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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  split_container.h                                                    */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
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										 |  |  | /*                      https://godotengine.org                          */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | #ifndef SPLIT_CONTAINER_H
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							|  |  |  | #define SPLIT_CONTAINER_H
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							|  |  |  | #include "scene/gui/container.h"
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							|  |  |  | class SplitContainer : public Container { | 
					
						
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										 |  |  | 	GDCLASS(SplitContainer, Container); | 
					
						
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										 |  |  | public: | 
					
						
							|  |  |  | 	enum DraggerVisibility { | 
					
						
							|  |  |  | 		DRAGGER_VISIBLE, | 
					
						
							|  |  |  | 		DRAGGER_HIDDEN, | 
					
						
							|  |  |  | 		DRAGGER_HIDDEN_COLLAPSED | 
					
						
							|  |  |  | 	}; | 
					
						
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										 |  |  | private: | 
					
						
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										 |  |  | 	bool should_clamp_split_offset = false; | 
					
						
							|  |  |  | 	int split_offset = 0; | 
					
						
							|  |  |  | 	int middle_sep = 0; | 
					
						
							|  |  |  | 	bool vertical = false; | 
					
						
							|  |  |  | 	bool dragging = false; | 
					
						
							|  |  |  | 	int drag_from = 0; | 
					
						
							|  |  |  | 	int drag_ofs = 0; | 
					
						
							|  |  |  | 	bool collapsed = false; | 
					
						
							|  |  |  | 	DraggerVisibility dragger_visibility = DRAGGER_VISIBLE; | 
					
						
							|  |  |  | 	bool mouse_inside = false; | 
					
						
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							|  |  |  | 	Control *_getch(int p_idx) const; | 
					
						
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							|  |  |  | 	void _resort(); | 
					
						
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										 |  |  | protected: | 
					
						
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										 |  |  | 	void _gui_input(const Ref<InputEvent> &p_event); | 
					
						
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										 |  |  | 	void _notification(int p_what); | 
					
						
							|  |  |  | 	static void _bind_methods(); | 
					
						
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										 |  |  | public: | 
					
						
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										 |  |  | 	void set_split_offset(int p_offset); | 
					
						
							|  |  |  | 	int get_split_offset() const; | 
					
						
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										 |  |  | 	void clamp_split_offset(); | 
					
						
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							|  |  |  | 	void set_collapsed(bool p_collapsed); | 
					
						
							|  |  |  | 	bool is_collapsed() const; | 
					
						
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										 |  |  | 	void set_dragger_visibility(DraggerVisibility p_visibility); | 
					
						
							|  |  |  | 	DraggerVisibility get_dragger_visibility() const; | 
					
						
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										 |  |  | 	virtual CursorShape get_cursor_shape(const Point2 &p_pos = Point2i()) const override; | 
					
						
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										 |  |  | 	virtual Size2 get_minimum_size() const override; | 
					
						
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										 |  |  | 	SplitContainer(bool p_vertical = false); | 
					
						
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										 |  |  | }; | 
					
						
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										 |  |  | VARIANT_ENUM_CAST(SplitContainer::DraggerVisibility); | 
					
						
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							|  |  |  | class HSplitContainer : public SplitContainer { | 
					
						
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										 |  |  | 	GDCLASS(HSplitContainer, SplitContainer); | 
					
						
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							|  |  |  | public: | 
					
						
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										 |  |  | 	HSplitContainer() : | 
					
						
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										 |  |  | 			SplitContainer(false) {} | 
					
						
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										 |  |  | }; | 
					
						
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							|  |  |  | class VSplitContainer : public SplitContainer { | 
					
						
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										 |  |  | 	GDCLASS(VSplitContainer, SplitContainer); | 
					
						
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							|  |  |  | public: | 
					
						
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										 |  |  | 	VSplitContainer() : | 
					
						
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										 |  |  | 			SplitContainer(true) {} | 
					
						
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										 |  |  | }; | 
					
						
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							|  |  |  | #endif // SPLIT_CONTAINER_H
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