| 
									
										
										
										
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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  mesh_instance.cpp                                                    */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							| 
									
										
										
										
											2017-08-27 14:16:55 +02:00
										 |  |  | /*                      https://godotengine.org                          */ | 
					
						
							| 
									
										
										
										
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										 |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
											2021-01-01 20:13:46 +01:00
										 |  |  | /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
							| 
									
										
										
										
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
											2018-01-05 00:50:27 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | #include "mesh_instance.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | #include "collision_shape.h"
 | 
					
						
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										 |  |  | #include "core/core_string_names.h"
 | 
					
						
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										 |  |  | #include "core/project_settings.h"
 | 
					
						
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										 |  |  | #include "physics_body.h"
 | 
					
						
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										 |  |  | #include "scene/resources/material.h"
 | 
					
						
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										 |  |  | #include "scene/scene_string_names.h"
 | 
					
						
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										 |  |  | #include "servers/visual/visual_server_globals.h"
 | 
					
						
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										 |  |  | #include "skeleton.h"
 | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | bool MeshInstance::_set(const StringName &p_name, const Variant &p_value) { | 
					
						
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										 |  |  | 	//this is not _too_ bad performance wise, really. it only arrives here if the property was not set anywhere else.
 | 
					
						
							|  |  |  | 	//add to it that it's probably found on first call to _set anyway.
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!get_instance().is_valid()) | 
					
						
							|  |  |  | 		return false; | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	Map<StringName, BlendShapeTrack>::Element *E = blend_shape_tracks.find(p_name); | 
					
						
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										 |  |  | 	if (E) { | 
					
						
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										 |  |  | 		E->get().value = p_value; | 
					
						
							|  |  |  | 		VisualServer::get_singleton()->instance_set_blend_shape_weight(get_instance(), E->get().idx, E->get().value); | 
					
						
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										 |  |  | 		return true; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	if (p_name.operator String().begins_with("material/")) { | 
					
						
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										 |  |  | 		int idx = p_name.operator String().get_slicec('/', 1).to_int(); | 
					
						
							|  |  |  | 		if (idx >= materials.size() || idx < 0) | 
					
						
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										 |  |  | 			return false; | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 		set_surface_material(idx, p_value); | 
					
						
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										 |  |  | 		return true; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return false; | 
					
						
							| 
									
										
										
										
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | bool MeshInstance::_get(const StringName &p_name, Variant &r_ret) const { | 
					
						
							| 
									
										
										
										
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										 |  |  | 	if (!get_instance().is_valid()) | 
					
						
							|  |  |  | 		return false; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	const Map<StringName, BlendShapeTrack>::Element *E = blend_shape_tracks.find(p_name); | 
					
						
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										 |  |  | 	if (E) { | 
					
						
							|  |  |  | 		r_ret = E->get().value; | 
					
						
							|  |  |  | 		return true; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	if (p_name.operator String().begins_with("material/")) { | 
					
						
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										 |  |  | 		int idx = p_name.operator String().get_slicec('/', 1).to_int(); | 
					
						
							|  |  |  | 		if (idx >= materials.size() || idx < 0) | 
					
						
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										 |  |  | 			return false; | 
					
						
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										 |  |  | 		r_ret = materials[idx]; | 
					
						
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										 |  |  | 		return true; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return false; | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | void MeshInstance::_get_property_list(List<PropertyInfo> *p_list) const { | 
					
						
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										 |  |  | 	List<String> ls; | 
					
						
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										 |  |  | 	for (const Map<StringName, BlendShapeTrack>::Element *E = blend_shape_tracks.front(); E; E = E->next()) { | 
					
						
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										 |  |  | 		ls.push_back(E->key()); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	ls.sort(); | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	for (List<String>::Element *E = ls.front(); E; E = E->next()) { | 
					
						
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										 |  |  | 		p_list->push_back(PropertyInfo(Variant::REAL, E->get(), PROPERTY_HINT_RANGE, "-1,1,0.00001")); | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	if (mesh.is_valid()) { | 
					
						
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										 |  |  | 		for (int i = 0; i < mesh->get_surface_count(); i++) { | 
					
						
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										 |  |  | 			p_list->push_back(PropertyInfo(Variant::OBJECT, "material/" + itos(i), PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,SpatialMaterial")); | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | void MeshInstance::set_mesh(const Ref<Mesh> &p_mesh) { | 
					
						
							|  |  |  | 	if (mesh == p_mesh) | 
					
						
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										 |  |  | 		return; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (mesh.is_valid()) { | 
					
						
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										 |  |  | 		mesh->disconnect(CoreStringNames::get_singleton()->changed, this, SceneStringNames::get_singleton()->_mesh_changed); | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	if (skin_ref.is_valid() && mesh.is_valid() && _is_software_skinning_enabled() && is_visible_in_tree()) { | 
					
						
							|  |  |  | 		ERR_FAIL_COND(!skin_ref->get_skeleton_node()); | 
					
						
							|  |  |  | 		skin_ref->get_skeleton_node()->disconnect("skeleton_updated", this, "_update_skinning"); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (software_skinning) { | 
					
						
							|  |  |  | 		memdelete(software_skinning); | 
					
						
							|  |  |  | 		software_skinning = nullptr; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	mesh = p_mesh; | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	blend_shape_tracks.clear(); | 
					
						
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										 |  |  | 	if (mesh.is_valid()) { | 
					
						
							| 
									
										
										
										
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										 |  |  | 		for (int i = 0; i < mesh->get_blend_shape_count(); i++) { | 
					
						
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										 |  |  | 			BlendShapeTrack mt; | 
					
						
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										 |  |  | 			mt.idx = i; | 
					
						
							|  |  |  | 			mt.value = 0; | 
					
						
							|  |  |  | 			blend_shape_tracks["blend_shapes/" + String(mesh->get_blend_shape_name(i))] = mt; | 
					
						
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										 |  |  | 		} | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 		mesh->connect(CoreStringNames::get_singleton()->changed, this, SceneStringNames::get_singleton()->_mesh_changed); | 
					
						
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										 |  |  | 		materials.resize(mesh->get_surface_count()); | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 		_initialize_skinning(false, false); | 
					
						
							| 
									
										
										
										
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										 |  |  | 	} else { | 
					
						
							|  |  |  | 		set_base(RID()); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	update_gizmo(); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	_change_notify(); | 
					
						
							| 
									
										
										
