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			67 lines
		
	
	
	
		
			2.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			67 lines
		
	
	
	
		
			2.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								/*************************************************************************/
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								/*  room.h                                                               */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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								/*                    http://www.godotengine.org                         */
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								/*************************************************************************/
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                 */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#ifndef ROOM_BOUNDS_H
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								#define ROOM_BOUNDS_H
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								#include "resource.h"
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								#include "bsp_tree.h"
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								/**
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									@author Juan Linietsky <reduzio@gmail.com>
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								*/
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								class RoomBounds : public Resource {
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									OBJ_TYPE( RoomBounds, Resource );
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									RES_BASE_EXTENSION("room");
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									RID area;	
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									DVector<Face3> geometry_hint;
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									void _regenerate_bsp();
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									void _regenerate_bsp_cubic();
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								protected:
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									static void _bind_methods();
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								public:
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									virtual RID get_rid();
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									void set_bounds( const BSP_Tree& p_bounds );
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									BSP_Tree get_bounds() const;
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									void set_geometry_hint(const DVector<Face3>& geometry_hint);
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									const DVector<Face3>& get_geometry_hint() const;
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									RoomBounds();
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									~RoomBounds();
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								};
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								#endif // ROOM_H
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