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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  shape.cpp                                                            */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                    http://www.godotengine.org                         */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | #include "shape.h"
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							|  |  |  | #include "servers/physics_server.h"
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										 |  |  | #include "scene/resources/mesh.h"
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							|  |  |  | #include "os/os.h"
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							|  |  |  | #include "scene/main/scene_main_loop.h"
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										 |  |  | void Shape::add_vertices_to_array(DVector<Vector3> &array, const Transform& p_xform) { | 
					
						
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										 |  |  | 	Vector<Vector3> toadd = _gen_debug_mesh_lines(); | 
					
						
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							|  |  |  | 	if (toadd.size()) { | 
					
						
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							|  |  |  | 		int base=array.size(); | 
					
						
							|  |  |  | 		array.resize(base+toadd.size()); | 
					
						
							|  |  |  | 		DVector<Vector3>::Write w = array.write(); | 
					
						
							|  |  |  | 		for(int i=0;i<toadd.size();i++) { | 
					
						
							|  |  |  | 			w[i+base]=p_xform.xform(toadd[i]); | 
					
						
							|  |  |  | 		} | 
					
						
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							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | Ref<Mesh> Shape::get_debug_mesh() { | 
					
						
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							|  |  |  | 	if (debug_mesh_cache.is_valid()) | 
					
						
							|  |  |  | 		return debug_mesh_cache; | 
					
						
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							|  |  |  | 	Vector<Vector3> lines = _gen_debug_mesh_lines(); | 
					
						
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							|  |  |  | 	debug_mesh_cache = Ref<Mesh>(memnew(Mesh)); | 
					
						
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							|  |  |  | 	if (!lines.empty()) { | 
					
						
							|  |  |  | 		//make mesh
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							|  |  |  | 		DVector<Vector3> array; | 
					
						
							|  |  |  | 		array.resize(lines.size()); | 
					
						
							|  |  |  | 		{ | 
					
						
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							|  |  |  | 			DVector<Vector3>::Write w=array.write(); | 
					
						
							|  |  |  | 			for(int i=0;i<lines.size();i++) { | 
					
						
							|  |  |  | 				w[i]=lines[i]; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
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							|  |  |  | 		Array arr; | 
					
						
							|  |  |  | 		arr.resize(Mesh::ARRAY_MAX); | 
					
						
							|  |  |  | 		arr[Mesh::ARRAY_VERTEX]=array; | 
					
						
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							|  |  |  | 		SceneTree *st=OS::get_singleton()->get_main_loop()->cast_to<SceneTree>(); | 
					
						
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										 |  |  | 		debug_mesh_cache->add_surface_from_arrays(Mesh::PRIMITIVE_LINES,arr); | 
					
						
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							|  |  |  | 		if (st) { | 
					
						
							|  |  |  | 			debug_mesh_cache->surface_set_material(0,st->get_debug_collision_material()); | 
					
						
							|  |  |  | 		} | 
					
						
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							|  |  |  | 	} | 
					
						
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							|  |  |  | 	return debug_mesh_cache; | 
					
						
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							|  |  |  | } | 
					
						
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							|  |  |  | Shape::Shape() { | 
					
						
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							|  |  |  | 	ERR_PRINT("Constructor must not be called!"); | 
					
						
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							|  |  |  | } | 
					
						
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							|  |  |  | Shape::Shape(RID p_shape) { | 
					
						
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							|  |  |  | 	shape=p_shape; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | Shape::~Shape() { | 
					
						
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							|  |  |  | 	PhysicsServer::get_singleton()->free(shape); | 
					
						
							|  |  |  | } | 
					
						
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