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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  renderer_scene_occlusion_cull.cpp                                     */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
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											2021-04-20 18:40:24 +02:00
										 |  |  | 
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							|  |  |  | #include "renderer_scene_occlusion_cull.h"
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							|  |  |  | 
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							|  |  |  | RendererSceneOcclusionCull *RendererSceneOcclusionCull::singleton = nullptr; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | const Vector3 RendererSceneOcclusionCull::HZBuffer::corners[8] = { | 
					
						
							|  |  |  | 	Vector3(0, 0, 0), | 
					
						
							|  |  |  | 	Vector3(0, 0, 1), | 
					
						
							|  |  |  | 	Vector3(0, 1, 0), | 
					
						
							|  |  |  | 	Vector3(0, 1, 1), | 
					
						
							|  |  |  | 	Vector3(1, 0, 0), | 
					
						
							|  |  |  | 	Vector3(1, 0, 1), | 
					
						
							|  |  |  | 	Vector3(1, 1, 0), | 
					
						
							|  |  |  | 	Vector3(1, 1, 1) | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
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							|  |  |  | bool RendererSceneOcclusionCull::HZBuffer::is_empty() const { | 
					
						
							|  |  |  | 	return sizes.is_empty(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void RendererSceneOcclusionCull::HZBuffer::clear() { | 
					
						
							|  |  |  | 	if (sizes.is_empty()) { | 
					
						
							|  |  |  | 		return; // Already cleared
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							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	data.clear(); | 
					
						
							|  |  |  | 	sizes.clear(); | 
					
						
							|  |  |  | 	mips.clear(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	debug_data.clear(); | 
					
						
							|  |  |  | 	if (debug_image.is_valid()) { | 
					
						
							|  |  |  | 		debug_image.unref(); | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	ERR_FAIL_NULL(RenderingServer::get_singleton()); | 
					
						
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										 |  |  | 	RS::get_singleton()->free(debug_texture); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void RendererSceneOcclusionCull::HZBuffer::resize(const Size2i &p_size) { | 
					
						
							|  |  |  | 	if (p_size == Size2i()) { | 
					
						
							|  |  |  | 		clear(); | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!sizes.is_empty() && p_size == sizes[0]) { | 
					
						
							|  |  |  | 		return; // Size didn't change
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							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	int mip_count = 0; | 
					
						
							|  |  |  | 	int data_size = 0; | 
					
						
							|  |  |  | 	int w = p_size.x; | 
					
						
							|  |  |  | 	int h = p_size.y; | 
					
						
							|  |  |  | 
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							|  |  |  | 	while (true) { | 
					
						
							|  |  |  | 		data_size += h * w; | 
					
						
							|  |  |  | 
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							|  |  |  | 		w = MAX(1, w >> 1); | 
					
						
							|  |  |  | 		h = MAX(1, h >> 1); | 
					
						
							|  |  |  | 
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							|  |  |  | 		mip_count++; | 
					
						
							|  |  |  | 
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							|  |  |  | 		if (w == 1U && h == 1U) { | 
					
						
							|  |  |  | 			data_size += 1U; | 
					
						
							|  |  |  | 			mip_count++; | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	data.resize(data_size); | 
					
						
							|  |  |  | 	mips.resize(mip_count); | 
					
						
							|  |  |  | 	sizes.resize(mip_count); | 
					
						
							|  |  |  | 
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							|  |  |  | 	w = p_size.x; | 
					
						
							|  |  |  | 	h = p_size.y; | 
					
						
							|  |  |  | 	float *ptr = data.ptr(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < mip_count; i++) { | 
					
						
							|  |  |  | 		sizes[i] = Size2i(w, h); | 
					
						
							|  |  |  | 		mips[i] = ptr; | 
					
						
							|  |  |  | 
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							|  |  |  | 		ptr = &ptr[w * h]; | 
					
						
							|  |  |  | 		w = MAX(1, w >> 1); | 
					
						
							|  |  |  | 		h = MAX(1, h >> 1); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < data_size; i++) { | 
					
						
							|  |  |  | 		data[i] = FLT_MAX; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	debug_data.resize(sizes[0].x * sizes[0].y); | 
					
						
							|  |  |  | 	if (debug_texture.is_valid()) { | 
					
						
							|  |  |  | 		RS::get_singleton()->free(debug_texture); | 
					
						
							|  |  |  | 		debug_texture = RID(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void RendererSceneOcclusionCull::HZBuffer::update_mips() { | 
					
						
							|  |  |  | 	if (sizes.is_empty()) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (uint32_t mip = 1; mip < mips.size(); mip++) { | 
					
						
							|  |  |  | 		for (int y = 0; y < sizes[mip].y; y++) { | 
					
						
							|  |  |  | 			for (int x = 0; x < sizes[mip].x; x++) { | 
					
						
							|  |  |  | 				int prev_x = x * 2; | 
					
						
							|  |  |  | 				int prev_y = y * 2; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				int prev_w = sizes[mip - 1].width; | 
					
						
							|  |  |  | 				int prev_h = sizes[mip - 1].height; | 
					
						
							|  |  |  | 
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							|  |  |  | 				bool odd_w = (prev_w % 2) != 0; | 
					
						
							|  |  |  | 				bool odd_h = (prev_h % 2) != 0; | 
					
						
							|  |  |  | 
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							|  |  |  | #define CHECK_OFFSET(xx, yy) max_depth = MAX(max_depth, mips[mip - 1][MIN(prev_h - 1, prev_y + (yy)) * prev_w + MIN(prev_w - 1, prev_x + (xx))])
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							|  |  |  | 
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							|  |  |  | 				float max_depth = mips[mip - 1][prev_y * sizes[mip - 1].x + prev_x]; | 
					
						
							|  |  |  | 				CHECK_OFFSET(0, 1); | 
					
						
							|  |  |  | 				CHECK_OFFSET(1, 0); | 
					
						
							|  |  |  | 				CHECK_OFFSET(1, 1); | 
					
						
							|  |  |  | 
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							|  |  |  | 				if (odd_w) { | 
					
						
							|  |  |  | 					CHECK_OFFSET(2, 0); | 
					
						
							|  |  |  | 					CHECK_OFFSET(2, 1); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
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							|  |  |  | 				if (odd_h) { | 
					
						
							|  |  |  | 					CHECK_OFFSET(0, 2); | 
					
						
							|  |  |  | 					CHECK_OFFSET(1, 2); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
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							|  |  |  | 				if (odd_w && odd_h) { | 
					
						
							|  |  |  | 					CHECK_OFFSET(2, 2); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
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							|  |  |  | 				mips[mip][y * sizes[mip].x + x] = max_depth; | 
					
						
							|  |  |  | #undef CHECK_OFFSET
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							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | RID RendererSceneOcclusionCull::HZBuffer::get_debug_texture() { | 
					
						
							|  |  |  | 	if (sizes.is_empty() || sizes[0] == Size2i()) { | 
					
						
							|  |  |  | 		return RID(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	if (debug_image.is_null()) { | 
					
						
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										 |  |  | 		debug_image.instantiate(); | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	unsigned char *ptrw = debug_data.ptrw(); | 
					
						
							|  |  |  | 	for (int i = 0; i < debug_data.size(); i++) { | 
					
						
							|  |  |  | 		ptrw[i] = MIN(mips[0][i] / debug_tex_range, 1.0) * 255; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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										 |  |  | 	debug_image->set_data(sizes[0].x, sizes[0].y, false, Image::FORMAT_L8, debug_data); | 
					
						
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										 |  |  | 
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							|  |  |  | 	if (debug_texture.is_null()) { | 
					
						
							|  |  |  | 		debug_texture = RS::get_singleton()->texture_2d_create(debug_image); | 
					
						
							|  |  |  | 	} else { | 
					
						
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											2021-06-30 23:17:47 -03:00
										 |  |  | 		RenderingServer::get_singleton()->texture_2d_update(debug_texture, debug_image); | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	return debug_texture; | 
					
						
							|  |  |  | } |