, sb->size/2, sb->size/2); | 
					
						
							|  |  |  | 					glScissor(sb->size/2, sb->size/2, sb->size/2, sb->size/2); | 
					
						
							| 
									
										
										
										
											2014-05-04 22:50:23 -03:00
										 |  |  | 				} else if (shadow_pass==3) { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-06-16 10:22:26 -03:00
										 |  |  | 					vp_rect=Rect2(sb->size/2, 0, sb->size/2, sb->size/2); | 
					
						
							|  |  |  | 					glViewport(sb->size/2, 0, sb->size/2, sb->size/2); | 
					
						
							|  |  |  | 					glScissor(sb->size/2, 0, sb->size/2, sb->size/2); | 
					
						
							| 
									
										
										
										
											2014-05-04 22:50:23 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-06-16 10:22:26 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-05-04 22:50:23 -03:00
										 |  |  | 				glEnable(GL_SCISSOR_TEST); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} else if (shadow->base->directional_shadow_mode==VS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS) { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 				if (shadow_pass==0) { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-05-04 22:50:23 -03:00
										 |  |  | 					cm = shadow->custom_projection[0]; | 
					
						
							|  |  |  | 					light_transform=shadow->custom_transform[0]; | 
					
						
							| 
									
										
										
										
											2014-06-16 10:22:26 -03:00
										 |  |  | 					vp_rect=Rect2(0, sb->size/2, sb->size, sb->size/2); | 
					
						
							|  |  |  | 					glViewport(0, sb->size/2, sb->size, sb->size/2); | 
					
						
							|  |  |  | 					glScissor(0, sb->size/2, sb->size, sb->size/2); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 				} else { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-05-04 22:50:23 -03:00
										 |  |  | 					cm = shadow->custom_projection[1]; | 
					
						
							|  |  |  | 					light_transform=shadow->custom_transform[1]; | 
					
						
							| 
									
										
										
										
											2014-06-16 10:22:26 -03:00
										 |  |  | 					vp_rect=Rect2(0, 0, sb->size, sb->size/2); | 
					
						
							|  |  |  | 					glViewport(0, 0, sb->size, sb->size/2); | 
					
						
							|  |  |  | 					glScissor(0, 0, sb->size, sb->size/2); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				glEnable(GL_SCISSOR_TEST); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} else { | 
					
						
							| 
									
										
										
										
											2014-05-04 22:50:23 -03:00
										 |  |  | 				cm = shadow->custom_projection[0]; | 
					
						
							|  |  |  | 				light_transform=shadow->custom_transform[0]; | 
					
						
							| 
									
										
										
										
											2014-06-16 10:22:26 -03:00
										 |  |  | 				vp_rect=Rect2(0, 0, sb->size, sb->size); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 				glViewport(0, 0, sb->size, sb->size); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			z_near=cm.get_z_near(); | 
					
						
							|  |  |  | 			z_far=cm.get_z_far(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			_glClearDepth(1.0f); | 
					
						
							|  |  |  | 			glClearColor(1,1,1,1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (use_rgba_shadowmaps) | 
					
						
							|  |  |  | 				glClear(GL_DEPTH_BUFFER_BIT|GL_COLOR_BUFFER_BIT); | 
					
						
							|  |  |  | 			else | 
					
						
							|  |  |  | 				glClear(GL_DEPTH_BUFFER_BIT); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			glDisable(GL_SCISSOR_TEST); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case VS::LIGHT_OMNI: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			material_shader.set_conditional(MaterialShaderGLES2::USE_DUAL_PARABOLOID,true); | 
					
						
							|  |  |  | 			dp_direction = shadow_pass?1.0:-1.0; | 
					
						
							|  |  |  | 			flip_facing = (shadow_pass == 1); | 
					
						
							|  |  |  | 			light_transform=shadow->transform; | 
					
						
							|  |  |  | 			z_near=0; | 
					
						
							|  |  |  | 			z_far=shadow->base->vars[ VS::LIGHT_PARAM_RADIUS ]; | 
					
						
							|  |  |  | 			shadow->dp.x=1.0/z_far; | 
					
						
							|  |  |  | 			shadow->dp.y=dp_direction; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (shadow_pass==0) { | 
					
						
							| 
									
										
										
										
											2014-06-16 10:22:26 -03:00
										 |  |  | 				vp_rect=Rect2(0, sb->size/2, sb->size, sb->size/2); | 
					
						
							|  |  |  | 				glViewport(0, sb->size/2, sb->size, sb->size/2); | 
					
						
							|  |  |  | 				glScissor(0, sb->size/2, sb->size, sb->size/2); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			} else { | 
					
						
							| 
									
										
										
										
											2014-06-16 10:22:26 -03:00
										 |  |  | 				vp_rect=Rect2(0, 0, sb->size, sb->size/2); | 
					
						
							|  |  |  | 				glViewport(0, 0, sb->size, sb->size/2); | 
					
						
							|  |  |  | 				glScissor(0, 0, sb->size, sb->size/2); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 			glEnable(GL_SCISSOR_TEST); | 
					
						
							|  |  |  | 			shadow->projection=cm; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			glClearColor(1,1,1,1); | 
					
						
							|  |  |  | 			_glClearDepth(1.0f); | 
					
						
							|  |  |  | 			if (use_rgba_shadowmaps) | 
					
						
							|  |  |  | 				glClear(GL_DEPTH_BUFFER_BIT|GL_COLOR_BUFFER_BIT); | 
					
						
							|  |  |  | 			else | 
					
						
							|  |  |  | 				glClear(GL_DEPTH_BUFFER_BIT); | 
					
						
							|  |  |  | 			glDisable(GL_SCISSOR_TEST); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case VS::LIGHT_SPOT: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			float far = shadow->base->vars[ VS::LIGHT_PARAM_RADIUS ]; | 
					
						
							|  |  |  | 			ERR_FAIL_COND( far<=0 ); | 
					
						
							|  |  |  | 			float near= far/200.0; | 
					
						
							|  |  |  | 			if (near<0.05) | 
					
						
							|  |  |  | 			 near=0.05; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			float angle = shadow->base->vars[ VS::LIGHT_PARAM_SPOT_ANGLE ]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			cm.set_perspective( angle*2.0, 1.0, near, far ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			shadow->projection=cm; // cache
 | 
					
						
							|  |  |  | 			light_transform=shadow->transform; | 
					
						
							|  |  |  | 			z_near=cm.get_z_near(); | 
					
						
							|  |  |  | 			z_far=cm.get_z_far(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			glViewport(0, 0, sb->size, sb->size); | 
					
						
							| 
									
										
										
										
											2014-06-16 10:22:26 -03:00
										 |  |  | 			vp_rect=Rect2(0, 0, sb->size, sb->size); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			_glClearDepth(1.0f); | 
					
						
							|  |  |  | 			glClearColor(1,1,1,1); | 
					
						
							|  |  |  | 			if (use_rgba_shadowmaps) | 
					
						
							|  |  |  | 				glClear(GL_DEPTH_BUFFER_BIT|GL_COLOR_BUFFER_BIT); | 
					
						
							|  |  |  | 			else | 
					
						
							|  |  |  | 				glClear(GL_DEPTH_BUFFER_BIT); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Transform light_transform_inverse = light_transform.affine_inverse(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	opaque_render_list.sort_mat_geom(); | 
					
						
							|  |  |  | 	_render_list_forward(&opaque_render_list,light_transform,light_transform_inverse,cm,flip_facing,false); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	material_shader.set_conditional(MaterialShaderGLES2::USE_DUAL_PARABOLOID,false); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-05-29 10:56:39 -03:00
										 |  |  | 	//if (!use_rgba_shadowmaps)
 | 
					
						
							| 
									
										
										
										
											2014-06-16 10:22:26 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	if (shadow_filter==SHADOW_FILTER_ESM) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		copy_shader.set_conditional(CopyShaderGLES2::USE_RGBA_DEPTH,use_rgba_shadowmaps); | 
					
						
							|  |  |  | 		copy_shader.set_conditional(CopyShaderGLES2::USE_HIGHP_SOURCE,!use_rgba_shadowmaps); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector2 psize(1.0/sb->size,1.0/sb->size); | 
					
						
							|  |  |  | 		float pscale = 1.0; | 
					
						
							|  |  |  | 		int passes=shadow->base->vars[VS::LIGHT_PARAM_SHADOW_BLUR_PASSES]; | 
					
						
							|  |  |  | 		glDisable(GL_BLEND); | 
					
						
							|  |  |  | 		glDisable(GL_CULL_FACE); | 
					
						
							|  |  |  | #ifdef GLEW_ENABLED
 | 
					
						
							|  |  |  | 		glPolygonMode(GL_FRONT_AND_BACK,GL_FILL); | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for(int i=0;i<VS::ARRAY_MAX;i++) { | 
					
						
							|  |  |  | 			glDisableVertexAttribArray(i); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		glBindBuffer(GL_ARRAY_BUFFER,0); | 
					
						
							|  |  |  | 		glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0); | 
					
						
							|  |  |  | 		glDisable(GL_SCISSOR_TEST); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (!use_rgba_shadowmaps) { | 
					
						
							|  |  |  | 			glEnable(GL_DEPTH_TEST); | 
					
						
							|  |  |  | 			glDepthFunc(GL_ALWAYS); | 
					
						
							|  |  |  | 			glDepthMask(true); | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			glDisable(GL_DEPTH_TEST); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for(int i=0;i<passes;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Vector2 src_sb_uv[4]={ | 
					
						
							|  |  |  | 				(vp_rect.pos+Vector2(0,vp_rect.size.y))/sb->size, | 
					
						
							|  |  |  | 				(vp_rect.pos+vp_rect.size)/sb->size, | 
					
						
							|  |  |  | 				(vp_rect.pos+Vector2(vp_rect.size.x,0))/sb->size, | 
					
						
							|  |  |  | 				(vp_rect.pos)/sb->size | 
					
						
							|  |  |  | 			}; | 
					
						
							|  |  |  | /*
 | 
					
						
							|  |  |  | 			Vector2 src_uv[4]={ | 
					
						
							|  |  |  | 				Vector2( 0, 1), | 
					
						
							|  |  |  | 				Vector2( 1, 1), | 
					
						
							|  |  |  | 				Vector2( 1, 0), | 
					
						
							|  |  |  | 				Vector2( 0, 0) | 
					
						
							|  |  |  | 			}; | 
					
						
							|  |  |  | */ | 
					
						
							|  |  |  | 			static const Vector2 dst_pos[4]={ | 
					
						
							|  |  |  | 				Vector2(-1, 1), | 
					
						
							|  |  |  | 				Vector2( 1, 1), | 
					
						
							|  |  |  | 				Vector2( 1,-1), | 
					
						
							|  |  |  | 				Vector2(-1,-1) | 
					
						
							|  |  |  | 			}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			glBindFramebuffer(GL_FRAMEBUFFER, blur_shadow_buffer.fbo); | 
					
						
							|  |  |  | 			glActiveTexture(GL_TEXTURE0); | 
					
						
							|  |  |  | 			glBindTexture(GL_TEXTURE_2D, sb->depth); | 
					
						
							|  |  |  | #ifdef GLEW_ENABLED
 | 
					
						
							|  |  |  | 			//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE);
 | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			copy_shader.set_conditional(CopyShaderGLES2::SHADOW_BLUR_V_PASS,true); | 
					
						
							|  |  |  | 			copy_shader.set_conditional(CopyShaderGLES2::SHADOW_BLUR_H_PASS,false); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			copy_shader.bind(); | 
					
						
							|  |  |  | 			copy_shader.set_uniform(CopyShaderGLES2::PIXEL_SIZE,psize); | 
					
						
							|  |  |  | 			copy_shader.set_uniform(CopyShaderGLES2::PIXEL_SCALE,pscale); | 
					
						
							|  |  |  | 			copy_shader.set_uniform(CopyShaderGLES2::BLUR_MAGNITUDE,1); | 
					
						
							|  |  |  | 			//copy_shader.set_uniform(CopyShaderGLES2::SOURCE,0);
 | 
					
						
							|  |  |  | 			glUniform1i(copy_shader.get_uniform_location(CopyShaderGLES2::SOURCE),0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			_draw_gui_primitive(4,dst_pos,NULL,src_sb_uv); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Vector2 src_bb_uv[4]={ | 
					
						
							|  |  |  | 				(vp_rect.pos+Vector2(0,vp_rect.size.y))/blur_shadow_buffer.size, | 
					
						
							|  |  |  | 				(vp_rect.pos+vp_rect.size)/blur_shadow_buffer.size, | 
					
						
							|  |  |  | 				(vp_rect.pos+Vector2(vp_rect.size.x,0))/blur_shadow_buffer.size, | 
					
						
							|  |  |  | 				(vp_rect.pos)/blur_shadow_buffer.size, | 
					
						
							|  |  |  | 			}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			glBindFramebuffer(GL_FRAMEBUFFER, sb->fbo); | 
					
						
							|  |  |  | 			glActiveTexture(GL_TEXTURE0); | 
					
						
							|  |  |  | 			glBindTexture(GL_TEXTURE_2D, blur_shadow_buffer.depth); | 
					
						
							|  |  |  | #ifdef GLEW_ENABLED
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE);
 | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			copy_shader.set_conditional(CopyShaderGLES2::SHADOW_BLUR_V_PASS,false); | 
					
						
							|  |  |  | 			copy_shader.set_conditional(CopyShaderGLES2::SHADOW_BLUR_H_PASS,true); | 
					
						
							|  |  |  | 			copy_shader.bind(); | 
					
						
							|  |  |  | 			copy_shader.set_uniform(CopyShaderGLES2::PIXEL_SIZE,psize); | 
					
						
							|  |  |  | 			copy_shader.set_uniform(CopyShaderGLES2::PIXEL_SCALE,pscale); | 
					
						
							|  |  |  | 			copy_shader.set_uniform(CopyShaderGLES2::BLUR_MAGNITUDE,1); | 
					
						
							|  |  |  | 			glUniform1i(copy_shader.get_uniform_location(CopyShaderGLES2::SOURCE),0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			_draw_gui_primitive(4,dst_pos,NULL,src_bb_uv); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glDepthFunc(GL_LEQUAL); | 
					
						
							|  |  |  | 		copy_shader.set_conditional(CopyShaderGLES2::USE_RGBA_DEPTH,false); | 
					
						
							|  |  |  | 		copy_shader.set_conditional(CopyShaderGLES2::USE_HIGHP_SOURCE,false); | 
					
						
							|  |  |  | 		copy_shader.set_conditional(CopyShaderGLES2::SHADOW_BLUR_V_PASS,false); | 
					
						
							|  |  |  | 		copy_shader.set_conditional(CopyShaderGLES2::SHADOW_BLUR_H_PASS,false); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	DEBUG_TEST_ERROR("Drawing Shadow"); | 
					
						
							|  |  |  | 	shadow=NULL; | 
					
						
							| 
									
										
										
										
											2014-06-16 10:22:26 -03:00
										 |  |  | 	glBindFramebuffer(GL_FRAMEBUFFER, current_rt?current_rt->fbo:base_framebuffer); | 
					
						
							|  |  |  | 	glColorMask(1, 1, 1, 1); | 
					
						
							|  |  |  | 	//glDisable(GL_POLYGON_OFFSET_FILL);
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::_debug_draw_shadow(GLuint tex, const Rect2& p_rect) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Matrix32 modelview; | 
					
						
							|  |  |  | 	modelview.translate(p_rect.pos.x, p_rect.pos.y); | 
					
						
							|  |  |  | 	canvas_shader.set_uniform(CanvasShaderGLES2::MODELVIEW_MATRIX, modelview); | 
					
						
							|  |  |  | 	glBindTexture(GL_TEXTURE_2D,tex); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector3 coords[4]= { | 
					
						
							|  |  |  | 		Vector3(p_rect.pos.x, p_rect.pos.y, 0 ), | 
					
						
							|  |  |  | 		Vector3(p_rect.pos.x+p_rect.size.width, | 
					
						
							|  |  |  | 		p_rect.pos.y, 0 ), | 
					
						
							|  |  |  | 		Vector3(p_rect.pos.x+p_rect.size.width, | 
					
						
							|  |  |  | 		p_rect.pos.y+p_rect.size.height, 0 ), | 
					
						
							|  |  |  | 		Vector3(p_rect.pos.x, | 
					
						
							|  |  |  | 		p_rect.pos.y+p_rect.size.height, 0 ) | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector3 texcoords[4]={ | 
					
						
							|  |  |  | 		Vector3( 0.0f,0.0f, 0), | 
					
						
							|  |  |  | 		Vector3( 1.0f,0.0f, 0), | 
					
						
							|  |  |  | 		Vector3( 1.0f, 1.0f, 0), | 
					
						
							|  |  |  | 		Vector3( 0.0f, 1.0f, 0), | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_draw_primitive(4,coords,0,0,texcoords); | 
					
						
							|  |  |  | 	//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE);
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::_debug_draw_shadows_type(Vector<ShadowBuffer>& p_shadows,Point2& ofs) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Size2 debug_size(128,128); | 
					
						
							|  |  |  | //	Size2 debug_size(512,512);
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-06-16 10:22:26 -03:00
										 |  |  | 	int useblur=shadow_filter==SHADOW_FILTER_ESM?1:0; | 
					
						
							|  |  |  | 	for (int i=0;i<p_shadows.size()+useblur;i++) { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-06-16 10:22:26 -03:00
										 |  |  | 		ShadowBuffer *sb=i==p_shadows.size()?&blur_shadow_buffer:&p_shadows[i]; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-06-16 10:22:26 -03:00
										 |  |  | 		if (!sb->owner && i!=p_shadows.size()) | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			continue; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		_debug_draw_shadow(sb->depth, Rect2( ofs, debug_size )); | 
					
						
							|  |  |  | 		ofs.x+=debug_size.x; | 
					
						
							|  |  |  | 		if ( (ofs.x+debug_size.x) > viewport.width ) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			ofs.x=0; | 
					
						
							|  |  |  | 			ofs.y+=debug_size.y; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::_debug_luminances() { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-06-27 23:21:45 -03:00
										 |  |  | 	canvas_shader.set_conditional(CanvasShaderGLES2::DEBUG_ENCODED_32,!use_fp16_fb); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	canvas_begin(); | 
					