										
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										 |  |  | } | 
					
						
							|  |  |  | Ref<Mesh> MeshInstance::get_mesh() const { | 
					
						
							|  |  |  | 	return mesh; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | void MeshInstance::_resolve_skeleton_path() { | 
					
						
							| 
									
										
										
										
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										 |  |  | 	Ref<SkinReference> new_skin_reference; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!skeleton_path.is_empty()) { | 
					
						
							|  |  |  | 		Skeleton *skeleton = Object::cast_to<Skeleton>(get_node(skeleton_path)); | 
					
						
							|  |  |  | 		if (skeleton) { | 
					
						
							| 
									
										
										
										
											2019-12-16 13:00:30 -03:00
										 |  |  | 			new_skin_reference = skeleton->register_skin(skin_internal); | 
					
						
							|  |  |  | 			if (skin_internal.is_null()) { | 
					
						
							| 
									
										
										
										
											2019-09-18 19:46:32 -03:00
										 |  |  | 				//a skin was created for us
 | 
					
						
							| 
									
										
										
										
											2019-12-16 13:00:30 -03:00
										 |  |  | 				skin_internal = new_skin_reference->get_skin(); | 
					
						
							| 
									
										
										
										
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										 |  |  | 				_change_notify(); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-07-10 10:25:06 +02:00
										 |  |  | 	if (skin_ref.is_valid() && mesh.is_valid() && _is_software_skinning_enabled() && is_visible_in_tree()) { | 
					
						
							|  |  |  | 		ERR_FAIL_COND(!skin_ref->get_skeleton_node()); | 
					
						
							|  |  |  | 		skin_ref->get_skeleton_node()->disconnect("skeleton_updated", this, "_update_skinning"); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-09-18 19:46:32 -03:00
										 |  |  | 	skin_ref = new_skin_reference; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-07-10 10:25:06 +02:00
										 |  |  | 	software_skinning_flags &= ~SoftwareSkinning::FLAG_BONES_READY; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_initialize_skinning(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool MeshInstance::_is_global_software_skinning_enabled() { | 
					
						
							|  |  |  | 	// Check if forced in project settings.
 | 
					
						
							|  |  |  | 	if (GLOBAL_GET("rendering/quality/skinning/force_software_skinning")) { | 
					
						
							|  |  |  | 		return true; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Check if enabled in project settings.
 | 
					
						
							|  |  |  | 	if (!GLOBAL_GET("rendering/quality/skinning/software_skinning_fallback")) { | 
					
						
							|  |  |  | 		return false; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Check if requested by renderer settings.
 | 
					
						
							|  |  |  | 	return VSG::storage->has_os_feature("skinning_fallback"); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool MeshInstance::_is_software_skinning_enabled() const { | 
					
						
							|  |  |  | 	// Using static local variable which will be initialized only once,
 | 
					
						
							|  |  |  | 	// so _is_global_software_skinning_enabled can be only called once on first use.
 | 
					
						
							|  |  |  | 	static bool global_software_skinning = _is_global_software_skinning_enabled(); | 
					
						
							|  |  |  | 	return global_software_skinning; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | void MeshInstance::_initialize_skinning(bool p_force_reset, bool p_call_attach_skeleton) { | 
					
						
							| 
									
										
										
										
											2020-07-10 10:25:06 +02:00
										 |  |  | 	if (mesh.is_null()) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	VisualServer *visual_server = VisualServer::get_singleton(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	bool update_mesh = false; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-09-18 19:46:32 -03:00
										 |  |  | 	if (skin_ref.is_valid()) { | 
					
						
							| 
									
										
										
										
											2020-07-10 10:25:06 +02:00
										 |  |  | 		if (_is_software_skinning_enabled()) { | 
					
						
							|  |  |  | 			if (is_visible_in_tree()) { | 
					
						
							|  |  |  | 				ERR_FAIL_COND(!skin_ref->get_skeleton_node()); | 
					
						
							|  |  |  | 				if (!skin_ref->get_skeleton_node()->is_connected("skeleton_updated", this, "_update_skinning")) { | 
					
						
							|  |  |  | 					skin_ref->get_skeleton_node()->connect("skeleton_updated", this, "_update_skinning"); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (p_force_reset && software_skinning) { | 
					
						
							|  |  |  | 				memdelete(software_skinning); | 
					
						
							|  |  |  | 				software_skinning = nullptr; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (!software_skinning) { | 
					
						
							|  |  |  | 				software_skinning = memnew(SoftwareSkinning); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (mesh->get_blend_shape_count() > 0) { | 
					
						
							|  |  |  | 					ERR_PRINT("Blend shapes are not supported for software skinning."); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				Ref<ArrayMesh> software_mesh; | 
					
						
							|  |  |  | 				software_mesh.instance(); | 
					
						
							|  |  |  | 				RID mesh_rid = software_mesh->get_rid(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				// Initialize mesh for dynamic update.
 | 
					
						
							|  |  |  | 				int surface_count = mesh->get_surface_count(); | 
					
						
							|  |  |  | 				software_skinning->surface_data.resize(surface_count); | 
					
						
							|  |  |  | 				for (int surface_index = 0; surface_index < surface_count; ++surface_index) { | 
					
						
							|  |  |  | 					ERR_CONTINUE(Mesh::PRIMITIVE_TRIANGLES != mesh->surface_get_primitive_type(surface_index)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					SoftwareSkinning::SurfaceData &surface_data = software_skinning->surface_data[surface_index]; | 
					
						
							|  |  |  | 					surface_data.transform_tangents = false; | 
					
						
							|  |  |  | 					surface_data.ensure_correct_normals = false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					uint32_t format = mesh->surface_get_format(surface_index); | 
					
						
							|  |  |  | 					ERR_CONTINUE(0 == (format & Mesh::ARRAY_FORMAT_VERTEX)); | 
					
						
							|  |  |  | 					ERR_CONTINUE(0 == (format & Mesh::ARRAY_FORMAT_BONES)); | 
					
						
							|  |  |  | 					ERR_CONTINUE(0 == (format & Mesh::ARRAY_FORMAT_WEIGHTS)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					format |= Mesh::ARRAY_FLAG_USE_DYNAMIC_UPDATE; | 
					
