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			825 lines
		
	
	
	
		
			24 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			825 lines
		
	
	
	
		
			24 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
|   | /*
 | ||
|  |   Simple DirectMedia Layer | ||
|  |   Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
|  | 
 | ||
|  |   This software is provided 'as-is', without any express or implied | ||
|  |   warranty.  In no event will the authors be held liable for any damages | ||
|  |   arising from the use of this software. | ||
|  | 
 | ||
|  |   Permission is granted to anyone to use this software for any purpose, | ||
|  |   including commercial applications, and to alter it and redistribute it | ||
|  |   freely, subject to the following restrictions: | ||
|  | 
 | ||
|  |   1. The origin of this software must not be misrepresented; you must not | ||
|  |      claim that you wrote the original software. If you use this software | ||
|  |      in a product, an acknowledgment in the product documentation would be | ||
|  |      appreciated but is not required. | ||
|  |   2. Altered source versions must be plainly marked as such, and must not be | ||
|  |      misrepresented as being the original software. | ||
|  |   3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | #include "SDL_internal.h"
 | ||
|  | 
 | ||
|  | #include "SDL_hints_c.h"
 | ||
|  | #include "SDL_properties_c.h"
 | ||
|  | 
 | ||
|  | 
 | ||
|  | typedef struct | ||
|  | { | ||
|  |     SDL_PropertyType type; | ||
|  | 
 | ||
|  |     union { | ||
|  |         void *pointer_value; | ||
|  |         char *string_value; | ||
|  |         Sint64 number_value; | ||
|  |         float float_value; | ||
|  |         bool boolean_value; | ||
|  |     } value; | ||
|  | 
 | ||
|  |     char *string_storage; | ||
|  | 
 | ||
|  |     SDL_CleanupPropertyCallback cleanup; | ||
|  |     void *userdata; | ||
|  | } SDL_Property; | ||
|  | 
 | ||
|  | typedef struct | ||
|  | { | ||
|  |     SDL_HashTable *props; | ||
|  |     SDL_Mutex *lock; | ||
|  | } SDL_Properties; | ||
|  | 
 | ||
|  | static SDL_InitState SDL_properties_init; | ||
|  | static SDL_HashTable *SDL_properties; | ||
|  | static SDL_AtomicU32 SDL_last_properties_id; | ||
|  | static SDL_AtomicU32 SDL_global_properties; | ||
|  | 
 | ||
|  | 
 | ||
|  | static void SDL_FreePropertyWithCleanup(const void *key, const void *value, void *data, bool cleanup) | ||
|  | { | ||
|  |     SDL_Property *property = (SDL_Property *)value; | ||
|  |     if (property) { | ||
|  |         switch (property->type) { | ||
|  |         case SDL_PROPERTY_TYPE_POINTER: | ||
|  |             if (property->cleanup && cleanup) { | ||
|  |                 property->cleanup(property->userdata, property->value.pointer_value); | ||
|  |             } | ||
|  |             break; | ||
|  |         case SDL_PROPERTY_TYPE_STRING: | ||
|  |             SDL_free(property->value.string_value); | ||
|  |             break; | ||
|  |         default: | ||
|  |             break; | ||
|  |         } | ||
|  |         SDL_free(property->string_storage); | ||
|  |     } | ||
|  |     SDL_free((void *)key); | ||
|  |     SDL_free((void *)value); | ||
|  | } | ||
|  | 
 | ||
|  | static void SDLCALL SDL_FreeProperty(void *data, const void *key, const void *value) | ||
|  | { | ||
|  |     SDL_FreePropertyWithCleanup(key, value, data, true); | ||
|  | } | ||
|  | 
 | ||
|  | static void SDL_FreeProperties(SDL_Properties *properties) | ||
|  | { | ||
|  |     if (properties) { | ||
|  |         SDL_DestroyHashTable(properties->props); | ||
|  |         SDL_DestroyMutex(properties->lock); | ||
|  |         SDL_free(properties); | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | bool SDL_InitProperties(void) | ||
|  | { | ||
|  |     if (!SDL_ShouldInit(&SDL_properties_init)) { | ||
|  |         return true; | ||
|  |     } | ||
|  | 
 | ||
|  |     SDL_properties = SDL_CreateHashTable(0, true, SDL_HashID, SDL_KeyMatchID, NULL, NULL); | ||
|  |     const bool initialized = (SDL_properties != NULL); | ||
|  |     SDL_SetInitialized(&SDL_properties_init, initialized); | ||
|  |     return initialized; | ||
|  | } | ||
|  | 
 | ||
|  | static bool SDLCALL FreeOneProperties(void *userdata, const SDL_HashTable *table, const void *key, const void *value) | ||
|  | { | ||
|  |     SDL_FreeProperties((SDL_Properties *)value); | ||
|  |     return true;  // keep iterating.
