2014-02-09 22:10:30 -03:00
										 
									 
								 
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								/*************************************************************************/
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								/*  collision_shape_2d.cpp                                               */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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								/*                    http://www.godotengine.org                         */
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								/*************************************************************************/
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                 */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#include "collision_shape_2d.h"
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								#include "collision_object_2d.h"
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								#include "scene/resources/segment_shape_2d.h"
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								#include "scene/resources/shape_line_2d.h"
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								#include "scene/resources/circle_shape_2d.h"
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								#include "scene/resources/rectangle_shape_2d.h"
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								#include "scene/resources/capsule_shape_2d.h"
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								#include "scene/resources/convex_polygon_shape_2d.h"
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								#include "scene/resources/concave_polygon_shape_2d.h"
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								void CollisionShape2D::_add_to_collision_object(Object *p_obj) {
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											2014-03-15 13:58:53 +08:00
										 
									 
								 
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									if (unparenting)
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										return;
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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									CollisionObject2D *co = p_obj->cast_to<CollisionObject2D>();
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									ERR_FAIL_COND(!co);
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									co->add_shape(shape,get_transform());
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									if (trigger)
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										co->set_shape_as_trigger(co->get_shape_count()-1,true);
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								}
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								void CollisionShape2D::_shape_changed() {
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									update();
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									_update_parent();
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								}
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								void CollisionShape2D::_update_parent() {
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									Node *parent = get_parent();
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									if (!parent)
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										return;
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									CollisionObject2D *co = parent->cast_to<CollisionObject2D>();
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									if (!co)
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										return;
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									co->_update_shapes_from_children();
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								}
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								void CollisionShape2D::_notification(int p_what) {
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									switch(p_what) {
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										case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
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											if (!is_inside_scene())
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												break;
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											_update_parent();
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										} break;
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										/*
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										case NOTIFICATION_TRANSFORM_CHANGED: {
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											if (!is_inside_scene())
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												break;
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											_update_parent();
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										} break;*/
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										case NOTIFICATION_DRAW: {
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											rect=Rect2();
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											Color draw_col=Color(0,0.6,0.7,0.5);
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											if (shape->cast_to<LineShape2D>()) {
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												LineShape2D *l = shape->cast_to<LineShape2D>();
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												Vector2 point = l->get_d() * l->get_normal();
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												Vector2 l1[2]={point-l->get_normal().tangent()*100,point+l->get_normal().tangent()*100};
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												draw_line(l1[0],l1[1],draw_col,3);
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												Vector2 l2[2]={point,point+l->get_normal()*30};
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												draw_line(l2[0],l2[1],draw_col,3);
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												rect.pos=l1[0];
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												rect.expand_to(l1[1]);
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												rect.expand_to(l2[0]);
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												rect.expand_to(l2[1]);
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											} else if (shape->cast_to<SegmentShape2D>()) {
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												SegmentShape2D *s = shape->cast_to<SegmentShape2D>();
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												draw_line(s->get_a(),s->get_b(),draw_col,3);
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												rect.pos=s->get_a();
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												rect.expand_to(s->get_b());
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											} else if (shape->cast_to<RayShape2D>()) {
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												RayShape2D *s = shape->cast_to<RayShape2D>();
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												Vector2 tip = Vector2(0,s->get_length());
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												draw_line(Vector2(),tip,draw_col,3);
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												Vector<Vector2> pts;
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												float tsize=4;
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												pts.push_back(tip+Vector2(0,tsize));
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												pts.push_back(tip+Vector2(0.707*tsize,0));
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												pts.push_back(tip+Vector2(-0.707*tsize,0));
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												Vector<Color> cols;
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												for(int i=0;i<3;i++)
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													cols.push_back(draw_col);
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												draw_primitive(pts,cols,Vector<Vector2>()); //small arrow
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												rect.pos=Vector2();
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												rect.expand_to(tip);
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												rect=rect.grow(0.707*tsize);
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											} else if (shape->cast_to<CircleShape2D>()) {
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												CircleShape2D *s = shape->cast_to<CircleShape2D>();
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												Vector<Vector2> points;
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												for(int i=0;i<24;i++) {
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													points.push_back(Vector2(Math::cos(i*Math_PI*2/24.0),Math::sin(i*Math_PI*2/24.0))*s->get_radius());
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												}
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												draw_colored_polygon(points,draw_col);
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												rect.pos=-Point2(s->get_radius(),s->get_radius());
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												rect.size=Point2(s->get_radius(),s->get_radius())*2.0;
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											} else if (shape->cast_to<RectangleShape2D>()) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												RectangleShape2D *s = shape->cast_to<RectangleShape2D>();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												Vector2 he = s->get_extents();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												rect=Rect2(-he,he*2.0);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												draw_rect(rect,draw_col);;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											} else if (shape->cast_to<CapsuleShape2D>()) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												CapsuleShape2D *s = shape->cast_to<CapsuleShape2D>();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												Vector<Vector2> points;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												for(int i=0;i<24;i++) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													Vector2 ofs = Vector2(0,(i>6 && i<=18) ? -s->get_height()*0.5 : s->get_height()*0.5);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													points.push_back(Vector2(Math::sin(i*Math_PI*2/24.0),Math::cos(i*Math_PI*2/24.0))*s->get_radius() + ofs);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													if (i==6 || i==18)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														points.push_back(Vector2(Math::sin(i*Math_PI*2/24.0),Math::cos(i*Math_PI*2/24.0))*s->get_radius() - ofs);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												draw_colored_polygon(points,draw_col);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												Vector2 he=Point2(s->get_radius(),s->get_radius()+s->get_height()*0.5);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												rect.pos=-he;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												rect.size=he*2.0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											} else if (shape->cast_to<ConvexPolygonShape2D>()) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												ConvexPolygonShape2D *s = shape->cast_to<ConvexPolygonShape2D>();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												Vector<Vector2> points = s->get_points();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												for(int i=0;i<points.size();i++) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													if (i==0)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														rect.pos=points[i];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														rect.expand_to(points[i]);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												draw_colored_polygon(points,draw_col);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											rect=rect.grow(3);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										} break;
							 | 
						
					
						
							
								
									
										
										
										
											2014-03-15 13:58:53 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										case NOTIFICATION_UNPARENTED: {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											unparenting = true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											_update_parent();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										} break;
							 | 
						
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void CollisionShape2D::set_shape(const Ref<Shape2D>& p_shape) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (shape.is_valid())
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										shape->disconnect("changed",this,"_shape_changed");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									shape=p_shape;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									update();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									_update_parent();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (shape.is_valid())
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										shape->connect("changed",this,"_shape_changed");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								Ref<Shape2D> CollisionShape2D::get_shape() const {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									return shape;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								Rect2 CollisionShape2D::get_item_rect() const {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									return rect;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void CollisionShape2D::set_trigger(bool p_trigger) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									trigger=p_trigger;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									_update_parent();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								bool CollisionShape2D::is_trigger() const{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									return trigger;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void CollisionShape2D::_bind_methods() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ObjectTypeDB::bind_method(_MD("set_shape","shape"),&CollisionShape2D::set_shape);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ObjectTypeDB::bind_method(_MD("get_shape"),&CollisionShape2D::get_shape);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ObjectTypeDB::bind_method(_MD("_shape_changed"),&CollisionShape2D::_shape_changed);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ObjectTypeDB::bind_method(_MD("_add_to_collision_object"),&CollisionShape2D::_add_to_collision_object);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ObjectTypeDB::bind_method(_MD("set_trigger","enable"),&CollisionShape2D::set_trigger);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ObjectTypeDB::bind_method(_MD("is_trigger"),&CollisionShape2D::is_trigger);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT,"shape",PROPERTY_HINT_RESOURCE_TYPE,"Shape2D"),_SCS("set_shape"),_SCS("get_shape"));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ADD_PROPERTY(PropertyInfo(Variant::BOOL,"trigger"),_SCS("set_trigger"),_SCS("is_trigger"));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								CollisionShape2D::CollisionShape2D() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									rect=Rect2(-Point2(10,10),Point2(20,20));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									trigger=false;
							 | 
						
					
						
							
								
									
										
										
										
											2014-03-15 13:58:53 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									unparenting = false;
							 | 
						
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 |