2014-02-09 22:10:30 -03:00
										 
									 
								 
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								/*************************************************************************/
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								/*  room_instance.cpp                                                    */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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								/*                    http://www.godotengine.org                         */
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								/*************************************************************************/
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                 */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#include "room_instance.h"
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								#include "servers/visual_server.h"
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								#include "geometry.h"
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								#include "globals.h"
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								#include "scene/resources/surface_tool.h"
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								void Room::_notification(int p_what) {
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									switch(p_what) {
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										case NOTIFICATION_ENTER_WORLD: {
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											// go find parent level
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											Node *parent_room=get_parent();
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											level=0;
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											while(parent_room) {
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												Room *r = parent_room->cast_to<Room>();
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												if (r) {
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													level=r->level+1;
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													break;
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												}
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												parent_room=parent_room->get_parent();
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											}
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											if (sound_enabled)
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												SpatialSoundServer::get_singleton()->room_set_space(sound_room,get_world()->get_sound_space());
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										} break;
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										case NOTIFICATION_TRANSFORM_CHANGED: {
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											SpatialSoundServer::get_singleton()->room_set_transform(sound_room,get_global_transform());
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										} break;
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										case NOTIFICATION_EXIT_WORLD: {
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											if (sound_enabled)
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												SpatialSoundServer::get_singleton()->room_set_space(sound_room,RID());
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										 } break;
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									}
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								}
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								RES Room::_get_gizmo_geometry() const {
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									DVector<Face3> faces;
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									if (!room.is_null())
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										faces=room->get_geometry_hint();
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									int count=faces.size();
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									if (count==0)
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										return RES();
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									DVector<Face3>::Read facesr=faces.read();
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									const Face3* facesptr=facesr.ptr();
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									DVector<Vector3> points;
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									Ref<SurfaceTool> surface_tool( memnew( SurfaceTool ));
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									Ref<FixedMaterial> mat( memnew( FixedMaterial ));
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									mat->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(0.2,0.8,0.9,0.3) );
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									mat->set_line_width(4);
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									mat->set_flag(Material::FLAG_DOUBLE_SIDED,true);
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									mat->set_flag(Material::FLAG_UNSHADED,true);
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											2014-06-27 23:21:45 -03:00
										 
									 
								 
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								//	mat->set_hint(Material::HINT_NO_DEPTH_DRAW,true);
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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									surface_tool->begin(Mesh::PRIMITIVE_LINES);
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									surface_tool->set_material(mat);
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									for (int i=0;i<count;i++) {
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										surface_tool->add_vertex(facesptr[i].vertex[0]);
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										surface_tool->add_vertex(facesptr[i].vertex[1]);
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										surface_tool->add_vertex(facesptr[i].vertex[1]);
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										surface_tool->add_vertex(facesptr[i].vertex[2]);
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										surface_tool->add_vertex(facesptr[i].vertex[2]);
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										surface_tool->add_vertex(facesptr[i].vertex[0]);
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									}
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									return surface_tool->commit();
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								}
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								AABB Room::get_aabb() const {
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									if (room.is_null())
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										return AABB();
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									return room->get_bounds().get_aabb();
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								}
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								DVector<Face3> Room::get_faces(uint32_t p_usage_flags) const {
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									return DVector<Face3>();
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								}
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								void Room::set_room( const Ref<RoomBounds>& p_room ) {
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									room=p_room;
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									update_gizmo();
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									if (room.is_valid()) {
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										set_base(room->get_rid());
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									} else {
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										set_base(RID());
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									}
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									if (!is_inside_scene())
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										return;
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									propagate_notification(NOTIFICATION_AREA_CHANGED);
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									update_gizmo();
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									if (room.is_valid())
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										SpatialSoundServer::get_singleton()->room_set_bounds(sound_room,room->get_bounds());
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								}
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								Ref<RoomBounds> Room::get_room() const {
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									return room;
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								}
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								void Room::_parse_node_faces(DVector<Face3> &all_faces,const Node *p_node) const {
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									const VisualInstance *vi=p_node->cast_to<VisualInstance>();
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									if (vi) {
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										DVector<Face3> faces=vi->get_faces(FACES_ENCLOSING);
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										if (faces.size()) {
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											int old_len=all_faces.size();
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											all_faces.resize( all_faces.size() + faces.size() );
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											int new_len=all_faces.size();
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											DVector<Face3>::Write all_facesw=all_faces.write();
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											Face3 * all_facesptr=all_facesw.ptr();
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											DVector<Face3>::Read facesr=faces.read();
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											const Face3 * facesptr=facesr.ptr();
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											Transform tr=vi->get_relative_transform(this);
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											for(int i=old_len;i<new_len;i++) {
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												Face3 f=facesptr[i-old_len];
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												for (int j=0;j<3;j++)
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													f.vertex[j]=tr.xform(f.vertex[j]);
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												all_facesptr[i]=f;
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											}
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										}
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									}
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									for (int i=0;i<p_node->get_child_count();i++) {
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										_parse_node_faces(all_faces,p_node->get_child(i));
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							 | 
							
							
									}
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								}
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								void Room::compute_room_from_subtree() {
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									DVector<Face3> all_faces;
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
									_parse_node_faces(all_faces,this);
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							 | 
							
							
									if (all_faces.size()==0)
							 | 
						
					
						
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										return;
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							| 
								
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							 | 
							
								
							 | 
							
							
									float error;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									DVector<Face3> wrapped_faces = Geometry::wrap_geometry(all_faces,&error);
							 | 
						
					
						
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							 | 
							
							
									if (wrapped_faces.size()==0)
							 | 
						
					
						
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										return;
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							 | 
							
								
							 | 
							
							
									BSP_Tree tree(wrapped_faces,error);
							 | 
						
					
						
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									Ref<RoomBounds> room( memnew( RoomBounds ) );
							 | 
						
					
						
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							 | 
							
							
									room->set_bounds(tree);
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
									room->set_geometry_hint(wrapped_faces);
							 | 
						
					
						
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									set_room(room);
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								}
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								void Room::set_simulate_acoustics(bool p_enable) {
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									if (sound_enabled==p_enable)
							 | 
						
					
						
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										return;
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									sound_enabled=p_enable;
							 | 
						
					
						
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							 | 
							
							
									if (!is_inside_world())
							 | 
						
					
						
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							 | 
							
							
										return; //nothing to do
							 | 
						
					
						
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									if (sound_enabled)
							 | 
						
					
						
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							 | 
							
							
										SpatialSoundServer::get_singleton()->room_set_space(sound_room,get_world()->get_sound_space());
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							 | 
							
								
							 | 
							
							
									else
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
										SpatialSoundServer::get_singleton()->room_set_space(sound_room,RID());
							 | 
						
					
						
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								}
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								void Room::_bounds_changed() {
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							| 
								
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							 | 
							
							
									update_gizmo();
							 | 
						
					
						
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							 | 
							
							
								}
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							 | 
							
							
								bool Room::is_simulating_acoustics() const {
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									return sound_enabled;
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								}
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							 | 
							
							
								RID Room::get_sound_room() const {
							 | 
						
					
						
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							| 
								
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							 | 
							
							
									return RID();
							 | 
						
					
						
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							 | 
							
							
								}
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							 | 
							
							
								void Room::_bind_methods() {
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							 | 
						
					
						
							| 
								
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							 | 
							
							
									ObjectTypeDB::bind_method(_MD("set_room","room:Room"),&Room::set_room );
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
									ObjectTypeDB::bind_method(_MD("get_room:Room"),&Room::get_room );
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
									ObjectTypeDB::bind_method(_MD("compute_room_from_subtree"),&Room::compute_room_from_subtree);
							 | 
						
					
						
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							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
									ObjectTypeDB::bind_method(_MD("set_simulate_acoustics","enable"),&Room::set_simulate_acoustics );
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ObjectTypeDB::bind_method(_MD("is_simulating_acoustics"),&Room::is_simulating_acoustics );
							 | 
						
					
						
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							 | 
							
								
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							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "room/room", PROPERTY_HINT_RESOURCE_TYPE, "Area" ), _SCS("set_room"), _SCS("get_room") );
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ADD_PROPERTY( PropertyInfo( Variant::BOOL, "room/simulate_acoustics"), _SCS("set_simulate_acoustics"), _SCS("is_simulating_acoustics") );
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
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							 | 
						
					
						
							| 
								
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							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								Room::Room() {
							 | 
						
					
						
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							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									sound_enabled=false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									sound_room=SpatialSoundServer::get_singleton()->room_create();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									level=0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
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							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
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							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
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							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								Room::~Room() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									SpatialSoundServer::get_singleton()->free(sound_room);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 |