| 
									
										
										
										
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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  rasterizer_canvas_gles3.cpp                                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                    http://www.godotengine.org                         */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | #include "rasterizer_canvas_gles3.h"
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										 |  |  | 
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										 |  |  | #include "os/os.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | #ifndef GLES_OVER_GL
 | 
					
						
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										 |  |  | #define glClearDepth glClearDepthf
 | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | static _FORCE_INLINE_ void store_transform2d(const Transform2D &p_mtx, float *p_array) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	p_array[0] = p_mtx.elements[0][0]; | 
					
						
							|  |  |  | 	p_array[1] = p_mtx.elements[0][1]; | 
					
						
							|  |  |  | 	p_array[2] = 0; | 
					
						
							|  |  |  | 	p_array[3] = 0; | 
					
						
							|  |  |  | 	p_array[4] = p_mtx.elements[1][0]; | 
					
						
							|  |  |  | 	p_array[5] = p_mtx.elements[1][1]; | 
					
						
							|  |  |  | 	p_array[6] = 0; | 
					
						
							|  |  |  | 	p_array[7] = 0; | 
					
						
							|  |  |  | 	p_array[8] = 0; | 
					
						
							|  |  |  | 	p_array[9] = 0; | 
					
						
							|  |  |  | 	p_array[10] = 1; | 
					
						
							|  |  |  | 	p_array[11] = 0; | 
					
						
							|  |  |  | 	p_array[12] = p_mtx.elements[2][0]; | 
					
						
							|  |  |  | 	p_array[13] = p_mtx.elements[2][1]; | 
					
						
							|  |  |  | 	p_array[14] = 0; | 
					
						
							|  |  |  | 	p_array[15] = 1; | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | static _FORCE_INLINE_ void store_transform(const Transform &p_mtx, float *p_array) { | 
					
						
							|  |  |  | 	p_array[0] = p_mtx.basis.elements[0][0]; | 
					
						
							|  |  |  | 	p_array[1] = p_mtx.basis.elements[1][0]; | 
					
						
							|  |  |  | 	p_array[2] = p_mtx.basis.elements[2][0]; | 
					
						
							|  |  |  | 	p_array[3] = 0; | 
					
						
							|  |  |  | 	p_array[4] = p_mtx.basis.elements[0][1]; | 
					
						
							|  |  |  | 	p_array[5] = p_mtx.basis.elements[1][1]; | 
					
						
							|  |  |  | 	p_array[6] = p_mtx.basis.elements[2][1]; | 
					
						
							|  |  |  | 	p_array[7] = 0; | 
					
						
							|  |  |  | 	p_array[8] = p_mtx.basis.elements[0][2]; | 
					
						
							|  |  |  | 	p_array[9] = p_mtx.basis.elements[1][2]; | 
					
						
							|  |  |  | 	p_array[10] = p_mtx.basis.elements[2][2]; | 
					
						
							|  |  |  | 	p_array[11] = 0; | 
					
						
							|  |  |  | 	p_array[12] = p_mtx.origin.x; | 
					
						
							|  |  |  | 	p_array[13] = p_mtx.origin.y; | 
					
						
							|  |  |  | 	p_array[14] = p_mtx.origin.z; | 
					
						
							|  |  |  | 	p_array[15] = 1; | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | static _FORCE_INLINE_ void store_camera(const CameraMatrix &p_mtx, float *p_array) { | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	for (int i = 0; i < 4; i++) { | 
					
						
							|  |  |  | 		for (int j = 0; j < 4; j++) { | 
					
						
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										 |  |  | 
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										 |  |  | 			p_array[i * 4 + j] = p_mtx.matrix[i][j]; | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RID RasterizerCanvasGLES3::light_internal_create() { | 
					
						
							|  |  |  | 
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										 |  |  | 	LightInternal *li = memnew(LightInternal); | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	glGenBuffers(1, &li->ubo); | 
					
						
							|  |  |  | 	glBindBuffer(GL_UNIFORM_BUFFER, li->ubo); | 
					
						
							|  |  |  | 	glBufferData(GL_UNIFORM_BUFFER, sizeof(LightInternal::UBOData), &state.canvas_item_ubo_data, GL_DYNAMIC_DRAW); | 
					
						
							|  |  |  | 	glBindBuffer(GL_UNIFORM_BUFFER, 0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return light_internal_owner.make_rid(li); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | void RasterizerCanvasGLES3::light_internal_update(RID p_rid, Light *p_light) { | 
					
						
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										 |  |  | 
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										 |  |  | 	LightInternal *li = light_internal_owner.getornull(p_rid); | 
					
						
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										 |  |  | 	ERR_FAIL_COND(!li); | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	store_transform2d(p_light->light_shader_xform, li->ubo_data.light_matrix); | 
					
						
							|  |  |  | 	store_transform2d(p_light->xform_cache.affine_inverse(), li->ubo_data.local_matrix); | 
					
						
							|  |  |  | 	store_camera(p_light->shadow_matrix_cache, li->ubo_data.shadow_matrix); | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	for (int i = 0; i < 4; i++) { | 
					
						
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										 |  |  | 
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										 |  |  | 		li->ubo_data.color[i] = p_light->color[i] * p_light->energy; | 
					
						
							|  |  |  | 		li->ubo_data.shadow_color[i] = p_light->shadow_color[i]; | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	li->ubo_data.light_pos[0] = p_light->light_shader_pos.x; | 
					
						
							|  |  |  | 	li->ubo_data.light_pos[1] = p_light->light_shader_pos.y; | 
					
						
							|  |  |  | 	li->ubo_data.shadowpixel_size = 1.0 / p_light->shadow_buffer_size; | 
					
						
							|  |  |  | 	li->ubo_data.light_outside_alpha = p_light->mode == VS::CANVAS_LIGHT_MODE_MASK ? 1.0 : 0.0; | 
					
						
							|  |  |  | 	li->ubo_data.light_height = p_light->height; | 
					
						
							|  |  |  | 	if (p_light->radius_cache == 0) | 
					
						
							|  |  |  | 		li->ubo_data.shadow_gradient = 0; | 
					
						
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										 |  |  | 	else | 
					
						
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										 |  |  | 		li->ubo_data.shadow_gradient = p_light->shadow_gradient_length / (p_light->radius_cache * 1.1); | 
					
						
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										 |  |  | 
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										 |  |  | 	li->ubo_data.shadow_distance_mult = (p_light->radius_cache * 1.1); | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	glBindBuffer(GL_UNIFORM_BUFFER, li->ubo); | 
					
						
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										 |  |  | 	glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(LightInternal::UBOData), &li->ubo_data); | 
					
						
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										 |  |  | 	glBindBuffer(GL_UNIFORM_BUFFER, 0); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void RasterizerCanvasGLES3::light_internal_free(RID p_rid) { | 
					
						
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										 |  |  | 	LightInternal *li = light_internal_owner.getornull(p_rid); | 
					
						
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										 |  |  | 	ERR_FAIL_COND(!li); | 
					
						
							|  |  |  | 
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										 |  |  | 	glDeleteBuffers(1, &li->ubo); | 
					
						
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										 |  |  | 	light_internal_owner.free(p_rid); | 
					
						
							|  |  |  | 	memdelete(li); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | void RasterizerCanvasGLES3::canvas_begin() { | 
					
						
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										 |  |  | 
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										 |  |  | 	if (storage->frame.current_rt && storage->frame.clear_request) { | 
					
						
							|  |  |  | 		// a clear request may be pending, so do it
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							|  |  |  | 
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										 |  |  | 		glClearColor(storage->frame.clear_request_color.r, storage->frame.clear_request_color.g, storage->frame.clear_request_color.b, storage->frame.clear_request_color.a); | 
					
						
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										 |  |  | 		glClear(GL_COLOR_BUFFER_BIT); | 
					
						
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										 |  |  | 		storage->frame.clear_request = false; | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	/*canvas_shader.unbind();
 | 
					
						
							|  |  |  | 	canvas_shader.set_custom_shader(0); | 
					
						
							|  |  |  | 	canvas_shader.set_conditional(CanvasShaderGLES2::USE_MODULATE,false); | 
					
						
							|  |  |  | 	canvas_shader.bind(); | 
					
						
							|  |  |  | 	canvas_shader.set_uniform(CanvasShaderGLES2::TEXTURE, 0); | 
					
						
							|  |  |  | 	canvas_use_modulate=false;*/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	reset_canvas(); | 
					
						
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										 |  |  | 	state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_TEXTURE_RECT, true); | 
					
						
							|  |  |  | 	state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_LIGHTING, false); | 
					
						
							|  |  |  | 	state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_SHADOWS, false); | 
					
						
							|  |  |  | 	state.canvas_shader.set_conditional(CanvasShaderGLES3::SHADOW_FILTER_NEAREST, false); | 
					
						
							|  |  |  | 	state.canvas_shader.set_conditional(CanvasShaderGLES3::SHADOW_FILTER_PCF5, false); | 
					
						
							|  |  |  | 	state.canvas_shader.set_conditional(CanvasShaderGLES3::SHADOW_FILTER_PCF13, false); | 
					
						
							|  |  |  | 	state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_DISTANCE_FIELD, false); | 
					
						
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										 |  |  | 
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										 |  |  | 	state.canvas_shader.set_custom_shader(0); | 
					
						
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										 |  |  | 	state.canvas_shader.bind(); | 
					
