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											2022-07-29 18:08:25 -05:00
										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  shape_cast.cpp                                                       */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include "shape_cast.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include "collision_object.h"
 | 
					
						
							|  |  |  | #include "core/engine.h"
 | 
					
						
							|  |  |  | #include "mesh_instance.h"
 | 
					
						
							|  |  |  | #include "scene/resources/concave_polygon_shape.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void ShapeCast::_notification(int p_what) { | 
					
						
							|  |  |  | 	switch (p_what) { | 
					
						
							|  |  |  | 		case NOTIFICATION_ENTER_TREE: { | 
					
						
							|  |  |  | 			if (Engine::get_singleton()->is_editor_hint()) { | 
					
						
							|  |  |  | 				_update_debug_shape_vertices(); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			if (enabled && !Engine::get_singleton()->is_editor_hint()) { | 
					
						
							|  |  |  | 				set_physics_process_internal(true); | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 				set_physics_process_internal(false); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (get_tree()->is_debugging_collisions_hint()) { | 
					
						
							|  |  |  | 				_update_debug_shape(); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (Object::cast_to<CollisionObject>(get_parent())) { | 
					
						
							|  |  |  | 				if (exclude_parent_body) { | 
					
						
							|  |  |  | 					exclude.insert(Object::cast_to<CollisionObject>(get_parent())->get_rid()); | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 					exclude.erase(Object::cast_to<CollisionObject>(get_parent())->get_rid()); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		case NOTIFICATION_EXIT_TREE: { | 
					
						
							|  |  |  | 			if (enabled) { | 
					
						
							|  |  |  | 				set_physics_process_internal(false); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (debug_shape) { | 
					
						
							|  |  |  | 				_clear_debug_shape(); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { | 
					
						
							|  |  |  | 			if (!enabled) { | 
					
						
							|  |  |  | 				break; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			bool prev_collision_state = collided; | 
					
						
							|  |  |  | 			_update_shapecast_state(); | 
					
						
							|  |  |  | 			if (get_tree()->is_debugging_collisions_hint()) { | 
					
						
							|  |  |  | 				if (prev_collision_state != collided) { | 
					
						
							|  |  |  | 					_update_debug_shape_material(true); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				if (collided) { | 
					
						
							|  |  |  | 					_update_debug_shape(); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				if (prev_collision_state == collided && !collided) { | 
					
						
							|  |  |  | 					_update_debug_shape(); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void ShapeCast::_bind_methods() { | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("resource_changed", "resource"), &ShapeCast::resource_changed); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &ShapeCast::set_enabled); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("is_enabled"), &ShapeCast::is_enabled); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_shape", "shape"), &ShapeCast::set_shape); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_shape"), &ShapeCast::get_shape); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_target_position", "local_point"), &ShapeCast::set_target_position); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_target_position"), &ShapeCast::get_target_position); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_margin", "margin"), &ShapeCast::set_margin); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_margin"), &ShapeCast::get_margin); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_max_results", "max_results"), &ShapeCast::set_max_results); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_max_results"), &ShapeCast::get_max_results); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("is_colliding"), &ShapeCast::is_colliding); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_collision_count"), &ShapeCast::get_collision_count); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("force_shapecast_update"), &ShapeCast::force_shapecast_update); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_collider", "index"), &ShapeCast::get_collider); | 
					
						
							| 
									
										
										
										
											2022-11-02 14:07:06 +01:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("get_collider_rid", "index"), &ShapeCast::get_collider_rid); | 
					
						
							| 
									
										
										
