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										 |  |  | <?xml version="1.0" encoding="UTF-8" ?> | 
					
						
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										 |  |  | <class name="VisualScriptPropertySet" inherits="VisualScriptNode" version="3.5"> | 
					
						
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										 |  |  | 	<brief_description> | 
					
						
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										 |  |  | 		A Visual Script node that sets a property of an [Object]. | 
					
						
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										 |  |  | 	</brief_description> | 
					
						
							|  |  |  | 	<description> | 
					
						
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										 |  |  | 		[VisualScriptPropertySet] can set the value of any property from the current object or other objects. | 
					
						
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										 |  |  | 	</description> | 
					
						
							|  |  |  | 	<tutorials> | 
					
						
							|  |  |  | 	</tutorials> | 
					
						
							|  |  |  | 	<methods> | 
					
						
							|  |  |  | 	</methods> | 
					
						
							|  |  |  | 	<members> | 
					
						
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										 |  |  | 		<member name="assign_op" type="int" setter="set_assign_op" getter="get_assign_op" enum="VisualScriptPropertySet.AssignOp" default="0"> | 
					
						
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										 |  |  | 			The additional operation to perform when assigning. See [enum AssignOp] for options. | 
					
						
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										 |  |  | 		</member> | 
					
						
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										 |  |  | 		<member name="base_script" type="String" setter="set_base_script" getter="get_base_script"> | 
					
						
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										 |  |  | 			The script to be used when [member set_mode] is set to [constant CALL_MODE_INSTANCE]. | 
					
						
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										 |  |  | 		</member> | 
					
						
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										 |  |  | 		<member name="base_type" type="String" setter="set_base_type" getter="get_base_type" default=""Object""> | 
					
						
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										 |  |  | 			The base type to be used when [member set_mode] is set to [constant CALL_MODE_INSTANCE]. | 
					
						
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										 |  |  | 		</member> | 
					
						
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										 |  |  | 		<member name="basic_type" type="int" setter="set_basic_type" getter="get_basic_type" enum="Variant.Type"> | 
					
						
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										 |  |  | 			The type to be used when [member set_mode] is set to [constant CALL_MODE_BASIC_TYPE]. | 
					
						
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										 |  |  | 		</member> | 
					
						
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										 |  |  | 		<member name="index" type="String" setter="set_index" getter="get_index"> | 
					
						
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										 |  |  | 			The indexed name of the property to set. See [method Object.set_indexed] for details. | 
					
						
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										 |  |  | 		</member> | 
					
						
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										 |  |  | 		<member name="node_path" type="NodePath" setter="set_base_path" getter="get_base_path"> | 
					
						
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										 |  |  | 			The node path to use when [member set_mode] is set to [constant CALL_MODE_NODE_PATH]. | 
					
						
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										 |  |  | 		</member> | 
					
						
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										 |  |  | 		<member name="property" type="String" setter="set_property" getter="get_property" default=""""> | 
					
						
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										 |  |  | 			The name of the property to set. Changing this will clear [member index]. | 
					
						
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										 |  |  | 		</member> | 
					
						
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										 |  |  | 		<member name="set_mode" type="int" setter="set_call_mode" getter="get_call_mode" enum="VisualScriptPropertySet.CallMode" default="0"> | 
					
						
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										 |  |  | 			[code]set_mode[/code] determines the target object on which the property will be set. See [enum CallMode] for options. | 
					
						
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										 |  |  | 		</member> | 
					
						
							|  |  |  | 	</members> | 
					
						
							|  |  |  | 	<constants> | 
					
						
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										 |  |  | 		<constant name="CALL_MODE_SELF" value="0" enum="CallMode"> | 
					
						
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										 |  |  | 			The property will be set on this [Object]. | 
					
						
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										 |  |  | 		</constant> | 
					
						
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										 |  |  | 		<constant name="CALL_MODE_NODE_PATH" value="1" enum="CallMode"> | 
					
						
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										 |  |  | 			The property will be set on the given [Node] in the scene tree. | 
					
						
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										 |  |  | 		</constant> | 
					
						
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										 |  |  | 		<constant name="CALL_MODE_INSTANCE" value="2" enum="CallMode"> | 
					
						
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										 |  |  | 			The property will be set on an instanced node with the given type and script. | 
					
						
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										 |  |  | 		</constant> | 
					
						
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										 |  |  | 		<constant name="CALL_MODE_BASIC_TYPE" value="3" enum="CallMode"> | 
					
						
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										 |  |  | 			The property will be set on a GDScript basic type (e.g. [Vector2]). | 
					
						
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										 |  |  | 		</constant> | 
					
						
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										 |  |  | 		<constant name="ASSIGN_OP_NONE" value="0" enum="AssignOp"> | 
					
						
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										 |  |  | 			The property will be assigned regularly. | 
					
						
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										 |  |  | 		</constant> | 
					
						
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										 |  |  | 		<constant name="ASSIGN_OP_ADD" value="1" enum="AssignOp"> | 
					
						
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										 |  |  | 			The value will be added to the property. Equivalent of doing [code]+=[/code]. | 
					
						
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										 |  |  | 		</constant> | 
					
						
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										 |  |  | 		<constant name="ASSIGN_OP_SUB" value="2" enum="AssignOp"> | 
					
						
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										 |  |  | 			The value will be subtracted from the property. Equivalent of doing [code]-=[/code]. | 
					
						
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										 |  |  | 		</constant> | 
					
						
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										 |  |  | 		<constant name="ASSIGN_OP_MUL" value="3" enum="AssignOp"> | 
					
						
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										 |  |  | 			The property will be multiplied by the value. Equivalent of doing [code]*=[/code]. | 
					
						
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										 |  |  | 		</constant> | 
					
						
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										 |  |  | 		<constant name="ASSIGN_OP_DIV" value="4" enum="AssignOp"> | 
					
						
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										 |  |  | 			The property will be divided by the value. Equivalent of doing [code]/=[/code]. | 
					
						
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										 |  |  | 		</constant> | 
					
						
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										 |  |  | 		<constant name="ASSIGN_OP_MOD" value="5" enum="AssignOp"> | 
					
						
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										 |  |  | 			A modulo operation will be performed on the property and the value. Equivalent of doing [code]%=[/code]. | 
					
						
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										 |  |  | 		</constant> | 
					
						
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										 |  |  | 		<constant name="ASSIGN_OP_SHIFT_LEFT" value="6" enum="AssignOp"> | 
					
						
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										 |  |  | 			The property will be binarly shifted to the left by the given value. Equivalent of doing [code]<<[/code]. | 
					
						
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										 |  |  | 		</constant> | 
					
						
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										 |  |  | 		<constant name="ASSIGN_OP_SHIFT_RIGHT" value="7" enum="AssignOp"> | 
					
						
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										 |  |  | 			The property will be binarly shifted to the right by the given value. Equivalent of doing [code]>>[/code]. | 
					
						
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										 |  |  | 		</constant> | 
					
						
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										 |  |  | 		<constant name="ASSIGN_OP_BIT_AND" value="8" enum="AssignOp"> | 
					
						
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										 |  |  | 			A binary [code]AND[/code] operation will be performed on the property. Equivalent of doing [code]&=[/code]. | 
					
						
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										 |  |  | 		</constant> | 
					
						
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										 |  |  | 		<constant name="ASSIGN_OP_BIT_OR" value="9" enum="AssignOp"> | 
					
						
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										 |  |  | 			A binary [code]OR[/code] operation will be performed on the property. Equivalent of doing [code]|=[/code]. | 
					
						
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										 |  |  | 		</constant> | 
					
						
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										 |  |  | 		<constant name="ASSIGN_OP_BIT_XOR" value="10" enum="AssignOp"> | 
					
						
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										 |  |  | 			A binary [code]XOR[/code] operation will be performed on the property. Equivalent of doing [code]^=[/code]. | 
					
						
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										 |  |  | 		</constant> | 
					
						
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										 |  |  | 	</constants> | 
					
						
							|  |  |  | </class> |