						
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										 |  |  | 	state.canvas_shader.set_uniform(CanvasShaderGLES3::FINAL_MODULATE, Color(1, 1, 1, 1)); | 
					
						
							|  |  |  | 	state.canvas_shader.set_uniform(CanvasShaderGLES3::MODELVIEW_MATRIX, Transform2D()); | 
					
						
							|  |  |  | 	state.canvas_shader.set_uniform(CanvasShaderGLES3::EXTRA_MATRIX, Transform2D()); | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	//state.canvas_shader.set_uniform(CanvasShaderGLES3::PROJECTION_MATRIX,state.vp);
 | 
					
						
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										 |  |  | 	//state.canvas_shader.set_uniform(CanvasShaderGLES3::MODELVIEW_MATRIX,Transform());
 | 
					
						
							|  |  |  | 	//state.canvas_shader.set_uniform(CanvasShaderGLES3::EXTRA_MATRIX,Transform());
 | 
					
						
							|  |  |  | 
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										 |  |  | 	glBindBufferBase(GL_UNIFORM_BUFFER, 0, state.canvas_item_ubo); | 
					
						
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										 |  |  | 	glBindVertexArray(data.canvas_quad_array); | 
					
						
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										 |  |  | 	state.using_texture_rect = true; | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | void RasterizerCanvasGLES3::canvas_end() { | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	glBindVertexArray(0); | 
					
						
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										 |  |  | 	glBindBufferBase(GL_UNIFORM_BUFFER, 0, 0); | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	state.using_texture_rect = false; | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | RasterizerStorageGLES3::Texture *RasterizerCanvasGLES3::_bind_canvas_texture(const RID &p_texture) { | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	if (p_texture == state.current_tex) { | 
					
						
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										 |  |  | 		return state.current_tex_ptr; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_texture.is_valid()) { | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 		RasterizerStorageGLES3::Texture *texture = storage->texture_owner.getornull(p_texture); | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 		if (!texture) { | 
					
						
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										 |  |  | 			state.current_tex = RID(); | 
					
						
							|  |  |  | 			state.current_tex_ptr = NULL; | 
					
						
							|  |  |  | 			glBindTexture(GL_TEXTURE_2D, storage->resources.white_tex); | 
					
						
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										 |  |  | 			return NULL; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (texture->render_target) | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			texture->render_target->used_in_frame = true; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		glBindTexture(GL_TEXTURE_2D, texture->tex_id); | 
					
						
							|  |  |  | 		state.current_tex = p_texture; | 
					
						
							|  |  |  | 		state.current_tex_ptr = texture; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		return texture; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		glBindTexture(GL_TEXTURE_2D, storage->resources.white_tex); | 
					
						
							|  |  |  | 		state.current_tex = RID(); | 
					
						
							|  |  |  | 		state.current_tex_ptr = NULL; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return NULL; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerCanvasGLES3::_set_texture_rect_mode(bool p_enable) { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	if (state.using_texture_rect == p_enable) | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 		return; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_enable) { | 
					
						
							|  |  |  | 		glBindVertexArray(data.canvas_quad_array); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		glBindVertexArray(0); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		glBindBuffer(GL_ARRAY_BUFFER, 0); | 
					
						
							|  |  |  | 		glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_TEXTURE_RECT, p_enable); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 	state.canvas_shader.bind(); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	state.canvas_shader.set_uniform(CanvasShaderGLES3::FINAL_MODULATE, state.canvas_item_modulate); | 
					
						
							|  |  |  | 	state.canvas_shader.set_uniform(CanvasShaderGLES3::MODELVIEW_MATRIX, state.final_transform); | 
					
						
							|  |  |  | 	state.canvas_shader.set_uniform(CanvasShaderGLES3::EXTRA_MATRIX, state.extra_matrix); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	state.using_texture_rect = p_enable; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | void RasterizerCanvasGLES3::_draw_polygon(int p_vertex_count, const int *p_indices, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, const RID &p_texture, bool p_singlecolor) { | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	bool do_colors = false; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 	Color m; | 
					
						
							|  |  |  | 	if (p_singlecolor) { | 
					
						
							|  |  |  | 		m = *p_colors; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		glVertexAttrib4f(VS::ARRAY_COLOR, m.r, m.g, m.b, m.a); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 	} else if (!p_colors) { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		glVertexAttrib4f(VS::ARRAY_COLOR, 1, 1, 1, 1); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 	} else | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		do_colors = true; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	RasterizerStorageGLES3::Texture *texture = _bind_canvas_texture(p_texture); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifndef GLES_NO_CLIENT_ARRAYS
 | 
					
						
							|  |  |  | 	glEnableVertexAttribArray(VS::ARRAY_VERTEX); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, false, sizeof(Vector2), p_vertices); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 	if (do_colors) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glEnableVertexAttribArray(VS::ARRAY_COLOR); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, false, sizeof(Color), p_colors); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 	} else { | 
					
						
							|  |  |  | 		glDisableVertexAttribArray(VS::ARRAY_COLOR); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (texture && p_uvs) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glEnableVertexAttribArray(VS::ARRAY_TEX_UV); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, false, sizeof(Vector2), p_uvs); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 	} else { | 
					
						
							|  |  |  | 		glDisableVertexAttribArray(VS::ARRAY_TEX_UV); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_indices) { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		glDrawElements(GL_TRIANGLES, p_vertex_count, GL_UNSIGNED_INT, p_indices); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 	} else { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		glDrawArrays(GL_TRIANGLES, 0, p_vertex_count); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #else //WebGL specific impl.
 | 
					
						
							|  |  |  | 	glBindBuffer(GL_ARRAY_BUFFER, gui_quad_buffer); | 
					
						
							|  |  |  | 	float *b = GlobalVertexBuffer; | 
					
						
							|  |  |  | 	int ofs = 0; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	if (p_vertex_count > MAX_POLYGON_VERTICES) { | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 		print_line("Too many vertices to render"); | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	glEnableVertexAttribArray(VS::ARRAY_VERTEX); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, false, sizeof(float) * 2, ((float *)0) + ofs); | 
					
						
							|  |  |  | 	for (int i = 0; i < p_vertex_count; i++) { | 
					
						
							|  |  |  | 		b[ofs++] = p_vertices[i].x; | 
					
						
							|  |  |  | 		b[ofs++] = p_vertices[i].y; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_colors && do_colors) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glEnableVertexAttribArray(VS::ARRAY_COLOR); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, false, sizeof(float) * 4, ((float *)0) + ofs); | 
					
						
							|  |  |  | 		for (int i = 0; i < p_vertex_count; i++) { | 
					
						
							|  |  |  | 			b[ofs++] = p_colors[i].r; | 
					
						
							|  |  |  | 			b[ofs++] = p_colors[i].g; | 
					
						
							|  |  |  | 			b[ofs++] = p_colors[i].b; | 
					
						
							|  |  |  | 			b[ofs++] = p_colors[i].a; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		glDisableVertexAttribArray(VS::ARRAY_COLOR); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_uvs) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glEnableVertexAttribArray(VS::ARRAY_TEX_UV); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, false, sizeof(float) * 2, ((float *)0) + ofs); | 
					
						
							|  |  |  | 		for (int i = 0; i < p_vertex_count; i++) { | 
					
						
							|  |  |  | 			b[ofs++] = p_uvs[i].x; | 
					
						
							|  |  |  | 			b[ofs++] = p_uvs[i].y; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		glDisableVertexAttribArray(VS::ARRAY_TEX_UV); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	glBufferSubData(GL_ARRAY_BUFFER, 0, ofs * 4, &b[0]); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	//bind the indices buffer.
 | 
					
						
							|  |  |  | 	glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indices_buffer); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	static const int _max_draw_poly_indices = 16 * 1024; // change this size if needed!!!
 | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 	ERR_FAIL_COND(p_vertex_count > _max_draw_poly_indices); | 
					
						
							|  |  |  | 	static uint16_t _draw_poly_indices[_max_draw_poly_indices]; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	for (int i = 0; i < p_vertex_count; i++) { | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 		_draw_poly_indices[i] = p_indices[i]; | 
					
						
							|  |  |  | 		//OS::get_singleton()->print("ind: %d ", p_indices[i]);
 | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//copy the data to GPU.
 | 
					
						
							|  |  |  | 	glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, p_vertex_count * sizeof(uint16_t), &_draw_poly_indices[0]); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//draw the triangles.
 | 
					
						
							|  |  |  | 	glDrawElements(GL_TRIANGLES, p_vertex_count, GL_UNSIGNED_SHORT, 0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glBindBuffer(GL_ARRAY_BUFFER, 0); | 
					
						
							|  |  |  | 	glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	storage->frame.canvas_draw_commands++; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | void RasterizerCanvasGLES3::_draw_gui_primitive(int p_points, const Vector2 *p_vertices, const Color *p_colors, const Vector2 *p_uvs) { | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	static const GLenum prim[5] = { GL_POINTS, GL_POINTS, GL_LINES, GL_TRIANGLES, GL_TRIANGLE_FAN }; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	//#define GLES_USE_PRIMITIVE_BUFFER
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	int version = 0; | 
					
						
							|  |  |  | 	int color_ofs = 0; | 
					
						
							|  |  |  | 	int uv_ofs = 0; | 
					
						
							|  |  |  | 	int stride = 2; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-11-22 20:51:56 -03:00
										 |  |  | 	if (p_colors) { //color
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		version |= 1; | 
					
						
							|  |  |  | 		color_ofs = stride; | 
					
						
							|  |  |  | 		stride += 4; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-11-22 20:51:56 -03:00
										 |  |  | 	if (p_uvs) { //uv
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		version |= 2; | 
					
						
							|  |  |  | 		uv_ofs = stride; | 
					
						
							|  |  |  | 		stride += 2; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	float b[(2 + 2 + 4) * 4]; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	for (int i = 0; i < p_points; i++) { | 
					
						
							|  |  |  | 		b[stride * i + 0] = p_vertices[i].x; | 
					
						
							|  |  |  | 		b[stride * i + 1] = p_vertices[i].y; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_colors) { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		for (int i = 0; i < p_points; i++) { | 
					
						
							|  |  |  | 			b[stride * i + color_ofs + 0] = p_colors[i].r; | 
					
						
							|  |  |  | 			b[stride * i + color_ofs + 1] = p_colors[i].g; | 
					
						
							|  |  |  | 			b[stride * i + color_ofs + 2] = p_colors[i].b; | 
					
						
							|  |  |  | 			b[stride * i + color_ofs + 3] = p_colors[i].a; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_uvs) { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		for (int i = 0; i < p_points; i++) { | 
					
						
							|  |  |  | 			b[stride * i + uv_ofs + 0] = p_uvs[i].x; | 
					
						
							|  |  |  | 			b[stride * i + uv_ofs + 1] = p_uvs[i].y; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	glBindBuffer(GL_ARRAY_BUFFER, data.primitive_quad_buffer); | 
					
						
							|  |  |  | 	glBufferSubData(GL_ARRAY_BUFFER, 0, p_points * stride * 4, &b[0]); | 
					
						
							| 
									
										
										
