mirror of
				https://github.com/godotengine/godot.git
				synced 2025-11-04 15:41:25 +00:00 
			
		
		
		
	
		
			
	
	
		
			158 lines
		
	
	
	
		
			5.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			158 lines
		
	
	
	
		
			5.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| 
								 | 
							
								/*************************************************************************/
							 | 
						||
| 
								 | 
							
								/*  quat.h                                                               */
							 | 
						||
| 
								 | 
							
								/*************************************************************************/
							 | 
						||
| 
								 | 
							
								/*                       This file is part of:                           */
							 | 
						||
| 
								 | 
							
								/*                           GODOT ENGINE                                */
							 | 
						||
| 
								 | 
							
								/*                    http://www.godotengine.org                         */
							 | 
						||
| 
								 | 
							
								/*************************************************************************/
							 | 
						||
| 
								 | 
							
								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                 */
							 | 
						||
| 
								 | 
							
								/*                                                                       */
							 | 
						||
| 
								 | 
							
								/* Permission is hereby granted, free of charge, to any person obtaining */
							 | 
						||
| 
								 | 
							
								/* a copy of this software and associated documentation files (the       */
							 | 
						||
| 
								 | 
							
								/* "Software"), to deal in the Software without restriction, including   */
							 | 
						||
| 
								 | 
							
								/* without limitation the rights to use, copy, modify, merge, publish,   */
							 | 
						||
| 
								 | 
							
								/* distribute, sublicense, and/or sell copies of the Software, and to    */
							 | 
						||
| 
								 | 
							
								/* permit persons to whom the Software is furnished to do so, subject to */
							 | 
						||
| 
								 | 
							
								/* the following conditions:                                             */
							 | 
						||
| 
								 | 
							
								/*                                                                       */
							 | 
						||
| 
								 | 
							
								/* The above copyright notice and this permission notice shall be        */
							 | 
						||
| 
								 | 
							
								/* included in all copies or substantial portions of the Software.       */
							 | 
						||
| 
								 | 
							
								/*                                                                       */
							 | 
						||
| 
								 | 
							
								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
							 | 
						||
| 
								 | 
							
								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
							 | 
						||
| 
								 | 
							
								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
							 | 
						||
| 
								 | 
							
								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
							 | 
						||
| 
								 | 
							
								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
							 | 
						||
| 
								 | 
							
								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
							 | 
						||
| 
								 | 
							
								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
							 | 
						||
| 
								 | 
							
								/*************************************************************************/
							 | 
						||
| 
								 | 
							
								#ifndef QUAT_H
							 | 
						||
| 
								 | 
							
								#define QUAT_H
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#include "math_defs.h"
							 | 
						||
| 
								 | 
							
								#include "math_funcs.h"
							 | 
						||
| 
								 | 
							
								#include "ustring.h"
							 | 
						||
| 
								 | 
							
								#include "vector3.h"
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/**
							 | 
						||
| 
								 | 
							
									@author Juan Linietsky <reduzio@gmail.com>
							 | 
						||
| 
								 | 
							
								*/
							 | 
						||
| 
								 | 
							
								class Quat{
							 | 
						||
| 
								 | 
							
								public:
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									real_t x,y,z,w;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									_FORCE_INLINE_ real_t length_squared() const;
							 | 
						||
| 
								 | 
							
									real_t length() const;
							 | 
						||
| 
								 | 
							
									void normalize();
							 | 
						||
| 
								 | 
							
									Quat normalized() const;
							 | 
						||
| 
								 | 
							
									Quat inverse() const;
							 | 
						||
| 
								 | 
							
									_FORCE_INLINE_ real_t dot(const Quat& q) const;
							 | 
						||
| 
								 | 
							
									void set_euler(const Vector3& p_euler);
							 | 
						||
| 
								 | 
							
									Quat slerp(const Quat& q, const real_t& t) const;
							 | 
						||
| 
								 | 
							
									Quat slerpni(const Quat& q, const real_t& t) const;
							 | 
						||
| 
								 | 
							
									Quat cubic_slerp(const Quat& q, const Quat& prep, const Quat& postq,const real_t& t) const;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									_FORCE_INLINE_ void get_axis_and_angle(Vector3& r_axis, real_t &r_angle) const {
							 | 
						||
| 
								 | 
							
										r_angle = 2 * Math::acos(w);
							 | 
						||
| 
								 | 
							
										r_axis.x = -x / Math::sqrt(1-w*w);
							 | 
						||
| 
								 | 
							
										r_axis.y = -y / Math::sqrt(1-w*w);
							 | 
						||
| 
								 | 
							
										r_axis.z = -z / Math::sqrt(1-w*w);
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									void operator*=(const Quat& q);
							 | 
						||
| 
								 | 
							
									Quat operator*(const Quat& q) const;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									_FORCE_INLINE_ void operator+=(const Quat& q);
							 | 
						||
| 
								 | 
							
									_FORCE_INLINE_ void operator-=(const Quat& q);
							 | 
						||
| 
								 | 
							
									_FORCE_INLINE_ void operator*=(const real_t& s);
							 | 
						||
| 
								 | 
							
									_FORCE_INLINE_ void operator/=(const real_t& s);
							 | 
						||
| 
								 | 
							
									_FORCE_INLINE_ Quat operator+(const Quat& q2) const;
							 | 
						||
| 
								 | 
							
									_FORCE_INLINE_ Quat operator-(const Quat& q2) const;
							 | 
						||
| 
								 | 
							
									_FORCE_INLINE_ Quat operator-() const;
							 | 
						||
| 
								 | 
							
									_FORCE_INLINE_ Quat operator*(const real_t& s) const;
							 | 
						||
| 
								 | 
							
									_FORCE_INLINE_ Quat operator/(const real_t& s) const;
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									_FORCE_INLINE_ bool operator==(const Quat& p_quat) const;
							 | 
						||
| 
								 | 
							
									_FORCE_INLINE_ bool operator!=(const Quat& p_quat) const;
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									operator String() const;
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									inline void set( real_t p_x, real_t p_y, real_t p_z, real_t p_w) {
							 | 
						||
| 
								 | 
							
										x=p_x; y=p_y; z=p_z; w=p_w;	
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									inline Quat(real_t p_x, real_t p_y, real_t p_z, real_t p_w) {
							 | 
						||
| 
								 | 
							
										x=p_x; y=p_y; z=p_z; w=p_w;	
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									Quat(const Vector3& axis, const real_t& angle);
							 | 
						||
| 
								 | 
							
									inline Quat() {x=y=z=0; w=1; }
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								real_t Quat::dot(const Quat& q) const {
							 | 
						||
| 
								 | 
							
									return x * q.x+y * q.y+z * q.z+w * q.w;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								real_t Quat::length_squared() const {
							 | 
						||
| 
								 | 
							
									return dot(*this);
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void Quat::operator+=(const Quat& q) {
							 | 
						||
| 
								 | 
							
									x += q.x; y += q.y; z += q.z; w += q.w;	
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void Quat::operator-=(const Quat& q) {
							 | 
						||
| 
								 | 
							
									x -= q.x; y -= q.y; z -= q.z; w -= q.w;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void Quat::operator*=(const real_t& s) {
							 | 
						||
| 
								 | 
							
									x *= s; y *= s; z *= s; w *= s;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void Quat::operator/=(const real_t& s) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									*this *= 1.0 / s;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								Quat Quat::operator+(const Quat& q2) const {
							 | 
						||
| 
								 | 
							
									const Quat& q1 = *this;
							 | 
						||
| 
								 | 
							
									return Quat( q1.x+q2.x, q1.y+q2.y, q1.z+q2.z, q1.w+q2.w );
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								Quat Quat::operator-(const Quat& q2) const {
							 | 
						||
| 
								 | 
							
									const Quat& q1 = *this;
							 | 
						||
| 
								 | 
							
									return Quat( q1.x-q2.x, q1.y-q2.y, q1.z-q2.z, q1.w-q2.w);
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								Quat Quat::operator-() const {
							 | 
						||
| 
								 | 
							
									const Quat& q2 = *this;
							 | 
						||
| 
								 | 
							
									return Quat( -q2.x, -q2.y,  -q2.z,  -q2.w);
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								Quat Quat::operator*(const real_t& s) const {
							 | 
						||
| 
								 | 
							
									return Quat(x * s, y * s, z * s, w * s);
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								Quat Quat::operator/(const real_t& s) const {
							 | 
						||
| 
								 | 
							
									return *this * (1.0 / s);
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								bool Quat::operator==(const Quat& p_quat) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return x==p_quat.x && y==p_quat.y && z==p_quat.z && w==p_quat.w;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								bool Quat::operator!=(const Quat& p_quat) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return x!=p_quat.x || y!=p_quat.y || z!=p_quat.z || w!=p_quat.w;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#endif
							 |