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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  visual_server_callbacks.h                                            */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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											2021-02-04 10:43:08 +00:00
										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | 
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							|  |  |  | #ifndef VISUAL_SERVER_CALLBACKS_H
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							|  |  |  | #define VISUAL_SERVER_CALLBACKS_H
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							|  |  |  | 
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							|  |  |  | #include "core/local_vector.h"
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							|  |  |  | #include "core/object_id.h"
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							|  |  |  | #include "core/os/mutex.h"
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							|  |  |  | 
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							|  |  |  | class VisualServerCallbacks { | 
					
						
							|  |  |  | public: | 
					
						
							|  |  |  | 	enum CallbackType { | 
					
						
							|  |  |  | 		CALLBACK_NOTIFICATION_ENTER_GAMEPLAY, | 
					
						
							|  |  |  | 		CALLBACK_NOTIFICATION_EXIT_GAMEPLAY, | 
					
						
							|  |  |  | 		CALLBACK_SIGNAL_ENTER_GAMEPLAY, | 
					
						
							|  |  |  | 		CALLBACK_SIGNAL_EXIT_GAMEPLAY, | 
					
						
							|  |  |  | 	}; | 
					
						
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							|  |  |  | 	struct Message { | 
					
						
							|  |  |  | 		CallbackType type; | 
					
						
							|  |  |  | 		ObjectID object_id; | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
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							|  |  |  | 	void lock(); | 
					
						
							|  |  |  | 	void unlock(); | 
					
						
							|  |  |  | 	void flush(); | 
					
						
							|  |  |  | 
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							|  |  |  | 	void push_message(const Message &p_message) { messages.push_back(p_message); } | 
					
						
							|  |  |  | 	int32_t get_num_messages() const { return messages.size(); } | 
					
						
							|  |  |  | 	const Message &get_message(int p_index) const { return messages[p_index]; } | 
					
						
							|  |  |  | 	void clear() { messages.clear(); } | 
					
						
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							|  |  |  | private: | 
					
						
							|  |  |  | 	LocalVector<Message, int32_t> messages; | 
					
						
							|  |  |  | 	Mutex mutex; | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | #endif // VISUAL_SERVER_CALLBACKS_H
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