										
											2022-07-29 18:08:25 -05:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("get_collider_shape", "index"), &ShapeCast::get_collider_shape); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_collision_point", "index"), &ShapeCast::get_collision_point); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_collision_normal", "index"), &ShapeCast::get_collision_normal); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_closest_collision_safe_fraction"), &ShapeCast::get_closest_collision_safe_fraction); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_closest_collision_unsafe_fraction"), &ShapeCast::get_closest_collision_unsafe_fraction); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("add_exception_rid", "rid"), &ShapeCast::add_exception_rid); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("add_exception", "node"), &ShapeCast::add_exception); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("remove_exception_rid", "rid"), &ShapeCast::remove_exception_rid); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("remove_exception", "node"), &ShapeCast::remove_exception); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("clear_exceptions"), &ShapeCast::clear_exceptions); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &ShapeCast::set_collision_mask); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_collision_mask"), &ShapeCast::get_collision_mask); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &ShapeCast::set_collision_mask_value); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &ShapeCast::get_collision_mask_value); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_exclude_parent_body", "mask"), &ShapeCast::set_exclude_parent_body); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_exclude_parent_body"), &ShapeCast::get_exclude_parent_body); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_collide_with_areas", "enable"), &ShapeCast::set_collide_with_areas); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled"), &ShapeCast::is_collide_with_areas_enabled); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &ShapeCast::set_collide_with_bodies); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &ShapeCast::is_collide_with_bodies_enabled); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("_get_collision_result"), &ShapeCast::_get_collision_result); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_debug_shape_custom_color", "debug_shape_custom_color"), &ShapeCast::set_debug_shape_custom_color); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_debug_shape_custom_color"), &ShapeCast::get_debug_shape_custom_color); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape"), "set_shape", "get_shape"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "target_position", PROPERTY_HINT_NONE), "set_target_position", "get_target_position"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "margin", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_margin", "get_margin"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::INT, "max_results"), "set_max_results", "get_max_results"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "collision_result", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_SCRIPT_VARIABLE), "", "_get_collision_result"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ADD_GROUP("Collide With", "collide_with"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_areas", "is_collide_with_areas_enabled"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_bodies", "is_collide_with_bodies_enabled"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ADD_GROUP("Debug Shape", "debug_shape"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::COLOR, "debug_shape_custom_color"), "set_debug_shape_custom_color", "get_debug_shape_custom_color"); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | String ShapeCast::get_configuration_warning() const { | 
					
						
							|  |  |  | 	String warning = Spatial::get_configuration_warning(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (shape.is_null()) { | 
					
						
							|  |  |  | 		if (warning != String()) { | 
					
						
							|  |  |  | 			warning += "\n\n"; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		warning += TTR("This node cannot interact with other objects unless a Shape is assigned."); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (shape.is_valid() && Object::cast_to<ConcavePolygonShape>(*shape)) { | 
					
						
							|  |  |  | 		if (warning != String()) { | 
					
						
							|  |  |  | 			warning += "\n\n"; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		warning += TTR("ShapeCast does not support ConcavePolygonShapes. Collisions will not be reported."); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return warning; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void ShapeCast::set_enabled(bool p_enabled) { | 
					
						
							|  |  |  | 	enabled = p_enabled; | 
					
						
							|  |  |  | 	update_gizmo(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) { | 
					
						
							|  |  |  | 		set_physics_process_internal(p_enabled); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if (!p_enabled) { | 
					
						
							|  |  |  | 		collided = false; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (is_inside_tree() && get_tree()->is_debugging_collisions_hint()) { | 
					
						
							|  |  |  | 		if (p_enabled) { | 
					
						
							|  |  |  | 			_update_debug_shape(); | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			_clear_debug_shape(); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool ShapeCast::is_enabled() const { | 
					
						
							|  |  |  | 	return enabled; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void ShapeCast::set_target_position(const Vector3 &p_point) { | 
					
						
							|  |  |  | 	target_position = p_point; | 
					
						
							|  |  |  | 	if (is_inside_tree()) { | 
					
						
							|  |  |  | 		_update_debug_shape(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	update_gizmo(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (Engine::get_singleton()->is_editor_hint()) { | 
					
						
							|  |  |  | 		if (is_inside_tree()) { | 
					
						
							|  |  |  | 			_update_debug_shape_vertices(); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} else if (debug_shape) { | 
					
						
							|  |  |  | 		_update_debug_shape(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Vector3 ShapeCast::get_target_position() const { | 
					
