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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  audio_effect_amplify.cpp                                              */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
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							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
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										 |  |  | #include "audio_effect_amplify.h"
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							|  |  |  | void AudioEffectAmplifyInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) { | 
					
						
							|  |  |  | 	//multiply volume interpolating to avoid clicks if this changes
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							|  |  |  | 	float volume_db = base->volume_db; | 
					
						
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										 |  |  | 	float vol = Math::db_to_linear(mix_volume_db); | 
					
						
							|  |  |  | 	float vol_inc = (Math::db_to_linear(volume_db) - vol) / float(p_frame_count); | 
					
						
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							|  |  |  | 	for (int i = 0; i < p_frame_count; i++) { | 
					
						
							|  |  |  | 		p_dst_frames[i] = p_src_frames[i] * vol; | 
					
						
							|  |  |  | 		vol += vol_inc; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	//set volume for next mix
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							|  |  |  | 	mix_volume_db = volume_db; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | Ref<AudioEffectInstance> AudioEffectAmplify::instantiate() { | 
					
						
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										 |  |  | 	Ref<AudioEffectAmplifyInstance> ins; | 
					
						
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										 |  |  | 	ins.instantiate(); | 
					
						
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										 |  |  | 	ins->base = Ref<AudioEffectAmplify>(this); | 
					
						
							|  |  |  | 	ins->mix_volume_db = volume_db; | 
					
						
							|  |  |  | 	return ins; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void AudioEffectAmplify::set_volume_db(float p_volume) { | 
					
						
							|  |  |  | 	volume_db = p_volume; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | float AudioEffectAmplify::get_volume_db() const { | 
					
						
							|  |  |  | 	return volume_db; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void AudioEffectAmplify::set_volume_linear(float p_volume) { | 
					
						
							|  |  |  | 	set_volume_db(Math::linear_to_db(p_volume)); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | float AudioEffectAmplify::get_volume_linear() const { | 
					
						
							|  |  |  | 	return Math::db_to_linear(get_volume_db()); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void AudioEffectAmplify::_bind_methods() { | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("set_volume_db", "volume"), &AudioEffectAmplify::set_volume_db); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_volume_db"), &AudioEffectAmplify::get_volume_db); | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("set_volume_linear", "volume"), &AudioEffectAmplify::set_volume_linear); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_volume_linear"), &AudioEffectAmplify::get_volume_linear); | 
					
						
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										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume_db", PROPERTY_HINT_RANGE, "-80,24,0.01,suffix:dB"), "set_volume_db", "get_volume_db"); | 
					
						
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										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume_linear", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_volume_linear", "get_volume_linear"); | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | AudioEffectAmplify::AudioEffectAmplify() { | 
					
						
							|  |  |  | 	volume_db = 0; | 
					
						
							|  |  |  | } |