| 
									
										
										
										
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										 |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
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										 |  |  | /*  test_physics_3d.cpp                                                  */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							| 
									
										
										
										
											2017-08-27 14:16:55 +02:00
										 |  |  | /*                      https://godotengine.org                          */ | 
					
						
							| 
									
										
										
										
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										 |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
											2020-01-01 11:16:22 +01:00
										 |  |  | /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
							| 
									
										
										
										
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
											2018-01-05 00:50:27 +01:00
										 |  |  | 
 | 
					
						
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										 |  |  | #include "test_physics_3d.h"
 | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | #include "core/map.h"
 | 
					
						
							|  |  |  | #include "core/math/math_funcs.h"
 | 
					
						
							|  |  |  | #include "core/math/quick_hull.h"
 | 
					
						
							|  |  |  | #include "core/os/main_loop.h"
 | 
					
						
							|  |  |  | #include "core/os/os.h"
 | 
					
						
							|  |  |  | #include "core/print_string.h"
 | 
					
						
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										 |  |  | #include "servers/display_server.h"
 | 
					
						
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										 |  |  | #include "servers/physics_server_3d.h"
 | 
					
						
							|  |  |  | #include "servers/rendering_server.h"
 | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | class TestPhysics3DMainLoop : public MainLoop { | 
					
						
							|  |  |  | 	GDCLASS(TestPhysics3DMainLoop, MainLoop); | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	enum { | 
					
						
							|  |  |  | 		LINK_COUNT = 20, | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RID test_cube; | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	RID plane; | 
					
						
							|  |  |  | 	RID sphere; | 
					
						
							|  |  |  | 	RID light; | 
					
						
							|  |  |  | 	RID camera; | 
					
						
							|  |  |  | 	RID mover; | 
					
						
							|  |  |  | 	RID scenario; | 
					
						
							|  |  |  | 	RID space; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RID character; | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	float ofs_x, ofs_y; | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	Point2 joy_direction; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	List<RID> bodies; | 
					
						
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										 |  |  | 	Map<PhysicsServer3D::ShapeType, RID> type_shape_map; | 
					
						
							|  |  |  | 	Map<PhysicsServer3D::ShapeType, RID> type_mesh_map; | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	void body_changed_transform(Object *p_state, RID p_visual_instance) { | 
					
						
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										 |  |  | 		PhysicsDirectBodyState3D *state = (PhysicsDirectBodyState3D *)p_state; | 
					
						
							|  |  |  | 		RenderingServer *vs = RenderingServer::get_singleton(); | 
					
						
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										 |  |  | 		Transform t = state->get_transform(); | 
					
						
							|  |  |  | 		vs->instance_set_transform(p_visual_instance, t); | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	bool quit; | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | protected: | 
					
						
							|  |  |  | 	static void _bind_methods() { | 
					
						
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										 |  |  | 		ClassDB::bind_method("body_changed_transform", &TestPhysics3DMainLoop::body_changed_transform); | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 
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										 |  |  | 	RID create_body(PhysicsServer3D::ShapeType p_shape, PhysicsServer3D::BodyMode p_body, const Transform p_location, bool p_active_default = true, const Transform &p_shape_xform = Transform()) { | 
					
						
							|  |  |  | 		RenderingServer *vs = RenderingServer::get_singleton(); | 
					
						
							|  |  |  | 		PhysicsServer3D *ps = PhysicsServer3D::get_singleton(); | 
					
						
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										 |  |  | 
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										 |  |  | 		RID mesh_instance = vs->instance_create2(type_mesh_map[p_shape], scenario); | 
					
						
							|  |  |  | 		RID body = ps->body_create(p_body, !p_active_default); | 
					
						
							|  |  |  | 		ps->body_set_space(body, space); | 
					
						
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										 |  |  | 		ps->body_set_param(body, PhysicsServer3D::BODY_PARAM_BOUNCE, 0.0); | 
					
						
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										 |  |  | 		//todo set space
 | 
					
						
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										 |  |  | 		ps->body_add_shape(body, type_shape_map[p_shape]); | 
					
						
							|  |  |  | 		ps->body_set_force_integration_callback(body, this, "body_changed_transform", mesh_instance); | 
					
						
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										 |  |  | 
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										 |  |  | 		ps->body_set_state(body, PhysicsServer3D::BODY_STATE_TRANSFORM, p_location); | 
					
						
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										 |  |  | 		bodies.push_back(body); | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 		if (p_body == PhysicsServer3D::BODY_MODE_STATIC) { | 
					
						
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										 |  |  | 			vs->instance_set_transform(mesh_instance, p_location); | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 		return body; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	RID create_static_plane(const Plane &p_plane) { | 
					
						
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										 |  |  | 		PhysicsServer3D *ps = PhysicsServer3D::get_singleton(); | 
					
						
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										 |  |  | 
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										 |  |  | 		RID world_margin_shape = ps->shape_create(PhysicsServer3D::SHAPE_PLANE); | 
					
						
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										 |  |  | 		ps->shape_set_data(world_margin_shape, p_plane); | 
					
						
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										 |  |  | 
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										 |  |  | 		RID b = ps->body_create(PhysicsServer3D::BODY_MODE_STATIC); | 
					
						
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										 |  |  | 		ps->body_set_space(b, space); | 
					
						
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										 |  |  | 		//todo set space
 | 
					
						
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										 |  |  | 		ps->body_add_shape(b, world_margin_shape); | 
					
						
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										 |  |  | 		return b; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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										 |  |  | 	void configure_body(RID p_body, float p_mass, float p_friction, float p_bounce) { | 
					
						
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										 |  |  | 		PhysicsServer3D *ps = PhysicsServer3D::get_singleton(); | 
					
						
							|  |  |  | 		ps->body_set_param(p_body, PhysicsServer3D::BODY_PARAM_MASS, p_mass); | 
					
						
							|  |  |  | 		ps->body_set_param(p_body, PhysicsServer3D::BODY_PARAM_FRICTION, p_friction); | 
					
						
							|  |  |  | 		ps->body_set_param(p_body, PhysicsServer3D::BODY_PARAM_BOUNCE, p_bounce); | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void init_shapes() { | 
					
						
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										 |  |  | 		RenderingServer *vs = RenderingServer::get_singleton(); | 
					
						
							|  |  |  | 		PhysicsServer3D *ps = PhysicsServer3D::get_singleton(); | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 		/* SPHERE SHAPE */ | 
					
						
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										 |  |  | 		RID sphere_mesh = vs->make_sphere_mesh(10, 20, 0.5); | 
					
						
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										 |  |  | 		type_mesh_map[PhysicsServer3D::SHAPE_SPHERE] = sphere_mesh; | 
					
						
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										 |  |  | 
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										 |  |  | 		RID sphere_shape = ps->shape_create(PhysicsServer3D::SHAPE_SPHERE); | 
					
						
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										 |  |  | 		ps->shape_set_data(sphere_shape, 0.5); | 
					
						
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										 |  |  | 		type_shape_map[PhysicsServer3D::SHAPE_SPHERE] = sphere_shape; | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 		/* BOX SHAPE */ | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 		Vector<Plane> box_planes = Geometry3D::build_box_planes(Vector3(0.5, 0.5, 0.5)); | 
					
						
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										 |  |  | 		RID box_mesh = vs->mesh_create(); | 
					
						
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										 |  |  | 		Geometry3D::MeshData box_data = Geometry3D::build_convex_mesh(box_planes); | 
					
						
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										 |  |  | 		vs->mesh_add_surface_from_mesh_data(box_mesh, box_data); | 
					
						
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										 |  |  | 		type_mesh_map[PhysicsServer3D::SHAPE_BOX] = box_mesh; | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 		RID box_shape = ps->shape_create(PhysicsServer3D::SHAPE_BOX); | 
					
						
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										 |  |  | 		ps->shape_set_data(box_shape, Vector3(0.5, 0.5, 0.5)); | 
					
						
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										 |  |  | 		type_shape_map[PhysicsServer3D::SHAPE_BOX] = box_shape; | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 		/* CAPSULE SHAPE */ | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 		Vector<Plane> capsule_planes = Geometry3D::build_capsule_planes(0.5, 0.7, 12, Vector3::AXIS_Z); | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 		RID capsule_mesh = vs->mesh_create(); | 
					
