2020-11-03 17:18:02 +01:00
										 
									 
								 
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								/*************************************************************************/
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								/*  audio.worklet.js                                                     */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2021-01-01 20:13:46 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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											2020-11-03 17:18:02 +01:00
										 
									 
								 
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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											2020-11-19 16:54:07 +01:00
										 
									 
								 
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								class RingBuffer {
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											2020-11-03 17:18:02 +01:00
										 
									 
								 
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									constructor(p_buffer, p_state) {
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										this.buffer = p_buffer;
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										this.avail = p_state;
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										this.rpos = 0;
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										this.wpos = 0;
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									}
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									data_left() {
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										return Atomics.load(this.avail, 0);
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									}
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									space_left() {
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										return this.buffer.length - this.data_left();
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									}
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									read(output) {
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										const size = this.buffer.length;
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											2020-11-17 18:18:46 +00:00
										 
									 
								 
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										let from = 0;
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											2020-11-03 17:18:02 +01:00
										 
									 
								 
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										let to_write = output.length;
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										if (this.rpos + to_write > size) {
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											const high = size - this.rpos;
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											output.set(this.buffer.subarray(this.rpos, size));
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											from = high;
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											to_write -= high;
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											this.rpos = 0;
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										}
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										output.set(this.buffer.subarray(this.rpos, this.rpos + to_write), from);
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										this.rpos += to_write;
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										Atomics.add(this.avail, 0, -output.length);
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										Atomics.notify(this.avail, 0);
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									}
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									write(p_buffer) {
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										const to_write = p_buffer.length;
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										const mw = this.buffer.length - this.wpos;
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										if (mw >= to_write) {
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											this.buffer.set(p_buffer, this.wpos);
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										} else {
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											const high = p_buffer.subarray(0, to_write - mw);
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											const low = p_buffer.subarray(to_write - mw);
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											this.buffer.set(high, this.wpos);
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											this.buffer.set(low);
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										}
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										let diff = to_write;
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										if (this.wpos + diff >= this.buffer.length) {
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											diff -= this.buffer.length;
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										}
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										this.wpos += diff;
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										Atomics.add(this.avail, 0, to_write);
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										Atomics.notify(this.avail, 0);
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									}
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								}
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								class GodotProcessor extends AudioWorkletProcessor {
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									constructor() {
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										super();
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										this.running = true;
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										this.lock = null;
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										this.notifier = null;
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										this.output = null;
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										this.output_buffer = new Float32Array();
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										this.input = null;
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										this.input_buffer = new Float32Array();
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										this.port.onmessage = (event) => {
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											const cmd = event.data['cmd'];
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											const data = event.data['data'];
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											this.parse_message(cmd, data);
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										};
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									}
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									process_notify() {
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										Atomics.add(this.notifier, 0, 1);
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										Atomics.notify(this.notifier, 0);
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									}
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									parse_message(p_cmd, p_data) {
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										if (p_cmd === 'start' && p_data) {
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											const state = p_data[0];
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											let idx = 0;
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											this.lock = state.subarray(idx, ++idx);
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											this.notifier = state.subarray(idx, ++idx);
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											const avail_in = state.subarray(idx, ++idx);
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											const avail_out = state.subarray(idx, ++idx);
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											this.input = new RingBuffer(p_data[1], avail_in);
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											this.output = new RingBuffer(p_data[2], avail_out);
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										} else if (p_cmd === 'stop') {
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											this.runing = false;
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											this.output = null;
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											this.input = null;
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										}
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									}
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									static array_has_data(arr) {
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										return arr.length && arr[0].length && arr[0][0].length;
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									}
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									process(inputs, outputs, parameters) {
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										if (!this.running) {
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											return false; // Stop processing.
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										}
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										if (this.output === null) {
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											return true; // Not ready yet, keep processing.
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										}
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										const process_input = GodotProcessor.array_has_data(inputs);
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										if (process_input) {
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											const input = inputs[0];
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											const chunk = input[0].length * input.length;
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											if (this.input_buffer.length !== chunk) {
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												this.input_buffer = new Float32Array(chunk);
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											}
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											if (this.input.space_left() >= chunk) {
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												GodotProcessor.write_input(this.input_buffer, input);
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											2020-11-03 17:18:02 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
												this.input.write(this.input_buffer);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											} else {
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-23 13:27:13 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
												this.port.postMessage('Input buffer is full! Skipping input frame.');
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-03 17:18:02 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-19 16:54:07 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										const process_output = GodotProcessor.array_has_data(outputs);
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-03 17:18:02 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
										if (process_output) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											const output = outputs[0];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											const chunk = output[0].length * output.length;
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-19 16:54:07 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											if (this.output_buffer.length !== chunk) {
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-17 18:18:46 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
												this.output_buffer = new Float32Array(chunk);
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-03 17:18:02 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											if (this.output.data_left() >= chunk) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												this.output.read(this.output_buffer);
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-19 16:54:07 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
												GodotProcessor.write_output(output, this.output_buffer);
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-03 17:18:02 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
											} else {
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-23 13:27:13 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
												this.port.postMessage('Output buffer has not enough frames! Skipping output frame.');
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-03 17:18:02 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										this.process_notify();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-19 16:54:07 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									static write_output(dest, source) {
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-03 17:18:02 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
										const channels = dest.length;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										for (let ch = 0; ch < channels; ch++) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											for (let sample = 0; sample < dest[ch].length; sample++) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												dest[ch][sample] = source[sample * channels + ch];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-19 16:54:07 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									static write_input(dest, source) {
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-03 17:18:02 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
										const channels = source.length;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										for (let ch = 0; ch < channels; ch++) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											for (let sample = 0; sample < source[ch].length; sample++) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												dest[sample * channels + ch] = source[ch][sample];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								registerProcessor('godot-processor', GodotProcessor);
							 |