						
							|  |  |  | 					format &= ~Mesh::ARRAY_COMPRESS_VERTEX; | 
					
						
							|  |  |  | 					format &= ~Mesh::ARRAY_COMPRESS_WEIGHTS; | 
					
						
							|  |  |  | 					format &= ~Mesh::ARRAY_FLAG_USE_16_BIT_BONES; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					Array write_arrays = mesh->surface_get_arrays(surface_index); | 
					
						
							|  |  |  | 					Array read_arrays; | 
					
						
							|  |  |  | 					read_arrays.resize(Mesh::ARRAY_MAX); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					read_arrays[Mesh::ARRAY_VERTEX] = write_arrays[Mesh::ARRAY_VERTEX]; | 
					
						
							|  |  |  | 					read_arrays[Mesh::ARRAY_BONES] = write_arrays[Mesh::ARRAY_BONES]; | 
					
						
							|  |  |  | 					read_arrays[Mesh::ARRAY_WEIGHTS] = write_arrays[Mesh::ARRAY_WEIGHTS]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					write_arrays[Mesh::ARRAY_BONES] = Variant(); | 
					
						
							|  |  |  | 					write_arrays[Mesh::ARRAY_WEIGHTS] = Variant(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					if (software_skinning_flags & SoftwareSkinning::FLAG_TRANSFORM_NORMALS) { | 
					
						
							|  |  |  | 						ERR_CONTINUE(0 == (format & Mesh::ARRAY_FORMAT_NORMAL)); | 
					
						
							|  |  |  | 						format &= ~Mesh::ARRAY_COMPRESS_NORMAL; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						read_arrays[Mesh::ARRAY_NORMAL] = write_arrays[Mesh::ARRAY_NORMAL]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						Ref<Material> mat = get_active_material(surface_index); | 
					
						
							|  |  |  | 						if (mat.is_valid()) { | 
					
						
							|  |  |  | 							Ref<SpatialMaterial> spatial_mat = mat; | 
					
						
							|  |  |  | 							if (spatial_mat.is_valid()) { | 
					
						
							|  |  |  | 								// Spatial material, check from material settings.
 | 
					
						
							|  |  |  | 								surface_data.transform_tangents = spatial_mat->get_feature(SpatialMaterial::FEATURE_NORMAL_MAPPING); | 
					
						
							|  |  |  | 								surface_data.ensure_correct_normals = spatial_mat->get_flag(SpatialMaterial::FLAG_ENSURE_CORRECT_NORMALS); | 
					
						
							|  |  |  | 							} else { | 
					
						
							|  |  |  | 								// Custom shader, must check for compiled flags.
 | 
					
						
							|  |  |  | 								surface_data.transform_tangents = VSG::storage->material_uses_tangents(mat->get_rid()); | 
					
						
							|  |  |  | 								surface_data.ensure_correct_normals = VSG::storage->material_uses_ensure_correct_normals(mat->get_rid()); | 
					
						
							|  |  |  | 							} | 
					
						
							|  |  |  | 						} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						if (surface_data.transform_tangents) { | 
					
						
							|  |  |  | 							ERR_CONTINUE(0 == (format & Mesh::ARRAY_FORMAT_TANGENT)); | 
					
						
							|  |  |  | 							format &= ~Mesh::ARRAY_COMPRESS_TANGENT; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 							read_arrays[Mesh::ARRAY_TANGENT] = write_arrays[Mesh::ARRAY_TANGENT]; | 
					
						
							|  |  |  | 						} | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					// 1. Temporarily add surface with bone data to create the read buffer.
 | 
					
						
							|  |  |  | 					software_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, read_arrays, Array(), format); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					PoolByteArray buffer_read = visual_server->mesh_surface_get_array(mesh_rid, surface_index); | 
					
						
							|  |  |  | 					surface_data.source_buffer.append_array(buffer_read); | 
					
						
							|  |  |  | 					surface_data.source_format = software_mesh->surface_get_format(surface_index); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					software_mesh->surface_remove(surface_index); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					// 2. Create the surface again without the bone data for the write buffer.
 | 
					
						
							|  |  |  | 					software_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, write_arrays, Array(), format); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					Ref<Material> material = mesh->surface_get_material(surface_index); | 
					
						
							|  |  |  | 					software_mesh->surface_set_material(surface_index, material); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					surface_data.buffer = visual_server->mesh_surface_get_array(mesh_rid, surface_index); | 
					
						
							|  |  |  | 					surface_data.buffer_write = surface_data.buffer.write(); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				software_skinning->mesh_instance = software_mesh; | 
					
						
							|  |  |  | 				update_mesh = true; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-04-26 11:42:46 -07:00
										 |  |  | 			if (p_call_attach_skeleton) { | 
					
						
							|  |  |  | 				visual_server->instance_attach_skeleton(get_instance(), RID()); | 
					
						
							|  |  |  | 			} | 
					
						
							| 
									
										
										
										
											2020-07-10 10:25:06 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			if (is_visible_in_tree() && (software_skinning_flags & SoftwareSkinning::FLAG_BONES_READY)) { | 
					
						
							|  |  |  | 				// Intialize from current skeleton pose.
 | 
					
						
							|  |  |  | 				_update_skinning(); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			ERR_FAIL_COND(!skin_ref->get_skeleton_node()); | 
					
						
							|  |  |  | 			if (skin_ref->get_skeleton_node()->is_connected("skeleton_updated", this, "_update_skinning")) { | 
					
						
							|  |  |  | 				skin_ref->get_skeleton_node()->disconnect("skeleton_updated", this, "_update_skinning"); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-04-26 11:42:46 -07:00
										 |  |  | 			if (p_call_attach_skeleton) { | 
					
						
							|  |  |  | 				visual_server->instance_attach_skeleton(get_instance(), skin_ref->get_skeleton()); | 
					
						
							|  |  |  | 			} | 
					
						
							| 
									
										
										
										
											2020-07-10 10:25:06 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			if (software_skinning) { | 
					
						
							|  |  |  | 				memdelete(software_skinning); | 
					
						
							|  |  |  | 				software_skinning = nullptr; | 
					
						
							|  |  |  | 				update_mesh = true; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2019-09-18 19:46:32 -03:00
										 |  |  | 	} else { | 
					
						
							| 
									
										
										