						
							|  |  |  | 	return target_position; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void ShapeCast::set_margin(real_t p_margin) { | 
					
						
							|  |  |  | 	margin = p_margin; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | real_t ShapeCast::get_margin() const { | 
					
						
							|  |  |  | 	return margin; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void ShapeCast::set_max_results(int p_max_results) { | 
					
						
							|  |  |  | 	max_results = p_max_results; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | int ShapeCast::get_max_results() const { | 
					
						
							|  |  |  | 	return max_results; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void ShapeCast::set_collision_mask(uint32_t p_mask) { | 
					
						
							|  |  |  | 	collision_mask = p_mask; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | uint32_t ShapeCast::get_collision_mask() const { | 
					
						
							|  |  |  | 	return collision_mask; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void ShapeCast::set_collision_mask_value(int p_layer_number, bool p_value) { | 
					
						
							|  |  |  | 	ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive."); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive."); | 
					
						
							|  |  |  | 	uint32_t mask = get_collision_mask(); | 
					
						
							|  |  |  | 	if (p_value) { | 
					
						
							|  |  |  | 		mask |= 1 << (p_layer_number - 1); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		mask &= ~(1 << (p_layer_number - 1)); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	set_collision_mask(mask); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool ShapeCast::get_collision_mask_value(int p_layer_number) const { | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive."); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive."); | 
					
						
							|  |  |  | 	return get_collision_mask() & (1 << (p_layer_number - 1)); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | int ShapeCast::get_collision_count() const { | 
					
						
							|  |  |  | 	return result.size(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool ShapeCast::is_colliding() const { | 
					
						
							|  |  |  | 	return collided; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Object *ShapeCast::get_collider(int p_idx) const { | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), nullptr, "No collider found."); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (result[p_idx].collider_id == 0) { | 
					
						
							|  |  |  | 		return nullptr; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return ObjectDB::get_instance(result[p_idx].collider_id); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-11-02 14:07:06 +01:00
										 |  |  | RID ShapeCast::get_collider_rid(int p_idx) const { | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), RID(), "No collider RID found."); | 
					
						
							|  |  |  | 	return result[p_idx].rid; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-07-29 18:08:25 -05:00
										 |  |  | int ShapeCast::get_collider_shape(int p_idx) const { | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), -1, "No collider shape found."); | 
					
						
							|  |  |  | 	return result[p_idx].shape; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Vector3 ShapeCast::get_collision_point(int p_idx) const { | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), Vector3(), "No collision point found."); | 
					
						
							|  |  |  | 	return result[p_idx].point; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Vector3 ShapeCast::get_collision_normal(int p_idx) const { | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), Vector3(), "No collision normal found."); | 
					
						
							|  |  |  | 	return result[p_idx].normal; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | real_t ShapeCast::get_closest_collision_safe_fraction() const { | 
					
						
							|  |  |  | 	return collision_safe_fraction; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | real_t ShapeCast::get_closest_collision_unsafe_fraction() const { | 
					
						
							|  |  |  | 	return collision_unsafe_fraction; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void ShapeCast::resource_changed(Ref<Resource> p_res) { | 
					
						
							|  |  |  | 	if (is_inside_tree()) { | 
					
						
							|  |  |  | 		_update_debug_shape(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	update_gizmo(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void ShapeCast::set_shape(const Ref<Shape> &p_shape) { | 
					
						
							|  |  |  | 	if (p_shape == shape) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if (!shape.is_null()) { | 
					
						
							|  |  |  | 		shape->unregister_owner(this); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	shape = p_shape; | 
					
						
							|  |  |  | 	if (!shape.is_null()) { | 
					
						
							|  |  |  | 		shape->register_owner(this); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if (p_shape.is_valid()) { | 
					
						
							|  |  |  | 		shape_rid = shape->get_rid(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (is_inside_tree()) { | 
					
						
							|  |  |  | 		_update_debug_shape(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	update_gizmo(); | 
					