						
							|  |  |  | 	glDisable(GL_BLEND); | 
					
						
							|  |  |  | 	canvas_shader.bind(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Size2 debug_size(128,128); | 
					
						
							|  |  |  | 	Size2 ofs; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-06-27 23:21:45 -03:00
										 |  |  | 	for (int i=0;i<=framebuffer.luminance.size();i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (i==framebuffer.luminance.size()) { | 
					
						
							|  |  |  | 			if (!current_vd) | 
					
						
							|  |  |  | 				break; | 
					
						
							|  |  |  | 			_debug_draw_shadow(current_vd->lum_color, Rect2( ofs, debug_size )); | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			_debug_draw_shadow(framebuffer.luminance[i].color, Rect2( ofs, debug_size )); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		ofs.x+=debug_size.x/2; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		if ( (ofs.x+debug_size.x) > viewport.width ) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			ofs.x=0; | 
					
						
							|  |  |  | 			ofs.y+=debug_size.y; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	canvas_shader.set_conditional(CanvasShaderGLES2::DEBUG_ENCODED_32,false); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-10-27 22:54:32 -03:00
										 |  |  | void RasterizerGLES2::_debug_samplers() { | 
					
						
							|  |  |  | 	canvas_shader.set_conditional(CanvasShaderGLES2::DEBUG_ENCODED_32,false); | 
					
						
							|  |  |  | 	canvas_begin(); | 
					
						
							|  |  |  | 	glDisable(GL_BLEND); | 
					
						
							|  |  |  | 	_set_color_attrib(Color(1,1,1,1)); | 
					
						
							|  |  |  | 	canvas_shader.bind(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	List<RID> samplers; | 
					
						
							|  |  |  | 	sampled_light_owner.get_owned_list(&samplers); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Size2 debug_size(128,128); | 
					
						
							|  |  |  | 	Size2 ofs; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (List<RID>::Element *E=samplers.front();E;E=E->next()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		SampledLight *sl=sampled_light_owner.get(E->get()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		_debug_draw_shadow(sl->texture, Rect2( ofs, debug_size )); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		ofs.x+=debug_size.x/2; | 
					
						
							|  |  |  | 		if ( (ofs.x+debug_size.x) > viewport.width ) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			ofs.x=0; | 
					
						
							|  |  |  | 			ofs.y+=debug_size.y; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | void RasterizerGLES2::_debug_shadows() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	canvas_begin(); | 
					
						
							|  |  |  | 	glDisable(GL_BLEND); | 
					
						
							|  |  |  | 	Size2 ofs; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/*
 | 
					
						
							|  |  |  | 	for(int i=0;i<16;i++) { | 
					
						
							|  |  |  | 		glActiveTexture(GL_TEXTURE0+i); | 
					
						
							|  |  |  | 		//glDisable(GL_TEXTURE_2D);
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	glActiveTexture(GL_TEXTURE0); | 
					
						
							|  |  |  | 	//glEnable(GL_TEXTURE_2D);
 | 
					
						
							|  |  |  | 	*/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_debug_draw_shadows_type(near_shadow_buffers,ofs); | 
					
						
							|  |  |  | //	_debug_draw_shadows_type(far_shadow_buffers,ofs);
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::end_frame() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//print_line("VTX: "+itos(_rinfo.vertex_count)+" OBJ: "+itos(_rinfo.object_count)+" MAT: "+itos(_rinfo.mat_change_count)+" SHD: "+itos(_rinfo.shader_change_count)+" CI: "+itos(_rinfo.ci_draw_commands));
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//print_line("TOTAL VTX: "+itos(_rinfo.vertex_count));
 | 
					
						
							|  |  |  | 	OS::get_singleton()->swap_buffers(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::flush_frame() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glFlush(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* CANVAS API */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::canvas_begin() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glDisable(GL_CULL_FACE); | 
					
						
							|  |  |  | 	glDisable(GL_DEPTH_TEST); | 
					
						
							|  |  |  | 	glDisable(GL_SCISSOR_TEST); | 
					
						
							|  |  |  | #ifdef GLEW_ENABLED
 | 
					
						
							|  |  |  | 	glDisable(GL_POINT_SPRITE); | 
					
						
							|  |  |  | 	glDisable(GL_VERTEX_PROGRAM_POINT_SIZE); | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 	glEnable(GL_BLEND); | 
					
						
							|  |  |  | 	glBlendEquation(GL_FUNC_ADD); | 
					
						
							|  |  |  | 	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | 
					
						
							|  |  |  | 	//glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);
 | 
					
						
							|  |  |  | 	glLineWidth(1.0); | 
					
						
							|  |  |  | 	glBindBuffer(GL_ARRAY_BUFFER,0); | 
					
						
							|  |  |  | 	glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0); | 
					
						
							|  |  |  | 	for(int i=0;i<VS::ARRAY_MAX;i++) { | 
					
						
							|  |  |  | 		glDisableVertexAttribArray(i); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glActiveTexture(GL_TEXTURE0); | 
					
						
							|  |  |  | 	glBindTexture( GL_TEXTURE_2D, white_tex ); | 
					
						
							|  |  |  | 	canvas_tex=RID(); | 
					
						
							|  |  |  | 	//material_shader.unbind();
 | 
					
						
							|  |  |  | 	canvas_shader.unbind(); | 
					
						
							| 
									
										
										
										
											2015-01-11 11:43:31 -03:00
										 |  |  | 	canvas_shader.set_custom_shader(0); | 
					
						
							| 
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 |  |  | 	canvas_shader.set_conditional(CanvasShaderGLES2::USE_MODULATE,false); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	canvas_shader.bind(); | 
					
						
							|  |  |  | 	canvas_shader.set_uniform(CanvasShaderGLES2::TEXTURE, 0); | 
					
						
							| 
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 |  |  | 	canvas_use_modulate=false; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	_set_color_attrib(Color(1,1,1)); | 
					
						
							| 
									
										
										
										
											2015-01-12 20:44:02 -03:00
										 |  |  | 	canvas_transform=Transform(); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	canvas_transform.translate(-(viewport.width / 2.0f), -(viewport.height / 2.0f), 0.0f); | 
					
						
							| 
									
										
										
										
											2014-04-10 00:18:27 -03:00
										 |  |  | 	float csy = 1.0; | 
					
						
							|  |  |  | 	if (current_rt && current_rt_vflip) | 
					
						
							|  |  |  | 		csy = -1.0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	canvas_transform.scale( Vector3( 2.0f / viewport.width, csy * -2.0f / viewport.height, 1.0f ) ); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	canvas_shader.set_uniform(CanvasShaderGLES2::PROJECTION_MATRIX,canvas_transform); | 
					
						
							|  |  |  | 	canvas_shader.set_uniform(CanvasShaderGLES2::MODELVIEW_MATRIX,Matrix32()); | 
					
						
							|  |  |  | 	canvas_shader.set_uniform(CanvasShaderGLES2::EXTRA_MATRIX,Matrix32()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	canvas_opacity=1.0; | 
					
						
							|  |  |  | 	canvas_blend_mode=VS::MATERIAL_BLEND_MODE_MIX; | 
					
						
							| 
									
										
										
										
											2015-01-12 20:44:02 -03:00
										 |  |  | 	canvas_texscreen_used=false; | 
					
						
							|  |  |  | 	uses_texpixel_size=false; | 
					
						
							|  |  |  | 	canvas_last_shader=RID(); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2014-04-14 22:43:44 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::canvas_disable_blending() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glDisable(GL_BLEND); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | void RasterizerGLES2::canvas_set_opacity(float p_opacity) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	canvas_opacity = p_opacity; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::canvas_set_blend_mode(VS::MaterialBlendMode p_mode) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_mode==canvas_blend_mode) | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	switch(p_mode) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		 case VS::MATERIAL_BLEND_MODE_MIX: { | 
					
						
							|  |  |  | 			glBlendEquation(GL_FUNC_ADD); | 
					
						
							|  |  |  | 			glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		 } break; | 
					
						
							|  |  |  | 		 case VS::MATERIAL_BLEND_MODE_ADD: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			glBlendEquation(GL_FUNC_ADD); | 
					
						
							|  |  |  | 			glBlendFunc(GL_SRC_ALPHA,GL_ONE); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		 } break; | 
					
						
							|  |  |  | 		 case VS::MATERIAL_BLEND_MODE_SUB: { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 |  |  | 			glBlendEquation(GL_FUNC_REVERSE_SUBTRACT); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			glBlendFunc(GL_SRC_ALPHA,GL_ONE); | 
					
						
							|  |  |  | 		 } break; | 
					
						
							|  |  |  | 		case VS::MATERIAL_BLEND_MODE_MUL: { | 
					
						
							|  |  |  | 			glBlendEquation(GL_FUNC_ADD); | 
					
						
							| 
									
										
										
										
											2014-08-01 22:10:38 -03:00
										 |  |  | 			glBlendFunc(GL_DST_COLOR,GL_ZERO); | 
					
						
							| 
									
										
										
										
											2014-05-24 01:35:47 -03:00
										 |  |  | 		} break; | 
					
						
							|  |  |  | 		case VS::MATERIAL_BLEND_MODE_PREMULT_ALPHA: { | 
					
						
							|  |  |  | 			glBlendEquation(GL_FUNC_ADD); | 
					
						
							|  |  |  | 			glBlendFunc(GL_ONE,GL_ONE_MINUS_SRC_ALPHA); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		} break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	canvas_blend_mode=p_mode; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::canvas_begin_rect(const Matrix32& p_transform) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	canvas_shader.set_uniform(CanvasShaderGLES2::MODELVIEW_MATRIX,p_transform); | 
					
						
							|  |  |  | 	canvas_shader.set_uniform(CanvasShaderGLES2::EXTRA_MATRIX,Matrix32()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::canvas_set_clip(bool p_clip, const Rect2& p_rect) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_clip) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glEnable(GL_SCISSOR_TEST); | 
					
						
							|  |  |  | 		glScissor(viewport.x+p_rect.pos.x,viewport.y+ (viewport.height-(p_rect.pos.y+p_rect.size.height)), | 
					
						
							|  |  |  | 		p_rect.size.width,p_rect.size.height); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glDisable(GL_SCISSOR_TEST); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::canvas_end_rect() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//glPopMatrix();
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RasterizerGLES2::Texture* RasterizerGLES2::_bind_canvas_texture(const RID& p_texture) { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-01-12 10:19:09 -03:00
										 |  |  | 	if (p_texture==canvas_tex && !rebind_texpixel_size) { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		if (canvas_tex.is_valid()) { | 
					
						
							|  |  |  | 			Texture*texture=texture_owner.get(p_texture); | 
					
						
							|  |  |  | 			return texture; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		return NULL; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-01-12 10:19:09 -03:00
										 |  |  | 	rebind_texpixel_size=false; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	if (p_texture.is_valid()) { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-01-12 10:19:09 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		Texture*texture=texture_owner.get(p_texture); | 
					
						
							|  |  |  | 		if (!texture) { | 
					
						
							|  |  |  | 			canvas_tex=RID(); | 
					
						
							|  |  |  | 			glBindTexture(GL_TEXTURE_2D,white_tex); | 
					
						
							| 
									
										
										
										
											2015-01-12 10:19:09 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			return NULL; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (texture->render_target) | 
					
						
							|  |  |  | 			texture->render_target->last_pass=frame; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glBindTexture(GL_TEXTURE_2D,texture->tex_id); | 
					
						
							|  |  |  | 		canvas_tex=p_texture; | 
					
						
							| 
									
										
										
										
											2015-01-12 10:19:09 -03:00
										 |  |  | 		if (uses_texpixel_size) { | 
					
						
							|  |  |  | 			canvas_shader.set_uniform(CanvasShaderGLES2::TEXPIXEL_SIZE,Size2(1.0/texture->width,1.0/texture->height)); | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		return texture; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glBindTexture(GL_TEXTURE_2D,white_tex); | 
					
						
							|  |  |  | 		canvas_tex=p_texture; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return NULL; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::canvas_draw_line(const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_bind_canvas_texture(RID()); | 
					
						
							|  |  |  | 	Color c=p_color; | 
					
						
							|  |  |  | 	c.a*=canvas_opacity; | 
					
						
							|  |  |  | 	_set_color_attrib(c); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector3 verts[2]={ | 
					
						
							|  |  |  | 		Vector3(p_from.x,p_from.y,0), | 
					
						
							|  |  |  | 		Vector3(p_to.x,p_to.y,0) | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glLineWidth(p_width); | 
					
						
							|  |  |  | 	_draw_primitive(2,verts,0,0,0); | 
					
						
							|  |  |  | 	_rinfo.ci_draw_commands++; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::_draw_gui_primitive(int p_points, const Vector2 *p_vertices, const Color* p_colors, const Vector2 *p_uvs) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	static const GLenum prim[5]={GL_POINTS,GL_POINTS,GL_LINES,GL_TRIANGLES,GL_TRIANGLE_FAN}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | //#define GLES_USE_PRIMITIVE_BUFFER
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifndef GLES_NO_CLIENT_ARRAYS
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glEnableVertexAttribArray(VS::ARRAY_VERTEX); | 
					
						
							|  |  |  | 	glVertexAttribPointer( VS::ARRAY_VERTEX, 2 ,GL_FLOAT, false, sizeof(Vector2), p_vertices ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_colors) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glEnableVertexAttribArray(VS::ARRAY_COLOR); | 
					
						
							|  |  |  | 		glVertexAttribPointer( VS::ARRAY_COLOR, 4 ,GL_FLOAT, false, sizeof(Color), p_colors ); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		glDisableVertexAttribArray(VS::ARRAY_COLOR); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_uvs) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glEnableVertexAttribArray(VS::ARRAY_TEX_UV); | 
					
						
							|  |  |  | 		glVertexAttribPointer( VS::ARRAY_TEX_UV, 2 ,GL_FLOAT, false, sizeof(Vector2), p_uvs ); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		glDisableVertexAttribArray(VS::ARRAY_TEX_UV); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glDrawArrays(prim[p_points],0,p_points); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #else
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glBindBuffer(GL_ARRAY_BUFFER,gui_quad_buffer); | 
					
						
							|  |  |  | 	float b[32]; | 
					
						
							|  |  |  | 	int ofs=0; | 
					
						
							|  |  |  | 	glEnableVertexAttribArray(VS::ARRAY_VERTEX); | 
					
						
							|  |  |  | 	glVertexAttribPointer( VS::ARRAY_VERTEX, 2 ,GL_FLOAT, false, sizeof(float)*2, ((float*)0)+ofs ); | 
					
						
							|  |  |  | 	for(int i=0;i<p_points;i++) { | 
					
						
							|  |  |  | 		b[ofs++]=p_vertices[i].x; | 
					
						
							|  |  |  | 		b[ofs++]=p_vertices[i].y; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_colors) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glEnableVertexAttribArray(VS::ARRAY_COLOR); | 
					
						
							|  |  |  | 		glVertexAttribPointer( VS::ARRAY_COLOR, 4 ,GL_FLOAT, false, sizeof(float)*4, ((float*)0)+ofs ); | 
					
						
							|  |  |  | 		for(int i=0;i<p_points;i++) { | 
					
						
							|  |  |  | 			b[ofs++]=p_colors[i].r; | 
					
						
							|  |  |  | 			b[ofs++]=p_colors[i].g; | 
					
						
							|  |  |  | 			b[ofs++]=p_colors[i].b; | 
					
						
							|  |  |  | 			b[ofs++]=p_colors[i].a; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		glDisableVertexAttribArray(VS::ARRAY_COLOR); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_uvs) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glEnableVertexAttribArray(VS::ARRAY_TEX_UV); | 
					
						
							|  |  |  | 		glVertexAttribPointer( VS::ARRAY_TEX_UV, 2 ,GL_FLOAT, false, sizeof(float)*2, ((float*)0)+ofs ); | 
					
						
							|  |  |  | 		for(int i=0;i<p_points;i++) { | 
					
						
							|  |  |  | 			b[ofs++]=p_uvs[i].x; | 
					
						
							|  |  |  | 			b[ofs++]=p_uvs[i].y; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		glDisableVertexAttribArray(VS::ARRAY_TEX_UV); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glBufferSubData(GL_ARRAY_BUFFER,0,ofs*4,&b[0]); | 
					
						
							|  |  |  | 	glDrawArrays(prim[p_points],0,p_points); | 
					
						
							|  |  |  | 	glBindBuffer(GL_ARRAY_BUFFER,0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 	_rinfo.ci_draw_commands++; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::_draw_gui_primitive2(int p_points, const Vector2 *p_vertices, const Color* p_colors, const Vector2 *p_uvs, const Vector2 *p_uvs2) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	static const GLenum prim[5]={GL_POINTS,GL_POINTS,GL_LINES,GL_TRIANGLES,GL_TRIANGLE_FAN}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glEnableVertexAttribArray(VS::ARRAY_VERTEX); | 
					
						
							|  |  |  | 	glVertexAttribPointer( VS::ARRAY_VERTEX, 2 ,GL_FLOAT, false, sizeof(Vector2), p_vertices ); | 
					
						
							|  |  |  | 	if (p_colors) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glEnableVertexAttribArray(VS::ARRAY_COLOR); | 
					
						
							|  |  |  | 		glVertexAttribPointer( VS::ARRAY_COLOR, 4 ,GL_FLOAT, false, sizeof(Color), p_colors ); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		glDisableVertexAttribArray(VS::ARRAY_COLOR); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_uvs) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glEnableVertexAttribArray(VS::ARRAY_TEX_UV); | 
					
						
							|  |  |  | 		glVertexAttribPointer( VS::ARRAY_TEX_UV, 2 ,GL_FLOAT, false, sizeof(Vector2), p_uvs ); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		glDisableVertexAttribArray(VS::ARRAY_TEX_UV); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_uvs2) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glEnableVertexAttribArray(VS::ARRAY_TEX_UV2); | 
					
						
							|  |  |  | 		glVertexAttribPointer( VS::ARRAY_TEX_UV2, 2 ,GL_FLOAT, false, sizeof(Vector2), p_uvs2 ); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		glDisableVertexAttribArray(VS::ARRAY_TEX_UV2); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glDrawArrays(prim[p_points],0,p_points); | 
					