										
											2021-04-26 11:42:46 -07:00
										 |  |  | 		if (p_call_attach_skeleton) { | 
					
						
							|  |  |  | 			visual_server->instance_attach_skeleton(get_instance(), RID()); | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2020-07-10 10:25:06 +02:00
										 |  |  | 		if (software_skinning) { | 
					
						
							|  |  |  | 			memdelete(software_skinning); | 
					
						
							|  |  |  | 			software_skinning = nullptr; | 
					
						
							|  |  |  | 			update_mesh = true; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RID render_mesh = software_skinning ? software_skinning->mesh_instance->get_rid() : mesh->get_rid(); | 
					
						
							| 
									
										
										
										
											2020-10-16 09:33:24 +02:00
										 |  |  | 	if (update_mesh || (render_mesh != get_base())) { | 
					
						
							|  |  |  | 		set_base(render_mesh); | 
					
						
							| 
									
										
										
										
											2020-07-10 10:25:06 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		// Update instance materials after switching mesh.
 | 
					
						
							|  |  |  | 		int surface_count = mesh->get_surface_count(); | 
					
						
							|  |  |  | 		for (int surface_index = 0; surface_index < surface_count; ++surface_index) { | 
					
						
							|  |  |  | 			if (materials[surface_index].is_valid()) { | 
					
						
							|  |  |  | 				visual_server->instance_set_surface_material(get_instance(), surface_index, materials[surface_index]->get_rid()); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2019-09-18 19:46:32 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-07-10 10:25:06 +02:00
										 |  |  | void MeshInstance::_update_skinning() { | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!_is_software_skinning_enabled()); | 
					
						
							| 
									
										
										
										
											2020-10-12 19:03:43 +01:00
										 |  |  | #if defined(TOOLS_ENABLED) && defined(DEBUG_ENABLED)
 | 
					
						
							| 
									
										
										
										
											2020-07-10 10:25:06 +02:00
										 |  |  | 	ERR_FAIL_COND(!is_visible_in_tree()); | 
					
						
							| 
									
										
										
										
											2020-10-12 19:03:43 +01:00
										 |  |  | #else
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!is_visible()); | 
					
						
							|  |  |  | #endif
 | 
					
						
							| 
									
										
										
										
											2020-07-10 10:25:06 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!software_skinning); | 
					
						
							|  |  |  | 	Ref<Mesh> software_skinning_mesh = software_skinning->mesh_instance; | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!software_skinning_mesh.is_valid()); | 
					
						
							|  |  |  | 	RID mesh_rid = software_skinning_mesh->get_rid(); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!mesh_rid.is_valid()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!mesh.is_valid()); | 
					
						
							|  |  |  | 	RID source_mesh_rid = mesh->get_rid(); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!source_mesh_rid.is_valid()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND(skin_ref.is_null()); | 
					
						
							|  |  |  | 	RID skeleton = skin_ref->get_skeleton(); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!skeleton.is_valid()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	VisualServer *visual_server = VisualServer::get_singleton(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Prepare bone transforms.
 | 
					
						
							|  |  |  | 	const int num_bones = visual_server->skeleton_get_bone_count(skeleton); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(num_bones <= 0); | 
					
						
							|  |  |  | 	Transform *bone_transforms = (Transform *)alloca(sizeof(Transform) * num_bones); | 
					
						
							|  |  |  | 	for (int bone_index = 0; bone_index < num_bones; ++bone_index) { | 
					
						
							|  |  |  | 		bone_transforms[bone_index] = visual_server->skeleton_bone_get_transform(skeleton, bone_index); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Apply skinning.
 | 
					
						
							|  |  |  | 	int surface_count = software_skinning_mesh->get_surface_count(); | 
					
						
							|  |  |  | 	for (int surface_index = 0; surface_index < surface_count; ++surface_index) { | 
					
						
							|  |  |  | 		ERR_CONTINUE((uint32_t)surface_index >= software_skinning->surface_data.size()); | 
					
						
							|  |  |  | 		const SoftwareSkinning::SurfaceData &surface_data = software_skinning->surface_data[surface_index]; | 
					
						
							|  |  |  | 		const bool transform_tangents = surface_data.transform_tangents; | 
					
						
							|  |  |  | 		const bool ensure_correct_normals = surface_data.ensure_correct_normals; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		const uint32_t format_write = software_skinning_mesh->surface_get_format(surface_index); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		const int vertex_count_write = software_skinning_mesh->surface_get_array_len(surface_index); | 
					
						
							|  |  |  | 		const int index_count_write = software_skinning_mesh->surface_get_array_index_len(surface_index); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		uint32_t array_offsets_write[Mesh::ARRAY_MAX]; | 
					
						
							|  |  |  | 		const uint32_t stride_write = visual_server->mesh_surface_make_offsets_from_format(format_write, vertex_count_write, index_count_write, array_offsets_write); | 
					
						
							|  |  |  | 		const uint32_t offset_vertices_write = array_offsets_write[Mesh::ARRAY_VERTEX]; | 
					
						
							|  |  |  | 		const uint32_t offset_normals_write = array_offsets_write[Mesh::ARRAY_NORMAL]; | 
					
						
							|  |  |  | 		const uint32_t offset_tangents_write = array_offsets_write[Mesh::ARRAY_TANGENT]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		PoolByteArray buffer_source = surface_data.source_buffer; | 
					
						
							|  |  |  | 		PoolByteArray::Read buffer_read = buffer_source.read(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		const uint32_t format_read = surface_data.source_format; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		ERR_CONTINUE(0 == (format_read & Mesh::ARRAY_FORMAT_BONES)); | 
					
						
							|  |  |  | 		ERR_CONTINUE(0 == (format_read & Mesh::ARRAY_FORMAT_WEIGHTS)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		const int vertex_count = mesh->surface_get_array_len(surface_index); | 
					
						
							|  |  |  | 		const int index_count = mesh->surface_get_array_index_len(surface_index); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		ERR_CONTINUE(vertex_count != vertex_count_write); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		uint32_t array_offsets[Mesh::ARRAY_MAX]; | 
					
						
							|  |  |  | 		const uint32_t stride = visual_server->mesh_surface_make_offsets_from_format(format_read, vertex_count, index_count, array_offsets); | 
					
						
							|  |  |  | 		const uint32_t offset_vertices = array_offsets[Mesh::ARRAY_VERTEX]; | 
					
						
							|  |  |  | 		const uint32_t offset_normals = array_offsets[Mesh::ARRAY_NORMAL]; | 
					
						
							|  |  |  | 		const uint32_t offset_tangents = array_offsets[Mesh::ARRAY_TANGENT]; | 
					