 | ||
|  | } | ||
|  | 
 | ||
|  | void SDL_QuitProperties(void) | ||
|  | { | ||
|  |     if (!SDL_ShouldQuit(&SDL_properties_init)) { | ||
|  |         return; | ||
|  |     } | ||
|  | 
 | ||
|  |     SDL_PropertiesID props; | ||
|  |     do { | ||
|  |         props = SDL_GetAtomicU32(&SDL_global_properties); | ||
|  |     } while (!SDL_CompareAndSwapAtomicU32(&SDL_global_properties, props, 0)); | ||
|  | 
 | ||
|  |     if (props) { | ||
|  |         SDL_DestroyProperties(props); | ||
|  |     } | ||
|  | 
 | ||
|  |     // this can't just DestroyHashTable with SDL_FreeProperties as the destructor, because
 | ||
|  |     //  other destructors under this might cause use to attempt a recursive lock on SDL_properties,
 | ||
|  |     //  which isn't allowed with rwlocks. So manually iterate and free everything.
 | ||
|  |     SDL_HashTable *properties = SDL_properties; | ||
|  |     SDL_properties = NULL; | ||
|  |     SDL_IterateHashTable(properties, FreeOneProperties, NULL); | ||
|  |     SDL_DestroyHashTable(properties); | ||
|  | 
 | ||
|  |     SDL_SetInitialized(&SDL_properties_init, false); | ||
|  | } | ||
|  | 
 | ||
|  | static bool SDL_CheckInitProperties(void) | ||
|  | { | ||
|  |     return SDL_InitProperties(); | ||
|  | } | ||
|  | 
 | ||
|  | SDL_PropertiesID SDL_GetGlobalProperties(void) | ||
|  | { | ||
|  |     SDL_PropertiesID props = SDL_GetAtomicU32(&SDL_global_properties); | ||
|  |     if (!props) { | ||
|  |         props = SDL_CreateProperties(); | ||
|  |         if (!SDL_CompareAndSwapAtomicU32(&SDL_global_properties, 0, props)) { | ||
|  |             // Somebody else created global properties before us, just use those
 | ||
|  |             SDL_DestroyProperties(props); | ||
|  |             props = SDL_GetAtomicU32(&SDL_global_properties); | ||
|  |         } | ||
|  |     } | ||
|  |     return props; | ||
|  | } | ||
|  | 
 | ||
|  | SDL_PropertiesID SDL_CreateProperties(void) | ||
|  | { | ||
|  |     if (!SDL_CheckInitProperties()) { | ||
|  |         return 0; | ||
|  |     } | ||
|  | 
 | ||
|  |     SDL_Properties *properties = (SDL_Properties *)SDL_calloc(1, sizeof(*properties)); | ||
|  |     if (!properties) { | ||
|  |         return 0; | ||
|  |     } | ||
|  | 
 | ||
|  |     properties->lock = SDL_CreateMutex(); | ||
|  |     if (!properties->lock) { | ||
|  |         SDL_free(properties); | ||
|  |         return 0; | ||
|  |     } | ||
|  | 
 | ||
|  |     properties->props = SDL_CreateHashTable(0, false, SDL_HashString, SDL_KeyMatchString, SDL_FreeProperty, NULL); | ||
|  |     if (!properties->props) { | ||
|  |         SDL_DestroyMutex(properties->lock); | ||
|  |         SDL_free(properties); | ||
|  |         return 0; | ||
|  |     } | ||
|  | 
 | ||
|  |     SDL_PropertiesID props = 0; | ||
|  |     while (true) { | ||
|  |         props = (SDL_GetAtomicU32(&SDL_last_properties_id) + 1); | ||
|  |         if (props == 0) { | ||
|  |             continue; | ||
|  |         } else if (SDL_CompareAndSwapAtomicU32(&SDL_last_properties_id, props - 1, props)) { | ||
|  |             break; | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     SDL_assert(!SDL_FindInHashTable(SDL_properties, (const void *)(uintptr_t)props, NULL));  // should NOT be in the hash table already.
 | ||
|  | 
 | ||
|  |     if (!SDL_InsertIntoHashTable(SDL_properties, (const void *)(uintptr_t)props, properties, false)) { | ||
|  |         SDL_FreeProperties(properties); | ||
|  |         return 0; | ||
|  |     } | ||
|  | 
 | ||
|  |     return props;  // All done!
 | ||
|  | } | ||
|  | 
 | ||
|  | typedef struct CopyOnePropertyData | ||
|  | { | ||
|  |     SDL_Properties *dst_properties; | ||
|  |     bool result; | ||
|  | } CopyOnePropertyData; | ||
|  | 
 | ||
|  | static bool SDLCALL CopyOneProperty(void *userdata, const SDL_HashTable *table, const void *key, const void *value) | ||
|  | { | ||
|  |     const SDL_Property *src_property = (const SDL_Property *)value; | ||
|  |     if (src_property->cleanup) { | ||
|  |         // Can't copy properties with cleanup functions, we don't know how to duplicate the data
 | ||
|  |         return true;  // keep iterating.
