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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  gdscript_language_protocol.h                                          */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
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										 |  |  | #ifndef GDSCRIPT_LANGUAGE_PROTOCOL_H
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							|  |  |  | #define GDSCRIPT_LANGUAGE_PROTOCOL_H
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							|  |  |  | #include "gdscript_text_document.h"
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							|  |  |  | #include "gdscript_workspace.h"
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										 |  |  | #include "godot_lsp.h"
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										 |  |  | #include "core/io/stream_peer.h"
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							|  |  |  | #include "core/io/stream_peer_tcp.h"
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							|  |  |  | #include "core/io/tcp_server.h"
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										 |  |  | #include "modules/modules_enabled.gen.h" // For jsonrpc.
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										 |  |  | #ifdef MODULE_JSONRPC_ENABLED
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										 |  |  | #include "modules/jsonrpc/jsonrpc.h"
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										 |  |  | #else
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							|  |  |  | #error "Can't build GDScript LSP without JSONRPC module."
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							|  |  |  | #endif
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							|  |  |  | #define LSP_MAX_BUFFER_SIZE 4194304
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							|  |  |  | #define LSP_MAX_CLIENTS 8
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							|  |  |  | class GDScriptLanguageProtocol : public JSONRPC { | 
					
						
							|  |  |  | 	GDCLASS(GDScriptLanguageProtocol, JSONRPC) | 
					
						
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										 |  |  | private: | 
					
						
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										 |  |  | 	struct LSPeer : RefCounted { | 
					
						
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										 |  |  | 		Ref<StreamPeerTCP> connection; | 
					
						
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							|  |  |  | 		uint8_t req_buf[LSP_MAX_BUFFER_SIZE]; | 
					
						
							|  |  |  | 		int req_pos = 0; | 
					
						
							|  |  |  | 		bool has_header = false; | 
					
						
							|  |  |  | 		bool has_content = false; | 
					
						
							|  |  |  | 		int content_length = 0; | 
					
						
							|  |  |  | 		Vector<CharString> res_queue; | 
					
						
							|  |  |  | 		int res_sent = 0; | 
					
						
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							|  |  |  | 		Error handle_data(); | 
					
						
							|  |  |  | 		Error send_data(); | 
					
						
							|  |  |  | 	}; | 
					
						
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										 |  |  | 	enum LSPErrorCode { | 
					
						
							|  |  |  | 		RequestCancelled = -32800, | 
					
						
							|  |  |  | 		ContentModified = -32801, | 
					
						
							|  |  |  | 	}; | 
					
						
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							|  |  |  | 	static GDScriptLanguageProtocol *singleton; | 
					
						
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										 |  |  | 	HashMap<int, Ref<LSPeer>> clients; | 
					
						
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										 |  |  | 	Ref<TCPServer> server; | 
					
						
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										 |  |  | 	int latest_client_id = 0; | 
					
						
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										 |  |  | 	int next_client_id = 0; | 
					
						
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										 |  |  | 	int next_server_id = 0; | 
					
						
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										 |  |  | 	Ref<GDScriptTextDocument> text_document; | 
					
						
							|  |  |  | 	Ref<GDScriptWorkspace> workspace; | 
					
						
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										 |  |  | 	Error on_client_connected(); | 
					
						
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										 |  |  | 	void on_client_disconnected(const int &p_client_id); | 
					
						
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							|  |  |  | 	String process_message(const String &p_text); | 
					
						
							|  |  |  | 	String format_output(const String &p_text); | 
					
						
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										 |  |  | 	bool _initialized = false; | 
					
						
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										 |  |  | protected: | 
					
						
							|  |  |  | 	static void _bind_methods(); | 
					
						
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							|  |  |  | 	Dictionary initialize(const Dictionary &p_params); | 
					
						
							|  |  |  | 	void initialized(const Variant &p_params); | 
					
						
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							|  |  |  | public: | 
					
						
							|  |  |  | 	_FORCE_INLINE_ static GDScriptLanguageProtocol *get_singleton() { return singleton; } | 
					
						
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										 |  |  | 	_FORCE_INLINE_ Ref<GDScriptWorkspace> get_workspace() { return workspace; } | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Ref<GDScriptTextDocument> get_text_document() { return text_document; } | 
					
						
							|  |  |  | 	_FORCE_INLINE_ bool is_initialized() const { return _initialized; } | 
					
						
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							|  |  |  | 	void poll(); | 
					
						
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										 |  |  | 	Error start(int p_port, const IPAddress &p_bind_ip); | 
					
						
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										 |  |  | 	void stop(); | 
					
						
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										 |  |  | 	void notify_client(const String &p_method, const Variant &p_params = Variant(), int p_client_id = -1); | 
					
						
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										 |  |  | 	void request_client(const String &p_method, const Variant &p_params = Variant(), int p_client_id = -1); | 
					
						
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										 |  |  | 	bool is_smart_resolve_enabled() const; | 
					
						
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										 |  |  | 	bool is_goto_native_symbols_enabled() const; | 
					
						
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										 |  |  | 	GDScriptLanguageProtocol(); | 
					
						
							|  |  |  | }; | 
					
						
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										 |  |  | #endif // GDSCRIPT_LANGUAGE_PROTOCOL_H
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