						
							|  |  |  | 	_rinfo.ci_draw_commands++; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-02-02 21:27:48 +10:00
										 |  |  | void RasterizerGLES2::_draw_textured_quad(const Rect2& p_rect, const Rect2& p_src_region, const Size2& p_tex_size,bool p_h_flip, bool p_v_flip, bool p_transpose ) { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	Vector2 texcoords[4]= { | 
					
						
							|  |  |  | 		Vector2( p_src_region.pos.x/p_tex_size.width, | 
					
						
							|  |  |  | 		p_src_region.pos.y/p_tex_size.height), | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector2((p_src_region.pos.x+p_src_region.size.width)/p_tex_size.width, | 
					
						
							|  |  |  | 		p_src_region.pos.y/p_tex_size.height), | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector2( (p_src_region.pos.x+p_src_region.size.width)/p_tex_size.width, | 
					
						
							|  |  |  | 		(p_src_region.pos.y+p_src_region.size.height)/p_tex_size.height), | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector2( p_src_region.pos.x/p_tex_size.width, | 
					
						
							|  |  |  | 		(p_src_region.pos.y+p_src_region.size.height)/p_tex_size.height) | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-02-13 10:56:53 +10:00
										 |  |  | 	if (p_transpose) { | 
					
						
							|  |  |  | 		SWAP( texcoords[1], texcoords[3] ); | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	if (p_h_flip) { | 
					
						
							|  |  |  | 		SWAP( texcoords[0], texcoords[1] ); | 
					
						
							|  |  |  | 		SWAP( texcoords[2], texcoords[3] ); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if (p_v_flip) { | 
					
						
							|  |  |  | 		SWAP( texcoords[1], texcoords[2] ); | 
					
						
							|  |  |  | 		SWAP( texcoords[0], texcoords[3] ); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector2 coords[4]= { | 
					
						
							|  |  |  | 		Vector2( p_rect.pos.x, p_rect.pos.y ), | 
					
						
							|  |  |  | 		Vector2( p_rect.pos.x+p_rect.size.width, p_rect.pos.y ), | 
					
						
							|  |  |  | 		Vector2( p_rect.pos.x+p_rect.size.width, p_rect.pos.y+p_rect.size.height ), | 
					
						
							|  |  |  | 		Vector2( p_rect.pos.x,p_rect.pos.y+p_rect.size.height ) | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_draw_gui_primitive(4,coords,0,texcoords); | 
					
						
							|  |  |  | 	_rinfo.ci_draw_commands++; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::_draw_quad(const Rect2& p_rect) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector2 coords[4]= { | 
					
						
							|  |  |  | 		Vector2( p_rect.pos.x,p_rect.pos.y ), | 
					
						
							|  |  |  | 		Vector2( p_rect.pos.x+p_rect.size.width,p_rect.pos.y ), | 
					
						
							|  |  |  | 		Vector2( p_rect.pos.x+p_rect.size.width,p_rect.pos.y+p_rect.size.height ), | 
					
						
							|  |  |  | 		Vector2( p_rect.pos.x,p_rect.pos.y+p_rect.size.height ) | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_draw_gui_primitive(4,coords,0,0); | 
					
						
							|  |  |  | 	_rinfo.ci_draw_commands++; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::canvas_draw_rect(const Rect2& p_rect, int p_flags, const Rect2& p_source,RID p_texture,const Color& p_modulate) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Color m = p_modulate; | 
					
						
							|  |  |  | 	m.a*=canvas_opacity; | 
					
						
							|  |  |  | 	_set_color_attrib(m); | 
					
						
							|  |  |  | 	Texture *texture = _bind_canvas_texture(p_texture); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if ( texture ) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (!(p_flags&CANVAS_RECT_REGION)) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Rect2 region = Rect2(0,0,texture->width,texture->height); | 
					
						
							| 
									
										
										
										
											2015-02-02 21:27:48 +10:00
										 |  |  | 			_draw_textured_quad(p_rect,region,region.size,p_flags&CANVAS_RECT_FLIP_H,p_flags&CANVAS_RECT_FLIP_V,p_flags&CANVAS_RECT_TRANSPOSE); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-02-02 21:27:48 +10:00
										 |  |  | 			_draw_textured_quad(p_rect, p_source, Size2(texture->width,texture->height),p_flags&CANVAS_RECT_FLIP_H,p_flags&CANVAS_RECT_FLIP_V,p_flags&CANVAS_RECT_TRANSPOSE); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		//glDisable(GL_TEXTURE_2D);
 | 
					
						
							|  |  |  | 		_draw_quad( p_rect ); | 
					
						
							|  |  |  | 		//print_line("rect: "+p_rect);
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_rinfo.ci_draw_commands++; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::canvas_draw_style_box(const Rect2& p_rect, RID p_texture,const float *p_margin, bool p_draw_center,const Color& p_modulate) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Color m = p_modulate; | 
					
						
							|  |  |  | 	m.a*=canvas_opacity; | 
					
						
							|  |  |  | 	_set_color_attrib(m); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Texture* texture=_bind_canvas_texture(p_texture); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!texture); | 
					
						
							|  |  |  | 	/* CORNERS */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_draw_textured_quad( // top left
 | 
					
						
							|  |  |  | 		Rect2( p_rect.pos, Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_TOP])), | 
					
						
							|  |  |  | 		Rect2( Point2(), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_TOP])), | 
					
						
							|  |  |  | 		Size2( texture->width, texture->height ) ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_draw_textured_quad( // top right
 | 
					
						
							|  |  |  | 		Rect2( Point2( p_rect.pos.x + p_rect.size.width - p_margin[MARGIN_RIGHT], p_rect.pos.y), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_TOP])), | 
					
						
							|  |  |  | 		Rect2( Point2(texture->width-p_margin[MARGIN_RIGHT],0), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_TOP])), | 
					
						
							|  |  |  | 		Size2( texture->width, texture->height ) ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_draw_textured_quad( // bottom left
 | 
					
						
							|  |  |  | 		Rect2( Point2(p_rect.pos.x,p_rect.pos.y + p_rect.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_BOTTOM])), | 
					
						
							|  |  |  | 		Rect2( Point2(0,texture->height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_BOTTOM])), | 
					
						
							|  |  |  | 		Size2( texture->width, texture->height ) ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_draw_textured_quad( // bottom right
 | 
					
						
							|  |  |  | 		Rect2( Point2( p_rect.pos.x + p_rect.size.width - p_margin[MARGIN_RIGHT], p_rect.pos.y + p_rect.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_BOTTOM])), | 
					
						
							|  |  |  | 		Rect2( Point2(texture->width-p_margin[MARGIN_RIGHT],texture->height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_BOTTOM])), | 
					
						
							|  |  |  | 		Size2( texture->width, texture->height ) ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Rect2 rect_center( p_rect.pos+Point2( p_margin[MARGIN_LEFT], p_margin[MARGIN_TOP]), Size2( p_rect.size.width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], p_rect.size.height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM] )); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Rect2 src_center( Point2( p_margin[MARGIN_LEFT], p_margin[MARGIN_TOP]), Size2( texture->width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], texture->height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM] )); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_draw_textured_quad( // top
 | 
					
						
							|  |  |  | 		Rect2( Point2(rect_center.pos.x,p_rect.pos.y),Size2(rect_center.size.width,p_margin[MARGIN_TOP])), | 
					
						
							|  |  |  | 		Rect2( Point2(p_margin[MARGIN_LEFT],0), Size2(src_center.size.width,p_margin[MARGIN_TOP])), | 
					
						
							|  |  |  | 		Size2( texture->width, texture->height ) ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_draw_textured_quad( // bottom
 | 
					
						
							|  |  |  | 		Rect2( Point2(rect_center.pos.x,rect_center.pos.y+rect_center.size.height),Size2(rect_center.size.width,p_margin[MARGIN_BOTTOM])), | 
					
						
							|  |  |  | 		Rect2( Point2(p_margin[MARGIN_LEFT],src_center.pos.y+src_center.size.height), Size2(src_center.size.width,p_margin[MARGIN_BOTTOM])), | 
					
						
							|  |  |  | 		Size2( texture->width, texture->height ) ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_draw_textured_quad( // left
 | 
					
						
							|  |  |  | 		Rect2( Point2(p_rect.pos.x,rect_center.pos.y),Size2(p_margin[MARGIN_LEFT],rect_center.size.height)), | 
					
						
							|  |  |  | 		Rect2( Point2(0,p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_LEFT],src_center.size.height)), | 
					
						
							|  |  |  | 		Size2( texture->width, texture->height ) ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_draw_textured_quad( // right
 | 
					
						
							|  |  |  | 		Rect2( Point2(rect_center.pos.x+rect_center.size.width,rect_center.pos.y),Size2(p_margin[MARGIN_RIGHT],rect_center.size.height)), | 
					
						
							|  |  |  | 		Rect2( Point2(src_center.pos.x+src_center.size.width,p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_RIGHT],src_center.size.height)), | 
					
						
							|  |  |  | 		Size2( texture->width, texture->height ) ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_draw_center) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		_draw_textured_quad( | 
					
						
							|  |  |  | 			rect_center, | 
					
						
							|  |  |  | 			src_center, | 
					
						
							|  |  |  | 			Size2( texture->width, texture->height )); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_rinfo.ci_draw_commands++; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::canvas_draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND(p_points.size()<1); | 
					
						
							|  |  |  | 	_set_color_attrib(Color(1,1,1,canvas_opacity)); | 
					
						
							|  |  |  | 	_bind_canvas_texture(p_texture); | 
					
						
							|  |  |  | 	_draw_gui_primitive(p_points.size(),p_points.ptr(),p_colors.ptr(),p_uvs.ptr()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_rinfo.ci_draw_commands++; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	bool do_colors=false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_singlecolor) { | 
					
						
							|  |  |  | 		Color m = *p_colors; | 
					
						
							|  |  |  | 		m.a*=canvas_opacity; | 
					
						
							|  |  |  | 		_set_color_attrib(m); | 
					
						
							|  |  |  | 	} else if (!p_colors) { | 
					
						
							|  |  |  | 		_set_color_attrib( Color(1,1,1,canvas_opacity)); | 
					
						
							|  |  |  | 	} else | 
					
						
							|  |  |  | 		do_colors=true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Texture *texture = _bind_canvas_texture(p_texture); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glEnableVertexAttribArray(VS::ARRAY_VERTEX); | 
					
						
							|  |  |  | 	glVertexAttribPointer( VS::ARRAY_VERTEX, 2 ,GL_FLOAT, false, sizeof(Vector2), p_vertices ); | 
					
						
							|  |  |  | 	if (do_colors) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glEnableVertexAttribArray(VS::ARRAY_COLOR); | 
					
						
							|  |  |  | 		glVertexAttribPointer( VS::ARRAY_COLOR, 4 ,GL_FLOAT, false, sizeof(Color), p_colors ); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		glDisableVertexAttribArray(VS::ARRAY_COLOR); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (texture && p_uvs) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glEnableVertexAttribArray(VS::ARRAY_TEX_UV); | 
					
						
							|  |  |  | 		glVertexAttribPointer( VS::ARRAY_TEX_UV, 2 ,GL_FLOAT, false, sizeof(Vector2), p_uvs ); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		glDisableVertexAttribArray(VS::ARRAY_TEX_UV); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_indices) { | 
					
						
							| 
									
										
										
										
											2015-01-02 22:34:22 -03:00
										 |  |  | #ifdef GLEW_ENABLED
 | 
					
						
							|  |  |  | 		glDrawElements(GL_TRIANGLES, p_vertex_count, GL_UNSIGNED_INT, p_indices ); | 
					
						
							|  |  |  | #else
 | 
					
						
							|  |  |  | 		static const int _max_draw_poly_indices = 16*1024; // change this size if needed!!!
 | 
					
						
							| 
									
										
										
										
											2014-12-19 13:08:48 +08:00
										 |  |  | 		ERR_FAIL_COND(p_vertex_count > _max_draw_poly_indices); | 
					
						
							|  |  |  | 		static uint16_t _draw_poly_indices[_max_draw_poly_indices]; | 
					
						
							|  |  |  | 		for (int i=0; i<p_vertex_count; i++) { | 
					
						
							|  |  |  | 			_draw_poly_indices[i] = p_indices[i]; | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 		glDrawElements(GL_TRIANGLES, p_vertex_count, GL_UNSIGNED_SHORT, _draw_poly_indices ); | 
					
						
							| 
									
										
										
										
											2015-01-02 22:34:22 -03:00
										 |  |  | #endif
 | 
					
						
							| 
									
										
										
										
											2014-12-19 13:08:48 +08:00
										 |  |  | 		//glDrawElements(GL_TRIANGLES, p_vertex_count, GL_UNSIGNED_INT, p_indices );
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	} else { | 
					
						
							|  |  |  | 		glDrawArrays(GL_TRIANGLES,0,p_vertex_count); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_rinfo.ci_draw_commands++; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::canvas_set_transform(const Matrix32& p_transform) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	canvas_shader.set_uniform(CanvasShaderGLES2::EXTRA_MATRIX,p_transform); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//canvas_transform = Variant(p_transform);
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 |  |  | void RasterizerGLES2::_canvas_normal_set_flip(const Vector2& p_flip) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_flip==normal_flip) | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	normal_flip=p_flip; | 
					
						
							|  |  |  | 	canvas_shader.set_uniform(CanvasShaderGLES2::NORMAL_FLIP,normal_flip); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | template<bool use_normalmap> | 
					
						
							|  |  |  | void RasterizerGLES2::_canvas_item_render_commands(CanvasItem *p_item,CanvasItem *current_clip,bool &reclip) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	int cc=p_item->commands.size(); | 
					
						
							|  |  |  | 	CanvasItem::Command **commands = p_item->commands.ptr(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for(int i=0;i<cc;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		CanvasItem::Command *c=commands[i]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		switch(c->type) { | 
					
						
							|  |  |  | 			case CanvasItem::Command::TYPE_LINE: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				CanvasItem::CommandLine* line = static_cast<CanvasItem::CommandLine*>(c); | 
					
						
							|  |  |  | 				canvas_draw_line(line->from,line->to,line->color,line->width); | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case CanvasItem::Command::TYPE_RECT: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				CanvasItem::CommandRect* rect = static_cast<CanvasItem::CommandRect*>(c); | 
					
						
							|  |  |  | //						canvas_draw_rect(rect->rect,rect->region,rect->source,rect->flags&CanvasItem::CommandRect::FLAG_TILE,rect->flags&CanvasItem::CommandRect::FLAG_FLIP_H,rect->flags&CanvasItem::CommandRect::FLAG_FLIP_V,rect->texture,rect->modulate);
 | 
					
						
							|  |  |  | #if 0
 | 
					
						
							|  |  |  | 				int flags=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (rect->flags&CanvasItem::CommandRect::FLAG_REGION) { | 
					
						
							|  |  |  | 					flags|=Rasterizer::CANVAS_RECT_REGION; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				if (rect->flags&CanvasItem::CommandRect::FLAG_TILE) { | 
					
						
							|  |  |  | 					flags|=Rasterizer::CANVAS_RECT_TILE; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				if (rect->flags&CanvasItem::CommandRect::FLAG_FLIP_H) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					flags|=Rasterizer::CANVAS_RECT_FLIP_H; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				if (rect->flags&CanvasItem::CommandRect::FLAG_FLIP_V) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					flags|=Rasterizer::CANVAS_RECT_FLIP_V; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | #else
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				int flags=rect->flags; | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 				if (use_normalmap) | 
					
						
							|  |  |  | 					_canvas_normal_set_flip(Vector2((flags&CANVAS_RECT_FLIP_H)?-1:1,(flags&CANVAS_RECT_FLIP_V)?-1:1)); | 
					
						
							|  |  |  | 				canvas_draw_rect(rect->rect,flags,rect->source,rect->texture,rect->modulate); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case CanvasItem::Command::TYPE_STYLE: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				CanvasItem::CommandStyle* style = static_cast<CanvasItem::CommandStyle*>(c); | 
					
						
							|  |  |  | 				if (use_normalmap) | 
					
						
							|  |  |  | 					_canvas_normal_set_flip(Vector2(1,1)); | 
					
						
							|  |  |  | 				canvas_draw_style_box(style->rect,style->texture,style->margin,style->draw_center,style->color); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case CanvasItem::Command::TYPE_PRIMITIVE: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (use_normalmap) | 
					
						
							|  |  |  | 					_canvas_normal_set_flip(Vector2(1,1)); | 
					
						
							|  |  |  | 				CanvasItem::CommandPrimitive* primitive = static_cast<CanvasItem::CommandPrimitive*>(c); | 
					
						
							|  |  |  | 				canvas_draw_primitive(primitive->points,primitive->colors,primitive->uvs,primitive->texture,primitive->width); | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case CanvasItem::Command::TYPE_POLYGON: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (use_normalmap) | 
					
						
							|  |  |  | 					_canvas_normal_set_flip(Vector2(1,1)); | 
					
						
							|  |  |  | 				CanvasItem::CommandPolygon* polygon = static_cast<CanvasItem::CommandPolygon*>(c); | 
					
						
							|  |  |  | 				canvas_draw_polygon(polygon->count,polygon->indices.ptr(),polygon->points.ptr(),polygon->uvs.ptr(),polygon->colors.ptr(),polygon->texture,polygon->colors.size()==1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			case CanvasItem::Command::TYPE_POLYGON_PTR: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (use_normalmap) | 
					
						
							|  |  |  | 					_canvas_normal_set_flip(Vector2(1,1)); | 
					
						
							|  |  |  | 				CanvasItem::CommandPolygonPtr* polygon = static_cast<CanvasItem::CommandPolygonPtr*>(c); | 
					
						
							|  |  |  | 				canvas_draw_polygon(polygon->count,polygon->indices,polygon->points,polygon->uvs,polygon->colors,polygon->texture,false); | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case CanvasItem::Command::TYPE_CIRCLE: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				CanvasItem::CommandCircle* circle = static_cast<CanvasItem::CommandCircle*>(c); | 
					