						
							|  |  |  | 		const uint32_t offset_bones = array_offsets[Mesh::ARRAY_BONES]; | 
					
						
							|  |  |  | 		const uint32_t offset_weights = array_offsets[Mesh::ARRAY_WEIGHTS]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		PoolByteArray buffer = surface_data.buffer; | 
					
						
							|  |  |  | 		PoolByteArray::Write buffer_write = surface_data.buffer_write; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for (int vertex_index = 0; vertex_index < vertex_count; ++vertex_index) { | 
					
						
							|  |  |  | 			const uint32_t vertex_offset = vertex_index * stride; | 
					
						
							|  |  |  | 			const uint32_t vertex_offset_write = vertex_index * stride_write; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			float bone_weights[4]; | 
					
						
							|  |  |  | 			const float *weight_ptr = (const float *)(buffer_read.ptr() + offset_weights + vertex_offset); | 
					
						
							|  |  |  | 			bone_weights[0] = weight_ptr[0]; | 
					
						
							|  |  |  | 			bone_weights[1] = weight_ptr[1]; | 
					
						
							|  |  |  | 			bone_weights[2] = weight_ptr[2]; | 
					
						
							|  |  |  | 			bone_weights[3] = weight_ptr[3]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			const uint8_t *bones_ptr = buffer_read.ptr() + offset_bones + vertex_offset; | 
					
						
							|  |  |  | 			const int b0 = bones_ptr[0]; | 
					
						
							|  |  |  | 			const int b1 = bones_ptr[1]; | 
					
						
							|  |  |  | 			const int b2 = bones_ptr[2]; | 
					
						
							|  |  |  | 			const int b3 = bones_ptr[3]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Transform transform; | 
					
						
							|  |  |  | 			transform.origin = | 
					
						
							|  |  |  | 					bone_weights[0] * bone_transforms[b0].origin + | 
					
						
							|  |  |  | 					bone_weights[1] * bone_transforms[b1].origin + | 
					
						
							|  |  |  | 					bone_weights[2] * bone_transforms[b2].origin + | 
					
						
							|  |  |  | 					bone_weights[3] * bone_transforms[b3].origin; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			transform.basis = | 
					
						
							|  |  |  | 					bone_transforms[b0].basis * bone_weights[0] + | 
					
						
							|  |  |  | 					bone_transforms[b1].basis * bone_weights[1] + | 
					
						
							|  |  |  | 					bone_transforms[b2].basis * bone_weights[2] + | 
					
						
							|  |  |  | 					bone_transforms[b3].basis * bone_weights[3]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			const Vector3 &vertex_read = (const Vector3 &)buffer_read[vertex_offset + offset_vertices]; | 
					
						
							|  |  |  | 			Vector3 &vertex = (Vector3 &)buffer_write[vertex_offset_write + offset_vertices_write]; | 
					
						
							|  |  |  | 			vertex = transform.xform(vertex_read); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (software_skinning_flags & SoftwareSkinning::FLAG_TRANSFORM_NORMALS) { | 
					
						
							|  |  |  | 				if (ensure_correct_normals) { | 
					
						
							|  |  |  | 					transform.basis.invert(); | 
					
						
							|  |  |  | 					transform.basis.transpose(); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				const Vector3 &normal_read = (const Vector3 &)buffer_read[vertex_offset + offset_normals]; | 
					
						
							|  |  |  | 				Vector3 &normal = (Vector3 &)buffer_write[vertex_offset_write + offset_normals_write]; | 
					
						
							|  |  |  | 				normal = transform.basis.xform(normal_read); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (transform_tangents) { | 
					
						
							|  |  |  | 					const Vector3 &tangent_read = (const Vector3 &)buffer_read[vertex_offset + offset_tangents]; | 
					
						
							|  |  |  | 					Vector3 &tangent = (Vector3 &)buffer_write[vertex_offset_write + offset_tangents_write]; | 
					
						
							|  |  |  | 					tangent = transform.basis.xform(tangent_read); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		visual_server->mesh_surface_update_region(mesh_rid, surface_index, 0, buffer); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	software_skinning_flags |= SoftwareSkinning::FLAG_BONES_READY; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-09-18 19:46:32 -03:00
										 |  |  | void MeshInstance::set_skin(const Ref<Skin> &p_skin) { | 
					
						
							| 
									
										
										
										
											2019-12-16 13:00:30 -03:00
										 |  |  | 	skin_internal = p_skin; | 
					
						
							| 
									
										
										
										
											2019-09-18 19:46:32 -03:00
										 |  |  | 	skin = p_skin; | 
					
						
							|  |  |  | 	if (!is_inside_tree()) | 
					
						
							| 
									
										
										
										
											2014-05-13 13:24:26 +08:00
										 |  |  | 		return; | 
					
						
							| 
									
										
										
										
											2019-09-18 19:46:32 -03:00
										 |  |  | 	_resolve_skeleton_path(); | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2014-05-13 13:24:26 +08:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-09-18 19:46:32 -03:00
										 |  |  | Ref<Skin> MeshInstance::get_skin() const { | 
					
						
							|  |  |  | 	return skin; | 
					
						
							| 
									
										
										
										
											2014-05-13 13:24:26 +08:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void MeshInstance::set_skeleton_path(const NodePath &p_skeleton) { | 
					
						
							|  |  |  | 	skeleton_path = p_skeleton; | 
					
						
							| 
									
										
										
										
											2014-11-05 21:20:42 -03:00
										 |  |  | 	if (!is_inside_tree()) | 
					
						
							| 
									
										
										
										
											2014-05-13 13:24:26 +08:00
										 |  |  | 		return; | 
					
						
							|  |  |  | 	_resolve_skeleton_path(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | NodePath MeshInstance::get_skeleton_path() { | 
					
						
							|  |  |  | 	return skeleton_path; | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-11-16 21:09:00 -05:00
										 |  |  | AABB MeshInstance::get_aabb() const { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	if (!mesh.is_null()) | 
					
						
							|  |  |  | 		return mesh->get_aabb(); | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-11-16 21:09:00 -05:00
										 |  |  | 	return AABB(); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | PoolVector<Face3> MeshInstance::get_faces(uint32_t p_usage_flags) const { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	if (!(p_usage_flags & (FACES_SOLID | FACES_ENCLOSING))) | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 		return PoolVector<Face3>(); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	if (mesh.is_null()) | 
					
						
							| 
									
										
										
