| 
									
										
										
										
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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  skeleton_ik.cpp                                                      */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
											2019-01-01 12:53:14 +01:00
										 |  |  | /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */ | 
					
						
							| 
									
										
										
										
											2017-10-03 18:49:32 +02:00
										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /**
 | 
					
						
							|  |  |  |  * @author AndreaCatania | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include "skeleton_ik.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | #ifndef _3D_DISABLED
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | FabrikInverseKinematic::ChainItem *FabrikInverseKinematic::ChainItem::find_child(const BoneId p_bone_id) { | 
					
						
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										 |  |  | 	for (int i = children.size() - 1; 0 <= i; --i) { | 
					
						
							|  |  |  | 		if (p_bone_id == children[i].bone) { | 
					
						
							|  |  |  | 			return &children.write[i]; | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return NULL; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | FabrikInverseKinematic::ChainItem *FabrikInverseKinematic::ChainItem::add_child(const BoneId p_bone_id) { | 
					
						
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										 |  |  | 	const int infant_child_id = children.size(); | 
					
						
							|  |  |  | 	children.resize(infant_child_id + 1); | 
					
						
							|  |  |  | 	children.write[infant_child_id].bone = p_bone_id; | 
					
						
							|  |  |  | 	children.write[infant_child_id].parent_item = this; | 
					
						
							|  |  |  | 	return &children.write[infant_child_id]; | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /// Build a chain that starts from the root to tip
 | 
					
						
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										 |  |  | bool FabrikInverseKinematic::build_chain(Task *p_task, bool p_force_simple_chain) { | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	ERR_FAIL_COND_V(-1 == p_task->root_bone, false); | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	Chain &chain(p_task->chain); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	chain.tips.resize(p_task->end_effectors.size()); | 
					
						
							|  |  |  | 	chain.chain_root.bone = p_task->root_bone; | 
					
						
							|  |  |  | 	chain.chain_root.initial_transform = p_task->skeleton->get_bone_global_pose(chain.chain_root.bone); | 
					
						
							|  |  |  | 	chain.chain_root.current_pos = chain.chain_root.initial_transform.origin; | 
					
						
							|  |  |  | 	chain.chain_root.pb = p_task->skeleton->get_physical_bone(chain.chain_root.bone); | 
					
						
							|  |  |  | 	chain.middle_chain_item = NULL; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Holds all IDs that are composing a single chain in reverse order
 | 
					
						
							|  |  |  | 	Vector<BoneId> chain_ids; | 
					
						
							|  |  |  | 	// This is used to know the chain size
 | 
					
						
							|  |  |  | 	int sub_chain_size; | 
					
						
							|  |  |  | 	// Resize only one time in order to fit all joints for performance reason
 | 
					
						
							|  |  |  | 	chain_ids.resize(p_task->skeleton->get_bone_count()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int x = p_task->end_effectors.size() - 1; 0 <= x; --x) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		const EndEffector *ee(&p_task->end_effectors[x]); | 
					
						
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										 |  |  | 		ERR_FAIL_COND_V(p_task->root_bone >= ee->tip_bone, false); | 
					
						
							|  |  |  | 		ERR_FAIL_INDEX_V(ee->tip_bone, p_task->skeleton->get_bone_count(), false); | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 		sub_chain_size = 0; | 
					
						
							|  |  |  | 		// Picks all IDs that composing a single chain in reverse order (except the root)
 | 
					
						
							|  |  |  | 		BoneId chain_sub_tip(ee->tip_bone); | 
					
						
							|  |  |  | 		while (chain_sub_tip > p_task->root_bone) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			chain_ids.write[sub_chain_size++] = chain_sub_tip; | 
					
						
							|  |  |  | 			chain_sub_tip = p_task->skeleton->get_bone_parent(chain_sub_tip); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		BoneId middle_chain_item_id = (((float)sub_chain_size) * 0.5); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// Build chain by reading chain ids in reverse order
 | 
					
						
							|  |  |  | 		// For each chain item id will be created a ChainItem if doesn't exists
 | 
					
						
							|  |  |  | 		ChainItem *sub_chain(&chain.chain_root); | 
					
						
							|  |  |  | 		for (int i = sub_chain_size - 1; 0 <= i; --i) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			ChainItem *child_ci(sub_chain->find_child(chain_ids[i])); | 
					
						
							|  |  |  | 			if (!child_ci) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				child_ci = sub_chain->add_child(chain_ids[i]); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				child_ci->pb = p_task->skeleton->get_physical_bone(child_ci->bone); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				child_ci->initial_transform = p_task->skeleton->get_bone_global_pose(child_ci->bone); | 
					
						
							|  |  |  | 				child_ci->current_pos = child_ci->initial_transform.origin; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (child_ci->parent_item) { | 
					
						
							|  |  |  | 					child_ci->length = (child_ci->current_pos - child_ci->parent_item->current_pos).length(); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			sub_chain = child_ci; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (middle_chain_item_id == i) { | 
					
						
							|  |  |  | 				chain.middle_chain_item = child_ci; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (!middle_chain_item_id) | 
					
						
							|  |  |  | 			chain.middle_chain_item = NULL; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// Initialize current tip
 | 
					
						
							|  |  |  | 		chain.tips.write[x].chain_item = sub_chain; | 
					
						
							|  |  |  | 		chain.tips.write[x].end_effector = ee; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (p_force_simple_chain) { | 
					
						
							|  |  |  | 			// NOTE:
 | 
					
						
							|  |  |  | 			//	This is an "hack" that force to create only one tip per chain since the solver of multi tip (end effector)
 | 
					
						
							|  |  |  | 			//	is not yet created.
 | 
					
						
							|  |  |  | 			//	Remove this code when this is done
 | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	return true; | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void FabrikInverseKinematic::update_chain(const Skeleton *p_sk, ChainItem *p_chain_item) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!p_chain_item) | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	p_chain_item->initial_transform = p_sk->get_bone_global_pose(p_chain_item->bone); | 
					
						
							|  |  |  | 	p_chain_item->current_pos = p_chain_item->initial_transform.origin; | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	for (int i = p_chain_item->children.size() - 1; 0 <= i; --i) { | 
					
						
							|  |  |  | 		update_chain(p_sk, &p_chain_item->children.write[i]); | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void FabrikInverseKinematic::solve_simple(Task *p_task, bool p_solve_magnet) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	real_t distance_to_goal(1e4); | 
					
						
							|  |  |  | 	real_t previous_distance_to_goal(0); | 
					
						
							|  |  |  | 	int can_solve(p_task->max_iterations); | 
					
						
							|  |  |  | 	while (distance_to_goal > p_task->min_distance && Math::abs(previous_distance_to_goal - distance_to_goal) > 0.005 && can_solve) { | 
					
						
							|  |  |  | 		previous_distance_to_goal = distance_to_goal; | 
					
						
							|  |  |  | 		--can_solve; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		solve_simple_backwards(p_task->chain, p_solve_magnet); | 
					
						
							|  |  |  | 		solve_simple_forwards(p_task->chain, p_solve_magnet); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		distance_to_goal = (p_task->chain.tips[0].chain_item->current_pos - p_task->chain.tips[0].end_effector->goal_transform.origin).length(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void FabrikInverseKinematic::solve_simple_backwards(Chain &r_chain, bool p_solve_magnet) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_solve_magnet && !r_chain.middle_chain_item) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector3 goal; | 
					
						
							|  |  |  | 	ChainItem *sub_chain_tip; | 
					
						
							|  |  |  | 	if (p_solve_magnet) { | 
					
						
							|  |  |  | 		goal = r_chain.magnet_position; | 
					
						
							|  |  |  | 		sub_chain_tip = r_chain.middle_chain_item; | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		goal = r_chain.tips[0].end_effector->goal_transform.origin; | 
					
						
							|  |  |  | 		sub_chain_tip = r_chain.tips[0].chain_item; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	while (sub_chain_tip) { | 
					
						
							|  |  |  | 		sub_chain_tip->current_pos = goal; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (sub_chain_tip->parent_item) { | 
					
						
							|  |  |  | 			// Not yet in the chain root
 | 
					
						
							|  |  |  | 			// So calculate next goal location
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			const Vector3 look_parent((sub_chain_tip->parent_item->current_pos - sub_chain_tip->current_pos).normalized()); | 
					
						
							|  |  |  | 			goal = sub_chain_tip->current_pos + (look_parent * sub_chain_tip->length); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			// [TODO] Constraints goes here
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		sub_chain_tip = sub_chain_tip->parent_item; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void FabrikInverseKinematic::solve_simple_forwards(Chain &r_chain, bool p_solve_magnet) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_solve_magnet && !r_chain.middle_chain_item) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ChainItem *sub_chain_root(&r_chain.chain_root); | 
					
						
							|  |  |  | 	Vector3 origin(r_chain.chain_root.initial_transform.origin); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	while (sub_chain_root) { // Reach the tip
 | 
					
						
							|  |  |  | 		sub_chain_root->current_pos = origin; | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 		if (!sub_chain_root->children.empty()) { | 
					
						
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 			ChainItem &child(sub_chain_root->children.write[0]); | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							|  |  |  | 			// Is not tip
 | 
					
						
							|  |  |  | 			// So calculate next origin location
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			// Look child
 | 
					
						
							|  |  |  | 			sub_chain_root->current_ori = (child.current_pos - sub_chain_root->current_pos).normalized(); | 
					
						
							|  |  |  | 			origin = sub_chain_root->current_pos + (sub_chain_root->current_ori * child.length); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			// [TODO] Constraints goes here
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (p_solve_magnet && sub_chain_root == r_chain.middle_chain_item) { | 
					
						
							|  |  |  | 				// In case of magnet solving this is the tip
 | 
					
						
							|  |  |  | 				sub_chain_root = NULL; | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 				sub_chain_root = &child; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			// Is tip
 | 
					
						
							|  |  |  | 			sub_chain_root = NULL; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | FabrikInverseKinematic::Task *FabrikInverseKinematic::create_simple_task(Skeleton *p_sk, BoneId root_bone, BoneId tip_bone, const Transform &goal_transform) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	FabrikInverseKinematic::EndEffector ee; | 
					
						
							|  |  |  | 	ee.tip_bone = tip_bone; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Task *task(memnew(Task)); | 
					
						
							|  |  |  | 	task->skeleton = p_sk; | 
					
						
							|  |  |  | 	task->root_bone = root_bone; | 
					
						
							|  |  |  | 	task->end_effectors.push_back(ee); | 
					
						
							|  |  |  | 	task->goal_global_transform = goal_transform; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	if (!build_chain(task)) { | 
					
						
							|  |  |  | 		free_task(task); | 
					
						
							|  |  |  | 		return NULL; | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							|  |  |  | 	return task; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void FabrikInverseKinematic::free_task(Task *p_task) { | 
					
						
							|  |  |  | 	if (p_task) | 
					
						
							|  |  |  | 		memdelete(p_task); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void FabrikInverseKinematic::set_goal(Task *p_task, const Transform &p_goal) { | 
					
						
							|  |  |  | 	p_task->goal_global_transform = p_goal; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void FabrikInverseKinematic::make_goal(Task *p_task, const Transform &p_inverse_transf, real_t blending_delta) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (blending_delta >= 0.99f) { | 
					
						
							|  |  |  | 		// Update the end_effector (local transform) without blending
 | 
					
						
							|  |  |  | 		p_task->end_effectors.write[0].goal_transform = p_inverse_transf * p_task->goal_global_transform; | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// End effector in local transform
 | 
					
						
							|  |  |  | 		const Transform end_effector_pose(p_task->skeleton->get_bone_global_pose(p_task->end_effectors.write[0].tip_bone)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// Update the end_effector (local transform) by blending with current pose
 | 
					
						
							|  |  |  | 		p_task->end_effectors.write[0].goal_transform = end_effector_pose.interpolate_with(p_inverse_transf * p_task->goal_global_transform, blending_delta); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-26 13:50:44 +02:00
										 |  |  | void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool override_tip_basis, bool p_use_magnet, const Vector3 &p_magnet_position) { | 
					
						
							| 
									
										
										
										
											2017-10-03 18:49:32 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	if (blending_delta <= 0.01f) { | 
					
						
							|  |  |  | 		return; // Skip solving
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	make_goal(p_task, p_task->skeleton->get_global_transform().affine_inverse().scaled(p_task->skeleton->get_global_transform().get_basis().get_scale()), blending_delta); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	update_chain(p_task->skeleton, &p_task->chain.chain_root); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_use_magnet && p_task->chain.middle_chain_item) { | 
					
						
							|  |  |  | 		p_task->chain.magnet_position = p_task->chain.middle_chain_item->initial_transform.origin.linear_interpolate(p_magnet_position, blending_delta); | 
					
						
							|  |  |  | 		solve_simple(p_task, true); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	solve_simple(p_task, false); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Assign new bone position.
 | 
					
						
							|  |  |  | 	ChainItem *ci(&p_task->chain.chain_root); | 
					
						
							|  |  |  | 	while (ci) { | 
					
						
							|  |  |  | 		Transform new_bone_pose(ci->initial_transform); | 
					
						
							|  |  |  | 		new_bone_pose.origin = ci->current_pos; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-05-19 12:34:40 +02:00
										 |  |  | 		if (!ci->children.empty()) { | 
					
						
							| 
									
										
										
										
											2017-10-03 18:49:32 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			/// Rotate basis
 | 
					
						
							| 
									
										
										
										
											2019-05-19 12:34:40 +02:00
										 |  |  | 			const Vector3 initial_ori((ci->children[0].initial_transform.origin - ci->initial_transform.origin).normalized()); | 
					
						
							| 
									
										
										
										
											2017-10-03 18:49:32 +02:00
										 |  |  | 			const Vector3 rot_axis(initial_ori.cross(ci->current_ori).normalized()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (rot_axis[0] != 0 && rot_axis[1] != 0 && rot_axis[2] != 0) { | 
					
						
							|  |  |  | 				const real_t rot_angle(Math::acos(CLAMP(initial_ori.dot(ci->current_ori), -1, 1))); | 
					
						
							|  |  |  | 				new_bone_pose.basis.rotate(rot_axis, rot_angle); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			// Set target orientation to tip
 | 
					
						
							| 
									
										
										
										
											2018-08-26 13:50:44 +02:00
										 |  |  | 			if (override_tip_basis) | 
					
						
							|  |  |  | 				new_bone_pose.basis = p_task->chain.tips[0].end_effector->goal_transform.basis; | 
					
						
							|  |  |  | 			else | 
					
						
							|  |  |  | 				new_bone_pose.basis = new_bone_pose.basis * p_task->chain.tips[0].end_effector->goal_transform.basis; | 
					
						
							| 
									
										
										
										
											2017-10-03 18:49:32 +02:00
										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		p_task->skeleton->set_bone_global_pose(ci->bone, new_bone_pose); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-05-19 12:34:40 +02:00
										 |  |  | 		if (!ci->children.empty()) | 
					
						
							|  |  |  | 			ci = &ci->children.write[0]; | 
					
						
							| 
									
										
										
										
											2017-10-03 18:49:32 +02:00
										 |  |  | 		else | 
					
						
							|  |  |  | 			ci = NULL; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void SkeletonIK::_validate_property(PropertyInfo &property) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (property.name == "root_bone" || property.name == "tip_bone") { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (skeleton) { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-04-10 07:50:09 +02:00
										 |  |  | 			String names("--,"); | 
					
						
							| 
									
										
										
										
											2017-10-03 18:49:32 +02:00
										 |  |  | 			for (int i = 0; i < skeleton->get_bone_count(); i++) { | 
					
						
							|  |  |  | 				if (i > 0) | 
					
						
							|  |  |  | 					names += ","; | 
					
						
							|  |  |  | 				names += skeleton->get_bone_name(i); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			property.hint = PROPERTY_HINT_ENUM; | 
					
						
							|  |  |  | 			property.hint_string = names; | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			property.hint = PROPERTY_HINT_NONE; | 
					
						
							|  |  |  | 			property.hint_string = ""; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void SkeletonIK::_bind_methods() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_root_bone", "root_bone"), &SkeletonIK::set_root_bone); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_root_bone"), &SkeletonIK::get_root_bone); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_tip_bone", "tip_bone"), &SkeletonIK::set_tip_bone); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_tip_bone"), &SkeletonIK::get_tip_bone); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_interpolation", "interpolation"), &SkeletonIK::set_interpolation); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_interpolation"), &SkeletonIK::get_interpolation); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_target_transform", "target"), &SkeletonIK::set_target_transform); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_target_transform"), &SkeletonIK::get_target_transform); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_target_node", "node"), &SkeletonIK::set_target_node); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_target_node"), &SkeletonIK::get_target_node); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-26 13:50:44 +02:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("set_override_tip_basis", "override"), &SkeletonIK::set_override_tip_basis); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("is_override_tip_basis"), &SkeletonIK::is_override_tip_basis); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-10-03 18:49:32 +02:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("set_use_magnet", "use"), &SkeletonIK::set_use_magnet); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("is_using_magnet"), &SkeletonIK::is_using_magnet); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_magnet_position", "local_position"), &SkeletonIK::set_magnet_position); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_magnet_position"), &SkeletonIK::get_magnet_position); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_parent_skeleton"), &SkeletonIK::get_parent_skeleton); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("is_running"), &SkeletonIK::is_running); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_min_distance", "min_distance"), &SkeletonIK::set_min_distance); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_min_distance"), &SkeletonIK::get_min_distance); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_max_iterations", "iterations"), &SkeletonIK::set_max_iterations); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_max_iterations"), &SkeletonIK::get_max_iterations); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("start", "one_time"), &SkeletonIK::start, DEFVAL(false)); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("stop"), &SkeletonIK::stop); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::STRING, "root_bone"), "set_root_bone", "get_root_bone"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::STRING, "tip_bone"), "set_tip_bone", "get_tip_bone"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "interpolation", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_interpolation", "get_interpolation"); | 
					
						
							| 
									
										
										
										
											2018-08-04 19:35:53 +02:00
										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "target"), "set_target_transform", "get_target_transform"); | 
					
						
							| 
									
										
										
										
											2018-08-26 13:50:44 +02:00
										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_tip_basis"), "set_override_tip_basis", "is_override_tip_basis"); | 
					
						
							| 
									
										
										
										
											2017-10-03 18:49:32 +02:00
										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_magnet"), "set_use_magnet", "is_using_magnet"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "magnet"), "set_magnet_position", "get_magnet_position"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target_node"), "set_target_node", "get_target_node"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "min_distance"), "set_min_distance", "get_min_distance"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::INT, "max_iterations"), "set_max_iterations", "get_max_iterations"); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void SkeletonIK::_notification(int p_what) { | 
					
						
							|  |  |  | 	switch (p_what) { | 
					
						
							|  |  |  | 		case NOTIFICATION_ENTER_TREE: { | 
					
						
							|  |  |  | 			skeleton = Object::cast_to<Skeleton>(get_parent()); | 
					
						
							| 
									
										
										
										
											2019-07-02 17:23:54 +03:00
										 |  |  | 			set_process_priority(1); | 
					
						
							| 
									
										
										
										
											2017-10-03 18:49:32 +02:00
										 |  |  | 			reload_chain(); | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case NOTIFICATION_INTERNAL_PROCESS: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (target_node_override) | 
					
						
							|  |  |  | 				reload_goal(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			_solve_chain(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case NOTIFICATION_EXIT_TREE: { | 
					
						
							|  |  |  | 			reload_chain(); | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | SkeletonIK::SkeletonIK() : | 
					
						
							|  |  |  | 		interpolation(1), | 
					
						
							| 
									
										
										
										
											2018-08-26 13:50:44 +02:00
										 |  |  | 		override_tip_basis(true), | 
					
						
							| 
									
										
										
										
											2017-10-03 18:49:32 +02:00
										 |  |  | 		use_magnet(false), | 
					
						
							|  |  |  | 		min_distance(0.01), | 
					
						
							|  |  |  | 		max_iterations(10), | 
					
						
							| 
									
										
										
										
											2018-09-28 17:17:38 +02:00
										 |  |  | 		skeleton(NULL), | 
					
						
							|  |  |  | 		target_node_override(NULL), | 
					
						
							| 
									
										
										
										
											2017-10-03 18:49:32 +02:00
										 |  |  | 		task(NULL) { | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | SkeletonIK::~SkeletonIK() { | 
					
						
							|  |  |  | 	FabrikInverseKinematic::free_task(task); | 
					
						
							|  |  |  | 	task = NULL; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void SkeletonIK::set_root_bone(const StringName &p_root_bone) { | 
					
						
							|  |  |  | 	root_bone = p_root_bone; | 
					
						
							|  |  |  | 	reload_chain(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | StringName SkeletonIK::get_root_bone() const { | 
					
						
							|  |  |  | 	return root_bone; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void SkeletonIK::set_tip_bone(const StringName &p_tip_bone) { | 
					
						
							|  |  |  | 	tip_bone = p_tip_bone; | 
					
						
							|  |  |  | 	reload_chain(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | StringName SkeletonIK::get_tip_bone() const { | 
					
						
							|  |  |  | 	return tip_bone; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void SkeletonIK::set_interpolation(real_t p_interpolation) { | 
					
						
							|  |  |  | 	interpolation = p_interpolation; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | real_t SkeletonIK::get_interpolation() const { | 
					
						
							|  |  |  | 	return interpolation; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void SkeletonIK::set_target_transform(const Transform &p_target) { | 
					
						
							|  |  |  | 	target = p_target; | 
					
						
							|  |  |  | 	reload_goal(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | const Transform &SkeletonIK::get_target_transform() const { | 
					
						
							|  |  |  | 	return target; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void SkeletonIK::set_target_node(const NodePath &p_node) { | 
					
						
							|  |  |  | 	target_node_path_override = p_node; | 
					
						
							|  |  |  | 	target_node_override = NULL; | 
					
						
							|  |  |  | 	reload_goal(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | NodePath SkeletonIK::get_target_node() { | 
					
						
							|  |  |  | 	return target_node_path_override; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-26 13:50:44 +02:00
										 |  |  | void SkeletonIK::set_override_tip_basis(bool p_override) { | 
					
						
							|  |  |  | 	override_tip_basis = p_override; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool SkeletonIK::is_override_tip_basis() const { | 
					
						
							|  |  |  | 	return override_tip_basis; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-10-03 18:49:32 +02:00
										 |  |  | void SkeletonIK::set_use_magnet(bool p_use) { | 
					
						
							|  |  |  | 	use_magnet = p_use; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool SkeletonIK::is_using_magnet() const { | 
					
						
							|  |  |  | 	return use_magnet; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void SkeletonIK::set_magnet_position(const Vector3 &p_local_position) { | 
					
						
							|  |  |  | 	magnet_position = p_local_position; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | const Vector3 &SkeletonIK::get_magnet_position() const { | 
					
						
							|  |  |  | 	return magnet_position; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void SkeletonIK::set_min_distance(real_t p_min_distance) { | 
					
						
							|  |  |  | 	min_distance = p_min_distance; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void SkeletonIK::set_max_iterations(int p_iterations) { | 
					
						
							|  |  |  | 	max_iterations = p_iterations; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool SkeletonIK::is_running() { | 
					
						
							|  |  |  | 	return is_processing_internal(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void SkeletonIK::start(bool p_one_time) { | 
					
						
							|  |  |  | 	if (p_one_time) { | 
					
						
							|  |  |  | 		set_process_internal(false); | 
					
						
							|  |  |  | 		_solve_chain(); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		set_process_internal(true); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void SkeletonIK::stop() { | 
					
						
							|  |  |  | 	set_process_internal(false); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Transform SkeletonIK::_get_target_transform() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!target_node_override && !target_node_path_override.is_empty()) | 
					
						
							|  |  |  | 		target_node_override = Object::cast_to<Spatial>(get_node(target_node_path_override)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (target_node_override) | 
					
						
							|  |  |  | 		return target_node_override->get_global_transform(); | 
					
						
							|  |  |  | 	else | 
					
						
							|  |  |  | 		return target; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void SkeletonIK::reload_chain() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	FabrikInverseKinematic::free_task(task); | 
					
						
							|  |  |  | 	task = NULL; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!skeleton) | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	task = FabrikInverseKinematic::create_simple_task(skeleton, skeleton->find_bone(root_bone), skeleton->find_bone(tip_bone), _get_target_transform()); | 
					
						
							| 
									
										
										
										
											2018-08-26 12:41:20 +02:00
										 |  |  | 	if (task) { | 
					
						
							|  |  |  | 		task->max_iterations = max_iterations; | 
					
						
							|  |  |  | 		task->min_distance = min_distance; | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2017-10-03 18:49:32 +02:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void SkeletonIK::reload_goal() { | 
					
						
							|  |  |  | 	if (!task) | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	FabrikInverseKinematic::set_goal(task, _get_target_transform()); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void SkeletonIK::_solve_chain() { | 
					
						
							|  |  |  | 	if (!task) | 
					
						
							|  |  |  | 		return; | 
					
						
							| 
									
										
										
										
											2018-08-26 13:50:44 +02:00
										 |  |  | 	FabrikInverseKinematic::solve(task, interpolation, override_tip_basis, use_magnet, magnet_position); | 
					
						
							| 
									
										
										
										
											2017-10-03 18:49:32 +02:00
										 |  |  | } | 
					
						
							| 
									
										
										
										
											2018-08-19 12:09:41 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | #endif // _3D_DISABLED
 |