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								/*  vector2i.cpp                                                          */
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								/**************************************************************************/
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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								#include "vector2i.h"
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								#include "core/math/vector2.h"
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								#include "core/string/ustring.h"
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								Vector2i Vector2i::clamp(const Vector2i &p_min, const Vector2i &p_max) const {
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									return Vector2i(
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											CLAMP(x, p_min.x, p_max.x),
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											CLAMP(y, p_min.y, p_max.y));
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								}
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								Vector2i Vector2i::clampi(int32_t p_min, int32_t p_max) const {
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									return Vector2i(
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											CLAMP(x, p_min, p_max),
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											CLAMP(y, p_min, p_max));
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								}
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								Vector2i Vector2i::snapped(const Vector2i &p_step) const {
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									return Vector2i(
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											Math::snapped(x, p_step.x),
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											Math::snapped(y, p_step.y));
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								}
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								Vector2i Vector2i::snappedi(int32_t p_step) const {
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									return Vector2i(
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											Math::snapped(x, p_step),
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											Math::snapped(y, p_step));
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								}
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								int64_t Vector2i::length_squared() const {
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									return x * (int64_t)x + y * (int64_t)y;
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								}
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								double Vector2i::length() const {
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									return Math::sqrt((double)length_squared());
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								}
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								Vector2i Vector2i::operator+(const Vector2i &p_v) const {
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									return Vector2i(x + p_v.x, y + p_v.y);
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								}
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								void Vector2i::operator+=(const Vector2i &p_v) {
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									x += p_v.x;
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									y += p_v.y;
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								}
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								Vector2i Vector2i::operator-(const Vector2i &p_v) const {
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									return Vector2i(x - p_v.x, y - p_v.y);
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								}
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								void Vector2i::operator-=(const Vector2i &p_v) {
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									x -= p_v.x;
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									y -= p_v.y;
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								}
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								Vector2i Vector2i::operator*(const Vector2i &p_v1) const {
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									return Vector2i(x * p_v1.x, y * p_v1.y);
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								}
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								Vector2i Vector2i::operator*(int32_t p_rvalue) const {
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									return Vector2i(x * p_rvalue, y * p_rvalue);
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								}
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								void Vector2i::operator*=(int32_t p_rvalue) {
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									x *= p_rvalue;
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									y *= p_rvalue;
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								}
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								Vector2i Vector2i::operator/(const Vector2i &p_v1) const {
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									return Vector2i(x / p_v1.x, y / p_v1.y);
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								}
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								Vector2i Vector2i::operator/(int32_t p_rvalue) const {
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									return Vector2i(x / p_rvalue, y / p_rvalue);
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								}
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								void Vector2i::operator/=(int32_t p_rvalue) {
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									x /= p_rvalue;
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									y /= p_rvalue;
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								}
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								Vector2i Vector2i::operator%(const Vector2i &p_v1) const {
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									return Vector2i(x % p_v1.x, y % p_v1.y);
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								}
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								Vector2i Vector2i::operator%(int32_t p_rvalue) const {
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									return Vector2i(x % p_rvalue, y % p_rvalue);
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								}
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								void Vector2i::operator%=(int32_t p_rvalue) {
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									x %= p_rvalue;
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									y %= p_rvalue;
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								}
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								Vector2i Vector2i::operator-() const {
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									return Vector2i(-x, -y);
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								}
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								bool Vector2i::operator==(const Vector2i &p_vec2) const {
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									return x == p_vec2.x && y == p_vec2.y;
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								}
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								bool Vector2i::operator!=(const Vector2i &p_vec2) const {
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									return x != p_vec2.x || y != p_vec2.y;
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								}
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								Vector2i::operator String() const {
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									return "(" + itos(x) + ", " + itos(y) + ")";
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								}
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								Vector2i::operator Vector2() const {
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									return Vector2((int32_t)x, (int32_t)y);
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								}
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