										
											2017-01-07 18:25:37 -03:00
										 |  |  | 		return PoolVector<Face3>(); | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	return mesh->get_faces(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | Node *MeshInstance::create_trimesh_collision_node() { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	if (mesh.is_null()) | 
					
						
							|  |  |  | 		return NULL; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Ref<Shape> shape = mesh->create_trimesh_shape(); | 
					
						
							|  |  |  | 	if (shape.is_null()) | 
					
						
							|  |  |  | 		return NULL; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	StaticBody *static_body = memnew(StaticBody); | 
					
						
							| 
									
										
										
										
											2017-07-15 01:23:10 -03:00
										 |  |  | 	CollisionShape *cshape = memnew(CollisionShape); | 
					
						
							|  |  |  | 	cshape->set_shape(shape); | 
					
						
							|  |  |  | 	static_body->add_child(cshape); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	return static_body; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void MeshInstance::create_trimesh_collision() { | 
					
						
							| 
									
										
										
										
											2017-08-24 22:58:51 +02:00
										 |  |  | 	StaticBody *static_body = Object::cast_to<StaticBody>(create_trimesh_collision_node()); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	ERR_FAIL_COND(!static_body); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	static_body->set_name(String(get_name()) + "_col"); | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	add_child(static_body); | 
					
						
							| 
									
										
										
										
											2017-07-15 01:23:10 -03:00
										 |  |  | 	if (get_owner()) { | 
					
						
							| 
									
										
										
										
											2017-08-24 22:58:51 +02:00
										 |  |  | 		CollisionShape *cshape = Object::cast_to<CollisionShape>(static_body->get_child(0)); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		static_body->set_owner(get_owner()); | 
					
						
							|  |  |  | 		cshape->set_owner(get_owner()); | 
					
						
							| 
									
										
										
										
											2017-07-15 01:23:10 -03:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-04-30 02:51:43 +03:00
										 |  |  | Node *MeshInstance::create_multiple_convex_collisions_node() { | 
					
						
							|  |  |  | 	if (mesh.is_null()) | 
					
						
							|  |  |  | 		return NULL; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-05-04 14:20:36 +02:00
										 |  |  | 	Vector<Ref<Shape>> shapes = mesh->convex_decompose(); | 
					
						
							| 
									
										
										
										
											2020-04-30 02:51:43 +03:00
										 |  |  | 	if (!shapes.size()) { | 
					
						
							|  |  |  | 		return NULL; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	StaticBody *static_body = memnew(StaticBody); | 
					
						
							|  |  |  | 	for (int i = 0; i < shapes.size(); i++) { | 
					
						
							|  |  |  | 		CollisionShape *cshape = memnew(CollisionShape); | 
					
						
							|  |  |  | 		cshape->set_shape(shapes[i]); | 
					
						
							|  |  |  | 		static_body->add_child(cshape); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return static_body; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void MeshInstance::create_multiple_convex_collisions() { | 
					
						
							|  |  |  | 	StaticBody *static_body = Object::cast_to<StaticBody>(create_multiple_convex_collisions_node()); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!static_body); | 
					
						
							|  |  |  | 	static_body->set_name(String(get_name()) + "_col"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	add_child(static_body); | 
					
						
							|  |  |  | 	if (get_owner()) { | 
					
						
							|  |  |  | 		static_body->set_owner(get_owner()); | 
					
						
							|  |  |  | 		int count = static_body->get_child_count(); | 
					
						
							|  |  |  | 		for (int i = 0; i < count; i++) { | 
					
						
							|  |  |  | 			CollisionShape *cshape = Object::cast_to<CollisionShape>(static_body->get_child(i)); | 
					
						
							|  |  |  | 			cshape->set_owner(get_owner()); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | Node *MeshInstance::create_convex_collision_node() { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	if (mesh.is_null()) | 
					
						
							|  |  |  | 		return NULL; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Ref<Shape> shape = mesh->create_convex_shape(); | 
					
						
							|  |  |  | 	if (shape.is_null()) | 
					
						
							|  |  |  | 		return NULL; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	StaticBody *static_body = memnew(StaticBody); | 
					
						
							| 
									
										
										
										
											2017-07-15 01:23:10 -03:00
										 |  |  | 	CollisionShape *cshape = memnew(CollisionShape); | 
					
						
							|  |  |  | 	cshape->set_shape(shape); | 
					
						
							|  |  |  | 	static_body->add_child(cshape); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	return static_body; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void MeshInstance::create_convex_collision() { | 
					
						
							| 
									
										
										
										
											2017-08-24 22:58:51 +02:00
										 |  |  | 	StaticBody *static_body = Object::cast_to<StaticBody>(create_convex_collision_node()); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	ERR_FAIL_COND(!static_body); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	static_body->set_name(String(get_name()) + "_col"); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	add_child(static_body); | 
					
						
							| 
									
										
										
										
											2017-07-15 01:23:10 -03:00
										 |  |  | 	if (get_owner()) { | 
					
						
							| 
									
										
										
										
											2017-08-24 22:58:51 +02:00
										 |  |  | 		CollisionShape *cshape = Object::cast_to<CollisionShape>(static_body->get_child(0)); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		static_body->set_owner(get_owner()); | 
					
						
							|  |  |  | 		cshape->set_owner(get_owner()); | 
					
						
							| 
									
										
										
										
											2017-07-15 01:23:10 -03:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-05-13 13:24:26 +08:00
										 |  |  | void MeshInstance::_notification(int p_what) { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	if (p_what == NOTIFICATION_ENTER_TREE) { | 
					
						
							| 
									
										
										
										
											2014-05-13 13:24:26 +08:00
										 |  |  | 		_resolve_skeleton_path(); | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2020-07-10 10:25:06 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	if (p_what == NOTIFICATION_VISIBILITY_CHANGED) { | 
					
						
							|  |  |  | 		if (skin_ref.is_valid() && mesh.is_valid() && _is_software_skinning_enabled()) { | 
					
						
							|  |  |  | 			ERR_FAIL_COND(!skin_ref->get_skeleton_node()); | 
					
						
							|  |  |  | 			if (is_visible_in_tree()) { | 
					
						
							|  |  |  | 				skin_ref->get_skeleton_node()->connect("skeleton_updated", this, "_update_skinning"); | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 				skin_ref->get_skeleton_node()->disconnect("skeleton_updated", this, "_update_skinning"); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2014-05-13 13:24:26 +08:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-10-23 15:25:38 +02:00
										 |  |  | int MeshInstance::get_surface_material_count() const { | 
					
						
							|  |  |  | 	return materials.size(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | void MeshInstance::set_surface_material(int p_surface, const Ref<Material> &p_material) { | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX(p_surface, materials.size()); | 
					
						
							| 
									
										
										
										
											2016-05-27 14:18:40 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-07-25 03:11:03 +02:00
										 |  |  | 	materials.write[p_surface] = p_material; | 
					
						
							| 
									
										
										
										
											2016-05-27 14:18:40 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	if (materials[p_surface].is_valid()) | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		VS::get_singleton()->instance_set_surface_material(get_instance(), p_surface, materials[p_surface]->get_rid()); | 
					
						
							| 
									
										
										
										
											2016-05-27 14:18:40 -03:00
										 |  |  | 	else | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		VS::get_singleton()->instance_set_surface_material(get_instance(), p_surface, RID()); | 
					
						
							| 
									
										
										
										
											2020-07-10 10:25:06 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	if (software_skinning) { | 
					
						
							|  |  |  | 		_initialize_skinning(true); | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2016-05-27 14:18:40 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Ref<Material> MeshInstance::get_surface_material(int p_surface) const { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	ERR_FAIL_INDEX_V(p_surface, materials.size(), Ref<Material>()); | 
					
						
							| 
									
										
										
										
											2016-05-27 14:18:40 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	return materials[p_surface]; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-07-10 10:25:06 +02:00
										 |  |  | Ref<Material> MeshInstance::get_active_material(int p_surface) const { | 
					
						
							|  |  |  | 	Ref<Material> material_override = get_material_override(); | 
					
						
							|  |  |  | 	if (material_override.is_valid()) { | 
					
						
							|  |  |  | 		return material_override; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Ref<Material> surface_material = get_surface_material(p_surface); | 
					
						
							|  |  |  | 	if (surface_material.is_valid()) { | 
					
						
							|  |  |  | 		return surface_material; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Ref<Mesh> mesh = get_mesh(); | 
					
						
							|  |  |  | 	if (mesh.is_valid()) { | 
					
						
							|  |  |  | 		return mesh->surface_get_material(p_surface); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return Ref<Material>(); | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2016-05-27 14:18:40 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-07-10 10:25:06 +02:00
										 |  |  | void MeshInstance::set_material_override(const Ref<Material> &p_material) { | 
					
						
							|  |  |  | 	if (p_material == get_material_override()) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GeometryInstance::set_material_override(p_material); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (software_skinning) { | 
					
						
							|  |  |  | 		_initialize_skinning(true); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void MeshInstance::set_software_skinning_transform_normals(bool p_enabled) { | 
					
						
							|  |  |  | 	if (p_enabled == is_software_skinning_transform_normals_enabled()) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_enabled) { | 
					
						
							|  |  |  | 		software_skinning_flags |= SoftwareSkinning::FLAG_TRANSFORM_NORMALS; | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		software_skinning_flags &= ~SoftwareSkinning::FLAG_TRANSFORM_NORMALS; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (software_skinning) { | 
					
						
							|  |  |  | 		_initialize_skinning(true); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool MeshInstance::is_software_skinning_transform_normals_enabled() const { | 
					
						
							|  |  |  | 	return 0 != (software_skinning_flags & SoftwareSkinning::FLAG_TRANSFORM_NORMALS); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void MeshInstance::_mesh_changed() { | 
					
						
							| 
									
										
										
										
											2021-02-18 16:36:27 +05:30
										 |  |  | 	ERR_FAIL_COND(mesh.is_null()); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	materials.resize(mesh->get_surface_count()); | 
					
						
							| 
									
										
										
										
											2020-07-10 10:25:06 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	if (software_skinning) { | 
					
						
							|  |  |  | 		_initialize_skinning(true); | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2016-05-27 14:18:40 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-07-26 15:14:52 +07:00
										 |  |  | void MeshInstance::create_debug_tangents() { | 
					
						
							| 
									
										
										
										
											2017-07-03 10:44:45 -03:00
										 |  |  | 	Vector<Vector3> lines; | 
					
						
							|  |  |  | 	Vector<Color> colors; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Ref<Mesh> mesh = get_mesh(); | 
					
						
							|  |  |  | 	if (!mesh.is_valid()) | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < mesh->get_surface_count(); i++) { | 
					
						
							|  |  |  | 		Array arrays = mesh->surface_get_arrays(i); | 
					
						
							|  |  |  | 		Vector<Vector3> verts = arrays[Mesh::ARRAY_VERTEX]; | 
					
						
							|  |  |  | 		Vector<Vector3> norms = arrays[Mesh::ARRAY_NORMAL]; | 
					
						
							|  |  |  | 		if (norms.size() == 0) | 
					
						
							|  |  |  | 			continue; | 
					
						
							|  |  |  | 		Vector<float> tangents = arrays[Mesh::ARRAY_TANGENT]; | 
					
						
							|  |  |  | 		if (tangents.size() == 0) | 
					
						
							|  |  |  | 			continue; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for (int j = 0; j < verts.size(); j++) { | 
					
						
							|  |  |  | 			Vector3 v = verts[j]; | 
					
						
							|  |  |  | 			Vector3 n = norms[j]; | 
					
						
							|  |  |  | 			Vector3 t = Vector3(tangents[j * 4 + 0], tangents[j * 4 + 1], tangents[j * 4 + 2]); | 
					
						
							|  |  |  | 			Vector3 b = (n.cross(t)).normalized() * tangents[j * 4 + 3]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			lines.push_back(v); //normal
 | 
					
						
							|  |  |  | 			colors.push_back(Color(0, 0, 1)); //color
 | 
					
						
							|  |  |  | 			lines.push_back(v + n * 0.04); //normal
 | 
					
						
							|  |  |  | 			colors.push_back(Color(0, 0, 1)); //color
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			lines.push_back(v); //tangent
 | 
					
						
							|  |  |  | 			colors.push_back(Color(1, 0, 0)); //color
 | 
					
						
							|  |  |  | 			lines.push_back(v + t * 0.04); //tangent
 | 
					
						
							|  |  |  | 			colors.push_back(Color(1, 0, 0)); //color
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			lines.push_back(v); //binormal
 | 
					
