| 
									
										
										
										
											2018-08-29 22:38:13 +02:00
										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  animation_node_state_machine.cpp                                     */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
											2021-01-01 20:13:46 +01:00
										 |  |  | /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
							| 
									
										
										
										
											2018-08-29 22:38:13 +02:00
										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-25 16:21:57 -03:00
										 |  |  | #include "animation_node_state_machine.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /////////////////////////////////////////////////
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void AnimationNodeStateMachineTransition::set_switch_mode(SwitchMode p_mode) { | 
					
						
							|  |  |  | 	switch_mode = p_mode; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | AnimationNodeStateMachineTransition::SwitchMode AnimationNodeStateMachineTransition::get_switch_mode() const { | 
					
						
							|  |  |  | 	return switch_mode; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void AnimationNodeStateMachineTransition::set_auto_advance(bool p_enable) { | 
					
						
							|  |  |  | 	auto_advance = p_enable; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool AnimationNodeStateMachineTransition::has_auto_advance() const { | 
					
						
							|  |  |  | 	return auto_advance; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | void AnimationNodeStateMachineTransition::set_advance_condition(const StringName &p_condition) { | 
					
						
							|  |  |  | 	String cs = p_condition; | 
					
						
							|  |  |  | 	ERR_FAIL_COND(cs.find("/") != -1 || cs.find(":") != -1); | 
					
						
							|  |  |  | 	advance_condition = p_condition; | 
					
						
							|  |  |  | 	if (cs != String()) { | 
					
						
							|  |  |  | 		advance_condition_name = "conditions/" + cs; | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		advance_condition_name = StringName(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	emit_signal("advance_condition_changed"); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | StringName AnimationNodeStateMachineTransition::get_advance_condition() const { | 
					
						
							|  |  |  | 	return advance_condition; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | StringName AnimationNodeStateMachineTransition::get_advance_condition_name() const { | 
					
						
							|  |  |  | 	return advance_condition_name; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | void AnimationNodeStateMachineTransition::set_xfade_time(float p_xfade) { | 
					
						
							|  |  |  | 	ERR_FAIL_COND(p_xfade < 0); | 
					
						
							|  |  |  | 	xfade = p_xfade; | 
					
						
							|  |  |  | 	emit_changed(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float AnimationNodeStateMachineTransition::get_xfade_time() const { | 
					
						
							|  |  |  | 	return xfade; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void AnimationNodeStateMachineTransition::set_disabled(bool p_disabled) { | 
					
						
							|  |  |  | 	disabled = p_disabled; | 
					
						
							|  |  |  | 	emit_changed(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool AnimationNodeStateMachineTransition::is_disabled() const { | 
					
						
							|  |  |  | 	return disabled; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void AnimationNodeStateMachineTransition::set_priority(int p_priority) { | 
					
						
							|  |  |  | 	priority = p_priority; | 
					
						
							|  |  |  | 	emit_changed(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | int AnimationNodeStateMachineTransition::get_priority() const { | 
					
						
							|  |  |  | 	return priority; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void AnimationNodeStateMachineTransition::_bind_methods() { | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_switch_mode", "mode"), &AnimationNodeStateMachineTransition::set_switch_mode); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_switch_mode"), &AnimationNodeStateMachineTransition::get_switch_mode); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_auto_advance", "auto_advance"), &AnimationNodeStateMachineTransition::set_auto_advance); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("has_auto_advance"), &AnimationNodeStateMachineTransition::has_auto_advance); | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("set_advance_condition", "name"), &AnimationNodeStateMachineTransition::set_advance_condition); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_advance_condition"), &AnimationNodeStateMachineTransition::get_advance_condition); | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("set_xfade_time", "secs"), &AnimationNodeStateMachineTransition::set_xfade_time); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_xfade_time"), &AnimationNodeStateMachineTransition::get_xfade_time); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_disabled", "disabled"), &AnimationNodeStateMachineTransition::set_disabled); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("is_disabled"), &AnimationNodeStateMachineTransition::is_disabled); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_priority", "priority"), &AnimationNodeStateMachineTransition::set_priority); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_priority"), &AnimationNodeStateMachineTransition::get_priority); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::INT, "switch_mode", PROPERTY_HINT_ENUM, "Immediate,Sync,AtEnd"), "set_switch_mode", "get_switch_mode"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_advance"), "set_auto_advance", "has_auto_advance"); | 
					
						
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										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "advance_condition"), "set_advance_condition", "get_advance_condition"); | 
					
						
							| 
									
										
										
											
												Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
											
										 
											2020-02-24 15:20:53 -03:00
										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "xfade_time", PROPERTY_HINT_RANGE, "0,240,0.01"), "set_xfade_time", "get_xfade_time"); | 
					
						
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										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,32,1"), "set_priority", "get_priority"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled"); | 
					
						
							|  |  |  | 
 | 
					
						
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											2018-06-21 14:47:07 +02:00
										 |  |  | 	BIND_ENUM_CONSTANT(SWITCH_MODE_IMMEDIATE); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(SWITCH_MODE_SYNC); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(SWITCH_MODE_AT_END); | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	ADD_SIGNAL(MethodInfo("advance_condition_changed")); | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | AnimationNodeStateMachineTransition::AnimationNodeStateMachineTransition() { | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | ////////////////////////////////////////////////////////
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void AnimationNodeStateMachinePlayback::travel(const StringName &p_state) { | 
					
						
							|  |  |  | 	start_request_travel = true; | 
					
						
							|  |  |  | 	start_request = p_state; | 
					
						
							|  |  |  | 	stop_request = false; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void AnimationNodeStateMachinePlayback::start(const StringName &p_state) { | 
					
						
							|  |  |  | 	start_request_travel = false; | 
					
						
							|  |  |  | 	start_request = p_state; | 
					
						
							|  |  |  | 	stop_request = false; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | void AnimationNodeStateMachinePlayback::stop() { | 
					
						
							|  |  |  | 	stop_request = true; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | bool AnimationNodeStateMachinePlayback::is_playing() const { | 
					
						
							|  |  |  | 	return playing; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | StringName AnimationNodeStateMachinePlayback::get_current_node() const { | 
					
						
							|  |  |  | 	return current; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | StringName AnimationNodeStateMachinePlayback::get_blend_from_node() const { | 
					
						
							|  |  |  | 	return fading_from; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | Vector<StringName> AnimationNodeStateMachinePlayback::get_travel_path() const { | 
					
						
							|  |  |  | 	return path; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | float AnimationNodeStateMachinePlayback::get_current_play_pos() const { | 
					
						
							|  |  |  | 	return pos_current; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | float AnimationNodeStateMachinePlayback::get_current_length() const { | 
					
						
							|  |  |  | 	return len_current; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *p_state_machine, const StringName &p_travel) { | 
					