										
											2016-11-22 20:51:56 -03:00
										 |  |  | 	glBindVertexArray(data.primitive_quad_buffer_arrays[version]); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	glDrawArrays(prim[p_points], 0, p_points); | 
					
						
							| 
									
										
										
										
											2016-11-22 20:51:56 -03:00
										 |  |  | 	glBindVertexArray(0); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	glBindBuffer(GL_ARRAY_BUFFER, 0); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	storage->frame.canvas_draw_commands++; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *current_clip, bool &reclip) { | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	int cc = p_item->commands.size(); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 	Item::Command **commands = p_item->commands.ptr(); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	for (int i = 0; i < cc; i++) { | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		Item::Command *c = commands[i]; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		switch (c->type) { | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 			case Item::Command::TYPE_LINE: { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				Item::CommandLine *line = static_cast<Item::CommandLine *>(c); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 				_set_texture_rect_mode(false); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				_bind_canvas_texture(RID()); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				glVertexAttrib4f(VS::ARRAY_COLOR, line->color.r, line->color.g, line->color.b, line->color.a); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				Vector2 verts[2] = { | 
					
						
							|  |  |  | 					Vector2(line->from.x, line->from.y), | 
					
						
							|  |  |  | 					Vector2(line->to.x, line->to.y) | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 				}; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-11-22 20:51:56 -03:00
										 |  |  | #ifdef GLES_OVER_GL
 | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 				if (line->antialiased) | 
					
						
							|  |  |  | 					glEnable(GL_LINE_SMOOTH); | 
					
						
							|  |  |  | #endif
 | 
					
						
							| 
									
										
										
										
											2016-11-22 20:51:56 -03:00
										 |  |  | 				//glLineWidth(line->width);
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				_draw_gui_primitive(2, verts, NULL, NULL); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-11-22 20:51:56 -03:00
										 |  |  | #ifdef GLES_OVER_GL
 | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 				if (line->antialiased) | 
					
						
							|  |  |  | 					glDisable(GL_LINE_SMOOTH); | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case Item::Command::TYPE_RECT: { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				Item::CommandRect *rect = static_cast<Item::CommandRect *>(c); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 				_set_texture_rect_mode(true); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				//set color
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				glVertexAttrib4f(VS::ARRAY_COLOR, rect->modulate.r, rect->modulate.g, rect->modulate.b, rect->modulate.a); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				RasterizerStorageGLES3::Texture *texture = _bind_canvas_texture(rect->texture); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				if (texture) { | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					bool untile = false; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					if (rect->flags & CANVAS_RECT_TILE && !(texture->flags & VS::TEXTURE_FLAG_REPEAT)) { | 
					
						
							|  |  |  | 						glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); | 
					
						
							|  |  |  | 						glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); | 
					
						
							|  |  |  | 						untile = true; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					Size2 texpixel_size(1.0 / texture->width, 1.0 / texture->height); | 
					
						
							|  |  |  | 					Rect2 src_rect = (rect->flags & CANVAS_RECT_REGION) ? Rect2(rect->source.pos * texpixel_size, rect->source.size * texpixel_size) : Rect2(0, 0, 1, 1); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					if (rect->flags & CANVAS_RECT_FLIP_H) { | 
					
						
							|  |  |  | 						src_rect.size.x *= -1; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					if (rect->flags & CANVAS_RECT_FLIP_V) { | 
					
						
							|  |  |  | 						src_rect.size.y *= -1; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					if (rect->flags & CANVAS_RECT_TRANSPOSE) { | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 						//err..
 | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					state.canvas_shader.set_uniform(CanvasShaderGLES3::COLOR_TEXPIXEL_SIZE, texpixel_size); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					glVertexAttrib4f(1, rect->rect.pos.x, rect->rect.pos.y, rect->rect.size.x, rect->rect.size.y); | 
					
						
							|  |  |  | 					glVertexAttrib4f(2, src_rect.pos.x, src_rect.pos.y, src_rect.size.x, src_rect.size.y); | 
					
						
							|  |  |  | 					glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 					if (untile) { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 						glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 
					
						
							|  |  |  | 						glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					glVertexAttrib4f(1, rect->rect.pos.x, rect->rect.pos.y, rect->rect.size.x, rect->rect.size.y); | 
					
						
							|  |  |  | 					glVertexAttrib4f(2, 0, 0, 1, 1); | 
					
						
							|  |  |  | 					glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				storage->frame.canvas_draw_commands++; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			case Item::Command::TYPE_NINEPATCH: { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				Item::CommandNinePatch *np = static_cast<Item::CommandNinePatch *>(c); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 				_set_texture_rect_mode(true); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				glVertexAttrib4f(VS::ARRAY_COLOR, np->color.r, np->color.g, np->color.b, np->color.a); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				RasterizerStorageGLES3::Texture *texture = _bind_canvas_texture(np->texture); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				if (!texture) { | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					glVertexAttrib4f(1, np->rect.pos.x, np->rect.pos.y, np->rect.size.x, np->rect.size.y); | 
					
						
							|  |  |  | 					glVertexAttrib4f(2, 0, 0, 1, 1); | 
					
						
							|  |  |  | 					glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 					continue; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				Size2 texpixel_size(1.0 / texture->width, 1.0 / texture->height); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				state.canvas_shader.set_uniform(CanvasShaderGLES3::COLOR_TEXPIXEL_SIZE, texpixel_size); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | #define DSTRECT(m_x, m_y, m_w, m_h) glVertexAttrib4f(1, m_x, m_y, m_w, m_h)
 | 
					
						
							|  |  |  | #define SRCRECT(m_x, m_y, m_w, m_h) glVertexAttrib4f(2, (m_x)*texpixel_size.x, (m_y)*texpixel_size.y, (m_w)*texpixel_size.x, (m_h)*texpixel_size.y)
 | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 				//top left
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				DSTRECT(np->rect.pos.x, np->rect.pos.y, np->margin[MARGIN_LEFT], np->margin[MARGIN_TOP]); | 
					
						
							| 
									
										
										
										
											2017-03-30 21:09:25 -04:00
										 |  |  | 				SRCRECT(np->source.pos.x, np->source.pos.y, np->margin[MARGIN_LEFT], np->margin[MARGIN_TOP]); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 				//top right
 | 
					
						
							| 
									
										
										
										
											2017-03-30 21:09:25 -04:00
										 |  |  | 				DSTRECT(np->rect.pos.x + np->rect.size.width - np->margin[MARGIN_RIGHT], np->rect.pos.y, np->margin[MARGIN_RIGHT], np->margin[MARGIN_TOP]); | 
					
						
							|  |  |  | 				SRCRECT(np->source.pos.x + np->source.size.width - np->margin[MARGIN_RIGHT], np->source.pos.y, np->margin[MARGIN_RIGHT], np->margin[MARGIN_TOP]); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 				//bottom right
 | 
					
						
							| 
									
										
										
										
											2017-03-30 21:09:25 -04:00
										 |  |  | 				DSTRECT(np->rect.pos.x + np->rect.size.width - np->margin[MARGIN_RIGHT], np->rect.pos.y + np->rect.size.height - np->margin[MARGIN_BOTTOM], np->margin[MARGIN_RIGHT], np->margin[MARGIN_BOTTOM]); | 
					
						
							|  |  |  | 				SRCRECT(np->source.pos.x + np->source.size.width - np->margin[MARGIN_RIGHT], np->source.pos.y + np->source.size.height - np->margin[MARGIN_BOTTOM], np->margin[MARGIN_RIGHT], np->margin[MARGIN_BOTTOM]); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 				//bottom left
 | 
					
						
							| 
									
										
										
										
											2017-03-30 21:09:25 -04:00
										 |  |  | 				DSTRECT(np->rect.pos.x, np->rect.pos.y + np->rect.size.height - np->margin[MARGIN_BOTTOM], np->margin[MARGIN_LEFT], np->margin[MARGIN_BOTTOM]); | 
					
						
							|  |  |  | 				SRCRECT(np->source.pos.x, np->source.pos.y + np->source.size.height - np->margin[MARGIN_BOTTOM], np->margin[MARGIN_LEFT], np->margin[MARGIN_BOTTOM]); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 				//top
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				DSTRECT(np->rect.pos.x + np->margin[MARGIN_LEFT], np->rect.pos.y, np->rect.size.width - np->margin[MARGIN_LEFT] - np->margin[MARGIN_RIGHT], np->margin[MARGIN_TOP]); | 
					
						
							| 
									
										
										