						
							|  |  |  | 	update_configuration_warning(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Ref<Shape> ShapeCast::get_shape() const { | 
					
						
							|  |  |  | 	return shape; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void ShapeCast::set_exclude_parent_body(bool p_exclude_parent_body) { | 
					
						
							|  |  |  | 	if (exclude_parent_body == p_exclude_parent_body) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	exclude_parent_body = p_exclude_parent_body; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!is_inside_tree()) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if (Object::cast_to<CollisionObject>(get_parent())) { | 
					
						
							|  |  |  | 		if (exclude_parent_body) { | 
					
						
							|  |  |  | 			exclude.insert(Object::cast_to<CollisionObject>(get_parent())->get_rid()); | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			exclude.erase(Object::cast_to<CollisionObject>(get_parent())->get_rid()); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool ShapeCast::get_exclude_parent_body() const { | 
					
						
							|  |  |  | 	return exclude_parent_body; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void ShapeCast::_update_shapecast_state() { | 
					
						
							|  |  |  | 	result.clear(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND_MSG(shape.is_null(), "Null reference to shape. ShapeCast requires a Shape3D to sweep for collisions."); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Ref<World> w3d = get_world(); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(w3d.is_null()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	PhysicsDirectSpaceState *dss = PhysicsServer::get_singleton()->space_get_direct_state(w3d->get_space()); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!dss); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Transform gt = get_global_transform(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	collision_safe_fraction = 0.0; | 
					
						
							|  |  |  | 	collision_unsafe_fraction = 0.0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (target_position != Vector3()) { | 
					
						
							|  |  |  | 		dss->cast_motion(shape_rid, gt, target_position, margin, collision_safe_fraction, collision_unsafe_fraction, exclude, collision_mask, collide_with_bodies, collide_with_areas); | 
					
						
							|  |  |  | 		if (collision_unsafe_fraction < 1.0) { | 
					
						
							|  |  |  | 			// Move shape transform to the point of impact,
 | 
					
						
							|  |  |  | 			// so we can collect contact info at that point.
 | 
					
						
							|  |  |  | 			gt.set_origin(gt.get_origin() + target_position * (collision_unsafe_fraction + CMP_EPSILON)); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Regardless of whether the shape is stuck or it's moved along
 | 
					
						
							|  |  |  | 	// the motion vector, we'll only consider static collisions from now on.
 | 
					
						
							|  |  |  | 	bool intersected = true; | 
					
						
							|  |  |  | 	Set<RID> intersected_objects = exclude; | 
					
						
							|  |  |  | 	while (intersected && result.size() < max_results) { | 
					
						
							|  |  |  | 		PhysicsDirectSpaceState::ShapeRestInfo info; | 
					
						
							|  |  |  | 		intersected = dss->rest_info(shape_rid, gt, margin, &info, intersected_objects, collision_mask, collide_with_bodies, collide_with_areas); | 
					
						
							|  |  |  | 		if (intersected) { | 
					
						
							|  |  |  | 			result.push_back(info); | 
					
						
							|  |  |  | 			intersected_objects.insert(info.rid); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	collided = !result.empty(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void ShapeCast::force_shapecast_update() { | 
					
						
							|  |  |  | 	_update_shapecast_state(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void ShapeCast::add_exception_rid(const RID &p_rid) { | 
					
						
							|  |  |  | 	exclude.insert(p_rid); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void ShapeCast::add_exception(const Object *p_object) { | 
					
						
							|  |  |  | 	ERR_FAIL_NULL(p_object); | 
					
						
							|  |  |  | 	const CollisionObject *co = Object::cast_to<CollisionObject>(p_object); | 
					
						
							|  |  |  | 	if (!co) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	add_exception_rid(co->get_rid()); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void ShapeCast::remove_exception_rid(const RID &p_rid) { | 
					
						
							|  |  |  | 	exclude.erase(p_rid); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void ShapeCast::remove_exception(const Object *p_object) { | 
					