						
							|  |  |  | 			colors.push_back(Color(0, 1, 0)); //color
 | 
					
						
							|  |  |  | 			lines.push_back(v + b * 0.04); //binormal
 | 
					
						
							|  |  |  | 			colors.push_back(Color(0, 1, 0)); //color
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (lines.size()) { | 
					
						
							|  |  |  | 		Ref<SpatialMaterial> sm; | 
					
						
							|  |  |  | 		sm.instance(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		sm->set_flag(SpatialMaterial::FLAG_UNSHADED, true); | 
					
						
							|  |  |  | 		sm->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true); | 
					
						
							|  |  |  | 		sm->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Ref<ArrayMesh> am; | 
					
						
							|  |  |  | 		am.instance(); | 
					
						
							|  |  |  | 		Array a; | 
					
						
							|  |  |  | 		a.resize(Mesh::ARRAY_MAX); | 
					
						
							|  |  |  | 		a[Mesh::ARRAY_VERTEX] = lines; | 
					
						
							|  |  |  | 		a[Mesh::ARRAY_COLOR] = colors; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		am->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a); | 
					
						
							|  |  |  | 		am->surface_set_material(0, sm); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		MeshInstance *mi = memnew(MeshInstance); | 
					
						
							|  |  |  | 		mi->set_mesh(am); | 
					
						
							|  |  |  | 		mi->set_name("DebugTangents"); | 
					
						
							|  |  |  | 		add_child(mi); | 
					
						
							| 
									
										
										
										
											2017-07-04 23:52:23 -03:00
										 |  |  | #ifdef TOOLS_ENABLED
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (this == get_tree()->get_edited_scene_root()) | 
					
						
							|  |  |  | 			mi->set_owner(this); | 
					
						
							|  |  |  | 		else | 
					
						
							|  |  |  | 			mi->set_owner(get_owner()); | 
					
						
							|  |  |  | #endif
 | 
					
						
							| 
									
										
										
										
											2017-07-03 10:44:45 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | void MeshInstance::_bind_methods() { | 
					
						
							| 
									
										
										
										
											2017-08-09 13:19:41 +02:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &MeshInstance::set_mesh); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_mesh"), &MeshInstance::get_mesh); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_skeleton_path", "skeleton_path"), &MeshInstance::set_skeleton_path); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_skeleton_path"), &MeshInstance::get_skeleton_path); | 
					
						
							| 
									
										
										
										
											2019-09-18 19:46:32 -03:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("set_skin", "skin"), &MeshInstance::set_skin); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_skin"), &MeshInstance::get_skin); | 
					
						
							| 
									
										
										
										
											2017-01-14 11:07:57 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-10-23 15:25:38 +02:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("get_surface_material_count"), &MeshInstance::get_surface_material_count); | 
					
						
							| 
									
										
										
										
											2017-08-09 13:19:41 +02:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("set_surface_material", "surface", "material"), &MeshInstance::set_surface_material); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_surface_material", "surface"), &MeshInstance::get_surface_material); | 
					
						
							| 
									
										
										
										
											2020-07-10 10:25:06 +02:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("get_active_material", "surface"), &MeshInstance::get_active_material); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_software_skinning_transform_normals", "enabled"), &MeshInstance::set_software_skinning_transform_normals); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("is_software_skinning_transform_normals_enabled"), &MeshInstance::is_software_skinning_transform_normals_enabled); | 
					
						
							| 
									
										
										
										
											2017-06-30 21:30:17 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("create_trimesh_collision"), &MeshInstance::create_trimesh_collision); | 
					
						
							|  |  |  | 	ClassDB::set_method_flags("MeshInstance", "create_trimesh_collision", METHOD_FLAGS_DEFAULT); | 
					
						
							| 
									
										
										
										
											2020-04-30 02:51:43 +03:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("create_multiple_convex_collisions"), &MeshInstance::create_multiple_convex_collisions); | 
					
						
							|  |  |  | 	ClassDB::set_method_flags("MeshInstance", "create_multiple_convex_collisions", METHOD_FLAGS_DEFAULT); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("create_convex_collision"), &MeshInstance::create_convex_collision); | 
					
						
							|  |  |  | 	ClassDB::set_method_flags("MeshInstance", "create_convex_collision", METHOD_FLAGS_DEFAULT); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("_mesh_changed"), &MeshInstance::_mesh_changed); | 
					
						
							| 
									
										
										
										
											2020-07-10 10:25:06 +02:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("_update_skinning"), &MeshInstance::_update_skinning); | 
					
						
							| 
									
										
										
										
											2017-01-04 01:16:14 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-07-26 15:14:52 +07:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("create_debug_tangents"), &MeshInstance::create_debug_tangents); | 
					
						
							|  |  |  | 	ClassDB::set_method_flags("MeshInstance", "create_debug_tangents", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); | 
					
						
							| 
									
										
										
										
											2017-07-03 10:44:45 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh"); | 
					
						
							| 
									
										
										
										
											2019-09-18 19:46:32 -03:00
										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "skin", PROPERTY_HINT_RESOURCE_TYPE, "Skin"), "set_skin", "get_skin"); | 
					
						
							| 
									
										
										
										
											2018-06-27 20:50:25 -03:00
										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton"), "set_skeleton_path", "get_skeleton_path"); | 
					
						
							| 
									
										
										
										
											2020-07-10 10:25:06 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	ADD_GROUP("Software Skinning", "software_skinning"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "software_skinning_transform_normals"), "set_software_skinning_transform_normals", "is_software_skinning_transform_normals_enabled"); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | MeshInstance::MeshInstance() { | 
					
						
							|  |  |  | 	skeleton_path = NodePath(".."); | 
					
						
							| 
									
										
										
										
											2020-07-10 10:25:06 +02:00
										 |  |  | 	software_skinning = nullptr; | 
					
						
							|  |  |  | 	software_skinning_flags = SoftwareSkinning::FLAG_TRANSFORM_NORMALS; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | MeshInstance::~MeshInstance() { | 
					
						
							| 
									
										
										
										
											2020-07-10 10:25:06 +02:00
										 |  |  | 	if (software_skinning) { | 
					
						
							|  |  |  | 		memdelete(software_skinning); | 
					
						
							|  |  |  | 		software_skinning = nullptr; | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } |