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								/*  webxr_interface.h                                                     */
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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								#pragma once
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								#include "servers/xr/xr_controller_tracker.h"
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								#include "servers/xr/xr_interface.h"
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								/**
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									The WebXR interface is a VR/AR interface that can be used on the web.
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								*/
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								class WebXRInterface : public XRInterface {
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									GDCLASS(WebXRInterface, XRInterface);
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								protected:
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									static void _bind_methods();
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								#ifndef DISABLE_DEPRECATED
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									static void _bind_compatibility_methods();
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									Ref<XRPositionalTracker> _get_input_source_tracker_bind_compat_90645(int p_input_source_id) const;
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								#endif
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								public:
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									enum TargetRayMode {
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										TARGET_RAY_MODE_UNKNOWN,
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										TARGET_RAY_MODE_GAZE,
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										TARGET_RAY_MODE_TRACKED_POINTER,
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										TARGET_RAY_MODE_SCREEN,
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									};
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									virtual void is_session_supported(const String &p_session_mode) = 0;
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									virtual void set_session_mode(const String &p_session_mode) = 0;
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									virtual String get_session_mode() const = 0;
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									virtual void set_required_features(const String &p_required_features) = 0;
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									virtual String get_required_features() const = 0;
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									virtual void set_optional_features(const String &p_optional_features) = 0;
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									virtual String get_optional_features() const = 0;
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									virtual void set_requested_reference_space_types(const String &p_requested_reference_space_types) = 0;
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									virtual String get_requested_reference_space_types() const = 0;
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									virtual String get_reference_space_type() const = 0;
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									virtual String get_enabled_features() const = 0;
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									virtual bool is_input_source_active(int p_input_source_id) const = 0;
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									virtual Ref<XRControllerTracker> get_input_source_tracker(int p_input_source_id) const = 0;
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									virtual TargetRayMode get_input_source_target_ray_mode(int p_input_source_id) const = 0;
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									virtual String get_visibility_state() const = 0;
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									virtual float get_display_refresh_rate() const = 0;
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									virtual void set_display_refresh_rate(float p_refresh_rate) = 0;
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									virtual Array get_available_display_refresh_rates() const = 0;
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								};
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								VARIANT_ENUM_CAST(WebXRInterface::TargetRayMode);
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