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			52 lines
		
	
	
	
		
			822 B
		
	
	
	
		
			Text
		
	
	
	
	
	
		
		
			
		
	
	
			52 lines
		
	
	
	
		
			822 B
		
	
	
	
		
			Text
		
	
	
	
	
	
|   | [vertex] | ||
|  | 
 | ||
|  | #ifdef USE_GLES_OVER_GL | ||
|  | #define mediump | ||
|  | #define highp | ||
|  | #else | ||
|  | precision mediump float; | ||
|  | precision mediump int; | ||
|  | #endif | ||
|  | 
 | ||
|  | attribute highp vec4 vertex_attrib; // attrib:0 | ||
|  | attribute vec2 uv_in; // attrib:4 | ||
|  | 
 | ||
|  | varying vec2 uv_out; | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | void main() { | ||
|  | 
 | ||
|  |         color_interp = color_attrib; | ||
|  |         uv_interp = uv_attrib; | ||
|  |         vec4 outvec = vec4(vertex, 1.0); | ||
|  |         outvec = extra_matrix * outvec; | ||
|  |         outvec = modelview_matrix * outvec; | ||
|  |         gl_Position = projection_matrix * outvec; | ||
|  | } | ||
|  | 
 | ||
|  | [fragment] | ||
|  | 
 | ||
|  | #ifdef USE_GLES_OVER_GL | ||
|  | #define mediump | ||
|  | #define highp | ||
|  | #else | ||
|  | precision mediump float; | ||
|  | precision mediump int; | ||
|  | #endif | ||
|  | 
 | ||
|  |  // texunit:0 | ||
|  | uniform sampler2D texture; | ||
|  | varying vec2 uv_out; | ||
|  | 
 | ||
|  | 
 | ||
|  | void main() { | ||
|  | 
 | ||
|  |         vec4 color = color_interp; | ||
|  | 
 | ||
|  |         color *= texture2D( texture,  uv_interp ); | ||
|  | 
 | ||
|  |         gl_FragColor = color; | ||
|  | } | ||
|  | 
 |