 | ||
|  |     } | ||
|  | 
 | ||
|  |     CopyOnePropertyData *data = (CopyOnePropertyData *) userdata; | ||
|  |     SDL_Properties *dst_properties = data->dst_properties; | ||
|  |     const char *src_name = (const char *)key; | ||
|  |     SDL_Property *dst_property; | ||
|  | 
 | ||
|  |     char *dst_name = SDL_strdup(src_name); | ||
|  |     if (!dst_name) { | ||
|  |         data->result = false; | ||
|  |         return true; // keep iterating (I guess...?)
 | ||
|  |     } | ||
|  | 
 | ||
|  |     dst_property = (SDL_Property *)SDL_malloc(sizeof(*dst_property)); | ||
|  |     if (!dst_property) { | ||
|  |         SDL_free(dst_name); | ||
|  |         data->result = false; | ||
|  |         return true; // keep iterating (I guess...?)
 | ||
|  |     } | ||
|  | 
 | ||
|  |     SDL_copyp(dst_property, src_property); | ||
|  |     if (src_property->type == SDL_PROPERTY_TYPE_STRING) { | ||
|  |         dst_property->value.string_value = SDL_strdup(src_property->value.string_value); | ||
|  |         if (!dst_property->value.string_value) { | ||
|  |             SDL_free(dst_name); | ||
|  |             SDL_free(dst_property); | ||
|  |             data->result = false; | ||
|  |             return true; // keep iterating (I guess...?)
 | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     if (!SDL_InsertIntoHashTable(dst_properties->props, dst_name, dst_property, true)) { | ||
|  |         SDL_FreePropertyWithCleanup(dst_name, dst_property, NULL, false); | ||
|  |         data->result = false; | ||
|  |     } | ||
|  | 
 | ||
|  |     return true;  // keep iterating.
 | ||
|  | } | ||
|  | 
 | ||
|  | bool SDL_CopyProperties(SDL_PropertiesID src, SDL_PropertiesID dst) | ||
|  | { | ||
|  |     if (!src) { | ||
|  |         return SDL_InvalidParamError("src"); | ||
|  |     } | ||
|  |     if (!dst) { | ||
|  |         return SDL_InvalidParamError("dst"); | ||
|  |     } | ||
|  | 
 | ||
|  |     SDL_Properties *src_properties = NULL; | ||
|  |     SDL_Properties *dst_properties = NULL; | ||
|  | 
 | ||
|  |     SDL_FindInHashTable(SDL_properties, (const void *)(uintptr_t)src, (const void **)&src_properties); | ||
|  |     if (!src_properties) { | ||
|  |         return SDL_InvalidParamError("src"); | ||
|  |     } | ||
|  |     SDL_FindInHashTable(SDL_properties, (const void *)(uintptr_t)dst, (const void **)&dst_properties); | ||
|  |     if (!dst_properties) { | ||
|  |         return SDL_InvalidParamError("dst"); | ||
|  |     } | ||
|  | 
 | ||
|  |     bool result = true; | ||
|  |     SDL_LockMutex(src_properties->lock); | ||
|  |     SDL_LockMutex(dst_properties->lock); | ||
|  |     { | ||
|  |         CopyOnePropertyData data = { dst_properties, true }; | ||
|  |         SDL_IterateHashTable(src_properties->props, CopyOneProperty, &data); | ||
|  |         result = data.result; | ||
|  |     } | ||
|  |     SDL_UnlockMutex(dst_properties->lock); | ||
|  |     SDL_UnlockMutex(src_properties->lock); | ||
|  | 
 | ||
|  |     return result; | ||
|  | } | ||
|  | 
 | ||
|  | bool SDL_LockProperties(SDL_PropertiesID props) | ||
|  | { | ||
|  |     SDL_Properties *properties = NULL; | ||
|  | 
 | ||
|  |     if (!props) { | ||
|  |         return SDL_InvalidParamError("props"); | ||
|  |     } | ||
|  | 
 | ||
|  |     SDL_FindInHashTable(SDL_properties, (const void *)(uintptr_t)props, (const void **)&properties); | ||
|  |     if (!properties) { | ||
|  |         return SDL_InvalidParamError("props"); | ||
|  |     } | ||
|  | 
 | ||
|  |     SDL_LockMutex(properties->lock); | ||
|  |     return true; | ||
|  | } | ||
|  | 
 | ||
|  | void SDL_UnlockProperties(SDL_PropertiesID props) | ||
|  | { | ||
|  |     SDL_Properties *properties = NULL; | ||
|  | 
 | ||
|  |     if (!props) { | ||
|  |         return; | ||
|  |     } | ||
|  | 
 | ||
|  |     SDL_FindInHashTable(SDL_properties, (const void *)(uintptr_t)props, (const void **)&properties); | ||
|  |     if (!properties) { | ||
|  |         return; | ||
|  |     } | ||
|  | 
 | ||
|  |     SDL_UnlockMutex(properties->lock); | ||
|  | } | ||
|  | 
 | ||
