| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  shape_2d_sw.h                                                        */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                    http://www.godotengine.org                         */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
											2014-02-19 11:57:14 -03:00
										 |  |  | #ifndef SHAPE_2D_2DSW_H
 | 
					
						
							|  |  |  | #define SHAPE_2D_2DSW_H
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							|  |  |  | 
 | 
					
						
							|  |  |  | #include "servers/physics_2d_server.h"
 | 
					
						
							|  |  |  | #define _SEGMENT_IS_VALID_SUPPORT_TRESHOLD 0.99998
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /*
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | SHAPE_LINE, ///< plane:"plane"
 | 
					
						
							|  |  |  | SHAPE_SEGMENT, ///< float:"length"
 | 
					
						
							|  |  |  | SHAPE_CIRCLE, ///< float:"radius"
 | 
					
						
							|  |  |  | SHAPE_RECTANGLE, ///< vec3:"extents"
 | 
					
						
							|  |  |  | SHAPE_CONVEX_POLYGON, ///< array of planes:"planes"
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							|  |  |  | SHAPE_CONCAVE_POLYGON, ///< Vector2 array:"triangles" , or Dictionary with "indices" (int array) and "triangles" (Vector2 array)
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							|  |  |  | SHAPE_CUSTOM, ///< Server-Implementation based custom shape, calling shape_create() with this value will result in an error
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class Shape2DSW; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class ShapeOwner2DSW { | 
					
						
							|  |  |  | public: | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void _shape_changed()=0; | 
					
						
							|  |  |  | 	virtual void remove_shape(Shape2DSW *p_shape)=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual ~ShapeOwner2DSW() {} | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class Shape2DSW { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RID self; | 
					
						
							|  |  |  | 	Rect2 aabb; | 
					
						
							|  |  |  | 	bool configured; | 
					
						
							|  |  |  | 	real_t custom_bias; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Map<ShapeOwner2DSW*,int> owners; | 
					
						
							|  |  |  | protected: | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void configure(const Rect2& p_aabb); | 
					
						
							|  |  |  | public: | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_FORCE_INLINE_ void set_self(const RID& p_self) { self=p_self; } | 
					
						
							|  |  |  | 	_FORCE_INLINE_ RID get_self() const {return  self; } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual Physics2DServer::ShapeType get_type() const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Rect2 get_aabb() const { return aabb; } | 
					
						
							|  |  |  | 	_FORCE_INLINE_ bool is_configured() const { return configured; } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual bool is_concave() const { return false; } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void project_rangev(const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const=0; | 
					
						
							|  |  |  | 	virtual void project_range_castv(const Vector2& p_cast, const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const=0; | 
					
						
							|  |  |  | 	virtual Vector2 get_support(const Vector2& p_normal) const; | 
					
						
							|  |  |  | 	virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const=0; | 
					
						
							|  |  |  | 	virtual real_t get_moment_of_inertia(float p_mass) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void set_data(const Variant& p_data)=0; | 
					
						
							|  |  |  | 	virtual Variant get_data() const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_FORCE_INLINE_ void set_custom_bias(real_t p_bias) { custom_bias=p_bias; } | 
					
						
							|  |  |  | 	_FORCE_INLINE_ real_t get_custom_bias() const { return custom_bias; } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void add_owner(ShapeOwner2DSW *p_owner); | 
					
						
							|  |  |  | 	void remove_owner(ShapeOwner2DSW *p_owner); | 
					
						
							|  |  |  | 	bool is_owner(ShapeOwner2DSW *p_owner) const; | 
					
						
							|  |  |  | 	const Map<ShapeOwner2DSW*,int>& get_owners() const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_FORCE_INLINE_ void get_supports_transformed_cast(const Vector2& p_cast,const Vector2& p_normal,const Matrix32& p_xform,Vector2 *r_supports,int & r_amount) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		get_supports(p_xform.basis_xform_inv(p_normal).normalized(),r_supports,r_amount); | 
					
						
							|  |  |  | 		for(int i=0;i<r_amount;i++) | 
					
						
							|  |  |  | 			r_supports[i]=p_xform.xform(r_supports[i]); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (r_amount==1) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (Math::abs( p_normal.dot(p_cast.normalized()) )<(1.0-_SEGMENT_IS_VALID_SUPPORT_TRESHOLD) ) { | 
					
						
							|  |  |  | 				//make line because they are parallel
 | 
					
						
							|  |  |  | 				r_amount=2; | 
					
						
							|  |  |  | 				r_supports[1]=r_supports[0]+p_cast; | 
					
						
							|  |  |  | 			} else if (p_cast.dot(p_normal)>0) { | 
					
						
							|  |  |  | 				//normal points towards cast, add cast
 | 
					
						
							|  |  |  | 				r_supports[0]+=p_cast; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (Math::abs( p_normal.dot(p_cast.normalized()) )<(1.0-_SEGMENT_IS_VALID_SUPPORT_TRESHOLD) ) { | 
					
						
							|  |  |  | 				//optimize line and make it larger because they are parallel
 | 
					
						
							|  |  |  | 				if ((r_supports[1]-r_supports[0]).dot(p_cast)>0) { | 
					
						
							|  |  |  | 					//larger towards 1
 | 
					
						
							|  |  |  | 					r_supports[1]+=p_cast; | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 					//larger towards 0
 | 
					
						
							|  |  |  | 					r_supports[0]+=p_cast; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} else if (p_cast.dot(p_normal)>0) { | 
					
						
							|  |  |  | 				//normal points towards cast, add cast
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							|  |  |  | 				r_supports[0]+=p_cast; | 
					
						
							|  |  |  | 				r_supports[1]+=p_cast; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Shape2DSW(); | 
					
						
							|  |  |  | 	virtual ~Shape2DSW(); | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | //let the optimizer do the magic
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							|  |  |  | #define DEFAULT_PROJECT_RANGE_CAST \
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							|  |  |  | virtual void project_range_castv(const Vector2& p_cast, const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const {\ | 
					
						
							|  |  |  | 	project_range_cast(p_cast,p_normal,p_transform,r_min,r_max);\ | 
					
						
							|  |  |  | }\ | 
					
						
							|  |  |  | _FORCE_INLINE_ void project_range_cast(const Vector2& p_cast, const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const {\ | 
					
						
							|  |  |  | \ | 
					
						
							|  |  |  | 	real_t mina,maxa;\ | 
					
						
							|  |  |  | 	real_t minb,maxb;\ | 
					
						
							|  |  |  | 	Matrix32 ofsb=p_transform;\ | 
					
						
							|  |  |  | 	ofsb.elements[2]+=p_cast;\ | 
					
						
							|  |  |  | 	project_range(p_normal,p_transform,mina,maxa);\ | 
					
						
							|  |  |  | 	project_range(p_normal,ofsb,minb,maxb);	\ | 
					
						
							|  |  |  | 	r_min=MIN(mina,minb);\ | 
					
						
							|  |  |  | 	r_max=MAX(maxa,maxb);\ | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class LineShape2DSW : public Shape2DSW { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
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							|  |  |  | 	Vector2 normal; | 
					
						
							|  |  |  | 	real_t d; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | public: | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Vector2 get_normal() const { return normal; } | 
					
						
							|  |  |  | 	_FORCE_INLINE_ real_t get_d() const { return d; } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual Physics2DServer::ShapeType get_type() const { return Physics2DServer::SHAPE_LINE; } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void project_rangev(const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal,p_transform,r_min,r_max); } | 
					
						
							|  |  |  | 	virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const; | 
					
						
							|  |  |  | 	virtual real_t get_moment_of_inertia(float p_mass) const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void set_data(const Variant& p_data); | 
					
						
							|  |  |  | 	virtual Variant get_data() const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_FORCE_INLINE_ void project_range(const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const { | 
					
						
							|  |  |  | 		//real large
 | 
					
						
							|  |  |  | 		r_min=-1e10; | 
					
						
							|  |  |  | 		r_max=1e10; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void project_range_castv(const Vector2& p_cast, const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const { | 
					
						
							|  |  |  | 		project_range_cast(p_cast,p_normal,p_transform,r_min,r_max); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_FORCE_INLINE_ void project_range_cast(const Vector2& p_cast, const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const { | 
					
						
							|  |  |  | 		//real large
 | 
					
						
							|  |  |  | 		r_min=-1e10; | 
					
						
							|  |  |  | 		r_max=1e10; | 
					
						
							|  |  |  | 	} | 
					
						
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 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | 
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							|  |  |  | class RayShape2DSW : public Shape2DSW { | 
					
						
							|  |  |  | 
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							|  |  |  | 
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							|  |  |  | 	real_t length; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | public: | 
					
						
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							|  |  |  | 	_FORCE_INLINE_  real_t get_length() const { return length; } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual Physics2DServer::ShapeType get_type() const { return Physics2DServer::SHAPE_RAY; } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void project_rangev(const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal,p_transform,r_min,r_max); } | 
					
						
							|  |  |  | 	virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const; | 
					
						
							|  |  |  | 	virtual real_t get_moment_of_inertia(float p_mass) const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void set_data(const Variant& p_data); | 
					
						
							|  |  |  | 	virtual Variant get_data() const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_FORCE_INLINE_ void project_range(const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const { | 
					
						
							|  |  |  | 		//real large
 | 
					
						
							|  |  |  | 		r_max = p_normal.dot(p_transform.get_origin()); | 
					
						
							|  |  |  | 		r_min = p_normal.dot(p_transform.xform(Vector2(0,length))); | 
					
						
							|  |  |  | 		if (r_max<r_min) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			SWAP(r_max,r_min); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	DEFAULT_PROJECT_RANGE_CAST | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_FORCE_INLINE_ RayShape2DSW() {} | 
					
						
							|  |  |  | 	_FORCE_INLINE_ RayShape2DSW(real_t p_length) { length=p_length; } | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
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							|  |  |  | 
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							|  |  |  | class SegmentShape2DSW : public Shape2DSW { | 
					
						
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							|  |  |  | 
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							|  |  |  | 	Vector2 a; | 
					
						
							|  |  |  | 	Vector2 b; | 
					
						
							|  |  |  | 	Vector2 n; | 
					
						
							|  |  |  | 
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							|  |  |  | public: | 
					
						
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							|  |  |  | 
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							|  |  |  | 	_FORCE_INLINE_ const Vector2& get_a() const { return a; } | 
					
						
							|  |  |  | 	_FORCE_INLINE_ const Vector2& get_b() const { return b; } | 
					
						
							|  |  |  | 	_FORCE_INLINE_ const Vector2& get_normal() const { return n; } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual Physics2DServer::ShapeType get_type() const { return Physics2DServer::SHAPE_SEGMENT; } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Vector2 get_xformed_normal(const Matrix32& p_xform) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		return (p_xform.xform(b) - p_xform.xform(a)).normalized().tangent(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	virtual void project_rangev(const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal,p_transform,r_min,r_max); } | 
					
						
							|  |  |  | 	virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const; | 
					
						
							|  |  |  | 	virtual real_t get_moment_of_inertia(float p_mass) const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void set_data(const Variant& p_data); | 
					
						
							|  |  |  | 	virtual Variant get_data() const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_FORCE_INLINE_ void project_range(const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const { | 
					
						
							|  |  |  | 		//real large
 | 
					
						
							|  |  |  | 		r_max = p_normal.dot(p_transform.xform(a)); | 
					
						
							|  |  |  | 		r_min = p_normal.dot(p_transform.xform(b)); | 
					
						
							|  |  |  | 		if (r_max<r_min) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			SWAP(r_max,r_min); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	DEFAULT_PROJECT_RANGE_CAST | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_FORCE_INLINE_ SegmentShape2DSW() {} | 
					
						
							|  |  |  | 	_FORCE_INLINE_ SegmentShape2DSW(const Vector2& p_a,const Vector2& p_b,const Vector2& p_n) { a=p_a; b=p_b; n=p_n; } | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class CircleShape2DSW : public Shape2DSW { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
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							|  |  |  | 	real_t radius; | 
					
						
							|  |  |  | 
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							|  |  |  | public: | 
					
						
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							|  |  |  | 	_FORCE_INLINE_ const real_t& get_radius() const { return radius; } | 
					
						
							|  |  |  | 
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							|  |  |  | 	virtual Physics2DServer::ShapeType get_type() const { return Physics2DServer::SHAPE_CIRCLE; } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void project_rangev(const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal,p_transform,r_min,r_max); } | 
					
						
							|  |  |  | 	virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const; | 
					
						
							|  |  |  | 	virtual real_t get_moment_of_inertia(float p_mass) const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void set_data(const Variant& p_data); | 
					
						
							|  |  |  | 	virtual Variant get_data() const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_FORCE_INLINE_ void project_range(const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const { | 
					
						
							|  |  |  | 		//real large
 | 
					
						
							|  |  |  | 		real_t d = p_normal.dot( p_transform.get_origin() ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// figure out scale at point
 | 
					
						
							|  |  |  | 		Vector2 local_normal = p_transform.basis_xform_inv(p_normal); | 
					
						
							|  |  |  | 		real_t scale = local_normal.length(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		r_min = d - (radius) * scale; | 
					
						
							|  |  |  | 		r_max = d + (radius) * scale; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 
 | 
					
						
							|  |  |  | 	DEFAULT_PROJECT_RANGE_CAST | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
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							|  |  |  | 
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							|  |  |  | 
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							|  |  |  | class RectangleShape2DSW : public Shape2DSW { | 
					
						
							|  |  |  | 
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							|  |  |  | 
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							|  |  |  | 	Vector2 half_extents; | 
					
						
							|  |  |  | 
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							|  |  |  | public: | 
					
						
							|  |  |  | 
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							|  |  |  | 	_FORCE_INLINE_ const Vector2& get_half_extents() const { return half_extents; } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual Physics2DServer::ShapeType get_type() const { return Physics2DServer::SHAPE_RECTANGLE; } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void project_rangev(const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal,p_transform,r_min,r_max); } | 
					
						
							|  |  |  | 	virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const; | 
					
						
							|  |  |  | 	virtual real_t get_moment_of_inertia(float p_mass) const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void set_data(const Variant& p_data); | 
					
						
							|  |  |  | 	virtual Variant get_data() const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_FORCE_INLINE_ void project_range(const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const { | 
					
						
							|  |  |  | 		// no matter the angle, the box is mirrored anyway
 | 
					
						
							|  |  |  | 		Vector2 local_normal=p_transform.basis_xform_inv(p_normal); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		float length = local_normal.abs().dot(half_extents); | 
					
						
							|  |  |  | 		float distance = p_normal.dot( p_transform.get_origin() ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		r_min = distance - length; | 
					
						
							|  |  |  | 		r_max = distance + length; | 
					
						
							|  |  |  | 	} | 
					
						
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							| 
									
										
										
										
											2014-02-22 20:28:19 -03:00
										 |  |  | 
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							|  |  |  | 
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							|  |  |  | 	_FORCE_INLINE_ Vector2 get_circle_axis(const Matrix32& p_xform, const Matrix32& p_xform_inv,const Vector2& p_circle) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector2 local_v = p_xform_inv.xform(p_circle); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector2 he( | 
					
						
							|  |  |  | 			(local_v.x<0) ? -half_extents.x : half_extents.x, | 
					
						
							|  |  |  | 			(local_v.y<0) ? -half_extents.y : half_extents.y | 
					
						
							|  |  |  | 		); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		return (p_xform.xform(he)-p_circle).normalized(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Vector2 get_box_axis(const Matrix32& p_xform, const Matrix32& p_xform_inv,const RectangleShape2DSW *p_B,const Matrix32& p_B_xform, const Matrix32& p_B_xform_inv) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector2 a,b; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			Vector2 local_v = p_xform_inv.xform(p_B_xform.get_origin()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Vector2 he( | 
					
						
							|  |  |  | 				(local_v.x<0) ? -half_extents.x : half_extents.x, | 
					
						
							|  |  |  | 				(local_v.y<0) ? -half_extents.y : half_extents.y | 
					
						
							|  |  |  | 			); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			a=p_xform.xform(he); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			Vector2 local_v = p_B_xform_inv.xform(p_xform.get_origin()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Vector2 he( | 
					
						
							|  |  |  | 				(local_v.x<0) ? -p_B->half_extents.x : p_B->half_extents.x, | 
					
						
							|  |  |  | 				(local_v.y<0) ? -p_B->half_extents.y : p_B->half_extents.y | 
					
						
							|  |  |  | 			); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			b=p_B_xform.xform(he); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		return (a-b).normalized(); | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 
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							| 
									
										
										
										
											2014-02-19 11:57:14 -03:00
										 |  |  | 	DEFAULT_PROJECT_RANGE_CAST | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
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							|  |  |  | class CapsuleShape2DSW : public Shape2DSW { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
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							|  |  |  | 	real_t radius; | 
					
						
							|  |  |  | 	real_t height; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | public: | 
					
						
							|  |  |  | 
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							|  |  |  | 	_FORCE_INLINE_ const real_t& get_radius() const { return radius; } | 
					
						
							|  |  |  | 	_FORCE_INLINE_ const real_t& get_height() const { return height; } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual Physics2DServer::ShapeType get_type() const { return Physics2DServer::SHAPE_CAPSULE; } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void project_rangev(const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal,p_transform,r_min,r_max); } | 
					
						
							|  |  |  | 	virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const; | 
					
						
							|  |  |  | 	virtual real_t get_moment_of_inertia(float p_mass) const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void set_data(const Variant& p_data); | 
					
						
							|  |  |  | 	virtual Variant get_data() const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_FORCE_INLINE_ void project_range(const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const { | 
					
						
							|  |  |  | 		// no matter the angle, the box is mirrored anyway
 | 
					
						
							|  |  |  | 		Vector2 n=p_transform.basis_xform_inv(p_normal).normalized(); | 
					
						
							|  |  |  | 		float h = (n.y > 0) ? height : -height; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		n *= radius; | 
					
						
							|  |  |  | 		n.y += h * 0.5; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		r_max = p_normal.dot(p_transform.xform(n)); | 
					
						
							|  |  |  | 		r_min = p_normal.dot(p_transform.xform(-n)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (r_max<r_min) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			SWAP(r_max,r_min); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		//ERR_FAIL_COND( r_max < r_min );
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	DEFAULT_PROJECT_RANGE_CAST | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
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							|  |  |  | 
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							|  |  |  | 
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							|  |  |  | class ConvexPolygonShape2DSW : public Shape2DSW { | 
					
						
							|  |  |  | 
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							|  |  |  | 
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							|  |  |  | 	struct Point { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector2 pos; | 
					
						
							|  |  |  | 		Vector2 normal; //normal to next segment
 | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Point *points; | 
					
						
							|  |  |  | 	int point_count; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | public: | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_FORCE_INLINE_ int get_point_count() const { return point_count; } | 
					
						
							|  |  |  | 	_FORCE_INLINE_ const Vector2& get_point(int p_idx) const { return points[p_idx].pos; } | 
					
						
							|  |  |  | 	_FORCE_INLINE_ const Vector2& get_segment_normal(int p_idx) const { return points[p_idx].normal; } | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Vector2 get_xformed_segment_normal(const Matrix32& p_xform, int p_idx) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector2 a = points[p_idx].pos; | 
					
						
							|  |  |  | 		p_idx++; | 
					
						
							|  |  |  | 		Vector2 b = points[p_idx==point_count?0:p_idx].pos; | 
					
						
							|  |  |  | 		return (p_xform.xform(b)-p_xform.xform(a)).normalized().tangent(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual Physics2DServer::ShapeType get_type() const { return Physics2DServer::SHAPE_CONVEX_POLYGON; } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void project_rangev(const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal,p_transform,r_min,r_max); } | 
					
						
							|  |  |  | 	virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const; | 
					
						
							|  |  |  | 	virtual real_t get_moment_of_inertia(float p_mass) const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void set_data(const Variant& p_data); | 
					
						
							|  |  |  | 	virtual Variant get_data() const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_FORCE_INLINE_ void project_range(const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const { | 
					
						
							|  |  |  | 		// no matter the angle, the box is mirrored anyway
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		r_min = r_max = p_normal.dot(p_transform.xform(points[0].pos)); | 
					
						
							|  |  |  | 		for(int i=1;i<point_count;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			float d = p_normal.dot(p_transform.xform(points[i].pos)); | 
					
						
							|  |  |  | 			if (d>r_max) | 
					
						
							|  |  |  | 				r_max=d; | 
					
						
							|  |  |  | 			if (d<r_min) | 
					
						
							|  |  |  | 				r_min=d; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	DEFAULT_PROJECT_RANGE_CAST | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ConvexPolygonShape2DSW(); | 
					
						
							|  |  |  | 	~ConvexPolygonShape2DSW(); | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class ConcaveShape2DSW : public Shape2DSW { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | public: | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual bool is_concave() const { return true; } | 
					
						
							|  |  |  | 	typedef void (*Callback)(void* p_userdata,Shape2DSW *p_convex); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void cull(const Rect2& p_local_aabb,Callback p_callback,void* p_userdata) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class ConcavePolygonShape2DSW : public ConcaveShape2DSW { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct Segment { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		int points[2]; | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector<Segment> segments; | 
					
						
							|  |  |  | 	Vector<Point2> points; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct BVH { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Rect2 aabb; | 
					
						
							|  |  |  | 		int left,right; | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector<BVH> bvh; | 
					
						
							|  |  |  | 	int bvh_depth; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct BVH_CompareX { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		_FORCE_INLINE_ bool operator ()(const BVH& a, const BVH& b) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			return (a.aabb.pos.x+a.aabb.size.x*0.5) < (b.aabb.pos.x+b.aabb.size.x*0.5); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct BVH_CompareY { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		_FORCE_INLINE_ bool operator ()(const BVH& a, const BVH& b) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			return (a.aabb.pos.y+a.aabb.size.y*0.5) < (b.aabb.pos.y+b.aabb.size.y*0.5); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	int _generate_bvh(BVH *p_bvh,int p_len,int p_depth); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | public: | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual Physics2DServer::ShapeType get_type() const { return Physics2DServer::SHAPE_CONCAVE_POLYGON; } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void project_rangev(const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const { /*project_range(p_normal,p_transform,r_min,r_max);*/ } | 
					
						
							|  |  |  | 	virtual void project_range(const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const { /*project_range(p_normal,p_transform,r_min,r_max);*/ } | 
					
						
							|  |  |  | 	virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual real_t get_moment_of_inertia(float p_mass) const { return 0; } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void set_data(const Variant& p_data); | 
					
						
							|  |  |  | 	virtual Variant get_data() const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void cull(const Rect2& p_local_aabb,Callback p_callback,void* p_userdata) const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	DEFAULT_PROJECT_RANGE_CAST | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #endif // SHAPE_2D_2DSW_H
 |