						
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										 |  |  | 	ERR_FAIL_COND_V(!playing, false); | 
					
						
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										 |  |  | 	ERR_FAIL_COND_V(!p_state_machine->states.has(p_travel), false); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!p_state_machine->states.has(current), false); | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	path.clear(); //a new one will be needed
 | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	if (current == p_travel) { | 
					
						
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										 |  |  | 		return true; //nothing to do
 | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	loops_current = 0; // reset loops, so fade does not happen immediately
 | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	Vector2 current_pos = p_state_machine->states[current].position; | 
					
						
							|  |  |  | 	Vector2 target_pos = p_state_machine->states[p_travel].position; | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	Map<StringName, AStarCost> cost_map; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	List<int> open_list; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//build open list
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	for (int i = 0; i < p_state_machine->transitions.size(); i++) { | 
					
						
							|  |  |  | 		if (p_state_machine->transitions[i].from == current) { | 
					
						
							| 
									
										
										
										
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										 |  |  | 			open_list.push_back(i); | 
					
						
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										 |  |  | 			float cost = p_state_machine->states[p_state_machine->transitions[i].to].position.distance_to(current_pos); | 
					
						
							|  |  |  | 			cost *= p_state_machine->transitions[i].transition->get_priority(); | 
					
						
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										 |  |  | 			AStarCost ap; | 
					
						
							|  |  |  | 			ap.prev = current; | 
					
						
							|  |  |  | 			ap.distance = cost; | 
					
						
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										 |  |  | 			cost_map[p_state_machine->transitions[i].to] = ap; | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 			if (p_state_machine->transitions[i].to == p_travel) { //prematurely found it! :D
 | 
					
						
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										 |  |  | 				path.push_back(p_travel); | 
					
						
							|  |  |  | 				return true; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//begin astar
 | 
					
						
							|  |  |  | 	bool found_route = false; | 
					
						
							|  |  |  | 	while (!found_route) { | 
					
						
							|  |  |  | 		if (open_list.size() == 0) { | 
					
						
							|  |  |  | 			return false; //no path found
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		//find the last cost transition
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 		List<int>::Element *least_cost_transition = nullptr; | 
					
						
							| 
									
										
										
										
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										 |  |  | 		float least_cost = 1e20; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for (List<int>::Element *E = open_list.front(); E; E = E->next()) { | 
					
						
							| 
									
										
										
										
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										 |  |  | 			float cost = cost_map[p_state_machine->transitions[E->get()].to].distance; | 
					
						
							|  |  |  | 			cost += p_state_machine->states[p_state_machine->transitions[E->get()].to].position.distance_to(target_pos); | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							|  |  |  | 			if (cost < least_cost) { | 
					
						
							|  |  |  | 				least_cost_transition = E; | 
					
						
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										 |  |  | 				least_cost = cost; | 
					
						
							| 
									
										
										
										
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										 |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-06-26 15:08:25 +02:00
										 |  |  | 		StringName transition_prev = p_state_machine->transitions[least_cost_transition->get()].from; | 
					
						
							|  |  |  | 		StringName transition = p_state_machine->transitions[least_cost_transition->get()].to; | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-06-26 15:08:25 +02:00
										 |  |  | 		for (int i = 0; i < p_state_machine->transitions.size(); i++) { | 
					
						
							|  |  |  | 			if (p_state_machine->transitions[i].from != transition || p_state_machine->transitions[i].to == transition_prev) { | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 				continue; //not interested on those
 | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-06-26 15:08:25 +02:00
										 |  |  | 			float distance = p_state_machine->states[p_state_machine->transitions[i].from].position.distance_to(p_state_machine->states[p_state_machine->transitions[i].to].position); | 
					
						
							|  |  |  | 			distance *= p_state_machine->transitions[i].transition->get_priority(); | 
					
						
							|  |  |  | 			distance += cost_map[p_state_machine->transitions[i].from].distance; | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-06-26 15:08:25 +02:00
										 |  |  | 			if (cost_map.has(p_state_machine->transitions[i].to)) { | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 				//oh this was visited already, can we win the cost?
 | 
					
						
							| 
									
										
										
										
											2019-06-26 15:08:25 +02:00
										 |  |  | 				if (distance < cost_map[p_state_machine->transitions[i].to].distance) { | 
					
						
							|  |  |  | 					cost_map[p_state_machine->transitions[i].to].distance = distance; | 
					
						
							|  |  |  | 					cost_map[p_state_machine->transitions[i].to].prev = p_state_machine->transitions[i].from; | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 				} | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 				//add to open list
 | 
					
						
							|  |  |  | 				AStarCost ac; | 
					
						
							| 
									
										
										
										
											2019-06-26 15:08:25 +02:00
										 |  |  | 				ac.prev = p_state_machine->transitions[i].from; | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 				ac.distance = distance; | 
					
						
							| 
									
										
										
										
											2019-06-26 15:08:25 +02:00
										 |  |  | 				cost_map[p_state_machine->transitions[i].to] = ac; | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 				open_list.push_back(i); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-06-26 15:08:25 +02:00
										 |  |  | 				if (p_state_machine->transitions[i].to == p_travel) { | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 					found_route = true; | 
					
						
							|  |  |  | 					break; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (found_route) { | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		open_list.erase(least_cost_transition); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//make path
 | 
					
						
							|  |  |  | 	StringName at = p_travel; | 
					
						
							|  |  |  | 	while (at != current) { | 
					
						
							|  |  |  | 		path.push_back(at); | 
					
						
							|  |  |  | 		at = cost_map[at].prev; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	path.invert(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return true; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-06-26 15:08:25 +02:00
										 |  |  | float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_state_machine, float p_time, bool p_seek) { | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 	//if not playing and it can restart, then restart
 | 
					
						
							|  |  |  | 	if (!playing && start_request == StringName()) { | 
					
						
							| 
									
										
										
