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			881 lines
		
	
	
	
		
			24 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			881 lines
		
	
	
	
		
			24 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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								/*************************************************************************/
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								/*  collision_polygon_editor_plugin.cpp                                  */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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								/*                    http://www.godotengine.org                         */
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								/*************************************************************************/
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                 */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#include "polygon_2d_editor_plugin.h"
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								#include "canvas_item_editor_plugin.h"
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								#include "os/file_access.h"
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								#include "tools/editor/editor_settings.h"
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								#include "os/keyboard.h"
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								#include "os/input.h"
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								void Polygon2DEditor::_notification(int p_what) {
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									switch(p_what) {
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										case NOTIFICATION_READY: {
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											button_create->set_icon( get_icon("Edit","EditorIcons"));
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											button_edit->set_icon( get_icon("MovePoint","EditorIcons"));
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											button_edit->set_pressed(true);
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											button_uv->set_icon( get_icon("Uv","EditorIcons"));
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											uv_button[UV_MODE_EDIT_POINT]->set_icon(get_icon("ToolSelect","EditorIcons"));
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											uv_button[UV_MODE_MOVE]->set_icon(get_icon("ToolMove","EditorIcons"));
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											uv_button[UV_MODE_ROTATE]->set_icon(get_icon("ToolRotate","EditorIcons"));
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											uv_button[UV_MODE_SCALE]->set_icon(get_icon("ToolScale","EditorIcons"));
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										} break;
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										case NOTIFICATION_FIXED_PROCESS: {
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										} break;
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									}
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								}
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								void Polygon2DEditor::_node_removed(Node *p_node) {
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									if(p_node==node) {
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										node=NULL;
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										hide();
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									}
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								}
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								Vector2 Polygon2DEditor::snap_point(const Vector2& p_point) const {
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									if (canvas_item_editor->is_snap_active()) {
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										return p_point.snapped(Vector2(1,1)*canvas_item_editor->get_snap());
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									} else {
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										return p_point;
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									}
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								}
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								void Polygon2DEditor::_menu_option(int p_option) {
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									switch(p_option) {
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										case MODE_CREATE: {
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											mode=MODE_CREATE;
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											button_create->set_pressed(true);
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											button_edit->set_pressed(false);
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										} break;
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										case MODE_EDIT: {
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											mode=MODE_EDIT;
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											button_create->set_pressed(false);
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											button_edit->set_pressed(true);
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										} break;
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										case MODE_EDIT_UV: {
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											if (node->get_texture().is_null()) {
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												error->set_text("No texture in this polygon.\nSet a texture to be able to edit UV.");
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												error->popup_centered_minsize(Size2(300,70));
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												return;
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											}
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											DVector<Vector2> points = node->get_polygon();
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											DVector<Vector2> uvs = node->get_uv();
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											if (uvs.size()!=points.size()) {
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												undo_redo->create_action("Create UV Map");
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												undo_redo->add_do_method(node,"set_uv",points);
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												undo_redo->add_undo_method(node,"set_uv",uvs);
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												undo_redo->add_do_method(uv_edit_draw,"update");
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												undo_redo->add_undo_method(uv_edit_draw,"update");
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												undo_redo->commit_action();
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											}
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											uv_edit->popup_centered_ratio(0.85);
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										} break;
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										case UVEDIT_POLYGON_TO_UV: {
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											DVector<Vector2> points = node->get_polygon();
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											if (points.size()==0)
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												break;
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											DVector<Vector2> uvs = node->get_uv();
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											undo_redo->create_action("Create UV Map");
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											undo_redo->add_do_method(node,"set_uv",points);
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											undo_redo->add_undo_method(node,"set_uv",uvs);
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											undo_redo->add_do_method(uv_edit_draw,"update");
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											undo_redo->add_undo_method(uv_edit_draw,"update");
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											undo_redo->commit_action();
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										} break;
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										case UVEDIT_UV_TO_POLYGON: {
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											DVector<Vector2> points = node->get_polygon();
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											DVector<Vector2> uvs = node->get_uv();
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											if (uvs.size()==0)
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												break;
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											undo_redo->create_action("Create UV Map");
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											undo_redo->add_do_method(node,"set_polygon",uvs);
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											undo_redo->add_undo_method(node,"set_polygon",points);
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											undo_redo->add_do_method(uv_edit_draw,"update");
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											undo_redo->add_undo_method(uv_edit_draw,"update");
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											undo_redo->commit_action();
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										} break;
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										case UVEDIT_UV_CLEAR: {
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											DVector<Vector2> uvs = node->get_uv();
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											if (uvs.size()==0)
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												break;
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											undo_redo->create_action("Create UV Map");
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											undo_redo->add_do_method(node,"set_uv",DVector<Vector2>());
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											undo_redo->add_undo_method(node,"set_uv",uvs);
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											undo_redo->add_do_method(uv_edit_draw,"update");
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											undo_redo->add_undo_method(uv_edit_draw,"update");
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											undo_redo->commit_action();
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										} break;
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									}
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								}
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								void Polygon2DEditor::_wip_close() {
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									undo_redo->create_action("Create Poly");
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									undo_redo->add_undo_method(node,"set_polygon",node->get_polygon());
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									undo_redo->add_do_method(node,"set_polygon",wip);
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									undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
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									undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
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									undo_redo->commit_action();
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									wip.clear();
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									wip_active=false;
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									mode=MODE_EDIT;
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									button_edit->set_pressed(true);
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									button_create->set_pressed(false);
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									edited_point=-1;
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								}
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								bool Polygon2DEditor::forward_input_event(const InputEvent& p_event) {
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									switch(p_event.type) {
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										case InputEvent::MOUSE_BUTTON: {
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											const InputEventMouseButton &mb=p_event.mouse_button;
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											Matrix32 xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
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											Vector2 gpoint = Point2(mb.x,mb.y);
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											Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
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											cpoint=snap_point(cpoint);
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											cpoint = node->get_global_transform().affine_inverse().xform(cpoint);
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											Vector<Vector2> poly = Variant(node->get_polygon());
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											//first check if a point is to be added (segment split)
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											real_t grab_treshold=EDITOR_DEF("poly_editor/point_grab_radius",8);
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											switch(mode) {
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												case MODE_CREATE: {
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													if (mb.button_index==BUTTON_LEFT && mb.pressed) {
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														if (!wip_active) {
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															wip.clear();
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															wip.push_back( cpoint-node->get_offset() );
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															wip_active=true;
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															edited_point_pos=cpoint;
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															canvas_item_editor->get_viewport_control()->update();
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															edited_point=1;
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															return true;
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														} else {
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															if (wip.size()>1 && xform.xform(wip[0]+node->get_offset()).distance_to(gpoint)<grab_treshold) {
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																//wip closed
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																_wip_close();
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																return true;
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															} else {
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																wip.push_back( cpoint-node->get_offset() );
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																edited_point=wip.size();
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																canvas_item_editor->get_viewport_control()->update();
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																return true;
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																//add wip point
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															}
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														}
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													} else if (mb.button_index==BUTTON_RIGHT && mb.pressed && wip_active) {
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														_wip_close();
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													}
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												} break;
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												case MODE_EDIT: {
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													if (mb.button_index==BUTTON_LEFT) {
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| 
								 | 
							
														if (mb.pressed) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															if (mb.mod.control) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																if (poly.size() < 3) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	undo_redo->create_action("Edit Poly");
							 | 
						||
| 
								 | 
							
																	undo_redo->add_undo_method(node,"set_polygon",poly);
							 | 
						||
| 
								 | 
							
																	poly.push_back(cpoint);
							 | 
						||
| 
								 | 
							
																	undo_redo->add_do_method(node,"set_polygon",poly);
							 | 
						||
| 
								 | 
							
																	undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
							 | 
						||
| 
								 | 
							
																	undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
							 | 
						||
| 
								 | 
							
																	undo_redo->commit_action();
							 | 
						||
| 
								 | 
							
																	return true;
							 | 
						||
| 
								 | 
							
																}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																//search edges
							 | 
						||
| 
								 | 
							
																int closest_idx=-1;
							 | 
						||
| 
								 | 
							
																Vector2 closest_pos;
							 | 
						||
| 
								 | 
							
																real_t closest_dist=1e10;
							 | 
						||
| 
								 | 
							
																for(int i=0;i<poly.size();i++) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	Vector2 points[2] ={ xform.xform(poly[i]+node->get_offset()),
							 | 
						||
| 
								 | 
							
																		xform.xform(poly[(i+1)%poly.size()]+node->get_offset()) };
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	Vector2 cp = Geometry::get_closest_point_to_segment_2d(gpoint,points);
							 | 
						||
| 
								 | 
							
																	if (cp.distance_squared_to(points[0])<CMP_EPSILON2 || cp.distance_squared_to(points[1])<CMP_EPSILON2)
							 | 
						||
| 
								 | 
							
																		continue; //not valid to reuse point
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	real_t d = cp.distance_to(gpoint);
							 | 
						||
| 
								 | 
							
																	if (d<closest_dist && d<grab_treshold) {
							 | 
						||
| 
								 | 
							
																		closest_dist=d;
							 | 
						||
| 
								 | 
							
																		closest_pos=cp;
							 | 
						||
| 
								 | 
							
																		closest_idx=i;
							 | 
						||
| 
								 | 
							
																	}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																if (closest_idx>=0) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	pre_move_edit=poly;
							 | 
						||
| 
								 | 
							
																	poly.insert(closest_idx+1,xform.affine_inverse().xform(closest_pos)-node->get_offset());
							 | 
						||
| 
								 | 
							
																	edited_point=closest_idx+1;
							 | 
						||
| 
								 | 
							
																	edited_point_pos=xform.affine_inverse().xform(closest_pos);
							 | 
						||
| 
								 | 
							
																	node->set_polygon(Variant(poly));
							 | 
						||
| 
								 | 
							
																	canvas_item_editor->get_viewport_control()->update();
							 | 
						||
| 
								 | 
							
																	return true;
							 | 
						||
| 
								 | 
							
																}
							 | 
						||
| 
								 | 
							
															} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																//look for points to move
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																int closest_idx=-1;
							 | 
						||
| 
								 | 
							
																Vector2 closest_pos;
							 | 
						||
| 
								 | 
							
																real_t closest_dist=1e10;
							 | 
						||
| 
								 | 
							
																for(int i=0;i<poly.size();i++) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	Vector2 cp =xform.xform(poly[i]+node->get_offset());
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	real_t d = cp.distance_to(gpoint);
							 | 
						||
| 
								 | 
							
																	if (d<closest_dist && d<grab_treshold) {
							 | 
						||
| 
								 | 
							
																		closest_dist=d;
							 | 
						||
| 
								 | 
							
																		closest_pos=cp;
							 | 
						||
| 
								 | 
							
																		closest_idx=i;
							 | 
						||
| 
								 | 
							
																	}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																if (closest_idx>=0) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	pre_move_edit=poly;
							 | 
						||
| 
								 | 
							
																	edited_point=closest_idx;
							 | 
						||
| 
								 | 
							
																	edited_point_pos=xform.affine_inverse().xform(closest_pos);
							 | 
						||
| 
								 | 
							
																	canvas_item_editor->get_viewport_control()->update();
							 | 
						||
| 
								 | 
							
																	return true;
							 | 
						||
| 
								 | 
							
																}
							 | 
						||
| 
								 | 
							
															}
							 | 
						||
| 
								 | 
							
														} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															if (edited_point!=-1) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																//apply
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																ERR_FAIL_INDEX_V(edited_point,poly.size(),false);
							 | 
						||
| 
								 | 
							
																poly[edited_point]=edited_point_pos-node->get_offset();
							 | 
						||
| 
								 | 
							
																undo_redo->create_action("Edit Poly");
							 | 
						||
| 
								 | 
							
																undo_redo->add_do_method(node,"set_polygon",poly);
							 | 
						||
| 
								 | 
							
																undo_redo->add_undo_method(node,"set_polygon",pre_move_edit);
							 | 
						||
| 
								 | 
							
																undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
							 | 
						||
| 
								 | 
							
																undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
							 | 
						||
| 
								 | 
							
																undo_redo->commit_action();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																edited_point=-1;
							 | 
						||
| 
								 | 
							
																return true;
							 | 
						||
| 
								 | 
							
															}
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
													} if (mb.button_index==BUTTON_RIGHT && mb.pressed && edited_point==-1) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														int closest_idx=-1;
							 | 
						||
| 
								 | 
							
														Vector2 closest_pos;
							 | 
						||
| 
								 | 
							
														real_t closest_dist=1e10;
							 | 
						||
| 
								 | 
							
														for(int i=0;i<poly.size();i++) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															Vector2 cp =xform.xform(poly[i]+node->get_offset());
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															real_t d = cp.distance_to(gpoint);
							 | 
						||
| 
								 | 
							
															if (d<closest_dist && d<grab_treshold) {
							 | 
						||
| 
								 | 
							
																closest_dist=d;
							 | 
						||
| 
								 | 
							
																closest_pos=cp;
							 | 
						||
| 
								 | 
							
																closest_idx=i;
							 | 
						||
| 
								 | 
							
															}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if (closest_idx>=0) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															undo_redo->create_action("Edit Poly (Remove Point)");
							 | 
						||
| 
								 | 
							
															undo_redo->add_undo_method(node,"set_polygon",poly);
							 | 
						||
| 
								 | 
							
															poly.remove(closest_idx);
							 | 
						||
| 
								 | 
							
															undo_redo->add_do_method(node,"set_polygon",poly);
							 | 
						||
| 
								 | 
							
															undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
							 | 
						||
| 
								 | 
							
															undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
							 | 
						||
| 
								 | 
							
															undo_redo->commit_action();
							 | 
						||
| 
								 | 
							
															return true;
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} break;
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} break;
							 | 
						||
| 
								 | 
							
										case InputEvent::MOUSE_MOTION: {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const InputEventMouseMotion &mm=p_event.mouse_motion;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if (edited_point!=-1 && (wip_active || mm.button_mask&BUTTON_MASK_LEFT)) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												Vector2 gpoint = Point2(mm.x,mm.y);
							 | 
						||
| 
								 | 
							
												Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
							 | 
						||
| 
								 | 
							
												cpoint=snap_point(cpoint);
							 | 
						||
| 
								 | 
							
												edited_point_pos = node->get_global_transform().affine_inverse().xform(cpoint);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												canvas_item_editor->get_viewport_control()->update();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} break;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return false;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								void Polygon2DEditor::_canvas_draw() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if (!node)
							 | 
						||
| 
								 | 
							
										return;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Control *vpc = canvas_item_editor->get_viewport_control();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Vector<Vector2> poly;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if (wip_active)
							 | 
						||
| 
								 | 
							
										poly=wip;
							 | 
						||
| 
								 | 
							
									else
							 | 
						||
| 
								 | 
							
										poly=Variant(node->get_polygon());
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Matrix32 xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
							 | 
						||
| 
								 | 
							
									Ref<Texture> handle= get_icon("EditorHandle","EditorIcons");
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									int len = poly.size();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									for(int i=0;i<poly.size();i++) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										Vector2 p,p2;
							 | 
						||
| 
								 | 
							
										p = i==edited_point ? edited_point_pos : (poly[i]+node->get_offset());
							 | 
						||
| 
								 | 
							
										if ((wip_active && i==poly.size()-1) || (((i+1)%poly.size())==edited_point))
							 | 
						||
| 
								 | 
							
											p2=edited_point_pos;
							 | 
						||
| 
								 | 
							
										else
							 | 
						||
| 
								 | 
							
											p2 = poly[(i+1)%poly.size()]+node->get_offset();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										Vector2 point = xform.xform(p);
							 | 
						||
| 
								 | 
							
										Vector2 next_point = xform.xform(p2);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										Color col=Color(1,0.3,0.1,0.8);
							 | 
						||
| 
								 | 
							
										vpc->draw_line(point,next_point,col,2);
							 | 
						||
| 
								 | 
							
										vpc->draw_texture(handle,point-handle->get_size()*0.5);
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void Polygon2DEditor::_uv_mode(int p_mode) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									uv_mode=UVMode(p_mode);
							 | 
						||
| 
								 | 
							
									for(int i=0;i<UV_MODE_MAX;i++) {
							 | 
						||
| 
								 | 
							
										uv_button[i]->set_pressed(p_mode==i);
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void Polygon2DEditor::_uv_input(const InputEvent& p_input) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Matrix32 mtx;
							 | 
						||
| 
								 | 
							
									mtx.elements[2]=-uv_draw_ofs;
							 | 
						||
| 
								 | 
							
									mtx.scale_basis(Vector2(uv_draw_zoom,uv_draw_zoom));
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if (p_input.type==InputEvent::MOUSE_BUTTON) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const InputEventMouseButton &mb=p_input.mouse_button;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if (mb.button_index==BUTTON_LEFT) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if (mb.pressed) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												uv_drag_from=Vector2(mb.x,mb.y);
							 | 
						||
| 
								 | 
							
												uv_drag=true;
							 | 
						||
| 
								 | 
							
												uv_prev=node->get_uv();
							 | 
						||
| 
								 | 
							
												uv_move_current=uv_mode;
							 | 
						||
| 
								 | 
							
												if (uv_move_current==UV_MODE_EDIT_POINT) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if (mb.mod.shift && mb.mod.command)
							 | 
						||
| 
								 | 
							
														uv_move_current=UV_MODE_SCALE;
							 | 
						||
| 
								 | 
							
													else if (mb.mod.shift)
							 | 
						||
| 
								 | 
							
														uv_move_current=UV_MODE_MOVE;
							 | 
						||
| 
								 | 
							
													else if (mb.mod.command)
							 | 
						||
| 
								 | 
							
														uv_move_current=UV_MODE_ROTATE;
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if (uv_move_current==UV_MODE_EDIT_POINT) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													uv_drag_index=-1;
							 | 
						||
| 
								 | 
							
													for(int i=0;i<uv_prev.size();i++) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														Vector2 tuv=mtx.xform(uv_prev[i]);
							 | 
						||
| 
								 | 
							
														if (tuv.distance_to(Vector2(mb.x,mb.y))<8) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															uv_drag_index=i;
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if (uv_drag_index==-1) {
							 | 
						||
| 
								 | 
							
														uv_drag=false;
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
											} else if (uv_drag) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												undo_redo->create_action("Transform UV Map");
							 | 
						||
| 
								 | 
							
												undo_redo->add_do_method(node,"set_uv",node->get_uv());
							 | 
						||
| 
								 | 
							
												undo_redo->add_undo_method(node,"set_uv",uv_prev);
							 | 
						||
| 
								 | 
							
												undo_redo->add_do_method(uv_edit_draw,"update");
							 | 
						||
| 
								 | 
							
												undo_redo->add_undo_method(uv_edit_draw,"update");
							 | 
						||
| 
								 | 
							
												undo_redo->commit_action();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												uv_drag=false;
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else if (mb.button_index==BUTTON_RIGHT && mb.pressed) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if (uv_drag) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												uv_drag=false;
							 | 
						||
| 
								 | 
							
												node->set_uv(uv_prev);
							 | 
						||
| 
								 | 
							
												uv_edit_draw->update();
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else if (mb.button_index==BUTTON_WHEEL_UP && mb.pressed) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											uv_zoom->set_val( uv_zoom->get_val()/0.9 );
							 | 
						||
| 
								 | 
							
										} else if (mb.button_index==BUTTON_WHEEL_DOWN && mb.pressed) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											uv_zoom->set_val( uv_zoom->get_val()*0.9);
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									} else if (p_input.type==InputEvent::MOUSE_MOTION) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const InputEventMouseMotion &mm=p_input.mouse_motion;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if (mm.button_mask&BUTTON_MASK_MIDDLE || Input::get_singleton()->is_key_pressed(KEY_SPACE)) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											Vector2 drag(mm.relative_x,mm.relative_y);
							 | 
						||
| 
								 | 
							
											uv_hscroll->set_val( uv_hscroll->get_val()-drag.x );
							 | 
						||
| 
								 | 
							
											uv_vscroll->set_val( uv_vscroll->get_val()-drag.y );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else if (uv_drag) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											Vector2 uv_drag_to(mm.x,mm.y);
							 | 
						||
| 
								 | 
							
											Vector2 drag = mtx.affine_inverse().xform(uv_drag_to) - mtx.affine_inverse().xform(uv_drag_from);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											switch(uv_move_current) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case UV_MODE_EDIT_POINT: {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													DVector<Vector2> uv_new=uv_prev;
							 | 
						||
| 
								 | 
							
													uv_new.set( uv_drag_index, uv_new[uv_drag_index]+drag );
							 | 
						||
| 
								 | 
							
													node->set_uv(uv_new);
							 | 
						||
| 
								 | 
							
												} break;
							 | 
						||
| 
								 | 
							
												case UV_MODE_MOVE: {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													DVector<Vector2> uv_new=uv_prev;
							 | 
						||
| 
								 | 
							
													for(int i=0;i<uv_new.size();i++)
							 | 
						||
| 
								 | 
							
														uv_new.set( i, uv_new[i]+drag );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													node->set_uv(uv_new);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} break;
							 | 
						||
| 
								 | 
							
												case UV_MODE_ROTATE: {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													Vector2 center;
							 | 
						||
| 
								 | 
							
													DVector<Vector2> uv_new=uv_prev;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													for(int i=0;i<uv_new.size();i++)
							 | 
						||
| 
								 | 
							
														center+=uv_prev[i];
							 | 
						||
| 
								 | 
							
													center/=uv_new.size();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													float angle = (uv_drag_from - mtx.xform(center)).normalized().angle_to( (uv_drag_to - mtx.xform(center)).normalized() );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													for(int i=0;i<uv_new.size();i++) {
							 | 
						||
| 
								 | 
							
														Vector2 rel = uv_prev[i] - center;
							 | 
						||
| 
								 | 
							
														rel=rel.rotated(angle);
							 | 
						||
| 
								 | 
							
														uv_new.set(i,center+rel);
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													node->set_uv(uv_new);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} break;
							 | 
						||
| 
								 | 
							
												case UV_MODE_SCALE: {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													Vector2 center;
							 | 
						||
| 
								 | 
							
													DVector<Vector2> uv_new=uv_prev;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													for(int i=0;i<uv_new.size();i++)
							 | 
						||
| 
								 | 
							
														center+=uv_prev[i];
							 | 
						||
| 
								 | 
							
													center/=uv_new.size();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													float from_dist = uv_drag_from.distance_to(mtx.xform(center));
							 | 
						||
| 
								 | 
							
													float to_dist = uv_drag_to.distance_to(mtx.xform(center));
							 | 
						||
| 
								 | 
							
													if (from_dist<2)
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													float scale = to_dist/from_dist;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													for(int i=0;i<uv_new.size();i++) {
							 | 
						||
| 
								 | 
							
														Vector2 rel = uv_prev[i] - center;
							 | 
						||
| 
								 | 
							
														rel=rel*scale;
							 | 
						||
| 
								 | 
							
														uv_new.set(i,center+rel);
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													node->set_uv(uv_new);
							 | 
						||
| 
								 | 
							
												} break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
											uv_edit_draw->update();
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void Polygon2DEditor::_uv_scroll_changed(float) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if (updating_uv_scroll)
							 | 
						||
| 
								 | 
							
										return;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									uv_draw_ofs.x=uv_hscroll->get_val();
							 | 
						||
| 
								 | 
							
									uv_draw_ofs.y=uv_vscroll->get_val();
							 | 
						||
| 
								 | 
							
									uv_draw_zoom=uv_zoom->get_val();
							 | 
						||
| 
								 | 
							
									uv_edit_draw->update();
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void Polygon2DEditor::_uv_draw() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Ref<Texture> base_tex = node->get_texture();
							 | 
						||
| 
								 | 
							
									if (base_tex.is_null())
							 | 
						||
| 
								 | 
							
										return;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Matrix32 mtx;
							 | 
						||
| 
								 | 
							
									mtx.elements[2]=-uv_draw_ofs;
							 | 
						||
| 
								 | 
							
									mtx.scale_basis(Vector2(uv_draw_zoom,uv_draw_zoom));
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									VS::get_singleton()->canvas_item_set_clip(uv_edit_draw->get_canvas_item(),true);
							 | 
						||
| 
								 | 
							
									VS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(),mtx);
							 | 
						||
| 
								 | 
							
									uv_edit_draw->draw_texture(base_tex,Point2());
							 | 
						||
| 
								 | 
							
									VS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(),Matrix32());
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									DVector<Vector2> uvs = node->get_uv();
							 | 
						||
| 
								 | 
							
									Ref<Texture> handle = get_icon("EditorHandle","EditorIcons");
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Rect2 rect(Point2(),mtx.basis_xform(base_tex->get_size()));
							 | 
						||
| 
								 | 
							
									rect.expand_to(mtx.basis_xform(uv_edit_draw->get_size()));
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									for(int i=0;i<uvs.size();i++) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										int next = (i+1)%uvs.size();
							 | 
						||
| 
								 | 
							
										uv_edit_draw->draw_line(mtx.xform(uvs[i]),mtx.xform(uvs[next]),Color(0.9,0.5,0.5),2);
							 | 
						||
| 
								 | 
							
										uv_edit_draw->draw_texture(handle,mtx.xform(uvs[i])-handle->get_size()*0.5);
							 | 
						||
| 
								 | 
							
										rect.expand_to(mtx.basis_xform(uvs[i]));
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									rect=rect.grow(200);
							 | 
						||
| 
								 | 
							
									updating_uv_scroll=true;
							 | 
						||
| 
								 | 
							
									uv_hscroll->set_min(rect.pos.x);
							 | 
						||
| 
								 | 
							
									uv_hscroll->set_max(rect.pos.x+rect.size.x);
							 | 
						||
| 
								 | 
							
									uv_hscroll->set_page(uv_edit_draw->get_size().x);
							 | 
						||
| 
								 | 
							
									uv_hscroll->set_val(uv_draw_ofs.x);
							 | 
						||
| 
								 | 
							
									uv_hscroll->set_step(0.001);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									uv_vscroll->set_min(rect.pos.y);
							 | 
						||
| 
								 | 
							
									uv_vscroll->set_max(rect.pos.y+rect.size.y);
							 | 
						||
| 
								 | 
							
									uv_vscroll->set_page(uv_edit_draw->get_size().y);
							 | 
						||
| 
								 | 
							
									uv_vscroll->set_val(uv_draw_ofs.y);
							 | 
						||
| 
								 | 
							
									uv_vscroll->set_step(0.001);
							 | 
						||
| 
								 | 
							
									updating_uv_scroll=false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void Polygon2DEditor::edit(Node *p_collision_polygon) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if (!canvas_item_editor) {
							 | 
						||
| 
								 | 
							
										canvas_item_editor=CanvasItemEditor::get_singleton();
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if (p_collision_polygon) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										node=p_collision_polygon->cast_to<Polygon2D>();
							 | 
						||
| 
								 | 
							
										if (!canvas_item_editor->get_viewport_control()->is_connected("draw",this,"_canvas_draw"))
							 | 
						||
| 
								 | 
							
											canvas_item_editor->get_viewport_control()->connect("draw",this,"_canvas_draw");
							 | 
						||
| 
								 | 
							
										wip.clear();
							 | 
						||
| 
								 | 
							
										wip_active=false;
							 | 
						||
| 
								 | 
							
										edited_point=-1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									} else {
							 | 
						||
| 
								 | 
							
										node=NULL;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if (canvas_item_editor->get_viewport_control()->is_connected("draw",this,"_canvas_draw"))
							 | 
						||
| 
								 | 
							
											canvas_item_editor->get_viewport_control()->disconnect("draw",this,"_canvas_draw");
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void Polygon2DEditor::_bind_methods() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									ObjectTypeDB::bind_method(_MD("_menu_option"),&Polygon2DEditor::_menu_option);
							 | 
						||
| 
								 | 
							
									ObjectTypeDB::bind_method(_MD("_canvas_draw"),&Polygon2DEditor::_canvas_draw);
							 | 
						||
| 
								 | 
							
									ObjectTypeDB::bind_method(_MD("_uv_mode"),&Polygon2DEditor::_uv_mode);
							 | 
						||
| 
								 | 
							
									ObjectTypeDB::bind_method(_MD("_uv_draw"),&Polygon2DEditor::_uv_draw);
							 | 
						||
| 
								 | 
							
									ObjectTypeDB::bind_method(_MD("_uv_input"),&Polygon2DEditor::_uv_input);
							 | 
						||
| 
								 | 
							
									ObjectTypeDB::bind_method(_MD("_uv_scroll_changed"),&Polygon2DEditor::_uv_scroll_changed);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									canvas_item_editor=NULL;
							 | 
						||
| 
								 | 
							
									editor=p_editor;
							 | 
						||
| 
								 | 
							
									undo_redo = editor->get_undo_redo();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									add_child( memnew( VSeparator ));
							 | 
						||
| 
								 | 
							
									button_create = memnew( ToolButton );
							 | 
						||
| 
								 | 
							
									add_child(button_create);
							 | 
						||
| 
								 | 
							
									button_create->connect("pressed",this,"_menu_option",varray(MODE_CREATE));
							 | 
						||
| 
								 | 
							
									button_create->set_toggle_mode(true);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									button_edit = memnew( ToolButton );
							 | 
						||
| 
								 | 
							
									add_child(button_edit);
							 | 
						||
| 
								 | 
							
									button_edit->connect("pressed",this,"_menu_option",varray(MODE_EDIT));
							 | 
						||
| 
								 | 
							
									button_edit->set_toggle_mode(true);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									button_uv = memnew( ToolButton );
							 | 
						||
| 
								 | 
							
									add_child(button_uv);
							 | 
						||
| 
								 | 
							
									button_uv->connect("pressed",this,"_menu_option",varray(MODE_EDIT_UV));
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									//add_constant_override("separation",0);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#if 0
							 | 
						||
| 
								 | 
							
									options = memnew( MenuButton );
							 | 
						||
| 
								 | 
							
									add_child(options);
							 | 
						||
| 
								 | 
							
									options->set_area_as_parent_rect();
							 | 
						||
| 
								 | 
							
									options->set_text("Polygon");
							 | 
						||
| 
								 | 
							
									//options->get_popup()->add_item("Parse BBCODE",PARSE_BBCODE);
							 | 
						||
| 
								 | 
							
									options->get_popup()->connect("item_pressed", this,"_menu_option");
							 | 
						||
| 
								 | 
							
								#endif
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									mode = MODE_EDIT;
							 | 
						||
| 
								 | 
							
									wip_active=false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									uv_mode=UV_MODE_EDIT_POINT;
							 | 
						||
| 
								 | 
							
									uv_edit = memnew( AcceptDialog );
							 | 
						||
| 
								 | 
							
									add_child(uv_edit);
							 | 
						||
| 
								 | 
							
									uv_edit->set_title("Polygon 2D UV Editor");
							 | 
						||
| 
								 | 
							
									uv_edit->set_self_opacity(0.9);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									VBoxContainer *uv_main_vb = memnew( VBoxContainer );
							 | 
						||
| 
								 | 
							
									uv_edit->add_child(uv_main_vb);
							 | 
						||
| 
								 | 
							
									uv_edit->set_child_rect(uv_main_vb);
							 | 
						||
| 
								 | 
							
									HBoxContainer *uv_mode_hb = memnew( HBoxContainer );
							 | 
						||
| 
								 | 
							
									uv_main_vb->add_child(uv_mode_hb);
							 | 
						||
| 
								 | 
							
									for(int i=0;i<UV_MODE_MAX;i++) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										uv_button[i]=memnew( ToolButton );
							 | 
						||
| 
								 | 
							
										uv_button[i]->set_toggle_mode(true);
							 | 
						||
| 
								 | 
							
										uv_mode_hb->add_child(uv_button[i]);
							 | 
						||
| 
								 | 
							
										uv_button[i]->connect("pressed",this,"_uv_mode",varray(i));
							 | 
						||
| 
								 | 
							
										uv_button[i]->set_focus_mode(FOCUS_NONE);
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									uv_button[0]->set_tooltip("Move Point\nCtrl: Rotate\nShift: Move All\n:Shift+Ctrl: Scale");
							 | 
						||
| 
								 | 
							
									uv_button[1]->set_tooltip("Move Polygon");
							 | 
						||
| 
								 | 
							
									uv_button[2]->set_tooltip("Rotate Polygon");
							 | 
						||
| 
								 | 
							
									uv_button[3]->set_tooltip("Scale Polygon");
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									uv_button[0]->set_pressed(true);
							 | 
						||
| 
								 | 
							
									HBoxContainer *uv_main_hb = memnew( HBoxContainer );
							 | 
						||
| 
								 | 
							
									uv_main_vb->add_child(uv_main_hb);
							 | 
						||
| 
								 | 
							
									uv_edit_draw = memnew( Control );
							 | 
						||
| 
								 | 
							
									uv_main_hb->add_child(uv_edit_draw);
							 | 
						||
| 
								 | 
							
									uv_main_hb->set_v_size_flags(SIZE_EXPAND_FILL);
							 | 
						||
| 
								 | 
							
									uv_edit_draw->set_h_size_flags(SIZE_EXPAND_FILL);
							 | 
						||
| 
								 | 
							
									uv_menu = memnew( MenuButton );
							 | 
						||
| 
								 | 
							
									uv_mode_hb->add_child(uv_menu);
							 | 
						||
| 
								 | 
							
									uv_menu->set_text("Edit");
							 | 
						||
| 
								 | 
							
									uv_menu->get_popup()->add_item("Polygon->UV",UVEDIT_POLYGON_TO_UV);
							 | 
						||
| 
								 | 
							
									uv_menu->get_popup()->add_item("UV->Polygon",UVEDIT_UV_TO_POLYGON);
							 | 
						||
| 
								 | 
							
									uv_menu->get_popup()->add_separator();
							 | 
						||
| 
								 | 
							
									uv_menu->get_popup()->add_item("Clear UV",UVEDIT_UV_CLEAR);
							 | 
						||
| 
								 | 
							
									uv_menu->get_popup()->connect("item_pressed",this,"_menu_option");
							 | 
						||
| 
								 | 
							
									uv_mode_hb->add_child( memnew( VSeparator ));
							 | 
						||
| 
								 | 
							
									uv_icon_zoom = memnew( TextureFrame );
							 | 
						||
| 
								 | 
							
									uv_main_hb->add_child( uv_icon_zoom );
							 | 
						||
| 
								 | 
							
									uv_zoom = memnew( HSlider );
							 | 
						||
| 
								 | 
							
									uv_zoom->set_min(0.01);
							 | 
						||
| 
								 | 
							
									uv_zoom->set_max(4);
							 | 
						||
| 
								 | 
							
									uv_zoom->set_val(1);
							 | 
						||
| 
								 | 
							
									uv_zoom->set_step(0.01);
							 | 
						||
| 
								 | 
							
									uv_mode_hb->add_child(uv_zoom);
							 | 
						||
| 
								 | 
							
									uv_zoom->set_custom_minimum_size(Size2(200,0));
							 | 
						||
| 
								 | 
							
									uv_zoom_value = memnew( SpinBox );
							 | 
						||
| 
								 | 
							
									uv_zoom->share(uv_zoom_value);
							 | 
						||
| 
								 | 
							
									uv_zoom_value->set_custom_minimum_size(Size2(50,0));
							 | 
						||
| 
								 | 
							
									uv_mode_hb->add_child(uv_zoom_value);
							 | 
						||
| 
								 | 
							
									uv_zoom->connect("value_changed",this,"_uv_scroll_changed");
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									uv_vscroll = memnew( VScrollBar);
							 | 
						||
| 
								 | 
							
									uv_main_hb->add_child(uv_vscroll);
							 | 
						||
| 
								 | 
							
									uv_vscroll->connect("value_changed",this,"_uv_scroll_changed");
							 | 
						||
| 
								 | 
							
									uv_hscroll = memnew( HScrollBar );
							 | 
						||
| 
								 | 
							
									uv_main_vb->add_child(uv_hscroll);
							 | 
						||
| 
								 | 
							
									uv_hscroll->connect("value_changed",this,"_uv_scroll_changed");
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									uv_edit_draw->connect("draw",this,"_uv_draw");
							 | 
						||
| 
								 | 
							
									uv_edit_draw->connect("input_event",this,"_uv_input");
							 | 
						||
| 
								 | 
							
									uv_draw_zoom=1.0;
							 | 
						||
| 
								 | 
							
									uv_drag_index=-1;
							 | 
						||
| 
								 | 
							
									uv_drag=false;
							 | 
						||
| 
								 | 
							
									updating_uv_scroll=false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									error = memnew( AcceptDialog);
							 | 
						||
| 
								 | 
							
									add_child(error);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void Polygon2DEditorPlugin::edit(Object *p_object) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									collision_polygon_editor->edit(p_object->cast_to<Node>());
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								bool Polygon2DEditorPlugin::handles(Object *p_object) const {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return p_object->is_type("Polygon2D");
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void Polygon2DEditorPlugin::make_visible(bool p_visible) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if (p_visible) {
							 | 
						||
| 
								 | 
							
										collision_polygon_editor->show();
							 | 
						||
| 
								 | 
							
									} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										collision_polygon_editor->hide();
							 | 
						||
| 
								 | 
							
										collision_polygon_editor->edit(NULL);
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								Polygon2DEditorPlugin::Polygon2DEditorPlugin(EditorNode *p_node) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									editor=p_node;
							 | 
						||
| 
								 | 
							
									collision_polygon_editor = memnew( Polygon2DEditor(p_node) );
							 | 
						||
| 
								 | 
							
									CanvasItemEditor::get_singleton()->add_control_to_menu_panel(collision_polygon_editor);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									collision_polygon_editor->hide();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								Polygon2DEditorPlugin::~Polygon2DEditorPlugin()
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 |