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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  gradient_texture.cpp                                                  */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include "gradient_texture.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include "core/math/geometry_2d.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | GradientTexture1D::GradientTexture1D() { | 
					
						
							|  |  |  | 	_queue_update(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | GradientTexture1D::~GradientTexture1D() { | 
					
						
							|  |  |  | 	if (texture.is_valid()) { | 
					
						
							|  |  |  | 		ERR_FAIL_NULL(RenderingServer::get_singleton()); | 
					
						
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										 |  |  | 		RS::get_singleton()->free_rid(texture); | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void GradientTexture1D::_bind_methods() { | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_gradient", "gradient"), &GradientTexture1D::set_gradient); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_gradient"), &GradientTexture1D::get_gradient); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_width", "width"), &GradientTexture1D::set_width); | 
					
						
							|  |  |  | 	// The `get_width()` method is already exposed by the parent class Texture2D.
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_use_hdr", "enabled"), &GradientTexture1D::set_use_hdr); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("is_using_hdr"), &GradientTexture1D::is_using_hdr); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "Gradient", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT), "set_gradient", "get_gradient"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,16384,suffix:px"), "set_width", "get_width"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_hdr"), "set_use_hdr", "is_using_hdr"); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void GradientTexture1D::set_gradient(Ref<Gradient> p_gradient) { | 
					
						
							|  |  |  | 	if (p_gradient == gradient) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if (gradient.is_valid()) { | 
					
						
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										 |  |  | 		gradient->disconnect_changed(callable_mp(this, &GradientTexture1D::_queue_update)); | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 	gradient = p_gradient; | 
					
						
							|  |  |  | 	if (gradient.is_valid()) { | 
					
						
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										 |  |  | 		gradient->connect_changed(callable_mp(this, &GradientTexture1D::_queue_update)); | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	_queue_update(); | 
					
						
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										 |  |  | 	emit_changed(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Ref<Gradient> GradientTexture1D::get_gradient() const { | 
					
						
							|  |  |  | 	return gradient; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void GradientTexture1D::_queue_update() { | 
					
						
							|  |  |  | 	if (update_pending) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	update_pending = true; | 
					
						
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										 |  |  | 	callable_mp(this, &GradientTexture1D::update_now).call_deferred(); | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | void GradientTexture1D::_update() const { | 
					
						
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										 |  |  | 	update_pending = false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (gradient.is_null()) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (use_hdr) { | 
					
						
							|  |  |  | 		// High dynamic range.
 | 
					
						
							|  |  |  | 		Ref<Image> image = memnew(Image(width, 1, false, Image::FORMAT_RGBAF)); | 
					
						
							|  |  |  | 		Gradient &g = **gradient; | 
					
						
							|  |  |  | 		// `create()` isn't available for non-uint8_t data, so fill in the data manually.
 | 
					
						
							|  |  |  | 		for (int i = 0; i < width; i++) { | 
					
						
							|  |  |  | 			float ofs = float(i) / (width - 1); | 
					
						
							|  |  |  | 			image->set_pixel(i, 0, g.get_color_at_offset(ofs)); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (texture.is_valid()) { | 
					
						
							|  |  |  | 			RID new_texture = RS::get_singleton()->texture_2d_create(image); | 
					
						
							|  |  |  | 			RS::get_singleton()->texture_replace(texture, new_texture); | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			texture = RS::get_singleton()->texture_2d_create(image); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		// Low dynamic range. "Overbright" colors will be clamped.
 | 
					
						
							|  |  |  | 		Vector<uint8_t> data; | 
					
						
							|  |  |  | 		data.resize(width * 4); | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			uint8_t *wd8 = data.ptrw(); | 
					
						
							|  |  |  | 			Gradient &g = **gradient; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			for (int i = 0; i < width; i++) { | 
					
						
							|  |  |  | 				float ofs = float(i) / (width - 1); | 
					
						
							|  |  |  | 				Color color = g.get_color_at_offset(ofs); | 
					
						
							|  |  |  | 
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										 |  |  | 				wd8[i * 4 + 0] = uint8_t(color.get_r8()); | 
					
						
							|  |  |  | 				wd8[i * 4 + 1] = uint8_t(color.get_g8()); | 
					
						
							|  |  |  | 				wd8[i * 4 + 2] = uint8_t(color.get_b8()); | 
					
						
							|  |  |  | 				wd8[i * 4 + 3] = uint8_t(color.get_a8()); | 
					
						
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										 |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Ref<Image> image = memnew(Image(width, 1, false, Image::FORMAT_RGBA8, data)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (texture.is_valid()) { | 
					
						
							|  |  |  | 			RID new_texture = RS::get_singleton()->texture_2d_create(image); | 
					
						
							|  |  |  | 			RS::get_singleton()->texture_replace(texture, new_texture); | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			texture = RS::get_singleton()->texture_2d_create(image); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	RS::get_singleton()->texture_set_path(texture, get_path()); | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void GradientTexture1D::set_width(int p_width) { | 
					
						
							|  |  |  | 	ERR_FAIL_COND_MSG(p_width <= 0 || p_width > 16384, "Texture dimensions have to be within 1 to 16384 range."); | 
					
						
							|  |  |  | 	width = p_width; | 
					
						
							|  |  |  | 	_queue_update(); | 
					
						
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										 |  |  | 	emit_changed(); | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | int GradientTexture1D::get_width() const { | 
					
						
							|  |  |  | 	return width; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void GradientTexture1D::set_use_hdr(bool p_enabled) { | 
					
						
							|  |  |  | 	if (p_enabled == use_hdr) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	use_hdr = p_enabled; | 
					
						
							|  |  |  | 	_queue_update(); | 
					
						
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										 |  |  | 	emit_changed(); | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool GradientTexture1D::is_using_hdr() const { | 
					
						
							|  |  |  | 	return use_hdr; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | RID GradientTexture1D::get_rid() const { | 
					
						
							|  |  |  | 	if (!texture.is_valid()) { | 
					
						
							|  |  |  | 		texture = RS::get_singleton()->texture_2d_placeholder_create(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return texture; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | Ref<Image> GradientTexture1D::get_image() const { | 
					
						
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										 |  |  | 	update_now(); | 
					
						
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										 |  |  | 	if (!texture.is_valid()) { | 
					
						
							|  |  |  | 		return Ref<Image>(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return RenderingServer::get_singleton()->texture_2d_get(texture); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | void GradientTexture1D::update_now() const { | 
					
						
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										 |  |  | 	if (update_pending) { | 
					
						
							|  |  |  | 		_update(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | //////////////////
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | GradientTexture2D::GradientTexture2D() { | 
					
						
							|  |  |  | 	_queue_update(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | GradientTexture2D::~GradientTexture2D() { | 
					
						
							|  |  |  | 	if (texture.is_valid()) { | 
					
						
							|  |  |  | 		ERR_FAIL_NULL(RenderingServer::get_singleton()); | 
					
						
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										 |  |  | 		RS::get_singleton()->free_rid(texture); | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void GradientTexture2D::set_gradient(Ref<Gradient> p_gradient) { | 
					
						
							|  |  |  | 	if (gradient == p_gradient) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if (gradient.is_valid()) { | 
					
						
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										 |  |  | 		gradient->disconnect_changed(callable_mp(this, &GradientTexture2D::_queue_update)); | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 	gradient = p_gradient; | 
					
						
							|  |  |  | 	if (gradient.is_valid()) { | 
					
						
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										 |  |  | 		gradient->connect_changed(callable_mp(this, &GradientTexture2D::_queue_update)); | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	_queue_update(); | 
					
						
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										 |  |  | 	emit_changed(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Ref<Gradient> GradientTexture2D::get_gradient() const { | 
					
						
							|  |  |  | 	return gradient; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void GradientTexture2D::_queue_update() { | 
					
						
							|  |  |  | 	if (update_pending) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	update_pending = true; | 
					
						
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										 |  |  | 	callable_mp(this, &GradientTexture2D::update_now).call_deferred(); | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | void GradientTexture2D::_update() const { | 
					
						
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										 |  |  | 	update_pending = false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (gradient.is_null()) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	Ref<Image> image; | 
					
						
							|  |  |  | 	image.instantiate(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (gradient->get_point_count() <= 1) { // No need to interpolate.
 | 
					
						
							|  |  |  | 		image->initialize_data(width, height, false, (use_hdr) ? Image::FORMAT_RGBAF : Image::FORMAT_RGBA8); | 
					
						
							|  |  |  | 		image->fill((gradient->get_point_count() == 1) ? gradient->get_color(0) : Color(0, 0, 0, 1)); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		if (use_hdr) { | 
					
						
							|  |  |  | 			image->initialize_data(width, height, false, Image::FORMAT_RGBAF); | 
					
						
							|  |  |  | 			Gradient &g = **gradient; | 
					
						
							|  |  |  | 			// `create()` isn't available for non-uint8_t data, so fill in the data manually.
 | 
					
						
							|  |  |  | 			for (int y = 0; y < height; y++) { | 
					
						
							|  |  |  | 				for (int x = 0; x < width; x++) { | 
					
						
							|  |  |  | 					float ofs = _get_gradient_offset_at(x, y); | 
					
						
							|  |  |  | 					image->set_pixel(x, y, g.get_color_at_offset(ofs)); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			Vector<uint8_t> data; | 
					
						
							|  |  |  | 			data.resize(width * height * 4); | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				uint8_t *wd8 = data.ptrw(); | 
					
						
							|  |  |  | 				Gradient &g = **gradient; | 
					
						
							|  |  |  | 				for (int y = 0; y < height; y++) { | 
					
						
							|  |  |  | 					for (int x = 0; x < width; x++) { | 
					
						
							|  |  |  | 						float ofs = _get_gradient_offset_at(x, y); | 
					
						
							|  |  |  | 						const Color &c = g.get_color_at_offset(ofs); | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 						wd8[(x + (y * width)) * 4 + 0] = uint8_t(c.get_r8()); | 
					
						
							|  |  |  | 						wd8[(x + (y * width)) * 4 + 1] = uint8_t(c.get_g8()); | 
					
						
							|  |  |  | 						wd8[(x + (y * width)) * 4 + 2] = uint8_t(c.get_b8()); | 
					
						
							|  |  |  | 						wd8[(x + (y * width)) * 4 + 3] = uint8_t(c.get_a8()); | 
					
						
							| 
									
										
										
										
											2023-07-11 22:29:09 +02:00
										 |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			image->set_data(width, height, false, Image::FORMAT_RGBA8, data); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (texture.is_valid()) { | 
					
						
							|  |  |  | 		RID new_texture = RS::get_singleton()->texture_2d_create(image); | 
					
						
							|  |  |  | 		RS::get_singleton()->texture_replace(texture, new_texture); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		texture = RS::get_singleton()->texture_2d_create(image); | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2024-05-15 16:30:19 -07:00
										 |  |  | 	RS::get_singleton()->texture_set_path(texture, get_path()); | 
					
						
							| 
									
										
										
										
											2023-07-11 22:29:09 +02:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float GradientTexture2D::_get_gradient_offset_at(int x, int y) const { | 
					
						
							|  |  |  | 	if (fill_to == fill_from) { | 
					
						
							|  |  |  | 		return 0; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	float ofs = 0; | 
					
						
							|  |  |  | 	Vector2 pos; | 
					
						
							|  |  |  | 	if (width > 1) { | 
					
						
							|  |  |  | 		pos.x = static_cast<float>(x) / (width - 1); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if (height > 1) { | 
					
						
							|  |  |  | 		pos.y = static_cast<float>(y) / (height - 1); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if (fill == Fill::FILL_LINEAR) { | 
					
						
							| 
									
										
										
										
											2025-03-11 10:55:53 -07:00
										 |  |  | 		const Vector2 closest = Geometry2D::get_closest_point_to_segment_uncapped(pos, fill_from, fill_to); | 
					
						
							| 
									
										
										
										
											2023-07-11 22:29:09 +02:00
										 |  |  | 		ofs = (closest - fill_from).length() / (fill_to - fill_from).length(); | 
					
						
							|  |  |  | 		if ((closest - fill_from).dot(fill_to - fill_from) < 0) { | 
					
						
							|  |  |  | 			ofs *= -1; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} else if (fill == Fill::FILL_RADIAL) { | 
					
						
							|  |  |  | 		ofs = (pos - fill_from).length() / (fill_to - fill_from).length(); | 
					
						
							|  |  |  | 	} else if (fill == Fill::FILL_SQUARE) { | 
					
						
							|  |  |  | 		ofs = MAX(Math::abs(pos.x - fill_from.x), Math::abs(pos.y - fill_from.y)) / MAX(Math::abs(fill_to.x - fill_from.x), Math::abs(fill_to.y - fill_from.y)); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if (repeat == Repeat::REPEAT_NONE) { | 
					
						
							|  |  |  | 		ofs = CLAMP(ofs, 0.0, 1.0); | 
					
						
							|  |  |  | 	} else if (repeat == Repeat::REPEAT) { | 
					
						
							|  |  |  | 		ofs = Math::fmod(ofs, 1.0f); | 
					
						
							|  |  |  | 		if (ofs < 0) { | 
					
						
							|  |  |  | 			ofs = 1 + ofs; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} else if (repeat == Repeat::REPEAT_MIRROR) { | 
					
						
							|  |  |  | 		ofs = Math::abs(ofs); | 
					
						
							|  |  |  | 		ofs = Math::fmod(ofs, 2.0f); | 
					
						
							|  |  |  | 		if (ofs > 1.0) { | 
					
						
							|  |  |  | 			ofs = 2.0 - ofs; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return ofs; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void GradientTexture2D::set_width(int p_width) { | 
					
						
							|  |  |  | 	ERR_FAIL_COND_MSG(p_width <= 0 || p_width > 16384, "Texture dimensions have to be within 1 to 16384 range."); | 
					
						
							|  |  |  | 	width = p_width; | 
					
						
							|  |  |  | 	_queue_update(); | 
					
						
							| 
									
										
										
										
											2023-08-29 20:15:36 +02:00
										 |  |  | 	emit_changed(); | 
					
						
							| 
									
										
										
										
											2023-07-11 22:29:09 +02:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | int GradientTexture2D::get_width() const { | 
					
						
							|  |  |  | 	return width; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void GradientTexture2D::set_height(int p_height) { | 
					
						
							|  |  |  | 	ERR_FAIL_COND_MSG(p_height <= 0 || p_height > 16384, "Texture dimensions have to be within 1 to 16384 range."); | 
					
						
							|  |  |  | 	height = p_height; | 
					
						
							|  |  |  | 	_queue_update(); | 
					
						
							| 
									
										
										
										
											2023-08-29 20:15:36 +02:00
										 |  |  | 	emit_changed(); | 
					
						
							| 
									
										
										
										
											2023-07-11 22:29:09 +02:00
										 |  |  | } | 
					
						
							|  |  |  | int GradientTexture2D::get_height() const { | 
					
						
							|  |  |  | 	return height; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void GradientTexture2D::set_use_hdr(bool p_enabled) { | 
					
						
							|  |  |  | 	if (p_enabled == use_hdr) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	use_hdr = p_enabled; | 
					
						
							|  |  |  | 	_queue_update(); | 
					
						
							| 
									
										
										
										
											2023-08-29 20:15:36 +02:00
										 |  |  | 	emit_changed(); | 
					
						
							| 
									
										
										
										
											2023-07-11 22:29:09 +02:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool GradientTexture2D::is_using_hdr() const { | 
					
						
							|  |  |  | 	return use_hdr; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void GradientTexture2D::set_fill_from(Vector2 p_fill_from) { | 
					
						
							|  |  |  | 	fill_from = p_fill_from; | 
					
						
							|  |  |  | 	_queue_update(); | 
					
						
							| 
									
										
										
										
											2023-08-29 20:15:36 +02:00
										 |  |  | 	emit_changed(); | 
					
						
							| 
									
										
										
										
											2023-07-11 22:29:09 +02:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Vector2 GradientTexture2D::get_fill_from() const { | 
					
						
							|  |  |  | 	return fill_from; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void GradientTexture2D::set_fill_to(Vector2 p_fill_to) { | 
					
						
							|  |  |  | 	fill_to = p_fill_to; | 
					
						
							|  |  |  | 	_queue_update(); | 
					
						
							| 
									
										
										
										
											2023-08-29 20:15:36 +02:00
										 |  |  | 	emit_changed(); | 
					
						
							| 
									
										
										
										
											2023-07-11 22:29:09 +02:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Vector2 GradientTexture2D::get_fill_to() const { | 
					
						
							|  |  |  | 	return fill_to; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void GradientTexture2D::set_fill(Fill p_fill) { | 
					
						
							|  |  |  | 	fill = p_fill; | 
					
						
							|  |  |  | 	_queue_update(); | 
					
						
							| 
									
										
										
										
											2023-08-29 20:15:36 +02:00
										 |  |  | 	emit_changed(); | 
					
						
							| 
									
										
										
										
											2023-07-11 22:29:09 +02:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | GradientTexture2D::Fill GradientTexture2D::get_fill() const { | 
					
						
							|  |  |  | 	return fill; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void GradientTexture2D::set_repeat(Repeat p_repeat) { | 
					
						
							|  |  |  | 	repeat = p_repeat; | 
					
						
							|  |  |  | 	_queue_update(); | 
					
						
							| 
									
										
										
										
											2023-08-29 20:15:36 +02:00
										 |  |  | 	emit_changed(); | 
					
						
							| 
									
										
										
										
											2023-07-11 22:29:09 +02:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | GradientTexture2D::Repeat GradientTexture2D::get_repeat() const { | 
					
						
							|  |  |  | 	return repeat; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RID GradientTexture2D::get_rid() const { | 
					
						
							|  |  |  | 	if (!texture.is_valid()) { | 
					
						
							|  |  |  | 		texture = RS::get_singleton()->texture_2d_placeholder_create(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return texture; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Ref<Image> GradientTexture2D::get_image() const { | 
					
						
							| 
									
										
										
										
											2024-07-25 13:55:02 -03:00
										 |  |  | 	update_now(); | 
					
						
							| 
									
										
										
										
											2023-07-11 22:29:09 +02:00
										 |  |  | 	if (!texture.is_valid()) { | 
					
						
							|  |  |  | 		return Ref<Image>(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return RenderingServer::get_singleton()->texture_2d_get(texture); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-07-25 13:55:02 -03:00
										 |  |  | void GradientTexture2D::update_now() const { | 
					
						
							| 
									
										
										
										
											2023-08-29 20:15:36 +02:00
										 |  |  | 	if (update_pending) { | 
					
						
							|  |  |  | 		_update(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-07-11 22:29:09 +02:00
										 |  |  | void GradientTexture2D::_bind_methods() { | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_gradient", "gradient"), &GradientTexture2D::set_gradient); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_gradient"), &GradientTexture2D::get_gradient); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_width", "width"), &GradientTexture2D::set_width); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_height", "height"), &GradientTexture2D::set_height); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_use_hdr", "enabled"), &GradientTexture2D::set_use_hdr); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("is_using_hdr"), &GradientTexture2D::is_using_hdr); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_fill", "fill"), &GradientTexture2D::set_fill); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_fill"), &GradientTexture2D::get_fill); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_fill_from", "fill_from"), &GradientTexture2D::set_fill_from); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_fill_from"), &GradientTexture2D::get_fill_from); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_fill_to", "fill_to"), &GradientTexture2D::set_fill_to); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_fill_to"), &GradientTexture2D::get_fill_to); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_repeat", "repeat"), &GradientTexture2D::set_repeat); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_repeat"), &GradientTexture2D::get_repeat); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "Gradient", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT), "set_gradient", "get_gradient"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,2048,or_greater,suffix:px"), "set_width", "get_width"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::INT, "height", PROPERTY_HINT_RANGE, "1,2048,or_greater,suffix:px"), "set_height", "get_height"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_hdr"), "set_use_hdr", "is_using_hdr"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ADD_GROUP("Fill", "fill_"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::INT, "fill", PROPERTY_HINT_ENUM, "Linear,Radial,Square"), "set_fill", "get_fill"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "fill_from"), "set_fill_from", "get_fill_from"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "fill_to"), "set_fill_to", "get_fill_to"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ADD_GROUP("Repeat", "repeat_"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::INT, "repeat", PROPERTY_HINT_ENUM, "No Repeat,Repeat,Mirror Repeat"), "set_repeat", "get_repeat"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(FILL_LINEAR); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(FILL_RADIAL); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(FILL_SQUARE); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(REPEAT_NONE); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(REPEAT); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(REPEAT_MIRROR); | 
					
						
							|  |  |  | } |