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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  websocket_server.h                                                   */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
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										 |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | #ifndef WEBSOCKET_H
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							|  |  |  | #define WEBSOCKET_H
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										 |  |  | #include "core/crypto/crypto.h"
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										 |  |  | #include "core/reference.h"
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										 |  |  | #include "websocket_multiplayer_peer.h"
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										 |  |  | #include "websocket_peer.h"
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							|  |  |  | class WebSocketServer : public WebSocketMultiplayerPeer { | 
					
						
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							|  |  |  | 	GDCLASS(WebSocketServer, WebSocketMultiplayerPeer); | 
					
						
							|  |  |  | 	GDCICLASS(WebSocketServer); | 
					
						
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										 |  |  | 	IP_Address bind_ip; | 
					
						
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										 |  |  | protected: | 
					
						
							|  |  |  | 	static void _bind_methods(); | 
					
						
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										 |  |  | 	Ref<CryptoKey> private_key; | 
					
						
							|  |  |  | 	Ref<X509Certificate> ssl_cert; | 
					
						
							|  |  |  | 	Ref<X509Certificate> ca_chain; | 
					
						
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										 |  |  | public: | 
					
						
							|  |  |  | 	virtual void poll() = 0; | 
					
						
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										 |  |  | 	virtual Error listen(int p_port, const Vector<String> p_protocols = Vector<String>(), bool gd_mp_api = false) = 0; | 
					
						
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										 |  |  | 	virtual void stop() = 0; | 
					
						
							|  |  |  | 	virtual bool is_listening() const = 0; | 
					
						
							|  |  |  | 	virtual bool has_peer(int p_id) const = 0; | 
					
						
							|  |  |  | 	virtual Ref<WebSocketPeer> get_peer(int p_id) const = 0; | 
					
						
							|  |  |  | 	virtual bool is_server() const; | 
					
						
							|  |  |  | 	ConnectionStatus get_connection_status() const; | 
					
						
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										 |  |  | 	virtual IP_Address get_peer_address(int p_peer_id) const = 0; | 
					
						
							|  |  |  | 	virtual int get_peer_port(int p_peer_id) const = 0; | 
					
						
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										 |  |  | 	virtual void disconnect_peer(int p_peer_id, int p_code = 1000, String p_reason = "") = 0; | 
					
						
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										 |  |  | 	void _on_peer_packet(int32_t p_peer_id); | 
					
						
							|  |  |  | 	void _on_connect(int32_t p_peer_id, String p_protocol); | 
					
						
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										 |  |  | 	void _on_disconnect(int32_t p_peer_id, bool p_was_clean); | 
					
						
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										 |  |  | 	void _on_close_request(int32_t p_peer_id, int p_code, String p_reason); | 
					
						
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										 |  |  | 	IP_Address get_bind_ip() const; | 
					
						
							|  |  |  | 	void set_bind_ip(const IP_Address &p_bind_ip); | 
					
						
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										 |  |  | 	Ref<CryptoKey> get_private_key() const; | 
					
						
							|  |  |  | 	void set_private_key(Ref<CryptoKey> p_key); | 
					
						
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							|  |  |  | 	Ref<X509Certificate> get_ssl_certificate() const; | 
					
						
							|  |  |  | 	void set_ssl_certificate(Ref<X509Certificate> p_cert); | 
					
						
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							|  |  |  | 	Ref<X509Certificate> get_ca_chain() const; | 
					
						
							|  |  |  | 	void set_ca_chain(Ref<X509Certificate> p_ca_chain); | 
					
						
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										 |  |  | 	virtual Error set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer, int p_out_packets) = 0; | 
					
						
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										 |  |  | 	WebSocketServer(); | 
					
						
							|  |  |  | 	~WebSocketServer(); | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | #endif // WEBSOCKET_H
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