						
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										 |  |  | 		Geometry3D::MeshData capsule_data = Geometry3D::build_convex_mesh(capsule_planes); | 
					
						
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										 |  |  | 		vs->mesh_add_surface_from_mesh_data(capsule_mesh, capsule_data); | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 		type_mesh_map[PhysicsServer3D::SHAPE_CAPSULE] = capsule_mesh; | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 		RID capsule_shape = ps->shape_create(PhysicsServer3D::SHAPE_CAPSULE); | 
					
						
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										 |  |  | 		Dictionary capsule_params; | 
					
						
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										 |  |  | 		capsule_params["radius"] = 0.5; | 
					
						
							|  |  |  | 		capsule_params["height"] = 1.4; | 
					
						
							|  |  |  | 		ps->shape_set_data(capsule_shape, capsule_params); | 
					
						
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										 |  |  | 		type_shape_map[PhysicsServer3D::SHAPE_CAPSULE] = capsule_shape; | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 		/* CONVEX SHAPE */ | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 		Vector<Plane> convex_planes = Geometry3D::build_cylinder_planes(0.5, 0.7, 5, Vector3::AXIS_Z); | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 		RID convex_mesh = vs->mesh_create(); | 
					
						
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										 |  |  | 		Geometry3D::MeshData convex_data = Geometry3D::build_convex_mesh(convex_planes); | 
					
						
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										 |  |  | 		QuickHull::build(convex_data.vertices, convex_data); | 
					
						
							|  |  |  | 		vs->mesh_add_surface_from_mesh_data(convex_mesh, convex_data); | 
					
						
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 		type_mesh_map[PhysicsServer3D::SHAPE_CONVEX_POLYGON] = convex_mesh; | 
					
						
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 		RID convex_shape = ps->shape_create(PhysicsServer3D::SHAPE_CONVEX_POLYGON); | 
					
						
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										 |  |  | 		ps->shape_set_data(convex_shape, convex_data.vertices); | 
					
						
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										 |  |  | 		type_shape_map[PhysicsServer3D::SHAPE_CONVEX_POLYGON] = convex_shape; | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	void make_trimesh(Vector<Vector3> p_faces, const Transform &p_xform = Transform()) { | 
					
						
							| 
									
										
										
										
											2020-03-27 15:21:27 -03:00
										 |  |  | 		RenderingServer *vs = RenderingServer::get_singleton(); | 
					
						
							|  |  |  | 		PhysicsServer3D *ps = PhysicsServer3D::get_singleton(); | 
					
						
							|  |  |  | 		RID trimesh_shape = ps->shape_create(PhysicsServer3D::SHAPE_CONCAVE_POLYGON); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		ps->shape_set_data(trimesh_shape, p_faces); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		p_faces = ps->shape_get_data(trimesh_shape); // optimized one
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		Vector<Vector3> normals; // for drawing
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		for (int i = 0; i < p_faces.size() / 3; i++) { | 
					
						
							|  |  |  | 			Plane p(p_faces[i * 3 + 0], p_faces[i * 3 + 1], p_faces[i * 3 + 2]); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			normals.push_back(p.normal); | 
					
						
							|  |  |  | 			normals.push_back(p.normal); | 
					
						
							|  |  |  | 			normals.push_back(p.normal); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		RID trimesh_mesh = vs->mesh_create(); | 
					
						
							|  |  |  | 		Array d; | 
					
						
							| 
									
										
										
										
											2020-03-27 15:21:27 -03:00
										 |  |  | 		d.resize(RS::ARRAY_MAX); | 
					
						
							|  |  |  | 		d[RS::ARRAY_VERTEX] = p_faces; | 
					
						
							|  |  |  | 		d[RS::ARRAY_NORMAL] = normals; | 
					
						
							|  |  |  | 		vs->mesh_add_surface_from_arrays(trimesh_mesh, RS::PRIMITIVE_TRIANGLES, d); | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		RID triins = vs->instance_create2(trimesh_mesh, scenario); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-03-27 15:21:27 -03:00
										 |  |  | 		RID tribody = ps->body_create(PhysicsServer3D::BODY_MODE_STATIC); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		ps->body_set_space(tribody, space); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		//todo set space
 | 
					
						
							|  |  |  | 		ps->body_add_shape(tribody, trimesh_shape); | 
					
						
							|  |  |  | 		Transform tritrans = p_xform; | 
					
						
							| 
									
										
										
										
											2020-03-27 15:21:27 -03:00
										 |  |  | 		ps->body_set_state(tribody, PhysicsServer3D::BODY_STATE_TRANSFORM, tritrans); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		vs->instance_set_transform(triins, tritrans); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	void make_grid(int p_width, int p_height, float p_cellsize, float p_cellheight, const Transform &p_xform = Transform()) { | 
					
						
							| 
									
										
										
										
											2020-03-17 07:33:00 +01:00
										 |  |  | 		Vector<Vector<float>> grid; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		grid.resize(p_width); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		for (int i = 0; i < p_width; i++) { | 
					
						
							| 
									
										
										
										
											2018-07-25 03:11:03 +02:00
										 |  |  | 			grid.write[i].resize(p_height); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			for (int j = 0; j < p_height; j++) { | 
					
						
							| 
									
										
										
										
											2018-07-25 03:11:03 +02:00
										 |  |  | 				grid.write[i].write[j] = 1.0 + Math::random(-p_cellheight, p_cellheight); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector<Vector3> faces; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		for (int i = 1; i < p_width; i++) { | 
					
						
							|  |  |  | 			for (int j = 1; j < p_height; j++) { | 
					
						
							|  |  |  | #define MAKE_VERTEX(m_x, m_z) \
 | 
					
						
							|  |  |  | 	faces.push_back(Vector3((m_x - p_width / 2) * p_cellsize, grid[m_x][m_z], (m_z - p_height / 2) * p_cellsize)) | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				MAKE_VERTEX(i, j - 1); | 
					
						
							|  |  |  | 				MAKE_VERTEX(i, j); | 
					
						
							|  |  |  | 				MAKE_VERTEX(i - 1, j); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				MAKE_VERTEX(i - 1, j - 1); | 
					
						
							|  |  |  | 				MAKE_VERTEX(i, j - 1); | 
					
						
							|  |  |  | 				MAKE_VERTEX(i - 1, j); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		make_trimesh(faces, p_xform); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | public: | 
					
						
							| 
									
										
										
										
											2017-05-20 12:38:03 -03:00
										 |  |  | 	virtual void input_event(const Ref<InputEvent> &p_event) { | 
					
						
							|  |  |  | 		Ref<InputEventMouseMotion> mm = p_event; | 
					
						
							|  |  |  | 		if (mm.is_valid() && mm->get_button_mask() & 4) { | 
					
						
							|  |  |  | 			ofs_y -= mm->get_relative().y / 200.0; | 
					
						
							|  |  |  | 			ofs_x += mm->get_relative().x / 200.0; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-05-20 12:38:03 -03:00
										 |  |  | 		if (mm.is_valid() && mm->get_button_mask() & 1) { | 
					
						
							|  |  |  | 			float y = -mm->get_relative().y / 20.0; | 
					
						
							|  |  |  | 			float x = mm->get_relative().x / 20.0; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			if (mover.is_valid()) { | 
					
						
							| 
									
										
										
										
											2020-03-27 15:21:27 -03:00
										 |  |  | 				PhysicsServer3D *ps = PhysicsServer3D::get_singleton(); | 
					
						
							|  |  |  | 				Transform t = ps->body_get_state(mover, PhysicsServer3D::BODY_STATE_TRANSFORM); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				t.origin += Vector3(x, y, 0); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-03-27 15:21:27 -03:00
										 |  |  | 				ps->body_set_state(mover, PhysicsServer3D::BODY_STATE_TRANSFORM, t); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void request_quit() { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		quit = true; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2020-07-10 11:34:39 +01:00
										 |  |  | 	virtual void init() override { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		ofs_x = ofs_y = 0; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		init_shapes(); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-03-27 15:21:27 -03:00
										 |  |  | 		PhysicsServer3D *ps = PhysicsServer3D::get_singleton(); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		space = ps->space_create(); | 
					
						
							|  |  |  | 		ps->space_set_active(space, true); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-03-27 15:21:27 -03:00
										 |  |  | 		RenderingServer *vs = RenderingServer::get_singleton(); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		/* LIGHT */ | 
					
						
							| 
									
										
										
										
											2017-11-09 23:34:01 -03:00
										 |  |  | 		RID lightaux = vs->directional_light_create(); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		scenario = vs->scenario_create(); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		vs->light_set_shadow(lightaux, true); | 
					
						
							|  |  |  | 		light = vs->instance_create2(lightaux, scenario); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		Transform t; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		t.rotate(Vector3(1.0, 0, 0), 0.6); | 
					
						
							|  |  |  | 		vs->instance_set_transform(light, t); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		/* CAMERA */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		camera = vs->camera_create(); | 
					
						
							| 
									
										
										
										
											2017-01-15 09:49:58 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		RID viewport = vs->viewport_create(); | 
					
						
							| 
									
										
										
										
											2020-03-03 10:36:29 -03:00
										 |  |  | 		Size2i screen_size = DisplayServer::get_singleton()->window_get_size(); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		vs->viewport_set_size(viewport, screen_size.x, screen_size.y); | 
					
						
							|  |  |  | 		vs->viewport_attach_to_screen(viewport, Rect2(Vector2(), screen_size)); | 
					
						
							|  |  |  | 		vs->viewport_set_active(viewport, true); | 
					
						
							|  |  |  | 		vs->viewport_attach_camera(viewport, camera); | 
					
						
							|  |  |  | 		vs->viewport_set_scenario(viewport, scenario); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		vs->camera_set_perspective(camera, 60, 0.1, 40.0); | 
					
						
							|  |  |  | 		vs->camera_set_transform(camera, Transform(Basis(), Vector3(0, 9, 12))); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		Transform gxf; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		gxf.basis.scale(Vector3(1.4, 0.4, 1.4)); | 
					
						
							|  |  |  | 		gxf.origin = Vector3(-2, 1, -2); | 
					
						
							|  |  |  | 		make_grid(5, 5, 2.5, 1, gxf); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		test_fall(); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		quit = false; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2020-07-10 11:34:39 +01:00
										 |  |  | 	virtual bool iteration(float p_time) override { | 
					
						
							| 
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 |  |  | 		if (mover.is_valid()) { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			static float joy_speed = 10; | 
					
						
							| 
									
										
										
										
											2020-03-27 15:21:27 -03:00
										 |  |  | 			PhysicsServer3D *ps = PhysicsServer3D::get_singleton(); | 
					
						
							|  |  |  | 			Transform t = ps->body_get_state(mover, PhysicsServer3D::BODY_STATE_TRANSFORM); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			t.origin += Vector3(joy_speed * joy_direction.x * p_time, -joy_speed * joy_direction.y * p_time, 0); | 
					
						
							| 
									
										
										
										
											2020-03-27 15:21:27 -03:00
										 |  |  | 			ps->body_set_state(mover, PhysicsServer3D::BODY_STATE_TRANSFORM, t); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Transform cameratr; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		cameratr.rotate(Vector3(0, 1, 0), ofs_x); | 
					
						
							|  |  |  | 		cameratr.rotate(Vector3(1, 0, 0), -ofs_y); | 
					
						
							|  |  |  | 		cameratr.translate(Vector3(0, 2, 8)); | 
					
						
							| 
									
										
										
										
											2020-03-27 15:21:27 -03:00
										 |  |  | 		RenderingServer *vs = RenderingServer::get_singleton(); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		vs->camera_set_transform(camera, cameratr); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		return quit; | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2020-07-10 11:34:39 +01:00
										 |  |  | 	virtual void finish() override { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void test_joint() { | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void test_hinge() { | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void test_character() { | 
					
						
							| 
									
										
										
										
											2020-03-27 15:21:27 -03:00
										 |  |  | 		RenderingServer *vs = RenderingServer::get_singleton(); | 
					
						
							|  |  |  | 		PhysicsServer3D *ps = PhysicsServer3D::get_singleton(); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-05-25 20:20:45 +03:00
										 |  |  | 		Vector<Plane> capsule_planes = Geometry3D::build_capsule_planes(0.5, 1, 12, 5, Vector3::AXIS_Y); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		RID capsule_mesh = vs->mesh_create(); | 
					
						
							| 
									
										
										
										
											2020-05-25 20:20:45 +03:00
										 |  |  | 		Geometry3D::MeshData capsule_data = Geometry3D::build_convex_mesh(capsule_planes); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		vs->mesh_add_surface_from_mesh_data(capsule_mesh, capsule_data); | 
					
						
							| 
									
										
										
										
											2020-03-27 15:21:27 -03:00
										 |  |  | 		type_mesh_map[PhysicsServer3D::SHAPE_CAPSULE] = capsule_mesh; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-03-27 15:21:27 -03:00
										 |  |  | 		RID capsule_shape = ps->shape_create(PhysicsServer3D::SHAPE_CAPSULE); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		Dictionary capsule_params; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		capsule_params["radius"] = 0.5; | 
					
						
							|  |  |  | 		capsule_params["height"] = 1; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		Transform shape_xform; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		shape_xform.rotate(Vector3(1, 0, 0), Math_PI / 2.0); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		//shape_xform.origin=Vector3(1,1,1);
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		ps->shape_set_data(capsule_shape, capsule_params); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		RID mesh_instance = vs->instance_create2(capsule_mesh, scenario); | 
					
						
							| 
									
										
										
										
											2020-03-27 15:21:27 -03:00
										 |  |  | 		character = ps->body_create(PhysicsServer3D::BODY_MODE_CHARACTER); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		ps->body_set_space(character, space); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		//todo add space
 | 
					
						
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										 |  |  | 		ps->body_add_shape(character, capsule_shape); | 
					
						
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 | 
					
						
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										 |  |  | 		ps->body_set_force_integration_callback(character, this, "body_changed_transform", mesh_instance); | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 		ps->body_set_state(character, PhysicsServer3D::BODY_STATE_TRANSFORM, Transform(Basis(), Vector3(-2, 5, -2))); | 
					
						
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										 |  |  | 		bodies.push_back(character); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void test_fall() { | 
					
						
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										 |  |  | 		for (int i = 0; i < 35; i++) { | 
					
						
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										 |  |  | 			static const PhysicsServer3D::ShapeType shape_idx[] = { | 
					
						
							|  |  |  | 				PhysicsServer3D::SHAPE_CAPSULE, | 
					
						
							|  |  |  | 				PhysicsServer3D::SHAPE_BOX, | 
					
						
							|  |  |  | 				PhysicsServer3D::SHAPE_SPHERE, | 
					
						
							|  |  |  | 				PhysicsServer3D::SHAPE_CONVEX_POLYGON | 
					
						
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										 |  |  | 			}; | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 			PhysicsServer3D::ShapeType type = shape_idx[i % 4]; | 
					
						
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 			Transform t; | 
					
						
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 			t.origin = Vector3(0.0 * i, 3.5 + 1.1 * i, 0.7 + 0.0 * i); | 
					
						
							|  |  |  | 			t.basis.rotate(Vector3(0.2, -1, 0), Math_PI / 2 * 0.6); | 
					
						
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 			create_body(type, PhysicsServer3D::BODY_MODE_RIGID, t); | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 		create_static_plane(Plane(Vector3(0, 1, 0), -1)); | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void test_activate() { | 
					
						
							| 
									
										
										
										
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										 |  |  | 		create_body(PhysicsServer3D::SHAPE_BOX, PhysicsServer3D::BODY_MODE_RIGID, Transform(Basis(), Vector3(0, 2, 0)), true); | 
					
						
							| 
									
										
										
										
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										 |  |  | 		create_static_plane(Plane(Vector3(0, 1, 0), -1)); | 
					
						
							| 
									
										
										
										
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										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	virtual bool idle(float p_time) override { | 
					
						
							| 
									
										
										
										
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										 |  |  | 		return false; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	TestPhysics3DMainLoop() { | 
					
						
							| 
									
										
										
										
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										 |  |  | 	} | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | namespace TestPhysics3D { | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | MainLoop *test() { | 
					
						
							| 
									
										
										
										
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										 |  |  | 	return memnew(TestPhysics3DMainLoop); | 
					
						
							| 
									
										
										
										
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										 |  |  | } | 
					
						
							| 
									
										
										
										
											2020-05-14 14:29:06 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-03-28 13:19:05 +01:00
										 |  |  | } // namespace TestPhysics3D
 |