										
											2017-03-30 21:09:25 -04:00
										 |  |  | 				SRCRECT(np->source.pos.x + np->margin[MARGIN_LEFT], np->source.pos.y, np->source.size.width - np->margin[MARGIN_LEFT] - np->margin[MARGIN_RIGHT], np->margin[MARGIN_TOP]); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 				//bottom
 | 
					
						
							| 
									
										
										
										
											2017-03-30 21:09:25 -04:00
										 |  |  | 				DSTRECT(np->rect.pos.x + np->margin[MARGIN_LEFT], np->rect.pos.y + np->rect.size.height - np->margin[MARGIN_BOTTOM], np->rect.size.width - np->margin[MARGIN_LEFT] - np->margin[MARGIN_RIGHT], np->margin[MARGIN_TOP]); | 
					
						
							|  |  |  | 				SRCRECT(np->source.pos.x + np->margin[MARGIN_LEFT], np->source.pos.y + np->source.size.height - np->margin[MARGIN_BOTTOM], np->source.size.width - np->margin[MARGIN_LEFT] - np->margin[MARGIN_LEFT], np->margin[MARGIN_TOP]); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 				//left
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				DSTRECT(np->rect.pos.x, np->rect.pos.y + np->margin[MARGIN_TOP], np->margin[MARGIN_LEFT], np->rect.size.height - np->margin[MARGIN_TOP] - np->margin[MARGIN_BOTTOM]); | 
					
						
							| 
									
										
										
										
											2017-03-30 21:09:25 -04:00
										 |  |  | 				SRCRECT(np->source.pos.x, np->source.pos.y + np->margin[MARGIN_TOP], np->margin[MARGIN_LEFT], np->source.size.height - np->margin[MARGIN_TOP] - np->margin[MARGIN_BOTTOM]); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 				//right
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				DSTRECT(np->rect.pos.x + np->rect.size.width - np->margin[MARGIN_RIGHT], np->rect.pos.y + np->margin[MARGIN_TOP], np->margin[MARGIN_RIGHT], np->rect.size.height - np->margin[MARGIN_TOP] - np->margin[MARGIN_BOTTOM]); | 
					
						
							| 
									
										
										
										
											2017-03-30 21:09:25 -04:00
										 |  |  | 				SRCRECT(np->source.pos.x + np->source.size.width - np->margin[MARGIN_RIGHT], np->source.pos.y + np->margin[MARGIN_TOP], np->margin[MARGIN_RIGHT], np->source.size.height - np->margin[MARGIN_TOP] - np->margin[MARGIN_BOTTOM]); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 				if (np->draw_center) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					//center
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					DSTRECT(np->rect.pos.x + np->margin[MARGIN_LEFT], np->rect.pos.y + np->margin[MARGIN_TOP], np->rect.size.x - np->margin[MARGIN_LEFT] - np->margin[MARGIN_RIGHT], np->rect.size.height - np->margin[MARGIN_TOP] - np->margin[MARGIN_BOTTOM]); | 
					
						
							| 
									
										
										
										
											2017-03-30 21:09:25 -04:00
										 |  |  | 					SRCRECT(np->source.pos.x + np->margin[MARGIN_LEFT], np->source.pos.y + np->margin[MARGIN_TOP], np->source.size.x - np->margin[MARGIN_LEFT] - np->margin[MARGIN_RIGHT], np->source.size.height - np->margin[MARGIN_TOP] - np->margin[MARGIN_BOTTOM]); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #undef SRCRECT
 | 
					
						
							|  |  |  | #undef DSTRECT
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				storage->frame.canvas_draw_commands++; | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			case Item::Command::TYPE_PRIMITIVE: { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				Item::CommandPrimitive *primitive = static_cast<Item::CommandPrimitive *>(c); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 				_set_texture_rect_mode(false); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				ERR_CONTINUE(primitive->points.size() < 1); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				RasterizerStorageGLES3::Texture *texture = _bind_canvas_texture(primitive->texture); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				if (texture) { | 
					
						
							|  |  |  | 					Size2 texpixel_size(1.0 / texture->width, 1.0 / texture->height); | 
					
						
							|  |  |  | 					state.canvas_shader.set_uniform(CanvasShaderGLES3::COLOR_TEXPIXEL_SIZE, texpixel_size); | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 				} | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				if (primitive->colors.size() == 1 && primitive->points.size() > 1) { | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 					Color c = primitive->colors[0]; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					glVertexAttrib4f(VS::ARRAY_COLOR, c.r, c.g, c.b, c.a); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 				} else if (primitive->colors.empty()) { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					glVertexAttrib4f(VS::ARRAY_COLOR, 1, 1, 1, 1); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				_draw_gui_primitive(primitive->points.size(), primitive->points.ptr(), primitive->colors.ptr(), primitive->uvs.ptr()); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case Item::Command::TYPE_POLYGON: { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				Item::CommandPolygon *polygon = static_cast<Item::CommandPolygon *>(c); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 				_set_texture_rect_mode(false); | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				RasterizerStorageGLES3::Texture *texture = _bind_canvas_texture(polygon->texture); | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				if (texture) { | 
					
						
							|  |  |  | 					Size2 texpixel_size(1.0 / texture->width, 1.0 / texture->height); | 
					
						
							|  |  |  | 					state.canvas_shader.set_uniform(CanvasShaderGLES3::COLOR_TEXPIXEL_SIZE, texpixel_size); | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 				} | 
					
						
							| 
									
										
										
										
											2017-02-12 22:51:16 -03:00
										 |  |  | 				//_draw_polygon(polygon->count,polygon->indices.ptr(),polygon->points.ptr(),polygon->uvs.ptr(),polygon->colors.ptr(),polygon->texture,polygon->colors.size()==1);
 | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case Item::Command::TYPE_CIRCLE: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				_set_texture_rect_mode(false); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				Item::CommandCircle *circle = static_cast<Item::CommandCircle *>(c); | 
					
						
							|  |  |  | 				static const int numpoints = 32; | 
					
						
							|  |  |  | 				Vector2 points[numpoints + 1]; | 
					
						
							|  |  |  | 				points[numpoints] = circle->pos; | 
					
						
							|  |  |  | 				int indices[numpoints * 3]; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				for (int i = 0; i < numpoints; i++) { | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					points[i] = circle->pos + Vector2(Math::sin(i * Math_PI * 2.0 / numpoints), Math::cos(i * Math_PI * 2.0 / numpoints)) * circle->radius; | 
					
						
							|  |  |  | 					indices[i * 3 + 0] = i; | 
					
						
							|  |  |  | 					indices[i * 3 + 1] = (i + 1) % numpoints; | 
					
						
							|  |  |  | 					indices[i * 3 + 2] = numpoints; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 				} | 
					
						
							| 
									
										
										
										
											2017-02-12 22:51:16 -03:00
										 |  |  | 				//_draw_polygon(numpoints*3,indices,points,NULL,&circle->color,RID(),true);
 | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 				//canvas_draw_circle(circle->indices.size(),circle->indices.ptr(),circle->points.ptr(),circle->uvs.ptr(),circle->colors.ptr(),circle->texture,circle->colors.size()==1);
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case Item::Command::TYPE_TRANSFORM: { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				Item::CommandTransform *transform = static_cast<Item::CommandTransform *>(c); | 
					
						
							|  |  |  | 				state.extra_matrix = transform->xform; | 
					
						
							|  |  |  | 				state.canvas_shader.set_uniform(CanvasShaderGLES3::EXTRA_MATRIX, state.extra_matrix); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case Item::Command::TYPE_CLIP_IGNORE: { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				Item::CommandClipIgnore *ci = static_cast<Item::CommandClipIgnore *>(c); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 				if (current_clip) { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					if (ci->ignore != reclip) { | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 						if (ci->ignore) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 							glDisable(GL_SCISSOR_TEST); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 							reclip = true; | 
					
						
							|  |  |  | 						} else { | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 							glEnable(GL_SCISSOR_TEST); | 
					
						
							|  |  |  | 							//glScissor(viewport.x+current_clip->final_clip_rect.pos.x,viewport.y+ (viewport.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.height)),
 | 
					
						
							|  |  |  | 							//current_clip->final_clip_rect.size.width,current_clip->final_clip_rect.size.height);
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 							int x = current_clip->final_clip_rect.pos.x; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 							int y = storage->frame.current_rt->height - (current_clip->final_clip_rect.pos.y + current_clip->final_clip_rect.size.y); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 							int w = current_clip->final_clip_rect.size.x; | 
					
						
							|  |  |  | 							int h = current_clip->final_clip_rect.size.y; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 							glScissor(x, y, w, h); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 							reclip = false; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 						} | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #if 0
 | 
					
						
							| 
									
										
										