						
							|  |  |  | 				static const int numpoints=32; | 
					
						
							|  |  |  | 				Vector2 points[numpoints+1]; | 
					
						
							|  |  |  | 				points[numpoints]=circle->pos; | 
					
						
							|  |  |  | 				int indices[numpoints*3]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				for(int i=0;i<numpoints;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					points[i]=circle->pos+Vector2( Math::sin(i*Math_PI*2.0/numpoints),Math::cos(i*Math_PI*2.0/numpoints) )*circle->radius; | 
					
						
							|  |  |  | 					indices[i*3+0]=i; | 
					
						
							|  |  |  | 					indices[i*3+1]=(i+1)%numpoints; | 
					
						
							|  |  |  | 					indices[i*3+2]=numpoints; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				canvas_draw_polygon(numpoints*3,indices,points,NULL,&circle->color,RID(),true); | 
					
						
							|  |  |  | 				//canvas_draw_circle(circle->indices.size(),circle->indices.ptr(),circle->points.ptr(),circle->uvs.ptr(),circle->colors.ptr(),circle->texture,circle->colors.size()==1);
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case CanvasItem::Command::TYPE_TRANSFORM: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				CanvasItem::CommandTransform* transform = static_cast<CanvasItem::CommandTransform*>(c); | 
					
						
							|  |  |  | 				canvas_set_transform(transform->xform); | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case CanvasItem::Command::TYPE_BLEND_MODE: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				CanvasItem::CommandBlendMode* bm = static_cast<CanvasItem::CommandBlendMode*>(c); | 
					
						
							|  |  |  | 				canvas_set_blend_mode(bm->blend_mode); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case CanvasItem::Command::TYPE_CLIP_IGNORE: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				CanvasItem::CommandClipIgnore* ci = static_cast<CanvasItem::CommandClipIgnore*>(c); | 
					
						
							|  |  |  | 				if (current_clip) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					if (ci->ignore!=reclip) { | 
					
						
							|  |  |  | 						if (ci->ignore) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 							glDisable(GL_SCISSOR_TEST); | 
					
						
							|  |  |  | 							reclip=true; | 
					
						
							|  |  |  | 						} else  { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 							glEnable(GL_SCISSOR_TEST); | 
					
						
							|  |  |  | 							glScissor(viewport.x+current_clip->final_clip_rect.pos.x,viewport.y+ (viewport.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.height)), | 
					
						
							|  |  |  | 							current_clip->final_clip_rect.size.width,current_clip->final_clip_rect.size.height); | 
					
						
							|  |  |  | 							reclip=false; | 
					
						
							|  |  |  | 						} | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::_canvas_item_setup_shader_params(CanvasItem *shader_owner,Shader* shader) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (canvas_shader.bind()) | 
					
						
							|  |  |  | 		rebind_texpixel_size=true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (shader_owner->shader_version!=shader->version) { | 
					
						
							|  |  |  | 		//todo optimize uniforms
 | 
					
						
							|  |  |  | 		shader_owner->shader_version=shader->version; | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2015-01-12 20:44:02 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 |  |  | 	if (shader->has_texscreen && framebuffer.active) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		int x = viewport.x; | 
					
						
							|  |  |  | 		int y = window_size.height-(viewport.height+viewport.y); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		canvas_shader.set_uniform(CanvasShaderGLES2::TEXSCREEN_SCREEN_MULT,Vector2(float(viewport.width)/framebuffer.width,float(viewport.height)/framebuffer.height)); | 
					
						
							|  |  |  | 		canvas_shader.set_uniform(CanvasShaderGLES2::TEXSCREEN_SCREEN_CLAMP,Color(float(x)/framebuffer.width,float(y)/framebuffer.height,float(x+viewport.width)/framebuffer.width,float(y+viewport.height)/framebuffer.height)); | 
					
						
							|  |  |  | 		canvas_shader.set_uniform(CanvasShaderGLES2::TEXSCREEN_TEX,max_texture_units-1); | 
					
						
							|  |  |  | 		glActiveTexture(GL_TEXTURE0+max_texture_units-1); | 
					
						
							|  |  |  | 		glBindTexture(GL_TEXTURE_2D,framebuffer.sample_color); | 
					
						
							|  |  |  | 		if (framebuffer.scale==1 && !canvas_texscreen_used) { | 
					
						
							|  |  |  | #ifdef GLEW_ENABLED
 | 
					
						
							|  |  |  | 			glReadBuffer(GL_COLOR_ATTACHMENT0); | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 			glCopyTexSubImage2D(GL_TEXTURE_2D,0,x,y,x,y,viewport.width,viewport.height); | 
					
						
							|  |  |  | //			if (current_clip) {
 | 
					
						
							|  |  |  | //			//	print_line(" a clip ");
 | 
					
						
							|  |  |  | //			}
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			canvas_texscreen_used=true; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glActiveTexture(GL_TEXTURE0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (shader->has_screen_uv) { | 
					
						
							|  |  |  | 		canvas_shader.set_uniform(CanvasShaderGLES2::SCREEN_UV_MULT,Vector2(1.0/viewport.width,1.0/viewport.height)); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (shader->uses_time) { | 
					
						
							|  |  |  | 		canvas_shader.set_uniform(CanvasShaderGLES2::TIME,Math::fmod(last_time,300.0)); | 
					
						
							|  |  |  | 		draw_next_frame=true; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 		//if uses TIME - draw_next_frame=true
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	uses_texpixel_size=shader->uses_texpixel_size; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::_canvas_item_setup_shader_uniforms(CanvasItem *shader_owner,Shader* shader) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//this can be optimized..
 | 
					
						
							|  |  |  | 	int tex_id=1; | 
					
						
							|  |  |  | 	int idx=0; | 
					
						
							|  |  |  | 	for(Map<StringName,ShaderLanguage::Uniform>::Element *E=shader->uniforms.front();E;E=E->next()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Map<StringName,Variant>::Element *F=shader_owner->shader_param.find(E->key()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if ((E->get().type==ShaderLanguage::TYPE_TEXTURE || E->get().type==ShaderLanguage::TYPE_CUBEMAP)) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			RID rid; | 
					
						
							|  |  |  | 			if (F) { | 
					
						
							|  |  |  | 				rid=F->get(); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (!rid.is_valid()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				Map<StringName,RID>::Element *DT=shader->default_textures.find(E->key()); | 
					
						
							|  |  |  | 				if (DT) { | 
					
						
							|  |  |  | 					rid=DT->get(); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (rid.is_valid()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				int loc = canvas_shader.get_custom_uniform_location(idx); //should be automatic..
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				glActiveTexture(GL_TEXTURE0+tex_id); | 
					
						
							|  |  |  | 				Texture *t=texture_owner.get(rid); | 
					
						
							|  |  |  | 				if (!t) | 
					
						
							|  |  |  | 					glBindTexture(GL_TEXTURE_2D,white_tex); | 
					
						
							|  |  |  | 				else | 
					
						
							|  |  |  | 					glBindTexture(t->target,t->tex_id); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				glUniform1i(loc,tex_id); | 
					
						
							|  |  |  | 				tex_id++; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			Variant &v=F?F->get():E->get().default_value; | 
					
						
							|  |  |  | 			canvas_shader.set_custom_uniform(idx,v); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		idx++; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (tex_id>1) { | 
					
						
							|  |  |  | 		glActiveTexture(GL_TEXTURE0); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const Color& p_modulate,CanvasLight *p_light) { | 
					
						
							| 
									
										
										
										
											2015-01-10 17:35:26 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	CanvasItem *current_clip=NULL; | 
					
						
							| 
									
										
										
										
											2015-02-14 14:54:58 -03:00
										 |  |  | 	Shader *shader_cache=NULL; | 
					
						
							| 
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	bool rebind_shader=true; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-01-12 10:19:09 -03:00
										 |  |  | 	canvas_opacity=1.0; | 
					
						
							| 
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 |  |  | 	canvas_use_modulate=p_modulate!=Color(1,1,1,1); | 
					
						
							|  |  |  | 	canvas_modulate=p_modulate; | 
					
						
							|  |  |  | 	canvas_shader.set_conditional(CanvasShaderGLES2::USE_MODULATE,canvas_use_modulate); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-01-10 17:35:26 -03:00
										 |  |  | 	while(p_item_list) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		CanvasItem *ci=p_item_list; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (ci->vp_render) { | 
					
						
							|  |  |  | 			if (draw_viewport_func) { | 
					
						
							|  |  |  | 				draw_viewport_func(ci->vp_render->owner,ci->vp_render->udata,ci->vp_render->rect); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			memdelete(ci->vp_render); | 
					
						
							|  |  |  | 			ci->vp_render=NULL; | 
					
						
							| 
									
										
										
										
											2015-01-12 20:44:02 -03:00
										 |  |  | 			canvas_last_shader=RID(); | 
					
						
							| 
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 |  |  | 			canvas_use_modulate=p_modulate!=Color(1,1,1,1); | 
					
						
							|  |  |  | 			canvas_modulate=p_modulate; | 
					
						
							|  |  |  | 			canvas_shader.set_conditional(CanvasShaderGLES2::USE_MODULATE,canvas_use_modulate); | 
					
						
							|  |  |  | 			rebind_shader=true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-01-10 17:35:26 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (current_clip!=ci->final_clip_owner) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			current_clip=ci->final_clip_owner; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			//setup clip
 | 
					
						
							|  |  |  | 			if (current_clip) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				glEnable(GL_SCISSOR_TEST); | 
					
						
							|  |  |  | 				glScissor(viewport.x+current_clip->final_clip_rect.pos.x,viewport.y+ (viewport.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.height)), | 
					
						
							|  |  |  | 				current_clip->final_clip_rect.size.width,current_clip->final_clip_rect.size.height); | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				glDisable(GL_SCISSOR_TEST); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2015-01-11 11:43:31 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-01-10 17:35:26 -03:00
										 |  |  | 		//begin rect
 | 
					
						
							| 
									
										
										
										
											2015-01-12 20:44:02 -03:00
										 |  |  | 		CanvasItem *shader_owner = ci->shader_owner?ci->shader_owner:ci; | 
					
						
							| 
									
										
										
										
											2015-01-11 11:43:31 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 |  |  | 		if (shader_owner->shader!=canvas_last_shader || rebind_shader) { | 
					
						
							| 
									
										
										
										
											2015-01-11 11:43:31 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			Shader *shader = NULL; | 
					
						
							| 
									
										
										
										
											2015-01-12 20:44:02 -03:00
										 |  |  | 			if (shader_owner->shader.is_valid()) { | 
					
						
							|  |  |  | 				shader = this->shader_owner.get(shader_owner->shader); | 
					
						
							| 
									
										
										
										
											2015-01-11 11:43:31 -03:00
										 |  |  | 				if (shader && !shader->valid) { | 
					
						
							|  |  |  | 					shader=NULL; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-02-14 14:54:58 -03:00
										 |  |  | 			shader_cache=shader; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-01-11 11:43:31 -03:00
										 |  |  | 			if (shader) { | 
					
						
							|  |  |  | 				canvas_shader.set_custom_shader(shader->custom_code_id); | 
					
						
							| 
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 |  |  | 				_canvas_item_setup_shader_params(shader_owner,shader); | 
					
						
							| 
									
										
										
										
											2015-01-11 11:43:31 -03:00
										 |  |  | 			} else { | 
					
						
							| 
									
										
										
										
											2015-02-14 14:54:58 -03:00
										 |  |  | 				shader_cache=NULL; | 
					
						
							| 
									
										
										
										
											2015-01-11 11:43:31 -03:00
										 |  |  | 				canvas_shader.set_custom_shader(0); | 
					
						
							| 
									
										
										
										
											2015-01-11 20:52:42 -03:00
										 |  |  | 				canvas_shader.bind(); | 
					
						
							| 
									
										
										
										
											2015-01-12 10:19:09 -03:00
										 |  |  | 				uses_texpixel_size=false; | 
					
						
							| 
									
										
										
										
											2015-01-11 20:52:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-01-11 11:43:31 -03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-01-13 10:49:26 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-01-11 11:43:31 -03:00
										 |  |  | 			canvas_shader.set_uniform(CanvasShaderGLES2::PROJECTION_MATRIX,canvas_transform); | 
					
						
							| 
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 |  |  | 			if (canvas_use_modulate) | 
					
						
							|  |  |  | 				canvas_shader.set_uniform(CanvasShaderGLES2::MODULATE,canvas_modulate); | 
					
						
							| 
									
										
										
										
											2015-01-12 20:44:02 -03:00
										 |  |  | 			canvas_last_shader=shader_owner->shader; | 
					
						
							| 
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 |  |  | 			rebind_shader=false; | 
					
						
							| 
									
										
										
										
											2015-01-11 11:43:31 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-02-14 14:54:58 -03:00
										 |  |  | 		if (shader_cache) { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 |  |  | 			_canvas_item_setup_shader_uniforms(shader_owner,shader_cache); | 
					
						
							| 
									
										
										
										
											2015-02-14 14:54:58 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-01-10 17:35:26 -03:00
										 |  |  | 		canvas_shader.set_uniform(CanvasShaderGLES2::MODELVIEW_MATRIX,ci->final_transform); | 
					
						
							|  |  |  | 		canvas_shader.set_uniform(CanvasShaderGLES2::EXTRA_MATRIX,Matrix32()); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-01-11 11:43:31 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-01-10 17:35:26 -03:00
										 |  |  | 		bool reclip=false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (ci==p_item_list || ci->blend_mode!=canvas_blend_mode) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			switch(ci->blend_mode) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				 case VS::MATERIAL_BLEND_MODE_MIX: { | 
					
						
							|  |  |  | 					glBlendEquation(GL_FUNC_ADD); | 
					
						
							|  |  |  | 					glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				 } break; | 
					
						
							|  |  |  | 				 case VS::MATERIAL_BLEND_MODE_ADD: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					glBlendEquation(GL_FUNC_ADD); | 
					
						
							|  |  |  | 					glBlendFunc(GL_SRC_ALPHA,GL_ONE); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				 } break; | 
					
						
							|  |  |  | 				 case VS::MATERIAL_BLEND_MODE_SUB: { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 |  |  | 					glBlendEquation(GL_FUNC_REVERSE_SUBTRACT); | 
					
						
							| 
									
										
										
										
											2015-01-10 17:35:26 -03:00
										 |  |  | 					glBlendFunc(GL_SRC_ALPHA,GL_ONE); | 
					
						
							|  |  |  | 				 } break; | 
					
						
							|  |  |  | 				case VS::MATERIAL_BLEND_MODE_MUL: { | 
					
						
							|  |  |  | 					glBlendEquation(GL_FUNC_ADD); | 
					
						
							|  |  |  | 					glBlendFunc(GL_DST_COLOR,GL_ZERO); | 
					
						
							|  |  |  | 				} break; | 
					
						
							|  |  |  | 				case VS::MATERIAL_BLEND_MODE_PREMULT_ALPHA: { | 
					
						
							|  |  |  | 					glBlendEquation(GL_FUNC_ADD); | 
					
						
							|  |  |  | 					glBlendFunc(GL_ONE,GL_ONE_MINUS_SRC_ALPHA); | 
					
						
							|  |  |  | 				} break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			canvas_blend_mode=ci->blend_mode; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-01-11 11:43:31 -03:00
										 |  |  | 		canvas_opacity = ci->final_opacity; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 |  |  | 		_canvas_item_render_commands<false>(ci,current_clip,reclip); | 
					
						
							| 
									
										
										
										
											2015-01-10 17:35:26 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 |  |  | 		if (canvas_blend_mode==VS::MATERIAL_BLEND_MODE_MIX && p_light) { | 
					
						
							| 
									
										
										
										
											2015-01-10 17:35:26 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 |  |  | 			CanvasLight *light = p_light; | 
					
						
							|  |  |  | 			bool light_used=false; | 
					
						
							|  |  |  | 			bool subtract=false; | 
					
						
							| 
									
										
										
										
											2015-01-10 17:35:26 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 |  |  | 			while(light) { | 
					
						
							| 
									
										
										
										
											2015-01-10 17:35:26 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 |  |  | 				if (ci->light_mask&light->item_mask && p_z>=light->z_min && p_z<=light->z_max && ci->global_rect_cache.intersects_transformed(light->xform_cache,light->rect_cache)) { | 
					
						
							| 
									
										
										
										
											2015-01-10 17:35:26 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 |  |  | 					//intersects this light
 | 
					
						
							| 
									
										
										
										
											2015-01-10 17:35:26 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 |  |  | 					if (!light_used || subtract!=light->subtract) { | 
					
						
							| 
									
										
										
										
											2015-01-10 17:35:26 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 |  |  | 						subtract=light->subtract; | 
					
						
							| 
									
										
										
										
											2015-01-10 17:35:26 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 |  |  | 						if (subtract) { | 
					
						
							| 
									
										
										
										
											2015-01-10 17:35:26 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 |  |  | 							glBlendEquation(GL_FUNC_REVERSE_SUBTRACT); | 
					
						
							|  |  |  | 							glBlendFunc(GL_SRC_ALPHA,GL_ONE); | 
					
						
							| 
									
										
										
										
											2015-01-10 17:35:26 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 |  |  | 						} else { | 
					
						
							| 
									
										
										
										
											2015-01-10 17:35:26 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 |  |  | 							glBlendEquation(GL_FUNC_ADD); | 
					
						
							|  |  |  | 							glBlendFunc(GL_SRC_ALPHA,GL_ONE); | 
					
						
							| 
									
										
										
										
											2015-01-10 17:35:26 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 |  |  | 						} | 
					
						
							|  |  |  | 					} | 
					
						
							| 
									
										
										
										
											2015-01-10 17:35:26 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 |  |  | 					if (!light_used) { | 
					
						
							| 
									
										
										
										
											2015-01-10 17:35:26 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 |  |  | 						canvas_shader.set_conditional(CanvasShaderGLES2::USE_LIGHTING,true); | 
					
						
							|  |  |  | 						canvas_shader.set_conditional(CanvasShaderGLES2::USE_MODULATE,false); | 
					
						
							|  |  |  | 						light_used=true; | 
					
						
							|  |  |  | 						normal_flip=Vector2(1,1); | 
					
						
							| 
									
										
										
