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								/*************************************************************************/
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								/*  gdscript_workspace.h                                                 */
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2022-01-03 21:27:34 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#ifndef GDSCRIPT_WORKSPACE_H
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								#define GDSCRIPT_WORKSPACE_H
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								#include "../gdscript_parser.h"
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								#include "core/variant/variant.h"
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								#include "editor/editor_file_system.h"
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								#include "gdscript_extend_parser.h"
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								#include "lsp.hpp"
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											2021-06-04 18:03:15 +02:00
										 
									 
								 
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								class GDScriptWorkspace : public RefCounted {
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									GDCLASS(GDScriptWorkspace, RefCounted);
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								private:
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									void _get_owners(EditorFileSystemDirectory *efsd, String p_path, List<String> &owners);
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									Node *_get_owner_scene_node(String p_path);
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								protected:
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									static void _bind_methods();
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									void remove_cache_parser(const String &p_path);
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									bool initialized = false;
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									Map<StringName, lsp::DocumentSymbol> native_symbols;
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									const lsp::DocumentSymbol *get_native_symbol(const String &p_class, const String &p_member = "") const;
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									const lsp::DocumentSymbol *get_script_symbol(const String &p_path) const;
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									const lsp::DocumentSymbol *get_parameter_symbol(const lsp::DocumentSymbol *p_parent, const String &symbol_identifier);
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									const lsp::DocumentSymbol *get_local_symbol(const ExtendGDScriptParser *p_parser, const String &p_symbol_identifier);
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									void reload_all_workspace_scripts();
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									ExtendGDScriptParser *get_parse_successed_script(const String &p_path);
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									ExtendGDScriptParser *get_parse_result(const String &p_path);
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									void list_script_files(const String &p_root_dir, List<String> &r_files);
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									void apply_new_signal(Object *obj, String function, PackedStringArray args);
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								public:
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									String root;
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									String root_uri;
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									Map<String, ExtendGDScriptParser *> scripts;
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									Map<String, ExtendGDScriptParser *> parse_results;
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									HashMap<StringName, ClassMembers> native_members;
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								public:
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									Array symbol(const Dictionary &p_params);
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								public:
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									Error initialize();
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									Error parse_script(const String &p_path, const String &p_content);
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									Error parse_local_script(const String &p_path);
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									String get_file_path(const String &p_uri) const;
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									String get_file_uri(const String &p_path) const;
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									void publish_diagnostics(const String &p_path);
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									void completion(const lsp::CompletionParams &p_params, List<ScriptCodeCompletionOption> *r_options);
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									const lsp::DocumentSymbol *resolve_symbol(const lsp::TextDocumentPositionParams &p_doc_pos, const String &p_symbol_name = "", bool p_func_required = false);
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									void resolve_related_symbols(const lsp::TextDocumentPositionParams &p_doc_pos, List<const lsp::DocumentSymbol *> &r_list);
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									const lsp::DocumentSymbol *resolve_native_symbol(const lsp::NativeSymbolInspectParams &p_params);
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									void resolve_document_links(const String &p_uri, List<lsp::DocumentLink> &r_list);
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									Dictionary generate_script_api(const String &p_path);
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									Error resolve_signature(const lsp::TextDocumentPositionParams &p_doc_pos, lsp::SignatureHelp &r_signature);
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									void did_delete_files(const Dictionary &p_params);
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									Dictionary rename(const lsp::TextDocumentPositionParams &p_doc_pos, const String &new_name);
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									GDScriptWorkspace();
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									~GDScriptWorkspace();
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								};
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								#endif
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