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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  scene_tree_glue.cpp                                                  */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | 
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							|  |  |  | #ifdef MONO_GLUE_ENABLED
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							|  |  |  | 
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										 |  |  | #include "core/array.h"
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										 |  |  | #include "core/class_db.h"
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										 |  |  | #include "core/string_name.h"
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										 |  |  | #include "scene/main/node.h"
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										 |  |  | #include "scene/main/scene_tree.h"
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							|  |  |  | #include "../csharp_script.h"
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							|  |  |  | #include "../mono_gd/gd_mono_marshal.h"
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							|  |  |  | #include "../mono_gd/gd_mono_utils.h"
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							|  |  |  | Array *godot_icall_SceneTree_get_nodes_in_group_Generic(SceneTree *ptr, StringName *group, MonoReflectionType *refltype) { | 
					
						
							|  |  |  | 	List<Node *> nodes; | 
					
						
							|  |  |  | 	Array ret; | 
					
						
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							|  |  |  | 	// Retrieve all the nodes in the group
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							|  |  |  | 	ptr->get_nodes_in_group(*group, &nodes); | 
					
						
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							|  |  |  | 	// No need to bother if the group is empty
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							|  |  |  | 	if (!nodes.empty()) { | 
					
						
							|  |  |  | 		MonoType *elem_type = mono_reflection_type_get_type(refltype); | 
					
						
							|  |  |  | 		MonoClass *mono_class = mono_class_from_mono_type(elem_type); | 
					
						
							|  |  |  | 		GDMonoClass *klass = GDMono::get_singleton()->get_class(mono_class); | 
					
						
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							|  |  |  | 		if (klass == GDMonoUtils::get_class_native_base(klass)) { | 
					
						
							|  |  |  | 			// If we're trying to get native objects, just check the inheritance list
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							|  |  |  | 			StringName native_class_name = GDMonoUtils::get_native_godot_class_name(klass); | 
					
						
							|  |  |  | 			for (int i = 0; i < nodes.size(); ++i) { | 
					
						
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										 |  |  | 				if (ClassDB::is_parent_class(nodes[i]->get_class(), native_class_name)) { | 
					
						
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										 |  |  | 					ret.push_back(nodes[i]); | 
					
						
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										 |  |  | 				} | 
					
						
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										 |  |  | 			} | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			// If we're trying to get csharpscript instances, get the mono object and compare the classes
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							|  |  |  | 			for (int i = 0; i < nodes.size(); ++i) { | 
					
						
							|  |  |  | 				CSharpInstance *si = CAST_CSHARP_INSTANCE(nodes[i]->get_script_instance()); | 
					
						
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							|  |  |  | 				if (si != nullptr) { | 
					
						
							|  |  |  | 					MonoObject *obj = si->get_mono_object(); | 
					
						
							|  |  |  | 					if (obj != nullptr && mono_object_get_class(obj) == mono_class) { | 
					
						
							|  |  |  | 						ret.push_back(nodes[i]); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	return memnew(Array(ret)); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void godot_register_scene_tree_icalls() { | 
					
						
							|  |  |  | 	mono_add_internal_call("Godot.SceneTree::godot_icall_SceneTree_get_nodes_in_group_Generic", (void *)godot_icall_SceneTree_get_nodes_in_group_Generic); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | #endif // MONO_GLUE_ENABLED
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