										
											2015-01-10 17:35:26 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 |  |  | 					} | 
					
						
							|  |  |  | 					bool light_rebind = canvas_shader.bind(); | 
					
						
							| 
									
										
										
										
											2015-01-10 17:35:26 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 |  |  | 					if (light_rebind) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						if (shader_owner && shader_cache) { | 
					
						
							|  |  |  | 							_canvas_item_setup_shader_params(shader_owner,shader_cache); | 
					
						
							|  |  |  | 							_canvas_item_setup_shader_uniforms(shader_owner,shader_cache); | 
					
						
							|  |  |  | 						} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						canvas_shader.set_uniform(CanvasShaderGLES2::MODELVIEW_MATRIX,ci->final_transform); | 
					
						
							|  |  |  | 						canvas_shader.set_uniform(CanvasShaderGLES2::EXTRA_MATRIX,Matrix32()); | 
					
						
							|  |  |  | 						canvas_shader.set_uniform(CanvasShaderGLES2::PROJECTION_MATRIX,canvas_transform); | 
					
						
							|  |  |  | 						if (canvas_use_modulate) | 
					
						
							|  |  |  | 							canvas_shader.set_uniform(CanvasShaderGLES2::MODULATE,canvas_modulate); | 
					
						
							|  |  |  | 						canvas_shader.set_uniform(CanvasShaderGLES2::NORMAL_FLIP,Vector2(1,1)); | 
					
						
							| 
									
										
										
										
											2015-01-10 17:35:26 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 |  |  | 					canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_MATRIX,light->light_shader_xform); | 
					
						
							|  |  |  | 					canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_POS,light->light_shader_pos); | 
					
						
							|  |  |  | 					canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_COLOR,light->color); | 
					
						
							|  |  |  | 					canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_HEIGHT,light->height); | 
					
						
							|  |  |  | 					glActiveTexture(GL_TEXTURE0+max_texture_units-2); | 
					
						
							|  |  |  | 					canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_TEXTURE,max_texture_units-2); | 
					
						
							|  |  |  | 					Texture *t = texture_owner.get(light->texture); | 
					
						
							|  |  |  | 					if (!t) { | 
					
						
							|  |  |  | 						glBindTexture(GL_TEXTURE_2D,white_tex); | 
					
						
							|  |  |  | 					} else { | 
					
						
							| 
									
										
										
										
											2015-01-10 17:35:26 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 |  |  | 						glBindTexture(t->target,t->tex_id); | 
					
						
							|  |  |  | 					} | 
					
						
							| 
									
										
										
										
											2015-01-10 17:35:26 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 |  |  | 					glActiveTexture(GL_TEXTURE0); | 
					
						
							|  |  |  | 					_canvas_item_render_commands<true>(ci,current_clip,reclip); //redraw using light
 | 
					
						
							| 
									
										
										
										
											2015-01-10 17:35:26 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 |  |  | 				} | 
					
						
							| 
									
										
										
										
											2015-01-10 17:35:26 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 |  |  | 				light=light->next_ptr; | 
					
						
							|  |  |  | 			} | 
					
						
							| 
									
										
										
										
											2015-01-10 17:35:26 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 |  |  | 			if (light_used) { | 
					
						
							| 
									
										
										
										
											2015-01-10 17:35:26 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 |  |  | 				canvas_shader.set_conditional(CanvasShaderGLES2::USE_LIGHTING,false); | 
					
						
							|  |  |  | 				canvas_shader.set_conditional(CanvasShaderGLES2::USE_MODULATE,canvas_use_modulate); | 
					
						
							| 
									
										
										
										
											2015-01-10 17:35:26 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 |  |  | 				canvas_shader.bind(); | 
					
						
							| 
									
										
										
										
											2015-01-10 17:35:26 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 |  |  | 				if (shader_owner && shader_cache) { | 
					
						
							|  |  |  | 					_canvas_item_setup_shader_params(shader_owner,shader_cache); | 
					
						
							|  |  |  | 					_canvas_item_setup_shader_uniforms(shader_owner,shader_cache); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				canvas_shader.set_uniform(CanvasShaderGLES2::MODELVIEW_MATRIX,ci->final_transform); | 
					
						
							|  |  |  | 				canvas_shader.set_uniform(CanvasShaderGLES2::EXTRA_MATRIX,Matrix32()); | 
					
						
							|  |  |  | 				if (canvas_use_modulate) | 
					
						
							|  |  |  | 					canvas_shader.set_uniform(CanvasShaderGLES2::MODULATE,canvas_modulate); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				glBlendEquation(GL_FUNC_ADD); | 
					
						
							|  |  |  | 				glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); | 
					
						
							| 
									
										
										
										
											2015-01-10 17:35:26 -03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-01-10 17:35:26 -03:00
										 |  |  | 		if (reclip) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			glEnable(GL_SCISSOR_TEST); | 
					
						
							|  |  |  | 			glScissor(viewport.x+current_clip->final_clip_rect.pos.x,viewport.y+ (viewport.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.height)), | 
					
						
							|  |  |  | 			current_clip->final_clip_rect.size.width,current_clip->final_clip_rect.size.height); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		p_item_list=p_item_list->next; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (current_clip) { | 
					
						
							|  |  |  | 		glDisable(GL_SCISSOR_TEST); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | /* ENVIRONMENT */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RID RasterizerGLES2::environment_create() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Environment * env = memnew( Environment ); | 
					
						
							|  |  |  | 	return environment_owner.make_rid(env); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::environment_set_background(RID p_env,VS::EnvironmentBG p_bg) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX(p_bg,VS::ENV_BG_MAX); | 
					
						
							|  |  |  | 	Environment * env = environment_owner.get(p_env); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!env); | 
					
						
							|  |  |  | 	env->bg_mode=p_bg; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | VS::EnvironmentBG RasterizerGLES2::environment_get_background(RID p_env) const{ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	const Environment * env = environment_owner.get(p_env); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!env,VS::ENV_BG_MAX); | 
					
						
							|  |  |  | 	return env->bg_mode; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::environment_set_background_param(RID p_env,VS::EnvironmentBGParam p_param, const Variant& p_value){ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX(p_param,VS::ENV_BG_PARAM_MAX); | 
					
						
							|  |  |  | 	Environment * env = environment_owner.get(p_env); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!env); | 
					
						
							|  |  |  | 	env->bg_param[p_param]=p_value; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | Variant RasterizerGLES2::environment_get_background_param(RID p_env,VS::EnvironmentBGParam p_param) const{ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX_V(p_param,VS::ENV_BG_PARAM_MAX,Variant()); | 
					
						
							|  |  |  | 	const Environment * env = environment_owner.get(p_env); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!env,Variant()); | 
					
						
							|  |  |  | 	return env->bg_param[p_param]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::environment_set_enable_fx(RID p_env,VS::EnvironmentFx p_effect,bool p_enabled){ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX(p_effect,VS::ENV_FX_MAX); | 
					
						
							|  |  |  | 	Environment * env = environment_owner.get(p_env); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!env); | 
					
						
							|  |  |  | 	env->fx_enabled[p_effect]=p_enabled; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | bool RasterizerGLES2::environment_is_fx_enabled(RID p_env,VS::EnvironmentFx p_effect) const{ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX_V(p_effect,VS::ENV_FX_MAX,false); | 
					
						
							|  |  |  | 	const Environment * env = environment_owner.get(p_env); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!env,false); | 
					
						
							|  |  |  | 	return env->fx_enabled[p_effect]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::environment_fx_set_param(RID p_env,VS::EnvironmentFxParam p_param,const Variant& p_value){ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX(p_param,VS::ENV_FX_PARAM_MAX); | 
					
						
							|  |  |  | 	Environment * env = environment_owner.get(p_env); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!env); | 
					
						
							|  |  |  | 	env->fx_param[p_param]=p_value; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | Variant RasterizerGLES2::environment_fx_get_param(RID p_env,VS::EnvironmentFxParam p_param) const{ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX_V(p_param,VS::ENV_FX_PARAM_MAX,Variant()); | 
					
						
							|  |  |  | 	const Environment * env = environment_owner.get(p_env); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!env,Variant()); | 
					
						
							|  |  |  | 	return env->fx_param[p_param]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-10-27 22:54:32 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RID RasterizerGLES2::sampled_light_dp_create(int p_width,int p_height) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	SampledLight *slight = memnew(SampledLight); | 
					
						
							|  |  |  | 	slight->w=p_width; | 
					
						
							|  |  |  | 	slight->h=p_height; | 
					
						
							|  |  |  | 	slight->multiplier=1.0; | 
					
						
							|  |  |  | 	slight->is_float=float_linear_supported; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glActiveTexture(GL_TEXTURE0); | 
					
						
							|  |  |  | 	glGenTextures(1,&slight->texture); | 
					
						
							|  |  |  | 	glBindTexture(GL_TEXTURE_2D, slight->texture); | 
					
						
							|  |  |  | // for debug, but glitchy
 | 
					
						
							|  |  |  | //	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
 | 
					
						
							|  |  |  | //	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
 | 
					
						
							|  |  |  | 	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | 
					
						
							|  |  |  | 	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Remove artifact on the edges of the shadowmap
 | 
					
						
							|  |  |  | 	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 
					
						
							|  |  |  | 	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (slight->is_float) { | 
					
						
							|  |  |  | #ifdef GLEW_ENABLED
 | 
					
						
							|  |  |  | 		glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, p_width, p_height, 0, GL_RGBA, GL_FLOAT,NULL); | 
					
						
							|  |  |  | #else
 | 
					
						
							|  |  |  | 		glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, p_width, p_height, 0, GL_RGBA, GL_FLOAT,NULL); | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, p_width, p_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return sampled_light_owner.make_rid(slight); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::sampled_light_dp_update(RID p_sampled_light, const Color *p_data, float p_multiplier) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	SampledLight *slight = sampled_light_owner.get(p_sampled_light); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!slight); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glActiveTexture(GL_TEXTURE0); | 
					
						
							|  |  |  | 	glBindTexture(GL_TEXTURE_2D, slight->texture); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (slight->is_float) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifdef GLEW_ENABLED
 | 
					
						
							|  |  |  | 		glTexSubImage2D(GL_TEXTURE_2D, 0,0,0,slight->w, slight->h, GL_RGBA, GL_FLOAT,p_data); | 
					
						
							|  |  |  | #else
 | 
					
						
							|  |  |  | 		glTexSubImage2D(GL_TEXTURE_2D, 0,0,0,slight->w, slight->h, GL_RGBA, GL_FLOAT,p_data); | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		//convert to bytes
 | 
					
						
							|  |  |  | 		uint8_t *tex8 = (uint8_t*)alloca(slight->w*slight->h*4); | 
					
						
							|  |  |  | 		const float* src=(const float*)p_data; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for(int i=0;i<slight->w*slight->h*4;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			tex8[i]=Math::fast_ftoi(CLAMP(src[i]*255.0,0.0,255.0)); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glTexSubImage2D(GL_TEXTURE_2D, 0,0,0,slight->w, slight->h, GL_RGBA, GL_UNSIGNED_BYTE,p_data); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	slight->multiplier=p_multiplier; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | /*MISC*/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool RasterizerGLES2::is_texture(const RID& p_rid) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return texture_owner.owns(p_rid); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | bool RasterizerGLES2::is_material(const RID& p_rid) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return material_owner.owns(p_rid); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | bool RasterizerGLES2::is_mesh(const RID& p_rid) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return mesh_owner.owns(p_rid); | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2014-05-29 10:56:39 -03:00
										 |  |  | bool RasterizerGLES2::is_immediate(const RID& p_rid) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return immediate_owner.owns(p_rid); | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | bool RasterizerGLES2::is_multimesh(const RID& p_rid) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return multimesh_owner.owns(p_rid); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | bool RasterizerGLES2::is_particles(const RID &p_beam) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return particles_owner.owns(p_beam); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool RasterizerGLES2::is_light(const RID& p_rid) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return light_owner.owns(p_rid); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | bool RasterizerGLES2::is_light_instance(const RID& p_rid) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return light_instance_owner.owns(p_rid); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | bool RasterizerGLES2::is_particles_instance(const RID& p_rid) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return particles_instance_owner.owns(p_rid); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | bool RasterizerGLES2::is_skeleton(const RID& p_rid) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return skeleton_owner.owns(p_rid); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | bool RasterizerGLES2::is_environment(const RID& p_rid) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return environment_owner.owns(p_rid); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | bool RasterizerGLES2::is_shader(const RID& p_rid) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return false; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::free(const RID& p_rid) { | 
					
						
							|  |  |  | 	if (texture_owner.owns(p_rid)) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// delete the texture
 | 
					
						
							|  |  |  | 		Texture *texture = texture_owner.get(p_rid); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | //		glDeleteTextures( 1,&texture->tex_id );
 | 
					
						
							|  |  |  | 		_rinfo.texture_mem-=texture->total_data_size; | 
					
						
							|  |  |  | 		texture_owner.free(p_rid); | 
					
						
							|  |  |  | 		memdelete(texture); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} else if (shader_owner.owns(p_rid)) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// delete the texture
 | 
					
						
							|  |  |  | 		Shader *shader = shader_owner.get(p_rid); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		switch(shader->mode) { | 
					
						
							|  |  |  | 			case VS::SHADER_MATERIAL: { | 
					
						
							|  |  |  | 				material_shader.free_custom_shader(shader->custom_code_id); | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case VS::SHADER_POST_PROCESS: { | 
					
						
							|  |  |  | 				//postprocess_shader.free_custom_shader(shader->custom_code_id);
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (shader->dirty_list.in_list()) | 
					
						
							|  |  |  | 			_shader_dirty_list.remove(&shader->dirty_list); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		//material_shader.free_custom_shader(shader->custom_code_id);
 | 
					
						
							|  |  |  | 		shader_owner.free(p_rid); | 
					
						
							|  |  |  | 		memdelete(shader); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} else if (material_owner.owns(p_rid)) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Material *material = material_owner.get( p_rid ); | 
					
						
							|  |  |  | 		ERR_FAIL_COND(!material); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		_free_fixed_material(p_rid); //just in case
 | 
					
						
							|  |  |  | 		material_owner.free(p_rid); | 
					
						
							|  |  |  | 		memdelete(material); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} else if (mesh_owner.owns(p_rid)) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Mesh *mesh = mesh_owner.get(p_rid); | 
					
						
							|  |  |  | 		ERR_FAIL_COND(!mesh); | 
					
						
							|  |  |  | 		for (int i=0;i<mesh->surfaces.size();i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Surface *surface = mesh->surfaces[i]; | 
					
						
							|  |  |  | 			if (surface->array_local != 0) { | 
					
						
							|  |  |  | 				memfree(surface->array_local); | 
					
						
							|  |  |  | 			}; | 
					
						
							|  |  |  | 			if (surface->index_array_local != 0) { | 
					
						
							|  |  |  | 				memfree(surface->index_array_local); | 
					
						
							|  |  |  | 			}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (mesh->morph_target_count>0) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				for(int i=0;i<mesh->morph_target_count;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-09-02 23:13:40 -03:00
										 |  |  | 					memdelete_arr(surface->morph_targets_local[i].array); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 				} | 
					
						
							| 
									
										
										
										
											2014-09-02 23:13:40 -03:00
										 |  |  | 				memdelete_arr(surface->morph_targets_local); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 				surface->morph_targets_local=NULL; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (surface->vertex_id) | 
					
						
							|  |  |  | 				glDeleteBuffers(1,&surface->vertex_id); | 
					
						
							|  |  |  | 			if (surface->index_id) | 
					
						
							|  |  |  | 				glDeleteBuffers(1,&surface->index_id); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			memdelete( surface ); | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		mesh->surfaces.clear(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		mesh_owner.free(p_rid); | 
					
						
							|  |  |  | 		memdelete(mesh); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} else if (multimesh_owner.owns(p_rid)) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	       MultiMesh *multimesh = multimesh_owner.get(p_rid); | 
					
						
							|  |  |  | 	       ERR_FAIL_COND(!multimesh); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (multimesh->tex_id) { | 
					
						
							|  |  |  | 			glDeleteTextures(1,&multimesh->tex_id); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	       multimesh_owner.free(p_rid); | 
					
						
							|  |  |  | 	       memdelete(multimesh); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-05-29 10:56:39 -03:00
										 |  |  | 	} else if (immediate_owner.owns(p_rid)) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Immediate *immediate = immediate_owner.get(p_rid); | 
					
						
							|  |  |  | 		ERR_FAIL_COND(!immediate); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		immediate_owner.free(p_rid); | 
					
						
							|  |  |  | 		memdelete(immediate); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	} else if (particles_owner.owns(p_rid)) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Particles *particles = particles_owner.get(p_rid); | 
					
						
							|  |  |  | 		ERR_FAIL_COND(!particles); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		particles_owner.free(p_rid); | 
					
						
							|  |  |  | 		memdelete(particles); | 
					
						
							|  |  |  | 	} else if (particles_instance_owner.owns(p_rid)) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		ParticlesInstance *particles_isntance = particles_instance_owner.get(p_rid); | 
					
						
							|  |  |  | 		ERR_FAIL_COND(!particles_isntance); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		particles_instance_owner.free(p_rid); | 
					
						
							|  |  |  | 		memdelete(particles_isntance); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} else if (skeleton_owner.owns(p_rid)) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Skeleton *skeleton = skeleton_owner.get( p_rid ); | 
					
						
							|  |  |  | 		ERR_FAIL_COND(!skeleton); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (skeleton->dirty_list.in_list()) | 
					
						
							|  |  |  | 			_skeleton_dirty_list.remove(&skeleton->dirty_list); | 
					
						
							|  |  |  | 		if (skeleton->tex_id) { | 
					
						
							|  |  |  | 			glDeleteTextures(1,&skeleton->tex_id); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		skeleton_owner.free(p_rid); | 
					
						
							|  |  |  | 		memdelete(skeleton); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} else if (light_owner.owns(p_rid)) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Light *light = light_owner.get( p_rid ); | 
					
						
							|  |  |  | 		ERR_FAIL_COND(!light) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		light_owner.free(p_rid); | 
					
						
							|  |  |  | 		memdelete(light); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} else if (light_instance_owner.owns(p_rid)) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		LightInstance *light_instance = light_instance_owner.get( p_rid ); | 
					
						
							|  |  |  | 		ERR_FAIL_COND(!light_instance); | 
					
						
							|  |  |  | 		light_instance->clear_shadow_buffers(); | 
					
						
							|  |  |  | 		light_instance_owner.free(p_rid); | 
					
						
							|  |  |  | 		memdelete( light_instance ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} else if (environment_owner.owns(p_rid)) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Environment *env = environment_owner.get( p_rid ); | 
					
						
							|  |  |  | 		ERR_FAIL_COND(!env); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		environment_owner.free(p_rid); | 
					
						
							|  |  |  | 		memdelete( env ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} else if (viewport_data_owner.owns(p_rid)) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		ViewportData *viewport_data = viewport_data_owner.get( p_rid ); | 
					
						
							|  |  |  | 		ERR_FAIL_COND(!viewport_data); | 
					
						
							|  |  |  | 		glDeleteFramebuffers(1,&viewport_data->lum_fbo); | 
					
						
							|  |  |  | 		glDeleteTextures(1,&viewport_data->lum_color); | 
					
						
							|  |  |  | 		viewport_data_owner.free(p_rid); | 
					
						
							|  |  |  | 		memdelete( viewport_data ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} else if (render_target_owner.owns(p_rid)) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		RenderTarget *render_target = render_target_owner.get( p_rid ); | 
					
						
							|  |  |  | 		ERR_FAIL_COND(!render_target); | 
					
						
							|  |  |  | 		render_target_set_size(p_rid,0,0); //clears framebuffer
 | 
					
						
							|  |  |  | 		texture_owner.free(render_target->texture); | 
					
						
							|  |  |  | 		memdelete(render_target->texture_ptr); | 
					
						
							|  |  |  | 		render_target_owner.free(p_rid); | 
					
						
							|  |  |  | 		memdelete( render_target ); | 
					
						
							| 
									
										
										
