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								/*************************************************************************/
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								/*  audio_driver_javascript.h                                            */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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											2017-08-27 14:16:55 +02:00
										 
									 
								 
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2021-01-01 20:13:46 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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								#ifndef AUDIO_DRIVER_JAVASCRIPT_H
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								#define AUDIO_DRIVER_JAVASCRIPT_H
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								#include "core/os/mutex.h"
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								#include "core/os/thread.h"
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								#include "servers/audio_server.h"
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								#include "godot_audio.h"
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											2017-01-15 16:06:14 -03:00
										 
									 
								 
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								class AudioDriverJavaScript : public AudioDriver {
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								public:
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									class AudioNode {
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									public:
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										virtual int create(int p_buffer_size, int p_output_channels) = 0;
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										virtual void start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) = 0;
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										virtual void finish() {}
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										virtual void lock() {}
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										virtual void unlock() {}
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										virtual ~AudioNode() {}
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									};
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									class WorkletNode : public AudioNode {
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									private:
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										enum {
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											STATE_LOCK,
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											STATE_PROCESS,
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											STATE_SAMPLES_IN,
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											STATE_SAMPLES_OUT,
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											STATE_MAX,
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										};
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										Mutex mutex;
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										Thread thread;
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										bool quit = false;
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										int32_t state[STATE_MAX] = { 0 };
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										static void _audio_thread_func(void *p_data);
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									public:
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										int create(int p_buffer_size, int p_output_channels) override;
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										void start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) override;
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										void finish() override;
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										void lock() override;
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										void unlock() override;
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									};
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									class ScriptProcessorNode : public AudioNode {
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									private:
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										static void _process_callback();
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									public:
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										int create(int p_buffer_samples, int p_channels) override;
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										void start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) override;
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									};
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								private:
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									AudioNode *node = nullptr;
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									float *output_rb = nullptr;
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									float *input_rb = nullptr;
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									int buffer_length = 0;
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									int mix_rate = 0;
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									int channel_count = 0;
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									int state = 0;
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									float output_latency = 0.0;
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									static void _state_change_callback(int p_state);
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									static void _latency_update_callback(float p_latency);
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								protected:
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									void _audio_driver_process(int p_from = 0, int p_samples = 0);
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									void _audio_driver_capture(int p_from = 0, int p_samples = 0);
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								public:
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									static bool is_available();
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									static AudioDriverJavaScript *singleton;
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									virtual const char *get_name() const;
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									virtual Error init();
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									virtual void start();
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									void resume();
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									virtual float get_latency();
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									virtual int get_mix_rate() const;
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									virtual SpeakerMode get_speaker_mode() const;
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									virtual void lock();
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									virtual void unlock();
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									virtual void finish();
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									virtual Error capture_start();
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									virtual Error capture_stop();
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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									AudioDriverJavaScript();
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								};
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								#endif
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