|  | static bool SDL_PrivateSetProperty(SDL_PropertiesID props, const char *name, SDL_Property *property) | ||
|  | { | ||
|  |     SDL_Properties *properties = NULL; | ||
|  |     bool result = true; | ||
|  | 
 | ||
|  |     if (!props) { | ||
|  |         SDL_FreePropertyWithCleanup(NULL, property, NULL, true); | ||
|  |         return SDL_InvalidParamError("props"); | ||
|  |     } | ||
|  |     if (!name || !*name) { | ||
|  |         SDL_FreePropertyWithCleanup(NULL, property, NULL, true); | ||
|  |         return SDL_InvalidParamError("name"); | ||
|  |     } | ||
|  | 
 | ||
|  |     SDL_FindInHashTable(SDL_properties, (const void *)(uintptr_t)props, (const void **)&properties); | ||
|  |     if (!properties) { | ||
|  |         SDL_FreePropertyWithCleanup(NULL, property, NULL, true); | ||
|  |         return SDL_InvalidParamError("props"); | ||
|  |     } | ||
|  | 
 | ||
|  |     SDL_LockMutex(properties->lock); | ||
|  |     { | ||
|  |         SDL_RemoveFromHashTable(properties->props, name); | ||
|  |         if (property) { | ||
|  |             char *key = SDL_strdup(name); | ||
|  |             if (!key || !SDL_InsertIntoHashTable(properties->props, key, property, false)) { | ||
|  |                 SDL_FreePropertyWithCleanup(key, property, NULL, true); | ||
|  |                 result = false; | ||
|  |             } | ||
|  |         } | ||
|  |     } | ||
|  |     SDL_UnlockMutex(properties->lock); | ||
|  | 
 | ||
|  |     return result; | ||
|  | } | ||
|  | 
 | ||
|  | bool SDL_SetPointerPropertyWithCleanup(SDL_PropertiesID props, const char *name, void *value, SDL_CleanupPropertyCallback cleanup, void *userdata) | ||
|  | { | ||
|  |     SDL_Property *property; | ||
|  | 
 | ||
|  |     if (!value) { | ||
|  |         if (cleanup) { | ||
|  |             cleanup(userdata, value); | ||
|  |         } | ||
|  |         return SDL_ClearProperty(props, name); | ||
|  |     } | ||
|  | 
 | ||
|  |     property = (SDL_Property *)SDL_calloc(1, sizeof(*property)); | ||
|  |     if (!property) { | ||
|  |         if (cleanup) { | ||
|  |             cleanup(userdata, value); | ||
|  |         } | ||
|  |         SDL_FreePropertyWithCleanup(NULL, property, NULL, false); | ||
|  |         return false; | ||
|  |     } | ||
|  |     property->type = SDL_PROPERTY_TYPE_POINTER; | ||
|  |     property->value.pointer_value = value; | ||
|  |     property->cleanup = cleanup; | ||
|  |     property->userdata = userdata; | ||
|  |     return SDL_PrivateSetProperty(props, name, property); | ||
|  | } | ||
|  | 
 | ||
|  | bool SDL_SetPointerProperty(SDL_PropertiesID props, const char *name, void *value) | ||
|  | { | ||
|  |     SDL_Property *property; | ||
|  | 
 | ||
|  |     if (!value) { | ||
|  |         return SDL_ClearProperty(props, name); | ||
|  |     } | ||
|  | 
 | ||
|  |     property = (SDL_Property *)SDL_calloc(1, sizeof(*property)); | ||
|  |     if (!property) { | ||
|  |         return false; | ||
|  |     } | ||
|  |     property->type = SDL_PROPERTY_TYPE_POINTER; | ||
|  |     property->value.pointer_value = value; | ||
|  |     return SDL_PrivateSetProperty(props, name, property); | ||
|  | } | ||
|  | 
 | ||
|  | static void SDLCALL CleanupFreeableProperty(void *userdata, void *value) | ||
|  | { | ||
|  |     SDL_free(value); | ||
|  | } | ||
|  | 
 | ||
|  | bool SDL_SetFreeableProperty(SDL_PropertiesID props, const char *name, void *value) | ||
|  | { | ||
|  |     return SDL_SetPointerPropertyWithCleanup(props, name, value, CleanupFreeableProperty, NULL); | ||
|  | } | ||
|  | 
 | ||
|  | static void SDLCALL CleanupSurface(void *userdata, void *value) | ||
|  | { | ||
|  |     SDL_Surface *surface = (SDL_Surface *)value; | ||
|  | 
 | ||
|  |     //SDL_DestroySurface(surface);
 | ||
|  | } | ||
|  | 
 | ||
|  | bool SDL_SetSurfaceProperty(SDL_PropertiesID props, const char *name, SDL_Surface *surface) | ||
|  | { | ||
|  |     return SDL_SetPointerPropertyWithCleanup(props, name, surface, CleanupSurface, NULL); | ||
|  | } | ||
|  | 
 | ||
|  | bool SDL_SetStringProperty(SDL_PropertiesID props, const char *name, const char *value) | ||
|  | { | ||
|  |     SDL_Property *property; | ||
|  | 
 | ||
|  |     if (!value) { | ||
|  |         return SDL_ClearProperty(props, name); | ||
|  |     } | ||
|  | 
 | ||
|  |     property = (SDL_Property *)SDL_calloc(1, sizeof(*property)); | ||
|  |     if (!property) { | ||
|  |         return false; | ||
|  |     } | ||
|  |     property->type = SDL_PROPERTY_TYPE_STRING; | ||
|  |     property->value.string_value = SDL_strdup(value); | ||
|  |     if (!property->value.string_value) { | ||
|  |         SDL_free(property); | ||
|  |         return false; | ||
|  |     } | ||
|  |     return SDL_PrivateSetProperty(props, name, property); | ||
|  | } | ||
|  | 
 | ||
|  | bool SDL_SetNumberProperty(SDL_PropertiesID props, const char *name, Sint64 value) | ||
|  | { | ||
|  |     SDL_Property *property = (SDL_Property *)SDL_calloc(1, sizeof(*property)); | ||
|  |     if (!property) { | ||
|  |         return false; | ||
|  |     } | ||
|  |     property->type = SDL_PROPERTY_TYPE_NUMBER; | ||
|  |     property->value.number_value = value; | ||
|  |     return SDL_PrivateSetProperty(props, name, property); | ||
|  | } | ||
|  | 
 | ||
|  | bool SDL_SetFloatProperty(SDL_PropertiesID props, const char *name, float value) | ||
|  | { | ||
|  |     SDL_Property *property = (SDL_Property *)SDL_calloc(1, sizeof(*property)); | ||
|  |     if (!property) { | ||
|  |         return false; | ||
|  |     } | ||
|  |     property->type = SDL_PROPERTY_TYPE_FLOAT; | ||
|  |     property->value.float_value = value; | ||
|  |     return SDL_PrivateSetProperty(props, name, property); | ||
|  | } | ||
|  | 
 | ||
|  | bool SDL_SetBooleanProperty(SDL_PropertiesID props, const char *name, bool value) | ||
|  | { | ||
|  |     SDL_Property *property = (SDL_Property *)SDL_calloc(1, sizeof(*property)); | ||
|  |     if (!property) { | ||
|  |         return false; | ||
|  |     } | ||
|  |     property->type = SDL_PROPERTY_TYPE_BOOLEAN; | ||
|  |     property->value.boolean_value = value ? true : false; | ||
|  |     return SDL_PrivateSetProperty(props, name, property); | ||
|  | } | ||
|  | 
 | ||
|  | bool SDL_HasProperty(SDL_PropertiesID props, const char *name) | ||
|  | { | ||
|  |     return (SDL_GetPropertyType(props, name) != SDL_PROPERTY_TYPE_INVALID); | ||
|  | } | ||
|  | 
 | ||
|  | SDL_PropertyType SDL_GetPropertyType(SDL_PropertiesID props, const char *name) | ||
|  | { | ||
|  |     SDL_Properties *properties = NULL; | ||
|  |     SDL_PropertyType type = SDL_PROPERTY_TYPE_INVALID; | ||
|  | 
 | ||
|  |     if (!props) { | ||
|  |         return SDL_PROPERTY_TYPE_INVALID; | ||
|  |     } | ||
|  |     if (!name || !*name) { | ||
|  |         return SDL_PROPERTY_TYPE_INVALID; | ||
|  |     } | ||
|  | 
 | ||
|  |     SDL_FindInHashTable(SDL_properties, (const void *)(uintptr_t)props, (const void **)&properties); | ||
|  |     if (!properties) { | ||
|  |         return SDL_PROPERTY_TYPE_INVALID; | ||
|  |     } | ||
|  | 
 | ||
|  |     SDL_LockMutex(properties->lock); | ||
|  |     { | ||
|  |         SDL_Property *property = NULL; | ||
|  |         if (SDL_FindInHashTable(properties->props, name, (const void **)&property)) { | ||
|  |             type = property->type; | ||
|  |         } | ||
|  |     } | ||
|  |     SDL_UnlockMutex(properties->lock); | ||
|  | 
 | ||
|  |     return type; | ||
|  | } | ||
|  | 
 | ||
|  | void *SDL_GetPointerProperty(SDL_PropertiesID props, const char *name, void *default_value) | ||
|  | { | ||
|  |     SDL_Properties *properties = NULL; | ||
|  |     void *value = default_value; | ||
|  | 
 | ||
|  |     if (!props) { | ||
|  |         return value; | ||
|  |     } | ||
|  |     if (!name || !*name) { | ||
|  |         return value; | ||
|  |     } | ||
|  | 
 | ||
|  |     SDL_FindInHashTable(SDL_properties, (const void *)(uintptr_t)props, (const void **)&properties); | ||
|  |     if (!properties) { | ||
|  |         return value; | ||
|  |     } | ||
|  | 
 | ||
|  |     // Note that taking the lock here only guarantees that we won't read the
 | ||
|  |     // hashtable while it's being modified. The value itself can easily be
 | ||
|  |     // freed from another thread after it is returned here.