						
							|  |  |  | 	ERR_FAIL_NULL(p_object); | 
					
						
							|  |  |  | 	const CollisionObject *co = Object::cast_to<CollisionObject>(p_object); | 
					
						
							|  |  |  | 	if (!co) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	remove_exception_rid(co->get_rid()); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void ShapeCast::clear_exceptions() { | 
					
						
							|  |  |  | 	exclude.clear(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void ShapeCast::set_collide_with_areas(bool p_clip) { | 
					
						
							|  |  |  | 	collide_with_areas = p_clip; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool ShapeCast::is_collide_with_areas_enabled() const { | 
					
						
							|  |  |  | 	return collide_with_areas; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void ShapeCast::set_collide_with_bodies(bool p_clip) { | 
					
						
							|  |  |  | 	collide_with_bodies = p_clip; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool ShapeCast::is_collide_with_bodies_enabled() const { | 
					
						
							|  |  |  | 	return collide_with_bodies; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Array ShapeCast::_get_collision_result() const { | 
					
						
							|  |  |  | 	Array ret; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < result.size(); ++i) { | 
					
						
							|  |  |  | 		const PhysicsDirectSpaceState::ShapeRestInfo &sri = result[i]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Dictionary col; | 
					
						
							|  |  |  | 		col["point"] = sri.point; | 
					
						
							|  |  |  | 		col["normal"] = sri.normal; | 
					
						
							|  |  |  | 		col["rid"] = sri.rid; | 
					
						
							|  |  |  | 		col["collider"] = ObjectDB::get_instance(sri.collider_id); | 
					
						
							|  |  |  | 		col["collider_id"] = sri.collider_id; | 
					
						
							|  |  |  | 		col["shape"] = sri.shape; | 
					
						
							|  |  |  | 		col["linear_velocity"] = sri.linear_velocity; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		ret.push_back(col); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return ret; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void ShapeCast::_update_debug_shape_vertices() { | 
					
						
							|  |  |  | 	debug_shape_vertices.clear(); | 
					
						
							|  |  |  | 	debug_line_vertices.clear(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!shape.is_null()) { | 
					
						
							|  |  |  | 		debug_shape_vertices.append_array(shape->get_debug_mesh_lines()); | 
					
						
							|  |  |  | 		for (int i = 0; i < debug_shape_vertices.size(); i++) { | 
					
						
							|  |  |  | 			debug_shape_vertices.set(i, debug_shape_vertices[i] + Vector3(target_position * get_closest_collision_safe_fraction())); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (target_position == Vector3()) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	debug_line_vertices.push_back(Vector3()); | 
					
						
							|  |  |  | 	debug_line_vertices.push_back(target_position); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | const Vector<Vector3> &ShapeCast::get_debug_shape_vertices() const { | 
					
						
							|  |  |  | 	return debug_shape_vertices; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | const Vector<Vector3> &ShapeCast::get_debug_line_vertices() const { | 
					
						
							|  |  |  | 	return debug_line_vertices; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void ShapeCast::set_debug_shape_custom_color(const Color &p_color) { | 
					
						
							|  |  |  | 	debug_shape_custom_color = p_color; | 
					
						
							|  |  |  | 	if (debug_material.is_valid()) { | 
					
						
							|  |  |  | 		_update_debug_shape_material(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Ref<SpatialMaterial> ShapeCast::get_debug_material() { | 
					
						
							|  |  |  | 	_update_debug_shape_material(); | 
					
						
							|  |  |  | 	return debug_material; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | const Color &ShapeCast::get_debug_shape_custom_color() const { | 
					
						
							|  |  |  | 	return debug_shape_custom_color; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void ShapeCast::_create_debug_shape() { | 
					
						
							|  |  |  | 	_update_debug_shape_material(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Ref<ArrayMesh> mesh = memnew(ArrayMesh); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	MeshInstance *mi = memnew(MeshInstance); | 
					
						
							|  |  |  | 	mi->set_mesh(mesh); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	add_child(mi); | 
					
