| 
									
										
										
										
											2017-03-05 15:47:28 +01:00
										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  line_builder.cpp                                                     */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                    http://www.godotengine.org                         */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | #include "line_builder.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | //----------------------------------------------------------------------------
 | 
					
						
							|  |  |  | // Util
 | 
					
						
							|  |  |  | //----------------------------------------------------------------------------
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | enum SegmentIntersectionResult { | 
					
						
							|  |  |  | 	SEGMENT_PARALLEL = 0, | 
					
						
							|  |  |  | 	SEGMENT_NO_INTERSECT = 1, | 
					
						
							|  |  |  | 	SEGMENT_INTERSECT = 2 | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static SegmentIntersectionResult segment_intersection( | 
					
						
							|  |  |  | 		Vector2 a, Vector2 b, Vector2 c, Vector2 d, | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		Vector2 *out_intersection) { | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 	// http://paulbourke.net/geometry/pointlineplane/ <-- Good stuff
 | 
					
						
							|  |  |  | 	Vector2 cd = d - c; | 
					
						
							|  |  |  | 	Vector2 ab = b - a; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	float div = cd.y * ab.x - cd.x * ab.y; | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	if (Math::abs(div) > 0.001f) { | 
					
						
							|  |  |  | 		float ua = (cd.x * (a.y - c.y) - cd.y * (a.x - c.x)) / div; | 
					
						
							|  |  |  | 		float ub = (ab.x * (a.y - c.y) - ab.y * (a.x - c.x)) / div; | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 		*out_intersection = a + ua * ab; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		if (ua >= 0.f && ua <= 1.f && | 
					
						
							|  |  |  | 				ub >= 0.f && ub <= 1.f) | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 			return SEGMENT_INTERSECT; | 
					
						
							|  |  |  | 		return SEGMENT_NO_INTERSECT; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return SEGMENT_PARALLEL; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // TODO I'm pretty sure there is an even faster way to swap things
 | 
					
						
							|  |  |  | template <typename T> | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | static inline void swap(T &a, T &b) { | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 	T tmp = a; | 
					
						
							|  |  |  | 	a = b; | 
					
						
							|  |  |  | 	b = tmp; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | static float calculate_total_distance(const Vector<Vector2> &points) { | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 	float d = 0.f; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	for (int i = 1; i < points.size(); ++i) { | 
					
						
							|  |  |  | 		d += points[i].distance_to(points[i - 1]); | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 	} | 
					
						
							|  |  |  | 	return d; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | static inline Vector2 rotate90(const Vector2 &v) { | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 	// Note: the 2D referential is X-right, Y-down
 | 
					
						
							|  |  |  | 	return Vector2(v.y, -v.x); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | static inline Vector2 interpolate(const Rect2 &r, const Vector2 &v) { | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 	return Vector2( | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			Math::lerp(r.get_pos().x, r.get_pos().x + r.get_size().x, v.x), | 
					
						
							|  |  |  | 			Math::lerp(r.get_pos().y, r.get_pos().y + r.get_size().y, v.y)); | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | //----------------------------------------------------------------------------
 | 
					
						
							|  |  |  | // LineBuilder
 | 
					
						
							|  |  |  | //----------------------------------------------------------------------------
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | LineBuilder::LineBuilder() { | 
					
						
							|  |  |  | 	joint_mode = LINE_JOINT_SHARP; | 
					
						
							|  |  |  | 	width = 10; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	default_color = Color(0.4, 0.5, 1); | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 	gradient = NULL; | 
					
						
							|  |  |  | 	sharp_limit = 2.f; | 
					
						
							|  |  |  | 	round_precision = 8; | 
					
						
							|  |  |  | 	begin_cap_mode = LINE_CAP_NONE; | 
					
						
							|  |  |  | 	end_cap_mode = LINE_CAP_NONE; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_interpolate_color = false; | 
					
						
							|  |  |  | 	_last_index[0] = 0; | 
					
						
							|  |  |  | 	_last_index[1] = 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void LineBuilder::clear_output() { | 
					
						
							|  |  |  | 	vertices.clear(); | 
					
						
							|  |  |  | 	colors.clear(); | 
					
						
							|  |  |  | 	indices.clear(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void LineBuilder::build() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Need at least 2 points to draw a line
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	if (points.size() < 2) { | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 		clear_output(); | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	const float hw = width / 2.f; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	const float hw_sq = hw * hw; | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 	const float sharp_limit_sq = sharp_limit * sharp_limit; | 
					
						
							|  |  |  | 	const int len = points.size(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Initial values
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector2 pos0 = points[0]; | 
					
						
							|  |  |  | 	Vector2 pos1 = points[1]; | 
					
						
							|  |  |  | 	Vector2 f0 = (pos1 - pos0).normalized(); | 
					
						
							|  |  |  | 	Vector2 u0 = rotate90(f0); | 
					
						
							|  |  |  | 	Vector2 pos_up0 = pos0 + u0 * hw; | 
					
						
							|  |  |  | 	Vector2 pos_down0 = pos0 - u0 * hw; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Color color0; | 
					
						
							|  |  |  | 	Color color1; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	float current_distance0 = 0.f; | 
					
						
							|  |  |  | 	float current_distance1 = 0.f; | 
					
						
							|  |  |  | 	float total_distance; | 
					
						
							|  |  |  | 	_interpolate_color = gradient != NULL; | 
					
						
							|  |  |  | 	bool distance_required = _interpolate_color || texture_mode == LINE_TEXTURE_TILE; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	if (distance_required) | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 		total_distance = calculate_total_distance(points); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	if (_interpolate_color) | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 		color0 = gradient->get_color(0); | 
					
						
							|  |  |  | 	else | 
					
						
							|  |  |  | 		colors.push_back(default_color); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	float uvx0 = 0.f; | 
					
						
							|  |  |  | 	float uvx1 = 0.f; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Begin cap
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	if (begin_cap_mode == LINE_CAP_BOX) { | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 		// Push back first vertices a little bit
 | 
					
						
							|  |  |  | 		pos_up0 -= f0 * hw; | 
					
						
							|  |  |  | 		pos_down0 -= f0 * hw; | 
					
						
							|  |  |  | 		// The line's outer length will be a little higher due to begin and end caps
 | 
					
						
							|  |  |  | 		total_distance += width; | 
					
						
							|  |  |  | 		current_distance0 += hw; | 
					
						
							|  |  |  | 		current_distance1 = current_distance0; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	} else if (begin_cap_mode == LINE_CAP_ROUND) { | 
					
						
							|  |  |  | 		if (texture_mode == LINE_TEXTURE_TILE) { | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 			uvx0 = 0.5f; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		new_arc(pos0, pos_up0 - pos0, -Math_PI, color0, Rect2(0.f, 0.f, 1.f, 1.f)); | 
					
						
							|  |  |  | 		total_distance += width; | 
					
						
							|  |  |  | 		current_distance0 += hw; | 
					
						
							|  |  |  | 		current_distance1 = current_distance0; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	strip_begin(pos_up0, pos_down0, color0, uvx0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//  pos_up0 ------------- pos_up1 --------------------
 | 
					
						
							|  |  |  | 	//     |                     |
 | 
					
						
							|  |  |  | 	//   pos0 - - - - - - - - - pos1 - - - - - - - - - pos2
 | 
					
						
							|  |  |  | 	//     |                     |
 | 
					
						
							|  |  |  | 	// pos_down0 ------------ pos_down1 ------------------
 | 
					
						
							|  |  |  | 	//
 | 
					
						
							|  |  |  | 	//   i-1                     i                      i+1
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// http://labs.hyperandroid.com/tag/opengl-lines
 | 
					
						
							|  |  |  | 	// (not the same implementation but visuals help a lot)
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// For each additional segment
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	for (int i = 1; i < len - 1; ++i) { | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		pos1 = points[i]; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		Vector2 pos2 = points[i + 1]; | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		Vector2 f1 = (pos2 - pos1).normalized(); | 
					
						
							|  |  |  | 		Vector2 u1 = rotate90(f1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// Determine joint orientation
 | 
					
						
							|  |  |  | 		const float dp = u0.dot(f1); | 
					
						
							|  |  |  | 		const Orientation orientation = (dp > 0.f ? UP : DOWN); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector2 inner_normal0, inner_normal1; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		if (orientation == UP) { | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 			inner_normal0 = u0 * hw; | 
					
						
							|  |  |  | 			inner_normal1 = u1 * hw; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		} else { | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 			inner_normal0 = -u0 * hw; | 
					
						
							|  |  |  | 			inner_normal1 = -u1 * hw; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// ---------------------------
 | 
					
						
							|  |  |  | 		//                        /
 | 
					
						
							|  |  |  | 		// 0                     /    1
 | 
					
						
							|  |  |  | 		//                      /          /
 | 
					
						
							|  |  |  | 		// --------------------x------    /
 | 
					
						
							|  |  |  | 		//                    /          /    (here shown with orientation == DOWN)
 | 
					
						
							|  |  |  | 		//                   /          /
 | 
					
						
							|  |  |  | 		//                  /          /
 | 
					
						
							|  |  |  | 		//                 /          /
 | 
					
						
							|  |  |  | 		//                     2     /
 | 
					
						
							|  |  |  | 		//                          /
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// Find inner intersection at the joint
 | 
					
						
							|  |  |  | 		Vector2 corner_pos_in, corner_pos_out; | 
					
						
							|  |  |  | 		SegmentIntersectionResult intersection_result = segment_intersection( | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				pos0 + inner_normal0, pos1 + inner_normal0, | 
					
						
							|  |  |  | 				pos1 + inner_normal1, pos2 + inner_normal1, | 
					
						
							|  |  |  | 				&corner_pos_in); | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		if (intersection_result == SEGMENT_INTERSECT) | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 			// Inner parts of the segments intersect
 | 
					
						
							|  |  |  | 			corner_pos_out = 2.f * pos1 - corner_pos_in; | 
					
						
							|  |  |  | 		else { | 
					
						
							|  |  |  | 			// No intersection, segments are either parallel or too sharp
 | 
					
						
							|  |  |  | 			corner_pos_in = pos1 + inner_normal0; | 
					
						
							|  |  |  | 			corner_pos_out = pos1 - inner_normal0; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector2 corner_pos_up, corner_pos_down; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		if (orientation == UP) { | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 			corner_pos_up = corner_pos_in; | 
					
						
							|  |  |  | 			corner_pos_down = corner_pos_out; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		} else { | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 			corner_pos_up = corner_pos_out; | 
					
						
							|  |  |  | 			corner_pos_down = corner_pos_in; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		LineJointMode current_joint_mode = joint_mode; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector2 pos_up1, pos_down1; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		if (intersection_result == SEGMENT_INTERSECT) { | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 			// Fallback on bevel if sharp angle is too high (because it would produce very long miters)
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			if (current_joint_mode == LINE_JOINT_SHARP && corner_pos_out.distance_squared_to(pos1) / hw_sq > sharp_limit_sq) { | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 				current_joint_mode = LINE_JOINT_BEVEL; | 
					
						
							|  |  |  | 			} | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			if (current_joint_mode == LINE_JOINT_SHARP) { | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 				// In this case, we won't create joint geometry,
 | 
					
						
							|  |  |  | 				// The previous and next line quads will directly share an edge.
 | 
					
						
							|  |  |  | 				pos_up1 = corner_pos_up; | 
					
						
							|  |  |  | 				pos_down1 = corner_pos_down; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			} else { | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 				// Bevel or round
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				if (orientation == UP) { | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 					pos_up1 = corner_pos_up; | 
					
						
							|  |  |  | 					pos_down1 = pos1 - u0 * hw; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				} else { | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 					pos_up1 = pos1 + u0 * hw; | 
					
						
							|  |  |  | 					pos_down1 = corner_pos_down; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		} else { | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 			// No intersection: fallback
 | 
					
						
							|  |  |  | 			pos_up1 = corner_pos_up; | 
					
						
							|  |  |  | 			pos_down1 = corner_pos_down; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// Add current line body quad
 | 
					
						
							|  |  |  | 		// Triangles are clockwise
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		if (distance_required) { | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 			current_distance1 += pos0.distance_to(pos1); | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		if (_interpolate_color) { | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 			color1 = gradient->get_color_at_offset(current_distance1 / total_distance); | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		if (texture_mode == LINE_TEXTURE_TILE) { | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 			uvx0 = current_distance0 / width; | 
					
						
							|  |  |  | 			uvx1 = current_distance1 / width; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		strip_add_quad(pos_up1, pos_down1, color1, uvx1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// Swap vars for use in the next line
 | 
					
						
							|  |  |  | 		color0 = color1; | 
					
						
							|  |  |  | 		u0 = u1; | 
					
						
							|  |  |  | 		f0 = f1; | 
					
						
							|  |  |  | 		pos0 = pos1; | 
					
						
							|  |  |  | 		current_distance0 = current_distance1; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		if (intersection_result == SEGMENT_INTERSECT) { | 
					
						
							|  |  |  | 			if (current_joint_mode == LINE_JOINT_SHARP) { | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 				pos_up0 = pos_up1; | 
					
						
							|  |  |  | 				pos_down0 = pos_down1; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			} else { | 
					
						
							|  |  |  | 				if (orientation == UP) { | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 					pos_up0 = corner_pos_up; | 
					
						
							|  |  |  | 					pos_down0 = pos1 - u1 * hw; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				} else { | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 					pos_up0 = pos1 + u1 * hw; | 
					
						
							|  |  |  | 					pos_down0 = corner_pos_down; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		} else { | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 			pos_up0 = pos1 + u1 * hw; | 
					
						
							|  |  |  | 			pos_down0 = pos1 - u1 * hw; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		// From this point, bu0 and bd0 concern the next segment
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// Add joint geometry
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		if (current_joint_mode != LINE_JOINT_SHARP) { | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			// ________________ cbegin
 | 
					
						
							|  |  |  | 			//               / \ | 
					
						
							|  |  |  | 			//              /   \ | 
					
						
							|  |  |  | 			// ____________/_ _ _\ cend
 | 
					
						
							|  |  |  | 			//             |     |
 | 
					
						
							|  |  |  | 			//             |     |
 | 
					
						
							|  |  |  | 			//             |     |
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Vector2 cbegin, cend; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			if (orientation == UP) { | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 				cbegin = pos_down1; | 
					
						
							|  |  |  | 				cend = pos_down0; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			} else { | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 				cbegin = pos_up1; | 
					
						
							|  |  |  | 				cend = pos_up0; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			if (current_joint_mode == LINE_JOINT_BEVEL) { | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 				strip_add_tri(cend, orientation); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			} else if (current_joint_mode == LINE_JOINT_ROUND) { | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 				Vector2 vbegin = cbegin - pos1; | 
					
						
							|  |  |  | 				Vector2 vend = cend - pos1; | 
					
						
							|  |  |  | 				strip_add_arc(pos1, vend.angle_to(vbegin), orientation); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			if (intersection_result != SEGMENT_INTERSECT) | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 				// In this case the joint is too fucked up to be re-used,
 | 
					
						
							|  |  |  | 				// start again the strip with fallback points
 | 
					
						
							|  |  |  | 				strip_begin(pos_up0, pos_down0, color1, uvx1); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Last (or only) segment
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	pos1 = points[points.size() - 1]; | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	Vector2 pos_up1 = pos1 + u0 * hw; | 
					
						
							|  |  |  | 	Vector2 pos_down1 = pos1 - u0 * hw; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// End cap (box)
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	if (end_cap_mode == LINE_CAP_BOX) { | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 		pos_up1 += f0 * hw; | 
					
						
							|  |  |  | 		pos_down1 += f0 * hw; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	if (distance_required) { | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 		current_distance1 += pos0.distance_to(pos1); | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	if (_interpolate_color) { | 
					
						
							|  |  |  | 		color1 = gradient->get_color(gradient->get_points_count() - 1); | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	if (texture_mode == LINE_TEXTURE_TILE) { | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 		uvx1 = current_distance1 / width; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	strip_add_quad(pos_up1, pos_down1, color1, uvx1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// End cap (round)
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	if (end_cap_mode == LINE_CAP_ROUND) { | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 		// Note: color is not used in case we don't interpolate...
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		Color color = _interpolate_color ? gradient->get_color(gradient->get_points_count() - 1) : Color(0, 0, 0); | 
					
						
							|  |  |  | 		new_arc(pos1, pos_up1 - pos1, Math_PI, color, Rect2(uvx1 - 0.5f, 0.f, 1.f, 1.f)); | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void LineBuilder::strip_begin(Vector2 up, Vector2 down, Color color, float uvx) { | 
					
						
							|  |  |  | 	int vi = vertices.size(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	vertices.push_back(up); | 
					
						
							|  |  |  | 	vertices.push_back(down); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	if (_interpolate_color) { | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 		colors.push_back(color); | 
					
						
							|  |  |  | 		colors.push_back(color); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	if (texture_mode != LINE_TEXTURE_NONE) { | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 		uvs.push_back(Vector2(uvx, 0.f)); | 
					
						
							|  |  |  | 		uvs.push_back(Vector2(uvx, 1.f)); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_last_index[UP] = vi; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	_last_index[DOWN] = vi + 1; | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void LineBuilder::strip_new_quad(Vector2 up, Vector2 down, Color color, float uvx) { | 
					
						
							|  |  |  | 	int vi = vertices.size(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	vertices.push_back(vertices[_last_index[UP]]); | 
					
						
							|  |  |  | 	vertices.push_back(vertices[_last_index[DOWN]]); | 
					
						
							|  |  |  | 	vertices.push_back(up); | 
					
						
							|  |  |  | 	vertices.push_back(down); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	if (_interpolate_color) { | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 		colors.push_back(color); | 
					
						
							|  |  |  | 		colors.push_back(color); | 
					
						
							|  |  |  | 		colors.push_back(color); | 
					
						
							|  |  |  | 		colors.push_back(color); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	if (texture_mode != LINE_TEXTURE_NONE) { | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 		uvs.push_back(uvs[_last_index[UP]]); | 
					
						
							|  |  |  | 		uvs.push_back(uvs[_last_index[DOWN]]); | 
					
						
							|  |  |  | 		uvs.push_back(Vector2(uvx, UP)); | 
					
						
							|  |  |  | 		uvs.push_back(Vector2(uvx, DOWN)); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	indices.push_back(vi); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	indices.push_back(vi + 3); | 
					
						
							|  |  |  | 	indices.push_back(vi + 1); | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 	indices.push_back(vi); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	indices.push_back(vi + 2); | 
					
						
							|  |  |  | 	indices.push_back(vi + 3); | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	_last_index[UP] = vi + 2; | 
					
						
							|  |  |  | 	_last_index[DOWN] = vi + 3; | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void LineBuilder::strip_add_quad(Vector2 up, Vector2 down, Color color, float uvx) { | 
					
						
							|  |  |  | 	int vi = vertices.size(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	vertices.push_back(up); | 
					
						
							|  |  |  | 	vertices.push_back(down); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	if (_interpolate_color) { | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 		colors.push_back(color); | 
					
						
							|  |  |  | 		colors.push_back(color); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	if (texture_mode != LINE_TEXTURE_NONE) { | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 		uvs.push_back(Vector2(uvx, 0.f)); | 
					
						
							|  |  |  | 		uvs.push_back(Vector2(uvx, 1.f)); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	indices.push_back(_last_index[UP]); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	indices.push_back(vi + 1); | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 	indices.push_back(_last_index[DOWN]); | 
					
						
							|  |  |  | 	indices.push_back(_last_index[UP]); | 
					
						
							|  |  |  | 	indices.push_back(vi); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	indices.push_back(vi + 1); | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	_last_index[UP] = vi; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	_last_index[DOWN] = vi + 1; | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void LineBuilder::strip_add_tri(Vector2 up, Orientation orientation) { | 
					
						
							|  |  |  | 	int vi = vertices.size(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	vertices.push_back(up); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	if (_interpolate_color) { | 
					
						
							|  |  |  | 		colors.push_back(colors[colors.size() - 1]); | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Orientation opposite_orientation = orientation == UP ? DOWN : UP; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	if (texture_mode != LINE_TEXTURE_NONE) { | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 		// UVs are just one slice of the texture all along
 | 
					
						
							|  |  |  | 		// (otherwise we can't share the bottom vertice)
 | 
					
						
							|  |  |  | 		uvs.push_back(uvs[_last_index[opposite_orientation]]); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	indices.push_back(_last_index[opposite_orientation]); | 
					
						
							|  |  |  | 	indices.push_back(vi); | 
					
						
							|  |  |  | 	indices.push_back(_last_index[orientation]); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_last_index[opposite_orientation] = vi; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void LineBuilder::strip_add_arc(Vector2 center, float angle_delta, Orientation orientation) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Take the two last vertices and extrude an arc made of triangles
 | 
					
						
							|  |  |  | 	// that all share one of the initial vertices
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Orientation opposite_orientation = orientation == UP ? DOWN : UP; | 
					
						
							|  |  |  | 	Vector2 vbegin = vertices[_last_index[opposite_orientation]] - center; | 
					
						
							|  |  |  | 	float radius = vbegin.length(); | 
					
						
							|  |  |  | 	float angle_step = Math_PI / static_cast<float>(round_precision); | 
					
						
							|  |  |  | 	float steps = Math::abs(angle_delta) / angle_step; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	if (angle_delta < 0.f) | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 		angle_step = -angle_step; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	float t = vbegin.angle_to(Vector2(1, 0)); | 
					
						
							|  |  |  | 	float end_angle = t + angle_delta; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	Vector2 rpos(0, 0); | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	// Arc vertices
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	for (int ti = 0; ti < steps; ++ti, t += angle_step) { | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 		rpos = center + Vector2(Math::cos(t), Math::sin(t)) * radius; | 
					
						
							|  |  |  | 		strip_add_tri(rpos, orientation); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Last arc vertice
 | 
					
						
							|  |  |  | 	rpos = center + Vector2(Math::cos(end_angle), Math::sin(end_angle)) * radius; | 
					
						
							|  |  |  | 	strip_add_tri(rpos, orientation); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void LineBuilder::new_arc(Vector2 center, Vector2 vbegin, float angle_delta, Color color, Rect2 uv_rect) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Make a standalone arc that doesn't use existing vertices,
 | 
					
						
							| 
									
										
										
										
											2017-03-24 21:45:31 +01:00
										 |  |  | 	// with undistorted UVs from within a square section
 | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	float radius = vbegin.length(); | 
					
						
							|  |  |  | 	float angle_step = Math_PI / static_cast<float>(round_precision); | 
					
						
							|  |  |  | 	float steps = Math::abs(angle_delta) / angle_step; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	if (angle_delta < 0.f) | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 		angle_step = -angle_step; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	float t = vbegin.angle_to(Vector2(1, 0)); | 
					
						
							|  |  |  | 	float end_angle = t + angle_delta; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	Vector2 rpos(0, 0); | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 	float tt_begin = -Math_PI / 2.f; | 
					
						
							|  |  |  | 	float tt = tt_begin; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Center vertice
 | 
					
						
							|  |  |  | 	int vi = vertices.size(); | 
					
						
							|  |  |  | 	vertices.push_back(center); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	if (_interpolate_color) | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 		colors.push_back(color); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	if (texture_mode != LINE_TEXTURE_NONE) | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 		uvs.push_back(interpolate(uv_rect, Vector2(0.5f, 0.5f))); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Arc vertices
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	for (int ti = 0; ti < steps; ++ti, t += angle_step) { | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 		Vector2 sc = Vector2(Math::cos(t), Math::sin(t)); | 
					
						
							|  |  |  | 		rpos = center + sc * radius; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		vertices.push_back(rpos); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		if (_interpolate_color) | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 			colors.push_back(color); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		if (texture_mode != LINE_TEXTURE_NONE) { | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 			Vector2 tsc = Vector2(Math::cos(tt), Math::sin(tt)); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			uvs.push_back(interpolate(uv_rect, 0.5f * (tsc + Vector2(1.f, 1.f)))); | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 			tt += angle_step; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Last arc vertice
 | 
					
						
							|  |  |  | 	Vector2 sc = Vector2(Math::cos(end_angle), Math::sin(end_angle)); | 
					
						
							|  |  |  | 	rpos = center + sc * radius; | 
					
						
							|  |  |  | 	vertices.push_back(rpos); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	if (_interpolate_color) | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 		colors.push_back(color); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	if (texture_mode != LINE_TEXTURE_NONE) { | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 		tt = tt_begin + angle_delta; | 
					
						
							|  |  |  | 		Vector2 tsc = Vector2(Math::cos(tt), Math::sin(tt)); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		uvs.push_back(interpolate(uv_rect, 0.5f * (tsc + Vector2(1.f, 1.f)))); | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Make up triangles
 | 
					
						
							|  |  |  | 	int vi0 = vi; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	for (int ti = 0; ti < steps; ++ti) { | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 		indices.push_back(vi0); | 
					
						
							|  |  |  | 		indices.push_back(++vi); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		indices.push_back(vi + 1); | 
					
						
							| 
									
										
										
										
											2016-12-09 02:52:40 +01:00
										 |  |  | 	} | 
					
						
							|  |  |  | } |