										
											2014-10-27 22:54:32 -03:00
										 |  |  | 	} else if (sampled_light_owner.owns(p_rid)) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		SampledLight *sampled_light = sampled_light_owner.get( p_rid ); | 
					
						
							|  |  |  | 		ERR_FAIL_COND(!sampled_light); | 
					
						
							|  |  |  | 		glDeleteTextures(1,&sampled_light->texture); | 
					
						
							|  |  |  | 		sampled_light_owner.free(p_rid); | 
					
						
							|  |  |  | 		memdelete( sampled_light ); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool RasterizerGLES2::ShadowBuffer::init(int p_size,bool p_use_depth) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	size=p_size; | 
					
						
							|  |  |  | 	// Create a framebuffer object
 | 
					
						
							|  |  |  | 	glGenFramebuffers(1, &fbo); | 
					
						
							|  |  |  | 	glBindFramebuffer(GL_FRAMEBUFFER, fbo); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Create a render buffer
 | 
					
						
							|  |  |  | 	glGenRenderbuffers(1, &rbo); | 
					
						
							|  |  |  | 	glBindRenderbuffer(GL_RENDERBUFFER, rbo); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Create a texture for storing the depth
 | 
					
						
							|  |  |  | 	glGenTextures(1, &depth); | 
					
						
							|  |  |  | 	glBindTexture(GL_TEXTURE_2D, depth); | 
					
						
							|  |  |  | 	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 
					
						
							|  |  |  | 	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Remove artifact on the edges of the shadowmap
 | 
					
						
							|  |  |  | 	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 
					
						
							|  |  |  | 	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//print_line("ERROR? "+itos(glGetError()));
 | 
					
						
							|  |  |  | 	if ( p_use_depth ) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// We'll use a depth texture to store the depths in the shadow map
 | 
					
						
							|  |  |  | 		glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, size, size, 0, | 
					
						
							|  |  |  | 			     GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-06-16 10:22:26 -03:00
										 |  |  | #ifdef GLEW_ENABLED
 | 
					
						
							|  |  |  | 		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | 
					
						
							|  |  |  | 		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		// Attach the depth texture to FBO depth attachment point
 | 
					
						
							|  |  |  | 		glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, | 
					
						
							|  |  |  | 				       GL_TEXTURE_2D, depth, 0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifdef GLEW_ENABLED
 | 
					
						
							|  |  |  | 		glDrawBuffer(GL_NONE); | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		// We'll use a RGBA texture into which we pack the depth info
 | 
					
						
							|  |  |  | 		glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size, size, 0, | 
					
						
							|  |  |  | 			     GL_RGBA, GL_UNSIGNED_BYTE, NULL); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// Attach the RGBA texture to FBO color attachment point
 | 
					
						
							|  |  |  | 		glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, | 
					
						
							|  |  |  | 				       GL_TEXTURE_2D, depth, 0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// Allocate 16-bit depth buffer
 | 
					
						
							|  |  |  | 		glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, size,size); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// Attach the render buffer as depth buffer - will be ignored
 | 
					
						
							|  |  |  | 		glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, | 
					
						
							|  |  |  | 					  GL_RENDERBUFFER, rbo); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #if 0
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!p_use_depth) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		print_line("try no depth!"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glGenTextures(1, &rgba); | 
					
						
							|  |  |  | 		glBindTexture(GL_TEXTURE_2D, rgba); | 
					
						
							|  |  |  | 		glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size, size, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); | 
					
						
							|  |  |  | 		glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rgba, 0); | 
					
						
							|  |  |  | /*
 | 
					
						
							|  |  |  | 		glGenRenderbuffers(1, &depth); | 
					
						
							|  |  |  | 		glBindRenderbuffer(GL_RENDERBUFFER, depth); | 
					
						
							|  |  |  | 		glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, p_size, p_size); | 
					
						
							|  |  |  | 		glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depth); | 
					
						
							|  |  |  | */ | 
					
						
							|  |  |  | 		glGenTextures(1, &depth); | 
					
						
							|  |  |  | 		glBindTexture(GL_TEXTURE_2D, depth); | 
					
						
							|  |  |  | 		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 
					
						
							|  |  |  | 		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 
					
						
							|  |  |  | 		glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, size, size, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); | 
					
						
							|  |  |  | 		glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depth, 0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | //		glGenRenderbuffers(1, &rbo);
 | 
					
						
							|  |  |  | //		glBindRenderbuffer(GL_RENDERBUFFER, rbo);
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glGenTextures(1, &depth); | 
					
						
							|  |  |  | 		glBindTexture(GL_TEXTURE_2D, depth); | 
					
						
							|  |  |  | 		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 
					
						
							|  |  |  | 		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 
					
						
							|  |  |  | 		glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, size, size, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); | 
					
						
							|  |  |  | 		glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depth, 0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 	GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); | 
					
						
							|  |  |  | 	//printf("errnum: %x\n",status);
 | 
					
						
							|  |  |  | #ifdef GLEW_ENABLED
 | 
					
						
							|  |  |  | 	if (p_use_depth) { | 
					
						
							|  |  |  | 		glDrawBuffer(GL_BACK); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 	glBindFramebuffer(GL_FRAMEBUFFER, 0); | 
					
						
							|  |  |  | 	DEBUG_TEST_ERROR("Shadow Buffer Init"); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V( status != GL_FRAMEBUFFER_COMPLETE,false ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifdef GLEW_ENABLED
 | 
					
						
							|  |  |  | 	if (p_use_depth) { | 
					
						
							|  |  |  | 		glDrawBuffer(GL_BACK); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #if 0
 | 
					
						
							|  |  |  | 	glGenFramebuffers(1, &fbo_blur); | 
					
						
							|  |  |  | 	glBindFramebuffer(GL_FRAMEBUFFER, fbo_blur); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glGenRenderbuffers(1, &rbo_blur); | 
					
						
							|  |  |  | 	glBindRenderbuffer(GL_RENDERBUFFER, rbo_blur); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glGenTextures(1, &blur); | 
					
						
							|  |  |  | 	glBindTexture(GL_TEXTURE_2D, blur); | 
					
						
							|  |  |  | 	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | 
					
						
							|  |  |  | 	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 
					
						
							|  |  |  | 	glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size, size, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); | 
					
						
							|  |  |  | //	glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, size, size, 0,
 | 
					
						
							|  |  |  | //			GL_DEPTH_COMPONENT16, GL_UNSIGNED_SHORT, NULL);
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	   // Attach the RGBA texture to FBO color attachment point
 | 
					
						
							|  |  |  | 	   glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, | 
					
						
							|  |  |  | 				  GL_TEXTURE_2D, blur, 0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	   // Allocate 16-bit depth buffer
 | 
					
						
							|  |  |  | 	  /* glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, size, size);
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	   // Attach the render buffer as depth buffer - will be ignored
 | 
					
						
							|  |  |  | 	   glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, | 
					
						
							|  |  |  | 				     GL_RENDERBUFFER, rbo_blur); | 
					
						
							|  |  |  | */ | 
					
						
							|  |  |  | 	status = glCheckFramebufferStatus(GL_FRAMEBUFFER); | 
					
						
							|  |  |  | 	OS::get_singleton()->print("Status: %x\n",status); | 
					
						
							|  |  |  | 	glBindFramebuffer(GL_FRAMEBUFFER, 0); | 
					
						
							|  |  |  | 	DEBUG_TEST_ERROR("Shadow Blur Buffer Init"); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V( status != GL_FRAMEBUFFER_COMPLETE,false ); | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::_update_framebuffer() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!use_framebuffers) | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	int scale = GLOBAL_DEF("rasterizer/framebuffer_shrink",1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	int dwidth = OS::get_singleton()->get_video_mode().width/scale; | 
					
						
							|  |  |  | 	int dheight = OS::get_singleton()->get_video_mode().height/scale; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (framebuffer.fbo && dwidth==framebuffer.width && dheight==framebuffer.height) | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	bool use_fbo=true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (framebuffer.fbo!=0) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glDeleteFramebuffers(1,&framebuffer.fbo); | 
					
						
							|  |  |  | #if 0
 | 
					
						
							|  |  |  | 		glDeleteTextures(1,&framebuffer.depth); | 
					
						
							|  |  |  | #else
 | 
					
						
							|  |  |  | 		glDeleteRenderbuffers(1,&framebuffer.depth); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 		glDeleteTextures(1,&framebuffer.color); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for(int i=0;i<framebuffer.luminance.size();i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			glDeleteTextures(1,&framebuffer.luminance[i].color); | 
					
						
							|  |  |  | 			glDeleteFramebuffers(1,&framebuffer.luminance[i].fbo); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2014-06-19 02:23:03 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		for(int i=0;i<3;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			glDeleteTextures(1,&framebuffer.blur[i].color); | 
					
						
							|  |  |  | 			glDeleteFramebuffers(1,&framebuffer.blur[i].fbo); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glDeleteTextures(1,&framebuffer.sample_color); | 
					
						
							|  |  |  | 		glDeleteFramebuffers(1,&framebuffer.sample_fbo); | 
					
						
							| 
									
										
										
										
											2014-02-13 18:03:28 -03:00
										 |  |  | 		framebuffer.luminance.clear(); | 
					
						
							|  |  |  | 		framebuffer.blur_size=0; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		framebuffer.fbo=0; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	framebuffer.active=use_fbo; | 
					
						
							|  |  |  | 	framebuffer.width=dwidth; | 
					
						
							|  |  |  | 	framebuffer.height=dheight; | 
					
						
							|  |  |  | 	framebuffer.scale=scale; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!framebuffer.active) | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glGenFramebuffers(1, &framebuffer.fbo); | 
					
						
							|  |  |  | 	glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.fbo); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//print_line("generating fbo, id: "+itos(framebuffer.fbo));
 | 
					
						
							|  |  |  | 	//depth
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Create a render buffer
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #if 0
 | 
					
						
							|  |  |  | 	glGenTextures(1, &framebuffer.depth); | 
					
						
							|  |  |  | 	glBindTexture(GL_TEXTURE_2D, framebuffer.depth); | 
					
						
							|  |  |  | 	glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24,  framebuffer.width, framebuffer.height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); | 
					
						
							|  |  |  | 	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | 
					
						
							|  |  |  | 	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | 
					
						
							|  |  |  | 	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE ); | 
					
						
							|  |  |  | 	glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, framebuffer.depth, 0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #else
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glGenRenderbuffers(1, &framebuffer.depth); | 
					
						
							|  |  |  | 	glBindRenderbuffer(GL_RENDERBUFFER, framebuffer.depth ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glRenderbufferStorage(GL_RENDERBUFFER, use_depth24?_DEPTH_COMPONENT24_OES:GL_DEPTH_COMPONENT16, framebuffer.width,framebuffer.height); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, framebuffer.depth); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 	//color
 | 
					
						
							| 
									
										
										
										
											2014-06-16 10:22:26 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-06-19 02:23:03 -03:00
										 |  |  | //	GLuint format_rgba = use_fp16_fb?_GL_RGBA16F_EXT:GL_RGBA;
 | 
					
						
							|  |  |  | 	GLuint format_rgba = GL_RGBA; | 
					
						
							| 
									
										
										
										
											2014-06-16 10:22:26 -03:00
										 |  |  | 	GLuint format_rgb = use_fp16_fb?_GL_RGB16F_EXT:GL_RGB; | 
					
						
							|  |  |  | 	GLuint format_type = use_fp16_fb?_GL_HALF_FLOAT_OES:GL_UNSIGNED_BYTE; | 
					
						
							| 
									
										
										
										
											2014-06-27 23:21:45 -03:00
										 |  |  | 	/*GLuint format_luminance = use_fp16_fb?GL_RGB16F:GL_RGBA;
 | 
					
						
							|  |  |  | 	GLuint format_luminance_type = use_fp16_fb?(use_fu_GL_HALF_FLOAT_OES):GL_UNSIGNED_BYTE; | 
					
						
							|  |  |  | 	GLuint format_luminance_components = use_fp16_fb?GL_RGB:GL_RGBA;*/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GLuint format_luminance = use_fp16_fb?_GL_RG_EXT:GL_RGBA; | 
					
						
							| 
									
										
										
										
											2014-06-19 02:23:03 -03:00
										 |  |  | 	GLuint format_luminance_type = use_fp16_fb?(full_float_fb_supported?GL_FLOAT:_GL_HALF_FLOAT_OES):GL_UNSIGNED_BYTE; | 
					
						
							| 
									
										
										
										
											2014-06-27 23:21:45 -03:00
										 |  |  | 	GLuint format_luminance_components = use_fp16_fb?_GL_RG_EXT:GL_RGBA; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-06-19 02:23:03 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-06-16 10:22:26 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	glGenTextures(1, &framebuffer.color); | 
					
						
							|  |  |  | 	glBindTexture(GL_TEXTURE_2D, framebuffer.color); | 
					
						
							| 
									
										
										
										
											2014-06-16 10:22:26 -03:00
										 |  |  | 	glTexImage2D(GL_TEXTURE_2D, 0, format_rgba,  framebuffer.width, framebuffer.height, 0, GL_RGBA, format_type, NULL); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 
					
						
							|  |  |  | 	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 
					
						
							|  |  |  | //	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
 | 
					
						
							|  |  |  | //	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
 | 
					
						
							|  |  |  | 	glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 
					
						
							|  |  |  | 	glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 
					
						
							|  |  |  | 	glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, framebuffer.color, 0); | 
					
						
							|  |  |  | #
 | 
					
						
							|  |  |  | 	GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); | 
					
						
							|  |  |  | 	glBindFramebuffer(GL_FRAMEBUFFER, 0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (status != GL_FRAMEBUFFER_COMPLETE) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glDeleteFramebuffers(1,&framebuffer.fbo); | 
					
						
							|  |  |  | #if 0
 | 
					
						
							|  |  |  | 		glDeleteTextures(1,&framebuffer.depth); | 
					
						
							|  |  |  | #else
 | 
					
						
							|  |  |  | 		glDeleteRenderbuffers(1,&framebuffer.depth); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 		glDeleteTextures(1,&framebuffer.color); | 
					
						
							|  |  |  | 		framebuffer.fbo=0; | 
					
						
							|  |  |  | 		framebuffer.active=false; | 
					
						
							|  |  |  | 		//print_line("**************** NO FAMEBUFFEEEERRRR????");
 | 
					
						
							|  |  |  | 		WARN_PRINT("Could not create framebuffer!!"); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//sample
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glGenFramebuffers(1, &framebuffer.sample_fbo); | 
					
						
							|  |  |  | 	glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.sample_fbo); | 
					
						
							|  |  |  | 	glGenTextures(1, &framebuffer.sample_color); | 
					
						
							|  |  |  | 	glBindTexture(GL_TEXTURE_2D, framebuffer.sample_color); | 
					
						
							| 
									
										
										
										
											2014-06-16 10:22:26 -03:00
										 |  |  | 	glTexImage2D(GL_TEXTURE_2D, 0, format_rgba,  framebuffer.width, framebuffer.height, 0, GL_RGBA, format_type, NULL); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 
					
						
							|  |  |  | 	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 
					
						
							|  |  |  | //	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
 | 
					
						
							|  |  |  | //	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
 | 
					
						
							|  |  |  | 	glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 
					
						
							|  |  |  | 	glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 
					
						
							|  |  |  | 	glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, framebuffer.sample_color, 0); | 
					
						
							|  |  |  | #
 | 
					
						
							|  |  |  | 	status = glCheckFramebufferStatus(GL_FRAMEBUFFER); | 
					
						
							|  |  |  | 	glBindFramebuffer(GL_FRAMEBUFFER, 0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (status != GL_FRAMEBUFFER_COMPLETE) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glDeleteFramebuffers(1,&framebuffer.fbo); | 
					
						
							|  |  |  | #if 0
 | 
					
						
							|  |  |  | 		glDeleteTextures(1,&framebuffer.depth); | 
					
						
							|  |  |  | #else
 | 
					
						
							|  |  |  | 		glDeleteRenderbuffers(1,&framebuffer.depth); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 		glDeleteTextures(1,&framebuffer.color); | 
					
						
							|  |  |  | 		glDeleteTextures(1,&framebuffer.sample_color); | 
					
						
							|  |  |  | 		glDeleteFramebuffers(1,&framebuffer.sample_fbo); | 
					
						
							|  |  |  | 		framebuffer.fbo=0; | 
					
						
							|  |  |  | 		framebuffer.active=false; | 
					
						
							|  |  |  | 		//print_line("**************** NO FAMEBUFFEEEERRRR????");
 | 
					
						
							|  |  |  | 		WARN_PRINT("Could not create framebuffer!!"); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	//blur
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	int size = GLOBAL_DEF("rasterizer/blur_buffer_size",256); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (size!=framebuffer.blur_size) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for(int i=0;i<3;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (framebuffer.blur[i].fbo) { | 
					
						
							|  |  |  | 				glDeleteFramebuffers(1,&framebuffer.blur[i].fbo); | 
					
						
							|  |  |  | 				glDeleteTextures(1,&framebuffer.blur[i].color); | 
					
						
							|  |  |  | 				framebuffer.blur[i].fbo=0; | 
					
						
							|  |  |  | 				framebuffer.blur[i].color=0; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		framebuffer.blur_size=size; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for(int i=0;i<3;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			glGenFramebuffers(1, &framebuffer.blur[i].fbo); | 
					
						
							|  |  |  | 			glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.blur[i].fbo); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			glGenTextures(1, &framebuffer.blur[i].color); | 
					
						
							|  |  |  | 			glBindTexture(GL_TEXTURE_2D, framebuffer.blur[i].color); | 
					
						
							|  |  |  | 			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | 
					
						
							|  |  |  | 			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | 
					
						
							|  |  |  | 			glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 
					
						
							|  |  |  | 			glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 
					
						
							| 
									
										
										
										
											2014-06-16 10:22:26 -03:00
										 |  |  | 			glTexImage2D(GL_TEXTURE_2D, 0, format_rgba, size, size, 0, | 
					
						
							|  |  |  | 				     GL_RGBA, format_type, NULL); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, | 
					
						
							|  |  |  | 					       GL_TEXTURE_2D, framebuffer.blur[i].color, 0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			glBindFramebuffer(GL_FRAMEBUFFER, 0); | 
					
						
							|  |  |  | 			DEBUG_TEST_ERROR("Shadow Buffer Init"); | 
					
						
							|  |  |  | 			ERR_CONTINUE( status != GL_FRAMEBUFFER_COMPLETE ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// luminance
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	int base_size = GLOBAL_DEF("rasterizer/luminance_buffer_size",81); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (framebuffer.luminance.empty() || framebuffer.luminance[0].size!=base_size) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for(int i=0;i<framebuffer.luminance.size();i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			glDeleteFramebuffers(1,&framebuffer.luminance[i].fbo); | 
					
						
							|  |  |  | 			glDeleteTextures(1,&framebuffer.luminance[i].color); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		framebuffer.luminance.clear(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		while(base_size>0) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			FrameBuffer::Luminance lb; | 
					
						
							|  |  |  | 			lb.size=base_size; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			glGenFramebuffers(1, &lb.fbo); | 
					
						
							|  |  |  | 			glBindFramebuffer(GL_FRAMEBUFFER, lb.fbo); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			glGenTextures(1, &lb.color); | 
					
						
							|  |  |  | 			glBindTexture(GL_TEXTURE_2D, lb.color); | 
					
						
							| 
									
										
										
										
											2014-06-27 23:21:45 -03:00
										 |  |  | 			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 
					
						
							|  |  |  | 			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 
					
						
							|  |  |  | 			glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 
					
						
							| 
									
										
										
										
											2014-06-16 10:22:26 -03:00
										 |  |  | 			glTexImage2D(GL_TEXTURE_2D, 0, format_luminance, lb.size, lb.size, 0, | 
					
						
							|  |  |  | 				     format_luminance_components, format_luminance_type, NULL); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, | 
					
						
							|  |  |  | 					       GL_TEXTURE_2D, lb.color, 0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			glBindFramebuffer(GL_FRAMEBUFFER, 0); | 
					
						
							| 
									
										
										
										
											2014-06-19 02:23:03 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			base_size/=3; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			DEBUG_TEST_ERROR("Shadow Buffer Init"); | 
					
						
							|  |  |  | 			ERR_CONTINUE( status != GL_FRAMEBUFFER_COMPLETE ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			framebuffer.luminance.push_back(lb); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-08-14 10:31:38 -03:00
										 |  |  | void RasterizerGLES2::set_base_framebuffer(GLuint p_id, Vector2 p_size) { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	base_framebuffer=p_id; | 
					
						
							| 
									
										
										
										
											2014-08-14 10:31:38 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	if (p_size.x != 0) { | 
					
						
							|  |  |  | 		window_size = p_size; | 
					
						
							|  |  |  | 	}; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #if 0
 | 
					
						
							|  |  |  | void RasterizerGLES2::_update_blur_buffer() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	int size = GLOBAL_DEF("rasterizer/blur_buffer_size",256); | 
					
						
							|  |  |  | 	if (size!=framebuffer.blur_size) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for(int i=0;i<3;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (framebuffer.blur[i].fbo) { | 
					
						
							|  |  |  | 				glDeleteFramebuffers(1,&framebuffer.blur[i].fbo); | 
					
						
							|  |  |  | 				glDeleteTextures(1,&framebuffer.blur[i].color); | 
					
						
							|  |  |  | 				framebuffer.blur[i].fbo=0; | 
					
						
							|  |  |  | 				framebuffer.blur[i].color=0; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		framebuffer.blur_size=size; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for(int i=0;i<3;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			glGenFramebuffers(1, &framebuffer.blur[i].fbo); | 
					
						
							|  |  |  | 			glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.blur[i].fbo); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			glGenTextures(1, &framebuffer.blur[i].color); | 
					
						
							|  |  |  | 			glBindTexture(GL_TEXTURE_2D, framebuffer.blur[i].color); | 
					
						
							|  |  |  | 			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | 
					
						
							|  |  |  | 			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | 
					
						
							|  |  |  | 			glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 
					
						
							|  |  |  | 			glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 
					
						
							|  |  |  | 			glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size, size, 0, | 
					
						
							|  |  |  | 				     GL_RGBA, GL_UNSIGNED_BYTE, NULL); | 
					
						
							|  |  |  | 			glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, | 
					
						
							|  |  |  | 					       GL_TEXTURE_2D, framebuffer.blur[i].color, 0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			glBindFramebuffer(GL_FRAMEBUFFER, 0); | 
					
						
							|  |  |  | 			DEBUG_TEST_ERROR("Shadow Buffer Init"); | 
					
						
							|  |  |  | 			ERR_CONTINUE( status != GL_FRAMEBUFFER_COMPLETE ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | void RasterizerGLES2::init() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifdef GLEW_ENABLED
 | 
					
						
							|  |  |  | 	GLuint res = glewInit(); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(res!=GLEW_OK); | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	scene_pass=1; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (extensions.size()==0) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		set_extensions( (const char*)glGetString( GL_EXTENSIONS )); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GLint tmp = 0; | 
					
						
							|  |  |  | 	glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &tmp); | 
					
						
							|  |  |  | 	//print_line("GL_MAX_VERTEX_ATTRIBS "+itos(tmp));
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glEnable(GL_DEPTH_TEST); | 
					
						
							|  |  |  | 	glDepthFunc(GL_LEQUAL); | 
					
						
							|  |  |  | 	glFrontFace(GL_CW); | 
					
						
							|  |  |  | 	//glEnable(GL_TEXTURE_2D);
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	default_material=create_default_material(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	material_shader.init(); | 
					
						
							|  |  |  | 	canvas_shader.init(); | 
					
						
							|  |  |  | 	copy_shader.init(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifdef GLEW_ENABLED
 | 
					
						
							|  |  |  | 	material_shader.set_conditional(MaterialShaderGLES2::USE_GLES_OVER_GL,true); | 
					
						
							|  |  |  | 	canvas_shader.set_conditional(CanvasShaderGLES2::USE_GLES_OVER_GL,true); | 
					
						
							|  |  |  | 	copy_shader.set_conditional(CopyShaderGLES2::USE_GLES_OVER_GL,true); | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	shadow=NULL; | 
					
						
							|  |  |  | 	shadow_pass=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	framebuffer.fbo=0; | 
					
						
							|  |  |  | 	framebuffer.width=0; | 
					
						
							|  |  |  | 	framebuffer.height=0; | 
					
						
							|  |  |  | //	framebuffer.buff16=false;
 | 
					
						
							|  |  |  | //	framebuffer.blur[0].fbo=false;
 | 
					
						
							|  |  |  | //	framebuffer.blur[1].fbo=false;
 | 
					
						
							|  |  |  | 	framebuffer.active=false; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-06-16 10:22:26 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	//do a single initial clear
 | 
					
						
							|  |  |  | 	glClearColor(0,0,0,1); | 
					
						
							|  |  |  | 	//glClearDepth(1.0);
 | 
					
						
							|  |  |  | 	glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glGenTextures(1, &white_tex); | 
					
						
							|  |  |  | 	unsigned char whitetexdata[8*8*3]; | 
					
						
							|  |  |  | 	for(int i=0;i<8*8*3;i++) { | 
					
						
							|  |  |  | 		whitetexdata[i]=255; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	glActiveTexture(GL_TEXTURE0); | 
					
						
							|  |  |  | 	glBindTexture(GL_TEXTURE_2D,white_tex); | 
					
						
							|  |  |  | 	glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, GL_UNSIGNED_BYTE,whitetexdata); | 
					
						
							|  |  |  | 	glGenerateMipmap(GL_TEXTURE_2D); | 
					
						
							|  |  |  | 	glBindTexture(GL_TEXTURE_2D,0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifdef GLEW_ENABLED
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	read_depth_supported=true; | 
					
						
							|  |  |  | 	pvr_supported=false; | 
					
						
							|  |  |  | 	etc_supported=false; | 
					
						
							|  |  |  | 	use_depth24 =true; | 
					
						
							|  |  |  | 	s3tc_supported = true; | 
					
						
							| 
									
										
										
										
											2014-02-26 10:08:17 -03:00
										 |  |  | 	atitc_supported = false; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	use_hw_skeleton_xform = false; | 
					
						
							|  |  |  | //	use_texture_instancing=false;
 | 
					
						
							|  |  |  | //	use_attribute_instancing=true;
 | 
					
						
							|  |  |  | 	use_texture_instancing=false; | 
					
						
							|  |  |  | 	use_attribute_instancing=true; | 
					
						
							| 
									
										
										
										
											2014-06-19 02:23:03 -03:00
										 |  |  | 	full_float_fb_supported=true; | 
					
						
							| 
									
										
										
										
											2014-10-03 08:58:41 -03:00
										 |  |  | 	srgb_supported=true; | 
					
						
							|  |  |  | 	latc_supported=true; | 
					
						
							|  |  |  | 	s3tc_srgb_supported=true; | 
					
						
							|  |  |  | 	use_anisotropic_filter=true; | 
					
						
							| 
									
										
										
										
											2014-10-27 22:54:32 -03:00
										 |  |  | 	float_linear_supported=true; | 
					
						
							|  |  |  | 	float_supported=true; | 
					
						
							| 
									
										
										
										
											2014-12-07 02:04:20 -03:00
										 |  |  | 	use_rgba_shadowmaps=false; | 
					
						
							| 
									
										
										
										
											2014-10-27 22:54:32 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-10-03 08:58:41 -03:00
										 |  |  | 	glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT,&anisotropic_level); | 
					
						
							|  |  |  | 	anisotropic_level=MIN(anisotropic_level,float(GLOBAL_DEF("rasterizer/anisotropic_filter_level",4.0))); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | #ifdef OSX_ENABLED
 | 
					
						
							|  |  |  | 	use_rgba_shadowmaps=true; | 
					
						
							| 
									
										
										
										
											2014-06-16 10:22:26 -03:00
										 |  |  | 	use_fp16_fb=false; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | #else
 | 
					
						
							| 
									
										
										
										
											2014-06-16 10:22:26 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | #endif
 | 
					
						
							|  |  |  | 	use_half_float=true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #else
 | 
					
						
							| 
									
										
										
										
											2014-02-26 10:08:17 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	for (Set<String>::Element *E=extensions.front();E;E=E->next()) { | 
					
						
							|  |  |  | 		print_line(E->get()); | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	read_depth_supported=extensions.has("GL_OES_depth_texture"); | 
					
						
							|  |  |  | 	use_rgba_shadowmaps=!read_depth_supported; | 
					
						
							| 
									
										
										
										
											2014-06-16 10:22:26 -03:00
										 |  |  | 	if (shadow_filter>=SHADOW_FILTER_ESM && !extensions.has("GL_EXT_frag_depth")) { | 
					
						
							|  |  |  | 		use_rgba_shadowmaps=true; //no other way, go back to rgba
 | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	pvr_supported=extensions.has("GL_IMG_texture_compression_pvrtc"); | 
					
						
							| 
									
										
										
										
											2014-10-03 08:58:41 -03:00
										 |  |  | 	pvr_srgb_supported=extensions.has("GL_EXT_pvrtc_sRGB"); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	etc_supported=extensions.has("GL_OES_compressed_ETC1_RGB8_texture"); | 
					
						
							|  |  |  | 	use_depth24 = extensions.has("GL_OES_depth24"); | 
					
						
							| 
									
										
										
										
											2014-02-19 11:57:14 -03:00
										 |  |  | 	s3tc_supported = extensions.has("GL_EXT_texture_compression_dxt1") || extensions.has("GL_EXT_texture_compression_s3tc") || extensions.has("WEBGL_compressed_texture_s3tc"); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	use_half_float = extensions.has("GL_OES_vertex_half_float"); | 
					
						
							| 
									
										
										
										
											2014-02-26 10:08:17 -03:00
										 |  |  | 	atitc_supported=extensions.has("GL_AMD_compressed_ATC_texture"); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-10-03 08:58:41 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	srgb_supported=extensions.has("GL_EXT_sRGB"); | 
					
						
							|  |  |  | 	s3tc_srgb_supported =  s3tc_supported && extensions.has("GL_EXT_texture_compression_s3tc"); | 
					
						
							|  |  |  | 	latc_supported = extensions.has("GL_EXT_texture_compression_latc"); | 
					
						
							|  |  |  | 	anisotropic_level=1.0; | 
					
						
							|  |  |  | 	use_anisotropic_filter=extensions.has("GL_EXT_texture_filter_anisotropic"); | 
					
						
							|  |  |  | 	if (use_anisotropic_filter) { | 
					
						
							|  |  |  | 		glGetFloatv(_GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT,&anisotropic_level); | 
					
						
							|  |  |  | 		anisotropic_level=MIN(anisotropic_level,float(GLOBAL_DEF("rasterizer/anisotropic_filter_level",4.0))); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-26 10:08:17 -03:00
										 |  |  | 	print_line("S3TC: "+itos(s3tc_supported)+" ATITC: "+itos(atitc_supported)); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	GLint vtf; | 
					
						
							|  |  |  | 	glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS,&vtf); | 
					
						
							| 
									
										
										
										
											2014-10-27 22:54:32 -03:00
										 |  |  | 	float_supported = extensions.has("GL_OES_texture_float"); | 
					
						
							|  |  |  | 	use_hw_skeleton_xform=vtf>0 && float_supported; | 
					
						
							|  |  |  | 	float_linear_supported = extensions.has("GL_OES_texture_float_linear"); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	//if (extensions.has("GL_QCOM_tiled_rendering"))
 | 
					
						
							|  |  |  | 	//	use_hw_skeleton_xform=false;
 | 
					
						
							|  |  |  | 	GLint mva; | 
					
						
							|  |  |  | 	glGetIntegerv(GL_MAX_VERTEX_ATTRIBS,&mva); | 
					
						
							|  |  |  | 	if (vtf==0 && mva>8) { | 
					
						
							|  |  |  | 		//tegra 3, mali 400
 | 
					
						
							|  |  |  | 		use_attribute_instancing=true; | 
					
						
							|  |  |  | 		use_texture_instancing=false; | 
					
						
							|  |  |  | 	} else if (vtf>0 && extensions.has("GL_OES_texture_float")){ | 
					
						
							|  |  |  | 		//use_texture_instancing=true;
 | 
					
						
							|  |  |  | 		use_texture_instancing=false; // i don't get it, uniforms are faster.
 | 
					
						
							|  |  |  | 		use_attribute_instancing=false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		use_texture_instancing=false; | 
					
						
							|  |  |  | 		use_attribute_instancing=false; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-06-16 10:22:26 -03:00
										 |  |  | 	if (use_fp16_fb) { | 
					
						
							| 
									
										
										
										
											2014-06-19 02:23:03 -03:00
										 |  |  | 		use_fp16_fb=extensions.has("GL_OES_texture_half_float") && extensions.has("GL_EXT_color_buffer_half_float") && extensions.has("GL_EXT_texture_rg"); | 
					
						
							| 
									
										
										
										
											2014-06-16 10:22:26 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-06-19 02:23:03 -03:00
										 |  |  | 	full_float_fb_supported=extensions.has("GL_EXT_color_buffer_float"); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	//etc_supported=false;
 | 
					
						
							|  |  |  | 	use_hw_skeleton_xform=false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//use_rgba_shadowmaps=true;
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-10-27 22:54:32 -03:00
										 |  |  | 	glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &max_texture_units); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	//read_depth_supported=false;
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		//shadowmaps
 | 
					
						
							|  |  |  | 		OS::VideoMode vm=OS::get_singleton()->get_video_mode(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		//don't use a shadowbuffer too big in GLES, this should be the maximum
 | 
					
						
							|  |  |  | 		int max_shadow_size = GLOBAL_DEF("rasterizer/max_shadow_buffer_size",1024);//nearest_power_of_2(MIN(vm.width,vm.height))/2;
 | 
					
						
							| 
									
										
										
										
											2014-06-16 10:22:26 -03:00
										 |  |  | 		int smsize=max_shadow_size; | 
					
						
							|  |  |  | 		while(smsize>=16) { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			ShadowBuffer sb; | 
					
						
							| 
									
										
										
										
											2014-06-16 10:22:26 -03:00
										 |  |  | 			bool s = sb.init(smsize,!use_rgba_shadowmaps); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			if (s) | 
					
						
							|  |  |  | 				near_shadow_buffers.push_back(sb); | 
					
						
							| 
									
										
										
										
											2014-06-16 10:22:26 -03:00
										 |  |  | 			smsize/=2; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-06-16 10:22:26 -03:00
										 |  |  | 		blur_shadow_buffer.init(max_shadow_size,!use_rgba_shadowmaps); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		//material_shader
 | 
					
						
							|  |  |  | 		material_shader.set_conditional(MaterialShaderGLES2::USE_DEPTH_SHADOWS,!use_rgba_shadowmaps); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	shadow_material = material_create(); //empty with nothing
 | 
					
						
							|  |  |  | 	shadow_mat_ptr = material_owner.get(shadow_material); | 
					
						
							|  |  |  | 	overdraw_material = create_overdraw_debug_material(); | 
					
						
							| 
									
										
										
										
											2014-06-16 10:22:26 -03:00
										 |  |  | 	copy_shader.set_conditional(CopyShaderGLES2::USE_8BIT_HDR,!use_fp16_fb); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	canvas_shader.set_conditional(CanvasShaderGLES2::USE_PIXEL_SNAP,GLOBAL_DEF("rasterizer/use_pixel_snap",false)); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	npo2_textures_available=true; | 
					
						
							|  |  |  | 	//fragment_lighting=false;
 | 
					
						
							|  |  |  | 	_rinfo.texture_mem=0; | 
					
						
							|  |  |  | 	current_env=NULL; | 
					
						
							|  |  |  | 	current_rt=NULL; | 
					
						
							|  |  |  | 	current_vd=NULL; | 
					
						
							|  |  |  | 	current_debug=VS::SCENARIO_DEBUG_DISABLED; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glGenBuffers(1,&gui_quad_buffer); | 
					
						
							|  |  |  | 	glBindBuffer(GL_ARRAY_BUFFER,gui_quad_buffer); | 
					
						
							|  |  |  | 	glBufferData(GL_ARRAY_BUFFER,128,NULL,GL_DYNAMIC_DRAW); | 
					
						
							|  |  |  | 	glBindBuffer(GL_ARRAY_BUFFER,0); //unbind
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_update_framebuffer(); | 
					
						
							|  |  |  | 	DEBUG_TEST_ERROR("Initializing"); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::finish() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | int RasterizerGLES2::get_render_info(VS::RenderInfo p_info) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	switch(p_info) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		case VS::INFO_OBJECTS_IN_FRAME: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			return _rinfo.object_count; | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case VS::INFO_VERTICES_IN_FRAME: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			return _rinfo.vertex_count; | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case VS::INFO_MATERIAL_CHANGES_IN_FRAME: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			return _rinfo.mat_change_count; | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case VS::INFO_SHADER_CHANGES_IN_FRAME: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			return _rinfo.shader_change_count; | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case VS::INFO_DRAW_CALLS_IN_FRAME: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			return _rinfo.draw_calls; | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case VS::INFO_SURFACE_CHANGES_IN_FRAME: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			return _rinfo.surface_count; | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case VS::INFO_USAGE_VIDEO_MEM_TOTAL: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			return 0; | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case VS::INFO_VIDEO_MEM_USED: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			return get_render_info(VS::INFO_TEXTURE_MEM_USED)+get_render_info(VS::INFO_VERTEX_MEM_USED); | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case VS::INFO_TEXTURE_MEM_USED: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			return _rinfo.texture_mem; | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case VS::INFO_VERTEX_MEM_USED: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			return 0; | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::set_extensions(const char *p_strings) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector<String> strings = String(p_strings).split(" ",false); | 
					
						
							|  |  |  | 	for(int i=0;i<strings.size();i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		extensions.insert(strings[i]); | 
					
						
							|  |  |  | //		print_line(strings[i]);
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool RasterizerGLES2::needs_to_draw_next_frame() const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return draw_next_frame; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool RasterizerGLES2::has_feature(VS::Features p_feature) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	switch( p_feature) { | 
					
						
							|  |  |  | 		case VS::FEATURE_SHADERS: return true; | 
					
						
							|  |  |  | 		case VS::FEATURE_NEEDS_RELOAD_HOOK: return use_reload_hooks; | 
					
						
							|  |  |  | 		default: return false; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::reload_vram() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glEnable(GL_DEPTH_TEST); | 
					
						
							|  |  |  | 	glDepthFunc(GL_LEQUAL); | 
					
						
							|  |  |  | 	glFrontFace(GL_CW); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//do a single initial clear
 | 
					
						
							|  |  |  | 	glClearColor(0,0,0,1); | 
					
						
							|  |  |  | 	//glClearDepth(1.0);
 | 
					
						
							|  |  |  | 	glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glGenTextures(1, &white_tex); | 
					
						
							|  |  |  | 	unsigned char whitetexdata[8*8*3]; | 
					
						
							|  |  |  | 	for(int i=0;i<8*8*3;i++) { | 
					
						
							|  |  |  | 		whitetexdata[i]=255; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	glActiveTexture(GL_TEXTURE0); | 
					
						
							|  |  |  | 	glBindTexture(GL_TEXTURE_2D,white_tex); | 
					
						
							|  |  |  | 	glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, GL_UNSIGNED_BYTE,whitetexdata); | 
					
						
							|  |  |  | 	glGenerateMipmap(GL_TEXTURE_2D); | 
					
						
							|  |  |  | 	glBindTexture(GL_TEXTURE_2D,0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	List<RID> textures; | 
					
						
							|  |  |  | 	texture_owner.get_owned_list(&textures); | 
					
						
							|  |  |  | 	keep_copies=false; | 
					
						
							|  |  |  | 	for(List<RID>::Element *E=textures.front();E;E=E->next()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		RID tid = E->get(); | 
					
						
							|  |  |  | 		Texture *t=texture_owner.get(tid); | 
					
						
							|  |  |  | 		ERR_CONTINUE(!t); | 
					
						
							|  |  |  | 		t->tex_id=0; | 
					
						
							|  |  |  | 		t->data_size=0; | 
					
						
							|  |  |  | 		glGenTextures(1, &t->tex_id); | 
					
						
							|  |  |  | 		t->active=false; | 
					
						
							|  |  |  | 		if (t->render_target) | 
					
						
							|  |  |  | 			continue; | 
					
						
							|  |  |  | 		texture_allocate(tid,t->width,t->height,t->format,t->flags); | 
					
						
							|  |  |  | 		bool had_image=false; | 
					
						
							|  |  |  | 		for(int i=0;i<6;i++) { | 
					
						
							|  |  |  | 			if (!t->image[i].empty()) { | 
					
						
							|  |  |  | 				texture_set_data(tid,t->image[i],VS::CubeMapSide(i)); | 
					
						
							|  |  |  | 				had_image=true; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (!had_image && t->reloader) { | 
					
						
							|  |  |  | 			Object *rl = ObjectDB::get_instance(t->reloader); | 
					
						
							|  |  |  | 			if (rl) | 
					
						
							|  |  |  | 				rl->call(t->reloader_func,tid); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	keep_copies=true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	List<RID> render_targets; | 
					
						
							|  |  |  | 	render_target_owner.get_owned_list(&render_targets); | 
					
						
							|  |  |  | 	for(List<RID>::Element *E=render_targets.front();E;E=E->next()) { | 
					
						
							|  |  |  | 		RenderTarget *rt = render_target_owner.get(E->get()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		int w = rt->width; | 
					
						
							|  |  |  | 		int h = rt->height; | 
					
						
							|  |  |  | 		rt->width=0; | 
					
						
							|  |  |  | 		rt->height=0; | 
					
						
							|  |  |  | 		render_target_set_size(E->get(),w,h); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	List<RID> meshes; | 
					
						
							|  |  |  | 	mesh_owner.get_owned_list(&meshes); | 
					
						
							|  |  |  | 	for(List<RID>::Element *E=meshes.front();E;E=E->next()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Mesh *mesh = mesh_owner.get(E->get()); | 
					
						
							|  |  |  | 		Vector<Surface*> surfaces =mesh->surfaces; | 
					
						
							|  |  |  | 		mesh->surfaces.clear(); | 
					
						
							|  |  |  | 		for(int i=0;i<surfaces.size();i++) { | 
					
						
							|  |  |  | 			mesh_add_surface(E->get(),surfaces[i]->primitive,surfaces[i]->data,surfaces[i]->morph_data,surfaces[i]->alpha_sort); | 
					
						
							|  |  |  | 			mesh_surface_set_material(E->get(),i,surfaces[i]->material); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (surfaces[i]->array_local != 0) { | 
					
						
							|  |  |  | 				memfree(surfaces[i]->array_local); | 
					
						
							|  |  |  | 			}; | 
					
						
							|  |  |  | 			if (surfaces[i]->index_array_local != 0) { | 
					
						
							|  |  |  | 				memfree(surfaces[i]->index_array_local); | 
					
						
							|  |  |  | 			}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			memdelete( surfaces[i] ); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	List<RID> skeletons; | 
					
						
							|  |  |  | 	skeleton_owner.get_owned_list(&skeletons); | 
					
						
							|  |  |  | 	for(List<RID>::Element *E=skeletons.front();E;E=E->next()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Skeleton *sk = skeleton_owner.get(E->get()); | 
					
						
							|  |  |  | 		if (!sk->tex_id) | 
					
						
							|  |  |  | 			continue; //does not use hw transform, leave alone
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector<Skeleton::Bone> bones = sk->bones; | 
					
						
							|  |  |  | 		sk->bones.clear(); | 
					
						
							|  |  |  | 		sk->tex_id=0; | 
					
						
							|  |  |  | 		sk->pixel_size=1.0; | 
					
						
							|  |  |  | 		skeleton_resize(E->get(),bones.size()); | 
					
						
							|  |  |  | 		sk->bones=bones; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	List<RID> multimeshes; | 
					
						
							|  |  |  | 	multimesh_owner.get_owned_list(&multimeshes); | 
					
						
							|  |  |  | 	for(List<RID>::Element *E=multimeshes.front();E;E=E->next()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		MultiMesh *mm = multimesh_owner.get(E->get()); | 
					
						
							|  |  |  | 		if (!mm->tex_id) | 
					
						
							|  |  |  | 			continue; //does not use hw transform, leave alone
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector<MultiMesh::Element> elements = mm->elements; | 
					
						
							|  |  |  | 		mm->elements.clear(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		mm->tw=1; | 
					
						
							|  |  |  | 		mm->th=1; | 
					
						
							|  |  |  | 		mm->tex_id=0; | 
					
						
							|  |  |  | 		mm->last_pass=0; | 
					
						
							|  |  |  | 		mm->visible = -1; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		multimesh_set_instance_count(E->get(),elements.size()); | 
					
						
							|  |  |  | 		mm->elements=elements; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (framebuffer.fbo!=0) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		framebuffer.fbo=0; | 
					
						
							|  |  |  | 		framebuffer.depth=0; | 
					
						
							|  |  |  | 		framebuffer.color=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for(int i=0;i<3;i++) { | 
					
						
							|  |  |  | 			framebuffer.blur[i].fbo=0; | 
					
						
							|  |  |  | 			framebuffer.blur[i].color=0; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		framebuffer.luminance.clear(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for(int i=0;i<near_shadow_buffers.size();i++) { | 
					
						
							|  |  |  | 		near_shadow_buffers[i].init(near_shadow_buffers[i].size,!use_rgba_shadowmaps); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-06-16 10:22:26 -03:00
										 |  |  | 	blur_shadow_buffer.init(near_shadow_buffers[0].size,!use_rgba_shadowmaps); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	canvas_shader.clear_caches(); | 
					
						
							|  |  |  | 	material_shader.clear_caches(); | 
					
						
							|  |  |  | 	blur_shader.clear_caches(); | 
					
						
							|  |  |  | 	copy_shader.clear_caches(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	List<RID> shaders; | 
					
						
							|  |  |  | 	shader_owner.get_owned_list(&shaders); | 
					
						
							|  |  |  | 	for(List<RID>::Element *E=shaders.front();E;E=E->next()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Shader *s = shader_owner.get(E->get()); | 
					
						
							|  |  |  | 		s->custom_code_id=0; | 
					
						
							|  |  |  | 		s->version=1; | 
					
						
							|  |  |  | 		s->valid=false; | 
					
						
							|  |  |  | 		shader_set_mode(E->get(),s->mode); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	List<RID> materials; | 
					
						
							|  |  |  | 	material_owner.get_owned_list(&materials); | 
					
						
							|  |  |  | 	for(List<RID>::Element *E=materials.front();E;E=E->next()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Material *m = material_owner.get(E->get()); | 
					
						
							|  |  |  | 		RID shader = m->shader; | 
					
						
							|  |  |  | 		m->shader_version=0; | 
					
						
							|  |  |  | 		material_set_shader(E->get(),shader); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerGLES2::set_use_framebuffers(bool p_use) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	use_framebuffers=p_use; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-08-14 10:31:38 -03:00
										 |  |  | RasterizerGLES2* RasterizerGLES2::get_singleton() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return _singleton; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-02-09 22:18:28 -03:00
										 |  |  | int RasterizerGLES2::RenderList::max_elements=RenderList::DEFAULT_MAX_ELEMENTS; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | RasterizerGLES2::RasterizerGLES2(bool p_compress_arrays,bool p_keep_ram_copy,bool p_default_fragment_lighting,bool p_use_reload_hooks) { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-08-14 10:31:38 -03:00
										 |  |  | 	_singleton = this; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-02-09 22:18:28 -03:00
										 |  |  | 	RenderList::max_elements=GLOBAL_DEF("rasterizer/max_render_elements",(int)RenderList::DEFAULT_MAX_ELEMENTS); | 
					
						
							|  |  |  | 	if (RenderList::max_elements>64000) | 
					
						
							|  |  |  | 		RenderList::max_elements=64000; | 
					
						
							|  |  |  | 	if (RenderList::max_elements<1024) | 
					
						
							|  |  |  | 		RenderList::max_elements=1024; | 
					
						
							| 
									
										
										
										
											2015-02-10 19:14:22 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-02-09 22:18:28 -03:00
										 |  |  | 	opaque_render_list.init(); | 
					
						
							|  |  |  | 	alpha_render_list.init(); | 
					
						
							| 
									
										
										
										
											2015-02-10 19:14:22 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	skinned_buffer_size = GLOBAL_DEF("rasterizer/skeleton_buffer_size_kb",DEFAULT_SKINNED_BUFFER_SIZE); | 
					
						
							|  |  |  | 	if (skinned_buffer_size<256) | 
					
						
							|  |  |  | 		skinned_buffer_size=256; | 
					
						
							|  |  |  | 	if (skinned_buffer_size>16384) | 
					
						
							|  |  |  | 		skinned_buffer_size=16384; | 
					
						
							|  |  |  | 	skinned_buffer_size*=1024; | 
					
						
							|  |  |  | 	skinned_buffer = memnew_arr( uint8_t, skinned_buffer_size ); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	keep_copies=p_keep_ram_copy; | 
					
						
							|  |  |  | 	use_reload_hooks=p_use_reload_hooks; | 
					
						
							|  |  |  | 	pack_arrays=p_compress_arrays; | 
					
						
							|  |  |  | 	p_default_fragment_lighting=false; | 
					
						
							|  |  |  | 	fragment_lighting=GLOBAL_DEF("rasterizer/use_fragment_lighting",true); | 
					
						
							|  |  |  | 	read_depth_supported=true; //todo check for extension
 | 
					
						
							| 
									
										
										
										
											2014-05-04 22:50:23 -03:00
										 |  |  | 	shadow_filter=ShadowFilterTechnique((int)(GLOBAL_DEF("rasterizer/shadow_filter",SHADOW_FILTER_PCF5))); | 
					
						
							| 
									
										
										
										
											2014-06-16 10:22:26 -03:00
										 |  |  | 	Globals::get_singleton()->set_custom_property_info("rasterizer/shadow_filter",PropertyInfo(Variant::INT,"rasterizer/shadow_filter",PROPERTY_HINT_ENUM,"None,PCF5,PCF13,ESM")); | 
					
						
							|  |  |  | 	use_fp16_fb=bool(GLOBAL_DEF("rasterizer/fp16_framebuffer",true)); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	use_shadow_mapping=true; | 
					
						
							| 
									
										
										
										
											2014-05-04 22:50:23 -03:00
										 |  |  | 	use_fast_texture_filter=!bool(GLOBAL_DEF("rasterizer/trilinear_mipmap_filter",true)); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	skel_default.resize(1024*4); | 
					
						
							|  |  |  | 	for(int i=0;i<1024/3;i++) { | 
					
						
							| 
									
										
										
										
											2014-02-26 10:08:17 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		float * ptr = skel_default.ptr(); | 
					
						
							|  |  |  | 		ptr+=i*4*4; | 
					
						
							|  |  |  | 		ptr[0]=1.0; | 
					
						
							|  |  |  | 		ptr[1]=0.0; | 
					
						
							|  |  |  | 		ptr[2]=0.0; | 
					
						
							|  |  |  | 		ptr[3]=0.0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		ptr[4]=0.0; | 
					
						
							|  |  |  | 		ptr[5]=1.0; | 
					
						
							|  |  |  | 		ptr[6]=0.0; | 
					
						
							|  |  |  | 		ptr[7]=0.0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		ptr[8]=0.0; | 
					
						
							|  |  |  | 		ptr[9]=0.0; | 
					
						
							|  |  |  | 		ptr[10]=1.0; | 
					
						
							|  |  |  | 		ptr[12]=0.0; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	base_framebuffer=0; | 
					
						
							|  |  |  | 	frame = 0; | 
					
						
							|  |  |  | 	draw_next_frame=false; | 
					
						
							|  |  |  | 	use_framebuffers=true; | 
					
						
							|  |  |  | 	framebuffer.active=false; | 
					
						
							| 
									
										
										
										
											2014-05-29 10:56:39 -03:00
										 |  |  | 	tc0_id_cache=0; | 
					
						
							|  |  |  | 	tc0_idx=0; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RasterizerGLES2::~RasterizerGLES2() { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-02-10 19:14:22 -03:00
										 |  |  | 	memdelete_arr(skinned_buffer); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #endif
 |