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										 |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /*  string_name_glue.cpp                                                 */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | #ifdef MONO_GLUE_ENABLED
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										 |  |  | 
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										 |  |  | #include "core/string_name.h"
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										 |  |  | #include "core/ustring.h"
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										 |  |  | #include "../mono_gd/gd_mono_marshal.h"
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										 |  |  | StringName *godot_icall_StringName_Ctor(MonoString *p_path) { | 
					
						
							|  |  |  | 	return memnew(StringName(GDMonoMarshal::mono_string_to_godot(p_path))); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void godot_icall_StringName_Dtor(StringName *p_ptr) { | 
					
						
							|  |  |  | 	ERR_FAIL_NULL(p_ptr); | 
					
						
							|  |  |  | 	memdelete(p_ptr); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | MonoString *godot_icall_StringName_operator_String(StringName *p_np) { | 
					
						
							|  |  |  | 	return GDMonoMarshal::mono_string_from_godot(p_np->operator String()); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | MonoBoolean godot_icall_StringName_is_empty(StringName *p_ptr) { | 
					
						
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										 |  |  | 	return (MonoBoolean)(*p_ptr == StringName()); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void godot_register_string_name_icalls() { | 
					
						
							|  |  |  | 	mono_add_internal_call("Godot.StringName::godot_icall_StringName_Ctor", (void *)godot_icall_StringName_Ctor); | 
					
						
							|  |  |  | 	mono_add_internal_call("Godot.StringName::godot_icall_StringName_Dtor", (void *)godot_icall_StringName_Dtor); | 
					
						
							|  |  |  | 	mono_add_internal_call("Godot.StringName::godot_icall_StringName_operator_String", (void *)godot_icall_StringName_operator_String); | 
					
						
							|  |  |  | 	mono_add_internal_call("Godot.StringName::godot_icall_StringName_is_empty", (void *)godot_icall_StringName_is_empty); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | 
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							|  |  |  | #endif // MONO_GLUE_ENABLED
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