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								using GodotTools.Core;
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								using System;
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								using DotNet.Globbing;
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								using Microsoft.Build.Construction;
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								namespace GodotTools.ProjectEditor
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								{
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								    public static class ProjectExtensions
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								    {
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								        public static bool HasItem(this ProjectRootElement root, string itemType, string include)
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								        {
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								            GlobOptions globOptions = new GlobOptions();
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								            globOptions.Evaluation.CaseInsensitive = false;
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								            string normalizedInclude = include.NormalizePath();
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								            foreach (var itemGroup in root.ItemGroups)
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								            {
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								                if (itemGroup.Condition.Length != 0)
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								                    continue;
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								                foreach (var item in itemGroup.Items)
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								                {
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								                    if (item.ItemType != itemType)
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								                        continue;
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								                    var glob = Glob.Parse(item.Include.NormalizePath(), globOptions);
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								                    if (glob.IsMatch(normalizedInclude))
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								                    {
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								                        return true;
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								                    }
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								                }
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								            }
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								            return false;
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								        }
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								        public static bool AddItemChecked(this ProjectRootElement root, string itemType, string include)
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								        {
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								            if (!root.HasItem(itemType, include))
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								            {
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								                root.AddItem(itemType, include);
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								                return true;
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								            }
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								            return false;
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								        }
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								        public static Guid GetGuid(this ProjectRootElement root)
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								        {
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								            foreach (var property in root.Properties)
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								            {
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								                if (property.Name == "ProjectGuid")
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								                    return Guid.Parse(property.Value);
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								            }
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								            return Guid.Empty;
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								        }
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								    }
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								}
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