 | ||
|  |     SDL_LockMutex(properties->lock); | ||
|  |     { | ||
|  |         SDL_Property *property = NULL; | ||
|  |         if (SDL_FindInHashTable(properties->props, name, (const void **)&property)) { | ||
|  |             if (property->type == SDL_PROPERTY_TYPE_POINTER) { | ||
|  |                 value = property->value.pointer_value; | ||
|  |             } | ||
|  |         } | ||
|  |     } | ||
|  |     SDL_UnlockMutex(properties->lock); | ||
|  | 
 | ||
|  |     return value; | ||
|  | } | ||
|  | 
 | ||
|  | const char *SDL_GetStringProperty(SDL_PropertiesID props, const char *name, const char *default_value) | ||
|  | { | ||
|  |     SDL_Properties *properties = NULL; | ||
|  |     const char *value = default_value; | ||
|  | 
 | ||
|  |     if (!props) { | ||
|  |         return value; | ||
|  |     } | ||
|  |     if (!name || !*name) { | ||
|  |         return value; | ||
|  |     } | ||
|  | 
 | ||
|  |     SDL_FindInHashTable(SDL_properties, (const void *)(uintptr_t)props, (const void **)&properties); | ||
|  |     if (!properties) { | ||
|  |         return value; | ||
|  |     } | ||
|  | 
 | ||
|  |     SDL_LockMutex(properties->lock); | ||
|  |     { | ||
|  |         SDL_Property *property = NULL; | ||
|  |         if (SDL_FindInHashTable(properties->props, name, (const void **)&property)) { | ||
|  |             switch (property->type) { | ||
|  |             case SDL_PROPERTY_TYPE_STRING: | ||
|  |                 value = property->value.string_value; | ||
|  |                 break; | ||
|  |             case SDL_PROPERTY_TYPE_NUMBER: | ||
|  |                 if (property->string_storage) { | ||
|  |                     value = property->string_storage; | ||
|  |                 } else { | ||
|  |                     SDL_asprintf(&property->string_storage, "%" SDL_PRIs64, property->value.number_value); | ||
|  |                     if (property->string_storage) { | ||
|  |                         value = property->string_storage; | ||
|  |                     } | ||
|  |                 } | ||
|  |                 break; | ||
|  |             case SDL_PROPERTY_TYPE_FLOAT: | ||
|  |                 if (property->string_storage) { | ||
|  |                     value = property->string_storage; | ||
|  |                 } else { | ||
|  |                     SDL_asprintf(&property->string_storage, "%f", property->value.float_value); | ||
|  |                     if (property->string_storage) { | ||
|  |                         value = property->string_storage; | ||
|  |                     } | ||
|  |                 } | ||
|  |                 break; | ||
|  |             case SDL_PROPERTY_TYPE_BOOLEAN: | ||
|  |                 value = property->value.boolean_value ? "true" : "false"; | ||
|  |                 break; | ||
|  |             default: | ||
|  |                 break; | ||
|  |             } | ||
|  |         } | ||
|  |     } | ||
|  |     SDL_UnlockMutex(properties->lock); | ||
|  | 
 | ||
|  |     return value; | ||
|  | } | ||
|  | 
 | ||
|  | Sint64 SDL_GetNumberProperty(SDL_PropertiesID props, const char *name, Sint64 default_value) | ||
|  | { | ||
|  |     SDL_Properties *properties = NULL; | ||
|  |     Sint64 value = default_value; | ||
|  | 
 | ||
|  |     if (!props) { | ||
|  |         return value; | ||
|  |     } | ||
|  |     if (!name || !*name) { | ||
|  |         return value; | ||
|  |     } | ||
|  | 
 | ||
|  |     SDL_FindInHashTable(SDL_properties, (const void *)(uintptr_t)props, (const void **)&properties); | ||
|  |     if (!properties) { | ||
|  |         return value; | ||
|  |     } | ||
|  | 
 | ||
|  |     SDL_LockMutex(properties->lock); | ||
|  |     { | ||
|  |         SDL_Property *property = NULL; | ||
|  |         if (SDL_FindInHashTable(properties->props, name, (const void **)&property)) { | ||
|  |             switch (property->type) { | ||
|  |             case SDL_PROPERTY_TYPE_STRING: | ||
|  |                 value = (Sint64)SDL_strtoll(property->value.string_value, NULL, 0); | ||
|  |                 break; | ||
|  |             case SDL_PROPERTY_TYPE_NUMBER: | ||
|  |                 value = property->value.number_value; | ||
|  |                 break; | ||
|  |             case SDL_PROPERTY_TYPE_FLOAT: | ||
|  |                 value = (Sint64)SDL_round((double)property->value.float_value); | ||
|  |                 break; | ||
|  |             case SDL_PROPERTY_TYPE_BOOLEAN: | ||
|  |                 value = property->value.boolean_value; | ||
|  |                 break; | ||
|  |             default: | ||
|  |                 break; | ||
|  |             } | ||
|  |         } | ||
|  |     } | ||
|  |     SDL_UnlockMutex(properties->lock); | ||
|  | 
 | ||
|  |     return value; | ||
|  | } | ||
|  | 
 | ||
|  | float SDL_GetFloatProperty(SDL_PropertiesID props, const char *name, float default_value) | ||
|  | { | ||
|  |     SDL_Properties *properties = NULL; | ||
|  |     float value = default_value; | ||
|  | 
 | ||
|  |     if (!props) { | ||
|  |         return value; | ||
|  |     } | ||
|  |     if (!name || !*name) { | ||
|  |         return value; | ||
|  |     } | ||
|  | 
 | ||
|  |     SDL_FindInHashTable(SDL_properties, (const void *)(uintptr_t)props, (const void **)&properties); | ||
|  |     if (!properties) { | ||
|  |         return value; | ||
|  |     } | ||
|  | 
 | ||
|  |     SDL_LockMutex(properties->lock); | ||
|  |     { | ||
|  |         SDL_Property *property = NULL; | ||
|  |         if (SDL_FindInHashTable(properties->props, name, (const void **)&property)) { | ||
|  |             switch (property->type) { | ||
|  |             case SDL_PROPERTY_TYPE_STRING: | ||
|  |                 value = (float)SDL_atof(property->value.string_value); | ||
|  |                 break; | ||
|  |             case SDL_PROPERTY_TYPE_NUMBER: | ||
|  |                 value = (float)property->value.number_value; | ||
|  |                 break; | ||
|  |             case SDL_PROPERTY_TYPE_FLOAT: | ||
|  |                 value = property->value.float_value; | ||
|  |                 break; | ||
|  |             case SDL_PROPERTY_TYPE_BOOLEAN: | ||
|  |                 value = (float)property->value.boolean_value; | ||
|  |                 break; | ||
|  |             default: | ||
|  |                 break; | ||
|  |             } | ||
|  |         } | ||
|  |     } | ||
|  |     SDL_UnlockMutex(properties->lock); | ||
|  | 
 | ||
|  |     return value; | ||
|  | } | ||
|  | 
 | ||
|  | bool SDL_GetBooleanProperty(SDL_PropertiesID props, const char *name, bool default_value) | ||
|  | { | ||
|  |     SDL_Properties *properties = NULL; | ||
|  |     bool value = default_value ? true : false; | ||
|  | 
 | ||
|  |     if (!props) { | ||
|  |         return value; | ||
|  |     } | ||
|  |     if (!name || !*name) { | ||
|  |         return value; | ||
|  |     } | ||
|  | 
 | ||
|  |     SDL_FindInHashTable(SDL_properties, (const void *)(uintptr_t)props, (const void **)&properties); | ||
|  |     if (!properties) { | ||
|  |         return value; | ||
|  |     } | ||
|  | 
 | ||
|  |     SDL_LockMutex(properties->lock); | ||
|  |     { | ||
|  |         SDL_Property *property = NULL; | ||
|  |         if (SDL_FindInHashTable(properties->props, name, (const void **)&property)) { | ||
|  |             switch (property->type) { | ||
|  |             case SDL_PROPERTY_TYPE_STRING: | ||
|  |                 value = SDL_GetStringBoolean(property->value.string_value, default_value); | ||
|  |                 break; | ||
|  |             case SDL_PROPERTY_TYPE_NUMBER: | ||
|  |                 value = (property->value.number_value != 0); | ||
|  |                 break; | ||
|  |             case SDL_PROPERTY_TYPE_FLOAT: | ||
|  |                 value = (property->value.float_value != 0.0f); | ||
|  |                 break; | ||
|  |             case SDL_PROPERTY_TYPE_BOOLEAN: | ||
|  |                 value = property->value.boolean_value; | ||
|  |                 break; | ||
|  |             default: | ||
|  |                 break; | ||
|  |             } | ||
|  |         } | ||
|  |     } | ||
|  |     SDL_UnlockMutex(properties->lock); | ||
|  | 
 | ||
|  |     return value; | ||
|  | } | ||
|  | 
 | ||
|  | bool SDL_ClearProperty(SDL_PropertiesID props, const char *name) | ||
|  | { | ||
|  |     return SDL_PrivateSetProperty(props, name, NULL); | ||
|  | } | ||
|  | 
 | ||
|  | typedef struct EnumerateOnePropertyData | ||
|  | { | ||
|  |     SDL_EnumeratePropertiesCallback callback; | ||
|  |     void *userdata; | ||
|  |     SDL_PropertiesID props; | ||
|  | } EnumerateOnePropertyData; | ||
|  | 
 | ||
|  | 
 | ||
|  | static bool SDLCALL EnumerateOneProperty(void *userdata, const SDL_HashTable *table, const void *key, const void *value) | ||
|  | { | ||
|  |     (void) table; | ||
|  |     (void) value; | ||
|  |     const EnumerateOnePropertyData *data = (const EnumerateOnePropertyData *) userdata; | ||
|  |     data->callback(data->userdata, data->props, (const char *)key); | ||
|  |     return true;  // keep iterating.