										
											2017-04-06 23:36:37 -03:00
										 |  |  | void RasterizerGLES2::_canvas_item_setup_shader_params(ShaderMaterial *material,Shader* shader) { | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	if (canvas_shader.bind()) | 
					
						
							|  |  |  | 		rebind_texpixel_size=true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (material->shader_version!=shader->version) { | 
					
						
							|  |  |  | 		//todo optimize uniforms
 | 
					
						
							|  |  |  | 		material->shader_version=shader->version; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (shader->has_texscreen && framebuffer.active) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		int x = viewport.x; | 
					
						
							|  |  |  | 		int y = window_size.height-(viewport.height+viewport.y); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		canvas_shader.set_uniform(CanvasShaderGLES2::TEXSCREEN_SCREEN_MULT,Vector2(float(viewport.width)/framebuffer.width,float(viewport.height)/framebuffer.height)); | 
					
						
							|  |  |  | 		canvas_shader.set_uniform(CanvasShaderGLES2::TEXSCREEN_SCREEN_CLAMP,Color(float(x)/framebuffer.width,float(y)/framebuffer.height,float(x+viewport.width)/framebuffer.width,float(y+viewport.height)/framebuffer.height)); | 
					
						
							|  |  |  | 		canvas_shader.set_uniform(CanvasShaderGLES2::TEXSCREEN_TEX,max_texture_units-1); | 
					
						
							|  |  |  | 		glActiveTexture(GL_TEXTURE0+max_texture_units-1); | 
					
						
							|  |  |  | 		glBindTexture(GL_TEXTURE_2D,framebuffer.sample_color); | 
					
						
							|  |  |  | 		if (framebuffer.scale==1 && !canvas_texscreen_used) { | 
					
						
							|  |  |  | #ifdef GLEW_ENABLED
 | 
					
						
							|  |  |  | 			if (current_rt) { | 
					
						
							|  |  |  | 				glReadBuffer(GL_COLOR_ATTACHMENT0); | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 				glReadBuffer(GL_BACK); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 			if (current_rt) { | 
					
						
							|  |  |  | 				glCopyTexSubImage2D(GL_TEXTURE_2D,0,viewport.x,viewport.y,viewport.x,viewport.y,viewport.width,viewport.height); | 
					
						
							|  |  |  | 				canvas_shader.set_uniform(CanvasShaderGLES2::TEXSCREEN_SCREEN_CLAMP,Color(float(x)/framebuffer.width,float(viewport.y)/framebuffer.height,float(x+viewport.width)/framebuffer.width,float(y+viewport.height)/framebuffer.height)); | 
					
						
							|  |  |  | 				//window_size.height-(viewport.height+viewport.y)
 | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 				glCopyTexSubImage2D(GL_TEXTURE_2D,0,x,y,x,y,viewport.width,viewport.height); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			canvas_texscreen_used=true; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glActiveTexture(GL_TEXTURE0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (shader->has_screen_uv) { | 
					
						
							|  |  |  | 		canvas_shader.set_uniform(CanvasShaderGLES2::SCREEN_UV_MULT,Vector2(1.0/viewport.width,1.0/viewport.height)); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	uses_texpixel_size=shader->uses_texpixel_size; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, const Color &p_modulate, Light *p_light) { | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	Item *current_clip = NULL; | 
					
						
							|  |  |  | 	RasterizerStorageGLES3::Shader *shader_cache = NULL; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	bool rebind_shader = true; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	Size2 rt_size = Size2(storage->frame.current_rt->width, storage->frame.current_rt->height); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_DISTANCE_FIELD, false); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	glBindBuffer(GL_UNIFORM_BUFFER, state.canvas_item_ubo); | 
					
						
							|  |  |  | 	glBufferData(GL_UNIFORM_BUFFER, sizeof(CanvasItemUBO), &state.canvas_item_ubo_data, GL_DYNAMIC_DRAW); | 
					
						
							|  |  |  | 	glBindBuffer(GL_UNIFORM_BUFFER, 0); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	state.current_tex = RID(); | 
					
						
							|  |  |  | 	state.current_tex_ptr = NULL; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 	glActiveTexture(GL_TEXTURE0); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	glBindTexture(GL_TEXTURE_2D, storage->resources.white_tex); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	int last_blend_mode = -1; | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 	RID canvas_last_material; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	bool prev_distance_field = false; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	while (p_item_list) { | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		Item *ci = p_item_list; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		if (prev_distance_field != ci->distance_field) { | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_DISTANCE_FIELD, ci->distance_field); | 
					
						
							|  |  |  | 			prev_distance_field = ci->distance_field; | 
					
						
							|  |  |  | 			rebind_shader = true; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		if (current_clip != ci->final_clip_owner) { | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			current_clip = ci->final_clip_owner; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			//setup clip
 | 
					
						
							|  |  |  | 			if (current_clip) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				glEnable(GL_SCISSOR_TEST); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				glScissor(current_clip->final_clip_rect.pos.x, (rt_size.height - (current_clip->final_clip_rect.pos.y + current_clip->final_clip_rect.size.height)), current_clip->final_clip_rect.size.width, current_clip->final_clip_rect.size.height); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				glDisable(GL_SCISSOR_TEST); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | #if 0
 | 
					
						
							|  |  |  | 		if (ci->copy_back_buffer && framebuffer.active && framebuffer.scale==1) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Rect2 rect; | 
					
						
							|  |  |  | 			int x,y; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (ci->copy_back_buffer->full) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				x = viewport.x; | 
					
						
							|  |  |  | 				y = window_size.height-(viewport.height+viewport.y); | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 				x = viewport.x+ci->copy_back_buffer->screen_rect.pos.x; | 
					
						
							|  |  |  | 				y = window_size.height-(viewport.y+ci->copy_back_buffer->screen_rect.pos.y+ci->copy_back_buffer->screen_rect.size.y); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			glActiveTexture(GL_TEXTURE0+max_texture_units-1); | 
					
						
							|  |  |  | 			glBindTexture(GL_TEXTURE_2D,framebuffer.sample_color); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifdef GLEW_ENABLED
 | 
					
						
							|  |  |  | 			if (current_rt) { | 
					
						
							|  |  |  | 				glReadBuffer(GL_COLOR_ATTACHMENT0); | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 				glReadBuffer(GL_BACK); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 			if (current_rt) { | 
					
						
							|  |  |  | 				glCopyTexSubImage2D(GL_TEXTURE_2D,0,viewport.x,viewport.y,viewport.x,viewport.y,viewport.width,viewport.height); | 
					
						
							|  |  |  | 				//window_size.height-(viewport.height+viewport.y)
 | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 				glCopyTexSubImage2D(GL_TEXTURE_2D,0,x,y,x,y,viewport.width,viewport.height); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			canvas_texscreen_used=true; | 
					
						
							|  |  |  | 			glActiveTexture(GL_TEXTURE0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		//begin rect
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		Item *material_owner = ci->material_owner ? ci->material_owner : ci; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		RID material = material_owner->material; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		if (material != canvas_last_material || rebind_shader) { | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			RasterizerStorageGLES3::Material *material_ptr = storage->material_owner.getornull(material); | 
					
						
							|  |  |  | 			RasterizerStorageGLES3::Shader *shader_ptr = NULL; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (material_ptr) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				shader_ptr = material_ptr->shader; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				if (shader_ptr && shader_ptr->mode != VS::SHADER_CANVAS_ITEM) { | 
					
						
							|  |  |  | 					shader_ptr = NULL; //do not use non canvasitem shader
 | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			if (shader_ptr && shader_ptr != shader_cache) { | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 				state.canvas_shader.set_custom_shader(shader_ptr->custom_code_id); | 
					
						
							|  |  |  | 				state.canvas_shader.bind(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (material_ptr->ubo_id) { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					glBindBufferBase(GL_UNIFORM_BUFFER, 2, material_ptr->ubo_id); | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				int tc = material_ptr->textures.size(); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				RID *textures = material_ptr->textures.ptr(); | 
					
						
							|  |  |  | 				ShaderLanguage::ShaderNode::Uniform::Hint *texture_hints = shader_ptr->texture_hints.ptr(); | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				for (int i = 0; i < tc; i++) { | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					glActiveTexture(GL_TEXTURE1 + i); | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					RasterizerStorageGLES3::Texture *t = storage->texture_owner.getornull(textures[i]); | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 					if (!t) { | 
					
						
							| 
									
										
										
										
											2016-10-29 20:48:09 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 						switch (texture_hints[i]) { | 
					
						
							| 
									
										
										
										
											2016-11-20 22:49:53 -03:00
										 |  |  | 							case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: | 
					
						
							| 
									
										
										
										
											2016-10-29 20:48:09 -03:00
										 |  |  | 							case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK: { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 								glBindTexture(GL_TEXTURE_2D, storage->resources.black_tex); | 
					
						
							| 
									
										
										
										
											2016-10-29 20:48:09 -03:00
										 |  |  | 							} break; | 
					
						
							| 
									
										
										
										
											2016-11-20 22:49:53 -03:00
										 |  |  | 							case ShaderLanguage::ShaderNode::Uniform::HINT_ANISO: { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 								glBindTexture(GL_TEXTURE_2D, storage->resources.aniso_tex); | 
					
						
							| 
									
										
										
										
											2016-11-20 22:49:53 -03:00
										 |  |  | 							} break; | 
					
						
							| 
									
										
										
										
											2016-10-29 20:48:09 -03:00
										 |  |  | 							case ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL: { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 								glBindTexture(GL_TEXTURE_2D, storage->resources.normal_tex); | 
					
						
							| 
									
										
										
										
											2016-10-29 20:48:09 -03:00
										 |  |  | 							} break; | 
					
						
							|  |  |  | 							default: { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 								glBindTexture(GL_TEXTURE_2D, storage->resources.white_tex); | 
					
						
							| 
									
										
										
										
											2016-10-29 20:48:09 -03:00
										 |  |  | 							} break; | 
					
						
							|  |  |  | 						} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 						//check hints
 | 
					
						
							| 
									
										
										
										
											2016-10-29 20:48:09 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 						continue; | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-10-29 20:48:09 -03:00
										 |  |  | 					if (storage->config.srgb_decode_supported && t->using_srgb) { | 
					
						
							|  |  |  | 						//no srgb in 2D
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 						glTexParameteri(t->target, _TEXTURE_SRGB_DECODE_EXT, _SKIP_DECODE_EXT); | 
					
						
							|  |  |  | 						t->using_srgb = false; | 
					
						
							| 
									
										
										
										
											2016-10-29 20:48:09 -03:00
										 |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					glBindTexture(t->target, t->tex_id); | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} else if (!shader_ptr) { | 
					
						
							|  |  |  | 				state.canvas_shader.set_custom_shader(0); | 
					
						
							|  |  |  | 				state.canvas_shader.bind(); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			shader_cache = shader_ptr; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			canvas_last_material = material; | 
					
						
							|  |  |  | 			rebind_shader = false; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 		int blend_mode = shader_cache ? shader_cache->canvas_item.blend_mode : RasterizerStorageGLES3::Shader::CanvasItem::BLEND_MODE_MIX; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		bool unshaded = shader_cache && (shader_cache->canvas_item.light_mode == RasterizerStorageGLES3::Shader::CanvasItem::LIGHT_MODE_UNSHADED || blend_mode != RasterizerStorageGLES3::Shader::CanvasItem::BLEND_MODE_MIX); | 
					
						
							|  |  |  | 		bool reclip = false; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		if (last_blend_mode != blend_mode) { | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			switch (blend_mode) { | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				case RasterizerStorageGLES3::Shader::CanvasItem::BLEND_MODE_MIX: { | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 					glBlendEquation(GL_FUNC_ADD); | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 					if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) { | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 						glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					} else { | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 						glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				} break; | 
					
						
							|  |  |  | 				case RasterizerStorageGLES3::Shader::CanvasItem::BLEND_MODE_ADD: { | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 					glBlendEquation(GL_FUNC_ADD); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					glBlendFunc(GL_SRC_ALPHA, GL_ONE); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				} break; | 
					
						
							|  |  |  | 				case RasterizerStorageGLES3::Shader::CanvasItem::BLEND_MODE_SUB: { | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 					glBlendEquation(GL_FUNC_REVERSE_SUBTRACT); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					glBlendFunc(GL_SRC_ALPHA, GL_ONE); | 
					
						
							|  |  |  | 				} break; | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 				case RasterizerStorageGLES3::Shader::CanvasItem::BLEND_MODE_MUL: { | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 					glBlendEquation(GL_FUNC_ADD); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					glBlendFunc(GL_DST_COLOR, GL_ZERO); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 				} break; | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 				case RasterizerStorageGLES3::Shader::CanvasItem::BLEND_MODE_PMALPHA: { | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 					glBlendEquation(GL_FUNC_ADD); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 				} break; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			last_blend_mode = blend_mode; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		state.canvas_item_modulate = unshaded ? ci->final_modulate : Color( | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 																			 ci->final_modulate.r * p_modulate.r, | 
					
						
							|  |  |  | 																			 ci->final_modulate.g * p_modulate.g, | 
					
						
							|  |  |  | 																			 ci->final_modulate.b * p_modulate.b, | 
					
						
							|  |  |  | 																			 ci->final_modulate.a * p_modulate.a); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		state.final_transform = ci->final_transform; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		state.extra_matrix = Transform2D(); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		state.canvas_shader.set_uniform(CanvasShaderGLES3::FINAL_MODULATE, state.canvas_item_modulate); | 
					
						
							|  |  |  | 		state.canvas_shader.set_uniform(CanvasShaderGLES3::MODELVIEW_MATRIX, state.final_transform); | 
					
						
							|  |  |  | 		state.canvas_shader.set_uniform(CanvasShaderGLES3::EXTRA_MATRIX, state.extra_matrix); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		if (unshaded || (state.canvas_item_modulate.a > 0.001 && (!shader_cache || shader_cache->canvas_item.light_mode != RasterizerStorageGLES3::Shader::CanvasItem::LIGHT_MODE_LIGHT_ONLY) && !ci->light_masked)) | 
					
						
							|  |  |  | 			_canvas_item_render_commands(ci, current_clip, reclip); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		if ((blend_mode == RasterizerStorageGLES3::Shader::CanvasItem::BLEND_MODE_MIX || blend_mode == RasterizerStorageGLES3::Shader::CanvasItem::BLEND_MODE_PMALPHA) && p_light && !unshaded) { | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			Light *light = p_light; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			bool light_used = false; | 
					
						
							|  |  |  | 			VS::CanvasLightMode mode = VS::CANVAS_LIGHT_MODE_ADD; | 
					
						
							|  |  |  | 			state.canvas_item_modulate = ci->final_modulate; // remove the canvas modulate
 | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			while (light) { | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				if (ci->light_mask & light->item_mask && p_z >= light->z_min && p_z <= light->z_max && ci->global_rect_cache.intersects_transformed(light->xform_cache, light->rect_cache)) { | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 					//intersects this light
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					if (!light_used || mode != light->mode) { | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 						mode = light->mode; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 						switch (mode) { | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 							case VS::CANVAS_LIGHT_MODE_ADD: { | 
					
						
							|  |  |  | 								glBlendEquation(GL_FUNC_ADD); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 								glBlendFunc(GL_SRC_ALPHA, GL_ONE); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 							} break; | 
					
						
							|  |  |  | 							case VS::CANVAS_LIGHT_MODE_SUB: { | 
					
						
							|  |  |  | 								glBlendEquation(GL_FUNC_REVERSE_SUBTRACT); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 								glBlendFunc(GL_SRC_ALPHA, GL_ONE); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 							} break; | 
					
						
							|  |  |  | 							case VS::CANVAS_LIGHT_MODE_MIX: | 
					
						
							|  |  |  | 							case VS::CANVAS_LIGHT_MODE_MASK: { | 
					
						
							|  |  |  | 								glBlendEquation(GL_FUNC_ADD); | 
					
						
							|  |  |  | 								glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 							} break; | 
					
						
							|  |  |  | 						} | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					if (!light_used) { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 						state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_LIGHTING, true); | 
					
						
							|  |  |  | 						light_used = true; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					bool has_shadow = light->shadow_buffer.is_valid() && ci->light_mask & light->item_shadow_mask; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_SHADOWS, has_shadow); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 					if (has_shadow) { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 						state.canvas_shader.set_conditional(CanvasShaderGLES3::SHADOW_USE_GRADIENT, light->shadow_gradient_length > 0); | 
					
						
							|  |  |  | 						switch (light->shadow_filter) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 							case VS::CANVAS_LIGHT_FILTER_NONE: state.canvas_shader.set_conditional(CanvasShaderGLES3::SHADOW_FILTER_NEAREST, true); break; | 
					
						
							|  |  |  | 							case VS::CANVAS_LIGHT_FILTER_PCF3: state.canvas_shader.set_conditional(CanvasShaderGLES3::SHADOW_FILTER_PCF3, true); break; | 
					
						
							|  |  |  | 							case VS::CANVAS_LIGHT_FILTER_PCF5: state.canvas_shader.set_conditional(CanvasShaderGLES3::SHADOW_FILTER_PCF5, true); break; | 
					
						
							|  |  |  | 							case VS::CANVAS_LIGHT_FILTER_PCF9: state.canvas_shader.set_conditional(CanvasShaderGLES3::SHADOW_FILTER_PCF9, true); break; | 
					
						
							|  |  |  | 							case VS::CANVAS_LIGHT_FILTER_PCF13: state.canvas_shader.set_conditional(CanvasShaderGLES3::SHADOW_FILTER_PCF13, true); break; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 						} | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					bool light_rebind = state.canvas_shader.bind(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					if (light_rebind) { | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 						state.canvas_shader.set_uniform(CanvasShaderGLES3::FINAL_MODULATE, state.canvas_item_modulate); | 
					
						
							|  |  |  | 						state.canvas_shader.set_uniform(CanvasShaderGLES3::MODELVIEW_MATRIX, state.final_transform); | 
					
						
							|  |  |  | 						state.canvas_shader.set_uniform(CanvasShaderGLES3::EXTRA_MATRIX, Transform2D()); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					glBindBufferBase(GL_UNIFORM_BUFFER, 1, static_cast<LightInternal *>(light->light_internal.get_data())->ubo); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 					if (has_shadow) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						RasterizerStorageGLES3::CanvasLightShadow *cls = storage->canvas_light_shadow_owner.get(light->shadow_buffer); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 						glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 2); | 
					
						
							|  |  |  | 						glBindTexture(GL_TEXTURE_2D, cls->distance); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 						/*canvas_shader.set_uniform(CanvasShaderGLES3::SHADOW_MATRIX,light->shadow_matrix_cache);
 | 
					
						
							|  |  |  | 						canvas_shader.set_uniform(CanvasShaderGLES3::SHADOW_ESM_MULTIPLIER,light->shadow_esm_mult); | 
					
						
							|  |  |  | 						canvas_shader.set_uniform(CanvasShaderGLES3::LIGHT_SHADOW_COLOR,light->shadow_color);*/ | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 1); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 					RasterizerStorageGLES3::Texture *t = storage->texture_owner.getornull(light->texture); | 
					
						
							|  |  |  | 					if (!t) { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 						glBindTexture(GL_TEXTURE_2D, storage->resources.white_tex); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 					} else { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 						glBindTexture(t->target, t->tex_id); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					glActiveTexture(GL_TEXTURE0); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					_canvas_item_render_commands(ci, current_clip, reclip); //redraw using light
 | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				light = light->next_ptr; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (light_used) { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_LIGHTING, false); | 
					
						
							|  |  |  | 				state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_SHADOWS, false); | 
					
						
							|  |  |  | 				state.canvas_shader.set_conditional(CanvasShaderGLES3::SHADOW_FILTER_NEAREST, false); | 
					
						
							|  |  |  | 				state.canvas_shader.set_conditional(CanvasShaderGLES3::SHADOW_FILTER_PCF3, false); | 
					
						
							|  |  |  | 				state.canvas_shader.set_conditional(CanvasShaderGLES3::SHADOW_FILTER_PCF5, false); | 
					
						
							|  |  |  | 				state.canvas_shader.set_conditional(CanvasShaderGLES3::SHADOW_FILTER_PCF9, false); | 
					
						
							|  |  |  | 				state.canvas_shader.set_conditional(CanvasShaderGLES3::SHADOW_FILTER_PCF13, false); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 				state.canvas_shader.bind(); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				last_blend_mode = -1; | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 				/*
 | 
					
						
							|  |  |  | 				//this is set again, so it should not be needed anyway?
 | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 				state.canvas_item_modulate = unshaded ? ci->final_modulate : Color( | 
					
						
							|  |  |  | 							ci->final_modulate.r * p_modulate.r, | 
					
						
							|  |  |  | 							ci->final_modulate.g * p_modulate.g, | 
					
						
							|  |  |  | 							ci->final_modulate.b * p_modulate.b, | 
					
						
							|  |  |  | 							ci->final_modulate.a * p_modulate.a ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				state.canvas_shader.set_uniform(CanvasShaderGLES3::MODELVIEW_MATRIX,state.final_transform); | 
					
						
							| 
									
										
										
										
											2017-01-13 01:34:32 -06:00
										 |  |  | 				state.canvas_shader.set_uniform(CanvasShaderGLES3::EXTRA_MATRIX,Transform2D()); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 				state.canvas_shader.set_uniform(CanvasShaderGLES3::FINAL_MODULATE,state.canvas_item_modulate); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				glBlendEquation(GL_FUNC_ADD); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) { | 
					
						
							|  |  |  | 					glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 					glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				//@TODO RESET canvas_blend_mode
 | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 				*/ | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (reclip) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			glEnable(GL_SCISSOR_TEST); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			glScissor(current_clip->final_clip_rect.pos.x, (rt_size.height - (current_clip->final_clip_rect.pos.y + current_clip->final_clip_rect.size.height)), current_clip->final_clip_rect.size.width, current_clip->final_clip_rect.size.height); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		p_item_list = p_item_list->next; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (current_clip) { | 
					
						
							|  |  |  | 		glDisable(GL_SCISSOR_TEST); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | void RasterizerCanvasGLES3::canvas_debug_viewport_shadows(Light *p_lights_with_shadow) { | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	Light *light = p_lights_with_shadow; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	canvas_begin(); //reset
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	glVertexAttrib4f(VS::ARRAY_COLOR, 1, 1, 1, 1); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 	int h = 10; | 
					
						
							|  |  |  | 	int w = storage->frame.current_rt->width; | 
					
						
							|  |  |  | 	int ofs = h; | 
					
						
							|  |  |  | 	glDisable(GL_BLEND); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//print_line(" debug lights ");
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	while (light) { | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-14 12:26:56 +01:00
										 |  |  | 		//print_line("debug light");
 | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 		if (light->shadow_buffer.is_valid()) { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-14 12:26:56 +01:00
										 |  |  | 			//print_line("sb is valid");
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			RasterizerStorageGLES3::CanvasLightShadow *sb = storage->canvas_light_shadow_owner.get(light->shadow_buffer); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 			if (sb) { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				glBindTexture(GL_TEXTURE_2D, sb->distance); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 				//glBindTexture(GL_TEXTURE_2D,storage->resources.white_tex);
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				draw_generic_textured_rect(Rect2(h, ofs, w - h * 2, h), Rect2(0, 0, 1, 1)); | 
					
						
							|  |  |  | 				ofs += h * 2; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		light = light->shadows_next_ptr; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | void RasterizerCanvasGLES3::canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders, CameraMatrix *p_xform_cache) { | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	RasterizerStorageGLES3::CanvasLightShadow *cls = storage->canvas_light_shadow_owner.get(p_buffer); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!cls); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glDisable(GL_BLEND); | 
					
						
							|  |  |  | 	glDisable(GL_SCISSOR_TEST); | 
					
						
							|  |  |  | 	glDisable(GL_DITHER); | 
					
						
							|  |  |  | 	glDisable(GL_CULL_FACE); | 
					
						
							|  |  |  | 	glDepthFunc(GL_LEQUAL); | 
					
						
							|  |  |  | 	glEnable(GL_DEPTH_TEST); | 
					
						
							|  |  |  | 	glDepthMask(true); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glBindFramebuffer(GL_FRAMEBUFFER, cls->fbo); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glEnableVertexAttribArray(VS::ARRAY_VERTEX); | 
					
						
							|  |  |  | 	state.canvas_shadow_shader.bind(); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	glViewport(0, 0, cls->size, cls->height); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 	glClearDepth(1.0f); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	glClearColor(1, 1, 1, 1); | 
					
						
							|  |  |  | 	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	VS::CanvasOccluderPolygonCullMode cull = VS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	for (int i = 0; i < 4; i++) { | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		//make sure it remains orthogonal, makes easy to read angle later
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Transform light; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		light.origin[0] = p_light_xform[2][0]; | 
					
						
							|  |  |  | 		light.origin[1] = p_light_xform[2][1]; | 
					
						
							|  |  |  | 		light.basis[0][0] = p_light_xform[0][0]; | 
					
						
							|  |  |  | 		light.basis[0][1] = p_light_xform[1][0]; | 
					
						
							|  |  |  | 		light.basis[1][0] = p_light_xform[0][1]; | 
					
						
							|  |  |  | 		light.basis[1][1] = p_light_xform[1][1]; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		//light.basis.scale(Vector3(to_light.elements[0].length(),to_light.elements[1].length(),1));
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-14 12:26:56 +01:00
										 |  |  | 		//p_near=1;
 | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 		CameraMatrix projection; | 
					
						
							|  |  |  | 		{ | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			real_t fov = 90; | 
					
						
							| 
									
										
										
										
											2016-12-21 02:29:58 -03:00
										 |  |  | 			real_t nearp = p_near; | 
					
						
							|  |  |  | 			real_t farp = p_far; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 			real_t aspect = 1.0; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			real_t ymax = nearp * Math::tan(Math::deg2rad(fov * 0.5)); | 
					
						
							|  |  |  | 			real_t ymin = -ymax; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 			real_t xmin = ymin * aspect; | 
					
						
							|  |  |  | 			real_t xmax = ymax * aspect; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			projection.set_frustum(xmin, xmax, ymin, ymax, nearp, farp); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		Vector3 cam_target = Basis(Vector3(0, 0, Math_PI * 2 * (i / 4.0))).xform(Vector3(0, 1, 0)); | 
					
						
							|  |  |  | 		projection = projection * CameraMatrix(Transform().looking_at(cam_target, Vector3(0, 0, -1)).affine_inverse()); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		state.canvas_shadow_shader.set_uniform(CanvasShadowShaderGLES3::PROJECTION_MATRIX, projection); | 
					
						
							|  |  |  | 		state.canvas_shadow_shader.set_uniform(CanvasShadowShaderGLES3::LIGHT_MATRIX, light); | 
					
						
							|  |  |  | 		state.canvas_shadow_shader.set_uniform(CanvasShadowShaderGLES3::DISTANCE_NORM, 1.0 / p_far); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		if (i == 0) | 
					
						
							|  |  |  | 			*p_xform_cache = projection; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		glViewport(0, (cls->height / 4) * i, cls->size, cls->height / 4); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		LightOccluderInstance *instance = p_occluders; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		while (instance) { | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			RasterizerStorageGLES3::CanvasOccluder *cc = storage->canvas_occluder_owner.get(instance->polygon_buffer); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			if (!cc || cc->len == 0 || !(p_light_mask & instance->light_mask)) { | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				instance = instance->next; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 				continue; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			state.canvas_shadow_shader.set_uniform(CanvasShadowShaderGLES3::WORLD_MATRIX, instance->xform_cache); | 
					
						
							|  |  |  | 			if (cull != instance->cull_cache) { | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				cull = instance->cull_cache; | 
					
						
							|  |  |  | 				switch (cull) { | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 					case VS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						glDisable(GL_CULL_FACE); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					} break; | 
					
						
							|  |  |  | 					case VS::CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						glEnable(GL_CULL_FACE); | 
					
						
							|  |  |  | 						glCullFace(GL_FRONT); | 
					
						
							|  |  |  | 					} break; | 
					
						
							|  |  |  | 					case VS::CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						glEnable(GL_CULL_FACE); | 
					
						
							|  |  |  | 						glCullFace(GL_BACK); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					} break; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			/*
 | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 			if (i==0) { | 
					
						
							|  |  |  | 				for(int i=0;i<cc->lines.size();i++) { | 
					
						
							|  |  |  | 					Vector2 p = instance->xform_cache.xform(cc->lines.get(i)); | 
					
						
							|  |  |  | 					Plane pp(Vector3(p.x,p.y,0),1); | 
					
						
							|  |  |  | 					pp.normal = light.xform(pp.normal); | 
					
						
							|  |  |  | 					pp = projection.xform4(pp); | 
					
						
							|  |  |  | 					print_line(itos(i)+": "+pp.normal/pp.d); | 
					
						
							|  |  |  | 					//pp=light_mat.xform4(pp);
 | 
					
						
							|  |  |  | 					//print_line(itos(i)+": "+pp.normal/pp.d);
 | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | */ | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			glBindBuffer(GL_ARRAY_BUFFER, cc->vertex_id); | 
					
						
							|  |  |  | 			glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cc->index_id); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 			glVertexAttribPointer(VS::ARRAY_VERTEX, 3, GL_FLOAT, false, 0, 0); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			glDrawElements(GL_TRIANGLES, cc->len * 3, GL_UNSIGNED_SHORT, 0); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			instance = instance->next; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glDisableVertexAttribArray(VS::ARRAY_VERTEX); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	glBindBuffer(GL_ARRAY_BUFFER, 0); | 
					
						
							|  |  |  | 	glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | } | 
					
						
							|  |  |  | void RasterizerCanvasGLES3::reset_canvas() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (storage->frame.current_rt) { | 
					
						
							| 
									
										
										
										
											2016-11-29 19:55:12 -03:00
										 |  |  | 		glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->fbo); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		glColorMask(1, 1, 1, 1); //don't touch alpha
 | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glBindVertexArray(0); | 
					
						
							|  |  |  | 	glDisable(GL_CULL_FACE); | 
					
						
							|  |  |  | 	glDisable(GL_DEPTH_TEST); | 
					
						
							|  |  |  | 	glDisable(GL_SCISSOR_TEST); | 
					
						
							|  |  |  | 	glEnable(GL_BLEND); | 
					
						
							|  |  |  | 	glBlendEquation(GL_FUNC_ADD); | 
					
						
							|  |  |  | 	if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) { | 
					
						
							|  |  |  | 		glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	} else { | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 		glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	//glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);
 | 
					
						
							| 
									
										
										
										
											2016-11-22 20:51:56 -03:00
										 |  |  | 	//glLineWidth(1.0);
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	glBindBuffer(GL_ARRAY_BUFFER, 0); | 
					
						
							|  |  |  | 	glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); | 
					
						
							|  |  |  | 	for (int i = 0; i < VS::ARRAY_MAX; i++) { | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 		glDisableVertexAttribArray(i); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glActiveTexture(GL_TEXTURE0); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	glBindTexture(GL_TEXTURE_2D, storage->resources.white_tex); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	glVertexAttrib4f(VS::ARRAY_COLOR, 1, 1, 1, 1); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	Transform canvas_transform; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (storage->frame.current_rt) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		float csy = 1.0; | 
					
						
							|  |  |  | 		if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_VFLIP]) { | 
					
						
							|  |  |  | 			csy = -1.0; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		canvas_transform.translate(-(storage->frame.current_rt->width / 2.0f), -(storage->frame.current_rt->height / 2.0f), 0.0f); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		canvas_transform.scale(Vector3(2.0f / storage->frame.current_rt->width, csy * -2.0f / storage->frame.current_rt->height, 1.0f)); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 	} else { | 
					
						
							|  |  |  | 		Vector2 ssize = OS::get_singleton()->get_window_size(); | 
					
						
							|  |  |  | 		canvas_transform.translate(-(ssize.width / 2.0f), -(ssize.height / 2.0f), 0.0f); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		canvas_transform.scale(Vector3(2.0f / ssize.width, -2.0f / ssize.height, 1.0f)); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	state.vp = canvas_transform; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	store_transform(canvas_transform, state.canvas_item_ubo_data.projection_matrix); | 
					
						
							|  |  |  | 	for (int i = 0; i < 4; i++) { | 
					
						
							|  |  |  | 		state.canvas_item_ubo_data.time[i] = storage->frame.time[i]; | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	glBindBuffer(GL_UNIFORM_BUFFER, state.canvas_item_ubo); | 
					
						
							|  |  |  | 	glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(CanvasItemUBO), &state.canvas_item_ubo_data); | 
					
						
							|  |  |  | 	glBindBuffer(GL_UNIFORM_BUFFER, 0); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	state.canvas_texscreen_used = false; | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | void RasterizerCanvasGLES3::draw_generic_textured_rect(const Rect2 &p_rect, const Rect2 &p_src) { | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	glVertexAttrib4f(1, p_rect.pos.x, p_rect.pos.y, p_rect.size.x, p_rect.size.y); | 
					
						
							|  |  |  | 	glVertexAttrib4f(2, p_src.pos.x, p_src.pos.y, p_src.size.x, p_src.size.y); | 
					
						
							|  |  |  | 	glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerCanvasGLES3::initialize() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		//quad buffers
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		glGenBuffers(1, &data.canvas_quad_vertices); | 
					
						
							|  |  |  | 		glBindBuffer(GL_ARRAY_BUFFER, data.canvas_quad_vertices); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 		{ | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			const float qv[8] = { | 
					
						
							|  |  |  | 				0, 0, | 
					
						
							|  |  |  | 				0, 1, | 
					
						
							|  |  |  | 				1, 1, | 
					
						
							|  |  |  | 				1, 0 | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 			}; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 8, qv, GL_STATIC_DRAW); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind
 | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		glGenVertexArrays(1, &data.canvas_quad_array); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 		glBindVertexArray(data.canvas_quad_array); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		glBindBuffer(GL_ARRAY_BUFFER, data.canvas_quad_vertices); | 
					
						
							|  |  |  | 		glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 2, 0); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 		glEnableVertexAttribArray(0); | 
					
						
							|  |  |  | 		glBindVertexArray(0); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind
 | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-11-22 20:51:56 -03:00
										 |  |  | 	{ | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		glGenBuffers(1, &data.primitive_quad_buffer); | 
					
						
							|  |  |  | 		glBindBuffer(GL_ARRAY_BUFFER, data.primitive_quad_buffer); | 
					
						
							|  |  |  | 		glBufferData(GL_ARRAY_BUFFER, (2 + 2 + 4) * 4 * sizeof(float), NULL, GL_DYNAMIC_DRAW); //allocate max size
 | 
					
						
							|  |  |  | 		glBindBuffer(GL_ARRAY_BUFFER, 0); | 
					
						
							| 
									
										
										
										
											2016-11-22 20:51:56 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		for (int i = 0; i < 4; i++) { | 
					
						
							|  |  |  | 			glGenVertexArrays(1, &data.primitive_quad_buffer_arrays[i]); | 
					
						
							| 
									
										
										
										
											2016-11-22 20:51:56 -03:00
										 |  |  | 			glBindVertexArray(data.primitive_quad_buffer_arrays[i]); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			glBindBuffer(GL_ARRAY_BUFFER, data.primitive_quad_buffer); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			int uv_ofs = 0; | 
					
						
							|  |  |  | 			int color_ofs = 0; | 
					
						
							|  |  |  | 			int stride = 2 * 4; | 
					
						
							| 
									
										
										
										
											2016-11-22 20:51:56 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			if (i & 1) { //color
 | 
					
						
							|  |  |  | 				color_ofs = stride; | 
					
						
							|  |  |  | 				stride += 4 * 4; | 
					
						
							| 
									
										
										
										
											2016-11-22 20:51:56 -03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			if (i & 2) { //uv
 | 
					
						
							|  |  |  | 				uv_ofs = stride; | 
					
						
							|  |  |  | 				stride += 2 * 4; | 
					
						
							| 
									
										
										
										
											2016-11-22 20:51:56 -03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			glEnableVertexAttribArray(VS::ARRAY_VERTEX); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + 0); | 
					
						
							| 
									
										
										
										
											2016-11-22 20:51:56 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			if (i & 1) { | 
					
						
							| 
									
										
										
										
											2016-11-22 20:51:56 -03:00
										 |  |  | 				glEnableVertexAttribArray(VS::ARRAY_COLOR); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + color_ofs); | 
					
						
							| 
									
										
										
										
											2016-11-22 20:51:56 -03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			if (i & 2) { | 
					
						
							| 
									
										
										
										
											2016-11-22 20:51:56 -03:00
										 |  |  | 				glEnableVertexAttribArray(VS::ARRAY_TEX_UV); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + uv_ofs); | 
					
						
							| 
									
										
										
										
											2016-11-22 20:51:56 -03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			glBindVertexArray(0); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	store_transform(Transform(), state.canvas_item_ubo_data.projection_matrix); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	glGenBuffers(1, &state.canvas_item_ubo); | 
					
						
							|  |  |  | 	glBindBuffer(GL_UNIFORM_BUFFER, state.canvas_item_ubo); | 
					
						
							|  |  |  | 	glBufferData(GL_UNIFORM_BUFFER, sizeof(CanvasItemUBO), &state.canvas_item_ubo_data, GL_DYNAMIC_DRAW); | 
					
						
							|  |  |  | 	glBindBuffer(GL_UNIFORM_BUFFER, 0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	state.canvas_shader.init(); | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 	state.canvas_shader.set_base_material_tex_index(1); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 	state.canvas_shadow_shader.init(); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_RGBA_SHADOWS, storage->config.use_rgba_2d_shadows); | 
					
						
							|  |  |  | 	state.canvas_shadow_shader.set_conditional(CanvasShadowShaderGLES3::USE_RGBA_SHADOWS, storage->config.use_rgba_2d_shadows); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerCanvasGLES3::finalize() { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	glDeleteBuffers(1, &data.canvas_quad_vertices); | 
					
						
							|  |  |  | 	glDeleteVertexArrays(1, &data.canvas_quad_array); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | RasterizerCanvasGLES3::RasterizerCanvasGLES3() { | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | } |