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								<?xml version="1.0" encoding="UTF-8" ?>  
						 
					
						
							
								
									
										
										
										
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								<class  name= "NinePatchRect"  inherits= "Control"  category= "Core"  version= "3.0-beta" >  
						 
					
						
							
								
									
										
										
										
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									<brief_description > 
							 
						 
					
						
							
								
									
										
										
										
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										Scalable texture-based frame that tiles the texture's centers and sides, but keeps the corners' original size. Perfect for panels and dialog boxes.
							 
						 
					
						
							
								
									
										
										
										
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									</brief_description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<description > 
							 
						 
					
						
							
								
									
										
										
										
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										Better known as 9-slice panels, NinePatchRect produces clean panels of any size, based on a small texture. To do so, it splits the texture in a 3 by 3 grid. When you scale the node, it tiles the texture's sides horizontally or vertically, the center on both axes but it doesn't scale or tile the corners.
							 
						 
					
						
							
								
									
										
										
										
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									</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<tutorials > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</tutorials> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<demos > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</demos> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<methods > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</methods> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<members > 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "axis_stretch_horizontal"  type= "int"  setter= "set_h_axis_stretch_mode"  getter= "get_h_axis_stretch_mode"  enum= "NinePatchRect.AxisStretchMode" > 
							 
						 
					
						
							
								
									
										
										
										
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											Doesn't do anything at the time of writing.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "axis_stretch_vertical"  type= "int"  setter= "set_v_axis_stretch_mode"  getter= "get_v_axis_stretch_mode"  enum= "NinePatchRect.AxisStretchMode" > 
							 
						 
					
						
							
								
									
										
										
										
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											Doesn't do anything at the time of writing.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "draw_center"  type= "bool"  setter= "set_draw_center"  getter= "is_draw_center_enabled" > 
							 
						 
					
						
							
								
									
										
										
										
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											If [code]true[/code], draw the panel's center. Else, only draw the 9-slice's borders. Default value: [code]true[/code]
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "patch_margin_bottom"  type= "int"  setter= "set_patch_margin"  getter= "get_patch_margin" > 
							 
						 
					
						
							
								
									
										
										
										
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											The height of the 9-slice's bottom row. A margin of 16 means the 9-slice's bottom corners and side will have a height of 16 pixels. You can set all 4 margin values individually to create panels with non-uniform borders.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "patch_margin_left"  type= "int"  setter= "set_patch_margin"  getter= "get_patch_margin" > 
							 
						 
					
						
							
								
									
										
										
										
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											The height of the 9-slice's left column.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "patch_margin_right"  type= "int"  setter= "set_patch_margin"  getter= "get_patch_margin" > 
							 
						 
					
						
							
								
									
										
										
										
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											The height of the 9-slice's right column.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "patch_margin_top"  type= "int"  setter= "set_patch_margin"  getter= "get_patch_margin" > 
							 
						 
					
						
							
								
									
										
										
										
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											The height of the 9-slice's top row.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "region_rect"  type= "Rect2"  setter= "set_region_rect"  getter= "get_region_rect" > 
							 
						 
					
						
							
								
									
										
										
										
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											Rectangular region of the texture to sample from. If you're working with an atlas, use this property to define the area the 9-slice should use. All other properties are relative to this one.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "texture"  type= "Texture"  setter= "set_texture"  getter= "get_texture" > 
							 
						 
					
						
							
								
									
										
										
										
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											The node's texture resource.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</members> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<signals > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<signal  name= "texture_changed" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Fired when the node's texture changes.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</signal> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</signals> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<constants > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<constant  name= "AXIS_STRETCH_MODE_STRETCH"  value= "0" > 
							 
						 
					
						
							
								
									
										
										
										
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											Doesn't do anything at the time of writing. Default value for [code]axis_stretch_horizontal[/code] and [code]axis_stretch_vertical[/code].
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<constant  name= "AXIS_STRETCH_MODE_TILE"  value= "1" > 
							 
						 
					
						
							
								
									
										
										
										
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											Doesn't do anything at the time of writing.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<constant  name= "AXIS_STRETCH_MODE_TILE_FIT"  value= "2" > 
							 
						 
					
						
							
								
									
										
										
										
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											Doesn't do anything at the time of writing.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</constants> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								</class>