 | ||
|  | } | ||
|  | 
 | ||
|  | bool SDL_EnumerateProperties(SDL_PropertiesID props, SDL_EnumeratePropertiesCallback callback, void *userdata) | ||
|  | { | ||
|  |     SDL_Properties *properties = NULL; | ||
|  | 
 | ||
|  |     if (!props) { | ||
|  |         return SDL_InvalidParamError("props"); | ||
|  |     } | ||
|  |     if (!callback) { | ||
|  |         return SDL_InvalidParamError("callback"); | ||
|  |     } | ||
|  | 
 | ||
|  |     SDL_FindInHashTable(SDL_properties, (const void *)(uintptr_t)props, (const void **)&properties); | ||
|  |     if (!properties) { | ||
|  |         return SDL_InvalidParamError("props"); | ||
|  |     } | ||
|  | 
 | ||
|  |     SDL_LockMutex(properties->lock); | ||
|  |     { | ||
|  |         EnumerateOnePropertyData data = { callback, userdata, props }; | ||
|  |         SDL_IterateHashTable(properties->props, EnumerateOneProperty, &data); | ||
|  |     } | ||
|  |     SDL_UnlockMutex(properties->lock); | ||
|  | 
 | ||
|  |     return true; | ||
|  | } | ||
|  | 
 | ||
|  | static void SDLCALL SDL_DumpPropertiesCallback(void *userdata, SDL_PropertiesID props, const char *name) | ||
|  | { | ||
|  |     switch (SDL_GetPropertyType(props, name)) { | ||
|  |     case SDL_PROPERTY_TYPE_POINTER: | ||
|  |         SDL_Log("%s: %p", name, SDL_GetPointerProperty(props, name, NULL)); | ||
|  |         break; | ||
|  |     case SDL_PROPERTY_TYPE_STRING: | ||
|  |         SDL_Log("%s: \"%s\"", name, SDL_GetStringProperty(props, name, "")); | ||
|  |         break; | ||
|  |     case SDL_PROPERTY_TYPE_NUMBER: | ||
|  |         { | ||
|  |             Sint64 value = SDL_GetNumberProperty(props, name, 0); | ||
|  |             SDL_Log("%s: %" SDL_PRIs64 " (%" SDL_PRIx64 ")", name, value, value); | ||
|  |         } | ||
|  |         break; | ||
|  |     case SDL_PROPERTY_TYPE_FLOAT: | ||
|  |         SDL_Log("%s: %g", name, SDL_GetFloatProperty(props, name, 0.0f)); | ||
|  |         break; | ||
|  |     case SDL_PROPERTY_TYPE_BOOLEAN: | ||
|  |         SDL_Log("%s: %s", name, SDL_GetBooleanProperty(props, name, false) ? "true" : "false"); | ||
|  |         break; | ||
|  |     default: | ||
|  |         SDL_Log("%s UNKNOWN TYPE", name); | ||
|  |         break; | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | bool SDL_DumpProperties(SDL_PropertiesID props) | ||
|  | { | ||
|  |     return SDL_EnumerateProperties(props, SDL_DumpPropertiesCallback, NULL); | ||
|  | } | ||
|  | 
 | ||
|  | void SDL_DestroyProperties(SDL_PropertiesID props) | ||
|  | { | ||
|  |     if (props) { | ||
|  |         // this can't just use RemoveFromHashTable with SDL_FreeProperties as the destructor, because
 | ||
|  |         //  other destructors under this might cause use to attempt a recursive lock on SDL_properties,
 | ||
|  |         //  which isn't allowed with rwlocks. So manually look it up and remove/free it.
 | ||
|  |         SDL_Properties *properties = NULL; | ||
|  |         if (SDL_FindInHashTable(SDL_properties, (const void *)(uintptr_t)props, (const void **)&properties)) { | ||
|  |             SDL_FreeProperties(properties); | ||
|  |             SDL_RemoveFromHashTable(SDL_properties, (const void *)(uintptr_t)props); | ||
|  |         } | ||
|  |     } | ||
|  | } |