										
											2019-06-26 15:08:25 +02:00
										 |  |  | 		if (!stop_request && p_state_machine->start_node) { | 
					
						
							|  |  |  | 			start(p_state_machine->start_node); | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 		} else { | 
					
						
							|  |  |  | 			return 0; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (playing && stop_request) { | 
					
						
							|  |  |  | 		stop_request = false; | 
					
						
							|  |  |  | 		playing = false; | 
					
						
							|  |  |  | 		return 0; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	bool play_start = false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (start_request != StringName()) { | 
					
						
							|  |  |  | 		if (start_request_travel) { | 
					
						
							|  |  |  | 			if (!playing) { | 
					
						
							| 
									
										
										
										
											2019-11-30 02:41:40 +01:00
										 |  |  | 				if (!stop_request && p_state_machine->start_node) { | 
					
						
							|  |  |  | 					// can restart, just postpone traveling
 | 
					
						
							|  |  |  | 					path.clear(); | 
					
						
							|  |  |  | 					current = p_state_machine->start_node; | 
					
						
							|  |  |  | 					playing = true; | 
					
						
							|  |  |  | 					play_start = true; | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 					// stopped, invalid state
 | 
					
						
							|  |  |  | 					String node_name = start_request; | 
					
						
							|  |  |  | 					start_request = StringName(); //clear start request
 | 
					
						
							|  |  |  | 					ERR_FAIL_V_MSG(0, "Can't travel to '" + node_name + "' if state machine is not playing."); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 				if (!_travel(p_state_machine, start_request)) { | 
					
						
							|  |  |  | 					// can't travel, then teleport
 | 
					
						
							|  |  |  | 					path.clear(); | 
					
						
							|  |  |  | 					current = start_request; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				start_request = StringName(); //clear start request
 | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 		} else { | 
					
						
							| 
									
										
										
										
											2019-11-30 02:41:40 +01:00
										 |  |  | 			// teleport to start
 | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 			path.clear(); | 
					
						
							|  |  |  | 			current = start_request; | 
					
						
							|  |  |  | 			playing = true; | 
					
						
							|  |  |  | 			play_start = true; | 
					
						
							| 
									
										
										
										
											2019-11-30 02:41:40 +01:00
										 |  |  | 			start_request = StringName(); //clear start request
 | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	bool do_start = (p_seek && p_time == 0) || play_start || current == StringName(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (do_start) { | 
					
						
							| 
									
										
										
										
											2019-06-26 15:08:25 +02:00
										 |  |  | 		if (p_state_machine->start_node != StringName() && p_seek && p_time == 0) { | 
					
						
							|  |  |  | 			current = p_state_machine->start_node; | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-06-26 15:08:25 +02:00
										 |  |  | 		len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, 1.0, AnimationNode::FILTER_IGNORE, false); | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 		pos_current = 0; | 
					
						
							|  |  |  | 		loops_current = 0; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-06-26 15:08:25 +02:00
										 |  |  | 	if (!p_state_machine->states.has(current)) { | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 		playing = false; //current does not exist
 | 
					
						
							|  |  |  | 		current = StringName(); | 
					
						
							|  |  |  | 		return 0; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	float fade_blend = 1.0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (fading_from != StringName()) { | 
					
						
							| 
									
										
										
										
											2019-06-26 15:08:25 +02:00
										 |  |  | 		if (!p_state_machine->states.has(fading_from)) { | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 			fading_from = StringName(); | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			if (!p_seek) { | 
					
						
							|  |  |  | 				fading_pos += p_time; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			fade_blend = MIN(1.0, fading_pos / fading_time); | 
					
						
							|  |  |  | 			if (fade_blend >= 1.0) { | 
					
						
							|  |  |  | 				fading_from = StringName(); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-06-26 15:08:25 +02:00
										 |  |  | 	float rem = p_state_machine->blend_node(current, p_state_machine->states[current].node, p_time, p_seek, fade_blend, AnimationNode::FILTER_IGNORE, false); | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	if (fading_from != StringName()) { | 
					
						
							| 
									
										
										
										
											2019-06-26 15:08:25 +02:00
										 |  |  | 		p_state_machine->blend_node(fading_from, p_state_machine->states[fading_from].node, p_time, p_seek, 1.0 - fade_blend, AnimationNode::FILTER_IGNORE, false); | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//guess playback position
 | 
					
						
							|  |  |  | 	if (rem > len_current) { // weird but ok
 | 
					
						
							|  |  |  | 		len_current = rem; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	{ //advance and loop check
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		float next_pos = len_current - rem; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (next_pos < pos_current) { | 
					
						
							|  |  |  | 			loops_current++; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		pos_current = next_pos; //looped
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//find next
 | 
					
						
							|  |  |  | 	StringName next; | 
					
						
							| 
									
										
										
										
											2021-02-09 18:24:36 +01:00
										 |  |  | 	float next_xfade = 0.0; | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 	AnimationNodeStateMachineTransition::SwitchMode switch_mode = AnimationNodeStateMachineTransition::SWITCH_MODE_IMMEDIATE; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (path.size()) { | 
					
						
							| 
									
										
										
										
											2019-06-26 15:08:25 +02:00
										 |  |  | 		for (int i = 0; i < p_state_machine->transitions.size(); i++) { | 
					
						
							|  |  |  | 			if (p_state_machine->transitions[i].from == current && p_state_machine->transitions[i].to == path[0]) { | 
					
						
							|  |  |  | 				next_xfade = p_state_machine->transitions[i].transition->get_xfade_time(); | 
					
						
							|  |  |  | 				switch_mode = p_state_machine->transitions[i].transition->get_switch_mode(); | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 				next = path[0]; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		float priority_best = 1e20; | 
					
						
							|  |  |  | 		int auto_advance_to = -1; | 
					
						
							| 
									
										
										
										
											2019-06-26 15:08:25 +02:00
										 |  |  | 		for (int i = 0; i < p_state_machine->transitions.size(); i++) { | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 			bool auto_advance = false; | 
					
						
							| 
									
										
										
										
											2019-06-26 15:08:25 +02:00
										 |  |  | 			if (p_state_machine->transitions[i].transition->has_auto_advance()) { | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 				auto_advance = true; | 
					
						
							|  |  |  | 			} | 
					
						
							| 
									
										
										
										
											2019-06-26 15:08:25 +02:00
										 |  |  | 			StringName advance_condition_name = p_state_machine->transitions[i].transition->get_advance_condition_name(); | 
					
						
							|  |  |  | 			if (advance_condition_name != StringName() && bool(p_state_machine->get_parameter(advance_condition_name))) { | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 				auto_advance = true; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-06-26 15:08:25 +02:00
										 |  |  | 			if (p_state_machine->transitions[i].from == current && auto_advance) { | 
					
						
							|  |  |  | 				if (p_state_machine->transitions[i].transition->get_priority() <= priority_best) { | 
					
						
							|  |  |  | 					priority_best = p_state_machine->transitions[i].transition->get_priority(); | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 					auto_advance_to = i; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (auto_advance_to != -1) { | 
					
						
							| 
									
										
										
										
											2019-06-26 15:08:25 +02:00
										 |  |  | 			next = p_state_machine->transitions[auto_advance_to].to; | 
					
						
							|  |  |  | 			next_xfade = p_state_machine->transitions[auto_advance_to].transition->get_xfade_time(); | 
					
						
							|  |  |  | 			switch_mode = p_state_machine->transitions[auto_advance_to].transition->get_switch_mode(); | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//if next, see when to transition
 | 
					
						
							|  |  |  | 	if (next != StringName()) { | 
					
						
							|  |  |  | 		bool goto_next = false; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-03-17 10:12:27 -03:00
										 |  |  | 		if (switch_mode == AnimationNodeStateMachineTransition::SWITCH_MODE_AT_END) { | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 			goto_next = next_xfade >= (len_current - pos_current) || loops_current > 0; | 
					
						
							|  |  |  | 			if (loops_current > 0) { | 
					
						
							|  |  |  | 				next_xfade = 0; | 
					
						
							|  |  |  | 			} | 
					
						
							| 
									
										
										
										
											2019-03-17 10:12:27 -03:00
										 |  |  | 		} else { | 
					
						
							|  |  |  | 			goto_next = fading_from == StringName(); | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (goto_next) { //loops should be used because fade time may be too small or zero and animation may have looped
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (next_xfade) { | 
					
						
							|  |  |  | 				//time to fade, baby
 | 
					
						
							|  |  |  | 				fading_from = current; | 
					
						
							|  |  |  | 				fading_time = next_xfade; | 
					
						
							|  |  |  | 				fading_pos = 0; | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 				fading_from = StringName(); | 
					
						
							|  |  |  | 				fading_pos = 0; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (path.size()) { //if it came from path, remove path
 | 
					
						
							|  |  |  | 				path.remove(0); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			current = next; | 
					
						
							|  |  |  | 			if (switch_mode == AnimationNodeStateMachineTransition::SWITCH_MODE_SYNC) { | 
					
						
							| 
									
										
										
										
											2019-06-26 15:08:25 +02:00
										 |  |  | 				len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, 0, AnimationNode::FILTER_IGNORE, false); | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 				pos_current = MIN(pos_current, len_current); | 
					
						
							| 
									
										
										
										
											2019-06-26 15:08:25 +02:00
										 |  |  | 				p_state_machine->blend_node(current, p_state_machine->states[current].node, pos_current, true, 0, AnimationNode::FILTER_IGNORE, false); | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			} else { | 
					
						
							| 
									
										
										
										
											2019-06-26 15:08:25 +02:00
										 |  |  | 				len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, 0, AnimationNode::FILTER_IGNORE, false); | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 				pos_current = 0; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			rem = len_current; //so it does not show 0 on transition
 | 
					
						
							|  |  |  | 			loops_current = 0; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//compute time left for transitions by using the end node
 | 
					
						
							| 
									
										
										
										
											2019-06-26 15:08:25 +02:00
										 |  |  | 	if (p_state_machine->end_node != StringName() && p_state_machine->end_node != current) { | 
					
						
							|  |  |  | 		rem = p_state_machine->blend_node(p_state_machine->end_node, p_state_machine->states[p_state_machine->end_node].node, 0, true, 0, AnimationNode::FILTER_IGNORE, false); | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return rem; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void AnimationNodeStateMachinePlayback::_bind_methods() { | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("travel", "to_node"), &AnimationNodeStateMachinePlayback::travel); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("start", "node"), &AnimationNodeStateMachinePlayback::start); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("stop"), &AnimationNodeStateMachinePlayback::stop); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("is_playing"), &AnimationNodeStateMachinePlayback::is_playing); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_current_node"), &AnimationNodeStateMachinePlayback::get_current_node); | 
					
						
							| 
									
										
										
										
											2020-09-18 19:59:25 -07:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("get_current_play_position"), &AnimationNodeStateMachinePlayback::get_current_play_pos); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_current_length"), &AnimationNodeStateMachinePlayback::get_current_length); | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("get_travel_path"), &AnimationNodeStateMachinePlayback::get_travel_path); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | AnimationNodeStateMachinePlayback::AnimationNodeStateMachinePlayback() { | 
					
						
							|  |  |  | 	set_local_to_scene(true); //only one per instanced scene
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-25 16:21:57 -03:00
										 |  |  | ///////////////////////////////////////////////////////
 | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | void AnimationNodeStateMachine::get_parameter_list(List<PropertyInfo> *r_list) const { | 
					
						
							|  |  |  | 	r_list->push_back(PropertyInfo(Variant::OBJECT, playback, PROPERTY_HINT_RESOURCE_TYPE, "AnimationNodeStateMachinePlayback", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE)); | 
					
						
							|  |  |  | 	List<StringName> advance_conditions; | 
					
						
							|  |  |  | 	for (int i = 0; i < transitions.size(); i++) { | 
					
						
							|  |  |  | 		StringName ac = transitions[i].transition->get_advance_condition_name(); | 
					
						
							| 
									
										
										
										
											2020-04-02 01:20:12 +02:00
										 |  |  | 		if (ac != StringName() && advance_conditions.find(ac) == nullptr) { | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 			advance_conditions.push_back(ac); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	advance_conditions.sort_custom<StringName::AlphCompare>(); | 
					
						
							|  |  |  | 	for (List<StringName>::Element *E = advance_conditions.front(); E; E = E->next()) { | 
					
						
							|  |  |  | 		r_list->push_back(PropertyInfo(Variant::BOOL, E->get())); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Variant AnimationNodeStateMachine::get_parameter_default_value(const StringName &p_parameter) const { | 
					
						
							|  |  |  | 	if (p_parameter == playback) { | 
					
						
							|  |  |  | 		Ref<AnimationNodeStateMachinePlayback> p; | 
					
						
							|  |  |  | 		p.instance(); | 
					
						
							|  |  |  | 		return p; | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		return false; //advance condition
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void AnimationNodeStateMachine::add_node(const StringName &p_name, Ref<AnimationNode> p_node, const Vector2 &p_position) { | 
					
						
							| 
									
										
										
										
											2018-06-25 16:21:57 -03:00
										 |  |  | 	ERR_FAIL_COND(states.has(p_name)); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(p_node.is_null()); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(String(p_name).find("/") != -1); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 	State state; | 
					
						
							|  |  |  | 	state.node = p_node; | 
					
						
							|  |  |  | 	state.position = p_position; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	states[p_name] = state; | 
					
						
							| 
									
										
										
										
											2018-06-25 16:21:57 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	emit_changed(); | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 	emit_signal("tree_changed"); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-02-21 18:28:45 +01:00
										 |  |  | 	p_node->connect("tree_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed), varray(), CONNECT_REFERENCE_COUNTED); | 
					
						
							| 
									
										
										
										
											2018-06-25 16:21:57 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-03-16 17:42:29 +01:00
										 |  |  | void AnimationNodeStateMachine::replace_node(const StringName &p_name, Ref<AnimationNode> p_node) { | 
					
						
							|  |  |  | 	ERR_FAIL_COND(states.has(p_name) == false); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(p_node.is_null()); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(String(p_name).find("/") != -1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		Ref<AnimationNode> node = states[p_name].node; | 
					
						
							|  |  |  | 		if (node.is_valid()) { | 
					
						
							| 
									
										
										
										
											2020-12-05 16:01:27 -05:00
										 |  |  | 			node->disconnect("tree_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed)); | 
					
						
							| 
									
										
										
										
											2020-03-16 17:42:29 +01:00
										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	states[p_name].node = p_node; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	emit_changed(); | 
					
						
							|  |  |  | 	emit_signal("tree_changed"); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-12-05 16:01:27 -05:00
										 |  |  | 	p_node->connect("tree_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed), varray(), CONNECT_REFERENCE_COUNTED); | 
					
						
							| 
									
										
										
										
											2020-03-16 17:42:29 +01:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-25 16:21:57 -03:00
										 |  |  | Ref<AnimationNode> AnimationNodeStateMachine::get_node(const StringName &p_name) const { | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!states.has(p_name), Ref<AnimationNode>()); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 	return states[p_name].node; | 
					
						
							| 
									
										
										
										
											2018-06-25 16:21:57 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | StringName AnimationNodeStateMachine::get_node_name(const Ref<AnimationNode> &p_node) const { | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 	for (Map<StringName, State>::Element *E = states.front(); E; E = E->next()) { | 
					
						
							|  |  |  | 		if (E->get().node == p_node) { | 
					
						
							| 
									
										
										
										
											2018-06-25 16:21:57 -03:00
										 |  |  | 			return E->key(); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 	ERR_FAIL_V(StringName()); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void AnimationNodeStateMachine::get_child_nodes(List<ChildNode> *r_child_nodes) { | 
					
						
							|  |  |  | 	Vector<StringName> nodes; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (Map<StringName, State>::Element *E = states.front(); E; E = E->next()) { | 
					
						
							|  |  |  | 		nodes.push_back(E->key()); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	nodes.sort_custom<StringName::AlphCompare>(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < nodes.size(); i++) { | 
					
						
							|  |  |  | 		ChildNode cn; | 
					
						
							|  |  |  | 		cn.name = nodes[i]; | 
					
						
							|  |  |  | 		cn.node = states[cn.name].node; | 
					
						
							|  |  |  | 		r_child_nodes->push_back(cn); | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2018-06-25 16:21:57 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool AnimationNodeStateMachine::has_node(const StringName &p_name) const { | 
					
						
							|  |  |  | 	return states.has(p_name); | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2020-05-14 14:29:06 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-25 16:21:57 -03:00
										 |  |  | void AnimationNodeStateMachine::remove_node(const StringName &p_name) { | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!states.has(p_name)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	{ | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 		Ref<AnimationNode> node = states[p_name].node; | 
					
						
							| 
									
										
										
										
											2019-06-18 23:12:32 +03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		ERR_FAIL_COND(node.is_null()); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-02-21 18:28:45 +01:00
										 |  |  | 		node->disconnect("tree_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed)); | 
					
						
							| 
									
										
										
										
											2018-06-25 16:21:57 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	states.erase(p_name); | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 	//path.erase(p_name);
 | 
					
						
							| 
									
										
										
										
											2018-06-25 16:21:57 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < transitions.size(); i++) { | 
					
						
							|  |  |  | 		if (transitions[i].from == p_name || transitions[i].to == p_name) { | 
					
						
							| 
									
										
										
										
											2020-02-21 18:28:45 +01:00
										 |  |  | 			transitions.write[i].transition->disconnect("advance_condition_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed)); | 
					
						
							| 
									
										
										
										
											2018-06-25 16:21:57 -03:00
										 |  |  | 			transitions.remove(i); | 
					
						
							|  |  |  | 			i--; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (start_node == p_name) { | 
					
						
							|  |  |  | 		start_node = StringName(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (end_node == p_name) { | 
					
						
							|  |  |  | 		end_node = StringName(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 	/*if (playing && current == p_name) {
 | 
					
						
							| 
									
										
										
										
											2018-06-25 16:21:57 -03:00
										 |  |  | 		stop(); | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 	}*/ | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-25 16:21:57 -03:00
										 |  |  | 	emit_changed(); | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 	emit_signal("tree_changed"); | 
					
						
							| 
									
										
										
										
											2018-06-25 16:21:57 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void AnimationNodeStateMachine::rename_node(const StringName &p_name, const StringName &p_new_name) { | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!states.has(p_name)); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(states.has(p_new_name)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	states[p_new_name] = states[p_name]; | 
					
						
							|  |  |  | 	states.erase(p_name); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < transitions.size(); i++) { | 
					
						
							|  |  |  | 		if (transitions[i].from == p_name) { | 
					
						
							| 
									
										
										
										
											2018-07-25 03:11:03 +02:00
										 |  |  | 			transitions.write[i].from = p_new_name; | 
					
						
							| 
									
										
										
										
											2018-06-25 16:21:57 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (transitions[i].to == p_name) { | 
					
						
							| 
									
										
										
										
											2018-07-25 03:11:03 +02:00
										 |  |  | 			transitions.write[i].to = p_new_name; | 
					
						
							| 
									
										
										
										
											2018-06-25 16:21:57 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (start_node == p_name) { | 
					
						
							|  |  |  | 		start_node = p_new_name; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (end_node == p_name) { | 
					
						
							|  |  |  | 		end_node = p_new_name; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 	/*if (playing && current == p_name) {
 | 
					
						
							| 
									
										
										
										
											2018-06-25 16:21:57 -03:00
										 |  |  | 		current = p_new_name; | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 	}*/ | 
					
						
							| 
									
										
										
										
											2018-06-25 16:21:57 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 	//path.clear(); //clear path
 | 
					
						
							|  |  |  | 	emit_signal("tree_changed"); | 
					
						
							| 
									
										
										
										
											2018-06-25 16:21:57 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void AnimationNodeStateMachine::get_node_list(List<StringName> *r_nodes) const { | 
					
						
							|  |  |  | 	List<StringName> nodes; | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 	for (Map<StringName, State>::Element *E = states.front(); E; E = E->next()) { | 
					
						
							| 
									
										
										
										
											2018-06-25 16:21:57 -03:00
										 |  |  | 		nodes.push_back(E->key()); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	nodes.sort_custom<StringName::AlphCompare>(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (List<StringName>::Element *E = nodes.front(); E; E = E->next()) { | 
					
						
							|  |  |  | 		r_nodes->push_back(E->get()); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool AnimationNodeStateMachine::has_transition(const StringName &p_from, const StringName &p_to) const { | 
					
						
							|  |  |  | 	for (int i = 0; i < transitions.size(); i++) { | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 		if (transitions[i].from == p_from && transitions[i].to == p_to) { | 
					
						
							| 
									
										
										
										
											2018-06-25 16:21:57 -03:00
										 |  |  | 			return true; | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 		} | 
					
						
							| 
									
										
										
										
											2018-06-25 16:21:57 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 	return false; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | int AnimationNodeStateMachine::find_transition(const StringName &p_from, const StringName &p_to) const { | 
					
						
							|  |  |  | 	for (int i = 0; i < transitions.size(); i++) { | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 		if (transitions[i].from == p_from && transitions[i].to == p_to) { | 
					
						
							| 
									
										
										
										
											2018-06-25 16:21:57 -03:00
										 |  |  | 			return i; | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 		} | 
					
						
							| 
									
										
										
										
											2018-06-25 16:21:57 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 	return -1; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void AnimationNodeStateMachine::add_transition(const StringName &p_from, const StringName &p_to, const Ref<AnimationNodeStateMachineTransition> &p_transition) { | 
					
						
							|  |  |  | 	ERR_FAIL_COND(p_from == p_to); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!states.has(p_from)); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!states.has(p_to)); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(p_transition.is_null()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < transitions.size(); i++) { | 
					
						
							|  |  |  | 		ERR_FAIL_COND(transitions[i].from == p_from && transitions[i].to == p_to); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Transition tr; | 
					
						
							|  |  |  | 	tr.from = p_from; | 
					
						
							|  |  |  | 	tr.to = p_to; | 
					
						
							|  |  |  | 	tr.transition = p_transition; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-02-21 18:28:45 +01:00
										 |  |  | 	tr.transition->connect("advance_condition_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed), varray(), CONNECT_REFERENCE_COUNTED); | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-25 16:21:57 -03:00
										 |  |  | 	transitions.push_back(tr); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Ref<AnimationNodeStateMachineTransition> AnimationNodeStateMachine::get_transition(int p_transition) const { | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX_V(p_transition, transitions.size(), Ref<AnimationNodeStateMachineTransition>()); | 
					
						
							|  |  |  | 	return transitions[p_transition].transition; | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2020-05-14 14:29:06 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-25 16:21:57 -03:00
										 |  |  | StringName AnimationNodeStateMachine::get_transition_from(int p_transition) const { | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX_V(p_transition, transitions.size(), StringName()); | 
					
						
							|  |  |  | 	return transitions[p_transition].from; | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2020-05-14 14:29:06 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-25 16:21:57 -03:00
										 |  |  | StringName AnimationNodeStateMachine::get_transition_to(int p_transition) const { | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX_V(p_transition, transitions.size(), StringName()); | 
					
						
							|  |  |  | 	return transitions[p_transition].to; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | int AnimationNodeStateMachine::get_transition_count() const { | 
					
						
							|  |  |  | 	return transitions.size(); | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2020-05-14 14:29:06 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-25 16:21:57 -03:00
										 |  |  | void AnimationNodeStateMachine::remove_transition(const StringName &p_from, const StringName &p_to) { | 
					
						
							|  |  |  | 	for (int i = 0; i < transitions.size(); i++) { | 
					
						
							|  |  |  | 		if (transitions[i].from == p_from && transitions[i].to == p_to) { | 
					
						
							| 
									
										
										
										
											2020-02-21 18:28:45 +01:00
										 |  |  | 			transitions.write[i].transition->disconnect("advance_condition_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed)); | 
					
						
							| 
									
										
										
										
											2018-06-25 16:21:57 -03:00
										 |  |  | 			transitions.remove(i); | 
					
						
							|  |  |  | 			return; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 	/*if (playing) {
 | 
					
						
							| 
									
										
										
										
											2018-06-25 16:21:57 -03:00
										 |  |  | 		path.clear(); | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 	}*/ | 
					
						
							| 
									
										
										
										
											2018-06-25 16:21:57 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void AnimationNodeStateMachine::remove_transition_by_index(int p_transition) { | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 	ERR_FAIL_INDEX(p_transition, transitions.size()); | 
					
						
							| 
									
										
										
										
											2020-02-21 18:28:45 +01:00
										 |  |  | 	transitions.write[p_transition].transition->disconnect("advance_condition_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed)); | 
					
						
							| 
									
										
										
										
											2018-06-25 16:21:57 -03:00
										 |  |  | 	transitions.remove(p_transition); | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 	/*if (playing) {
 | 
					
						
							| 
									
										
										
										
											2018-06-25 16:21:57 -03:00
										 |  |  | 		path.clear(); | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 	}*/ | 
					
						
							| 
									
										
										
										
											2018-06-25 16:21:57 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void AnimationNodeStateMachine::set_start_node(const StringName &p_node) { | 
					
						
							|  |  |  | 	ERR_FAIL_COND(p_node != StringName() && !states.has(p_node)); | 
					
						
							|  |  |  | 	start_node = p_node; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | String AnimationNodeStateMachine::get_start_node() const { | 
					
						
							|  |  |  | 	return start_node; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void AnimationNodeStateMachine::set_end_node(const StringName &p_node) { | 
					
						
							|  |  |  | 	ERR_FAIL_COND(p_node != StringName() && !states.has(p_node)); | 
					
						
							|  |  |  | 	end_node = p_node; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | String AnimationNodeStateMachine::get_end_node() const { | 
					
						
							|  |  |  | 	return end_node; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void AnimationNodeStateMachine::set_graph_offset(const Vector2 &p_offset) { | 
					
						
							|  |  |  | 	graph_offset = p_offset; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Vector2 AnimationNodeStateMachine::get_graph_offset() const { | 
					
						
							|  |  |  | 	return graph_offset; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float AnimationNodeStateMachine::process(float p_time, bool p_seek) { | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 	Ref<AnimationNodeStateMachinePlayback> playback = get_parameter(this->playback); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(playback.is_null(), 0.0); | 
					
						
							| 
									
										
										
										
											2018-06-25 16:21:57 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 	return playback->process(this, p_time, p_seek); | 
					
						
							| 
									
										
										
										
											2018-06-25 16:21:57 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | String AnimationNodeStateMachine::get_caption() const { | 
					
						
							|  |  |  | 	return "StateMachine"; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void AnimationNodeStateMachine::_notification(int p_what) { | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | Ref<AnimationNode> AnimationNodeStateMachine::get_child_by_name(const StringName &p_name) { | 
					
						
							|  |  |  | 	return get_node(p_name); | 
					
						
							| 
									
										
										
										
											2018-06-25 16:21:57 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool AnimationNodeStateMachine::_set(const StringName &p_name, const Variant &p_value) { | 
					
						
							|  |  |  | 	String name = p_name; | 
					
						
							|  |  |  | 	if (name.begins_with("states/")) { | 
					
						
							|  |  |  | 		String node_name = name.get_slicec('/', 1); | 
					
						
							|  |  |  | 		String what = name.get_slicec('/', 2); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (what == "node") { | 
					
						
							|  |  |  | 			Ref<AnimationNode> anode = p_value; | 
					
						
							|  |  |  | 			if (anode.is_valid()) { | 
					
						
							|  |  |  | 				add_node(node_name, p_value); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			return true; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (what == "position") { | 
					
						
							|  |  |  | 			if (states.has(node_name)) { | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 				states[node_name].position = p_value; | 
					
						
							| 
									
										
										
										
											2018-06-25 16:21:57 -03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 			return true; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} else if (name == "transitions") { | 
					
						
							|  |  |  | 		Array trans = p_value; | 
					
						
							|  |  |  | 		ERR_FAIL_COND_V(trans.size() % 3 != 0, false); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for (int i = 0; i < trans.size(); i += 3) { | 
					
						
							|  |  |  | 			add_transition(trans[i], trans[i + 1], trans[i + 2]); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		return true; | 
					
						
							|  |  |  | 	} else if (name == "start_node") { | 
					
						
							|  |  |  | 		set_start_node(p_value); | 
					
						
							|  |  |  | 		return true; | 
					
						
							|  |  |  | 	} else if (name == "end_node") { | 
					
						
							|  |  |  | 		set_end_node(p_value); | 
					
						
							|  |  |  | 		return true; | 
					
						
							|  |  |  | 	} else if (name == "graph_offset") { | 
					
						
							|  |  |  | 		set_graph_offset(p_value); | 
					
						
							|  |  |  | 		return true; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return false; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool AnimationNodeStateMachine::_get(const StringName &p_name, Variant &r_ret) const { | 
					
						
							|  |  |  | 	String name = p_name; | 
					
						
							|  |  |  | 	if (name.begins_with("states/")) { | 
					
						
							|  |  |  | 		String node_name = name.get_slicec('/', 1); | 
					
						
							|  |  |  | 		String what = name.get_slicec('/', 2); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (what == "node") { | 
					
						
							|  |  |  | 			if (states.has(node_name)) { | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 				r_ret = states[node_name].node; | 
					
						
							| 
									
										
										
										
											2018-06-25 16:21:57 -03:00
										 |  |  | 				return true; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (what == "position") { | 
					
						
							|  |  |  | 			if (states.has(node_name)) { | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 				r_ret = states[node_name].position; | 
					
						
							| 
									
										
										
										
											2018-06-25 16:21:57 -03:00
										 |  |  | 				return true; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} else if (name == "transitions") { | 
					
						
							|  |  |  | 		Array trans; | 
					
						
							|  |  |  | 		trans.resize(transitions.size() * 3); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for (int i = 0; i < transitions.size(); i++) { | 
					
						
							|  |  |  | 			trans[i * 3 + 0] = transitions[i].from; | 
					
						
							|  |  |  | 			trans[i * 3 + 1] = transitions[i].to; | 
					
						
							|  |  |  | 			trans[i * 3 + 2] = transitions[i].transition; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		r_ret = trans; | 
					
						
							|  |  |  | 		return true; | 
					
						
							|  |  |  | 	} else if (name == "start_node") { | 
					
						
							|  |  |  | 		r_ret = get_start_node(); | 
					
						
							|  |  |  | 		return true; | 
					
						
							|  |  |  | 	} else if (name == "end_node") { | 
					
						
							|  |  |  | 		r_ret = get_end_node(); | 
					
						
							|  |  |  | 		return true; | 
					
						
							|  |  |  | 	} else if (name == "graph_offset") { | 
					
						
							|  |  |  | 		r_ret = get_graph_offset(); | 
					
						
							|  |  |  | 		return true; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return false; | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2020-05-14 14:29:06 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-25 16:21:57 -03:00
										 |  |  | void AnimationNodeStateMachine::_get_property_list(List<PropertyInfo> *p_list) const { | 
					
						
							|  |  |  | 	List<StringName> names; | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 	for (Map<StringName, State>::Element *E = states.front(); E; E = E->next()) { | 
					
						
							| 
									
										
										
										
											2018-06-25 16:21:57 -03:00
										 |  |  | 		names.push_back(E->key()); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	names.sort_custom<StringName::AlphCompare>(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (List<StringName>::Element *E = names.front(); E; E = E->next()) { | 
					
						
							|  |  |  | 		String name = E->get(); | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 		p_list->push_back(PropertyInfo(Variant::OBJECT, "states/" + name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationNode", PROPERTY_USAGE_NOEDITOR)); | 
					
						
							| 
									
										
										
										
											2018-06-25 16:21:57 -03:00
										 |  |  | 		p_list->push_back(PropertyInfo(Variant::VECTOR2, "states/" + name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	p_list->push_back(PropertyInfo(Variant::ARRAY, "transitions", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); | 
					
						
							| 
									
										
										
										
											2020-02-20 18:58:05 -03:00
										 |  |  | 	p_list->push_back(PropertyInfo(Variant::STRING_NAME, "start_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); | 
					
						
							|  |  |  | 	p_list->push_back(PropertyInfo(Variant::STRING_NAME, "end_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); | 
					
						
							| 
									
										
										
										
											2018-06-25 16:21:57 -03:00
										 |  |  | 	p_list->push_back(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-02-11 14:18:45 -03:00
										 |  |  | void AnimationNodeStateMachine::reset_state() { | 
					
						
							|  |  |  | 	states.clear(); | 
					
						
							|  |  |  | 	transitions.clear(); | 
					
						
							|  |  |  | 	playback = "playback"; | 
					
						
							|  |  |  | 	start_node = StringName(); | 
					
						
							|  |  |  | 	end_node = StringName(); | 
					
						
							|  |  |  | 	graph_offset = Vector2(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	emit_changed(); | 
					
						
							|  |  |  | 	emit_signal("tree_changed"); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | void AnimationNodeStateMachine::set_node_position(const StringName &p_name, const Vector2 &p_position) { | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!states.has(p_name)); | 
					
						
							|  |  |  | 	states[p_name].position = p_position; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Vector2 AnimationNodeStateMachine::get_node_position(const StringName &p_name) const { | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!states.has(p_name), Vector2()); | 
					
						
							|  |  |  | 	return states[p_name].position; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void AnimationNodeStateMachine::_tree_changed() { | 
					
						
							|  |  |  | 	emit_signal("tree_changed"); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-25 16:21:57 -03:00
										 |  |  | void AnimationNodeStateMachine::_bind_methods() { | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("add_node", "name", "node", "position"), &AnimationNodeStateMachine::add_node, DEFVAL(Vector2())); | 
					
						
							| 
									
										
										
										
											2020-03-16 17:42:29 +01:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("replace_node", "name", "node"), &AnimationNodeStateMachine::replace_node); | 
					
						
							| 
									
										
										
										
											2018-06-25 16:21:57 -03:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("get_node", "name"), &AnimationNodeStateMachine::get_node); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("remove_node", "name"), &AnimationNodeStateMachine::remove_node); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("rename_node", "name", "new_name"), &AnimationNodeStateMachine::rename_node); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("has_node", "name"), &AnimationNodeStateMachine::has_node); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_node_name", "node"), &AnimationNodeStateMachine::get_node_name); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("set_node_position", "name", "position"), &AnimationNodeStateMachine::set_node_position); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_node_position", "name"), &AnimationNodeStateMachine::get_node_position); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-20 20:58:53 +07:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("has_transition", "from", "to"), &AnimationNodeStateMachine::has_transition); | 
					
						
							| 
									
										
										
										
											2018-06-25 16:21:57 -03:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("add_transition", "from", "to", "transition"), &AnimationNodeStateMachine::add_transition); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_transition", "idx"), &AnimationNodeStateMachine::get_transition); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_transition_from", "idx"), &AnimationNodeStateMachine::get_transition_from); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_transition_to", "idx"), &AnimationNodeStateMachine::get_transition_to); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_transition_count"), &AnimationNodeStateMachine::get_transition_count); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("remove_transition_by_index", "idx"), &AnimationNodeStateMachine::remove_transition_by_index); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("remove_transition", "from", "to"), &AnimationNodeStateMachine::remove_transition); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_start_node", "name"), &AnimationNodeStateMachine::set_start_node); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_start_node"), &AnimationNodeStateMachine::get_start_node); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_end_node", "name"), &AnimationNodeStateMachine::set_end_node); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_end_node"), &AnimationNodeStateMachine::get_end_node); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-04-07 07:21:31 -04:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("set_graph_offset", "offset"), &AnimationNodeStateMachine::set_graph_offset); | 
					
						
							| 
									
										
										
										
											2018-06-25 16:21:57 -03:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("get_graph_offset"), &AnimationNodeStateMachine::get_graph_offset); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | AnimationNodeStateMachine::AnimationNodeStateMachine() { | 
					
						
							|  |  |  | } |