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			84 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			84 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								/*************************************************************************/
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								/*  stream_editor_plugin.h                                               */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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								/*                    http://www.godotengine.org                         */
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								/*************************************************************************/
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                 */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#ifndef STREAM_EDITOR_PLUGIN_H
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								#define STREAM_EDITOR_PLUGIN_H
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								#include "tools/editor/editor_plugin.h"
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								#include "tools/editor/editor_node.h"
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								#include "scene/audio/stream_player.h"
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								/**
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									@author Juan Linietsky <reduzio@gmail.com>
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								*/
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								class StreamEditor : public Control {
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									OBJ_TYPE(StreamEditor, Control );
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									Button * play;
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									Button * stop;
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									Panel *panel;
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									Node *node;
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									void _play();
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									void _stop();
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								protected:
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									void _notification(int p_what);
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									void _node_removed(Node *p_node);
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									static void _bind_methods();
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								public:
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									void edit(Node *p_stream);
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									StreamEditor();
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								};
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								class StreamEditorPlugin : public EditorPlugin {
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									OBJ_TYPE( StreamEditorPlugin, EditorPlugin );
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									StreamEditor *stream_editor;
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									EditorNode *editor;
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								public:
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									virtual String get_name() const { return "Stream"; }
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									bool has_main_screen() const { return false; }
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									virtual void edit(Object *p_node);
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									virtual bool handles(Object *p_node) const;
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									virtual void make_visible(bool p_visible);
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									StreamEditorPlugin(EditorNode *p_node);
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									~StreamEditorPlugin();
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								};
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								#endif // STREAM_EDITOR_PLUGIN_H
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