						
							|  |  |  | 	debug_shape = mi; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void ShapeCast::_update_debug_shape_material(bool p_check_collision) { | 
					
						
							|  |  |  | 	if (!debug_material.is_valid()) { | 
					
						
							|  |  |  | 		Ref<SpatialMaterial> material = memnew(SpatialMaterial); | 
					
						
							|  |  |  | 		debug_material = material; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		material->set_flag(SpatialMaterial::FLAG_UNSHADED, true); | 
					
						
							|  |  |  | 		material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); | 
					
						
							|  |  |  | 		// Use double-sided rendering so that the RayCast can be seen if the camera is inside.
 | 
					
						
							|  |  |  | 		material->set_cull_mode(SpatialMaterial::CULL_DISABLED); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Color color = debug_shape_custom_color; | 
					
						
							|  |  |  | 	if (color == Color(0.0, 0.0, 0.0)) { | 
					
						
							|  |  |  | 		// Use the default debug shape color defined in the Project Settings.
 | 
					
						
							|  |  |  | 		color = get_tree()->get_debug_collisions_color(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_check_collision && collided) { | 
					
						
							|  |  |  | 		if ((color.get_h() < 0.055 || color.get_h() > 0.945) && color.get_s() > 0.5 && color.get_v() > 0.5) { | 
					
						
							|  |  |  | 			// If base color is already quite reddish, highlight collision with green color
 | 
					
						
							|  |  |  | 			color = Color(0.0, 1.0, 0.0, color.a); | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			// Else, highlight collision with red color
 | 
					
						
							|  |  |  | 			color = Color(1.0, 0, 0, color.a); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Ref<SpatialMaterial> material = static_cast<Ref<SpatialMaterial>>(debug_material); | 
					
						
							|  |  |  | 	material->set_albedo(color); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void ShapeCast::_update_debug_shape() { | 
					
						
							|  |  |  | 	if (!enabled) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!debug_shape) { | 
					
						
							|  |  |  | 		_create_debug_shape(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_update_debug_shape_vertices(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (Engine::get_singleton()->is_editor_hint()) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	MeshInstance *mi = static_cast<MeshInstance *>(debug_shape); | 
					
						
							|  |  |  | 	Ref<ArrayMesh> mesh = mi->get_mesh(); | 
					
						
							|  |  |  | 	if (!mesh.is_valid()) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	mesh->clear_surfaces(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Array a; | 
					
						
							|  |  |  | 	a.resize(Mesh::ARRAY_MAX); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	uint32_t flags = 0; | 
					
						
							|  |  |  | 	int surface_count = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!debug_shape_vertices.empty()) { | 
					
						
							|  |  |  | 		a[Mesh::ARRAY_VERTEX] = debug_shape_vertices; | 
					
						
							|  |  |  | 		mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a, Array(), flags); | 
					
						
							|  |  |  | 		mesh->surface_set_material(surface_count, debug_material); | 
					
						
							|  |  |  | 		++surface_count; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!debug_line_vertices.empty()) { | 
					
						
							|  |  |  | 		a[Mesh::ARRAY_VERTEX] = debug_line_vertices; | 
					
						
							|  |  |  | 		mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a, Array(), flags); | 
					
						
							|  |  |  | 		mesh->surface_set_material(surface_count, debug_material); | 
					
						
							|  |  |  | 		++surface_count; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void ShapeCast::_clear_debug_shape() { | 
					
						
							|  |  |  | 	if (!debug_shape) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	MeshInstance *mi = static_cast<MeshInstance *>(debug_shape); | 
					
						
							|  |  |  | 	if (mi->is_inside_tree()) { | 
					
						
							|  |  |  | 		mi->queue_delete(); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		memdelete(mi); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	debug_shape = nullptr; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ShapeCast::~ShapeCast() { | 
					
						
							|  |  |  | 	if (!shape.is_null()) { | 
					
						
							|  |  |  | 		shape->unregister_owner(this); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } |